Edit Sound
Edit Sound
An audio interface is used to make good quality home studio recordings. It’s an external sound card
with inputs for mics and instrument, Audio interfaces let you plug pro mics, head phones, instruments
and other signals into a computer.
When an audio interface is used with a computer, it can act as the computer's sound card.
When choosing an audio interface, it's important to determine the specific port that's available on your
computer for its use.
Driver is like a license needed by the software to access the hardware parts.
the driver acts as the bridge between hardware and software. it is what allows the operating system to
access the hardware’s functions and activate them in the required programs.
To install drivers, you’ll need a drivers’ setup file to install the driver. And not just a simple drivers file,
you’ll need the compatible one who mainly made for a particular sound hardware and the operating
system.
In the simplest way; Driver’s compatibility means an ability to run the hardware on a particular system
with a particular OS.
This is because you can’t just install Windows 7 Sound drivers in Windows 10 or in Linux, so you’ll
definitely have to make sure about the driver’s compatibility before downloading and installing it.
1. Motherboard Sound Drivers – are the programs which are read by the operating system and
required for system stability and basic functionality of the motherboard’s inbuilt sound system.
Motherboard Sound drivers often come when you buy a new laptop or Computer for yourself, and
they just gave you a CD or DVD as a setup file which you can run on a supported operating system
like windows or Linux to use all of your Motherboard’s Audio Features.
2. Sound Card Drivers – are those drivers which are required to interact with particular pieces of
computer Sound hardware. It is a set of small programs which are important for its chipset.
1.2.2: CONFIGURATION OF THE AUDIO DEVICE HARDWARE WITH THE DIGITAL AUDIO WORKSTATIONS
A digital audio workstation (DAW) is a hardware device or software app used for composing, producing,
recording, mixing and editing audio like music, speech and sound effects. DAWs facilitate the mixing of
multiple sound sources (tracks) on a time-based grid.
Most audio cards provide one or more small applications that allow you to customize your hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
Latency refers to the delay between the time the audio enters the computer and the time Audacity is
able to record it to a track. For example, if you are recording a keyboard track, latency is the delay
between the time you strike a key and the time that note is recorded.
Latency refers to a short period of delay (usually measured in milliseconds) between when an audio
signal enters a system and when it emerges.
Audio latency is caused by delays processing the audio data as it travels from the outside world (or from
the triggered note on a keyboard), to the computer’s processor and back out again.
Tracking is essentially the process of recording audio. The name comes from the fact that each
instrument is recorded individually and given its own “track” in the mix, so that the balance and sound
of each can be controlled later. Originally, “track” referred to a thin width of analogue tape, today it
usually means a file on a hard drive.
A waveform is an image that represents an audio signal or recording. It shows the changes in amplitude
over a certain amount of time.
2.1.2 Audio level: The unit used to express the sound pressure level is the decibel, abbreviated dB.
The sound pressure level of audible sounds ranges from 0 dB through 120 dB. Sounds in excess
of 120 dB may cause immediate irreversible hearing impairment, besides being quite painful for
most individuals.
Open an audio clip in Adobe Audition>select the section of audio you want to adjust. In the menu above
the audio channel>click and drag the decibel (dB) scale to adjust the volume. Select another part of the
track and repeat step 2 to adjust the volume levels on a different section.
2.1.3 Audio normalization: is the application of a constant amount of gain to an audio recording to
bring the amplitude to a target level (the norm). Because the same amount of gain is applied
across the entire recording, the signal-to-noise ratio and relative dynamics are unchanged.
To normalize audio:
1. Navigate to Multitrack >Mix down Session to New File > Entire Session. ...
2. Click-and-drag to select the portion that needs volume adjustment.
3. From the options that pop-up, click-and-drag the knob to the left or right. ...
4. Navigate to Edit > Select > Select All. ...
5. Navigate to Favorites > Normalize to dB of your choice
2.1.4 Fades: In audio engineering, a fade is a gradual increase or decrease in the level of an audio
signal. ... A recorded song may be gradually reduced to silence at its end (fade-out), or may
gradually increase from silence at the beginning (fade-in)
1. Menu Bar: access general program operations such as save, effects, and help.
2. Waveform/Multitrack Toggle: switch between waveform and multitrack mode.
3. Tool Bar: tools used to interact with the project.
4. Files Panel: list of files associated with the project
5. Zoom Bar: displays the full Timeline. Can be used to zoom and change the focus of the Timeline.
6. Track Controls: modifies track properties and input settings
7. Play head: indicates the current time position of the playback audio.
8. Timeline: composed of audio tracks, where editing, arrangement, and recording takes place
9. Transport Panel: play and recording controls
10. Zoom Panel: various zoom controls
11. Levels Panel: monitor recording and playback audio levels
The Zoom panel has options for zooming and focusing on any area of the Timeline. Options include
zooming in/out of the amplitude, which increases/decreases the height of the waveform, as well as
the timing, which stretches/compresses the Timeline to see more/less of it.
