Public Changelog
Public Changelog
CHANGE LOG
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v1.15 - Updated December 17, 2023 @ 9:00pm EST (GMT-5)
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- Reworked Magnitude to be like Night Shade
- Added some new low-tier physical Ground moves to broaden selection (Tremor and
Trample respectively).
- Fixed animation bug on arrow flurry
- Fixed the user interface tutorial that pops up at the beginning of the game as M
was incorrectly saying what N did and vice versa.
- Smeargle now has universal tutor compatibility to expedite the process of
creating an optimal kit for him, rather than having to sketch moves you want.
- Modified kit of a number of physically-oriented ground types to accommodate the
new early-tier physical ground moves: Charmander (egg and learnset), Learnsets of
Machop, Totodile, Mamoswine, Donphan, Chesanught, T. Lapras, Emboar, T. Mamoswine
- Duskull now evolves to Dusclops at Level 32.
- Hydro Pump move description was incorrect but has now been turned into an Arcane
Energy clone.
- Clarified ability description for Moxie/Charisma to make it clearer they don't
work like canon.
- Gave Sharpedo barrage and rapid strike and tweaked the rest of Sharpedo's kit to
fit these in.
- Aligned TM learnset between Froslass and Snorunt to make sure Froslass can learn
everything that Snorunt could in addition to its own unique moves. Same done for
Applin line.
- Psycho Cut had a chance to confuse which was wrong.
- Added more notable quest alert pings for every quest when the completion text is
noted to make it clear when you've finished the objective.
- Tweaked kits of a bunch of SS1 mons: Tangela, Tympole, Gulpin, Spinarak, Golett,
Ponyta, Amaura, Skrelp, Drowzee, Seel, Skiddo, Kabuto, Roggenrola, Finneon,
Gliscor, Druddigon, Krabby, Hoothoot, Voltorb, Sandygast, Vanillite, Popplio,
Exeggcute, Treecko, Larvitar, Hippopotas, Swirlix.
- Modified kits of SS1 mons: Mareep, Swablu, Abra, Venipede, Heracross, Teddiursa,
Psyduck, Duskull, Skitty, Deerling and Aron.
- Edited vials held by the Avatars and Simulacrums as they were suboptimal
- Made Wand Honedge appear on Route 4A during the day.
- The ability precision wasn't working correctly.
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v1.14 - Updated December 3, 2023 @ 7:00pm EST (GMT-5)
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- The Auriga Resort bed was not a save checkpoint
- Certain Breloom terminals now act as a save checkpoint but not all of them.
- Soul shield had priority and a sound flag in error.
- Dirty bomb was missing the Bomb flag
- Ethereal burst description edited to clarify that it hits everyone on the field.
- Modified kits of: Incineroar (moves), Raticate (telepathy instead of infiltrator
ability), Aegismash (Contrary instead of Conductor ability), Aegibow (mixed
attacker with BST and moveset changes), Mismagius (Ethereal swapped out for
Healer), Dracarys is now compatible with Aurorus and T.Sylveon, Grapploct (BST,
move and ability tweaks).
- Refraction wasn't doing anything. Like literally nothing.
- Clarifies the ability description of Genius, Pure Power and Huge Power to specify
that they double the respective stat.
- Nebula cloud wasn't working correctly for partners.
- Adjusted quest reward in Triton Cave to give you Ice Gems rather than an Ice
Stone to avoid giving you an early evolve mon way too early.
- Anomaly story boss battles now are a bit tougher as they have more than just one
enemy (Galvantula, Hoopa, etc.)
- You can now choose to randomize boss battles at the beginning of the game if you
want. For existing save files, the last boss's team that you faced will determine
what team number you are facing from now on.
- Some more AI improvements to fix misplays
- Changes (unused) in the F1 control menu to the appropriate speed change trigger
- At the end of the game, WT now lets you choose your tier you want to trade from.
- Manaphy now has Hidden Power (Fairy) in the Swalot battle so it doesn't end up
being a stall war.
- Modified kits of: Golisopod (Hyper Cutter instead of Vengeful, and removed
compatibility with Nectar Tap.
