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Morphtranserbot Restrictions Improved Flight

Requirements: Morphtranserbot
Powerful as they might be, Morphtranserbots still suffer from
the following Hindrances and complications: Your traveling Top Speed increases to 1,875 MPH.
• Big Target: Opponents of Normal Scale (Size –1 to +3) Four-Wheel Drive (4WD)
are at +2 to hit Morphtranserbots. The robots also suf- Requirements: Morphtranserbot
fer from the Big Negative Racial Quality (see Savage
As per Vehicles (see Savage Worlds).
Worlds).
• Cars in Robot Guise: Morphtranserbots do not gain Hover
Athletics as a core skill. Requirements: Morphtranserbot, Four-Wheel Drive

e
• Dependency: As the Dependency Negative Racial Trait, As per Vehicles (see Savage Worlds). This alternate changeform
Morphtranserbots must absorb electricity for one hour may be activated as an action.
a day. They prefer to recharge at electric car charging
stations. Infrared Night Vision
• Wanted: Heroic Morphtranserbots find themselves Requirements: Morphtranserbot

fil
constantly hunted by the enforcers of the Singularity. As per Vehicles (see Savage Worlds).
Morphtranserbot Gear Night Vision
Morphtranserbots arrive in the past with a laser rifle and their Requirements: Morphtranserbot
choice of a great axe, great sword, halberd, maul, or pike. These As per Vehicles (see Savage Worlds).
weapons are Heavy Weapons. The melee weapons may be
Spacecraft
wielded one-handed. These weapons cannot be used in vehicle
form, being held in internal holsters instead. Requirements: Morphtranserbot, Improved Flight
Your vehicle mode may act as an Atmospheric Spacecraft as per
Paradigmatic Edges
e
As a unique species of vehicular robotic lifeforms, Morph-
transerbots have access to the following Paradigmatic Edges:
Additional Armor
Vehicles (see Savage Worlds). This alternate changeform may be
activated as an action.
Stealth Paint
Requirements: Morphtranserbot
pl
Requirements: Morphtranserbot As per Vehicles (see Savage Worlds).
Your Armor value improves by +2. Super-Sized
Sloped Armor Requirements: Morphtranserbot, Brawny
Requirements: Morphtranserbot Your Size increases by 2 points. Each point of Size adds directly
As per Vehicles (see Savage Worlds). to Toughness and increases maximum Strength one step. Super-
Sized may be selected more than once, but only once per Rank.
m

Air Bags & Safety Harness


It may be taken as often as desired at Legendary Rank, but only
Requirements: Morphtranserbot grant a +1 increase.
As per Vehicles (see Savage Worlds). Huge Morphtranserbots may take on the forms of F-15 Eagles,
Amphibious semi-trucks, tanks, and more. Characters of Size 8 (Huge) or
larger suffer the penalties to hit and be hit by smaller characters
Requirements: Morphtranserbot
laid out in Size & Scale (see Savage Worlds).
As per Vehicles (see Savage Worlds). This alternate changeform
Sa

may be activated as an action. Tracked


Requirements: Morphtranserbot, Four-Wheel Drive
Anti-Missile Counter Measures (AMCM)
As per Vehicles (see Savage Worlds). This alternate changeform
Requirements: Morphtranserbot
may be activated as an action.
As per Vehicles (see Savage Worlds).
Vehicular Weapon System
Flight
Requirements: Morphtranserbot
Requirements: Morphtranserbot
Your vehicle form possesses a retractable 20–30mm cannon,
Your vehicle mode is capable of flight. This alternate changeform heavy flamethrower, or heavy machine gun (see Vehicular
may be activated as an action. Regardless of whether you imper- Weapons in Savage Worlds). Vehicular Weapon System may be
sonate an airplane or helicopter, you have a traveling Top Speed selected more than once, but only once per Rank.
of 225 MPH, may hover, and have VTOL capabilities. Flight in an-
droid form may only be achieved through the fly power.
To Live and Die a Morphtranserbot 2D6 RESULT
When playing a Morphtranserbot, keep the following advice 2 Megaton Cannon: You gain one die type in
in mind: Shooting and possess a Heavy Laser cannon
usable in both vehicle and android form.
• Getting Super-Sized is great, but it’s also one less Ad-
3–4 Getaway Driver: You gain the Extraction Edge
vance that could go to Edges that keep you alive in
and receive a +2 bonus when performing the
combat (like Level Headed or Quick).
Evade or Flee maneuver.
• Morphtranserbot rebels seek to save humanity from its
own follies—which means talking to people. Don’t ig- 5–6 Fast: You gain the Fleet Footed Edge and your
nore social skills just because you’re a car-sized robot. vehicle form Top Speed increases 25%.

e
• You have the touch. You have the power. 7 Furious: You gain one die type to Agility and
one die type to Driving.
The Morphtranserbot Campaign 8–9 Stuntmaster: You gain the Free Runner and
The following Setting Rules are recommended for a Morph- Ace Edges. The benefits of Ace apply to ma-
transerbot campaign: neuvering in your own vehicle changeform and

fil
to other vehicles.
• Born a Hero
• Conviction 10–11 Sideswiper: You gain one die type to Vigor and
a +2 bonus when performing the Force and
• Gritty Damage—Though this may seem contradictory
Ram maneuvers.
with Heroes Never Die, Gritty Damage adds an extra
layer of drama to characters who can literally have their 12 Primal Blade: You gain one die type in
heads blown off and then be repaired a few hours later. Fighting. One of your hands can project an en-
• Heroes Never Die—As robots, Morphtranserbots can ergy melee weapon with the properties of a
be thoroughly “killed” and then fixed back up to be good Laser Sword. It is a Heavy Weapon.
as new.


e
More Skill Points—Most Morphtranserbot cam-
paigns will be set in the tech-savvy modern day.
Wound Cap
pl
Jumpstart Table (3 Rolls)
In addition to the bonuses that come with the Morph-
transerbot Species Framework, Game Masters may consider al-
lowing players to make three rolls on the following table. Game
groups looking to integrate Morphtranserbots into Savage Set-
tings with similar tables may allow players to roll on those in-
stead.
m

Game Masters may allow players to keep or reroll duplicate


results at their discretion.
Sa

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