Alternatively, the Zoom Bar to the top of the Timeline can be used to zoom and change the focus of
the Timeline.
To zoom in/out with the slider, click-and-drag the handles on the left and right inward/outward. To
shift the focus in Timeline, click-and-drag the slider to the left or right.
The timeline
After audio has been recorded or imported, it can be placed on tracks in the Timeline. Tracks hold
the clips that will eventually be turned into a final audio file.
Most podcasting projects will have multiple tracks: vocals, background music, and perhaps sound
effects. The numbers at the top of the Timeline indicate the time position. The far left of tracks
contain the track controls.
Track Controls
Stereo Balance: Boosts or reduces volume levels in right and left channels. Slide left to set output to
only left side headphone or speaker; slide right to set output to only right-side headphone or
speaker.
Click the buttons to the top left to switch between these modes.
Multitrack Mode
Multitrack mode is commonly used for podcasting, radio show creation, and musical composition.
Multitrack is a non-destructive clip-based workspace, where newly recorded and imported clips are
arranged on the Timeline. Users can modify timing and adjust volume levels for each clip, then
export a final audio file. This mode does not modify new or imported audio files.
Waveform Mode
Waveform is a destructive editing workspace capable adding complex effects, such as noise
removal. Edits made in Waveform Mode are permanent and overwrite imported or newly recorded
audio. This mode can be useful to quickly edit audio to remove filler words (like “umm,” “uhh,” or
“like”) and silences, isolate volume issues, or reduce background noise. Accessing Waveform Mode
is also essential during the Export process. Whenever working in this mode, be sure to save backups
of original audio files as any edits will be permanent.
1. Ensure any USB microphones or audio interfaces are plugged into the computer, and
launch Adobe Audition.
2. Click the Multitrack button to the top-left. A new window will appear.
3. Adjust the settings as desired, such as:
a. Session Name
b. Folder Location
c. Template: None
d. Sample Rate: 48000
e. Bit Depth: Highest Possible
f. Master: Stereo
4. Click OK.
Always save work as an Audition Session file. This will back up any recordings as well as save any edits in
case they need to be adjusted. Without the Session file, the project can’t be re-opened for more editing
later. When moving the project to another location, be sure to include all associated audio files, such as
music and sound effects. The. sesx Audition Session file only contains editing data. Depending on the
length and quality of the audio segments, this could be a large amount of files and memory space.
1. Tools
The following tools, which are the most commonly used tools for editing, can be accessed from the
Toolbar at the top of the interface.
Move Tool
Moves clips in the Timeline. Clips can be moved left-right to change their timing, as well as updown to
different tracks.
Cuts clips into separate portions that can be independently moved and edited in the Timeline. This tool
won’t delete or modify audio from the original file or recording.
Selects portions of clips in the Timeline. Click-and-drag within the Timeline to select.
2. Techniques
Trimming
Moving
To move a clip within the Timeline, click-and-drag it with the Move Tool. Clips can be moved left/right to
change their timing, as well as up-down to different tracks.
Splitting
Splitting a clip separates it into smaller portions, which can be edited independently of each other. This
allows portions of long clips to be divided, isolated, moved, or deleted. When splitting a clip in the
Timeline, the original file or recording will remain unaltered and can be retrieved from the Files panel at
any time.
Deleting
To delete a clip, select it and press the Delete key. To delete a portion of the clip, use the Razor Tool to
cut out the section, select the new sub clip, and press the Delete key.
In addition to recording new audio, previously recorded files such as sound effects, voice files, and
music, can be imported into the project.
Recording
To record:
2. In the Timeline, click “Default Stereo Input” on a track, hover over “Mono”, and select an option that
corresponds to the microphone source. Repeat this process to setup a track for each mic being used.
3. Click the Arm For Record button, labelled as an “R,” on each track being used. Audio level meters
will appear to the right for each activated track.
4. Click the Record button, which looks like a red circle, in the Transport panel. The track will start
recording in the Timeline. If you don’t see the Transport panel, navigate to Window > Transport and
ensure “Transport” is checked.
5. When done recording, click the Stop button, which looks like a white square, in the Transport panel.
The original recording will be saved in the Files panel to the left. See the Basic Editing and Advanced
Editing sections for editing instructions. Use the volume knob in track controls to increase or decrease
the volume of the track after recording.
Importing
To import audio:
MULTITRACK SESSIONS
In the Multitrack Editor, you can mix together multiple audio tracks to create layered soundtracks and
elaborate musical compositions. ... The Multitrack Editor is an extremely flexible, real-time editing
environment, so you can change settings during playback and immediately hear the results.
