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MIL Reviewer

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0% found this document useful (0 votes)
27 views7 pages

MIL Reviewer

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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chachacha MIL REVIEWER

INTELLECTUAL PROPERTY, FAIR USE AND CREATIVE COMMONS

Intellectual Property - refers to creations of the mind, such as inventions; literary and artistic
works; designs; and symbols, names and images used in commerce.

Intellectual Property Code of the Philippines - Republic Act 8293

WIPO - World Intellectual Property Organization

5 Types of IP:
1. Copyright - a legal term used to describe the rights that creators have over their
literary and artistic works (books, music, paintings, sculpture and films, to computer programs,
databases, advertisements, maps and technical drawings)

2. Patent
⁃ an exclusive right granted for an invention
⁃ provides the patent owner with the right to decide how - or whether - the
invention can be used by others

3. Trademark
⁃ a sign capable of distinguishing the goods or services of one enterprise from
those of other enterprises.

TM - Trademark
Pag R na may bilog - registered trademark

4. Industrial Design
⁃ constitutes the ornamental or aesthetic aspect of an article
⁃ may consist of three-dimensional features, such as the shape or surface of an
article, or of two-dimensional features, such as patterns, lines or color

5. Geographical Indications and Appellations of Origin


⁃ signs used on goods that have a specific geographical origin and possess qualities, a
reputation or characteristics that are essentially attributable to that place of origin
- most commonly includes the name of the place of origin of the goods.

Design Infringement - where a person infringes a registered design during the period of
registration

Trademark Infringement - defined as the unauthorized use of a trademark or service mark.

Patent infringement - when someone uses, makes, sells, or offers to sell a patented
invention without the patent holder’s permission.

Industrial infringement - refers to a broader violation of intellectual property rights in


an industrial context.

Fair use means you can use copyrighted material without a license only for certain
purposes. These include:

- Commentary, Criticism, Reporting, Research, Teaching

Guidelines for Fair Use:

- A majority of the content you create must be your own.


- Give credit to the copyright holder.
- Don't make money off of the copyrighted work.
Creative Commons

- is an American non-profit organization devoted to expanding the range of


creative works available for others to build upon legally and to share.

Traditional Copyright

- Work cannot be used, adapted, copied, or published without the creator's


permission

What does it apply to?

- All original work is protected under copyright when it's created.

Creative Commons

- Work may be used without permission, but only under certain circumstances
- Creators set rules for the way their work is used.

What does it apply to?

- Only work that creators have chosen to designate as Creative Commons.

Public Domain

- Work can be used, adapted, copied, and published, completely without


restrictions, no permission needed.

What does it apply to?

- Work published priorto 1923, work by long-dead creators, and work that creators
have placed in the Public Domain.
Digital Citizenship, Netiquette, Digital Footprints and Digital Issues in the
Philippines

Digital Citizenship
- is the norms of appropriate, responsible technology use
- a holistic and positive approach to helping children learn how to be safe and
secure, as well as smart and effective participants in a digital world

KEY PRINCIPLES WITH ELEMENTS OF DIGITAL CITIZENSHIP

Netiquette
- set of rules for behaving properly online

The Core Rules of Netiquette (10)


1. Remember the human
- Treat others with respect and kindness, just as you would in a face-to-face
interaction.

2. Adhere to the same standards of behavior online as in real life


- Follow the same ethical rules and moral values online as you do offline.

3. Know where you are in cyberspace


- Adjust your behavior based on the specific environment (e.g., formal in
professional spaces, casual in social platforms).

4. Respect other people’s time and bandwidth


- Be concise and avoid sending unnecessary messages or files that may waste
others’ time.

5. Make yourself look good online


- Use proper grammar, spelling, and formatting to present yourself professionally
and avoid misunderstandings.
6. Share expert knowledge
- Contribute your knowledge or insights when appropriate to help others.

7. Help keep flame wars under control


- Avoid responding to or escalating angry or provocative online arguments.

8. Respect others’ privacy


- Do not share someone else’s personal information without their permission.

9. Don’t abuse your power


- Whether you’re a moderator, administrator, or have influence, don’t take
advantage of your position to harm others.

10. Be forgiving of other people’s mistakes


- Show patience and understanding when someone makes a mistake online,
instead of ridiculing or attacking them.

A digital footprint is a trail of data you create while using the Internet. This includes
websites you visit, emails you send, social media posts, online purchases, and any
other activities that involve using the internet.

Importance of Positive Digital Footprints:

● Reputation Management: A positive digital footprint reflects well on you,


especially in professional settings where employers or schools may look at your
online presence.
● Opportunities: Having a well-curated online presence can open doors to job
offers, partnerships, and other opportunities.
● Security and Privacy: Maintaining a positive and secure digital footprint
minimizes risks like identity theft or misuse of personal data.
● Influence: A positive digital footprint can allow individuals to be role models and
create a meaningful impact, particularly on social media platforms.

Plagiarism

Plagiarism
- the act of using another person's words or ideas without giving credit to that
person
- The practice of taking someone else's work or ideas and passing them off as
one's own.

Types of Plagiarism: Sources not Cited and Sources Cited

Sources not Cited:


1. The Ghost Writer
- The writer turns in another's work, word-for-word, as his or her own.
2. The Photocopy
- The writer copies significant portions of text straight from a single source, without
alteration.
3. The Potluck Paper
- The writer copies from several different sources, tweaking the sentences to make
them fi together while retaining most of the original
4. The Poor Disguise
- The writer has altered the paper's appearance slightly by changing key words
and phrases.
5. The Labor of Laziness
- The writer takes the time to paraphrase most of the paper from other sources
and make it all fit together.
6. The Self Stealer
- The writer "borrows" generously from his or her previous work.

Sources Cited (But still plagiarized)


1. The Forgotten Footnote
- The writer mentions an author's name for a source, but neglects to include
specific information on the location of the material referenced.

2. The Misinformer
- The writer provides inaccurate information regarding the sources, making it
impossible to find them.

3. The Too-Perfect Paraphrase


- The writer properly cites a source, but neglects to put in quotation marks on text
that has been copied word-for-word, or close to it.

4. The Resourceful Citer


- The writer properly cites all sources, paraphrasing and using quotations
appropriately. The catch? The paper contains almost no original work!

5. The Perfect Crime


- The writer properly quotes and cites sources in some places, but goes on to
paraphrase other arguments from those sources without citation.

WHAT ABOUT IMAGES, VIDEOS, AND MUSIC?


Without receiving proper permission or providing appropriate citation, the following are
considered plagiarism:

● Copying media (especially images) from other websites to paste them into your
own papers or websites.
● Making a video using footage from others' videos or using copyrighted music as
part of the soundtrack.
● Performing another person's copyrighted music (i.e., playing a cover).
● Composing a piece of music that borrows heavily from another composition.

Study the two types of flames.

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