Octatrack Notebook 1v40a
Octatrack Notebook 1v40a
2 Architecture 9
4 Track Basics 51
5 Track Machines 81
7 AMP 147
11 LFO’s 257
12 Audio 277
13 Effects 325
14 MIDI 361
15 Arrangements 421
16 System 449
17 Index 467
This book combines a formal reference alongside your own notes and
comments, collectively bringing together a comprehensive guide to
Octatrack.
te n here Here
Can be writ
Your Notes
Sections are laid out to cover the full workflow with walkthroughs, step by
step guides and tips. Some pages carry a wide margin and some are
intentionally blank enabling you to make your own notes on the specific
topics covered.
Control conventions.
(CONTROL)
{FADER}
[FUNC]
[FUNC] + [YES]
Buttons are labelled with the primary functions and accessed by simply
pressing the button. The labels underneath indicate the function selectable
through multiple button selection, typically using [FUNC] + [BUTTON].
Step buttons 1-16 will be indicated purely by the respective trig number i.e.
[1], [2] … [16] and will normally be preceded by the current context i.e. Trig.
Tracks are identified as [T1], [T2] etc unless referring to all track buttons in
general in which case [Tx] is used.
There are some buttons that show symbols rather than text for the function.
This includes the transport and tempo buttons.
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63
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On / Off 12V DC Hi Speed Compact Flash ¼” Audio outs - cue & main (balanced).
Switch Power USB 2.0 Card Slot 4 x Audio in (balanced/unbalanced).
Input. Type B 1 x Stereo 55 ohm headphone out.
340mm
184
mm
9 Project Menu
Selects the project [PROJ] settings.
Secondary [FUNC] + [PROJ] saves current project. 1 2 3
10 Part Selection
Selects part 1-4. 4
Secondary [FUNC] + [PART] opens part editor. 6 7 5
11 Audio Editor
Selects audio editor options.
Secondary [FUNC] + [AED] opens the slice menu. 8
12 Mixer
Selects audio input / output and mute mixer. 9 10 11 12 13
Secondary [FUNC] + [MIX] sets metronome on/off.
13 Arranger
Opens the arranger editor. 14 15 16
18 17
Secondary [FUNC] + [ARR] arrangement mode.
22 21
14 SRC Track Parameter Page
Opens the Source Page or Note in MIDI Mode. 19 20 35
Parameters dependant on machine selected.
Secondary [FUNC] + [SRC] opens the page setup.
19 Pattern. 20 Bank.
Pattern selection, Press [PTN] + Trig [1] - [16]. Bank selection, Press [BANK] + Trig [1] - [16].
[FUNC] + [PTN] to open pattern settings. [FUNC] + [BANK] to open track trig edit options.
23 Trig Sequence.
Selects Sequence Steps, Press Trig [1] - [16].
Also select bank, pattern, scene or track / sample / MIDI
26 USB. 27 Power.
Type B High Speed 2.0 USB Port. Used for Power supply DC in connector and the main
connecting a PC for sample management or updates. power on/off switch.
30 LEVEL
Adjusts the overall track volume level. For
master level use [FUNC] + (LEVEL).
24 26 27
25 31 DATA ENTRY
Data entry rotaries that correspond to the 6
parameters for the function and page displayed.
28 Press and turn for larger parameter increments.
In the [AED] Audio Editor these perform
30 31
dedicated editing parameter adjustments.
32 Tempo
29
Opens the tempo menu. Hold [FUNC] + tap
32 [TEMPO] for setting a BPM. [Tx] + [TEMPO] to
sync pick up machine hosted track.
38
35 Sequencer Transport Modes & Controls
37 Crossfader Page
The crossfader can morph dynamically and creatively 38
Selects the active pattern page.
between the two selected A and B Scenes. Lit LED indicates available pattern pages,
flashing LED indicates the current page that is
being played. Each LED represents 16 steps of
the 64 available i.e. 4 pages. To open the scale
menu press [FUNC] + [PAGE].
Octatrack has a demo mode that allows the functions to be tried out without
the need for a compact flash to be installed. This is normally used to allow
familiarisation and getting to know the basics rather than for the full use of
Octatrack features. Saving is not possible in demo mode.
DEMO
MODE
1. Demo patterns are available in A01 - A16. Select one of the available
patterns using [PTN] + Trig [1] - [16].
4. To adjust the track parameters, firstly select the track [T1] - [T8}, then
select the track page i.e. [SRC] then adjust the data entry control for the
designated parameter.
If working on an existing project the previously 1 Create or Mount a Set A set must be mounted and project loaded in
mounted set and project will automatically open. order to work in Octatrack. The set audio pool
would need to contain samples for them to be
accessible to the machines. New sets may
2 Create or Load a Project require samples to be added to the audio pool.
Other machine options: thru machine to route 4 Select & Assign Machine to Track Whats the audio source? Flex and Static
external audio, neighbor machine for internal Example: Flex Machine to play samples Machines work with samples.
track audio, pickup machine for looping.
Audio can be recorded in using a track recorder 5 Configure Machine The machine assignment and setup occurs in a
into a flex track sample slot or a pickup machine. Example: Add samples from audio pool ‘part’, the default is 1. Variations can be setup in
into the flex machine slots parts 2, 3 or 4. There are four parts in each bank.
6 Set a Tempo The BPM tempo can be adjusted later and used
also for sample time adjustments
7 Select a Pattern Length There are 16 steps in each of four pages. The
length can be set up.
Select a bank and load am existing pattern. Parts 8 Sequence a Pattern Trigs can be set on the steps to trigger the
are also stored in banks. sample playback. Trig locks and trig conditions
can add variations and parameter changes.
12 Add an effect or two A variety of effects can be inserted into the two
Example: Delay and reverb are common available effect slots. Effects can also be used for
effects to be applied. external audio processing using the thru machine.
14 Mix Tracks Mixing all track is possible with the mixer. Also
track 8 can be set up as a main output track.
Amp: Shortened name for amplitude. Octatrack Flex Machine: An audio track machine that
provides a dedicated settings page to configure manages a sample as the audio source. The
levels and shape of audio. sample is located in one of the machines 128
sample slots and streamed from the RAM memory.
Arrangement: Structures the playback of
sequential patterns. Each project contains 8 FX: A number of assignable effects are provided
arrangements. with dedicated pages. These include EQ, reverbs,
filters and delays amongst others.
Arpeggiator: A feature available for MIDI tracks that
generates repeatable or random note patterns. LFO: Low frequency oscillator which is not
specifically used for sound generation but more so
Audio Editor: Utility to help edit and adjust audio. to modulate parameters for sound design and
For example trimming audio samples. movement. Octatrack has a 3 LFO’s with
selectable or customised waves.
Audio Pool: Octatrack’s main audio sample
location available to the project flex and static Looping: The process of replaying audio
machine slots and found on the compact card. continuously in a defined cycle e.g. start to end
Each Set has one audio pool. then start to end. Overdub recording can also be
performed to build multi layered loops.
Audio Track: Up to 8 Audio Tracks are available for
sequencing audio orientated patterns. Samples Lock Trig: Activates a defined parameter change
and audio routing is hosted and managed by the on a sequence step without triggering the note i.e.
use of Octatrack ‘machines’. Filter change.
Bank: Banks are used to structure the organisation Machine: Each track has one of five available
of patterns, ideal for full song compositions. Each machines assigned. Each machine provides
project contains 16 banks (A-P), each with 16 unique functionality to manage the audio source.
patterns (01-16) plus 4 parts. Think of a machine as an audio configuration app
for setting the tracks audio source and settings.
Compact Flash: A removable memory card which
stores sets and samples as well as for streaming MIDI Track: Octatrack has 8 MIDI tracks, available
audio samples to Octatrack static machines. for MIDI I/O Sequencing.
Conditional Locks: Applies specific rules on how Mute: Muting offers variations that can be created
and if a Trig will operate. Considered pre-requisite by silencing the play out of tracks and patterns for
criteria for the step to operate sound design and especially when playing live.
Elektron: The designer and manufacturer of Note Trig: Triggers a specific note sound or midi
Octatrack and many other great audio products. note on the selected track step. For example when
setting sequence patterns.
File Manager. A utility for managing folders and
files on the compact flash. Located in ‘card tools’ Octatrack: An 8 track dynamic performance
under the [PROJ] menu. sampler and MIDI sequencer.
OS: Operating System is the core software that Sample Slots: When using samples in a track, they
makes Octatrack work. It handles how it operates can be hosted (copied from the audio pool) into
and periodic updates from Elektron bring new one of the two flex or static machines sample
features into use. slots. Each of these machines has 128 available
sample slots.
Overdub: The process of recording audio on top of
existing audio without erasing. The combination Sampling: The act (and art) of recording and
recorded audio layers forms the audio sample. capturing audio to be edited and creatively
assembled into a new musical composition.
Parameter: The individual value of a specific
function or control element. A parameter can be Set: The highest level in the organisational
adjusted to affect a sound or a functions operation. structure. A set contains all of it’s projects and also
an audio pool and is located on the compact flash
Parameter Lock: Is where a unique parameter card. Think of a set as a collection of songs used
setting is applied to one or more Trigs for example in a live gig or an album. Octatrack will always
a pitch setting for note trigs in order to develop a need to operate within one mounted set. The
melody sequence. factory set is named ‘PRESETS’.
Part: Each bank contains 4 parts. A part contains Scene: Two scenes can be assigned under the ‘A‘
the information for how each track is configured and ‘B’ Slots and controlled by the DJ style cross
with machines and their samples plus track fader. Each scene has a set of defined parameter
parameters, FX assignments and scene settings. settings and therefore offers a transition between
Think of a part as a track preset or patch that the two scenes.
allows an optional audio variation change in the
current pattern. Static Machine: An audio track machine that
manages a sample as the audio source. The
Pattern: This is the backbone and core of an sample is located in one of the machines 128
Octatrack sequence. Each pattern stores the sample slots and streamed from the compact flash
sequence of samples and trigs, parameter locks, card.
lengths and everything associated with each
pattern for the audio and MIDI tracks. Track: Octatrack contains 8 Audio tracks for
triggering samples and audio and 8 MIDI tracks for
Pickup Machine: One of the five available track controlling external devices.
machines specifically used to perform sample
recording and looping. Track Recorder: Function used to manually or
automatically perform sample recording from
Project: The overall pattern container which external or internal audio.
includes general settings, all banks and pattern
slots. If a set is the album or set list, think of a Trig: A term used to describe the trigger / activation
project as an individual song within it. A project of a notes or parameter change for a selected step
should always be loaded to work with Octatrack. or note in a sequence.
RAM Memory: While Octatrack operates mainly Thru Machine. A track machine used specifically
from the compact flash card, on board RAM for managing and routing incoming external audio.
memory is also used specifically for flex machine Ideal for using Octatrack as an effects unit for
audio and also track recorders. external audio.
Set
Project
BANKS Arranger
16 Banks, A - P 8 Arrangements, 1-8
A
Constructs sequences
of multiple patterns
PATTERN PART
16 slots per bank 01 - 16 4 Parts per bank, 1 - 4
01 01
A Part is like a preset The flex machine and the static
which assigns and sets machine each has 128 sample
8 Audio Tracks controlled the configuration for
by the active pattern slots to host audio samples.
tracks in a pattern.
Default is Part 1.
1 Track 1
5 Machines
Machine Flex Static
+ + Pickup
Sample Sample RAM Memory
Thru
8 Track Recorders
A Scene B 16 Scenes
FX
Parameters FX Params
2 Track 2 1
3 Track 3 1
Sample per Trig
4 Track 4 1 While the general sample for
the pattern is set in the flex or
5 Track 5 1 static machine for the track, trig
locks can apply different
samples to individual trig steps.
6 Track 6 1
RAM Memory
7 Track 7 1
8 Track 8 1
Set
Project Project
Project
BANKS Arranger
16 Banks, A - P 8 Arrangements, 1-8
A
Constructs sequences
of multiple patterns
PATTERN
16 slots per bank 01 - 16
01
Track 9
Note 1
Note 2
Note 3
Note 4
Arpeggiator
MIDI Channel Output
CC1 CC6
CC2 CC7
CC3 CC8
CC4 CC9
CC5 CC10
Track 10
Track 11
Track 12
Track 13
Track 14
Track 15
Track 16
The Octatrack uses a removable high speed compact flash card to host
sets and audio samples. This is an integral part of Octatrack and although a
demo is built into the device the compact flash card needs to be installed to
use samples and manage sets and project.
866x PROFESSIONAL
CP CARD FOR OCTATRACK
OCTACARD 32 GB
Card Status.
To remove the card press the release button on the slot once to release the
button latch. When it protrudes press again to release the compact flash
card ready to be extracted.
FLASH CARD
in each set. Sub folders can be created in the audio folder. Newly
COMPACT
created sets will initially create an empty audio pool.
32GB
Set
Set Name*
Sample1
ProjectA* ProjectB* Audio Sample2
Sample3
A set is mounted to be
used by the Octatrack
Static Machine.
Samples are loaded to the static
machine slots. Maximum 128.
Read from compact flash
Flex Machine.
Samples are loaded to the flex
machine slots. Maximum 128.
Read from RAM memory
RAM
Lets talk further about the key functions. Due to Octatrack’s complexity, it
makes sense to summarise a little more on the roles of specific functions
and how they interact with each other before getting deeper.
Part Each bank has 4 available parts one of Think of a part as a preset configuration
which is assigned to a pattern which which allows pattern variations. Track and FX
determines its tracks configuration parameters, machine and its sample
settings and assignments. assignment, scenes and FX assignments are
defined by the part assigned to that pattern.
Bank Banks are used to structure and store Banks help to organise patterns in a project.
patterns and parts. 16 banks are This structure makes it easy to navigate
available per project named A - P. Each patterns and assemble arrangements.
bank contains 4 parts and 16 patterns.
Pattern Each bank has 16 pattern slots. A total Patterns contain a series of step by step
of 256 patterns are available across all triggers that are programmed in sequence to
banks in a set. Each patterns has a part create note / trig beats or melodies.
linked to it.
