WEAPONS: Dagger, Longbow, Longsword, Shortbow, Shortsword, Spear, Staff; ARMOR:
Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common, Elvish
Human: AMBITIOUS: Extra Talent at level 1
Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail can't try to
prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal 1HP, [DC 12] STIMULANT:
10 +0 11 +0
Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV on attacks and damage vs one creature
Human type you choose for 1d6 rounds, [DC 14] RESTORATIVE: Ends a poison or disease, [DC 15]
CURATIVE: as Potion of Healing
Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and wild animals
Human Ambition-1: ATTACKS: +1 to attacks and damage with ranged weapons
Ranger-1: ATTACKS: +1 to attacks and damage with ranged weapons
17 +3 11 +0 Ranger
Ranger-3: ATTACKS: +1 to attacks and damage with ranged weapons
Ranger-5: IMP. HERBALISM: You gain ADV on Herbalism checks for a remedy you choose
Ranger-7: ATTACKS: +1 to attacks and damage with ranged weapons
Ranger-9: STAT BONUS: +2 to Dexterity
13 +1 11 +0 10 0 100
10
None
44 13 Flint and steel
Grappling hook Backpack
Bag of coins (10)
Iron spikes
Rations (3)
Rope, 60'
LONGBOW: +7 (F), 1d8+4 (2H) Torch
Torch
Longbow