Chapter 2y
Chapter 2y
Graphics
Hardware
Introduction
The hardware devices used for the computer graphics are:
Input Devices
Keyboard, Mouse, Data tablet, Scanner, Light pen, Touch
screen, Joystick
Output Devices
1. Raster Devices- CRT, LCD, LED, Plasma screens, Printers
2. Vector Devices- Plotters, Oscilloscopes
Various devices are available for data input on graphics
workstations.
Most systems have a keyboard and one or more additional
devices specially designed for interactive input.
These include a mouse, trackball, space ball, joystick,
digitizers, dials, and button boxes.
Some other input devices used in particular applications are
data gloves, touch panels, image scanners, and voice systems.
Introduction
Mouse: is small hand-held box used to position the screen cursor.
Include three buttons
A thumb wheel on the side, a track ball on the top, and a standard
mouse ball underneath.
This design provides six degrees of freedom to select an object
from the spatial position.
With this we can pick up an object, rotate it and we can move it in
any direction
Used in virtual reality and CAD systems
Joysticks
Consists of small vertical liver mounted on a base
Used to move the cursor around the screen
The screen cursor is moved according to the distance
One or two buttons is usually intended for signaling certain actions
Introduction
Touch panels: Allow selecting the screen position with the touch of
finger. Three types
Optical touch panel
Electrical touch panel
Acoustical touch panel
Image scanners:
Drawings, color and black and white photos or text can be given as
an input to the computer with an optical scanning mechanism.
According to reflected light intensity the gradations of gray scale or
color can be stored in an array
Light pens: The pencil-shaped devices 's are used to select screen
positions by detecting the light coming from point on the CRT
screen.
Introduction
Data glove:
Constructed with a series of sensors that can detect hand and finger
motions
The transmitting and receiving antennas can be structured as a set
of three mutually perpendicular cols, forming a three dimensional
Cartesian coordinates system.
Electromagnetic coupling between the three pairs of coil is used to
provide information about the position and orientation of hand.
The voice-system input: can be used to initiate graphics operations or
to enter data.
Raster-Scan Displays
Raster: A rectangular array of points or dot.
• An image is subdivided into a sequence of (usually
horizontal) strips known as "scan lines“ which can
be further divided into discrete pixels for
processing in a computer system.
Raster-Scan Displays
WORKING
In a raster scan system, the electron beam is swept
across the screen, one row at a time from top to
bottom.
As the electron beam moves across each row, the
beam intensity is turned on and off to create a pattern
of illuminated spots.
The return to the left of the screen, after refreshing
each scan line is called Horizontal retrace.
At the end of each frame the electron beam returns to
the top left corner of the screen to begin the next
frame is called Vertical retrace
Raster-Scan Displays
The quality of a raster image is determined by the total
number pixels ( resolution), and the amount of
information in each pixel (color depth).
A black-and-white system: each screen point is either on
or off, so only one bit per pixel is needed to control the
intensity of screen positions.
Such type of frame buffer is called Bit map.
High quality raster graphics system have 24 bits per pixel
in the frame buffer (a full color system or a true color
system).
Refreshing on raster scan displays is carried out at the rate
60 to 80 frame per second.
Raster-Scan Displays
Picture definition is stored in a memory area called the
refresh buffer or frame buffer.
Refresh buffer or frame buffer is memory area that holds
the set of intensity values for all the screen points.
Stored intensity values then retrieved from refresh buffer
and “painted” on the screen one row (scan line) at a time.