The Architecture Machine - MIT
The Architecture Machine - MIT
The Architecture Machine - MIT
0001
000 Introduction
The answer is the underlying postulate of an Some architects might propose that machines
architecture machine. A design machine must cannot design unless they can think, cannot
have an artificial intelligence because any think unless they want, and cannot want unless
design procedure, set of rules, or truism is they have bodies; and, since they do not have
tenuous, if not subversive, when used out of bodies, they therefore cannot want; thus cannot
1
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282286/9780262368063_f000100.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
think, thus cannot design: quod erat demon- the unique and the exceptional. It would con-
strandum. This argument, however, is usually centrate on the particulars, “ for particulars, as
emotional rather than logical. Nonetheless, the everyone knows, make for virtue and happiness;
reader must recognize, if he is an “ artificial generalities are intellectually necessary evils”
intelligence” enthusiast, that intelligent ma- (Huxley, 1939). Human designers cannot do
chines do not exist today and that theories of this; they cannot accommodate the particular,
machine intelligence at this time can at best be instead they accommodate the general. “ He
substantiated with such an example as a com- (the architect) is forced to proceed in this way
puter playing a superb game of checkers because the effectuation of planning requires
(Samuel, 1967) and a good game of chess rules of general applicability and because
(Greenblatt, et al., 1967). Furthermore, archi- watching each sparrow is too troublesome for
tecture, unlike a game of checkers with fixed any but God” (Harris, 1967a).
rules and a fixed number of pieces, and much
like a joke, determined by context, is the cro- Consider a beach formed of millions of pebbles;
quet game in Alice in Wonderland, where the each has a specific color, shape, and texture.
Queen of Hearts (society, technology, econom- A discrete pebble could have characteristics,
ics) keeps changing the rules. for example, black, sharp, hard. At the same
time the beach might be generally described as
In the past when only humans were involved in beige, rolling, soft. Humans learn particulars
the design process, the absence of resolute and remember generalities, study the specific
rules was not critical. Being an adaptable and act on the general, and in this case the
species, we have been able to treat each prob- general conflicts with the particular. The prob-
lem as a new situation, a new context. But lem is therefore twofold: first, architects cannot
machines at this point in time are not very handle large-scale problems (the beaches) for
adaptable and are prone to encourage repeti- they are too complex; second, architects ignore
tion in process and repetition in product. The small-scale problems (the pebbles) for they are
result is often embodied in a simple procedure too particular and individual. Architects do not
that is computerized, used over and over, and appear to be well trained to look at the whole
then proves to be immaterial, irrelevant, and urban scene; nor are they apparently skilled
undesirable. at observing the needs of the particular, the
family, the individual. As a result “ less than 5
Ironically, though it is now difficult for a ma- percent of the housing built in the United States
chine to have adaptable methods, machines can and less than 1 percent of the urban environ-
be employed in a manner that treats pieces of ment is exposed to the skills of the design pro-
information individually and in detail. Imagine fessions” (Eberhard, 1968b).
a machine that can respond to local situations
(a family that moves, a residence that is ex- But architects do handle “ building-size” prob-
panded, an income that decreases). It could lems, a kind of concern that too often competes
report on and concern itself specifically with with general goals and at the same time couches
3
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282286/9780262368063_f000100.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
2 4
1The diagram is a meta- life, now that the serial, re personal needs in antihuman structures. The
phor. The many little forces pititious, and generalized result is an urban monumentalism that, through
are not summed or aver- aspects of the industrial
aged, rather they are con- revolution can be supersed- default, we have had foisted upon us by opulent,
stantly and individually af- ed. (Photograph courtesy of self-important institutions (that can at least
fecting a single body. It is Gabinetto Fotografico Na- control large chunks of the beach); our period
this multitude of forces, zionale, Rome, Italy)
causes, and effects that the is a period of neo-Hancockism and post-
machine can so readily han- Prudentialism. The cause is the distinct maneu-
dle as individual events in a verability gap that exists between the scale of
particular context.
the mass and the scale of the individual, the
2 Handling design problems scale of the city and the scale of the room.
solely at the building scale
can provide a monumental
ism by ignoring all the local Because of this, an environmental humanism
forces. Of course, Brasilia might only be attainable in cooperation with
works, but only as a symbol- machines that have been thought to be inhuman
ic statement of power and
not as a place to live and devices but in fact are devices that can respond
work. It is the result of glob- intelligently to the tiny, individual, constantly
al and general (and perhaps changing bits of information that reflect the
unethical) goals housed at
the wrong scale. identity of each urbanite as well as the coher-
ence of the city. These devices need the adapta-
3 Mojacar in the province of bility of humans and the specificity of present-
Almeria, Spain. This is an
example of local forces day machines. They must recognize general
shaping the environment. shifts in context as well as particular changes
The unity, which results in need and desire.
from more global causes,
comes from the limitation of
materials, resources, weath- The following chapters have a “ pebble-preju-
er, and so on. (The photo- dice.” Most computer-oriented tasks today are
graph first appeared in Ar-
chitecture without Archi- the opposite: the efficient transportation system,
tects [Rudofsky, 1964]. the public open space, the flow of goods and
Photograph courtesy of money. Our bias toward localized information
José Ortiz Echagüe)
implies two directions for the proposed rela-
4Italian hill towns. “The tionship between designer and machine. The
very thought that modern first is a “ do-it-yourselfism,” where, as in
man could live in anachron-
istic communities like these the Marshall McLuhan (1965) automation cir-
[Positano, Italy] would cuit, consumer becomes producer and dweller
seem absurd were it not that becomes designer. Machines located in homes
they are increasingly be-
coming refuges for city could permit each resident to project and
dwellers” (Rudofsky, overlay his architectural needs upon the chang-
1964). The unmentioned ing framework of the city. The same machine
amenities are in fact attain-
able in high-density urban might report the number of shopping days
5
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282286/9780262368063_f000100.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
before Christmas as well as alert the inhabitant done, what can be done, and what might
to potential transformations of his habitat. be done are all fuzzy. Our interest is simply to
preface and to encourage a machine intelli-
The second direction presupposes the architect gence that stimulates a design for the good life
to be the prime interpreter between physical and will allow for a full set of self-improving
form and human needs. The machine’s role in methods. We are talking about a symbiosis that
this case is to exhibit alternatives, discern in- is a cohabitation of two intelligent species.
compatibilities, make suggestions, and oversee
the urban rights of individuals. In the nature of
a public service the architect-machine partner-
ship would perform, to the utmost of each actor’s
respective design intelligence, the perpetual
iteration between form and criteria. The two
directions are not exclusive; their joint enter-
prise is actually one.
