Scrum Guide
Scrum Guide
July 2024
Purpose of the Scrum Guide
crum is a framework for developing, delivering, and sustaining complex products. This Guide
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contains the definition of Scrum. This definition consists of Scrum’s roles, events, artifacts, and
the rules that bind them together. Each element of the framework serves a specific purpose
that is essential to the overall value and results realized with Scrum. Changing the core design
or ideas of Scrum, leaving out elements, or not following the rules of Scrum, covers up
problems and limits the benefits of Scrum, potentially even rendering it useless.
Ken Schwaber and Jeff Sutherland lead the development of the Scrum framework.
hy this update to the Guide? The latest versions of Scrum and LeSS have evolved in parallel
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which has led to the assumed Scrum in Large-ScaleScrumbeing a combination of different
Scrum versions, creating inconsistency, and potentially a more complicated and less adaptive
organization in a multi-team situation.
his version of the Guide describes Scrum as assumed in LeSS. Craig Larman and Bas Vodde
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developed LeSS and this version of the Guide based on theScrum Guideby Ken Schwaber.
his publication is offered for license under the Attribution Share-Alike license of Creative
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Commons, accessible athttps://creativecommons.org/licenses/by-sa/4.0/legalcodeand also
described in summary form athttps://creativecommons.org/licenses/by-sa/4.0/.By utilizing
this Scrum Guide, you acknowledge and agree that you have read and agree to be bound by
the terms of the Attribution Share-Alike license of Creative Commons.
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Purpose of the Scrum Guide 1
Scrum 5
Team 5
Product Owner 6
Scrum Master 6
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Scrum Definition
crum is a lightweight framework that helps organizations to productively and creatively deliver
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a product of the highest possible value that addresses complex adaptive problems.
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1 Product Owner orders the ideas for incrementally creating a product.
2. The Team turns a selection of these ideas into a valuable product increment.
3. The Team, Product Owner and stakeholders together inspect the results and adjust for the
next Sprint.
4. Repeat.
he Scrum framework is purposefully incomplete. It provides a shell that requires the collective
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intelligence of the people using it to fill it in. It makes transparent the relative efficacy of current
management, environment, and work techniques, so that continuous improvement of the
product, the team, and the working environment can happen.
crum is simple. Rather than provide people with detailed instructions, the rules of Scrum bind
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together the roles, events, and artifacts, governing the relationships and interaction between
them. The rules of Scrum are described throughout the body of this document.
Scrum Theory
crum is founded on empiricism. Empiricism asserts that knowledge comes from experience
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and making decisions based on what is observed. Scrum employs an iterative, incremental
approach to optimize adaptiveness and to expose risks early.
Transparency
crum both enables and requires transparency. It enables transparency by defining
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inspect-adapt points. But it requires the emergent process and product to be transparent to
those performing the work as well as those receiving the product. Transparency enables
inspection. Inspection without transparency is misleading and wasteful.
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Inspection
he progress and process must be inspected frequently and diligently to discover potential
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improvements and new opportunities to increase value delivery, adaptiveness, effectiveness,
and work satisfaction. To help with inspection, Scrum provides cadence in the form of its four
events.
Adaptation
If potential improvements or new opportunities are discovered then the process used and/or
product produced can be adjusted. The adjustment must be made as soon as possible to
maximize value delivery.
daptation becomes more difficult when the people involved are not empowered or
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self-managing.
Scrum Values
Successful use of Scrum depends on people becoming more proficient in living five values:
he Team commits to continuously improving and to supporting each other. Their primary
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focus is on the work in the Sprint to make the best possible progress. The Team, Product
Owner and its stakeholders are open about the work and the challenges. Team members
respect each other to be capable, independent people, and are respected as such by the
people with whom they work. The Team members have the courage to do the right thing, to
work on tough problems.
hese values give direction with regard to the work, actions, and behavior. The decisions that
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are made, the steps taken, and the way Scrum is used should reinforce these values, not
diminish or undermine them. When these values are embodied by the Team and the people
they work with, the empirical Scrum pillars of transparency, inspection, and adaptation come to
life building trust.
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Scrum Roles
crum consists of a Scrum Master, a Product Owner, and a Team, all focused on the Product
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Vision.
he Team is small enough to remain nimble and large enough to complete significant work
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within a Sprint, typically 10 or fewer people. In general, we have found that smaller teams
communicate better and are more productive. If the Team becomes too large, they should
consider reorganizing into multiple cohesive teams, each focused on the same product.