- Reworked difficulty a bunch. MBD effects are greatly scaled back in standard
difficulty now to allow lower skilled players to be successful. For example:
- MBD Standard difficulty: Instead of getting "toxic" spikes and stealth rocks on
entry, it's been scaled down to be poison on entry (i.e. toxic spikes variant 1
rather than variant 2 where you get "badly" poisoned) and one layer of spikes
- MBD Standard difficulty: In many cases, where screens were tossed up, it's now 3
turns instead of 5.
- MBD Standard difficulty: in many cases where there were multiple stat boosts on
certain triggers being met, it's now been scaled back so it's fewer stats and in
some cases, an entire set of triggers have been removed.
- Fixed an issue with the free boat ride events in Auriga Bay and Lyra City.
- Fixed a bug around Instruct locking the enemy into a chain of moves that couldn't
end until out of PP.
- Changed how the demonic eye works. It is now a key item that can be activated or
turned off at will and no longer needs to be held. This will only work on new save
files going forward.
- Reoriented the mining game graphics for unique fossil graphics for each fossil
mon.
- Adjusted quest reward for Temple Sentries to now award you a Power Stone as a
Swarm Stone was found in close proximity already.
- Made underwater air vents as part of story in Chapter 7 more visible.
- Modified kits of: Unfezant (BST), Cherrim (BST), Forretress (BST), Mudsdale
(Scrappy replaces Stalwart), Centiskorch (moves and egg moves)
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v1.13 - Updated November 4, 2023 @ 12:00pm EST (GMT-5)
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- Modified kits of: Claydol (Psychic Surge as an ability instead of Battery as well
as moveset), Beldum (kit so that it's not crippled until it evolves to Metang)
- Smog buffed to 40bp and 100% accuracy
- Talonflame line had incorrect BST. Talonflame was incorrectly in Tier 2 when he
should have been tier 3, so wonder trade and booster pack lists have been updated
accordingly.
- Fixed the issue where incorrect time was being displayed on continue and save
screens.
- Corrected the held items that many wild Pokemon hold when they appear as some
were still their canon held items (e.g. Pikachu and Light ball)
- Black Market player no longer has an Arceus card that he gives you for beating
him as it was too OP.
- Fixed a bug with the Robbing the Robbers quest that he hung around if you hadn't
talked to him first, and had cleared the ethereal guild from Triton cave before
speaking to him. He now disappears along with his quest if you only speak to him
for the first time after clearing the ethereal guild out and his quest goes away
with him.
- Fixed a bug with a tutorial skipping turns.
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v1.12 - Updated November 1, 2023 @ 9:45pm EST (GMT-5)
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- Shiny stone was coded over a dawn stone in the mining rocks in error.
- Exeggcute egg group fixed.
- Added Drapion's Front Shiny, T. Lapras Back shiny, and Mega Gliscor Front shiny
as they were missing.
- Added corrected egg sprites for Goomy and Sheino (Shellos Dark/Dragon form)
- Fixed getting full AP on shift mode and added a halving to AP earned if room
extender was used (basically if it detects room is over 5 turns)
- Incorrect AP was being awarded if you had a max revive in a belt.
- Fixed certain areas being accessible.
- Battle belt couldn't accept Guard Specs
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v1.11 - Updated October 29, 2023 @ 7:30pm EST (GMT-5)
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- Modified kits of: Houndoom (entire kit - it is now a special attacker), Dodrio
(moves), Scraggy, M-Ninetales (ability), Tentacool (ability and kit including its
mega), Solrock/Lunatone (kits), Grapploct (kit), Copperajah (kit), Gastaria
(ability)
- Lost Heaven had its chance to raise its attack reduced to 10%.
- Checkmate Atheists, we found the source of the lag on certain routes when walking
through grass and killed it.
- Differentiated certain bosses into minibosses to change their AP yield.
- Tempest Flare is now a Close Combat clone vs. a special Superpower clone.
- Encounters weren't working on underwater maps.
- Three new side areas have been created with trainers and items to pick up: Auriga
Coast, Route 4C and Orion Docks.
