Bot v2
Bot v2
h"
#include "bakkesmod/cvarmanager/cvarmanager.h"
#include "bakkesmod/wrappers/gamewrapper.h"
#include "bakkesmod/wrappers/carwrapper.h"
private:
void performMustyFlick() {
auto car = gameWrapper->GetGameEventAsServer().GetLocalCar();
if (car) {
auto carPhysics = car->GetPhysics();
// Implement Musty Flick logic
// For example, apply a vertical force and a quick flip
carPhysics->AngularVelocity = FVector(0, 0, 0);
carPhysics->Velocity = FVector(0, 0, 0);
carPhysics->Location = car->GetLocation() + FVector(0, 0, 100);
car->SetPhysics(carPhysics);
gameWrapper->Toast("Musty Flick performed!");
}
}
void performFlipReset() {
auto car = gameWrapper->GetGameEventAsServer().GetLocalCar();
if (car) {
auto carPhysics = car->GetPhysics();
// Implement Flip Reset logic
// For example, apply forces to reset the car's flip
carPhysics->AngularVelocity = FVector(0, 0, 0);
carPhysics->Velocity = FVector(0, 0, 0);
// Adjust these values to properly reset the flip
carPhysics->Location = car->GetLocation() + FVector(0, 0, 50);
car->SetPhysics(carPhysics);
gameWrapper->Toast("Flip Reset performed!");
}
}
void performDoubleTap() {
auto car = gameWrapper->GetGameEventAsServer().GetLocalCar();
if (car) {
auto carPhysics = car->GetPhysics();
// Implement Double Tap logic
// For example, apply a force to perform a double tap
carPhysics->AngularVelocity = FVector(0, 0, 0);
carPhysics->Velocity = FVector(0, 0, 0);
carPhysics->Location = car->GetLocation() + FVector(0, 0, 75);
car->SetPhysics(carPhysics);
gameWrapper->Toast("Double Tap performed!");
}
}
};