Therefore, they should share the same Product Vision, Product Backlog, and Product Owner.
he Team and Product Owner are responsible for all product-related activities from stakeholder
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collaboration, verification, maintenance, operation, experimentation, research and
development, and anything else that might be required to create the Product. They are
structured and empowered by the organization to manage their own work. Working in Sprints
at a sustainable pace improves focus and consistency.
Team
he Team consists of the people that are committed to creating any aspect of a usable Product
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Increment each Sprint.
● T he Team is self-managing, meaning they internally decide who does what, when, and
how — they are responsible for monitoring and managing the process and progress.
● The Team is cross-functional, the Team members have or can acquire all the skills
necessary to create a product Increment.
● The Team has no sub-teams related to topics such as testing, architecture, operations,
UX or business analysis.
● The Team members may have specialized skills and areas of focus, but accountability
belongs to the Team as a whole.
● The Team recognizes no responsibility-limiting titles or roles for Team members.
he specific skills needed by the Team members are often broad and will vary with the domain
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of work. However, the Team members are always responsible for:
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● reating a plan for the Sprint, the Sprint Backlog;
● Instilling quality by adhering to a Definition of Done;
● Adapting their plan each day toward the Sprint Goal; and,
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● Holding each other accountable as professionals.
Product Owner
he Product Owner is responsible for maximizing the value of the product resulting from the
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work of the Team. How this is done may vary widely across organizations.
The Product Owner is also accountable for effective Product Backlog management, which
includes:
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● eveloping and explicitly communicating the Product Vision;
● Adding Product Backlog items and clearly communicating how they achieve the
Product Vision;
● Ordering Product Backlog items; and,
● Ensuring that the Product Backlog is transparent, and understood.
he Product Owner may do the above work or may delegate the responsibility to others.
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Regardless, the Product Owner remains accountable.
or Product Owners to succeed, the entire organization must respect their decisions. These
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decisions are transparent in the content and ordering of the Product Backlog, and through the
inspectable Increment at the Sprint Review.
he Product Owner is one person, not a committee. The Product Owner may represent the
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needs of many stakeholders in the Product Backlog. Those wanting to change the Product
Backlog can do so by trying to convince the Product Owner.
Scrum Master
he Scrum Master is responsible for establishing Scrum as defined in the Scrum Guide. They
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do this by helping everyone understand Scrum theory and practice.
he Scrum Master is responsible for a well-functioning Team and Product Owner, and for the
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organization to understand Scrum and use it for the benefits of value delivery and
adaptiveness. They do this by supporting improvement.
crum Masters are true leaders who serve the Team, Product Owner and the larger
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organization. The Scrum Master serves the Team in several ways, including:
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● H elping the Team focus on creating high-value Increments that meet the Definition of
Done;
● Causing the removal of impediments to the Team’s progress; and,
● Ensuring that all Scrum events take place and are positive, productive, and kept within
the timebox.
The Scrum Master serves the Product Owner in several ways, including:
● H elping find techniques for effective Product Vision definition and Product Backlog
management;
● Helping the Product Owner and the Team understand the need for clear and concise
Product Backlog Items;
● Helping establish empirical product planning for a complex environment; and,
● Facilitating stakeholder collaboration as requested or needed.
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● eading, training, and coaching the organization in its Scrum adoption;
● Planning and advising Scrum adoptions within the organization;
● Helping employees and stakeholders understand and enact an empirical approach for
complex work; and,
● Removing barriers between stakeholders and the Team and Product Owner.
The Sprint
prints are the heartbeat of Scrum, where ideas are turned into value.
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They are fixed length of one month or less to create consistency. A new Sprint starts
immediately after the conclusion of the previous Sprint.
ll the work necessary to achieve the Product Vision, including Sprint Planning, Daily Scrums,
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Sprint Review, Sprint Retrospective, and Product Backlog Refinement happen within Sprints.
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● o changes are made that would endanger the Sprint Goal;
● Quality does not decrease;
● Scope may be clarified and renegotiated with the Product Owner as more is learned.
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prints create a rhythm and ensure inspection and adaptation of progress toward a Product
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Vision. Shorter Sprints can be employed to generate more learning cycles and limit risk of cost
and effort to a smaller time frame. Each Sprint may be considered a short project.
arious practices exist for forecasting progress. While forecasting is needed at times, the
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forecasting practices do not replace the importance of empiricism. In complex environments,
what will happen is unknown. Only what has already happened may be used for
forward-looking decision making.
Sprint may be canceled if the Sprint Goal becomes obsolete. Only the Product Owner has
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the authority to cancel the Sprint.
