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Event Reference

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0% found this document useful (0 votes)
44 views6 pages

Event Reference

Uploaded by

omgwey123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Below is a reference of available buttons for assignment (following standard

XInput/Virtual-Key definitions, but slightly extended)


You absolutely *must* assign them with strings and not in any other way (e.g.
decimal/hex numbers).

For each event you may assign only 1 button.

Inline comments are NOT allowed in the configuration file for string reads! So this
includes all button assignments!

=== BASICS ===

Format is as follows:

[Events]
EVENT = BUTTON_NAME
...

[EventsKB]
EVENT = KEYBOARD_KEY_NAME
...

=== XINPUT ===

It should be pretty self-explanatory.


List of available buttons:

XINPUT_GAMEPAD_DPAD_UP
XINPUT_GAMEPAD_DPAD_DOWN
XINPUT_GAMEPAD_DPAD_LEFT
XINPUT_GAMEPAD_DPAD_RIGHT
XINPUT_GAMEPAD_START
XINPUT_GAMEPAD_BACK
XINPUT_GAMEPAD_LEFT_THUMB
XINPUT_GAMEPAD_RIGHT_THUMB
XINPUT_GAMEPAD_LEFT_SHOULDER (or XINPUT_GAMEPAD_LB)
XINPUT_GAMEPAD_RIGHT_SHOULDER (or XINPUT_GAMEPAD_RB)
XINPUT_GAMEPAD_A
XINPUT_GAMEPAD_B
XINPUT_GAMEPAD_X
XINPUT_GAMEPAD_Y
XINPUT_GAMEPAD_LT
XINPUT_GAMEPAD_RT
XINPUT_GAMEPAD_LS_X
XINPUT_GAMEPAD_LS_Y
XINPUT_GAMEPAD_RS_X
XINPUT_GAMEPAD_RS_Y
XINPUT_GAMEPAD_DPAD -- assignable ONLY to JOY_EVENT_STEER
XINPUT_GAMEPAD_LS_UP -- stick directions are DIGITAL ONLY
XINPUT_GAMEPAD_LS_DOWN
XINPUT_GAMEPAD_LS_LEFT
XINPUT_GAMEPAD_LS_RIGHT
XINPUT_GAMEPAD_RS_UP
XINPUT_GAMEPAD_RS_DOWN
XINPUT_GAMEPAD_RS_LEFT
XINPUT_GAMEPAD_RS_RIGHT

=== KEYBOARD ===


Keyboard assignments should follow the Virtual-Key Code definitions (you can find
them here: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-
codes)
Type their definition names in directly (e.g. if you want to assign the Return key,
just use VK_RETURN directly in the config file)
For single letter assignments, type the letter in as-is (e.g. if you want to assign
the 'G' key, just use G)

=== Event list ===

Below is a full list of available events in the game which you may assign.
They trigger at various points in the game (whenever their handlers are generated),
but not all of them actually work.
Reminder that some events are assigned only to the SECOND controller, such as debug
camera actions.
Both ports are monitored for XInput separately, whereas on keyboard they're not
(unless you enable the second player with second keyboard!)

NOTE: some events (such as quitting with Q key) are hardcoded due to the way
they're coded in the game

== STEER INPUT SPECIAL NOTES ==

Due to the buggy nature of the steer input handler, its code had to be rewritten.
This *only* affects regular races, as drag races use a different event.
This also enables higher resolution readout from the gamepad axis, as well as the
ability to assign steering to both the analog axis and the digital buttons.

These are the special assignments available for steering input (gamepad):
SteerLeftButton -- you may only assign buttons to these, not analog axis
SteerRightButton
SteerLeftAxis -- you may only assign analog axis to these, not buttons
SteerRightAxis

These are the special assignments available for steering input (keyboard):
KeyboardSteerLeft
KeyboardSteerRight