Citation:
The Architecture Machine: Toward a More Human Environment
By: Nicholas Negroponte
DOI: 10.7551/mitpress/8269.001.0001
ISBN (electronic): 9780262368063
Publisher: The MIT Press
Published: 1973
The open access edition of this book was made possible by generous funding and support from The National
Endowment for the Humanities/Andrew W. Mellon Foundation Humanities Open Book Program.
001 Architect-Machine
Symbiosis
This photograph first ap- communion is the potential for reevaluating the
peared in Edward Steich- procedures themselves. In a direct dialogue
en's The Family of Man.
(Photograph courtesy of
the designer can exercise his proverbial capri-
Peter Moeschlin) ciousness. At first a designer may have only a
meager understanding of his specific problem
and thus require machine tolerance and com-
patibility in his search for the consistency
among criteria and form and method, between
intent and purpose. The progression from vis-
ceral to intellectual can be articulated in subse-
quent provisional statements of detail and
moment-to-moment réévaluations of the meth-
ods themselves.
15
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282287/9780262368063_c000000.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
Natural and Not-So-Natural Computer Graphics There exist two families of graphic mecha-
Man’s prolific need for graphic expression can nisms: those devices used to “ input” information
be seen in telephone booths, subway stations, to the machine and those for the machine to
and public men’s rooms. More constructively, “ output” information to the designer. One par-
graphic media have been indigenous to archi- ticular output mechanism of prime importance
tects. Traditional applications range from the is the cathode-ray tube, a televisionlike display
thumbnail sketch to the rendering to the work- device. An electron beam, positioned by the
ing drawing. In general, the conveniences of computer, sweeps across the face of the scope
two-dimensional graphic representation have (in an “ on” or “ off” state) to draw a picture by
warranted overcoming the technical difficulties exciting tiny phosphors that glow for about a
of describing three-dimensional events; conse- twentieth of a second. Once traced, the image
quently, mechanical drawing has become the is regenerated and continually redrawn on the
“ Latin” of all architecture students. face of the screen until a change in content im-
poses a recalculation of the beam’s path. This
Now machines can do mechanical drawing too. regeneration is costly because, in order to de-
So-called computer graphics has popularized liver the illusion of a still image, it must occur
the architect-machine dialogue by affording a between twenty and forty times per second,
natural language—the picture—where the de- depending on the complexity of the picture.
signer can talk to the machine graphically and
the machine can graphically respond in turn. The cathode-ray tube’s most common input de-
This congenial technique is surely a natural vice is the light pen. Rather than squirt out
way for architects to express their thoughts light, this stylus is a sensing device that can
and is certainly in vogue. In the past few years, discern the light of the electron beam. With this
however, it has so dramatically overstated itself instrument the designer can either detect lines,
that the “ message” has indeed become domi- points, or characters, or he can drag about a
nated by the “ medium.” spot of light, a tracking cross, to draw lines. At
present it is not much like a pencil; it is a blunt
Computer graphics is not a synonym for pointer and to write with it is like applying a
computer-aided design. The significance of crayon to a postcard. The picture is small, the
graphic interaction can be no greater than the lines are thick, and the complexity of the dis-
meaningfulness of the content in the transac- played image is limited. Nonetheless, at present
tion. No matter how fancy and sophisticated it is one of the more acceptable vehicles for
the computer graphics system, it is only a glori- research and does allow the necessary, real-
fied blackboard or piece of paper (even though time graphic intercourse.
possibly three dimensional), that is, until it
overtly “ talks back” and actually participates The awkwardness of display devices such as
in the dialogue. Nonetheless, let us isolate the cathode-ray tube goes beyond clumsiness.
computer graphics for a moment and look at it For example, one original acclaim in computer
as a medium of communication. graphics was that “ crooked lines are automat-
17
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282287/9780262368063_c000000.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
1 3 4
1 Computervision’s 5 The IBM 2250. (Photo- ically turned into straight ones” (and if properly
INTERACT-G RAPHIC. graph courtesy of the IBM programmed, can even make them perfectly
Presently under develop- Corporation)
ment, this terminal com-
horizontal or vertical to the nearest millionth of
bines several low-cost facil- 6 The Adage display unit. an inch). Unfortunately, “ instant accuracy” is
ities into one configuration not always desirable. In a design dialogue the
that will allow a high level of
interaction. The unit is de- wobbliness of lines often expresses the degree
signed as a transition be- of clarity of architectural thought. The embodi-
tween present methods and ment of an idea should reveal and be congruous
future computer graphics.
With this device the opera- with the stage of the design. One does not
tor can even use his own sketch with a 6H pencil and a straightedge or
pencil. make working drawings freehand with a felt pen.
2 Computer Displays’ Ad-
The refinement of a project is a step-by-step
vanced Remote Display process of sharpening both the comprehension
Station (ARDS). This three- and representation of one’s image of the prob-
faced configuration was
designed for the Depart-
lem. A straight-line “ sketch” on a cathode-ray
ment of Architecture at tube could trigger an aura of completeness in-
M.l.T. Each screen is a jurious to the dialogue as well as antagonistic
storage tube, a device that
will retain an image on the
to the design.
face of the scope without
retracing with the electron The clumsiness of computer graphics hardware
beam. The scope does not
allow dynamic displays
is surrounded with technical difficulties, and,
(rotation, translation, etc.) even when tackled, its resolution will not yield
and does not allow erasing the same textural feeling as graphite on paper.
parts of a picture without
recreating the whole im-
Computer displays will force a new doodle ver-
age. However, the unit re- nacular if they are to capture those original
quires very little computing ideas that usually reside on the backs of enve-
in communication and
costs less than 10 percent
lopes. Displays will have to allow for hazy nego-
of an IBM 2250. tiations to be sloppily expressed. In the mean-
time the important work of Timothy Johnson
3 The Stanford Research In-
stitute terminal used in the
(1963) satifies the research need for a
Augmented Human Intellect “ sketchpad.”
