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Test

Test

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0% found this document useful (0 votes)
19 views

Test

Test

Uploaded by

mamengkokerygma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().Key = Enum.KeyCode.

Q
getgenv().Prediction = 0.1307
getgenv().AirshotFunccc = false
getgenv().Tracer = true
getgenv().Partz = "LowerTorso" -- LowerTorso, HumanoidRootPart,Head,UpperTorso

local CC = game:GetService"Workspace".CurrentCamera
local LocalMouse = game.Players.LocalPlayer:GetMouse()
local Locking = false
local cc = game:GetService("Workspace").CurrentCamera
local gs = game:GetService("GuiService")
local ggi = gs.GetGuiInset
local lp = game:GetService("Players").LocalPlayer
local mouse = lp:GetMouse()

local Tracer = Drawing.new("Image")

Tracer.Data = game:HttpGet("https://cdn.nekos.life/lewd/lewd_neko_195.jpeg")
Tracer.ZIndex = 99999
Tracer.Size = Vector2.new(250,250)

function x(tt,tx,cc)
game.StarterGui:SetCore("SendNotification", {
Title = tt;
Text = tx;
Duration = cc;
})
end

x("Yun", "Loaded", 3)

if getgenv().flashyes == true then


x("Yun", "Already Loaded", 5)
return
end
getgenv().flashyes = true

local UserInputService = game:GetService("UserInputService")

UserInputService.InputBegan:Connect(function(keygo,ok)
if (not ok) then
if (keygo.KeyCode == getgenv().Key) then
Locking = not Locking
if Locking then
Plr = getClosestPlayerToCursor()
x("Yun", ""..Plr.Character.Humanoid.DisplayName, 3)
elseif not Locking then
if Plr then Plr = nil
x("Yun", "Unlocked", 3)

end
end
end
end
end)
function getClosestPlayerToCursor()
local closestPlayer
local shortestDistance = 137

for i, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and
v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and
v.Character:FindFirstChild("LowerTorso") then
local pos =
CC:WorldToViewportPoint(v.Character.PrimaryPart.Position)
local magnitude = (Vector2.new(pos.X, pos.Y) -
Vector2.new(LocalMouse.X, LocalMouse.Y)).magnitude
if magnitude < shortestDistance then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end

local rawmetatable = getrawmetatable(game)


local old = rawmetatable.__namecall
setreadonly(rawmetatable, false)
rawmetatable.__namecall = newcclosure(function(...)
local args = {...}
if Plr ~= nil and getnamecallmethod() == "FireServer" and args[2] ==
"UpdateMousePos" then
args[3] = Plr.Character[getgenv().Partz].Position+
(Plr.Character[getgenv().Partz].Velocity*Prediction)
return old(unpack(args))
end
return old(...)
end)

game:GetService("RunService").RenderStepped:connect(function()
if getgenv().AirshotFunccc == true then

if Plr ~= nil and Plr.Character.Humanoid.Jump == true and


Plr.Character.Humanoid.FloorMaterial == Enum.Material.Air then
getgenv().Partz = "RightFoot"
else

Plr.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall then
getgenv().Partz = "RightFoot"
else
getgenv().Partz = "LowerTorso"
end
end)
end
end

if getgenv().Tracer == true and Locking then


local Vector, OnScreen =
cc:worldToViewportPoint(Plr.Character[getgenv().Partz].Position)
Tracer.Visible = true
Tracer.Position = Vector2.new(Vector.X, Vector.Y)
else
Tracer.Visible = false
end

end)

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