Scrum Events
ach event in Scrum is a formal opportunity to inspect and adapt. These events are specifically
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designed to enable the transparency required. Failure to operate any events as prescribed
results in lost opportunities to inspect and adapt. Events are used in Scrum to create regularity
and to minimize the need for meetings not defined in Scrum. Optimally, all events are held at
the same time and place to reduce complexity.
Sprint Planning
print Planning initiates the Sprint by laying out the work to be performed for the Sprint. This
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resulting plan is created by the collaborative work of the Team and the Product Owner. Other
people may be invited to attend Sprint Planning to provide advice.
he Product Owner ensures that attendees are prepared to discuss the most important
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Product Backlog items and how they help to achieve the Product Vision.
hy is this Sprint valuable?— The Product Owner proposeshow the product could increase
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its value and utility in the current Sprint. The Team and Product Owner then collaborate to
define a Sprint Goal that communicates why the Sprint is valuable to stakeholders and how it
helps to achieve the Product Vision. The Sprint Goal must be finalized prior to the end of Sprint
Planning.
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hat can be Done this Sprint? — Through discussion with the Product Owner, the Team
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selects items from the top of the Product Backlog to include in the current Sprint. The Team
may refine these items during this process.
ow will the chosen work get done?— For each selectedProduct Backlog item, the Team
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plans the work necessary to create an Increment that meets the Definition of Done. This is
often done by decomposing Product Backlog items into smaller tasks of one day or less. How
this is done is at the sole discretion of the Team.
he Sprint Goal is the single objective for the Sprint. It provides flexibility in terms of the exact
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work needed to achieve it. If the work turns out to be different than they expected, they
collaborate with the Product Owner to negotiate the scope of the Sprint Backlog within the
Sprint without affecting the Sprint Goal. The Sprint Goal also creates coherence and focus,
encouraging the Team to work together rather than on separate initiatives.
he Sprint Goal, the Product Backlog items selected for the Sprint, plus the plan for delivering
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them are together referred to as the Sprint Backlog.
print Planning is timeboxed to a maximum of eight hours for a one-month Sprint. For shorter
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Sprints, the event is usually shorter.
Daily Scrum
he purpose of the Daily Scrum is to inspect progress toward the Sprint Goal and adapt the
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Sprint Backlog as necessary, adjusting the upcoming planned work.
he Daily Scrum is a maximum 15-minute event for the Team. To reduce complexity, it is held
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at the same time and place every working day of the Sprint.
he Team can select whatever structure and techniques they want, as long as their Daily Scrum
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focuses on progress toward the Sprint Goal and produces an actionable plan for the next 24
hours of work. This creates focus and improves self-management.
he Daily Scrum is not the only time the Team is allowed to adjust their plan. They often meet
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throughout the day for more detailed discussions about adapting or re-planning the rest of the
Sprint’s work.
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Sprint Review
he purpose of the Sprint Review is to inspect the outcome of the Sprint and determine future
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adaptations. The Team and Product Owner presents the Product Increment to key stakeholders
and progress toward the Product Vision is discussed.
uring the event, the Team, Product Owner and stakeholders review what was accomplished in
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the Sprint and what has changed in their environment. Based on this information, attendees
collaborate on what to do next. The Product Backlog may also be adjusted to meet new
opportunities. The Sprint Review is a working session and just presentations should be
avoided.
he Sprint Review is the second to last event of the Sprint and is timeboxed to a maximum of
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four hours for a one-month Sprint. For shorter Sprints, the event is usually shorter.
Sprint Retrospective
he purpose of the Sprint Retrospective is to plan ways to increase quality, effectiveness and
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enjoyment.
he Team inspects how the last Sprint went with regards to individuals, interactions,
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processes, tools, and their Definition of Done. Inspected elements often vary with the domain
of work. Assumptions that led them astray are identified and their origins explored. The Team
discusses what went well during the Sprint, what problems it encountered, and how those
problems were (or were not) solved.
he Team identifies the most helpful changes to improve its effectiveness. The most impactful
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improvements are addressed as soon as possible. They may even be added to the Sprint
Backlog for the next Sprint.
he Sprint Retrospective concludes the Sprint. It is timeboxed to a maximum of three hours for
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a one-month Sprint. For shorter Sprints, the event is usually shorter.
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uring Product Backlog Refinement, the Product Owner reinforces the Product Vision. The
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Team and Product Owner, together with key stakeholders when required, will (1) clarify Product
Backlog Items that are likely to be selected for the upcoming Sprints, (2) split Product Backlog
Items that are too large and will be considered relatively soon, and (3) estimate the size of new
Product Backlog Items or re-estimate existing ones, when required.