Research Center. The scope
is a commercial (875 line)
television monitor. Beyond the antisketch nature of our present
computer sketch pads, there is a second awk-
4 A mouse, used on both the wardness. Traditionally, the architect has drawn
Stanford Research Institute
terminal and the ARDS. This
plans, sections, elevations— two-dimensional
mechanism is an input de- representations— to describe graphically to
vice, a cheap device ($400), himself and others his three-dimensional vision
and a clumsy device.
of an architectural solution. From the two-
19
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282287/9780262368063_c000000.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
2 3
1 The Rolls Royce of dis- but the operator is. (Draw- dimensional documents, a three-dimensional
plays, the IBM Cambridge ing courtesy of IBM Systems
Scientific Center’s 2250,
representation, a physical model or perspective
Journal)
model 4, with Sylvania tab- drawing, can be extrapolated. More recently the
let. This configuration has a design process has been inverted in that we
small computer (an IBM
1130) devoted to maintain-
sketch with study models of clay, cardboard,
ing the graphics. The Syl styrofoam, or little wooden blocks. (Unfortunate-
vania tablet has been added ly, the gestalt of the forms generated by these
to give both a smoother and
a more simple way of draw-
three-dimensional study models unconsciously
ing “into” the computer. implies the form of the final solution.) In the
The tablet is transparent as later stages of design, sections are derived from
well as sensitive to the third
dimension, in that it can
the model in order to study or represent aspects
recognize three discrete concealed by, or unrepresentable in, the physi-
pen distances away from its cal model.
surface (up to about one
inch). The tablet can be
used on the face of the In computer graphics, unlike the traditional
screen (thus coincident with trends and more like contemporary methods, a
the displayed lines) as well
as horizontally, off to the model always exists. Regardless of how it is
side. stored within the machine, a description of the
physical form must reside in the memory. From
2 Drawing by Morse
Payne of The Architects this internal description the machine can pro-
Collaborative made on the duce a section at any point, innumerable plans,
IBM Cambridge Scientific and unlimited perspectives. Though it affords
Center’s 2250 and subse-
quently plotted on a Cal- prolific two-dimensional output, this internal
comp plotter. This drawing model becomes an imposition on the dialogue.
displays a sketchiness that For example, when drawing a section every
is most often absent in com-
puter displays. It is com-
point must have a clearly identified depth, or
posed of tiny lines whose else the designer must draw in several or-
end points are stored in the thogonal views simultaneously. Furthermore,
1130’s memory. Note that, at
about the shoulder and foot,
the designer must explicitly tag surfaces and
the 1130 ran out of memory volumes. At their present stage of development
locations and was unable to computer graphics systems demand an a priori
display the complete draw-
ing. knowledge of whether the designer is working
with lines, planes, or volumes, because each
3 The typical mechani- requires a different reception.
cal engineering format of
top, front, and side view
used in Timothy Johnson’s In computer graphics systems the architect is
SKETCHPAD III. By drawing obliged to work in a predetermined mode (usu-
in several views the ma-
chine is never confused as ally volumetric) which employs predefined ele-
to where the lines belong, ments whose proportions and scale may be
21
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282287/9780262368063_c000000.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
ized procedure. On the other hand, in a real- Unfortunately, the present time-sharing phil-
time environment you have a teletype terminal, osophy fosters a cause-and-effect conversation.
the project description resides in the machine, Time-sharing assumes that a designer’s explicit
and you simply type in the apartment-to- manipulations will occupy between one and ten
parking-distance command. But just because percent of any sitting; the remaining time rep-
the answer comes back in three seconds rather resents his deliberations and distractions. Each
than three days, computerized does not become user’s moments of contemplation are in effect
computer-aided. It simply becomes more con- another user’s instants of computation. A
venient “ computerizedness.” Computer-aided- designer can interrupt his own program, but a
ness demands a dialogue; events cannot be routine cannot easily interrupt its partner in
merely a fast-time manifestation of causes and thought. In order to leave the computational
effects. utility available for other users, each routine
resides in the machine only when explicitly
On-line communication therefore is not a suffi- called into service by its particular user. In
cient (though necessary) condition for a com- other words, the routine (the user’s machine)
puter-aided environment. Computer-aided can listen but cannot interrupt.
design requires at least three additional fea-
tures: (1) mutual interruptability for man and for To retain the assets of time-sharing, avoid the
machine, (2) local and dedicated computing anathema of batch-processing, and acquire
power within the terminal, and (3) a machine mutual interruptability, we adjust the allocation
intelligence. of computing power. We transfer some of the
information-processing power and transfer a
Interruptability gives a dimension of interaction certain manipulative and storage capacity to
that allows the process, as well as the product, the terminal that was originally a teletype trans-
to be manipulated. In a computer-aided system, mission and reception device. This semiautono
the machine may interrupt the user and present mous terminal (possibly portable) is a small
the unsolicited information, for example, that computer that would be a “ machine in resi-
the cost of his low-income housing project is dence.” An architecture machine would be such
fifty-eight dollars per square foot. The architect a machine. The designer would speak directly
might welcome the remark, ignore it, or take to this satellite machine. In turn, this small,
offense and request that such interludes of remote computer would interactively converse
finance be restricted. However, regardless of with larger parent machines. (Sending work out
the designer’s response, the apparent high cost to a central mechanism would be automatic
might have overlooked substantial indirect and exclusive of the designer; the recourse
savings not accounted for in the original es- would be for reasons of speed or memory or
timating routine. In this case the designer could information or all three.)
tamper with the estimating procedure and in-
corporate hitherto neglected parameters. The machine at the location of the designer
would undergo the personalization. It would be
23
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282287/9780262368063_c000000.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
1 3
redundancy and an overlapping of tasks that Adaptable Machines, Sensory Machines, and
are necessary for the understanding of intricate Parent Machines
design couplings. Perpetual cross-examination A computer-aided design system is too often
of ideas by both the man and the machine will characterized or glorified by its size and its
encourage creative thought that would other- repertoire of operations. A zoo of design ser-
wise be extinguished by the lack of an antagon- vices frequently provides the designer with the
istic (and thus challenging) environment. illusion of generality through sheer quantity of
Computer-aided design concerns an ecology specific routines. In Steven Coons’s original
of mutual design complementation, augmenta- Outline of the Requirements for a Computer-
tion, and substitution. Aided Design System (1963), the danger of ex-
hibiting a false generality has been well
marked. As long as the designer never calls for
a capacity that is not rigidly embedded in the
machine, the system will be successful. How-
ever, since it is not feasible to predefine and to
pinpoint all plausible operations and design
activities, it follows that a successful design
partner might be composed of one intelligent
and adaptable service rather than a group of
special-purpose services.
sion. For a civil-engineer user, basic operations, at any instant can transform itself (in response
like calculating bending moments or shear to a change in context) to appear as a special-
forces, might appear as verbs and be combined purpose machine. By sampling its environment,
with declarations; for example, t y p e p l a n e an adaptable machine could freely move from a
TRUSS YZ/LOADING LIST ‘TRUS-UNI’/DETERMINATE state of universality to a state of single-
(Logcher, 1967). With such commands,
a n a l y s is mindedness.
