Total No. of Questions : 8] SEAT No.
8
23
PA-1236 [Total No. of Pages : 2
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[5925]-258
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S.E. (Computer & Design Engineering)
5:4
COMPUTER GRAPHICS
02 91
3:2
(2019 Pattern) (Semester - III) (210244)
0
31
5/0 13
0
Time : 2½ Hours] 2/2 [Max. Marks : 70
.23 GP
Instructions to the candidates:
1) Attempt Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
E
80
8
2) Neat diagram must be drawn wherever necessary.
C
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3) Figures to the right indicate full marks.
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4) Assume suitable data if necessary.
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5:4
Q1) a) Differentiate between Parallel projection and perspective projection.[4]
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3:2
b) What is transformation and write transformation matrix for : [4]
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i) 2-D reflection with respect to line Y = X
01
ii) 3-D rotation about Y-axis
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Perform 45o rotation of a triangle A(0, 0), B(1, 1) and C(5, 2).
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c)
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Find transformed coordinates after rotation, (i) About origin, (ii)
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About P (–1, 1). [10]
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OR
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Q2) a) What are the types of projection and write in brief about each type of
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projection. [4]
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b) Derive 3D transformation matrix for rotation about a principal axis. [4]
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3:2
2 4 4
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c) A triangle is defined by . Find transformed coordinates
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2 2 4
01
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after the following transformation. [10]
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i) 90o rotation about the origin.
5/0
ii) Reflection about line X = Y
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80
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Q3) a) Explain backface detection and removal. [6]
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b) Explain and compare point source and diffuse illumination. [5]
8.2
c) Compare Gauraud shading and phong shading. [6]
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49
P.T.O.
OR
8
23
Q4) a) Write short note on Warnock's Algorithm [6]
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b) Explain Halftone shading. [5]
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c) Explain the following terms with examples: [6]
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i) Color gamut
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3:2
ii) Specular Reflection
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iii) Diffuse reflection
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Q5) a) Write a short note on interpolation and approximation. [4]
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b) Explain blending function for B-spline curve. [7]
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c) What are fractals? Explain Triadic Koch in detail. [7]
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Q6) a) Explain the Bezier curve. List its properties. [4]
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5:4
b) Explain Hilbert's curve with an example. [7]
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c) With suitable example write short note on the fractal line. [7]
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01
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Q7) a) Explain deletion of segment with suitable example. [7]
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GP
b) Define Morphing and write the applications of Morphing. [3]
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CE
c) Explain architecture of i860 [7]
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OR
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Q8) a) Write a short note on motion specification methods based on : [7]
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i) Geometric and kinematics information.
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5:4
ii) Specification methods based on physical information.
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b) Write any three important features of NVIDIA gaming platform. [3]
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c) Explain renaming of a segment with suitable example. [7]
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2/2
GP
5/0
CE
80
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16
8.2
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[5925]-258 2
Total No. of Questions : 8] SEAT No. :
8
23
P-9117 [Total No. of Pages : 2
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[6179]-243
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1s
S.E. (Computer Engineering) (AI & DS) (Computer Science
6:3
& Design Engineering)
02 91
9:3
COMPUTER GRAPHICS
0
40
3/0 13
(2019 Pattern) (Semester - III) (210244)
0
1/2
.23 GP
Time : 2½ Hours] [Max. Marks : 70
Instructions to the candidates:
E
80
8
C
23
1) Attempt Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
ic-
2) Figures to the right side indicates full mark.
16
tat
3) Draw neat diagram wherever necessary.
8.2
1s
4) Assume suitable data, if necessary.
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6:3
91
49
9:3
Q1) a) Find transformation of a triangle A(1, 0) B(0, 1) C(1, 1) by performing
30
40
translation by one unit in x and y directions and then rotating 45° about
01
the origin. [6]
02
1/2
b) What are the types of Projection and write in brief about any one type of
GP
projection. [6]
3/0
CE
c) Write transformation matrix for (i) 2-D Rotation clockwise direction
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8
23
(ii) 2-D Scaling (iii) 2-D translation (iv) 2-D reflection about X-axis. [6]
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16
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8.2
Q2) a) Explain Perspective projections with example. [6]
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6:3
b) Given a circle C with radius 5 and center coordinates (1, 4). Apply the
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translation with distance 5 towards X axis and 1 towards Y axis. Obtain
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9:3
the new coordinates of C without changing its radius. [6]
30
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c) Given a line segment with starting point as (0, 0) and ending point as
01
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(4, 4). Apply 30 degree rotation anticlockwise direction on the line segment
1/2
GP
and find out the new coordinates of the line. [6]
3/0
CE
80
Q3) a) Write a short note on : [6]
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i) CMY color model ii) Properties of light
16
b) Explain Back-face Removal algorithm. [6]
8.2
c) Explain ambient light and diffuse reflection with examples. [6]
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49
P.T.O.
