EasySkin Help
EasySkin Help
0
Skin Toolset for Autodesk 3ds Max
Installation instructions:
Choose the correct 3dsmax version. The installer autodetects the version of 3dsmax you installed on your
PC.
You can find “RaylightTools” into category section, containing the “EasySkin” macro script.
Drag the script and drop it on the toolbar. EasySkin button is now created and you can launch the toolkit by
clicking on it.
Activation
The first time you launch EasySkin 1.0 a form will pop up for product activation:
In the “Product Key” section, you must insert your product key (your Paypal purchase e-mail), then click on
the “Activate” button to submit your activation data.
EasySkin 1.0
Reorganized interface highlighting the tools and the most useful options of the skin modifier. Plus included
the bubble system which creates spheroidal envelopes giving a smoother nuance between each other thus
creating a better harmony between vertex. With a few commands you can now set envelopes quicker and
smoothed.
Interface
Edit Envelopes: Accesses the Envelope sub-object level for modifying envelopes and vertex weights
Envelope Tools:
Lenght: Sets the Envelope lenght. 0 is for spheroidal shape, higher values creates a capsule shape (useful
for example when you need to skin fingers, where a spheroidal shape can interfree with the vertex of the
nearer fingers).
A/R: Toggle determines how vertex weights are calculated for vertices between inner and outer envelopes
Paint weights: Click and drag the cursor over vertices in the viewports to brush on weights for the selected
bone
Smooth: When on, blends painted values by averaging the weights of neighboring vertices and then
applying the average weight based on the brush strength
Mirror: Turn this option on to mirror the paint gizmo on the other side of the object
X, Y, Z: Sets the orientation of the offset plane using the axis in the world coordinate system
Gizmo Offset: Offsets the mirror plane by the value you specify
Gizmo Size: Changes the mirror gizmo size to a value you specify
Mirror Tools:
X, Y, Z: Sets the orientation of the offset plane using the axis in the world coordinate system
Mirror offset: Shifts the mirror plane along the Mirror Plane axis
Mirror Thresh: Sets the relative distance the mirroring tools will look when setting vertices as left or right
Advanced Options:
Always Deform: A toggle useful for editing the transformation relationship between bones and the controlled
points
Back transform Vertices: Allows you to link the mesh to the bone structure. Ordinarily, when you do this,
any movement of the bones causes the mesh to move twice as far as it should, because it moves once with
the bones and once with the link. Enabling this option prevents the mesh from moving twice under these
circumstances
Weight All Vertices: When on, forces all vertices that are not under the control of an envelope to be
weighted to the bone closest to them. Has no effect on vertices that are manually weighted
Bone Affect Limit: Limits the number of bones that can affect one vertex
Remve Zero Weights: Strips a vertex from its weight if it is less than the Remove Zero Limit value. This
helps making your skinned model lighter (in games for instance) because less unnecessary data is stored in
the geometry. Also accessible from the Weight Table
EasySkin 1.0
© Copyright 2015 - Raylight S.r.l.
All rights reserved.
http://www.raylightgames.com
Developed by:
Francesco Paduano
Additional Code:
Fausto Cardone
PR Contacts:
Massimiliano Di Monda
Official website:
http://www.raylightgames.com/easySkin/easySkin.html
Technical support:
[email protected]
For info:
[email protected]