At 3rd level, a Barbarian gains the Primal Path feature. The Your contact with eldritch powers has granted you strange following Patron-exclusive option can be made available in and unique abilities. You learn one Eldritch Invocation of addition to the Primal Paths available in official content: your choice from those available to the Warlock Class. Path of Delirium If an Invocation has a Warlock level prerequisite you can learn it if your Barbarian level meets that prerequisite. Path of Delirium You learn an additional Eldritch Invocation of your choice when you reach 6th, 10th, 14th, and 18th level in this class. For most Barbarians, their Rage has a mundane source, their inner fury, a spirit animal, or a divine blessing. However, there Aberrant Strikes do exist barbaric warriors that draw power from otherworldly 6th-level Path of Delirium feature entities. These wild Barbarians have their minds irrevocably Your powers infect your attacks. When you deal damage with broken by aberrations from beyond the edges of reason, but a Savage Exploit or a melee or thrown weapon attack while in the process are granted fierce eldritch abilities. Raging, you can choose for it to deal psychic or force damage Barbarian Level Feature in place of its normal damage. Aberrant Magic, Eldritch Rage, Fortified Mind 3rd Otherworldly Invocation 10th-level Path of Delirium feature Your eldritch abilities empower your Rage. While you are 6th Otherworldly Invocations Raging, you are resistant to force and psychic damage. 10th Aberrant Warrior Dark Consumption 14th Dark Consumption 14th-level Path of Delirium feature Aberrant Magic You can sacrifice your own life force to the powers beyond 3rd-level Path of Delirium feature reality for increased power. As an action on your turn, you When you adopt this Primal Path, you learn to channel the can expend a Hit Die to gain one of the benefits below: eldritch and aberrant to cast spells, much like a Warlock. You regain one expended use of your Rage. Spell Slots. The Aberrant Spellcasting table shows how You regain one of your expended Spell Slots. many spell slots you have, and the level of those spell slots. You gain a 30-foot flying speed for 10 minutes. All of your spell slots from this feature are the same level. To cast one of the Warlock spells you know of 1st-level or higher, Aberrant Spellcasting you must expend a spell slot. You regain all of your expended Barbarian Spells Spell Slot spell slots each time you finish a short or long rest. Level Known Slots Level Spells Known of 1st-Level and Higher. You learn two 3rd 2 1 1st 1st-level spells of your choice from the Warlock spell list. The Spells Known column of the Aberrant Spellcasting table 4th 2 2 1st shows when you learn more Warlock spells of 1st-level or 5th 3 2 1st higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. 6th 3 2 1st When you gain a level, you can choose a Warlock spell you 7th 4 2 2nd know and replace it with another spell from the Warlock spell list, which must be of a level for which you have spell slots. 8th 4 2 2nd Spellcasting Ability. As you draw your aberrant magic 9th 5 2 2nd through your body, Constitution is your spellcasting ability for your Warlock spells. You use Constitution when a spell refers 10th 5 2 2nd to your spellcasting ability, when setting the saving throw DC 11th 5 2 2nd for a spell, or when making an attack roll with one. 12th 5 2 2nd Spell save DC = 8 + your proficiency bonus + your Constitution modifier 13th 6 2 3rd
+ your Constitution modifier 15th 6 2 3rd Eldritch Rage 16th 6 2 3rd 3rd-level Path of Delirium feature 17th 7 2 3rd You have learned to channel your aberrant magic, even in your Rage. You can cast Warlock spells while you're Raging, 18th 7 2 3rd but you have disadvantage on any Constitution saving throws 19th 7 2 4th you make to maintain concentration on your Warlock spells. 20th 7 2 4th Also, casting a spell of 1st-level or higher allows your Rage to continue, even if you don't meet the other requirements. License OPEN GAME License Version 1.0a The following text is the property of 6. Notice of License Copyright: You must update the COPYRIGHT Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, NOTICE portion of this License to include the exact text of the Inc ("Wizards"). All Rights Reserved. COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright 1. 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