the user can implement his own algorithm for
determining the behavior of a structure. No adaptable machine exists today. However,
we can (and should) discuss the environment
But two things are wrong. First, we have a con- that such machines might sample in order to
dition where each designer is creating his own transform themselves. So far we have presented
library of services out of the problem-oriented a duet— designer and machine— in which the
language. Once created, note that these opera- machine’s “ image” of the real world is solely
tions are no less rigid and specific than the through one human partner. The designer’s
predefined package of design commodities. personal prejudices and distortions of the real
Even though the routines are user chosen and world would be planted, consciously or sub-
user made, they might be less effective than if consciously, in the machine. In such a closed
created by someone (or a machine) versed in system the machine could easily develop into a
the computer sciences, with the full potential of “ design patsy” or “ yes-man.” The machine
lower-level languages available to him. Second, would not challenge goals; it would only be pre-
when using a problem-oriented language, the pared to mimic the communicative manner and
user-made repertoire of operations is largely methodology of its one user. In this situation
determined by the language itself and the user’s the designer could embed his preconceived an-
understanding of it rather than by the nature of swers, and, accordingly, a noncreative, compla-
the design problem itself. The appearance of cent partnership would be formed through the
particular commands in the language and the lack of a challenging environment.
absence of others completely prejudices both
the choice of problem and the method of imple- Beyond the one-architect-one-machine dia-
mentation. In other words, a problem-oriented logue, the milieu of an adaptable machine must
language gives the same illusion of generality embody two further contacts with the real world.
as the rigid regiment of services. The common First, an adaptable machine (and thus an archi-
failure is a misunderstanding of the difference tecture machine) must receive direct sensory
(which is not a semantic difference) between information from the real world. It must see,
flexibility and adaptability. hear, and read, and it must take walks in the
garden. Information should pass into the ma-
The omission is evolution. A dialogue must be chine through observation channels that are
evolutionary; a mechanical partner must be direct rather than undergo the mutations of
evolutionary and hence adaptable. An adapt- transfer from the real world to designer’s sen-
able machine is a generalized mechanism that sors to designer’s brain to designer’s effectors
27
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282287/9780262368063_c000000.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
1 George Moore’s
steam man (circa 1893). A
gas-fired boiler operated an
engine of 1/2horsepower.
Exhaust was let out through
the helmet, steam through
the cigar. Its walking speed
was between seven and
nine miles per hour. (Photo-
graphs courtesy of Ronan
Picture Library, Newmarket,
England)
to machine’s sensors. The designer does not parent machine, not by machines in residence.
completely control data that are collected in a The same central machine that provides the big
manner that avoids the consequent losses of bursts of computational power would be host to
information at each transfer point. Such data all the local issues resulting from many separate
bolster, once again, the machine’s capacity to architecture machines. The parent machine can
challenge. be a referee, an information source, a communi-
cation medium, a historian, as well as simply a
A great deal of research is being conducted in giant calculating mechanism. The parent
the quest for mechanical sensors. Probably the machine would store all building codes, Sweets
first to be incorporated with an architecture Catalog, Graphics Standards, and all the geo-
machine will be a seeing machine; this will be graphic and demographic data of the world.
briefly described in a subsequent chapter. At (The reader should note that the constitution
first, machines with eyes will observe simple and design of such a machine is not the prime
physical models; eventually, they will observe concern of this book. Our main concern here is
real environments. the machine in residence.)
A second tie to the real world would be the An architecture machine that could observe
capability of overviewing designers, their existing environments in the real world and
definitions, activities, and methods. Surveil- design behaviors from the parent would furnish
lance of other designers’ procedures again the architect with both unsolicited knowledge
nourishes the machine’s ability to challenge. and unsolicited problems. Someday machines
For example, the machine could alert its part- will go to libraries to read and learn and laugh
ner to the practices of other designers. (They and will drive about cities to experience and to
provide greater direct outdoor access in high- observe the world. Such mechanical partners
density residential areas.) This response would must badger us to respond to relevant informa-
allow the designer either to correct himself or tion, as defined by evolution and by context,
to reinforce his own and his machine’s convic- that would otherwise be overlooked.
tions further. At the same time, each designer
would be able to tune into controversy by dial- Machines that poll information from many
ing an anonymity or an opposing view that designers and inhabitants, directly view the
would discount his own whims and pet details. real world, and have a congenial dialogue with
A designer would be able to subject himself one specific designer are architecture ma-
and his machine to an objective scrutiny that chines. They hint at being intelligent machines.
would consist of (1) an evolutionary mapping of
popular desires, (2) a statistical overlay of
solution patterns, and (3) the images of archi-
tects he esteems.
Citation:
The Architecture Machine: Toward a More Human Environment
By: Nicholas Negroponte
DOI: 10.7551/mitpress/8269.001.0001
ISBN (electronic): 9780262368063
Publisher: The MIT Press
Published: 1973
The open access edition of this book was made possible by generous funding and support from The National
Endowment for the Humanities/Andrew W. Mellon Foundation Humanities Open Book Program.
010 Aspects of
Design Procedures
1 da Vinci: “ Le Prospecto
graphe,” drawing circa
1488. (Courtesy of Bibliote
ca Ambrosiana, Milan)
2 Durer: “ Le Dessinateur de
la femme couchée,” en-
graving, 1525.
6 A rendering made to
study the effects of increas-
ing to 1,500 edges in the
above system. (Courtesy
of Peter Kamnitzer)
3
3
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282288/9780262368063_c000100.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
2 3
1 2
the need for any devices such as Polaroid vices that have been discussed do not delve
glasses. In addition, all the visual properties of into the crucial problem of machine response to
the original scene, such as parallax between nonvisual involvement with the environment:
near and far objects in the scene, and a change auditory simulation, tactile presence, feeling of
in perspective as a function of the observer’s a breeze in a lonely space.
viewing position, are present” (Leith and
Upatnieks, 1965). This apparition is achieved
by recording the interference patterns of two
sources of coherent light (usually lasers), one
reflected directly from the object and the other
by a mirror.
2 3
stage-solids
11-11
26-69
35-103
59-205
131-555
179-801
235-1082
266-1251
A photographic record of a
circulation conflict. In this
case the simulation is the
real world, the best model
but the most expensive.
Similar displays will soon
be manageable by comput-
ers. (Photographs by Tom
Payne)
CARS — computer-
automated routing and
scheduling. This system is
designed to provide door-
to-door transportation in
low-density suburban areas.
The aim of CARS is to pro
vide service approximating
that of the taxicab, but at a
price approximating mass
transit bus systems.
3 A history of vehicle 11 at
time 45
6 A history of vehicle 11 at
time 60
5 6
tion activity and the space populations are borhood immediately responds to a change,
determined by random numbers controlled by generates new demands, and the supposedly
parameters of frustration and desire. Although beneficial event is too often invalidated. Such
this work was not implemented on a graphic negations can be avoided. Direct interplay
display device, the authors (with some effort) between event and effect, desire and result can
can observe jammed doorways, vacant com- be observed and can be enveloped in simulation
mercial spaces, and periodic peaks in major procedures.
circulation routes. Their physical model can be
changed and manipulated in search for less
antagonistic circulation patterns, iterating
toward a design solution that would display
ambulatory ease and facility.