Scrum Artifacts
rtifacts defined by Scrum are specifically designed to maximize transparency of key
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information so that everybody has the same understanding of the artifact.
Product Backlog
he Product Backlog is an emergent, ordered list of Product Backlog Items, which describe
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whatever is needed to evolve the product. It is the single source of work undertaken by the
Team.
Product Backlog is never complete. It evolves as the product and the environment evolves.
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The Product Backlog is dynamic; it constantly changes to identify what the product needs to
be appropriate, competitive, and useful.
roduct Backlog Items may have the attributes such as description, size, and value. The Team
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is responsible for estimations. Product Backlog Items that the Team can pick up have usually
been clarified during a previous Product Backlog Refinement.
Sprint Backlog
he Sprint Backlog is composed of the Sprint Goal (why), the set of Product Backlog Items
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selected for the Sprint (what), as well as an actionable plan for delivering the Increment (how).
he Sprint Backlog is a plan by and for the Team. It is a highly transparent, real-time picture of
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the work that the Team plans to accomplish during the Sprint to achieve the Sprint Goal.
Consequently, the Sprint Backlog is updated throughout the Sprint as more is learned. It
should have enough detail so that they can inspect their progress in the Daily Scrum.
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Increment
n Increment is the output of the Sprint and is a concrete stepping stone toward achieving the
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Product Vision. Each Increment is additive to all prior Increments and thoroughly verified. To
provide value, the Increment must be usable.
Definition of Done
he Definition of Done is an agreement between the Product Owner and the Team on what is
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expected for a Product Backlog Item to be declared Done. It usually describes what quality
criteria the Product Backlog Item needs to meet.
he team members are required to conform to the Definition of Done. If multiple Teams are
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working together on a product, they must mutually define and comply with the same Definition
of Done.
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End Note
crum is free and offered in this Guide. The Scrum framework, as outlined herein, is immutable.
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While implementing only parts of Scrum is possible, the result is not Scrum. Scrum exists only
in its entirety and functions well as a container for other techniques, methodologies, and
practices.
Acknowledgements
People
f the thousands of people who have contributed to Scrum, we should single out those who
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were instrumental at the start: Jeff Sutherland worked with Jeff McKenna and John
Scumniotales, and Ken Schwaber worked with Mike Smith and Chris Martin, and all of them
worked together. Many others contributed in the ensuing years and without their help Scrum
would not be refined as it is today.
en Schwaber and Jeff Sutherland first co-presented Scrum at the OOPSLA Conference in
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1995. It essentially documented the learning that Ken and Jeff gained over the previous few
years and made public the first formal definition of Scrum.
he Scrum Guide documents Scrum as developed, evolved, and sustained for 30-plus years
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by Jeff Sutherland and Ken Schwaber. Other sources provide patterns, processes, and insights
that complement the Scrum framework. These may increase productivity, value, creativity, and
satisfaction with the results.
he complete history of Scrum is described elsewhere. To honor the first places where it was
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tried and proven, we recognize Individual Inc., Newspage, Fidelity Investments, and IDX (now
GE Medical).
his publication is offered for license under the Attribution Share-Alike license of Creative
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Commons, accessible athttps://creativecommons.org/licenses/by-sa/4.0/legalcodeand also
described in summary form athttps://creativecommons.org/licenses/by-sa/4.0/. By utilizing
this Scrum Guide, you acknowledge and agree that you have read and agree to be bound by
the terms of the Attribution Share-Alike license of Creative Commons.
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Adaptation Notice
his document is an adaptation of the original Scrum Guide by Ken Schwaber and Jeff
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Sutherland. Changes were made to the original document by Craig Larman and Bas Vodde in
2024, including minor edits and summaries of changes.
● e-introduced product instead of “work for complex problem.”
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● Removed the Scrum Team concept.
● Renamed Developers to Team.
● Removed Sprint out of Events and made it a separate thing.
● Renamed Product Goal to Product Vision.
● Removed “creating and communicating Product Backlog Items” from Backlog
Management in the Product Owner section.
● Removed Topic 1/2/3 terminology and just called it why/what/how.
● Added Product Backlog Refinement to the Scrum Events, yet mentioned that it can be
done as an activity rather than an event.
● Removed the language of commitment to artifacts.
● Moved Sprint Goal in one place, inside Sprint Planning.
● Introduced Definition of Done, not as commitment but as an agreement.
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