- Contact flags have been removed from the following special moves: Dark Void,
Luster Purge, Magic Palm, Time Bomb, Holy Ward, Iron Sparks, Penance, Meteor
Shower, Astral Barrage, Sound Barrier, Chaos Blast, Zephyr Purge
- Tutor.net now has a new tutorial guidance with the key that's being used to
filter on moves by mon changed to accommodate controller use.
- Added new functionality in the type matchup UI in the Pokegear to press :SPECIAL
to sort by type. Pressing :USE still brings up the full list of mons.
- The "Not Enough Minerals" Quest was giving you a duplicate TM86 as a reward (same
as the Just Following Orders quest). This has now been changed to TM41 Magnetic
Cannon. This unfortunately won't apply to existing save files.
- Moves that did not have a contact flag earlier but now it does: Cruel Whip,
Sweeping Talon, Celestial Fury, Jaw Lock, Death Reap, Static Shock, Infernal Blade,
Scorch, Stream Rush, Branch Poke, Zeal, Coup de Grace, Neurotoxin, Mind Drain
- Fixed a MBD with Sienna where the player's name was being called rather than
Sienna.
- Fixed a bug where you're hovering over Battle Belt, and you press the 'Quick
Swap' button (:ACTION), and use on another pokemon
- Fixed double battles granting AP equivalent to being on set mode if the player's
side is a double battle
- Patched an exploit where playing with the HP EVs would let you heal a pokemon.
- Turned Vital Throw, Vendetta, Astral Barrage and Refraction into Chip Away
clones.
- Changed quest rewards for Not Enough Minerals and Ruined Riddles
- Gardevoir line have new sprites.
- Built in a check for Harry and Marv to ensure you have at least 2 pokemon in your
party so the game doesn't crash when you face them.
- Serene grace has been nerfed so that if the effect chance of a move is 30%, it
will double the chance of that secondary effect to 60% but now the dmg of the move
is lowered by 30% in exchange. This won't apply to moves with a 100% effect chance.
- Made AI not spam status moves on a mon with hydration under rain
- Made AI know ice types are immune to sheer cold and sturdy mons in general are
immune to OHKOs
- Moxie and Charisma now work independently of one another, as they were previously
conflicting with one another. AI has been updated to reflect this change too.
- Order of options in the IV master have changed so changing all IVs is the default
option
- Reduced frequency of lightning flashes on R13A and R13B.
- Added another tier of exp trainer in between the boss in the Underwater Lab and
the Epoch Corporation HQ
- Artie's practice battle on Route 10B has had his levels increased to level 50.
- Switched the type icons for Ground and Rock on the Battle UI because people were
getting confused.
- Fixed a tile error on the outside of telescopium academy that required some new
tiles and a fix to the fog effect.
- Created a new signature ability for Copperajah - Tropical Hide.
- Changed kits of: Milotic (ability), Slaking (ability), Watchog and Klefki (have
disarray instead of Psychic Surge and Prankster respectively), Hatterene/M-
Hatterene (ability and BST spread respectively), Lillipup (rearranged Necrophagy in
its kit given its interaction with Strong Jaw)
- Wonder room had -7 priority instead of 0 as intended.
- Barbaracle is no longer the terror of the seas (Sturdy replaces Disarray).
- Experience is now equalized so growth curves don't matter anymore. For those of
you that have a mod of this, please remove this as this is now standard.
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v1.1 - Updated October 21, 2023 @ 1:00am EST (GMT-5)
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- Fixed PP on Mist Ball to 15. There was no reason for a 70BP move to have only 5
PP.
- Fixed an issue in the Antimatter Temple where the partner trainer would get you
stuck.
- Modified kits of: T.Dugtrio (moveset), Carnivine (learnset, eggs and one
ability), Purrloin (TM Compatibility), Barbaracle (BST), Appletun (moves), Breloom
(moves), Ninetales (ability), T.Gothitelle (entire kit), Helilolisk (ability),
Venomoth (kit), T.Masquerain (moves and egg moves), Corsola (ability), M-
Corviknight (BST)
- Adjusted kits of a number of SS1 regionals: Koffing, Reuniclus, Doduo, Magcargo,
Wailmer, Talonflame, Xatu, Rufflet, Crobat, Larvitar
- Stone Gaze has been turned into a Fake Out clone.