== REGULAR EVENTS ==

JOY_EVENT_NULL
JOY_EVENT_TYPE_CHANGED
JOY_EVENT_LIVE_TYPE_CHANGED
JOY_EVENT_EXIT_DEMO_DISC
JOY_EVENT_SCROLL_UP
JOY_EVENT_SCROLL_DOWN
JOY_EVENT_SCROLL_LEFT
JOY_EVENT_SCROLL_RIGHT
JOY_EVENT_FENG_START
JOY_EVENT_FENG_BUTTON0
JOY_EVENT_FENG_BUTTON1
JOY_EVENT_FENG_BUTTON2
JOY_EVENT_FENG_BUTTON3
JOY_EVENT_FENG_LTRIGGER
JOY_EVENT_FENG_RTRIGGER
JOY_EVENT_FENG_SELECT
JOY_EVENT_FENG_SELECT_ALTERNATE
JOY_EVENT_FENG_CANCEL
JOY_EVENT_FENG_CANCEL_ALTERNATE
JOY_EVENT_FENG_HELP
JOY_EVENT_FENG_PAD_UP
JOY_EVENT_FENG_PAD_DOWN
JOY_EVENT_FENG_PAD_LEFT
JOY_EVENT_FENG_PAD_RIGHT
JOY_EVENT_FENG_PAD_UP_ALTERNATE
JOY_EVENT_FENG_PAD_DOWN_ALTERNATE
JOY_EVENT_FENG_PAD_LEFT_ALTERNATE
JOY_EVENT_FENG_PAD_RIGHT_ALTERNATE
JOY_EVENT_FENG_QUIT
JOY_EVENT_FENG_RACEOPTIONS
JOY_EVENT_START
JOY_EVENT_SELECT
JOY_EVENT_MENU_SELECT
JOY_EVENT_MENU_CANCEL
JOY_EVENT_MENU_BACK
JOY_EVENT_MENU_HELP
JOY_EVENT_MENU_L1
JOY_EVENT_MENU_L2
JOY_EVENT_MENU_R1
JOY_EVENT_MENU_R2
JOY_EVENT_MENU_SQUARE
JOY_EVENT_MENU_ANALOG_LEFT
JOY_EVENT_MENU_ANALOG_RIGHT
JOY_EVENT_MENU_ANALOG_UP
JOY_EVENT_MENU_ANALOG_DOWN
JOY_EVENT_DEBUG_MENU_ACTIVATE
JOY_EVENT_SKIP_DEMO_MODE
JOY_EVENT_MAIN_MENU_SELECT_TRANSMISSION
JOY_EVENT_ANY
JOY_EVENT_EXIT_EDIT_TEXT
JOY_EVENT_CLEAR_TEXT
JOY_EVENT_CANCEL_EDIT_TEXT
JOY_EVENT_DELETE_CHAR
JOY_EVENT_ROTATE_LETTER_UP
JOY_EVENT_ROTATE_LETTER_DOWN
JOY_EVENT_PREV_CHAR
JOY_EVENT_NEXT_CHAR
JOY_EVENT_CARSEL_CHANGE_MODE
JOY_EVENT_CARSEL_UNLOCK
JOY_EVENT_CARSEL_ORBIT_LEFT
JOY_EVENT_CARSEL_ORBIT_RIGHT
JOY_EVENT_CARSEL_ORBIT_UP
JOY_EVENT_CARSEL_ORBIT_DOWN
JOY_EVENT_CARSEL_ORBIT_LEFTRIGHT
JOY_EVENT_CARSEL_ORBIT_UPDOWN -- inverted axis
JOY_EVENT_CARSEL_ORBIT_INOUT
JOY_EVENT_CARSEL_ORBIT_IN
JOY_EVENT_CARSEL_ORBIT_OUT
JOY_EVENT_CHANGE_DEBUG_CAMERA
JOY_EVENT_DEBUG_CAMERA_ROTATE_RIGHT
JOY_EVENT_DEBUG_CAMERA_ROTATE_LEFT
JOY_EVENT_DEBUG_CAMERA_ROTATE_UP
JOY_EVENT_DEBUG_CAMERA_ROTATE_DOWN
JOY_EVENT_DEBUG_CAMERA_MOVE_CLOSER
JOY_EVENT_DEBUG_CAMERA_MOVE_FARTHER
JOY_EVENT_DEBUG_CAMERA_NEXT_CAR
JOY_EVENT_DEBUG_CAMERA_PREV_CAR
JOY_EVENT_DEBUG_CAMERA_FOLLOW_CHOPPER
JOY_EVENT_DEBUG_CAMERA_TURN_LEFT
JOY_EVENT_DEBUG_CAMERA_TURN_RIGHT
JOY_EVENT_DEBUG_CAMERA_TURN_DOWN
JOY_EVENT_DEBUG_CAMERA_TURN_UP
JOY_EVENT_DEBUG_CAMERA_MOVE_DOWN
JOY_EVENT_DEBUG_CAMERA_MOVE_UP
JOY_EVENT_DEBUG_CAMERA_MOVE_FWD
JOY_EVENT_DEBUG_CAMERA_MOVE_BACK
JOY_EVENT_DEBUG_CAMERA_MOVE_LEFT
JOY_EVENT_DEBUG_CAMERA_MOVE_RIGHT