OR
8
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Q4) a) Explain the CIE chromaticity diagram. [6]
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b) Explain Painter’s algorithm. [6]
1s
6:3
c) Explain Gouraud Shading method. [6]
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9:3
0
40
Q5) a) 3/0 13
What are various applications of Fractals? [5]
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1/2
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b) Explain Hilbert’s curve with an example. [6]
c) Write a short note on Interpolation. [6]
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80
8
C
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OR
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Q6) a) Explain B-spline curve. [5]
8.2
1s
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b) Explain the Bezier curve. List its properties. [6]
6:3
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9:3
c) What are fractals? Explain Triadic Koch in detail. [6]
30
40
01
02
1/2
Q7) a) Compare Conventional and Computer based Animation. [5]
GP
3/0
b) Discuss NVIDIA as a gaming platform in detail. [6]
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8
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c) Explain the structure of a segment table with example. [6]
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OR
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Q8) a) Write short note on Motion Specifications. [5]
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6:3
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9:3
b) Explain architecture of i860. [6]
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c) Explain creation and renaming of segment. [6]
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02
1/2
GP
3/0
CE
80
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16
8.2
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[6179]-243 2
Total No. of Questions : 8] SEAT No. :
8
23
P1529 [Total No. of Pages : 2
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[6002]-158
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S.E. (Computer Engineering) (Artificial Intelligence &
0s
Data Science) (Computer Science & Design Engg.)
3:0
02 91
COMPUTER GRAPHICS
0:3
0
(2019 Pattern) (Semester-III) (210244)
31
9/0 13
0
Time : 2½ Hours] 6/2 [Max. Marks : 70
.23 GP
Instructions to the candidates:
1) Attempt Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
E
81
8
2) Figures to the right indicate full marks.
C
23
3) Neat diagrams must be drawn wherever necessary.
ic-
16
4) Assume Suitable data if necesary.
tat
8.2
0s
Q1) a) Differentiate between Orthographic Projection and Isometric Projection.
.24
3:0
[5]
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49
0:3
b) What is transformation and wirte transformation matrix for : [5]
30
31
i) 3D translation using homogenous coordinate system
01
02
ii) 3-D rotation about X-axis.
6/2
GP
c) Consider the square A (1, 0), B(0, 0), C(0, 1), D (1, 1). Rotate the square
9/0
ABCD by 45º anticlockwise about point A (1,0) [8]
CE
81
8
OR
23
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Q2) a) What are the types of projection and write in brief about each type of
16
projections. [5]
tat
8.2
0s
b) Derive 3D transformation matrix for rotation about a principal axis. [5]
.24
3:0
2 4 4
91
49
0:3
c) A triangle is defined by Find transformed coordinates after
2 2 4
30
31
the following transformation. [8]
01
02
i) 90º rotation about the origin.
6/2
GP
ii) Reflection about line X=Y
9/0
CE
81
Q3) a) Whta is Backface? Explain Backface Detection and removal. [6]
.23
b) Explain and compare point source and diffuse illumination. [5]
16
c) Compare RGB and HSV color model [6]
8.2
OR
.24
49
P.T.O.
Q4) a) Write short note on Painters Algorithm [6]
8
23
b) Explain Halftone shading [5]
ic-
tat
c) Explain the following terms with examples. [6]
0s
i) Colour gamut
3:0
02 91
0:3
ii) Specular Reflection
0
31
iii) Diffuse reflection
9/0 13
0
6/2
.23 GP
Q5) a) Write a short note on interpolation and approximation. [4]
E
81
b) Explain Blending function for B-spline curve. [7]
8
C
23
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c) What are fractals? Explain Triadic Koch in detail. [7]
16
tat
OR
8.2
0s
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Q6) a) Explain the Bezier curve. Enlist its properties. [4]
3:0
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49
0:3
b) Draw and explain Hilbert’s curve with an example [7]
30
31
c) With suitable example write short note on the fractal lines. [7]
01
02
6/2
GP
9/0
Q7) a) Explain deletion of segment with suitable example. [7]
CE
81
8
b) What is Morphing and write the applications of Morphing. [3]
23
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c) Draw block diagram of NVIDIA workstation and explain it in brief. [7]
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tat
OR
8.2
0s
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3:0
Q8) a) Write a short note on motion specification method based on. [7]
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0:3
i) Geometric and kinematics information.
30
31
ii) Animation languages
01
02
b) Write any three important features of NVIDIA gaming platform [3]
6/2
GP
9/0
c) Explain renaming of a segment with suitable example. [7]
CE
81
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16
8.2
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[6002]-158 2