- Double Slap, Barrage, Fury Attack and Comet Punch all updated to 100% accuracy
- Golden Bullet turned into a Sucker Punch clone and shifted around in Scrafty and
Floatzel kits.
- Gave you the ability to turn down the free Honedge in Telescopium City.
- Added an auto heal after the underwater temple boss battle.
- Nincada evo methods changed to be a split evo (level at Day into Shedinja, level
at night into Ninjask).
- Leaf tornado - increased to 100% acc but secondary effect chance reduced to 30%.
This is basically what i did to Octazooka.
- Moves increased to 100% accuracy: skitter smack, dual chop, dual wingbeat,
bonemerang, wrap, twin needle, play rough, sky uppercut, double kick, nymph's
spell, zen headbutt
- Added some additional custom UI art for the battle menus.
- Hopefully improved some performance on some event-heavy maps like Route 2A, 6B
and Underwater maps by removing bush animations.
- Death Waltz and Scented shield had the contact flag in error.
- New UI for stat overlay and changes to the nameplates on enemy side.
- Acupressure and its clones now boosts the highest and lowest stat by 1 stage
each.
- Moody works differently, with its stat boosted temporarily, then taken back and
another mood boosting another stat.
- Toxic boost mons don't take poison damage now
- Fell Stinger and its physical/special clones now only boost their stat by 2
stages instead of 3 as it was too powerful otherwise.
- The change made earlier to dream eater wasn't working correctly.
- Rock slide has 90% accuracy again.
- Quiver Dance has been removed from tutor kits and replaced with a new 70bp, 30%
chance to drop accuracy Bug special-type move called "Rainbow Scales". Some mons
that learned Quiver Dance have lost compatibility with this new move altogether as
it didn't fit, but others just had Quiver Dance replaced with it.
- Pin Missile tutor in Auriga Bay switched with Fury Cutter (1 Green). Pin Missile
tutor is now found in Fornax Town PC (2 Yellow). This change won't affect existing
save files that have already learned the move.
- Gave Diamond Blade to Glaceon, Pinsir, Crawdaunt, Skarmory instead of Rock Slide
to spread that move out more. Onix just got it as an extra move now, and Avalugg +
Armaldo got it as an egg move.
- Hidden power crystals can now be mined.
- Exp trainer pacing adjusted between Chapter 5 and Chapter 6's completion because
of the length of it.
- Dig changed back to 80bp as it was 90bp in error.
- We finally found the accursed bug that was causing the partner trainer to prevent
you from being able to run!!!
- Hopefully found a fix for items appearing in the wrong bag pocket.
- Bolt Beak and Fishious Rend now only deal 1.5x damage (down from 2x) if you
outspeed. Both moves are also only 70bp now.
- Better AI around flinching moves and cosmic power
- Reworked the Swalot Anomaly boss battle at the end of Chapter 4 to make it more
threatening.
- Gothita now has covet as an egg move AND klefki has thief as an egg move.
- Aligned encounters across all rods for Orion City East water spots.
- Pseudos were banned from the battle facilities in error.
- Modified kits of: Pawmot (moves), Tentacruel (ability), Lanturn (kit)
- Artie's teams in Mensa Village now has fully evolved starters.
- Adjusted some encounters in Orion City East (fishing) and Mt. Oberon (Shellos
Tyrunt form)
- Stardust Reverie now has a chance to confuse targets, while Moonblast has been
returned to its canon effect (95bp, 30% chance to lower target's SpAtk, 15PP)
- Dragon Fury, Goblin Strike, Maim, Megaphone, Metal Claw all have had their chance
to raise attack nerfed to 30% and all have had their punching flags removed, except
for Maim.
- Swapped Quicksand (now 1 orange shard) with Wail (now 3 orange shards) tutor
costs.
- Void Drift and String Shot buffed to lower speed by 2 stages.
- Sewer Monster Indeedee and Lost Guppies Grapploct now has 31 IVs each.
- Minor anomaly horde trainers are no longer subject to the randomizer as it was
returning odd results.