JOY_EVENT_DEBUG_CAMERA_TURBO
JOY_EVENT_DEBUG_CAMERA_SUPER_TURBO
JOY_EVENT_DEBUG_CAMERA_SLOW
JOY_EVENT_DEBUG_CAMERA_FORWARD_BLINK
JOY_EVENT_DEBUG_CAMERA_BACKWARD_BLINK
JOY_EVENT_DEBUG_CAMERA_DROP_CAR
JOY_EVENT_DEBUG_CAMERA_ROTATE_LEFTRIGHT
JOY_EVENT_DEBUG_CAMERA_ROTATE_UPDOWN
JOY_EVENT_DEBUG_CAMERA_STRAFE_LEFTRIGHT
JOY_EVENT_DEBUG_CAMERA_INOUT -- inverted axis
JOY_EVENT_TRACKROUTE_EDITOR_TURN_LEFTRIGHT
JOY_EVENT_TRACKROUTE_EDITOR_TURN_UPDOWN
JOY_EVENT_TRACKROUTE_EDITOR_DRIVE_FORWARDBACKWARD
JOY_EVENT_TRACKROUTE_EDITOR_DRIVE_LEFTRIGHT
JOY_EVENT_TRACKROUTE_EDITOR_DRIVE_TURBO
JOY_EVENT_TRACKROUTE_EDITOR_MOVE_UP
JOY_EVENT_TRACKROUTE_EDITOR_MOVE_DOWN
JOY_EVENT_TRACKROUTE_EDITOR_DPAD_UP
JOY_EVENT_TRACKROUTE_EDITOR_DPAD_DOWN
JOY_EVENT_TRACKROUTE_EDITOR_DPAD_LEFT
JOY_EVENT_TRACKROUTE_EDITOR_DPAD_RIGHT
JOY_EVENT_TRACKROUTE_EDITOR_NEXT_ROUTE
JOY_EVENT_TRACKROUTE_EDITOR_NEXT_POINT
JOY_EVENT_TRACKROUTE_EDITOR_PREV_POINT
JOY_EVENT_TRACKROUTE_EDITOR_RESET_POS
JOY_EVENT_TRACKROUTE_EDITOR_EDIT_RIGHT_WIDTH
JOY_EVENT_TRACKROUTE_EDITOR_EDIT_LEFT_WIDTH
JOY_EVENT_TRACKROUTE_EDITOR_EDIT_POSITION
JOY_EVENT_TOGGLE_TRACK_MARKER
JOY_EVENT_CAMERA_POV_CHANGE
JOY_EVENT_CAMERA_LOOKBACK
JOY_EVENT_ZONE_FREEZE -- HP2 - doesn't work
JOY_EVENT_ZONE_PREVIEW -- HP2 - crashes game
JOY_EVENT_ZONE_SLOMO -- HP2 - works as intended
JOY_EVENT_ZONE_WARP
JOY_EVENT_REPLAY_SKIP
JOY_EVENT_REPLAY_PAUSE
JOY_EVENT_REPLAY_PREVIOUS_MARKER
JOY_EVENT_REPLAY_NEXT_MARKER
JOY_EVENT_REPLAY_PLAYBACK_SPEED
JOY_EVENT_REPLAY_CAMERA_ANGLE
JOY_EVENT_REPLAY_CAMERA_TARGET
JOY_EVENT_REPLAY_HELP
JOY_EVENT_REPLAY_HIDE_TIMELINE
JOY_EVENT_REPLAY_MARK_DEMO
JOY_EVENT_REPLAY_TEST_DEMO
JOY_EVENT_REPLAY_ERASE_DEMO
JOY_EVENT_STEER -- steer input is NOT handled by the game code, therefore this
event is not read
JOY_EVENT_STEER_ANALOG -- same as previous steer event - not handled by game code,
not parsed
JOY_EVENT_THROTTLE
JOY_EVENT_THROTTLE_ANALOG
JOY_EVENT_THROTTLE_ANALOG_ALTERNATE
JOY_EVENT_BRAKE
JOY_EVENT_BRAKE_ANALOG
JOY_EVENT_BRAKE_ANALOG_ALTERNATE
JOY_EVENT_REVERSE
JOY_EVENT_REVERSE_ANALOG
JOY_EVENT_EBRAKE
JOY_EVENT_EBRAKE_ANALOG
JOY_EVENT_SHIFTUP
JOY_EVENT_SHIFTDOWN
JOY_EVENT_SHIFTUP_ALTERNATE
JOY_EVENT_SHIFTDOWN_ALTERNATE
JOY_EVENT_DISENGAGE_CLUTCH
JOY_EVENT_DISENGAGE_CLUTCH_ANALOG
JOY_EVENT_RESET_CAR
JOY_EVENT_HONK_HORN -- works but code for playing the honk is missing. If restored,
this will work just fine (same for AI).