DISCOURSE
1 = residence
2 = industry
3 = centers
B = residence and centers
C = industry and centers
+ = river
—= channel
1 2 * = channel and river
design, however, abundant data can confer Information search, by either designer or ma-
prestige on mediocre designs, especially when chine, would occur for the most part in a
facts arrive from the unequivocating computer. localized fashion, investigating by proximity
Data can be prepared to support any design if (by neighborhood, by street, or by immediate
the selection of evidence is limited to that which adjacency). The thrust of this sort of data-
favors the cause. “ Poor data and good reasoning structure argument is that information is treated
give poor results. Good data and poor reasoning locally, by positions, and less globally, by
give poor results, poor data and poor reason- attributes. Thus, design information is retrieved
ing give rotten results” (Edmund Berkeley, by geometric (topical) search rather than by
1967). intersecting generalities.
A machine could store relevant information in Such a position-oriented storage vehicle may
many ways. Relational and associative data be unique in the physical design problems of
structures, for example, store classes of items the urban environment. In a library reference
by properties of similarity and retrieve them by system, this type of information structure is
querying for that which has “ this and that, but ridiculous; books are not categorized by their
not those.” Another structure uses lists of at- position on the shelf, books are redundantly
tributes that point “ fingers” at members that classified by name, author, subject, publisher,
have the same attributes, thus tying threads and so forth. Unfortunately, good library data
among the various members of the data struc- structures are all too often foisted onto design
ture. Still another (and simpler) method is a problems.
matrix organization where rows and columns of
entries are entered and looked up by addressing One particular design information system—
a two-, three-, four-, or n-dimensional table. DISCOURSE— warrants mention, as it exempli-
fies a flexible data structure that combines the
But in architecture, most information has a assets of associative and matrix organizations,
natural disposition— the positional relationship attribute and geometric searches. This research
— which can help to organize the proliferation team (Fleischer et al., 1969, and Porter et al.,
of data. Design manipulations invariably wield 1969) uses the M.l.T. time-sharing facilities to
locational data expressed in terms of position, interact (no dialogue) with data files and print
distance, area, or volume. This natural geo- the results in tabular or map format. It is a prob-
metrical referencing suggests a data structure lem-oriented language that derives flexibility
where each physical location (solid or void, from (1) providing multiple data structures for
building or open space), to as small a grain as both local and global interrogation, and (2) pro-
possible, would describe itself in an autono- viding a “ meta-language” that allows the de-
mous fashion (even the voids!). This has strong signer to create his own search techniques.
implications, especially the Euclidean and re- The reader must understand, however, that
dundant nature of geometrically related data. DISCOURSE is not computer-aided design
within our definition. It is an excellent computer
53
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282288/9780262368063_c000100.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
the fancies of the individual householder dissonance that exists in today’s housing
change in the lapse of time. problem.
Before suggesting procedures that are more Even today, the touch-tone telephone gives rise
appropriate to the articulation and satisfaction to a home computer terminal whose ten-button
of local desires, let us first assume two future dialect humors a potentially ubiquitous man-
technological advances: versatile building sys- machine conversation. Coupled with audio
tems capable of responding to changing (per response units, such telephones can converse
month, season, year) human needs and the di- with button-pushing as an input and spoken
rect concern of this book, home computer English as an output. Frank Westervelt (and
terminals capable of talking in a graphic and Smith, 1968) has incorporated such a system at
auditory fashion— “ but I don’t see any computers the University of Michigan’s Computation
getting into my house” (A. Milne, 1963). Center.
You need not look too far, maybe ten years: Richard Hessdorfer is expanding Westervelt’s
“ . . . computer consoles installed in every home system by constructing a machine conver-
. . . everybody will have access to the Library sationalist. Hessdorfer’s work is aimed at initiat-
of Congress .. . the system will shut the windows ing conversation with an English-speaking user.
when it rains” (McCarthy, 1966). Such omni- His problem is primarily linguistic. The machine
present machines, through cable television tries to build a model of the user’s English and
(potentially a two-way device), or through pic- through this model build another model, one
ture phones, could act as twenty-four-hour of his needs and desires. It is a consumer item
social workers that would be available to ask (as opposed to an industrial or professional
when asked, receive when given. Imminent tool) that might someday be able to talk to
changes in family size could be overlaid upon a citizens via touch-tone picture phone, or inter-
local habitat in an effort to pursue growth that active cable television.
would not curtail the amenities children need.
As a part of the Hessdorfer experiment, a tele-
Granting machines in the home, each urbanite typewriting device was brought into the South
could intimately involve himself with the design End, Boston’s ghetto area. Three inhabitants
of his own physical environment by (in effect) of the neighborhood were asked to converse
conversing with his own needs. Or, another with this machine about their local environment.
way of thinking of the interaction is that every- Though the conversation was hampered by the
body would be talking to the architect, not ex- necessity of typing English sentences, the chat
plicitly but implicitly, via a machine-to-machine was smooth enough to reveal two important
interchange. Architects would respond to partic- results. First, the three residents had no qualms
ular patterns of a neighborhood and submit or suspicions about talking with a machine in
alternatives to be played with and in such a English, about personal desires; they did not
manner possibly penetrate the designer-dweller type uncalled-for remarks; instead, they im-
55
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282288/9780262368063_c000100.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
1 2
57
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282288/9780262368063_c000100.pdf by Xin Sun on 09 November 2024
This is a section of doi:10.7551/mitpress/8269.001.0001
Citation:
The Architecture Machine: Toward a More Human Environment
By: Nicholas Negroponte
DOI: 10.7551/mitpress/8269.001.0001
ISBN (electronic): 9780262368063
Publisher: The MIT Press
Published: 1973
The open access edition of this book was made possible by generous funding and support from The National
Endowment for the Humanities/Andrew W. Mellon Foundation Humanities Open Book Program.
011 Aspects of
Design Processes
Sequential and Temporal Events Your ozalids are ready. Your wife has just
A process is a progressive course, a series of called. . . .
procedures. A procedure is replicable (if you
understand it) in an algorithm; its parts have a The example describes a participation where
chronological cause-and-effect relationship each party is interjecting and superpositioning
that can be anticipated. A procedure can be events directed toward a common goal.
replicated with the appropriate combination of
commands. In short, a procedure is determin- Each event is either a temporal or sequential
istic and can be computerized within a given occurrence; together they constitute part of a
context. process. A sequential response of one protag-
onist is generated by the previous event in the
Conversely, a process cannot be computerized, dialogue, usually on the behalf of the other. A
but, as we have said, it can be computer-aided. sequential event is a reply. It can be the reply
Particularly in the design process, respective to a facial expression or the answer to a ques-
events are not chronologically ordered. The tion. What is important, however, is that not
following scenario, without the enrichment of only is one actor responding but he can assume
graphics, intonations, bodily involvement, that the other is listening and probably is aware
crudely illustrates an architect-machine of the context. In other words, a sequential epi-
dialogue: sode assumes the reply of one (intelligent) sys-
tem and the attention of the other system— a
Machine: chain of chronologically ordered incidents.
