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Computer Science A-Level

Cs alvel

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meerabqasim860
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0% found this document useful (0 votes)
9 views

Computer Science A-Level

Cs alvel

Uploaded by

meerabqasim860
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Topic Sub-topic Info


Programming 1.1.1 Data types NO
Programming 1.1.2 Programming concepts NO
Programming 1.1.3 Arithmetic operations in a programming language NO
Programming 1.1.4 Relational operations in a programming language NO
Programming 1.1.5 Boolean operations in a programming language NO
Programming 1.1.6 Constants and variables in a programming language NO
Programming 1.1.7 String-handling operations in a programming language NO
Programming 1.1.8 Random number generation in a programming language NO
Programming 1.1.9 Exception handling NO
Programming 1.1.10 Subroutines (procedures/functions) NO
Programming 1.1.11 Parameters of subroutines NO
Programming 1.1.12 Returning a value/values from a subroutine NO
Programming 1.1.13 Local variables in subroutines NO
Programming 1.1.14 Global variables in a programming language NO
Programming 1.1.15 Role of stack frames in subroutine calls NO
Programming 1.1.16 Recursive techniques YES
Programming NO
paradigms 1.2.1 Structured programming / Programming paradigms
Programming NO
paradigms 1.2.2 Procedural-oriented programming
Programming NO
paradigms 1.2.3 (1) OOP - intro
Programming NO
paradigms 1.2.3 (2) OOP - aggregation and composition
Programming NO
paradigms 1.2.3 (3) OOP - why OOP is used
Programming NO
paradigms 1.2.3 (4) OOP - OOP design principles
Programming NO
paradigms 1.2.3 (5) OOP - writing object oriented programs
Programming NO
paradigms 1.2.3 (6) OOP - class diagrams
Data structures 2.1.1 Data structures NO
Data structures 2.1.2 Single- and multi-dimensional arrays (or equivalent) YES
Data structures 2.1.3 Fields, records and files NO
Data structures 2.1.4a Abstract data types/data structures YES
Data structures 2.1.4b Static and Dynamic data structures NO
Data structures 2.2.1 Queues YES
Data structures 2.3.1 Stacks YES
Data structures 2.4.1 Graphs YES
Data structures 2.5.1 Trees (including binary trees) YES
Data structures 2.6.1 Hash tables NO
Data structures 2.7.1 Dictionaries NO
Data structures 2.8.1 Vectors NO
Fundamentals of
algorithms 3.1.1 Simple graph-traversal algorithms YES
Fundamentals of NO
algorithms 3.2.1 Simple tree-traversal algorithms
Fundamentals of NO
algorithms 3.3.1 Reverse Polish – infix transformations
Fundamentals of YES
algorithms 3.4.1 Linear search
Fundamentals of YES
algorithms 3.4.2 Binary search
Fundamentals of YES
algorithms 3.4.3 Binary tree search
Fundamentals of YES
algorithms 3.5.1 Bubble sort
Fundamentals of YES
algorithms 3.5.2 Merge sort
Fundamentals of YES
algorithms 3.6.1 Dijkstra’s shortest path algorithm
Aspects of software NO
development 3.1.1 Analysis
Aspects of software NO
development 3.1.2 Design
Aspects of software NO
development 3.1.3 Implementation
Aspects of software NO
development 3.1.4 Testing
Aspects of software NO
development 3.1.5 Evaluation
Abstraction and YES
automation 4.1.1 Problem-solving
Abstraction and YES
automation 4.1.2 Following and writing algorithms
Abstraction and NO
automation 4.1.3 Abstraction
Abstraction and NO
automation 4.1.4 Information hiding
Abstraction and NO
automation 4.1.5 Procedural abstraction
Abstraction and NO
automation 4.1.6 Functional abstraction
Abstraction and NO
automation 4.1.7 Data abstraction
Abstraction and NO
automation 4.1.8 Problem abstraction/reduction
Abstraction and NO
automation 4.1.9 Decomposition
Abstraction and NO
automation 4.1.10 Composition
Abstraction and NO
automation 4.1.11 Automation
Finite state NO
machines (FSMs) 4.2.1 Finite state machines (FSMs) without output
Regular languages 4.2.1 Finite state machines (FSMs) with and without output NO
Regular languages 4.2.2 Maths for regular expressions NO
Regular languages 4.2.3 Regular expressions NO
Regular languages 4.2.4 Regular language NO
Context-free NO
languages 4.3.1 Backus-Naur Form (BNF)/syntax diagrams
Classification of NO
algorithms 4.4.1 Comparing algorithms
Classification of NO
algorithms 4.4.2 Maths for understanding Big-0 notation
Classification of
algorithms 4.4.3 Order of complexity YES
Classification of NO
algorithms 4.4.4 Limits of computation
Classification of NO
algorithms 4.4.5 Classification of algorithmic problems
Classification of NO
algorithms 4.4.6 Computable and non-computable problems
Classification of
algorithms 4.4.7 Halting problem YES
A model of NO
computation 4.5.1 Turing machine
Number systems 5.1.1 Natural numbers NO