JOY_EVENT_NITRO_BOOST
JOY_EVENT_NITRO_BOOST_ALTERNATE
JOY_EVENT_HYDRAULIC_BOUNCE
JOY_EVENT_HYDRAULIC_BOUNCE_SELX
JOY_EVENT_HYDRAULIC_BOUNCE_SELY
JOY_EVENT_HYDRAULIC_BOUNCE_ANALOG_UD -- inverted axis
JOY_EVENT_HYDRAULIC_BOUNCE_ANALOG_LR
JOY_EVENT_HYDRAULIC_PRESSURIZE
JOY_EVENT_HYDRAULIC_PRESSURIZE_SELX
JOY_EVENT_HYDRAULIC_PRESSURIZE_SELY
JOY_EVENT_HYDRAULIC_PRESSURIZE_ANALOG_UD -- inverted axis
JOY_EVENT_HYDRAULIC_PRESSURIZE_ANALOG_LR
JOY_EVENT_REQUEST_ROADBLOCK
JOY_EVENT_REQUEST_HELICOPTER
JOY_EVENT_FIRE_ROCKET
JOY_EVENT_AIM_ROCKET_LR
JOY_EVENT_AIM_ROCKET_UD
JOY_EVENT_AIM_ZOOM
JOY_EVENT_AUTO_PILOT
JOY_EVENT_DRAG_RACE_CHANGE_LANE_LEFT
JOY_EVENT_DRAG_RACE_CHANGE_LANE_RIGHT
JOY_EVENT_DRAG_RACE_CHANGE_LANE_LEFT_ANALOG -- very broken, not advised to use, it
goes full left or right, stick to the digital versions above
JOY_EVENT_DRAG_RACE_CHANGE_LANE_RIGHT_ANALOG
JOY_EVENT_CYCLE_HUD
JOY_EVENT_PAUSE
JOY_EVENT_SKIP
JOY_EVENT_REQUEST_ENGAGE_INFO
JOY_EVENT_REQUEST_WORLD_MAP
JOY_EVENT_REQUEST_LEGEND
JOY_EVENT_REQUEST_MESSAGE_SYSTEM
JOY_EVENT_CAMERA_EDITOR_HOLD_LEFT
JOY_EVENT_CAMERA_EDITOR_HOLD_RIGHT
JOY_EVENT_CAMERA_EDITOR_UP
JOY_EVENT_CAMERA_EDITOR_DOWN
JOY_EVENT_CAMERA_EDITOR_LEFT
JOY_EVENT_CAMERA_EDITOR_RIGHT
JOY_EVENT_CAMERA_EDITOR_HELP
JOY_EVENT_CAMERA_EDITOR_HIDE
JOY_EVENT_CAMERA_EDITOR_SCREENSHOT
JOY_EVENT_CAMERA_EDITOR_CUT,
JOY_EVENT_CAMERA_EDITOR_COPY
JOY_EVENT_CAMERA_EDITOR_UNDO
JOY_EVENT_CAMERA_EDITOR_PLAY_ANIMATION
JOY_EVENT_CAMERA_EDITOR_PASTE
JOY_EVENT_CAMERA_EDITOR_INSERT
JOY_EVENT_CAMERA_EDITOR_SELECT
JOY_EVENT_CAMERA_EDITOR_CANCEL
JOY_EVENT_CAMERA_EDITOR_ALT_1
JOY_EVENT_CAMERA_EDITOR_CLIP_IN
JOY_EVENT_CAMERA_EDITOR_CLIP_OUT
JOY_EVENT_CAMERA_EDITOR_ZOOM_IN
JOY_EVENT_CAMERA_EDITOR_ZOOM_OUT
JOY_EVENT_CAMERA_EDITOR_APERTURE_INC
JOY_EVENT_CAMERA_EDITOR_APERTURE_DEC
JOY_EVENT_CAMERA_EDITOR_LETTERBOX_IN
JOY_EVENT_CAMERA_EDITOR_LETTERBOX_OUT
JOY_EVENT_CAMERA_EDITOR_BUBBLE_IN
JOY_EVENT_CAMERA_EDITOR_BUBBLE_OUT
JOY_EVENT_CAMERA_EDITOR_BUBBLE_UP
JOY_EVENT_CAMERA_EDITOR_BUBBLE_DOWN
JOY_EVENT_CAMERA_EDITOR_BUBBLE_TILT
JOY_EVENT_CAMERA_EDITOR_BUBBLE_SPIN
JOY_EVENT_CAMERA_EDITOR_BUBBLE_LEFT_RIGHT
JOY_EVENT_CAMERA_EDITOR_BUBBLE_BACK_FORTH
JOY_EVENT_CAMERA_EDITOR_SHAKE_MAG
JOY_EVENT_CAMERA_EDITOR_SHAKE_FRQ
JOY_EVENT_CAMERA_EDITOR_SHUTTLE_LEFT_RIGHT
JOY_EVENT_CAMERA_EDITOR_SHUTTLE_SPEED

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