Sample
Sample
Requirements: Morphtranserbot
Powerful as they might be, Morphtranserbots still suffer from
the following Hindrances and complications: Your traveling Top Speed increases to 1,875 MPH.
• Big Target: Opponents of Normal Scale (Size –1 to +3) Four-Wheel Drive (4WD)
are at +2 to hit Morphtranserbots. The robots also suf- Requirements: Morphtranserbot
fer from the Big Negative Racial Quality (see Savage
As per Vehicles (see Savage Worlds).
Worlds).
• Cars in Robot Guise: Morphtranserbots do not gain Hover
Athletics as a core skill. Requirements: Morphtranserbot, Four-Wheel Drive
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• Dependency: As the Dependency Negative Racial Trait, As per Vehicles (see Savage Worlds). This alternate changeform
Morphtranserbots must absorb electricity for one hour may be activated as an action.
a day. They prefer to recharge at electric car charging
stations. Infrared Night Vision
• Wanted: Heroic Morphtranserbots find themselves Requirements: Morphtranserbot
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constantly hunted by the enforcers of the Singularity. As per Vehicles (see Savage Worlds).
Morphtranserbot Gear Night Vision
Morphtranserbots arrive in the past with a laser rifle and their Requirements: Morphtranserbot
choice of a great axe, great sword, halberd, maul, or pike. These As per Vehicles (see Savage Worlds).
weapons are Heavy Weapons. The melee weapons may be
Spacecraft
wielded one-handed. These weapons cannot be used in vehicle
form, being held in internal holsters instead. Requirements: Morphtranserbot, Improved Flight
Your vehicle mode may act as an Atmospheric Spacecraft as per
Paradigmatic Edges
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As a unique species of vehicular robotic lifeforms, Morph-
transerbots have access to the following Paradigmatic Edges:
Additional Armor
Vehicles (see Savage Worlds). This alternate changeform may be
activated as an action.
Stealth Paint
Requirements: Morphtranserbot
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Requirements: Morphtranserbot As per Vehicles (see Savage Worlds).
Your Armor value improves by +2. Super-Sized
Sloped Armor Requirements: Morphtranserbot, Brawny
Requirements: Morphtranserbot Your Size increases by 2 points. Each point of Size adds directly
As per Vehicles (see Savage Worlds). to Toughness and increases maximum Strength one step. Super-
Sized may be selected more than once, but only once per Rank.
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• You have the touch. You have the power. 7 Furious: You gain one die type to Agility and
one die type to Driving.
The Morphtranserbot Campaign 8–9 Stuntmaster: You gain the Free Runner and
The following Setting Rules are recommended for a Morph- Ace Edges. The benefits of Ace apply to ma-
transerbot campaign: neuvering in your own vehicle changeform and
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to other vehicles.
• Born a Hero
• Conviction 10–11 Sideswiper: You gain one die type to Vigor and
a +2 bonus when performing the Force and
• Gritty Damage—Though this may seem contradictory
Ram maneuvers.
with Heroes Never Die, Gritty Damage adds an extra
layer of drama to characters who can literally have their 12 Primal Blade: You gain one die type in
heads blown off and then be repaired a few hours later. Fighting. One of your hands can project an en-
• Heroes Never Die—As robots, Morphtranserbots can ergy melee weapon with the properties of a
be thoroughly “killed” and then fixed back up to be good Laser Sword. It is a Heavy Weapon.
as new.
•
•
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More Skill Points—Most Morphtranserbot cam-
paigns will be set in the tech-savvy modern day.
Wound Cap
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Jumpstart Table (3 Rolls)
In addition to the bonuses that come with the Morph-
transerbot Species Framework, Game Masters may consider al-
lowing players to make three rolls on the following table. Game
groups looking to integrate Morphtranserbots into Savage Set-
tings with similar tables may allow players to roll on those in-
stead.
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