Track Octatrack has 8 audio tracks and 8 MIDI Audio tracks control and manage the
tracks which are managed by the active samples, external or internal audio sounds
pattern. using machines. MIDI tracks control external
MIDI gear.
Machine 5 machines are available and are A machine is assigned to a track. Flex and
assigned using a part. Each can be static machines manage sample audio. A thru
considered as a dedicated app that is machine manages external audio routing
designed to manage the audio source while neighbor machine channels the prior
for a track. track audio. Pickup machines handle looping.
Scene Scenes are a collection of stored Scenes are assigned to slot position ‘A” and
parameter setting values. A part will slot position ‘B’ then by adjusting the
hold 16 scenes which can be assigned crossfader the parameters transition from one
to the A & B Slots. to the other, therefore morphing the sound.
Audio Pool The audio pool is a collection of audio Sets can be mounted to the Octatrack and
samples. One audio pool folder is samples in the audio pool available to all set
hosted in each set on the compact flash projects. An audio pool sample can be moved
card. A factory library is provided but to one of the 128 flex or 128 static machine
samples can be created and added. sample slots for use in the track pattern.
MIDI Mode MIDI option switches the configuration Enables the tracks to operate with pattern
and parameters to MIDI orientated trigs which can control external MIDI gear
functions and feature set. from the MIDI output port. Octatrack can be
central to a system of MIDI gear.
DATA ENTRY
BPM Tempo
Play, Stop, Record, Pause
transport indicators
Active Part
Active Sample
Currently Selected BANK A-P
and Pattern Number 01-16 Assigned scenes A left & B right and
crossfader position (Shown left to A)
Volume level for the Active MIDI MAP for selected track
active track machine
FUNC Operates similar to a shift key. Holding [FUNC] while pressing another
F
button will select its secondary function, usually labelled underneath the button.
The primary button function is labelled on the button. The FUNC symbol will be
displayed to indicated this option is available in the current page.
Menu Navigation. Use the [UP], [DOWN], [LEFT] and [RIGHT] arrows to navigate in
some menu structures. The [YES] / [NO] buttons confirm or cancel. Pressing [NO]
on menus will backup and exit the menu. The Navigation key symbol is displayed in
some pages to indicate the function is available.
- Menus with lists can be scrolled page by page using [FUNC] + [UP] or [DOWN]
The (LEVEL) i.e. Level rotary also navigates and scrolls through some lists and
menu selections i.e. sample selection. The LEVEL symbol will be displayed on
some pages where this option can be applied.
- Pressing and turning level will adjust in greater increments
- Pressing [FUNC] + Turn (LEVEL) will adjust in jump steps
Trig keys [1] - [16] are also multifunctional. For example they can set sequence steps
but also are used for selecting patterns with [PTN] + Trig. The trig symbol may
appear on some pages when this function is available within the function selected.
When navigating menus and returning to the menu the previous location in the menu structure will be retained.
Instructions in this guide refers to the default entry point of the menus and not the last remembered position.
• The SRC track parameter page, and where applicable the setup
secondary page will reflect the parameters available to the specific
machine assigned.
• Parts store assignments of the machine. Default part 1 may be all that is
needed but parts 2, 3 and 4 can also be used to introduce variations.
Flex This machine is used to process and play General sample playback and sequencing
Machine audio samples. Samples are streamed from especially for dynamic, faster, highly modulated
the Octatrack RAM (onboard memory) and applications. Faster due to instant RAM access.
the flex machine has 128 slots to host Samples are loaded from audio pool into flex
samples. The SRC Main and Setup pages machine slots. Flex track slots are also used for
configure sample playback options. track recording audio.
Thru Thru machines are used to configure the External audio can be channelled and routed
Machine external input A,B,C,D audio. This helps to through the Octatrack which allows the external
organise the routing and levels from the audio to be affected with the internal effects
audio inputs. No secondary setup page such as the filter, delay, LFO’s etc. Tracks still
parameters exist. need to be triggered to play the audio.
Neighbor Neighbor machines connect from the Internal audio from the previous track can be
Machine previous audio track. This is available on all channelled through the Octatrack which allows
tracks except track 1 and 5. No the track audio to be routed with internal
configurable SRC Main or secondary Setup processing. Effects chains can be assembled
page parameters exist. for complex and creative sound design.
Pickup A pickup machine is used for handling Used for recording loops, overdubbing, layering
Machine looping functions of audio from the track audio and building up unique sounds. Can be a
recorder and the recording buffer. The SRC great tool for live performance and
Main and Setup pages configure the improvisation. Parameters cannot be locked on
looping options. pick up machine pages.
Each track has 5 audio parameter pages directly accessible from its own
dedicated button. The setup options for each is accessible using [FUNC] +
[Page] or quick double tap [Page], where Page is one of the 5 page options.
SRC Page parameters will depend on the Machine loaded and is the main source of audio for the
selected track. Static machine is shown in example.
AMP Page parameters manage the amplitude envelopes, volume level and audio balance. These
are common to each track irrespective of machine selected.
LFO Page parameters for the low frequency oscillators (3 per track) speed and depth. Setup
assigns the 3 LFO’s wave-shape, multiplier, destination plus access to LFO designer.
FX1 Page parameters will depend on the effect loaded and offers up the parameters for the
selected effect i.e. filter. Setup page allows effect selection as well as the parameter settings.
FX2 Page parameters will depend on the effect loaded i.e. Chorus and offers up the parameters
for the selected effect. Setup page allows effect selection as well as the parameter settings.
SRC Page parameters for MIDI manage the MIDI Notes. In addition the communication channels
as well as program changes of external devices.
AMP Page for MIDI reverts to the Arpeggiator configuration and control. Arpeggiator is only a
MIDI function and does not apply to audio tracks.
LFO Page parameters for the low frequency oscillators (3 per track) speed and depth. Setup
assigns the 3 LFO’s wave-shape, multiplier, destination plus access to LFO designer.
FX1 controls Ctrl 1 parameters for MIDI. Ctrl 1 essentially enables control of four CC (Control
change) messages to change parameters of external gear.
FX2 controls Ctrl 2 parameters for MIDI. Ctrl 2 essentially enables control of the other six CC
(Control Change) messages to change parameters of external gear.
Audio and MIDI Track parameters can be randomized and also reset to a
previously saved state. Randomization is applied to the main page
parameters and not the secondary setup pages.
▌ RANDOMIZING PARAMETERS
3. Press [Page] + [NO] for the desired track parameter page to reset.
1. Press [Page] to select a track parameter page where [Page] is the track
parameter page.
2. Press [Page] + [NO] for the desired track parameter page part to reset.
This restores to the previously saved settings.
1. Press and hold [Page] to see the values assigned to the parameters
where [Page] is the track parameter page.
While the [FUNC] key is the default to access the secondary options, some
functions may use an alternative button. For example copy, paste, clear in
the scene edit page uses the scene [A] + [B] + [REC] ie Copy etc instead of
the [FUNC] button.
Examples:-
• For track parameter pages use [Page] + [REC] etc to copy, paste,
clear where Page is [SRC], [AMP], [LFO], [FX1] or [FX2].
• LFO Designer page allows the copy, paste, clear functions so that
user designed LFO’s can be copied across other tracks.
• To copy, paste, clear scenes, use the scene button (instead of the
func button) plus the option required, e.g. [A] + [REC] to copy and
[B] + [STOP] to paste.
• Parts can be copied, pasted and cleared between slots 1-4 from
within the parts edit menu.
• Arpeggiator setup menu for MIDI, the sequence data can be copied,
pasted, cleared.
[FUNC] + [NO]
Erase Character
[CUE] + [NO]
Erase Character without pop-up menu.
Number of characters available is different when naming parts and arrangements. The character count
is displayed in the bottom right of the display.
The secondary option, copy, paste and clear functions are also available within the naming menu:
[FUNC] + [REC] for Copy, [FUNC] + [PLAY] for Clear and [FUNC] + [STOP] for Paste.
Sets are the highest element in the Octatrack hierarchy and contain a
series of projects and each set has an audio pool to host the sets samples.
The folders and files supporting these functions are located and created on
the compact flash card.
Set
SetA
Sample100
PackA Sample101
Audio Sample1 Sample102
Sample2
One Audio Pool per set is created. These are initially created when
creating a set but are empty and will require samples to be added.
Samples and sample sub folders can be added and created.
Arr01.strd
8 Arrangements (16 files)
ProjectA Arr01.work
Bank01.strd
16 Banks (16 files)
Bank01.work
Markers.strd
General project markers
Markers.work
.strd files are the saved files using the project save function.
.work files are automatically stored from the currently active project.
All files in the project folder belong to that project. Some elements
such as banks can be copied to others but not all data ie samples,
associated are copied.
ProjectB
CARD TOOLS
The file manager and format card options are available for ‘in
the box’ file management as on board Octatrack tools.
OCTACARD 32 GB
This book section will briefly touch on this option. This book section will briefly touch on this option
Sets are located on the compact flash card which needs to be mounted so
that the projects and the audio pool is available and accessible. Managing
sets is done within the project menu.
1. With Octatrack powered off, insert the compact flash card into the slot
at the rear of the Octatrack.
3. At the prompt window, press [YES] to open the set selection pop-up.
4. Highlight the set to open using [UP] or [DOWN] or turn (LEVEL). The
factory ‘PRESETS’ option will be available if the Elektron Octatrack
compact flash card is inserted.
5. When the desired set is highlighted press [YES] again to mount the set
to make it accessible and enable project loading.
6. The load project prompt pop-up window will open, requesting the
loading of a project from the mounted set.
8. When the desired project is highlighted press [YES] again to load the
project for editing and playback.
4. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the PROJECT section.
6. Press [YES] to select CHANGE. The set list will open and present the
available sets from the compact flash card.
Note: If the currently active project is not already saved in the set an
additional prompt message will be shown, ‘NOT WITHIN A PROJECT.
CHANGES MADE WILL BE DISCARDED. CONTINUE?. This will
indicate that the project data will be lost. Project would need to be
saved prior to avoid this. Press [YES] to continue to change the set.
7. Highlight the set to open using [UP] or [DOWN]. Current set is shown
inverted text.
9. The load project prompt pop-up window will open, requesting the
loading of a project from the newly mounted set.
10. Highlight the project to open using [UP] or [DOWN] or turn (LEVEL).
11. When the desired project is highlighted press [YES] again to load the
project for editing and playback. [NO] to cancel.
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the PROJECT section.
5. Press [YES] to select CHANGE. The set list will open and present the
available sets from the compact flash card.
Note: If the currently active project is not already saved in the set an
additional prompt message will be shown, ‘NOT WITHIN A PROJECT.
CHANGES MADE WILL BE DISCARDED. CONTINUE?. This will
indicate that the project data will be lost. Project would need to be
saved to avoid this. Press [YES] to continue to change the set.
9. The naming menu will open in order to assign a name for the newly
created set. Create a name of your choice. The default name will be in
the format ‘Set yearmonthday’ but this can be edited.
10. Press [YES] to accept the name and return to the set selection list.
Selecting the new set will also require a project to be created and
loaded.
1. With the Octatrack powered off, remove the compact flash card and
insert the new formatted blank card.
3. If the card isn't formatted the option to format is available in card tools.
• The naming menu will open to set a name for the card. Select a
name and then press [YES] to format.
5. The naming menu allows a new set to be named. Press [YES] when
complete to confirm.
7. The naming menu allows a new project to be named. Press [YES] when
complete to confirm.
8. The folder structures are created for the set, projects and the set audio
pool. Note that the audio pool is simply created as an empty folder. For
this to be useful within the set and its projects, samples will need to be
loaded into the audio pool.
Projects are located within sets. Opening a set will prompt to also open a
project. Projects can also be accessed and managed individually.
5. Press [YES] to select the highlighted CHANGE option and open the
project selection pop-up list.
7. Press [YES] to create. The naming menu opens and the default or new
name can be created.
8. Press [YES] when complete to confirm the name and create the new
project within the set.
5. Press [YES] to select the highlighted CHANGE option and open the
project selection pop-up list.
7. When the desired project is highlighted press [YES] to sync the existing
project and then load the new project for editing and playback.
8. The project is now active and changes will be applied into the loaded
project.
▌ DELETING A PROJECT.
5. Press [YES] to select the highlighted CHANGE option and open the
project selection pop-up list.
Pressing [FUNC] + [BANK] in the project selection list page opens the RENAME
& DELETE pop-up options menu
▌ RENAMING A PROJECT.
5. Press [YES] to select the highlighted CHANGE option and open the
project selection pop-up list.
9. Press [YES] to rename. The naming pop-up function will appear with
the current name ready to edit.
The main menu for managing projects and sets is found by pressing
[PROJ] and opening the PROJECT options. Several functions exist here,
some of which are used for managing banks and samples as well as
projects and sets.
PROJECT SAVE Saves the current project. This performs the same function
as [FUNC] + [PROJ]. If the project hasn’t been saved before,
a ‘save project as’ is initiated and the naming window opens
to assign a project name. Note: Projects are automatically
saved in a compact flash cache so will always be up to date
when Octatrack is switched off and the manual save function
is not always necessary.
PROJECT RELOAD Restores the current project from its previously saved state.
While a project state is always up to date in the compact
flash cache, this is Ideal to revert to the actual saved version
for example to step back from recent edits.
PROJECT SYNC TO CARD. Synchronizes the project data from the cache to the compact
flash card. This should be used before the compact flash
card is to be removed to ensure the project cache and saved
state information is retained and no data is lost.
PROJECT SAVE TO NEW Saves the current project as a new project and is assigned a
new name. The ‘save project as’ pop-up menu prompts a
new name to be assigned. The default name is ‘PROJECT
yearmonthday’. Useful for saving variations of projects as its
development evolves and changes.
PROJECT EXPORT TO SET Exports the current project to another set. This will export the
project including any flex and static machine samples,
project folder samples and audio pool samples. A new
destination set can be created during this process which also
ensures only relevant and used samples are copied to the
new audio pool.
The file manager options are selected using the track parameter
buttons. Each selects the respective function when the file
manager page and options are displayed.
(D) represents a folder directory while samples and files will indicate the file size.
FILE MANAGER DELETE Deletes an existing folder or file from the compact flash card.