George, what do you think about the children’s
activities in this project? This well-known command-and-reply relation-
Architect: ship between man and machine does not in
How far must a child walk to nursery school? itself constitute a dialogue, as it ignores all
Machine: events except those ordered by time sequence.
The average distance is 310 feet. The Soviet Union’s A. P. Yershov (1965) has a
Architect: diagram illustrating this proverbial man-
Each dwelling unit must have direct outdoor machine interaction, as he calls it, “ director-
access and at least three hours of direct agent” interaction. Note that in the diagram,
sunlight. Professor Yershov has drawn three arrows
Machine: within the man’s head and only one arrow within
Of the children we were just discussing, 92 per- the machine. The three arrows imply an ever
cent must cross a road to get to school. continuing act particular to the role or constitu-
Architect: tion of the man and not the machine. Let us call
We will look at that later. With respect to dwell- this act deliberation.
ing units, we must assume at least two vehicles
per family. The act of perpetual cogitation can be equally
Machine: accorded to machines, especially since we have
59
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282289/9780262368063_c000200.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
tion of visual privacy, the four ingredients can An architect attempting to provide natural
determine either an unequivocal absence or amenities, a resident trying to overlay his own
presence of visual privacy, or a graded value needs, and a machine endeavoring to tran-
of it. scribe these qualities through some geometry
all together comprise a system that must al-
Unfortunately, visual privacy has psychological ways be in equilibrium. The maintenance of
and personal ramifications not expressible in this equilibrium is the design process. Within
the four parameters. These subjective and this definition, the urban environment is a multi-
personal parameters are important; however, tude of quantitative and qualitative, local and
they are more appropriately manipulated by the global, individual and group forces that push
inhabitant (and his machine) rather than the and pull on a membrane. The shape of this
designer. A prospective lessor or buyer, in adaptable membrane at any instant of time is
conversation with his terminal (less elaborate urban form.
than an architecture machine), can placate his
need for privacy by manipulating surfaces and In effect, the graphic manipulations from many
volumes in a given framework. Thus we have a remote terminals would manipulate the urban
situation where a general scaffolding is locally form. Each action, by designer, by resident, or
nourished by residents managing their own by satellite machine, would generate repercus-
insular needs. The concept of an architect (a sions throughout the system. In most cases,
professional) handling topical qualities and effects of a change would have local impact
each urbanite interjecting personal standards and lose force within several hundred feet of
is particularly compatible with the notion of the modification. Effects of a highway or the
“ plug-in” environments. Machines are the equivalent of the year 2000 would have more
architects for a range of qualities (using hu- global effects than a family adding a bedroom.
man or nonhuman values) that structure the But, given a machine that can interpolate quali-
environment, the architects are architects for a ties, design by-products would no longer be
piano nobile of qualities, and the householders unforeseen civil disasters.
are architects for local qualities.
About Unsolicited Notes and Comments chine implicitly applies this maxim to its ob-
servation of your soap-tray. In this case the
You never actually told the machine that you machine’s notice is simple and unsolicited
were interested in lepidoptera, but the machine only in time, not content.
is finding out—from experience. It contains,
that is, a “ learning model” which stores, meas- A second way, at the other extreme of com-
ures, sorts and computes the probabilities of plexity, is through direct experience and
your interests, reactions and ways of thinking. real-world observation. For example, a
It is learning about you all right, and will soon robot might have seen bathrooms, observed
be giving you extra information about butter- soap being used, or fumbled with soap trays
flies. on its own. Such a machine might witness
Stafford Beer, “ Cybernetic Thrills and Threats” soap melting in water and from that make
the necessary chain of observations to as-
For a machine to present uninvited comments sume that. . . and so on. Even though this
upon the qualities of a design may seem pre- type of learning exceeds the scope in time
sumptuous. Yet consider that these observa- of our interests, it is important that learning
tions might well fall into the category of “ If I through groping not be underplayed or
had only thought o f . . . , ” and so forth. Further- ignored; in the distant future that is how
more, in an evolutionary system any continual machines will probably do their learning.
and machine-initiated surveillance would be
guided by a joint maturing of the architect’s A third method, more realizable in the near
ideas along with machine observation of his future, is through deduction. For example,
methods, problems, and intents. in describing the function and the environment
of the soap dish, you might have stated that
You are designing a soap tray, for example. soap melts in water and water runs downward.
Sitting at your graphic terminal with your ma- The machine, with the knowledge of the tray’s
chine, you draw an open rectangular box and geometry and the surrounding activities, could
specify that it is to be formed from a continuous deduce that water would indeed collect in
sheet of moldable plastic. All of a sudden a bell the same place as the soap. And, since soap
rings or a voice speaks or some text appears on melts, a conflict would exist; either the soap
the television screen, bringing to your atten- or the water must go elsewhere.
tion the lack of any drainage facility. How did
the machine know enough to make the observa- Such machine scrutiny is particularly interest-
tion? ing. The facts used to deduce that the collection
of water was a conflict are not necessarily
There are three sources for such unsolicited unique to the design of soap trays. Water col-
comments. First, you could previously have lection is a problem with roofs, sills, pavements,
stated very specifically that all soap trays must and so forth. In other words, after a few years
drain water. The criterion is specific. The ma- of evolutionary dialoguing, a designer and a
machine can establish a large repertoire of chronology of design development and design
low-level axioms from which the machine procedures. For example, the level of detail is
can temporally deduce high-level conflicts. time-contextual. A comment on bending mo-
ments is probably inopportune at the early
But now the question arises: Why must each stages of design. Similarly, in another time
architect struggle with indisputable facts? He context, it might be more appropriate for the
should not. Simple events— water runs down- machine to withhold a disastrous conflict until
ward, the sun rises in the east— would be built after a weekend.
into the machine’s design pedigree. Their com-
bination and association, however, must be A rate context is a fine-grain time scale. It may
unformed at the onset and must mature through be the most important of the three. Observation
deducing conflicts in the course of a partner- and recognition of work rates could attempt
ship. In other words, a built-in knowledge may to rhythmize the dialogue. The machine would
exist that, for example, children do not always try to enter a time phasing personal to and
look where they are going, and cars can kill. compatible with the designer. Some people, in
However, the constraint that children must not moments of deliberation, might enjoy a barrage
cross roads alone to get to nursery school of compliments and comments; others might
would not be an embedded maxim. demand complete silence. Moreover, this at-
titude may change with mood. Machines must
Given a set of axioms and a set of deductive discern such moods. A temporal, unsolicited
procedures, how does a machine establish comment, deduced and timely, could be antag-
the timeliness of an observation? Through con- onistic. Such prodding, however, dispels com-
text. Three types of context are particularly placency and begins to transform machine
important: an activity context, a time context, servants into machine partners.
and a rate context. Each involves ubiquitous
monitoring and observing. We must assume
that the machine continually tracks what the
designer has been and is doing.