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v1.0.9 - Updated October 15, 2023 @ 8:00pm EST (GMT-5)
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- Fixed the transition art graphic for the Gang Leader
- Made some mapping fixes for Route 10B so the pit south of Aquila City isn't right
below so if you're speeding through, you don't fall in.
- Surging Blow was missing priority.
- Aligned PP on revenge-like moves to 10 each
- Terrorize now reduces incoming Bug-type moves rather than Poison-type moves.
- Modified kits of: Jynx, Volcarona, Honedge Hammer, Dustox, Slurpuff, Cradily.
- Accuracy of Fortissimo and Execution were not consistent with other similar
moves.
- Added Eruption/Water Spout AI depending on user speed vs opponent speed and if
they have priority move.
- Did some further tweaks on AI checking for psyshock/mixed waves.
- Made the AI calculate the damage of Fury Cutter properly.
- Created the moveLocked method that handles all cases where a battler is locked
into a move. Edited all sections in the AI that involve checking for if a battler
is locked in a move.
- Fixed a couple typos in AI and incorrect checks that were causing partner AI to
misplay.
- Attempted some improvements for Baton Pass.
- Added more advanced AI for some more functions: Bide, Stockpile, More draining
moves, Strength Sap
- AI can now stall better and won't switch needlessly ...as much.
- Better Hyper Beam AI. Added AI for Protect moves and Wish.
- Improved AI decision-making in double battles
- Hall of fame was showing wrong form of mon instead of mega evolving it
(Aegislashes).
- Q increases speed while W now decreases speed rather than forcing you to have to
cycle all the way around.
- Battle Tower min levels are now level 60 or level 100 to avoid the EV deleveling
issue.
- Death Vortex now hits all enemy Pokemon when it wasn't doing so before.
- Aegislash Bow couldn't learn icicle spear by tutor moves despite having it in its
egg set.
- A few lower power moves that had 90% accuracy for no reason have had their
accuracy increased to 100% since moves that miss is not very fun.
- Reduced frequency of lightning flashes in Orion Slums.
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v1.0.8 - Updated: October 11, 2023 @ 9:00pm EST (GMT - 5)
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- Missing shiny back sprites for Mr. Mime line and fixed some sprite positions
(Poochyena), Buizel (moves and egg moves).
- Modified kits of the following pokemon: Beedrill (abilities), Kommo-o (moves and
egg moves), Roserade (Justified instead of Limber), Movesets for Furret, Klefki,
Serperior and Hattrem.
- Fixed a minor bug with the box swap script that prevented you from actually using
multibox mod.
- Changed what Glacial Lance did as it was too strong in its old form.
- Seismic shift no longer has the contact flag.
- Made schools of fish trainers give you money now even though it might be a bit
unrealistic for them to be carrying money to award you with when you beat them.
- Sandygast now evolves at 34 instead of 42.
- Love loop had priority which was not intended.
- Added a new 50bp Dark move: Dirty Bomb, 20% chance to poison, bomb flag and added
it to Sandile so it had a strong Dark STAB that benefited from its cannonfire
ability. Also added this to egg set of Gothita and Applin (other cannonfire users).
- Gang Leader Nigel now has some custom art and is now exempted from the randomizer
given he is now considered a boss (this will not affect existing randomizer files
though) and his defeat will also award AP.
- Plasma Fists and Electron Crush have had their move effects changed.
- Fixed some more AI bugs.
- Made AI able to potentially execute lockon/mind reader + ohko move combo
- Fury cutter was showing incorrect base power in the move UI
- Fixed an AI bug that was happening with the Harry and Marv battle in the Draco
City Attack
- Fixed an interaction with Leeching Fangs and Liquid Ooze throwing an error.
- Made it so the Total AP shown in the hall of fame are stored in a separate
variable. That variable will be the one that is used when the hall of fame is
viewed from the PC. This means that the AP shown will remain the same even if the
player collects more AP afterwards. Also created a placeholder system for the
second hall of fame entry that will happen at the end of the postgame
- Nudged the difficulty mode text more to the right
- Battle facilities now reward double BP on unfair
- Moxie and Charisma have been nerfed given they are OP abilities. They now work
similarly to Supreme Overlord in that every KO results in a 10% attack boost/spatk
boost as appropriate, up to a max of 50%.