FILE MANAGER COPY Copies an existing folder or file located on the compact flash
card.
FILE MANAGER CUT Copies and removes a file (not directories) to allow it to pasted to
another location. This lifts and drops rather than creating a copy.
This option is available in the COPY slot when pressing [FUNC]
in the file manager
FILE MANAGER PASTE Pastes a copied folder or file to a selected location on the
compact flash card.
FILE MANAGER Workspace 1 Hold [T1] - [T4] to store the current folder location as a marker to
Location Marker ‘Workspace 1’ which can then be recalled Pressing [T1] - [T4]
FILE MANAGER Workspace 2 Hold [T5] - [T8] to store the current folder location as a marker to
Location Marker ‘Workspace 2’ which can then be recalled Pressing [T5] - [T8]
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
• The (D) tag indicates a directory folder in the items listed and for
files and samples the file size is indicated.
• The set folders are at the highest level in the folder hierarchy.
8. With the set folder to delete highlighted, press [LFO]. The track
parameter buttons represents the file manager options i.e. [LFO]
represents DELETE.
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
• The (D) tag indicates a directory folder in the items listed and for
files and samples the file size is indicated.
8. With the set folder to rename highlighted, press [AMP]. The track
parameter buttons represent the file manager options i.e. [AMP]
represents RENAME.
9. The naming pop-up function will open and allow the name to be edited.
Press [YES] to confirm the new set name. Press [NO] to cancel.
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
• The (D) tag indicates a directory folder in the items listed and for
files and samples the file size is indicated.
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
• The (D) tag indicates a directory folder in the items listed and for
files and samples the file size is indicated.
8. With the project folder to rename highlighted, press [AMP]. The track
parameter buttons represent the file manager options i.e. [AMP]
represents RENAME.
9. The naming pop-up function will open and allow the name to be edited.
Press [YES] to confirm the new set name. Press [NO] to cancel.
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
• The (D) tag indicates a directory folder in the items listed and for
files and samples the file size is indicated.
8. When at the desired folder level (i.e. set, project level or in the audio
folder) press [SRC]. The track parameter buttons represent the file
manager options i.e. [SRC] represents MK DIR - Make Directory.
9. The naming pop-up function will open and allow the name to be edited.
Press [YES] to confirm the new set name. Press [NO] to cancel.
3. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
• The (D) tag indicates a directory folder in the items listed and for
files and samples the file size is indicated.
• The track parameter buttons represent the file manager options i.e.
[FX1] represents COPY, [FUNC] + [FX1] represents CUT, [FX2]
represents PASTE. The use of these functions will depend on what
is being copied and to where.
• Banks wont copy samples and machine slots may not align.
8. Highlight the desired target source to copy or cut. Press [FX1] to copy
or [SHIFT] + [FX1] to cut.
Warning: When cutting and copying in the file manager, projects may be corrupted if the
incorrect parts are removed or relocated using the card tools options. Care must be taken.
Each set has an audio pool. While this is created at the same time as the
new set, it will initially be an empty folder. The factory supplied PRESETS
set does come with an audio pool populated with samples and can be used
to learn and develop an understanding of the audio pool. For new sets and
projects, samples firstly need to be placed into the audio pool for them to
be available for playback from a static or flex machine. The audio pool is
located on the compact flash card and any samples would typically be
transferred in from a PC / Mac either connected via USB mode to the
Octatrack's installed card or extracting the card and using it directly with a
PC / Mac and card reader.
Sample1 Sample1
Audio Sample50 MySample5 Samples Sample50 MySample5
MyPack MySample75 MyPack MySample75
MySample200 MySample200
OCTACARD 32 GB
Notes on sample selection: Octatrack can use mono or stereo audio files in the format of Aiff or
Wav, 16bit or 24bit at 44.1kHz. There are two things to consider and in fact to balance when
selecting files. Files at 24bit, 44.1kHz will be higher sound quality but will take up more memory.
This isn't a major storage concern but it is a consideration when using flex machines and where
RAM memory is limited. 16 bit files will be smaller but audio quality is at a lower level than 24bit
equivalents. Stereo files will be approx twice as big as mono files. File conversion tools are
available than can prepare or convert samples to the format to best suit your needs.
Quality
Audio
Size
Sample
4. Press [RIGHT] or [YES] to select and move the cursor to highlight the
options in the right menu section.
5. Scroll using [UP] or [DOWN] to highlight the USB DISK MODE option.
7. The PC / Mac should recognise the octatrack and compact flash card
as a removable disk. A message will indicate USB disk mode is active.
8. On the PC / Mac, locate the destination set folder and especially the
‘Audio’ folder within the set on the compact flash card. This is where the
audio pool is located. One audio pool for each set.
9. Use the PC / Mac file management functions to copy folders and/or files
from your own sample library into the audio folder on the compact flash
drive. The folder structures and sub folders will be recognised and
retained within the Octatrack hierarchy within the audio folder.
10. On the PC or Mac, eject the Octatrack compact flash drive. Notification
will be given to allow removal of the connected Octatrack and card.
Completion of the file transfer will be required first so ensure enough
time for the transfers to complete.
12. The samples will now be available within the sets audio pool and can be
accessed by the static and flex machines for application and editing
within projects.
While technically samples can be stored in any location on the compact flash card, the
Octatrack convention is to locate all samples in the audio pool within the AUDIO folder. There
is no technical restrictions on file locations being set elsewhere but this guide will adhere to
this Octatrack convention to ensure consistency and clarity.
1. Power off the Octatrack and remove the compact flash card by pressing
the card button to release and again to extract the card.
2. Insert the compact flash card into the Mac or PC card reader. Some PC
/ Mac devices have integral card readers built in while others may
require an external card reader plugged in.
4. Locate the destination set folder and especially the ‘Audio’ folder within
the set on the compact flash card. This is where the audio pool is
located. One audio pool for each set.
5. Use the PC / Mac file management functions to copy folder and/or files
from your own sample library into the audio folder on the compact flash
drive. The folder structures and sub folders will be recognised and
retained within the Octatrack hierarchy within the audio folder.
7. Remove the compact flash card and insert back into the Octatrack. It is
recommended to have the Octatrack powered off when installing and
removing the compact flash.
8. The samples will now be available within the sets audio pool and can be
accessed by the static and flex machines for application and editing
within projects.
While technically samples can be stored in any location on the compact flash card, the
Octatrack convention is to locate all samples in the audio pool within the AUDIO folder. There
is no technical restrictions on file locations being set elsewhere but this guide will adhere to
this Octatrack convention to ensure consistency and clarity.
What is a template?
Developing a library of templates is good practice and saves time and effort
and allows you to concentrate your mind on creativity rather than process.
For example, if you have a set genre and style then this can be pre-set into
sample selection and track configurations. Maybe have an alternative
template when working purely on sampling or looping and another for
drums and percussion.
The best way to create templates is to capture them as you develop your
workflow. Going through the set up process at least once is good practice
and then saving the project as a template will allow you to re-use it as a
starting point later. This can be done by ‘Save To New’ and naming as a
template. Alternatively sessions to only create templates is possible but can
be less focussed as the real needs of a project can be easily overlooked.
Projects
MyNewSong A Projects can be developed and saved
as normal. Also ‘Save As’ a template.
+ 0% 100%
Templates
MyAmbientTP T Build a library of templates for starting
points to tracks, sampling etc
0% 100%
Octatrack has 8 audio tracks which are controlled by the selected pattern.
The sound allocated and the track behaviour is dependant on the machine
assigned and hence parameters available will match this too. A sample
would need to be loaded / setup in the machine and triggered in the pattern
in order to play an audible sound. Alternatively external audio can be
routed through and into Octatrack.
A sequenced pattern will control the Each track has a set of main track parameters and set up
8 tracks and triggered steps parameters. The selected machine defines the [SRC] parameters
A01
LFO LFO
T1 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T2 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T3 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T4 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T5 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T6 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T7 Audio Machine AMP LFO
FX1 FX2
LFO LFO
T8 Audio Machine AMP LFO DES
FX1 FX2
Each track has 5 main and 5 setup pages. The parameter settings may
change for the core machine assigned and accessed in the [SRC] page.
The parameters and settings affect the behaviour of the track.
One track can be selected meaning only one button i.e. the selected track will show lit red or
yellow. Others will typically indicate green or muted unlit. Cued tracks are shown flashing
and these tracks route audio to the cue outputs.
Selected Track
▌SELECTING A TRACK
1. Press a track button [T1] - [T8] to select it. The currently selected track
will be lit red (unmuted) or yellow (muted).
2. Selecting another track will switch from the existing selection to the new
track. Only one track can be selected at one time.
3. Active tracks that are not selected but which are audible are lit green.
4. Muted tracks will be unlit, but can still be selected for editing in which
case will be lit yellow. Multiple tracks can be muted.
The intimate details of setting up tracks, trigs, patterns and machines will
be explained in the upcoming sections. However to help follow the tutorial
and walkthroughs from here on, its good to have a starting point. As such a
basic track set up is suggested. This can be changed and expanded as
more learning takes place.
1. The Set, audio pool must have some samples available. Using the
factory ‘PRESET’ Set at this stage is a goos starting point.
2. Press a track button [T1] - [T8] to select it. The currently selected track
will be lit red (unmuted) or yellow (muted). Each track as default should
have a static machine. This is OK as a starting point.
3. Double tap, [T1] for Track 1. The Machine or Sample window should
open. Do not change the machine at this stage. Use [LEFT] [RIGHT] if
needed to navigate to the static sample slot list.
4. If required load a set of samples into the Static Sample slots list from
the Audio Pool. Navigate using [UP] [DOWN] to an empty slot them
press [RIGHT]. The File Browser should open in the Compact Flash at
the Set Audio Pool.
6. When the sample to load is highlighted press, [YES]. At this point the
sample has been loaded into the static sample list. 128 samples can be
held here, available to all tracks.
8. Once the sample list is developed it is required to load the samples into
track machines. This allows playback and sequencing. Press [NO] from
the audio pool to return to the track machine browser.
9. In the track machine sample browser list, scroll to the sample to load to
the track’s machine. For Track 1 as an example load a kick or
percussion sample.
10. The same process should be followed for Track 2. This is essentially
repeating steps 3-9. This can be also performed for Tracks 3, 4 etc.
11. For demonstration purposes samples in the first four tracks, static
machines is a good starting point. Of course this can cover all tracks if
needed.
12. The default track parameter settings will be ok for the time being.
Example
Static Machine
Sample List Audio Pool
6. ………………. 6. ……………….
Static Machine
(Default) 7. ………………. 7. ……………….
1. Press [FUNC] + [T1] - [T8] to mute it. The track will be silenced and
show unlit or if selected lit yellow.
2. Press [FUNC] + [T1] - [T8] on a muted track to unmute it. The track will
be audible and show lit red or green.
1. Press [CUE] + [T1] - [T8] track button to select cue. The track button
will flash to indicate the track is routed to cue out.
2. Hold [CUE] + Turn (LEVEL) to adjust the cue level. The LEV indicator
will change to the cue level while [CUE] is held.
3. Press [CUE] + [T1] - [T8] track button on a cued track to deselect cue.
The track button will revert to a static colour.
1. Press a track button [T1] - [T8] to select it. The currently selected track
will be lit red (unmuted) or yellow (muted).
3. To access the track parameter setup page for each function, press
[FUNC] + [SRC], [AMP], [LFO], FX1] or [FX2] or quickly double press.
The 5 track parameter buttons can now access the setup parameter
pages that are specifically based on the selected track.
4. The 6 data entry rotary controls (A) - (F) will enable parameter
changes. Each rotary is assigned to the parameter relevant to the
position on the Octatrack display.
2. The display will show the LEV parameter when a track parameter main
page is on display. By default this will be the selected track output level.
• Turn (LEVEL) to adjust LEV, the track level, post effects on the
main audio outputs. Note, the AMP page VOL is pre effects.
• Press [CUE] + Turn (LEVEL) to adjust the track cue output level.
Level is post effects. The display will show track cue output when
[CUE] is held.
Other Tracks
Track Main
AUDIO VOL LEV MAIN
Effects Output
Machine AMP Page Mixer &
Various Pages
Cue
CUE
Output
Various Pages Other Tracks
Track
CUE MAIN
Note: Some volume level parameters have dedicated version which are used when
operating with Scenes. This includes XLV which is the track level used for scenes.
The ability to copy and paste between tracks is possible which is a great
feature that saves time. Developing a track sound or configuring recording
setups and then copying to another track saves time and effort. Tracks can
also be cleared and create a blank canvas to build from. These functions
are available within GRID RECORDING mode.
2. Press [Tx] to select the source track to copy from. Example, Press [T1].
3. Press [FUNC] + [REC] to copy the current track. This will select the
machine and sample configuration, trigs, parameter locks and FX
assignments.
5. Press [Tx] to select the destination track to paste into. Example, Press
[T2]. The copied track when pasted, will overwrite any existing track
settings of the destination track.
6. Press [FUNC] + [STOP] to paste into the current track destination. This
will overwrite the machine and sample configuration, trigs, parameter
locks and FX assignments with the copied track data.
Machine Machine
[FUNC] + [REC]
Sample Sample
Copy
TRACK 1 Trigs Trigs TRACK 2
Paste
FX Configuration FX Configuration
[FUNC] + [STOP]
2. Press [Tx] to select the source track to copy from. Example, Press [T1].
3. Press [FUNC] + [BANK] to open the TRACK TRIG EDIT menu. Menu
must be open to only copy trigs, otherwise the entire track is copied.
7. Press [Tx] to select the destination track to paste into. Example, Press
[T2]. The copied track when pasted, will overwrite any existing track
trigs of the destination track.
8. Press [FUNC] + [STOP] to paste into the current track destination. This
will the existing trigs data.
9. The display will show ‘PASTE TRACK TRIGS’ as an indication that the
command has been performed.
5. To undo, press [FUNC] + [PLAY] again and ‘UNDO TRACK TRIGS’ will
be displayed.
The ability to copy and paste the parameter pages between tracks is
possible. Both the main and setup pages are copied / pasted at the same
time during this process.