Mixing is the process of blending all the individual tracks in a recording to create a version of the song
that sounds as good as possible – the “mix”.
In this course we will use adobe audition as one of the digital audio workstation software.
In the spectral view, also known as spectral frequency analysis, the audio is analyzed by the
application and then it will display a view that is very colorful. One of my favorite features in Adobe
Audition is its ability to edit audio with spectral displays giving you a lot of control over your stereo
audio file. With the spectral display, you see how the frequencies dominate in the audio. This might
sound confusing initially so let's first talk about the spectral view and then how to use it to edit your
audio.
In the spectral view, also known as spectral frequency analysis, the audio is analyzed by the
application and then it will display a view that is very colorful. The bottom represents the low bass
register, and the higher frequencies are represented at the top.
Noise reduction is the process of removing noise from a signal. All signal processing devices, both
analogue and digital, have traits that make them susceptible to noise. The Noise
Reduction/Restoration > Noise Reduction effect dramatically reduces background and broadband
noise with a minimal reduction in signal quality. This effect can remove a combination of noise,
including tape hiss, microphone background noise, power-line hum, or any noise that is constant
throughout a waveform Removal
The Sound Remover tool does this great job of lifting unwanted sounds away from the sound that you
want to retain. It takes care of dynamic sounds, sounds that change over time and sounds that are
prominent, sounds that are in the foreground. Open your project in Audition and select the area you
want to adjust. Most times you can significantly remove or completely eliminate the unwanted sound by
reducing the frequency range where you hear the metallic sound.
➢ Modulation: music production, modulation means changing the property of sound over time. The
modulation of sound requires a source signal called a modulator that controls another signal called a
carrier. Modulating sounds adds a sense of motion, dimension, and depth.
➢ Filter and EQ: A filter is a device that attenuates or removes a user-defined range of frequencies
from an audio waveform while passing other frequencies. Typical filters are low pass, high pass, and
band pass. An equalizer (EQ) is a type of filter that corrects for losses in the transmission of audio
signals, making the output equal to the input, or making an otherwise inconsistent frequency
response "flat," giving all frequencies equal energy.
➢ Reverb: Reverb (short for reverberation) is one of the oldest of all audio effects, and aims to
recreate the natural ambience of real rooms and spaces. Adding a softer edge and a sense of 'space'
to sounds, it is an essential tool when mixing a track, and commonly a bedrock of many guitarists'
pedal boards.
➢ Echo and delay: Echo and delay are created by copying the original signal in some way, then
replaying it a short time later. There's no exact natural counterpart, though the 34 strong reflections
sometimes heard in valleys or tunnels appear as reasonably distinct echoes. Early echo units were
based on tape loops, before analogue charge-coupled devices eliminated the need for moving parts
✓ Effect you add to tracks or clips in a multitrack session appear in the Effects Rack panel. You don’t
need to click Apply. The effects are applied to the multitrack session file (.sesx) when you save it.
✓ You cannot apply process effects to tracks or clips in a multitrack session. Process effects are
identified in the Effects menu by the word (process) in parentheses. To apply process effects, open
the file in the Waveform Editor view, apply the effect, save the file, and add the modified file to your
multitrack session.
MIX BUS
What is a mix bus?
mix bus is a way of routing multiple tracks into one channel to process them simultaneously.
Mean you can use a single channel to affect a group of tracks or instruments and adjust level and pan via
one channel (Bus).
Noise reduction is the process of removing noise from a signal. All signal processing devices, both
analogue and digital, have traits that make them susceptible to noise. The Noise Reduction/Restoration
> Noise Reduction effect dramatically reduces background and broadband noise with a minimal
reduction in signal quality. This effect can remove a combination of noise, including tape hiss,
microphone background noise, power-line hum, or any noise that is constant throughout a waveform
Removal.
1. Effect
2. Noise Reduction/Restoration
3. Noise Reduction or Denoise
4. Capture noise print (when you selected Noise reduction)
5. Adjust the level and click Apply
Types of compression
Lossy compression: the compression algorithm reduces the size of the file by discarding less important
information in the file which can significantly reduce the file size but also affect its quality.
Lossless compression: the compression algorithm reduces the size of the file without losing data/
information in the file.
The original, uncompressed data can be recreated from the compressed version.
Most formats offer a range of degrees of compression, generally measured in bit rate. The lower the
rate, the smaller the file and the more significant the quality loss.
Here are most common examples:
Uncompressed audio formats: WAV, AIFF & PCM
Lossless audio formats: FLAC, WMA, ALAC
Lossy audio formats: MP3 & AAC