Number systems 5.1.2 Integer numbers NO
Number systems 5.1.3 Rational numbers NO
Number systems 5.1.4 Irrational numbers NO
Number systems 5.1.5 Real numbers NO
Number systems 5.1.6 Ordinal numbers NO
Number systems 5.1.7 Counting and measurement NO
Number bases 5.2.1 Number base YES
Units of information 5.3.1 Bits and bytes YES
Units of information 5.3.2 Units NO
Binary number NO
system 5.4.1 Unsigned binary
Binary number YES
system 5.4.2 Unsigned binary arithmetic
Binary number YES
system 5.4.3 Signed binary using two’s complement
Binary number YES
system 5.4.4 Numbers with a fractional part
Binary number
system 5.4.5 Rounding errors NO
Binary number
system 5.4.6 Absolute and relative errors YES
Binary number
system 5.4.7 Range and precision NO
Binary number
system 5.4.8 Normalisation of floating point form YES
Binary number NO
system 5.4.9 Underflow and overflow
Information coding NO
systems 5.5.1 Character form of a decimal digit
Information coding NO
systems 5.5.2 ASCII and Unicode
Information coding NO
systems 5.5.3 Error checking and correction
Representing NO
images, sound and
other data 5.6.1 Bit patterns, images, sound and other data
Representing NO
images, sound and
other data 5.6.2 Analogue and digital
Representing NO
images, sound and
other data 5.6.3 Analogue/digital conversion
Representing NO
images, sound and
other data 5.6.4 Bitmapped graphics
Representing YES
images, sound and
other data 5.6.5 Digital representation of sound
Representing YES
images, sound and
other data 5.6.6 Musical Instrument Digital Interface (MIDI)
Representing NO
images, sound and
other data 5.6.7 Data compression
Representing NO
images, sound and
other data 5.6.8 Encryption
Hardware and NO
software 6.1.1 Relationship between hardware and software
Hardware and YES
software 6.1.2 Classification of software
Hardware and YES
software 6.1.3 System software
Hardware and YES
software 6.1.4 Role of an operating system (OS)
Classification of YES
programming
languages 6.2.1 Classification of programming languages
Types of program
translator 6.3.1 Types of program translator NO
Logic gates 6.4.1 Logic gates YES
Boolean algebra 6.5.1 Using Boolean algebra YES
Internal hardware YES
components of a
computer 7.1.1 Internal hardware components of a computer
The stored program YES
concept 7.2.1 The meaning of the stored program concept
Structure and role NO
of the processor 7.3.1 The processor and its components
Structure and role NO
of the processor 7.3.2 The Fetch-Execute cycle and the role of registers within it
Structure and role YES
of the processor 7.3.3 The processor instruction set
Structure and role YES
of the processor 7.3.4 Addressing modes
Structure and role YES
of the processor 7.3.5 Machine-code/assembly language operations
Structure and role
of the processor 7.3.6 Factors affecting processor performance NO
External hardware YES
devices 7.4.1 Input and output devices
External hardware YES
devices 7.4.2 Secondary storage devices
Consequences of YES
uses of computing 8.1 Individual (moral), social (ethical), legal and cultural issues
Communication 9.1.1 Communication methods YES
Communication 9.1.2 Communication basics YES
Networking 9.2.1 Network topology NO
Networking 9.2.2 Types of networking between hosts YES
Networking 9.2.3 Wireless networking NO
The Internet 9.3.1 The Internet and how it works YES
The Internet 9.3.2 Internet security NO
TCP/IP 9.4.1 TCP/IP NO
TCP/IP 9.4.2 Standard application layer protocols NO
TCP/IP 9.4.3 IP address structure NO
TCP/IP 9.4.4 Subnet masking NO
TCP/IP 9.4.5 IP standards NO
TCP/IP 9.4.6 Public and private IP addresses NO
TCP/IP 9.4.7 Dynamic Host Configuration Protocol (DHCP) NO
TCP/IP 9.4.8 Network Address Translation (NAT) NO
TCP/IP 9.4.9 Port forwarding NO
TCP/IP 9.4.10 Client server model NO
TCP/IP 9.4.11 Thin- versus thick-client computing YES
Fundamentals of YES
databases 10.1 Conceptual data models and entity relationship modelling
Fundamentals of YES
databases 10.2 Relational databases
Fundamentals of YES
databases 10.3 Database design and normalisation techniques
Fundamentals of YES
databases 10.4 Structured Query Language (SQL)
Fundamentals of NO
databases 10.5 Client server databases
Big Data 11.1 Big Data NO
Functional NO
programming
paradigm 12.1.1 Function type
Functional NO
programming
paradigm 12.1.2 First-class object
Functional
programming
paradigm 12.1.3 Function application YES
Functional
programming
paradigm 12.1.4 Partial function application NO
Functional YES
programming
paradigm 12.1.5 Composition of functions
Functional YES
programming
paradigm 12.2.1 Functional language programs
Functional YES
programming
paradigm 12.3.1 List processing

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