1. Press [Tx] to select the source track to copy from. Example, Press [T1].
3. The display will show ‘COPY PAGE’ as an indication that the command
has been performed.
4. Press [Tx] to select the destination track to paste into. Example, Press
[T2].
Master Track
T1 T2 T3 T4 T5 T6 T7
All effects and settings on the master track will Track 8 will show an ‘M’ symbol when setup as
be applied to all track audio before outputting T8 M a master track. Other tracks will show the
the combined audio. symbol for the assigned machine to the track.
4. Scroll to highlight AUDIO option in the right side sub menu. Navigate
the menu using the [UP] [DOWN] buttons.
Octatrack has 2 main and 2 cue audio outputs and each track can be
selected to play out audio to each or both of these outputs. The default is to
route all tracks (and inputs) to the main outputs. Cue outputs are useful as
an alternate mix out for example for audio recording into a DAW.
T1 T2 T3 T4 T5 T6 T7 T8
L L
R R
Trig Modes
2. The Trig Mode pop up menu will appear. The default is Tracks.
3. Scroll to highlight and select option by using the [UP] [DOWN] buttons.
5. The display page will show the symbol for the current mode on the main
page, located bottom right of the display, to the left of scenes.
MIDI Mode: Trigger Notes for Tracks 1- 8 MIDI Mode: Trigger Disconnected Tracks 1- 8
Disconnected Tracks Audio Tracks Sample & Trigless Trigs Audio Tracks
Trig [1] - [8] controls any ‘disconnected’ tracks Trig [9] - [16] represents the samples that are
1-8. Ideal for manual playback. Disconnected triggered within the machines assigned to tracks
means these tracks are not controlled by the 1-8. Also Track [Tx] + [PLAY] and [Tx] + [STOP]
sequencer and play free. Option to play free is plays and stops track machines. If the
found in the Pattern Settings menu. sequencer is running these will indicate activity
for the relevant track. Trigless Trigs can also be
played, [FUNC] + Trig [9] - [16]
Trigs [1] - [8] initiate C1 to G1 MIDI Notes Out * Trigs [9] - [16] initiate C2 to G2 MIDI Notes Out *
Recording Operation.
In LIVE RECORDING Mode: [REC] Button flashing.
Any of the manual trig operations including sample / note trigs and trigless trigs can be real time recorded in
LIVE RECORDING Mode. This offers the opportunity to improvise and play live to capture performances.
Disconnected tracks are not connected to the sequencer meaning they are
only manually playable. To play disconnected tracks, MIDI tracks use Trigs
9-16 and Audio use Trigs 1-8. This gives the ability to manually trigger and
play without control from the sequencer. Disconnected tracks do not play
from the [PLAY] control and are only triggered manually alongside playback
of other ‘connected’ sequenced tracks.
5. Press [YES] to toggle the PLAYS FREE option On or Off. Set to On for
each track that should be disconnected from the sequencer.
6. Press [YES] or turn (LEVEL) to set On or Off. When on the track will
only play through once then stop when activated.
• ONE - Plays back when triggered and restart when pressed again.
Press [STOP] to stop playback.
• ONE2 - Plays back when triggered and will stop when pressed
again. Press [STOP] to also stop playback which also stops the seq.
• HOLD - Plays for as along as the trig is held and stops on release.
• 1/16 (Step Length): Value to quantize start / stop based on the step
length relative to whichever NORMAL or PER TRACK scale applies.
Flashing digits indicate length exceeds master or pattern length.
Root
Unlit Unlit Unlit Unlit Unlit Unlit
D# F# G# A# ‘C#’ D#
Red Trigs = White Keys Unlit Trigs = Black Keys Yellow Trigs = ‘C’ Keys
Recording Operation.
In LIVE RECORDING Mode: [REC] Button flashing.
Any of the manual trig operations including sample / note trigs and trigless trigs can be real time recorded in
LIVE RECORDING Mode. This offers the opportunity to improvise and play live to capture performances.
3. Press Trig [1] - [16] to play the track sample chromatically over a 2
Octave range. The display animates the notes played and a dot
signifies the keyboard ‘C’ note. MIDI tracks have a different range.
5. Use LIVE RECORDING to record in sample trigs [1] - [16] and also
trigless trigs using [FUNC] + [1] - [16].
• MIDI Mapping should be set correctly for the function required when
working in Chromatic mode. MIDI mapping is a MIDI mode feature
selected by [MIDI] + [UP] or [DOWN] to assign maps per track.
• Audio tracks have a 2 octave range. MIDI tracks have the full 128 note
range available.
• The trig keyboard is not velocity sensitive, but of course this is perfectly
OK given that this is triggering machine samples and not traditional
synthesiser envelopes.
Green Trigs where samples exist Unlit Trigs where samples slots are empty
Sample Order
1 2 3 4 13 14 15 16
Applies to static or flex sample Unlit Trigs = Empty Sample Slots Green Trigs = Samples
list depending on track machine.
Recording Operation.
In LIVE RECORDING Mode: [REC] Button flashing.
Trigs can be real time recorded in LIVE RECORDING Mode. This offers the opportunity to capture live
performances. Trigs are recorded as sample locks as each may trigger a different sample.
4. Press Trig [1] - [16] to play the samples located in the sample list. Green
trig buttons indicate the location of samples as opposed to unlit where
no sample exists.
5. The display will show the sample playback duration and position on the
‘playhead’ bar located at the bottom of the page, between the sample
slots and scenes.
6. Press [PAGE] to cycle through the sample list rows. Four rows i.e. 64
sample slots are shown on the display and each slot is represented by
Trigs 1-16, Left to right of each row.
8. Use LIVE RECORDING to record sample locks by playing Trig [1] - [16].
Playback position of
slice within sample.
Slices: SLIC ON
0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30
STRT
Unlit Trigs = Empty Slice Slots Green Trigs = Slices
Recording Operation.
In LIVE RECORDING Mode: [REC] Button flashing.
Trigs can be real time recorded in LIVE RECORDING Mode by parameter locking the STRT parameter.
This offers the opportunity to capture live performances of reordered slices.
1. Select a track with a static or flex machine. Ensure that the sample has
slices set i.e. use the audio editor to slice the sample.
2. Press [SRC] Page twice or Track [Tx] + [SRC] to select the SRC setup.
3. Turn (B) Data Entry to set SLIC to ON. This will enable individual slices
to be triggered.
6. Press Trig [1] - [16] to play the slices which are represented by the trigs
in the selected slice row. Trigs with a slice are green and shown with a
filled box on the display.
7. The display will show the slice playback duration and position on the
‘playhead’ bar graph located at the bottom of the page, between the
slice slots and scenes.
8. Press [PAGE] to cycle through the slice rows. Four rows i.e. 64 slices
are shown on the display and each slice is represented by Trigs 1-16,
Left to right of each row.
1. Select a track with a static or flex machine. Ensure that the sample has
slices set i.e. use the audio editor to slice the sample.
2. Press [SRC] Page twice or Track [Tx] + [SRC] to select the SRC setup.
3. Turn (B) Data Entry to set SLIC to OFF. This will enable sample
playback from a defined start point per trig.
6. Press Trig [1] - [16] to play the sample where Trig 1 represents the start
position STRT = 0 and subsequent Trigs will represent the STRT start
position in increments of 2. Example, playing slice trig 5 would be like
setting STRT to 8 and pressing play.
7. The display will show the sample playback duration and position on the
‘playhead’ bar graph located at the bottom of the page, between the
slice slots and scenes.
Scale Selected.
No delay available
for track. Delay effect
available on track.
Yellow Trig indicates available delay times based Green Trig indicates tracks 1-8 that contains
on the scale selected by pressing [PAGE]. an Echo Freeze Delay effect.
1 2 4 8 16 32 64 128
1:2 Scale - Time [PAGE] 1:3 Scale - Time Hold to track select [9] - [16] , then press [1] - [8] to
select the time associated with the effect. The time
options are only visible on the trigs when the track
1 3 6 12 24 48 96 128
trigs [9] - [16] keys are being held.
3. Trigs [9] - [16] will illuminate green if an Echo Freeze Delay is available
on the track.
4. Press [PAGE] to toggle between the two available scale timing modes
1:2 or 1:3. The selected scale is shown in the Trig Mode display.
5. Hold Trig [9] - [16] + Trig [1] - [8]. This will select a track with a delay
effect and then set the TIME parameter for the tracks Echo Freeze
Delay while being held. This is based on the scale and Trig selected.
• This trig mode is a great feature when playing live and improvisation
sessions. Delays can be adjusted and manipulated on the fly. Try
experimenting, happy accidents are often a good source of inspiration.
• Delay controls will revert to default when the track and time trigs are
released.
• The Echo Freeze Delay Set Up has a LOCK parameter which also
affects the trig mode behaviour. If LOCK is set 1 / ON / Enabled, it will
set the main page SEND to 0. If LOCK is 0 / OFF / Disabled the VOL
will be set to 127.
Mute Control.
The Quick Mute page controls are the same as for the [MIXER] page.
The below table shows Audio Tracks - Red Trigs. For MIDI Tracks the Trigs are shown Yellow when unmuted.
2
Silent / Muted Press Trig [1] - [16] to toggle mute / unmute.
Unlit
2
S Solo Press [CUE] + Trig [1] - [16] to toggle Solo
Green
2
Press [CUE] + Trig [1] - [16] to toggle Solo
Solo Indicates tracks that will be silent i.e. muted
Unlit when solo is released.
3. Trigs [1] - [8] will represent the audio tracks, lit red when unmuted and
[9] - [16] MIDI tracks lit yellow when unmuted.
4. Press a Trig to toggle the state. The same process and indicators as per
the Mixer mute option are available. Press:
• Trig to toggle Mute / Unmute. Muted tracks are unlit and display a
dash / line.
• [CUE] + Trig to Solo a track on/off. The Trig will be green and the
display will show an ‘S’. Other trigs will be dimmed.
Trigs are multi functional and provide control based on the context in which
they operate. Generally used for sequencing, they also perform function
selections and quick mode settings. A summary of the main functions is
provided here.
Audio Tracks Tracks 1-8, manually controlled, Default audio trig mode. Trig buttons represent the
1-8
Play Free not attached to the sequencer. tracks triggered for manual operation and playback.
Audio Track Samples 1-8, represented by trig Default audio trig mode. Trig buttons represent the
9-16
Play buttons flash red when triggered. track sample and indicates sequencer activity.
MIDI Tracks Notes, represented by trig buttons Default MIDI trig mode. Trig buttons represent the
1-8
Notes flash red when triggered. note and indicates sequencer activity.
MIDI Track Tracks 9-16, manually controlled, Default MIDI trig mode. Trig buttons represent the
9-16
Play Free not attached to the sequencer. note triggered for manual operation and playback.
Red are white keys, unlit are Set as a trig mode. Trigs represent a chromatic
Chromatic 1-16
black keys and yellow indicate ‘C’ keyboard.
Green trigs are where samples Set as a trig mode. Trigs represent each sample
Slots 1-16
from flex or static lists exist. from the tracks static or flex machine,
Green trigs represent a sample Set as a trig mode. Trigs represent each slice for the
Slices 1-16
slice if it exists and SLIC is on. sample of the track
Mute Audio Red is active audio tracks. Unlit Set as a trig mode. Trigs toggle mute on or off. Also
1-8
Tracks are muted and green solo’ed. [CUE] + Trig for Solo.
Mute MIDI Yellow is active MIDI tracks. Unlit Set as a trig mode. Trigs toggle mute on or off. Also
9-16
Tracks are muted and green solo’ed. [CUE] + Trig for Solo.
Green shows tracks with an Echo Hold to select the track which contains the delay that
Delay Track 9-16
Freeze Delay available will have the time parameter available to set
Yellow will represent the available When the track [9] - [16] is held, press Trig [1] - [8] to
Delay Time 1-8
time option in the ‘scale’ selected. set the TIME parameter for the delay.
Available banks lit red when Bank Selection. Press [BANK] + Trig [1] - [16] to
Banks 1-16
[BANK] is held select bank A-P
Pattern selection. Press [PTN] + Trig [1] - [16] to
Available patterns lit red with
Patterns 1-16 select a pattern. Pattern selection automatically after
[BANK] or [PTN]
bank select. Also used for pattern chaining.
The scene assigned shows red Scene slot selection. Selects the scene slot
Scenes 1-16 when [A] or [B] is held and the assigned to A or B. Press [A] or [B] + Trig [1] - [16] to
other lit green. assign the scene slot to A or B.
[REC] On/Lit red. Trigs are lit Selects trigs that are assigned on or off to steps in
Grid
1-16 when a sample or MIDI trig is set the selected pattern page. Trig colour depends on
Recording
on the step. type of trig(s) set on the step.
[REC] Flashes red. Trigs are lit Play trigs representing track 1-6 i.e. trig 9-16 real
Live
9-16 when a sample or MIDI trig is time to record the performance as the sequencer
Recording
triggered. plays. Tracks will be lit when triggered. .
While Octatrack can record / sample audio using the track recorders or
pickup machines, patterns are recorded by the sequencer to capture trigs
and their step locations. The Record [REC], Play [PLAY] and Stop [STOP]
transport buttons play the key role in controlling the sequencer.
A sequenced pattern will control the Each track has a set of main track parameters and set up
8 tracks and triggered steps for each. parameters. The selected machine defines the [SRC] parameters.
A01
LFO LFO
T1 Audio Machine AMP LFO
FX1 FX2
Trig Types:
Sample Trigs:
Triggers a sample assigned into a track static or flex machine. Also a trig is needed to initiate the audio of a
thru machine to be heard. Used on audio tracks.
Note Trig:
A trigger applied to a step that is assigned to drive a MIDI note out. Used on MIDI tracks.
Lock Trig:
A step that triggers an event but not a sample or MIDI note. These trigger a parameter setting to create
variations and movement through the sequence of parameter changes.
Trigless Trig:
A step that triggers an event but not a sample or MIDI note. These trigger an LFO or FX envelope.
Track Machines
T1 T5
Machine Assigned
i.e. Static (default) Track Status
i.e. Stop, Play etc
T4 T8
n - Neighbor Machine - Used to route the prior track audio into this track.
T - Thru Machine - Used to route the external audio inputs into the track.