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v1.0.7 - Updated: October 9, 2023 @ 8:30pm EST (GMT - 5)
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- Tweaked the kits of the following Pokemon: Houndour, Bow Aegislash, Hydreigon,
Pyroar, Meowstic (Pyro), Gengar, Furfrou, Staraptor, T.Jumpluff, Azumarill, Hitmon
lines, Corviknight
- Found some more incorrectly sized sprites which are now fixed.
- Dragon Energy and Siren's Song were able to bypass Protect in error.
- Reverb was doing the wrong thing and trapping a target when it was intended as a
multi-hit move.
- The following moves now have 100% accuracy as they were changed from canon in
error: Struggle Bug, Arm Thrust, Infestation, Flash?, Poison Tail, Sludge Wave,
Spike Cannon
- The following moves have 100% accuracy and were not canon moves: Antimatter
- The following moves now do new things instead of trapping given there was a lot
of trapping moves: Ice Vortex (lower BP Dragon Tail), Backstabbing (Dark Quick
Attack), Fairy Ring (now guaranteed chance to -1 speed), Haunt now has a small
chance to lower speed instead of being a trapping move, Gale Hold now has a chance
to lower attack.
- Jump Kick is the only move left with 95% accuracy. All other 95% accuracy moves
bumped up to 100% accuracy.
- AI now finally takes safeguard into account for status moves. AI now takes
Contrary into account when deciding to use stat boosting items or moves
- AI now takes these new things into account when calculating damage and speed
differences for new pokemon to switch into battle: Weather setting abilities,
Terrain setting abilities, Intimidate, Dishearten
- Battle Belt fixes: No longer subtracts AP after boss battles if an item already
had 0 quantity (grayed out in the party screen) before the battle started.
- Difficulty Mode Tweaks: Revival items can't be put on the belt on higher
difficulties.
- A number of moves have had their pulse flag benefit removed (Meteor Beam, Flame
Burst, Mirror Shot, Dracarys, Draco Surge, Ender Shock, Magnet Force, Bejeweled,
Sonic Blast
- Exp trainers have had their levels adjusted to be one level below the boss of the
chapter so you can be on par with the boss of each chapter.
- Replaced Anomaly battle music.
- Shortened the description of several moves that were being cut off in the UI.
- Fixed the critical bug of the battle tower/battle factory stealing and emptying
your bag!
- AI properly recognizes gale wings/pounce/leadership boosted moves and grassy
glide on grassy terrain as priority moves in all parts of the code, instead of just
self-move scoring.
- AI properly recognizes when its priority moves are gonna get cockblocked by
psychic terrain / dazzling etc in all parts of the code
- Fixed bug on encounters UI
- Dream eater now works similar to belch, in that it will do 50 bp damage if the
target is not sleeping and double if it is sleeping.
- Attempted fix for the to_i AI error
- Added PDM's multibox mod as standard.
- Prevented farming of practice battles for AP. Battles can still happen but no AP
is awarded for them now.
- Fixed a checkpoint registering issue in the Antimatter temple.
- Fixed forms producing the wrong eggs.
- Made black market goomy sale be a random colour form.
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v1.0.6 - Updated: October 7, 2023 @ 2:00am EST (GMT - 5)
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- F12 now results in a hard reset to avoid triggering a host of issues that were
happening.
- Hall of fame now doesn't cause team members to fade out in opacity and a tutorial
was now added to show how to navigate it to show info about the mon in question.
- Modified various regionals such as: Tyranitar, Salamence, Garchomp, Ninetales,
Finizen, Solrock, Gogoat, Falinks, Smoochum
- Removed evo items held by certain wild Pokemon.
- Fly trap now has a Biting flag, to benefit from Strong Jaw.
- The sprites for Mega Tsareena X and Y were switched. All of these have been
swapped to their correct position.
- Fixed a crash on battle belt and also on the type lookup tool.
- Fixed a number of tile issues identified
- Fixed overworld sprites that were spilling over frames.
