Forces and Its Effect
Forces and Its Effect
A force is defined as: A push or a pull that acts on an object due to the
interac on with another object.
Force unit is Newton(N).
Force is a vector quan ty.
Forces can affect bodies in a variety of ways:
Changes in speed: forces can cause bodies to speed up or slow down.
Changes in direc on: forces can cause bodies to change their direc on of
travel.
Changes in shape: forces can cause bodies to stretch, compress, or deform.
Air resistance
Air resistance is just like fric on due to air.
Air resistance on an object depends on its
speed and surface area.
Bigger surface area more air resistance.
More the speed more the air resistance will
be.
Streamlined shape reduces air resistance.
FORCE DIAGRAM
You can't see forces, but you can see their effects.
Force is a vector quan ty, so we add force arrows to a diagram to show which
forces are ac ng.
The arrows show the direc on and the size of the force (the longer the arrow,
the bigger the force).
The force arrows should touch the object in the diagram.
The weight of the person and the reac on force The weight of the leaf and the
of the chair are balanced. air resistance are balanced.
As she is sta onary, she will remain sta onary. The leaf falls with a steady
speed.
NOTE:
If an object is moving with a constant speed in a straight line, then resultant
force on that object must be zero.
UNBALANCED FORCES
If the forces on an object are not equal and opposite, then they are
unbalanced.
If the forces are unbalanced, then the mo on of the object will change:
o If it is not moving it will start moving.
o If it is moving it will speed up (accelerate), slow down (decelerate), or
change direc on.
When a resultant force causes an object to move, the object will accelerate
in the direc on of the resultant force.
The direc on of the accelera on is the same as the direc on of the
resultant force.
CIRCULAR MOTION
Velocity is a vector quan ty, and the velocity of an object is its speed in a
given direc on.
When an object travels along a circular path, its velocity is always changing.
The speed of the object moving in a circle might be constant - that is, it is
travelling the same distance every second.
However, the direc on of travel is always changing as the object moves along
the circular path.
This means that an object moving in circular mo on travels at a constant
speed but has a changing velocity.
Note
1. If an object is moving in a circle, or along
the arc of a circle, there must be a force
ac ng on it to con nually change its
direc on.
2. The resultant force needed for an object
to do circular mo on will act towards
the centre of that circular mo on. It acts
perpendicularly (at right angles) to the
direc on of mo on of the object at any
given instant.
3. In uniform circular mo on direc on of
velocity is along the tangent drawn to
the posi on of object on the
circumference of the circle.
4. In circular mo on, a force always acts towards the centre. This ensures that
the object accelerates towards the centre but does not move towards the
centre.
5. An object moving in a circle at constant speed is indeed accelera ng. It is
accelera ng because the direc on of the velocity is changing.
Figure shows the direc ons of the velocity and resultant force when the object
is at posi ons (1), (2), (3) and (4).
Ini ally, the only force ac ng on the skydiver is weight (gravity). Due to which
forces are unbalanced and skydiver will accelerate.
As the skydiver speeds up, air resistance increases, eventually growing large
enough to balance the downwards weight force.
Once air resistance equals weight, the forces are balanced.
This means there is no longer any resultant force.
Therefore, the skydiver's accelera on is zero - they now travel at a constant
speed.
This speed is called their terminal velocity.
When the skydiver opens the parachute, the air resistance increases
dras cally becoming too large than weight making forces unbalanced.
This is due to the increased surface area of the parachute opening.
As the resultant force is ac ng upwards and skydiver moving downwards. The
skydiver decelerates.
Eventually, the forces balance out again, and a new slower terminal velocity
is reached.
When he lands his velocity becomes zero.
Graph showing how the velocity of a skydiver changes during the descent.
INVESTIGATING FORCE & EXTENSION
INVESTIGATING SPRINGS
When forces are applied to materials, the size and shape of the material can
change.
The method below describes a typical procedure for carrying out an
inves ga on into the proper es of a material.
Finally, a graph of extension (on the y-axis) against force (on the x-axis) should
be plo ed.
HOOK’S LAW: The extension of a spring is directly propor onal to the force
applied, within the limit of propor onality (Elas c limit).
limit of propor onality is the point at which the load-extension graph
becomes non-linear.
stretching force(F) ∝ Extension(x)
F=kx
k- spring constant
𝐅
so, k =
𝐗
The spring constant, k, is defined as force per unit extension.
o The units are N/m.
o The value of k, the spring constant, varies between different springs.
o The higher the value of k, the s ffer the spring.
Many other materials (such as metal wires) also obey Hooke’s law.
Hooke’s law is associated with the ini al linear (straight) part of a force-
extension graph.
Objects that obey Hooke’s law will return to their original length a er being
stretched.
If an object con nues to be stretched it can be taken past the limit of
propor onality (some mes called the elas c limit).
At this point, the object will no longer obey Hooke’s law and will not return to
its original length.
The spring on the right has been stretched beyond the limit of propor onality.
Combina on of springs
Springs can be combined in different ways.
o In series (end-to-end)
o In parallel (side-by-side)
Figure A shows someone pushing a car. Fric on opposes their pushing force.
Because the forces are ac ng in a straight line, it is simple to calculate the
resultant force, provided we consider the direc ons of the forces:
resultant force = 500 N ‒ 350 N
= 150 N to the right
Step 1:
o Look at the Figure. The two forces are 4.0 N horizontally and 3.0 N
ver cally.
o You now need to draw a scale diagram (a vector triangle) to represent
these forces.
o Use a scale of 1.0 cm to represent 1.0 N.
Step 2:
o Draw a horizontal arrow, 4.0 cm long, to represent the 4.0 N force.
o Mark it with an arrow to show its direc on.
Step 3:
o Using the end of this arrow as the start of the next arrow, draw a ver cal
arrow, 3.0 cm long, to represent the 3.0 N force.
Step 4:
o Complete the triangle by drawing an arrow
from the start(tail) of the first arrow to the
end(head) of the second arrow.
o This arrow represents the resultant force.
Step 5:
o Measure this arrow and use the scale to find
the size of the force it represents.
o Length of line = 5.0 cm, resultant force = 5.0 N.
Step 6:
o Use a protractor to measure the angle of the force.
o Angle of force = 37° below horizontal.
Tail-to-Tail Method (or) Parallelogram law
In this method we draw the two vectors with their
tails on the origin as shown in the figure.
Then we draw a line parallel to the first vector from
the head of the second vector and vice versa.
Where the parallel lines intersect is the head of the
resultant vector that will also start at the origin.
We will only deal with perpendicular vectors, but
this procedure works for any vectors.
NOTE:
Always remember drag force will always act opposite to the objects mo on.
Example ques on
Ans: D