Track Status
Machine Options
Sample Playback
OCTACARD 32 GB
RAM
CP CARD FOR OCTATRACK 866x
PROFESSIONAL
S F
LFO LFO
T1 Audio Machine AMP LFO DES
FX1 FX2
LFO LFO
T2 Audio Machine AMP LFO DES
FX1 FX2
T P
External Routing
The example illustrates track one with an assigned static machine and track 2
assigned with a neighbor machine meaning track 1 audio is routed to track 2.
2. The quick assign menu appears and displays either the machine list or
the list of samples and sample slots for the static or flex machine.
3. If the sample list is displayed, press [LEFT] to show the machine list.
Press [RIGHT] to access the sample slots.
• The track will show the machine letter i.e. S for Static Machine.
• The SRC track parameter pages will now reflect the available
machine parameters.
2. Press [FUNC] + [SRC].. This will open the track parameter setup page.
This may reflect the currently assigned machine.
3. The available machines will be listed on the left and available for
selection. If the machine list is not in view but the sample list is shown,
press [LEFT] to navigate to the machine selection page.
• The track will show the machine letter i.e. S for Static Machine.
• The SRC track parameter pages will now reflect the available
machine parameters.
[LEFT] [RIGHT]
A static machine is used for playback of audio samples, streamed from the
compact flash card and triggered in the track controlled by the selected
pattern. Audio samples are transferred from the sets audio pool into the
static machine sample list (maximum 128 samples). All of the 128 samples
in the list will be available to all static machine tracks. An audio samples
will need to be loaded to hear playback from the sequencer.
OCTACARD 32 GB
Samples from the compact flash are
S T1 streamed through the assigned track by
the static machine.
CP CARD FOR OCTATRACK 866x
PROFESSIONAL
Mono or stereo, Aiff or Wav files, 16 or 24bit, Static sample list, maximum
44.1kHz Format. 128. Accessible to all static
machines in the project
Samples up to 2GB i.e. multiple minutes long are streamed from the compact flash card. Static
machines work best for longer file lengths with low levels of modulation. It is generally
accepted wav file size convention limits are 2GB.
As a general rough guide, a 2GB, 24bit, 44.1kHz uncompressed (i.e. wav) mono file will play
for approximately 4 hours. Stereo estimated at about 2hrs. 16bit potentially 50% longer.
The main advantage of a static machine is that it can stream large audio
files (meaning longer playback) as these are stored on the compact flash
card. This is ideal for backing tracks or long drones. For example a bass-
line can be streamed for the entire track duration. The downside is that
card streaming is slower. Audio manipulation, slicing, mangling and
modulation of the sample i.e. sample start will be slower and in some
cases not practical due to reduced performance.
1. Samples would need to be available in the audio pool for the selected
set. The factory PRESETS set already contains a populated audio pool.
2. Press [T1] … [T8] to select the track with the assigned static machine.
3. Press [FUNC] + [SRC] or quickly double tap the [SRC] track button.
This will open the track parameter setup page. This may display the
machine list or show the sample list.
4. Press [RIGHT] to navigate and display the static machine sample list
page if not already in view. Press [LEFT] to return to the machine list if
required.
5. With the static sample list open and in view, navigate by pressing [UP]
or [DOWN] to a sample slot in which to load the sample.
6. Load a sample.
7. Highlight the sample to load from the audio pool. Navigate [RIGHT],
[LEFT] through the folders, indicated by a (D) tag. Navigate [UP] and
[DOWN] through files.
8. With the sample to load highlighted, press [YES] to add or replace the
sample in the static machine sample list.
9. Repeat steps 5-8 to add more samples into the static machine list.
2. The quick assign menu appears and displays the list of samples and
sample slots for the static machine.
Machine type
assigned
Selected Sample
Empty Slot
• Samples can also be added to the static slots from the audio pool.
Press [YES] on an empty slot to add a sample or press [RIGHT] on
an existing sample to replace it. The quick access audio pool
browser will open and enable file selection.
• Copy - [FUNC] + [REC] will copy the sample and all of its set
attributes in the quick assign menu.
• Clear - [FUNC] + [PLAY] will delete the slot. A prompt will appear,
press [YES] to confirm deletion or [NO] to cancel.
1. Press [T1] … [T8] to select the track with the assigned static machine.
2. Press [FUNC] + [SRC] or quickly double tap the [SRC] track button.
This will open the track parameter setup page. This may display the
machine list or show the sample list.
3. Press [RIGHT] to navigate and display the static machine sample list
page if not already in view. Press [LEFT] to return to the machine list if
required.
4. With the static sample list open and in view, navigate by pressing [UP]
or [DOWN] to highlight the desired sample in the list.
1. When in the static machine sample list or in the audio pool with the file
browser, samples can be auditioned.
2. With the selected sample highlighted, press [FUNC] + [YES] to hear the
sample playback from the main outputs.
3. With the selected sample highlighted, press [CUE] + [YES] to hear the
sample playback from the cue outputs.
4. The sample will playback once each time the key combination is
pressed.
Octatrack On
Board
Samples from the onboard memory are
F RAM T2 streamed through the assigned track by
the flex machine.
85.5 MB
R1 Recording Buffer
Each set has an audio pool. The samples in
the flex machines are loaded from the audio R2 Recording Buffer
pool into the flex machine list. R3 Recording Buffer
R4 Recording Buffer
R5 Recording Buffer
PackA
R6 Recording Buffer
Audio Sample1
R7 Recording Buffer
Sample2
R8 Recording Buffer
Mono or stereo, Aiff or Wav files, 16 or 24bit, Flex sample list, maximum 128.
44.1kHz Format. Accessible to all flex machines in
the project. Track recorders share
the flex track memory
Samples are typically short i.e. seconds / minutes long and are streamed from the Octatrack
on board RAM memory. RAM is limited to 85.5MB and is shared with the track recorders
therefore file size is important. Streaming from RAM is faster than the compact flash.
Seconds Minutes
As a general rough guide 85.5MB is approx 8 minutes of 16bit, 44.1kHz uncompressed (i.e.
wav) stereo audio. 24bit around 5 mins. Note the memory is also used for the track recorders.
The main advantage of a flex machine is that it can stream audio files
faster. Streaming from RAM is faster than the compact flash card. This is
ideal for shorter files that will be mangled, manipulated and modulated as
the speed will be a significant factor. Flex machines also have more audio
editing options. The downside is that the available RAM is limited and
especially as its shared with track recorders. So audio manipulation,
slicing, mangling and modulation of the sample works well in a flex
machine, the available space for samples is the limitation.
1. Samples would need to be available in the audio pool for the selected
set. The factory PRESETS set already contains a populated audio pool.
2. Press [T1] … [T8] to select the track with the assigned flex machine.
3. Press [FUNC] + [SRC] or quickly double tap the [SRC] track button.
This will open the track parameter setup page. This may display the
machine list or show the sample list.
4. Press [RIGHT] to navigate and display the flex machine sample list
page if not already in view. Press [LEFT] to return to the machine list.
5. With the flex sample list open and in view, navigate by pressing [UP] or
[DOWN] to a sample slot in which to load the sample.
6. Load a sample.
• If the flex machine slot is empty, press [YES] to open the audio pool
file browser ready to load.
7. Highlight the sample to load from the audio pool. Navigate [RIGHT],
[LEFT] through the folders, indicated by a (D) tag. Navigate [UP] and
[DOWN] through files.
8. With the sample to load highlighted, press [YES] to add or replace the
sample in the flex machine sample list.
9. Repeat steps 5-8 to add more samples into the flex machine list.
2. The quick assign menu appears and displays the list of samples and
sample slots for the flex machine.
5. The page also indicates the available RAM memory based on the track
recorder audio and samples assigned in the list.
Track Recorders
Sample size in MB
Sample
1. Press [T1] … [T8] to select the track with the assigned flex machine.
2. Press [FUNC] + [SRC] or quickly double tap the [SRC] track button.
This will open the track parameter setup page. This may display the
machine list or show the sample list.
3. Press [RIGHT] to navigate and display the flex machine sample list
page if not already in view. Press [LEFT] to return to the machine list if
required.
4. With the flex sample list open and in view, navigate by pressing [UP] or
[DOWN] to highlight the desired sample in the list.
• Samples can also be added to the flex slots from the audio pool.
Press [YES] on an empty slot to add a sample or press [RIGHT] on
an existing sample to replace it. The quick access audio pool
browser will open and enable file selection.
• Copy - [FUNC] + [REC] will copy the sample and all of its set
attributes in the quick assign menu.
• Clear - [FUNC] + [PLAY] will delete the slot. A prompt will appear,
press [YES] to confirm deletion or [NO] to cancel.
RATE
Playback Speed
X = Play in Forward 0 = No Playback -X = Play in Reverse
STRT LEN
Start Length (1)
+1 Octave
PTCH
Sample Pitch
Semitones
LOOP
OFF -1 Octave
RTRG
Number of Retrigs
ON Allows individual sample time
stretching in a track
RTIM
Steps between Retrigs AUTO
PIPO
AUTO
NORM OFF
Normal Material No Time Stretching
Per Sample
BEAT
Rhythmic Material
Audio Editor
Sliced Sample
TSNS
Transient detection sensitivity.
A thru machine is used for routing external audio from the physical audio
inputs into Octatrack. The audio routing is dependant on the track
sequence and a trig would need to be set to activate the audio input.
The key role of a thru machine is to route the selected input into a track.
The advantage that this brings is to allow an Octatrack track to be set up
as an effects processor using the onboard effects such as delay, reverb etc
to be applied. Also mixing applications for external synths or DJ sound
sources. The machine configuration is very simple but the options with
sequencing the external audio and using the sequence, cross fader, wide
ranging modulation and effects brings in another creative dimension.
1. Connect the external device audio out to the Octatrack audio input
using one of the 4 available 1/4inc / 6.3mm connectors.
2. The thru machine would need to be assigned to the defined track i.e.
Track [T3] and the track selected.
3. Press [SRC] to access the parameters. This will open the track
parameter main page.
4. Four configurable parameters are available for the thru machine. These
are accessible with the A,B,C and D data entry rotary controls.
• Turn (A) to select the audio input for connections A and/or B. In this
example a single mono audio input connected to A would mean the
parameter is set to ‘A’. Dual mono inputs could use AB and
summed on A+B.
• Turn (B) to adjust the audio volume level for the input. The
maximum level (rotating clockwise) gives +12db while the input is
muted at 0 level (fully counter clockwise)
6. Press [REC] for grid recording mode. Press [1] to set a trig on step 1 of
the sequencer. Press [PLAY] to play the track. While the track
parameter routing is set in steps 1-5, audio is not passed through the
track until the track has a trigger event. The pattern section explains
more on sequencing patterns.
A B C D
The audio is triggered by the sequence pattern for the thru machine track. Audio can be routed
through the effects and modulated for example with LFO’s in the track.
Delay compensation is also available in the PROJECT > CONTROL menu under the AUDIO
option. This will synchronise any audio latency especially between the DIR input and a THRU
machine.
When using a thru machine in a track pressing [STOP] will stop the pattern play back. The
effects may continue to play any audio tails I.e reverb or delay. Pressing [STOP] then [STOP]
will immediately stop the audio.
A neighbor machine is used for routing internal audio from one track to
another. The track hosting a neighbor machine will receive the audio from
the prior track. For example track 2 with a neighbor machine will receive
track 1 audio. Neighbor machines cannot be placed on tracks 1 or 5.
*
N T2 Audio routed in from prior track
*
N T3
*
N T4
*
N T6 N T7 N T8
* Where multiple tracks are chained with neighbor machines, only the last neighbor machine
track in the chain will control muting of the chain audio.
The key role of a neighbor machine is to route the previous track audio into
its own track. This allows chaining of tracks and building deep and complex
effect racks. This is especially useful when multiple effects are needed as
individual tracks are limited to the two effects per track. The machine is
almost self configured with no adjustable parameters or settings but opens
up powerful chaining and multiple modulation options.
• The last track in a neighbour track chain will control the volume
(LEVEL) for the chained track audio.
Primary Secondary
lead Follower
First pickup track is the primary
lead. Other pick up tracks act as
secondary followers of the lead.
P T3 P T4
Record
Pickup machines are automatically linked to
REC1 P the track recorder. Records first loop.
+
+
Overdub
Control of the sampling with pickup
P machines operates with [REC1], [REC2].
+
The functions vary depending on trig mode.
Replace
The main SRC page displays symbols and
+P information that is relevant to sampling
status.
Track Recorder
R1 Recording Buffer
R2 Recording Buffer
R3 Recording Buffer The existing recording functions operate
Control functions are based using pickup machine control with audio
R4 Recording Buffer
on the trig mode set and captured in the recorder buffers.
use [REC1] and [REC2]. R5 Recording Buffer The pickup machine track automatically
uses the associated recording buffer.
R6 Recording Buffer
R7 Recording Buffer
R8 Recording Buffer
Play
REC2
Samples created are played back
directly in the pickup machine.
When working with pickup machines the first loop recorded in a pickup
track will be the primary lead and set the length reference for subsequent
pickup tracks and loops. The subsequent pickup tracks will follow this lead
and are called secondary followers. This terminology differs from that used
in the official Elektron manual
Stop. Replace.
P The pickup machine track is in a P The pickup machine track is currently
stopped state. recording by replacing existing audio.
+
Overdub.
P The pickup machine track is currently
* The terminology used here for primary lead and secondary
+ overdub recording audio.
follower differs from that used in the official manual.
The SRC Main page will display will show different information on the pickup machine
page. Normally this displays the sample name in a flex or static machine.
TRIG Setting
(Found in page REC 1 Setup 1)
One
Sets how the recording
trigger event is initiated and
One2
behaves from the [REC1]
and [REC2] controls.
Playback position in Loop length in Hold
sequencer steps sequencer steps
-12, +12, 0 (default). FWD (default), REV, PIPO Off, x1 (default), x2, x4, x8
The pickup machine uses the underlying track recorder but adds new
functionality and control that is unique for pickup applications such as
overdubbing and looping. The REC1 and REC2 buttons are used with
pickup machines for recording and playback control instead of being used
for input selection as per track recording. The specific functionality is
dependant on the trig setting selected in recording setup page 1.