- Incorrect mon was being awarded when requesting a Munna from the Black Market
vendor.
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v1.0.5 - Updated: October 5, 2023 @ 9:00pm EST (GMT - 5)
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- Tweaked kits of: Nincada, Sudowoodo, Lillipup, both Hoothoots, Gothitelle line,
T.Diglett, Gastly, Ditto, Caterpie, Weedle, T.Sableye, Poliwrath line,
Dustox/Beautifly,
- Tweaked abilities of: M-Metagross, Dragapult and M-Dragapult, T.Altaria and Mega,
T.Doduo, Hippopotas and Mega, Rolycoly and T.Roggenrola, T.Vaporeon, Steelix (can
also now learn Dragon dance), M-Jumpluff
- Added Frisk to Gothitelle (Limber), Magnezone (Static), Klefki (Light Metal)
given its strategic uses (replaced abilities are in brackets).
- Adjusted map metadata for Orion Slums and Landfill as they were inverted.
- Klink and the Vanillite lines now evolve at 25 and 40 respectively.
- The Encounters UI plugin has now received a glow-up thanks to PDM! You can see
the types of the Pokemon you're attempting to catch in the menu itself by clicking
Action, open the Pokedex entry for any mon you've caught directly from the UI, and
page up and down to key through mons on the list!
- Huntail was in the water gift egg list for some reason.
- Falinks has received a bit of a rework. It now learns more electric moves because
its Mega gets Hadron Engine on mega evolving.
- For fun, we've made it so that if a mon can mega evolve and has the mega stone
equipped, your hall of fame will now show its mega sprite.
- Buneary now evolves at level 32 into Lopunny because it was being accessed really
early via an Ice Stone evolution.
- Tweaked enemy teams of Maximillion in Triton Cave as he had some mons with
illegal moves.
- M-Charizard and M-Dodrio had some incorrect mega stats.
- The heals HP in weather was misstated as saying they recover 1/8 when they only
were recovering 1/16 health so they are now fixed to work as described (1/8
health).
- Leeching fangs now heals 1/8 of the target's HP with biting contact moves.
- Leech Life is now a biting move so will benefit from Strong Jaw and Leeching
Fangs.
- Clarified description of Astral Majesty, Irredeemable and Thick Fat to state that
they halve damage from certain types.
- Route 14A had surf/fish encounters but there was no way to access the water. They
have now been removed.
- New landfill battle back as people didn't like it.
- Fixed illegal mons on some boss teams.
- Chatter was missing comment about it having a chance to confuse.
- Made the entrances to Indus Village and Route 17B more obvious as people were
getting confused that this was an exit.
- Remade the bridge in Europa Forest as it was causing some graphical glitches.
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v1.0.4 - Updated: October 2, 2023 @ 9:00pm EST (GMT - 5)
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- Added Goomy cosmetic forms to pokemonforms.txt to avoid crashing the fairy egg
man when he gave you one of these in Pisces Village
- Added tutorials to almost everything.
- Arranged the stat change overlay so that it doesn't take precedence over sending
stuff to your box.
- Fixed the exp trainer clarity text to only trigger in cases where you would
normally exceed the limit, instead of always.
- Corrected incorrect ability descriptions.
- Adjusted held items for a few Pokemon that didn't need these items.
- Fixed levels of some boss Pokemon that had incorrect levels on teams.
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v1.0.3 - Updated: October 1, 2023 @ 9:15pm EST (GMT - 5)
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- Caitlin Maguffin quest continuity updated so that you can't find the vents on
Route 8A until you speak to her in Pisces Village.
- Song of Passion effect chance nerfed to 30%
- Made some tweaks to kits of the following mons: T.Swampert, Slowpoke, Cubchoo,
Binacle, Venipede, New eeveelution lines. Check over the new PBS file in the
download package for changes.
- The Hall of Fame screen now shows your difficulty mode and total AP.
- AI updated to account for new Tail Glow behaviour.
- Fixed egg/icon sprites of Ponyta line, Miltank
- Achievement points now properly calculate based on party members.
- Edited exp gain message on exp trainers to confirm that you cannot exceed 1 level
past them.
