3 - Motion in Two Dimensions
3 - Motion in Two Dimensions
DIMENSIONS
𝑣0𝑥 = 𝑣0 𝑐𝑜𝑠𝜃
𝑣0𝑦 = 𝑣0 𝑠𝑖𝑛𝜃
where:
𝑣0𝑥 is the initial velocity in the x-direction
PROJECTILE MOTION
The object’s speed 𝑣 can be calculated from the
components of the velocity using the Pythagorean
theorem:
𝑣= 𝑣𝑥 2 + 𝑣𝑦 2
Take note that the formulas for 𝑇 and 𝑅 are valid only
when the initial and final heights of the projectile are
equal.
SAMPLE PROBLEM
An object is fired from the ground at 𝑣0 = 100
m/s at an angle of 30o with the horizontal.
a. Calculate the horizontal and vertical
components of the initial velocity.
b. After 2 seconds, how far has the object
traveled in the horizontal motion.
c. How high is the object at this point?
SAMPLE PROBLEM
A student stands at the edge of a cliff and
throws a stone horizontally over the edge
with a speed of 18.0 m/s. The cliff is 50.0 m
above a flat, horizontal beach as shown
a. What are the components of the initial
velocity?
b. How long after being released does the
stone strike the beach below the cliff?
c. With what speed and angle of impact
does the stone land?
SAMPLE PROBLEM
The best leaper in the animal
kingdom is the puma, which can
jump to a maximum height of 3.7 m
when leaving the ground at an angle
of 45°. With what speed must the
animal leave the ground to reach
that height?
SAMPLE PROBLEM
A long jumper leaves the ground at
an angle of 20.0 to the
horizontal and at a speed of 11.0
m/s. (a) How long does it take to
reach the maximum height? (b) What
is the maximum height? (c) How far
does he jump?