Games: Local Moves and Global Goals The Maelzel Automaton. The hoax was
achieved by the labors of a concealed dwarf
Games provide a happy vehicle for studying who observed the moves from beneath and
methods of simulating certain aspects of intel- manipulated a mechanical dummy. The need
lectual behavior; happy because they are fun, for such fraudulence has since been overcome
and happy because they reduce the problem to with computing machinery. The pioneering
one of manageable proportions. works of Claude Shannon (1956) and the later
Arthur L. Samuel, “ Programming Computers efforts of Herbert Simon (and Baylor, 1966)
to Play Games” and his colleagues have led to the develop-
ment of chess-playing machines that demon-
Games have fixed rules; gaming involves de- strate sophisticated techniques for intelligent
ception; gamers have opponents. The general decision making by strategically looking
game fabric, therefore, is not necessarily con- ahead. The approximately 1,000,000,000,000,
sonant with design. Architecture is not Mo- 000 ,000 ,000 ,000 ,000 ,000 ,000 ,000,000 ,000 ,000 ,
nopoly, Parcheesi, or checkers. Such games 000 ,000 ,000 ,000 ,000 ,000 ,000 ,000,000 ,000 ,000 ,
assume perfect information, winning is explicit, 000 ,000 ,000 ,000 ,000 ,000 ,000 ,000 ,000 ,000 ,000 ,
and the process is composed purely of sequen- 000,000,000 possible chess positions render it
tial acts— moves— governed by immutable, improbable that a calculating device can ex-
fathomable, and predefined rules. Design does haustively search all possible courses of
not have a clear-cut format; so why is “ design action. As a result, a chess-playing machine
gaming” considered avant garde and fashion- looks at local situations, looks ahead some
able? What good are games? small number of moves, and makes a specula-
tion. Such techniques are indeed relevant to
Games are a learning device for both people the construction of an architecture machine.
and machines. “ Play and learning are intimately
intertwined, and it is not too difficult to demon- However, rather than map intelligent chess
strate a relationship between intelligence and techniques into design tactics, let us concen-
play” (McLuhan, 1965). Games are models by trate on one key issue in gaming that is particu-
which or with which learning takes place. They larly relevant to design machines, that is, the
eliminate worrisome complications and per- relation of local actions to global intents. In
plexities by using artificially contrived situ- architecture the local moves are embodied in
ations. They involve the amalgamation of physical construction and destruction pro-
strategies, tactics, and goal-seeking, proc- cedures (whether explicitly executed by a de-
esses that are useful outside of the abstraction signer or implicitly by zoning laws or the like),
of gaming, certainly in design. and the global goal is quite simply “ the good
life.” In chess, the consensus is that the global
Historically, chess has been the machine’s goal to win, by taking the opponent’s king, has
baccalaureate. In 1769, Baron Kempelen con- little bearing on the local actions and the skill-
structed a fraudulent chess-playing machine, fulness of making these moves, particularly in
67
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282289/9780262368063_c000200.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
the opening and middle game. The loser can in- knows how to play, maybe everybody applauds
deed have played the better game. at the wrong time, and maybe the good life is
the wrong goal. But the thrust of the game
In architecture, the losers are rarely the play- analogy is that we do not have to answer these
ers. This is historically true, but let us assume questions in order to proceed.
that it changes and each resident can play the
game with the global goal being the good life.
The rules for achieving this goal are certainly
unclear; they vary for each person, and, as in
our Alice in Wonderland croquet game, they
are ever-changing. Furthermore, in this game
there is no coup de grace or checkmate; the
global goal has no “ utility function,” no
cost-effectiveness, no parameters to optimize.
Citation:
The Architecture Machine: Toward a More Human Environment
By: Nicholas Negroponte
DOI: 10.7551/mitpress/8269.001.0001
ISBN (electronic): 9780262368063
Publisher: The MIT Press
Published: 1973
The open access edition of this book was made possible by generous funding and support from The National
Endowment for the Humanities/Andrew W. Mellon Foundation Humanities Open Book Program.
101 Toward
The Evolution of
Architecture
Machines
that job. In computer-aided design, we have The hardware sensors and effectors of URBAN5
seen that this is not appropriate. cramp those styles of conversation that are
necessary for a dialogue. The hardware has no
The third problem is context. Even though a contact with the real world except through the
contextual cross-referencing does occur within designer. URBAN5 cannot hear the designer,
URBAN5, cues are explicit statements on the it cannot see the designer, it cannot see the
designer’s behalf. The underlying modal organ- designer’s world. The designer, in turn, can
ization imposes the categorical testimony that hear only a penetrating buzz or irritating hum
“ Now I am going to do this . . . and now I am from the machine. A future system must have
going to do that.” This unequivocal demarca- overlapping modalities and a full range of sen-
tion by the designer of design context is com- sors and effectors.
pletely unacceptable. It does not admit the
necessary ambiguity and the subtle intermin- Any postmortem statement should do some
gling of contexts that are required in order to eulogizing. Even though URBAN5 was a bit
respond to a real-world medley of events. talkative and was a sloppy problem solver, it
URBAN5’s operational structure demands a was a friendly system.
repartee that relies completely and at all times
on the good judgment of the human designer.
Again, this is not acceptable. Can we assume
that he always knows what he is doing or what
he will do next? Professor Licklider’s (1965a)
solution is that “the console of the procogni
tive system will have two special buttons, a
silver one labeled ‘Where am I?’ and a gold
one labeled ‘What should I do next?’ ” Even
this solution is only partial. The machine
should answer those questions implicitly, using
context as the prime operator. Context must be
articulated through many channels, rather than
the simple depression of one or two buttons.
achieve the interesting capability of creating its routine was developed at first as a joke. It took
own error messages from words and small a string of text, looked at a history of previous
phrases. And the reader should not suppose sentences, and randomly pieced together a
that a group of architects working on computer- response. Though the syntax was poor, STUPID
aided urban design have solved or even seri- was able to make clever replies using only
ously tackled linguistic problems. The reader statistical operations based on the kinds of
should refer to the well-documented projects words it was receiving. Later, STUPID was
of Green (et al., 1963), Bobrow (1964), Weizen given Robert Venturi’s book, Complexity and
-baum (1967), Raphael (1964), and Kellogg Contradiction in Architecture (1966), and its
(1967). replies were little more than cute. The experi-
ment does prove, however, that if you are going
URBAN5’s diversion into linguistics animates to ignore semantics, you might as well ignore
the desire for natural interaction that underlies syntax. STUPID ignored both. A dialogue be-
the entire system. Also, the crucial and not-so- tween Warren Brodey and STUPID went as
obvious role of context once again manifests follows:
itself. Linguistic studies by professional lin-
guists, like mechanical translation, have often Brodey:
ignored context because it is difficult. A machine My name is Warren Brodey
translation from Russian to English came up STUPID:
with a now classical error: “ Time flies like an My name. What is Warren Brodey
arrow” became “ Time flies enjoy eating ar- Brodey:
rows.” It is not surprising that context is so What are evolutionary environments?
important. Even in human understanding, a STUPID:
knowledge of context, usually a priori, is What are the silliest machine that ignores con-
necessary. text?