When the track is stopped, When the track is stopped, Press and hold REC1 again while
recording will begin. If the track is recording will begin. If the track is the loop is playing to start
recording then the recording will recording then the recording will overdubbing.
erase and restart. erase and restart.
Replacing recording function is not
During overdubbing REC1 toggles During overdubbing REC1 toggles
possible in hold mode. There are
between replacing the recorded between replacing the recorded
work arounds with the SRC Main
audio and overdubbing. Also audio and overdubbing. Also
page GAIN = -INF, OP = DUB.
overdubbing is triggered while loop overdubbing is triggered while loop
is playing by pressing REC1. is playing by pressing REC1.
REC2 will toggle between stop and REC2 will toggle between stop and
play of the loop. play of the loop.
Status (start) Symbol Trigger Event Actions Performed Status (end) Symbol
+
REPLACING P REC1 Record OVERDUBBING P
+
+
STOPPED
Stop
Erase
Record
RECORDING
REC1 Press
RLEN Reached
Play Play
Record
Record Record
OVERDUBBING
Status (start) Symbol Trigger Event Actions Performed Status (end) Symbol
+
REPLACING P REC1 Record OVERDUBBING P
+
+
STOPPED
Stop
Erase
Record
RECORDING
RLEN Reached
Play Play
Record
Record Record
OVERDUBBING
Status (start) Symbol Trigger Event Actions Performed Status (end) Symbol
Hold
STOPPED
Stop
Erase
Record
RECORDING
Play Play
PLAYING Play
Record
OVERDUBBING
Multiple external and internal source options are available for selection individually or used all
together for sample recording.
FIN FOUT
Primary Lead Fade In to avoid loop clicks. Fade Out to avoid loop clicks.
Track 0-64 0-64
First loop recorded
0.063 0.063 +1 Octave
P
PTCH
Sampling Pitch
Semitones
-1 Octave
Record Record
Overdub Recording length max
+ RLEN
Replace Recording length set by default is ~16sec
relative to sequence BPM. Can be adjusted in
Play
1-64, Max memory settings
TRIG QREC
Trigger Setting. Recording quantize based
on trig sequence pattern
GAIN
Replace Attenuation level of overdub
recordings to fade out.
LOOP
Playback Looping On or Off
P
LEN First track recorded is primary
Length only used for Secondary track. Sets length of lead. The secondary followers will
Sampling + match the length if LEN is X1 and
track as a multiplier to the primary lead track.
can be adjusted longer.
Pickup machines and track recording are the two main ways to perform
sampling in the Octatrack. Pickup machines offer the additional functions
and control that support live improvisation, overdubbing and looping.
3. Open the first recording setup page. Press [FUNC] + [REC1] which will
open ‘Setup 1’ page.
II. Turn rotary (B) for INCD, to select the external input C or D
combinations. In this example set to ‘-’ to ensure no input is selected
for audio sampling.
III. Turn rotary (E) for SRC3, to select the internal track 1 - 8 or the
output audio - Main / Cue. In this example set to ‘-’ to ensure no
internal audio is selected for sampling.
5. Set the sample length, RLEN. Turn rotary (C) to select the length to 32
i.e. 2 Bars for this example. This length is based on sequence steps
relative to BPM. Max would be the maximum file size, by default this
records approx 16 seconds but can be changed in the project menu:
[PROJ] > CONTROL > MEMORY > Parameter RESERVE LENGTH.
6. Select the playback loop option on or off by turning rotary (F), LOOP.
For this example, set to ON. Audio will loop playback immediately after
recording, if triggered to play when ON, as opposed to playing on a
single cycle when triggered if OFF.
7. Select the control behaviour of [REC1] and [REC2] with the TRIG
setting. This sets how these buttons control recording. Select ONE2 for
this example.
8. Open the second recording setup page. Press [FUNC] + [REC2] which
will open ‘Setup 2’ page.
9. Set a fade in and fade out on the recorded audio. This overcomes any
audio clicks and glitches when playing across loop end and start. Adjust
these two settings in harmony but start small to avoid impinging on rest
of audio. Iteratively increase if needed to remove recording clicks on
playback looping.
I. Turn rotary (A) for FIN adjustment. For this example set to 0.063,
the smallest iteration to start.
II. Turn rotary (A) for FOUT adjustment. For this example set to 0.063,
the smallest iteration to start.
10. Set the quantize setting. Quantize is the audio recording and playback
setting aligned to the sequence steps. For manual recording they can
be set to off. If recording from the sequencer then these can be set in
step iterations i.e. 16 for 1 bar.
II. Turn rotary (E) for QPL, to select audio quantized playback, in this
example set to off.
11. Set the direct monitoring to listen to the audio input that will be sampled.
The mixer also has an option for direct monitoring but these functions
are specific and unique for pickup machines and will apply when the
pickup machine is active. For input A direct monitoring turn (C) to adjust,
ideally set to 127. This will also apply to input B. For inputs CD use
rotary (F).
12. The pickup machine is now set up and ready for recording and looping.
2. Ensure the Setup 1 and Setup 2 pages have been reviewed and set to
match the session to undertake. Note that the TRIG settings in Setup 1
will determine how the recording and looping controls operate.
II. Turn rotary (B) for DIR, to select the playback direction of the loop.
Forward, Reverse or Ping Pong - Fwd - Rev. Keep at default FWD
to start this example.
III. Turn rotary (C) for LEN, to select the secondary follow track length
with respect to the primary lead pickup track. In this example set to
off as this example is a single pickup track, LEN does not apply.
IV. Turn rotary (F) OP, to set the operating mode on how the overdub
record will operate. For this example set to DUB which will allow
overdub recordings with each older loop to fade out at the level set
by (E) - GAIN. If OP is set to GAIN, it will not overdub but still fade
existing recordings.
V. Turn rotary (E) GAIN, to set the fade out attenuation or boost level
of older track audio recordings during overdub. Set to 0 for this
example and all overdubs will be retained at the same level.
II. Press [REC1] again to set length and switch to overdub which will
loop record. If no button is pressed then RLEN will initiate the
transition to overdub.
2. Ensure the Setup 1, Setup 2 and SRC pages have been reviewed and
set to match the session to undertake. Assume for this example Track
[T1] is primary lead and track [T2] secondary follower.
4. Use the [REC1] and [REC2] to record, overdub and playback loops. The
track indicators will display symbols according to the activity of the track
in use. Meaning the record state as well as the currently applied primary
lead / secondary follower role.
Will require manual events to trigger Uses sequence trigs events to trigger
and manage the recording process. and automate the recording process.
Tx + Record
Track Record
Recording is performed from the
selected audio source.
Record Buffer
Recording is captured into a
Flex recording buffer which is located in
Rx: RECORDING BUFFER
Machine the flex machine sample slots.
Track Record
If a recording is performed when a
sample already exists in the record
buffer, it will be overwritten.
Recorder Buffers
[T1] R1 Recording1
Octatrack convention is to assign recording
[T2] R2 Recording2 buffers based on the respective track. For
Flex example recorder buffer 3 assigned to
T3 Machine
R3 Recording3
track 3 which will be loaded with a flex
[T4] R4 Recording4 machine. Flex machines must be assigned
to play back a recorded sample.
[T5] R5 Recording5
[T6] R6 Recording6
Recorder buffers should be saved to the
[T7] R7 Recording7 compact flash card as buffers are not
retained in memory after power down.
[T8] R8 Recording8
Note: When sampling in Octatrack, external inputs AB or CD always record a stereo input even
when only selecting the individual A, B, C or D. When AB or CD pairs are selected this will
record one signal, A / C is panned hard left and the other B / D panned hard right. This is more
like a dual mono input.
Both manual and trig recording has a place in Octatrack workflow. The
manual method is a quick and easy way to sample audio from the internal
or external inputs. Its advantage is speed and availability to capture audio
on the fly. The disadvantage is that tightly quantized recordings is more
difficult using manual method and this is where trig recording offers a better
approach. By using MIDI to connect devices or when sampling from
internal tracks the sequencer can synchronise the recording of audio. This
gives a much more quantized sample but the down side is that trig
recording will need a little more preparation in setting this up.
It may be worth either as a specific task or during the development and set
up of projects, to create a series or single template for sample recording.
There are a number of tasks and settings that are often repeated and
having pre-defined template options helps to jump forward in the workflow
and give a predictable starting point and save time doing repetitive setup.
Template
F Stop.
The track audio playback is in a stopped state.
F Play.
The audio track is currently playing.
F Record.
+ The track recorder is currently recording audio.
F Play / Record.
+ Audio is playing while recording / overwriting into the track recorder.
An Error ! Symbol may appear if there are issues such as empty files in the sample
* The QPL quantized playback parameter is also mirrored by the QUANTIZED TRIG setting in the
audio editor. This is found under the ATTRIBUTES section of the audio editor. If QPL is changed it
will also change the QUANTIZED TRIG setting in the audio editor.
1. Select a track [Tx] to sample into and assign a flex machine. Also
assign the sampling track audio buffer to the track. Example [T5] will be
the audio sampling track and recording buffer 5 assigned to allow
playback after recording.
I. Double tap the track button e.g. [T5] to open the flex sample list.
II. Scroll using [UP] [DOWN] to select the RECORDER5. Press [YES]
to ensure it is assigned to track 5. Note that buffers can be assigned
to any track but best practice is to keep the 1 to 1 convention.
3. Open the first recording setup page. Press [FUNC] + [REC1] which will
open ‘Setup 1’ page.
II. Turn rotary (B) for INCD, to select the external input C or D
combinations. In this example set to ‘-’ to ensure no input is selected
for audio sampling.
III. Turn rotary (E) for SRC3, to select the internal track 1 - 8 or the
output audio - Main / Cue. In this example set to ‘-’ to ensure no
internal audio is selected for sampling.
5. Set the sample length, RLEN. Turn rotary (C) to select the length
required to sample, in this example 32 i.e. 2 Bars. This length is based
on sequence steps relative to BPM. Max would be the maximum file
size, by default this records approx 16 seconds but can be changed in
the project menu: [PROJ] > CONTROL > MEMORY > Parameter
RESERVE LENGTH.
6. Select the playback loop option on or off by turning rotary (F), LOOP.
For this example, set to ON. When ON the recorded audio, immediately
after recording and when triggered to play, will loop playback. If a single
trigger initiates playback, the audio will continue to cycle, otherwise if
loop is set OFF it will play once at the point of trigger.
7. Select the control behaviour of [REC1] and [REC2] with the TRIG
setting. This sets how these buttons control recording. Select ONE for
this example.
8. Open the second recording setup page. Press [FUNC] + [REC2] which
will open ‘Setup 2’ page.
9. Set a fade in and fade out on the recorded audio. This overcomes any
audio clicks and glitches when playing across loop end and start. Adjust
these two settings in harmony but start small to avoid impinging on rest
of audio. Iteratively increase if needed to remove recording clicks on
playback looping.
I. Turn rotary (A) for FIN adjustment. For this example set to 0.063,
the smallest iteration to start.
II. Turn rotary (A) for FOUT adjustment. For this example set to 0.063,
the smallest iteration to start.
10. Set the quantize setting for manual or pickup machine recording.
Quantize is the audio recording and playback for manual recording with
iterations aligned to the steps of a playing sequence pattern.
II. Turn rotary (E) for QPL, to select audio quantized playback, in this
example set to off. This can assist when manual triggering playback
ie [Tx] + [PLAY] and is not relevant to trigs set in the sequencer.
Tx +
External Internal External
INAB SRC3 INCD
None, AB, A, B, A+B T1, T2, T3, T4, T5, T6, T8, None, CD, C, D, C+D
Main, Cue, None
Manual Recording
Record
Play
QPL
Playback quantize for manual (not sequenced) triggers,
synchronised with the current sequence pattern
Playback Trigger. Will activate the flex machine for the track.
LOOP
Playback Looping On or Off
(immediately after recording)
The REC1 and REC2 buttons are used with manual recording and as such
requires physical actions to control per track recording. Trig recording is
initiated by programmed pattern steps. The specific behaviour of how these
events control the recording actions is dependant on the TRIG parameter
setting which is selected from within the recording setup page 1. This
control behaviour differs when using pickup machines.
Press Tx + REC1, REC2, REC3 to Press Tx + REC1, REC2, REC3 to Press and hold Tx + REC1, REC2,
initiate recording from the audio initiate recording from the audio REC3 to initiate recording from the
inputs represented by REC1 (AB), inputs represented by REC1 (AB), audio inputs represented by REC1
REC2 (CD), REC3 (Internal audio). REC2 (CD), REC3 (Internal audio). (AB), REC2 (CD), REC3 (Internal
audio). Recording will only take
place while the buttons are held or
Press Tx + REC1, REC2, REC3 Press Tx + REC1, REC2, REC3
until RLEN is reached.
again to restart sample recording, again during sampling to stop
which will overwrite the existing recording.
audio. Release Tx + REC1, REC2, REC3
during sampling to stop recording.
One button recording is possible if
One button recording is possible if set in the personalisation settings.
set in the personalisation settings. The recording will also be
dependant on whether manual or
trig sampling is performed.
Manual Recording
Manual recording uses the three REC buttons to control the sample
recording process of the track recorder to capture audio into a track buffer.
The button LED’s show audio input activity by their level of illumination.
Recording will be performed based on the Setup 1 and Setup 2 page
parameter settings including RLEN and also the buttons selected.
Manual Recording Controls
Tx +
The option for single button REC buttons represent the audio
recording can be setup in the source to sample:-
personalize menu. [REC1] AB, [REC2] CD, [REC3] Internal
Manual Quantize
If the sequencer is not playing the recording will start immediately and the audio sample
is captured to the buffer over the defined duration.
If the sequencer is playing, the recording will actually start after the REC buttons are
pressed Press and based on QREC setting for quantize of manual recording.
PLEN Press
Quantization is performed to the next step after, nearest quantize ‘point’ once the manual
recording start command is triggered.
As a rule of thumb divide QREC by 16 to establish the quantization points.
Example 4/16 = 1/4, 8/16 = 1/2, 16/16 = 1 etc. The pattern length also reflects quantization.