- Removed the auto teleport after Chapter 2 events in Triton Cave to help make sure
people don't miss the Mining Kit. Instead, added a Drifblimp Pilot outside Triton
Cave.
- Bug bite wasn't properly eating someone's berry at low health.
- Renamed a boss in the In-Between to properly classify as a boss so that it
provides AP on beating it. There's some new art for this graphic.
- Put in a fix for the EV allocation screen randomly bugging out.
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v1.0.2 - Updated: September 30, 2023 @ 9:15pm EST (GMT - 5)
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- Modified the intro screen to provide a description of the Difficulty modes.
- Durant was in WT1 instead of WT2 because of a logic error and being 484 BST.
- Allowed people to unlock more boxes
- Fixed typo in item use around vials with the AI
- More changes made to unfair difficulty mode and accompanying changes to the AI
- Naivety renamed as Dishearten everywhere.
- If you refused an egg from the daycare man, the game was crashing.
- Removed rock smash encounters from 10a/10b/cassiopeia oasis and added rocks to
forgotten tombs because they had encounters but there were no rocks!
- Litwick's Illuminate replaced with Dazzling. Some moves edited to accommodate its
Transistor ability. Added Triattack to TM compatibility.
- Agnes now tells you about the advanced Pokedex when you receive it from her
during your birthday picnic.
- Forretress and Shuppet get Misty Explosion in learnset, while Clefable and
Gastaria get it through egg. Misty explosion BP increased to 150bp
- Grassy glide nerfed to 65bp but net buff because of terrain buffs.
- Safeguard for grinding trainer exploit applied. cannot bypass the level of these
opponents by more than 1 level
- Sleep Talk and Snore wasn't working on Aipom/Ambipom when they had Comatose.
- Jaboca and Rowap berries were bugged.
- Terrain move powers changed
- Advanced Pokedex wasn't showing evo methods for level during the day/night evos.
- Elizabeth added to Mensa Village to now give you a free Drifblimp Pass.
- Mega ring wasn't being sensed on adept and unfair difficulties
- M-Ninetales was missing an icon.
- Added T.Eevee's TM compatibility to its evolutions along with its evos getting
their own TM/tutor sets.
- New ability Maelstrom for M-Sandaconda
- Changed Tail Glow effect as it was too widely distributed to become Special Hone
Claws. Purrloin/Liepard's BST spread was adjusted to increase SpAtk now because
Tail Glow was nerfed.
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v1.0.1 - Updated: September 29, 2023 @ 8:00pm EST (GMT - 5)
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- Fixed Battle Belt shifting changing set and switch mode on higher difficulty
modes
- Fixed the crash when you open the game's options on the welcome screen with no
pre-existing save files
- Prevented camping gear not working while on bridge tiles
- Demonic eye tutorial now updated at Elizabeth and her assistant in the lab
- Fixed an issue with the Season 3 code clown
- Added achievement points discussion to Breloom 9000
- New theme songs for Eth Guild teams
- Adjusted Cubchoo's learn set so it doesn't end up with having only attacking
moves if you catch it in the wild at an early level.
- Fixed weird bug around hidden abilities spawning on mons
- Type look up feature now displays forms too
- Dynamic speed changing thing and terrain move power boost adjusted to be like
gen 7
- If you invested in HP EVs and then reduced the HP EVs, your HP would stay at the
higher amount. This has been fixed now.
- Elizabeth and assistant now indicate that first use of tutor moves in Tutor.net
require a shard cost but are free thereafter.
- Misdreavus was evolving with a Shiny Stone instead of a Dawn Stone as intended.
- Got rid of the lights that were supposed to be an ambient effect that was just
confusing people.
- The random egg script has been fixed as he was providing unobtainable Pokemon. If
you obtained Pokemon with a blurred sprite, please release them as they can bug
your game!
- Terrains have been reverted back to Gen 7 and provide a 50% boost (up from 30%).
- An NPC has been added to Auriga Town to lower difficulty mode (only lower, not
increase). He is a one-time use, and then he disappears.
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v1.0 - MAIN GAME RELEASE
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- Now available for play!