Brodey:
One of the reasons that machines do not speak Tell me, how do butterflies make love?
English is that linguists have spent so much STUPID:
time on syntax and so little time on semantics. Tell me how do butterflies will be little concern
Only after fifteen years of research does there for you.
now appear to be a general consensus that Brodey:
semantics is the key to machine understanding Why do you insist?
of natural languages. Of course, nobody knows STUPID:
how to study linguistic associations and mean- Why do butterflies make love?
ings without becoming thoroughly involved in Brodey:
syntax, noun-verb structures, and so forth. Fink
STUPID:
One exercise in languages for architecture ma- Fink, why do butterflies make love
chines is the computer program STUPID. This Brodey:
As a lover you are a torture become cumbersome to write out words like
STUPID: “ residential units” after the second or third
As a problem for you have ever seen spelling. One aspect, probably the simplest one,
Brodey: of evolutionary linguistics would permit each
Popapolartuil designer to select some anagram to refer to
STUPID: residential units if he so chooses. In effect,
Popapolartuil yes, that is Warren Brodey each designer should be able not merely to
converse in English but simultaneously to con-
Why should a machine talk English? Is it a false struct his own private shorthand or telegraphese
anthropomorphization or a true facilitation? To that might, in fact, be gobbledygook to another
assume that it is indeed a true facilitation, it is architect or another machine.
necessary first to distinguish language from
style. For example, the error message, “ Boo This all implies a congenial idiom, but it is stilt
boo, you goofed again,” as a style of com- a narrow channel of communication that ig-
munication is surely unnecessary. Conversely, nores, as we have said, the language of ges-
a number appearing on a cathode-ray tube tures and the intonations available in human
referring the designer to a manual, is equally face-to-face contact. The informal sensory and
unnecessary. With almost no effort an explana- motor augmentation of understanding is verily
tory paragraph can be displayed on a scope or “ unavailable to readers of telegrams— be they
a hard copy retrieved on a printer. A string of computers or humans” (Weizenbaum, 1967).
characters can be effortlessly stored on a disk But who designs environments by telegram?
and retrieved and displayed in less than a
twentieth of a second.
2 4
1 2
5 6 7 8
10 Minimal surfaces. A
9 10
107
Downloaded from http://direct.mit.edu/books/oa-monograph/chapter-pdf/2282291/9780262368063_c000400.pdf by Xin Sun on 09 November 2024
This is a portion of the eBook at doi:10.7551/mitpress/8269.001.0001
2 3
2 A photographic overlay of
GROPE’s path with a road
map of Boston.
1 5
their behavior rather than listen to their Architecture Machines Learning Architecture
comments.
There is no security against the ultimate de-
But why not supply the machine with a coordi- velopment of mechanical consciousness, in
nate description of the form on punch cards the fact of machines possessing little con-
and proceed with the same experiment? Why sciousness now . . . reflect upon the extra-
must a machine actually see it? The answer is ordinary advance which machines have made
twofold. First, if the machine were supplied a in the last few hundred years, and note how
nonvisual input, the machine could not learn slowly the animal and the vegetable kingdoms
to solicit such information without depending are advancing.
on humans. Second, it turns out that the com- Samuel Butler, Erewhon
putational task of simply seeing, the physi-
ology of vision (as opposed to the psychology When a designer supplies a machine with
of perception) involves a set of heuristics that step-by-step instructions for solving a specific
are apparently those very rules of thumb that problem, the resulting solution is unquestion-
were missing from LEARN, that made LEARN ably attributed to the designer’s ingenuity and
a mannerist rather than a student. labors. As soon as the designer furnishes the
machine with instructions for finding a method
It seems natural that architecture machines of solution, the authorship of the results be-
would be superb clients for sophisticated comes ambiguous. Whenever a mechanism is
sensors. Architecture itself demands a sensory equipped with a processor capable of finding
involvement. Cardboard models and line a method “ of finding a method of solution,”
drawings describe some of the physical and the authorship of the answer probably belongs
some of the visual worlds, but who has ever to the machine. If we extrapolate this argu-
smelt a model, heard a model, lived in a mod- ment, eventually the machine’s creativity will
el? Most surely, computer-aided architecture be as separable from the designer’s initiative
is the best client for “ full interfacing.” De- as our designs and actions are from the peda-
signers need an involvement with the sensory gogy of our grandparents.
aspects of our physical environments, and it
is not difficult to imagine that their machine For a machine to learn, it must have the im-
partners need a similar involvement. petus to make self-improving changes, to
associate courses with goals, to be able to
sample for success and failure, and to be
ethical. We do not have such machine capa-
bilities; the problem is still theoretical, still of
interest primarily to mathematicians and
cyberneticians.
1 2
3 4
5 6
1 The Architecture Ma- one. The payoff is in time and in the reduction
chine’s punish/reward and
BLAB, a rudimentary audio of the search for alternatives. Heuristic learning
output device. is particularly relevant to evolutionary ma-
chines because it lends itself to personaliza-
tion and change by talking to one specific
designer, overviewing many designers, or
viewing the real world. In an architecture ma-
chine, this heuristic element would probably
be void of specific commitment when the
package arrives at an office. Through architect
sponsored maturation, a resident mechanism
would acquire broad rules to handle excep-
tional information. The first time a problem is
encountered, the machine would attempt to
apply procedures relevant to similar prob-
lems or contexts. Heuristics gained from
analogous situations would be the machine’s
first source of contribution to the solution of a
new problem.
Citation:
The Architecture Machine: Toward a More Human Environment
By: Nicholas Negroponte
DOI: 10.7551/mitpress/8269.001.0001
ISBN (electronic): 9780262368063
Publisher: The MIT Press
Published: 1973
The open access edition of this book was made possible by generous funding and support from The National
Endowment for the Humanities/Andrew W. Mellon Foundation Humanities Open Book Program.