QPL quantize also follows same principles but only for manually triggered playback.
▌MANUAL SAMPLING.
6. The audio is captured into the selected track buffer and the sampling
algorithm will estimate the BPM and length in bars of the audio.
8. Remember that to play back the pattern length would need to match.
The Setup1 or 2 pages which are accessed by [FUNC] + [REC1] or [REC2] will display
the dynamic recording and playback bar which shows progress as the recording takes
place. It is often helpful to have a setup page open when manual recording.
16s
117
To enable the use of the [REC1], [REC2] and [REC3] sampling without the
pre-requisite [Tx] track button, the option for one button recording is
possible. This is found in the Project > System > Personalize options. This
is useful when one handed recording is required or when performing an
intensive recording session. To set this option:-
1. Press [PROJ] to open the project menu. Scroll using [UP] [DOWN] to
highlight SYSTEM and press [RIGHT] to open the sub menu.
5. Manual track recording can now be performed for the selected track by
simply pressing [REC1], [REC2] or [REC3].
☞ ☞
Trig Recording
Recording Trigs are set when one of the recording setup menus or the
track trig edit menu is open. Trig recording uses the sequence to control
the recording process. This will use the track recorder to sample into a
track buffer. Recordings will be performed based on the Setup Page 1 and
Setup Page 2 parameter settings.
Record TRIG’s can be placed in a pattern to activate the recording start in GRID RECORDING mode.
Record trigs are different to normal trigs and are only set when operating in the track TRIG EDIT
menu [FUNC] + [BANK] or a RECORDING SETUP menu, example [FUNC] + [REC1]. These menus
would need to be on display. The audio source can also be set for each trig.
Recording Trigs
3. Select GRID RECORDING mode ON, Press [REC]. The record button
will illuminate red to indicate the mode is selected.
4. Press [FUNC] + [REC1] to open the setup menu 1. Recorder trigs can
be added while in Setup 1 or 2 option menus.
or
3. Press [FUNC] + [BANK] to open the track trig edit menu. Grid recording
must be on to select this option. Recorder trigs can be added while in
track trig edit menu.
4. Press TRIG [1] - [16] to place a recorder trig in the sequence. Typically
a trig at step 1, page 1 is used to initiate recording at the pattern start.
6. With the setup 1 menu still open, hold the placed Trig. The setup
display will show INAB (A), INCD (B), SRC3 (E) as inverted if source is
selected for sampling. Also buttons [REC1], [REC2], [REC3] will be lit to
show the audio source(s) selected when the trig is held.
7. Press the selected Trig [1] - [16] + [REC1], [REC2] or [REC3] while
holding the Trig, to toggle the audio source for sampling on or off.
9. The audio is captured into the selected track buffer and the sampling
algorithm will use the current Octatrack BPM and pattern length in bars
of the audio. Subsequent recordings will overwrite the buffer.
Track recording is separate to playback but can use the same track. It is
good practice to assign a flex track to the recording tracks prior to sampling
to make the workflow transition from recording to playback simple and
quick, almost seamless. QPL Quantization can also be applied to manually
triggered playback of samples.
1. Select the track to assign a flex machine. Example track 5, press [T5].
2. Double tap, the track button [Tx] to open the sample slot list. As this is a
flex machine the recorder buffers will also appear in the sample slot list.
1. Ensure GRID RECORDING mode is OFF. The [REC] button unlit. Trig
Mode should also be set to ‘Tracks’, Press [FUNC] + [UP] [DOWN].
2. Trig [9] - [16] in this mode represents the tracks 1-8 and their assigned
machines and samples including the recording buffers. For Example:
Press Trig [9] to trigger Track 1 sample, Trig [10] for Track 2, and so on.
The buttons also flash when playing to show trig activity on the track.
Trigs 9-16 represent the Sample Trigs for Tracks 1-8 in normal mode
(not in GRID RECORDING mode)
T1 T2 T3 T4 T5 T6 T7 T8
Track 1 Track 2 Track 3 Track 4 Track 5 Track 6 Track 7 Track 8
1. Press and hold [Tx] + [PLAY], where Tx is the track where the flex
machine and assigned recorder buffer resides. Example, to play the
recorder buffer in track 5, Press [T5] + [PLAY].
2. Press [Tx] + [STOP] to stop the track sample playback. Example press
[T5] + [STOP] to stop track 5 playing.
1. Press [Tx] to select the track with the flex machine and assigned
recorder buffer.
3. Press and hold [FUNC] + [YES] to preview / play the buffer assigned to
the selected track.
1. Double Press [Tx] to select the track with a flex machine and open the
sample slot list.
2. Press [UP] [DOWN] in the flex sample list to scroll and highlight the
RECORDINGx to audition and play.
Note: Manually triggering samples can be applied and will adhere to appropriate settings
including QPL Quantization so the actual playback may be delayed to match the running
sequence. Previewing samples is not a synchronized process and therefore does not ‘trigger’ a
sample but simply plays the sample or recording immediately to allow for audible checks.
1. Press [Tx] to select the track with a flex machine and assigned recorder
buffer to play. Note that the flex machine could also have a previously
saved sample assigned instead of a recorder buffer.
2. Ensure none of the recording setup or trig edit menus are open. Only
recorder trigs can be set when operating within these menus.
4. Press a Trig [1] - [16] to place a trig. This will initiate playback on the
trig for the track assigned sample buffer when the sequencer is playing.
Typically Step 1 on Page 1 of the pattern would start playback at the
start of the pattern.
5. Press [PLAY] to start the sequencer and play the pattern. The Trig set
will activate playback of the assigned recorder buffer sample. These will
play even when recording.
6. Subsequent steps placed in the pattern after the first trig and before the
sample audio duration end will restart the playback of the sample. For
newly created samples with LOOP is set On in the setup 1 menu, the
sample will loop playback after the initial trig is activated.
2. Press [Tx] to select the track containing the buffer to clear. For
example, [T5] for track 5.
5. A confirmation prompt will pop up. Press [YES] to confirm clearing the
buffer or [NO] to exit without deleting the buffer audio.
1. Press [Tx] to select the track containing the buffer to save. For
example, [T5] for track 5.
5. The naming popup menu will appear and allow the sample to be
renamed. Once complete, or to accept the default, press [YES]. A
prompt may appear if a duplicate filename exists.
6. The sample is typically saved to the audio pool. The location can be set
between audio pool and project folder in the PERSONALIZE options.
7. The samples will be saved and can now be assigned instead of the
buffer to a flex or static machine. Options to assign to ‘self’, ‘free flex’ or
‘free static’ are presented. Select an option or [NO] to cancel.
4. The naming popup menu will appear sequentially per sample and allow
each sample to be renamed. Once complete, or to accept the default,
press [YES]. A prompt may appear if duplicate filenames exist.
5. The samples are typically saved to the audio pool. The location can be
set between audio pool and project folder in the PERSONALIZE
options.
1. Press [Tx] to select the track containing the buffer to save. For
example, [T5] for track 5.
5. The audio editor utility will open ready for editing the selected sample.
This is the same function that is accessible by pressing [AED].
Project
Total 85.5MB RAM
Default ~64MB
Default ~21MB
85.5MB
Available Flex RAM Track Recorder
Flex Machine Slots Sampling Memory
Total 64MB (Used Shown Checked) 2.7MB per Track
+ REC3
RECORDING EDIT SAVE THIS RECORDING Save the currently selected track recording buffer
to the audio pool (or another location) on the
installed compact flash memory card.
RECORDING EDIT SAVE ALL RECORDINGS Save all track recorder buffers to the audio pool
(or another location) on the installed compact
flash memory card.
RECORDING EDIT GO TO MEMORY CONFIG Opens the MEMORY function to allow memory
allocation and management settings. This is also
available from the [PROJ] function and located
under the SYSTEM submenu.
Tx
Track
Sampling is made into Track Recorder
and associated recorder buffer
[AED] TSTR
Editor settings used Track Master
AUTO OFF Time Stretch Off
for individual default Time Stretch.
samples. [SRC] Setup Page
OFF - NORMAL - BEAT
TSNS
Transient Detection
Sensitivity
[SRC] Setup Page
RATE
Time stretch or
pitch change
[SRC] Setup Page
RATE
Time stretch or
Pitch Time
pitch adjust
[SRC] Page
Up Stretch
TEMPO
Down BPM Compress
2. Press [FX1] to open the ATTR - Attributes options within the audio
editor.
The AMP section follows the sound source enabling the amplitude
envelope to be applied to shape the sound along with the stereo balance
and volume level adjustment.
Track
Envelope
Static Track
L R
Pickup
A
Level Assignable LFO’s
B
Thru
1
2
LFO
Neighbour Low Freq Osc’s.
[LFO] Main Page
Trig ON
HOLD
(Time based on seq steps)
ATK REL
(Attack Time) (Release Time)
AHR Envelope with Trig control AHR Envelope with Note control eg Keyboard On/Off
HOLD HOLD
(time) (time)
Attack, release and the hold are time based Release phase will be initiated immediately
parameters. Hold in total, also includes the on a Note Off signal if it occurs before the end
attack time phase. of the hold time phase.
HOLD
(time)
HOLD
(time)
If attack time is longer than hold time, the Release phase will be initiated immediately
release phase will be initiated when attack upon completion of the hold phase if it ends
phase is completed. before the Note Off signal.
Amp AHR (attack time, hold seq steps / time, release time) envelope is also
applied to the multi-mode filter or amplitude modulator if either is loaded into
the FX1 and/or FX2 slot.
Trig ON
ATCK
(Attack Shape)
SYNC
(Synchronise to BPM)
ATTACK H R A H ATTACK H R A H
(time) (time)
Attack phase, initiated when a sample is Attack phase, initiated when a sample is triggered,
triggered, will restart at the current level. In this will restart zero level. In this example during release.
example during release.
ATTACK H R A H ATTACK H R A H
(time) (time)
Attack phase, initiated when a sample trig or trigless Attack phase, initiated when a sample trig or trigless trig
trig is triggered which will restart at the current level is triggered in the sequencer, which will restart at zero
of the envelope. In this example during release. level. In this example during release.
The AMP setup parameters also controls the behaviour of the multi-mode
filter envelope, if it is loaded into one of the FX1 / FX2 effect slots. Option to
apply AMP hold to the filter is also possible in the filter effect setup.
ANLG ANLG
AD Envelope AD Envelope
Retrigger RTRG RTRG Retrigger
R+T R+T
Base Width TTRG TTRG Base Width
ANLG ANLG
RTRG RTRG
Phase Restart Phase Restart
Retrigger Retrigger
R+T R+T
TTRG TTRG
If Lo-Fi Collection is loaded If Lo-Fi Collection is loaded
ANLG & RTRG - Sample Triggered R+T & TTRG - Sample or Trigless Trig
Sample Sample Sample or Sample or
Triggered Triggered Trigless Trig Trigless Trig
A sample trig will restart the phase of the A sample trig or trigless trig will restart the
amplitude modulator in the Lo-Fi effect if phase of the amplitude modulator in the Lo-Fi
assigned in FX1 or FX2. effect if assigned in FX1 or FX2.
3. The AMP main page will show blank. The only options available are
setup FX1 and FX2.
Parts are often the source of confusion in Octatrack. There are 4 parts
stored per bank. To get a clear understanding of parts its good to firstly
understand what their purpose is. Parts provide the opportunity to switch
between 4 different parameter configurations (stored in each part) for the
same pattern. This offers the ability to change the sound, almost like
changing presets. This is a great way to add variation during live and
improvised sessions. Intrinsic pattern elements such as trigs and locks are
separate and specific patterns themselves not configured under parts.
Parts are not always used to their full potential. They work in the
background storing the parameter configurations and track assignments
and may appear invisible in how they perform this role. In actual fact
configurations by default are managed in part 1. So if the proactive use of
parts in a workflow is generally ignored, in reality the current part is always
in use behind the scenes.
Changing to another part will then mean any settings will be applied in the
track parameters and configuration changes will be made in the currently
active part. So four parts can offer four variations of the pattern.
Part 1
Part 3
Up to 16 Scenes
1. The main page will display the currently active part and its name.
2. Press [PART].
3. The display will show the parts pop-up menu. The active part will be
shown inverted in the 4 part options. The active part can be changed
from this menu.
Note that the Copy [FUNC] + [REC], Clear [FUNC] + [PLAY] and Paste
[FUNC] + [STOP] also operate in the part menu.
▌CHANGING PARTS.
2. The currently active part will show inverted. Each part may also have an
assigned name shown under the part number.
4. The desired part is selected with the dotted bounding box, press [YES].
5. The new part is loaded and the main display will show the new part
number and it’s name. This is linked to the pattern as shown on the
main display.
▌RENAMING PARTS.
1. Select the part to rename as this process edits the active track.
5. The text edit naming menu will open and present the current part name.
Edit to the desired name within the text edit window then press [YES]
▌SAVING A PART.
1. Select the part to save as this process saves the active track. Edited but
unsaved parts are shown in the pop-up parts menu with an asterisk.
3. Scroll to the SAVE option using [UP] or [DOWN]. The selected option is
shown inverted.
1. Edited, unsaved parts shown in the pop-up parts menu with an asterisk.
3. Scroll to the SAVE ALL option using [UP] or [DOWN]. The selected
option is shown inverted.
4. Press [YES] to select SAVE ALL. All four parts will be saved.
▌RELOAD PART.
3. Press [YES] to select RELOAD the current part from the previously
saved state. If a part has never been saved an advice prompt will state
‘SAVE PART FIRST!’. A saved version must be available to use reload.
There are many creative options and user cases that can benefit from the
application of parts within the workflow or considered in the process.
Sample Changes
LFO LFO
T1 Machine AMP LFO DES
FX1 FX2
Part 2
KickSampleAlt
LFO LFO
Pattern A01 T1 Machine AMP LFO DES
FX1 FX2
1. Create a static track for example a kick track T1. This by default will be
created in Part 1. A sample should be loaded in the machine.
5. Paste the copied part to Part 2. Press [FUNC] + [STOP] to paste the
current part i.e. Part 1 into Part 2.
