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0% found this document useful (0 votes)
10 views4 pages

Log

Uploaded by

Sami Ghobar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

2024-10-09 11:30:47 UTC

Emscripten-3.1.24-wasm32-32bit
Ren'Py 8.2.3.24061702

Over the Moon


4.2.3
Built at 2024-09-24 06:15:01 UTC

Early init took 0.53s


Loading error handling took 0.78s
Loading script took 14.47s
Loading save slot metadata took 0.10s
Loading persistent took 0.00s
Failed to initialize steam: ModuleNotFoundError("No module named '_ctypes'")
Set script version to: (8, 2, 3)
Running init code took 0.84s
Loading analysis data took 0.01s
Analyze and compile ATL took 0.19s
Reloading save slot metadata took 0.01s
Index archives took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.01s
Initial gc took 0.32s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Cleaning stores took 0.00s
Init translation took 0.43s
Build styles took 0.06s
Load screen analysis took 0.01s
Analyze screens took 0.37s
Save screen analysis took 0.11s
Prepare screens took 1.69s
Save pyanalysis. took 0.09s
Save bytecode. took 0.19s
Running _start took 0.02s
Interface start took 0.43s

Initializing gles2 renderer:


primary display bounds: (0, 0, 360, 806)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made
current'
UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made
current'
UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current'
UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current'
Vendor: "b'WebKit'"
Renderer: b'WebKit WebGL'
Version: b'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 722) drawable=(720, 1444)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 722) drawable=(720, 1444)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 806) drawable=(720, 1612)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 806) drawable=(720, 1612)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(722, 276) drawable=(1444, 552)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(722, 256) drawable=(1444, 456)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 702) drawable=(720, 1404)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 702) drawable=(720, 1404)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 722) drawable=(720, 1444)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 666) drawable=(720, 1332)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 722) drawable=(720, 1444)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 770) drawable=(720, 1540)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(360, 618) drawable=(720, 1236)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096

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