Multimedia
Multimedia
What is multimedia?
Multimedia uses computers to present text, audio, video, animation,
interactive features, and still images in various ways and combinations
made possible through the advancement of technology. By combining
media and content, those interested in multimedia can take on and work
with a variety of media forms to get their content across. This is an
exciting new field for those interested in computers, technology, and
creative career options. Multimedia can be accessed through computers or
electronic devices and integrates the various forms together. One example
of multimedia would be combining a website with video, audio, or text
images.
Definition of multimedia
By definition Multimedia is a representation of information in an
attractive and interactive manner with the use of a combination of text,
audio, video, graphics and animation. In other words we can say that
Multimedia is a computerized method of presenting information
combining textual data, audio, visuals ( video ), Sgraphics and animation.
For examples: E-Mail, Yahoo Messenger, Video Conferencing, and
Multimedia Message Service ( MMS ).
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Components of Multimedia
Following are the common components of multimedia:
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Applications of multimedia
Following are the common areas of applications of multimedia:
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Components of Multimedia
The multiple modalities of text, audio, images, drawings, animation, and
video in multimedia are put to user in ways as diverse as
• Video teleconferencing
• Distributed lectures for higher education
• Telemedicine
• Cooperative work environments that allow business people to edit
a shared document or school children to share a single game using
two mice that pass control back and forth Searching (very) large
video and image databases for target visual objects.
• "Augmented" reality: placing real appearing computer graphics and
video objects into scenes so as to take the physics of objects and
lights (e.g., shadows) into account.
• Audio cues for where video - conference participants are seated, as
well as taking into account gaze direction and attention of
participants.
• Building searchable features into new video and enabling very high
to very low bitrate use of new, scalable multimedia products.
• Making multimedia components editable – allowing the user side
to decide what components, video, graphics, and so on are actually
viewed and allowing the client to move components around or
delete them – making components distributed.
• Building "inverse - Hollywood" applications that can recreate the
process by which a video was made, allowing storyboard pruning
and concise video summarization.
• Using voice recognition to build an interactive environment – say a
kitchen wall web browser.
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than just text or graphics alone. The theory is based on the idea that
learners learn better when they engage in relevant cognitive pressing such
as attending to the relevant material in the lesson, mentally organizing the
material into a coherent cognitive representation and mentally integrating
the material with their existing knowledge.(Mayer 154) His study also
shows that learners may engage in less in-depth learning with just text
alone, not connecting what they have read with new or prior knowledge.
Studies have shown that there are two main channels that we use to
process information, the auditory and visual channel. The auditory
channel processes sounds that we hear while the visual channel processes
things that we see. By combining these two process studies have shown
that learners, learning will be more in depth and stay in the learners
memory longer. Their studies have also shown that to many visuals or too
much text can overload the learner so their needs to be a balance between
the two and they should always relate so their needs to be a balance
between the two and they should always relate so they do not confuse the
learners learning process. Graphics always be relevant to the words on the
page.
Types graphics:
Multimedia Hardware
Most of the computers now-a-days come equipped with the hardware
components required to develop/view multimedia applications. Following
are the various categories in which we can define the various types of
hardware required for multimedia applications.
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Sr.
No. Keys Description
Typing These keys include the letter keys (A-Z) and digits
1 keys (0-9) which generally give same layout as
Keys
that of typewriters.
It is used to enter numeric data or cursor
Numeric movement. Generally, it consists of a set of 17
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Keypad keys that are laid out in the same configuration
used by most adding machine and calculators.
The twelve functions keys are present on the
Function keyboard. These are arranged in a raw along the
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Keys top of the keyboard. Each function key has unique
meaning and is used for some specific purpose.
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• Bar Code Readers - Bar Code Reader is a device used for reading
bar coded data (data in form of light and dark lines). Bar coded
data is generally used in labeling goods, numbering the books, etc.
It may be a hand-held scanner or may be embedded in a stationary
scanner. Bar Code Reader scans a bar code image, converts it into
an alphanumeric value, which is then fed to the computer to which
bar code reader is connected.
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Multimedia Software
Multimedia software tells the hardware what to do. For example,
multimedia software tells the hardware to display the color blue, play the
sound of cymbals crashing etc. To produce these media elements
(movies, sound, text, animation, graphics etc.) there are various software
available in the market such as Paint Brush, Photo Finish, Animator,
Photo Shop, 3D Studio, Corel Draw, Sound Blaster, IMAGINET, Apple
Hyper Card, Photo Magic, Picture Publisher.
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Multimedia Application:
Multimedia applications are created with the help of following
mentioned tools and packages.
The sound, text, graphics, animation and video are the integral part of
multimedia software. To produce and edit these media elements, there
are various software tools available in the market. The categories of
basic software tools are:
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and resize them using these tools. Drawing file can be imported
or exported in many image formats like .gif, .tiff, .jpg, .bmp,
etc. Some examples of drawing software are Corel Draw,
Freehand, Designer, Photoshop, Fireworks, Point etc. These
software have following features:
o Tools to draw a straight line, rectangular area, circle etc.
o Different color selection option.
o Pencil tool to draw a shape freehand.
o Eraser tool to erase part of the image.
o Zooming for magnified pixel editing.
• Image Editing Tools - Image editing tools are used to edit or
reshape the existing images and pictures. These tools can be
used to create an image from scratch as well as images from
scanners, digital cameras, clipart files or original artwork files
created with painting and drawing tools. Examples of image
editing or processing software are Adobe Photoshop and Paint
Shop Pro.
• Sound Editing Tools - These tools are used to integrate sound
into multimedia project very easily. You can cut, copy, paste
and edit segments of a sound file by using these tools. The
presence of sound greatly enhances the effect of a mostly
graphic presentation, especially in a video. Examples of sound
editing software tools are: Cool Edit Pro, Sound Forge and Pro
Tools. These software have following features:
o Record your own music, voice or any other audio.
o Record sound from CD, DVD, Radio or any other sound
player.
o You can edit, mix the sound with any other audio.
o Apply special effects such as fade, equalizer, echo,
reverse and more.
• Video Editing Tools - These tools are used to edit, cut, copy,
and paste your video and audio files. Video editing used to
require expensive, specialized equipment and a great deal of
knowledge. The artistic process of video editing consists of
deciding what elements to retain, delete or combine from
various sources so that they come together in an organized,
logical and visually planning manner. Today computers are
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