7. Select the SRC page and double tap the track button e.g. [T1]. This
opens the sample list. Select and load the alternative kick sample.
8. Now the part can be changed on the fly between Part 1 and Part 2 at
various places in the song arrangement. This will seamlessly switch the
sample. More variations can be made with applying to other tracks too.
LFO LFO
Normal Pitch T1 Machine AMP LFO DES
FX1 FX2
Part 2
Pitch +12
LFO LFO
Pattern A01 T1 Machine AMP LFO DES
FX1 FX2
Improvisations
A great trick, especially during live improvisations and jam session is to use
the part as a fall back to the original settings. This allows wild and crazy
parameter tweaking on the fly without worrying about losing the original
sound and restoring these easily.
1. Create the base core of your song sound to a state your happy with.
3. Play the song out live. Improvise with parameter changes, get wild with
tweaking and experimentation. Perform multiple iterations and see what
creative ideas come up.
4. Then what? This is the point where you need to revert to the original,
either as part of the performance or for practical reasons. Reverting to
the previously saved part solves this.
5. To reload to the last saved part, Press [FUNC] + [PART] and scroll to
RELOAD then press [YES].
Not all uses of Parts have to be creative. They can also help in building and
trialing ideas and testing certain configurations. One example is to have two
identical parts but with one operating a track with a static sample and
another with a flex sample on the same sample. This makes it possible to
evaluate if a static machine has the performance criteria needed when
modulating the sample. Often a flex machine is better, but then this uses
the limited available memory resources.
Parameter 1 Parameter 1
Default Setting Scene Setting
Parameter 2 Parameter 2
Scene Setting Scene Setting
Parameter 3 Parameter 3
Scene Setting Scene Setting
Default Default
Parameters Parameters
Fully left will apply the parameters Fully right will apply the parameters
in slot A at their fully defined value. in slot B at their fully defined value.
The parameter value will be extrapolated between the A and B settings and
the location of the crossfader will determine the current value.
Although any slot can use any of the 16 scenes, it is the normal Octatrack
convention to use 1-8 for A and 9-16 for B.
Its clear where the physical location of the crossfader is on the Octatrack
faceplate but the status can also be viewed on the display.
Scene selected for slot ‘A’ Scene selected for slot ‘B’
2. The screen on display will show the parameter setting value assigned
as an inverted image. In addition the following button states indicate
pages with scene settings applied:-
• The Trig keys will illuminate to identify which scenes are applied in
the slot. A red lit button will refer to the currently pressed scene slot
and green trig button will refer to the other scene slot.
▌ASSIGNING A SCENE.
2. The Trig keys will illuminate to identify which scenes are applied in the
slot. A red lit button will refer to the currently pressed scene slot and
green trig button will refer to the other scene slot.
3. While holding the A or B button select the Trig representing one of the
16 scenes stored. This could also select an empty scene to allow
parameters to be setup.
2. Press and hold [A] or [B]. For example to assign parameter locks to the
first scene ‘A’, hold button [A]
3. While holding the scene button i.e. [A] adjust the parameter to lock. This
may mean pages should be changed to reach the parameter desired.
Example: Press [A] + Turn data entry (D).
4. The parameter lock for the scene will be stored as the value for the
parameter when the {CROSSFADER} is fully positioned to the selected
slot i.e. ‘A’.
5. Continue adding more parameter locks while the scene button his held
to build multiple parameter locks into the scene.
2. Press and hold [A] or [B] for the scene to remove the parameter lock.
3. The screen on display will show the parameter setting value assigned
as an inverted image. While holding the Scene button press the data
entry for the parameter lock to remove, example: Press [A] + Press data
entry (D) or for levels (LEVEL).
1. To apply the scene ‘A’ fully, slide the {CROSSFADER} fully left.
2. To apply the scene ‘B’ fully, slide the {CROSSFADER} fully right.
▌MUTING SCENES.
1. Press [FUNC] + [A] to mute the ‘A’ scene. The button will be unlit. This
disregards the scene lock settings and applies the general part value.
2. Press [FUNC] + [B] to mute the ‘B’ scene. The button will be unlit. This
disregards the scene lock settings and applies the general part value.
3. Press [FUNC] + [A] and / or [B] to unmute. The button will revert to red
and the scene parameter locks will be reapplied at the value dependent
on the position of the {CROSSFADER}.
▌COPYING A SCENE.
1. Assign a scene to copy to a scene slot ‘A’ or ‘B’. Copy and paste
operates with the active scene.
2. Press and hold [A] or [B] + [REC] for the scene to copy.
▌PASTING A SCENE.
2. Press and hold [A] or [B] + [STOP] for the scene to paste.
1. Ensure the scene to clear is loaded into a scene slot ‘A’ or ‘B’.
2. Press and hold [A] or [B] + [PLAY] for the scene to paste.
Scenes parameter locks are applied within the existing standard parameter
pages. Some parameters have an alternative version that are unique to
scene parameter locking. These parameters are mainly orientated around
volume levels and are used to avoid volume dips between scene levels and
the general settings by transitioning between track and scene levels.
Generally speaking, setting the level scene parameter locks follows the
same process as described previously. Although the scene application on
level parameters is different, the actions to set up by using the (LEVEL) or
data entry controls is the same.
In this example imagine multiple tracks with some elements that add body
and fill to the mix. This could be an additional pad synth and hi hats for
example. They may only be required in certain parts of the main mix and
therefore the crossfader can adjust the levels of these two tracks to bring
the instruments in and out of the mix.
The audio of the hi hat and backing pad will be dropped out when the
{CROSSFADER} is fully left at scene ‘B’ and in the mix fully at scene ‘A’ fully left.
Filter Sweeps
The audio of the tracks assigned will be cut gradually across the
{CROSSFADER} based on the filter settings applied to scene ‘B’
Parameter sweeps are one way to use scenes, but they aren't limited just to
parameter value changes. Octatrack is all about sampling and scenes are a
great way to manipulate samples on the fly. Flex tracks are best for
applying fast sample modulations.
Scene [B]
Scene [A]
In the Flex main SRC page, Hold [B]
Full Mix, All Tracks.
and adjust sample start STRT (B).
The sample playback
Also experiment with RATE (D),
parameters as default.
PTCH (A) or all of these together.
STRT
Manipulating samples using the {CROSSFADER} can produce crazy effects and
even more so when coupled scene parameter locks also applied.
RATE
Working between A and B doesn't mean there are only two options
available. A good workflow assisted by the creation of predefined scene
states. Dynamic switching scenes can then be performed almost like a DJ
cueing up tracks in a set but in this case scenes. By operating from a ‘base’
scene then switching through various scenes give multiple creative
variations, all within a single or across multiple patterns.
3
Invoked scene change.
6
While playing in Scene ‘A’ a
change can be made to select a
new scene into slot ‘B’.
7
Invoked scene change.
8
Process may continue with
Tip: When working live it is useful to create a multiple scenes.
library of scenes and use marker / masking tape
labels to make recall and identification easy.
Creative options from scenes are almost endless. Practical examples also
of using scenes more as a tool than in a creative workflow. An example is
the use of scenes during the sampling process to switch between
monitoring input audio and playing the captured sample. Samples can be
recorded then sweeping the crossfader will switch to the sampled rather
than the input audio. This of course can also be part of the creative process
if performing using on the fly sampling
Volume defaults should be set in the MIXER, DIR to 127. So that direct monitoring is audible. In the AMP page
the volume should be -64. The default state would therefore be only the direct monitoring will be audible.
LFO LFO
T7 Machine AMP LFO DES
FX1 FX2
A
Track AMP VOL = -64
When sweeping the {CROSSFADER} is moved fully left the default positions are in play meaning the
sampling input is heard through direct monitoring. When sampling is completed, the {CROSSFADER} is
swept right to scene B. The track audio will be heard and incoming audio muted.
Patterns control all 8 tracks, both audio and MIDI all of which are controlled
and managed in the sequencer. There are 16 patterns per bank and
patterns are automatically saved. Patterns can be copied and pasted in the
pattern slots making it easy to edit and develop variations.
PATTERN
‘Trigs’ are building blocks of a pattern, each is used to initiate the start of an event, for
example to trigger a sample or a note to be played or to action a parameter change. Trigs are
represented in Octatrack by the 16 dedicated ‘Trig’ buttons [1] - [16]. Trigs are assigned to
steps in the sequencer to map out part of a song, arrangement or musical passage.
☞
☞
☞
☞
The sequencer is the tool for managing and creating patterns and consists of 4 Pages of
16 steps which can be configured with number of steps for the pattern.
Page 1
Page 2
Page 3
Page 4
The sequence workflow requires the creation and assembly of sounds into
a series of steps to form a melody or drum sequence. Samples can be
loaded from the audio pool or recorded in to achieve this.
OPTION S BASIC
A pattern contains Trigs but also the parameter settings found in SRC, AMP, LFO, FX1, FX2
1. Select a Bank, Press [BANK], then Trig [1] - [16] to select a bank A to P.
Octatrack will prompt to select a pattern.
2. Select the desired Pattern within the chosen bank, Press Trig [1] - [16].
GREEN UNLIT
Indicates a pattern exists Indicates no pattern exists
in this trig location. in this trig location.
2 4
RED
Indicates the currently
selected pattern.
▌STOPPING A PATTERN
1. Press [STOP] to stop playback and allow for effect fades. Stop will be lit
white when stopped or paused.
2. Press [STOP] & [STOP] to stop playback and kill effects and all notes
off for MIDI.
▌PAUSING A PATTERN
1. Press [PLAY] to pause during playback. Play (green) and Stop (white)
both are lit.
A03
Currently active pattern eg A03
A03 A01
Currently active pattern A03 with A01 cued
and ready to change at the end of the current
pattern duration.
A01
New active pattern A01
SAMPLE TRIG
TRIG
Parameters An event set at a defined step
An event can trigger either an audio sample
in the sequencer that triggers (Audio track) or MIDI notes (MIDI Track) or
Machine, Sample,
Pitch, Start, Length, the playing of the sample other things based on the trig type set.
Rate, etc assigned to the track machine.
8
Trig keys are used for multiple modes. In
this illustration they set and trigger 8
1 16
Trk 1
RECORDING MODES
Two recording modes for creating and programming patterns are available in Octatrack. Grid Recording mode allows
steps to be manually selected at locations throughout the static sequence. Live recording mode enables tracks to be
played live individually or chromatically and the real time position is recorded.
• REC button illuminates red when in grid • REC button flashes red and PLAY button
recording mode. is lit green.
• Manually select trig buttons [1] - [16] to • Play the trig buttons [9] - [16]
toggle on or off a Trig at the desired step representing tracks 1 - 8 to real time
location. record. Trig Mode set to ‘Tracks’.
• Ideal for fixed step patterns such as • Ideal for natural rhythms such as hats
drums, kick and snare. Great for pre- and shakers. Great for improvisation and
defined / inorganic pattern styles. organic sounds.
The basic and simplest method of recording trigs into the steps of a pattern
is in grid recording mode. The examples used here demonstrate sample
trigs programmed into a pattern although the same process applies to MIDI.
1. Press [Tx] to select a track to record the pattern into. Example, Press
[T1] for track 1.
2. Select GRID RECORDING mode by pressing [REC]. The REC Key will
turn red to indicate grid recording mode is active.
3. Press Trig [1] - [16] to select the desired Trigs for the steps required on
the current track. Example: Kick sample on the beat, steps 1,5,9,13.
Active sample trig steps will be lit red. Default (depending on length /
scale) is 1 bar / 1/16th notes in the sequence.
4. To add a parameter lock, Hold [1] - [16] of an existing trig + Turn data
entry (A) - (F) of the parameter to lock to the trig. Parameter locked trigs
will flash red.
7. Press [PLAY] to play the pattern. Trigs can be added / deleted in GRID
RECORDING mode while playing.
1. Press [Tx] to select a track to edit. Example, Press [T1] for Track 1.
2. Select GRID RECORDING mode by pressing [REC]. The REC Key will
turn red to indicate grid recording mode is active.
3. Press [FUNC] + [RIGHT] to shift all trigs 1 step later. Each button
combo press nudges all trigs by 1 step right / later.
4. Press [FUNC] + [LEFT] to shift all trigs 1 step earlier. Each button
combo press nudges all trigs by 1 step left / earlier.
5. Trigs located at the edge of the pattern will ‘wrap’ from the end to the
start or start to the end depending on the direction being shifted.
1. Select GRID RECORDING mode [REC]. The REC button is lit red.
2. Press Trig [1] - [16] on a lit / active step to remove. The red button
status indicating a sample trig will be unlit.
3. To remove individual parameter locks, Press Trig [1] - [16] + Press data
entry (A) - (F) rotary for the parameter to remove.
1. Select GRID RECORDING mode [REC]. The REC button is lit red.
2. Press Trig [1] - [16] + [YES] to audition to the MAIN output, the audio for
the sample trig.
3. Press Trig [1] - [16] + [CUE] to audition to the CUE output, the audio for
the sample trig.
Live recording enables the capturing of more dynamic and natural patterns
and melodies, operating in real time to trigger tracks while the sequence is
running and recording.
2. The sequence will start and the REC Key will flash red and the PLAY
key will be lit green to indicate live recording mode is active.
3. Play live Trig [9] - [16] for the desired track to trigger and record it.
Sample trig tracks in LIVE RECORDING mode are represented as
Track 1 = Trig [9], Track 2 = Trig [10] and so on to Track 8 = Trig [16].
Ensure Trig Mode is set to Tracks.
6. Press [STOP] to stop recording and playback. Pressing [PLAY] will stop
recording but continue to play.
1. Press [PROJ] to open the project menu. Scroll using [UP] [DOWN] to
highlight the SYSTEM menu.
2. Press [RIGHT] or [YES] to select and enter the sub menu. Scroll using
[UP] [DOWN] to highlight the PERSONALIZE menu. Press [YES]
5. Following the normal live recording process which will now record trigs
into the sequencers 16 steps and recording based on the micro timing
resolution of 1/384th steps.
2. The mode switches from LIVE RECORDING, rec button flashing red to
GRID RECORDING mode, rec lit solid red. Play continues.
2. The sequence will start and the REC Key will flash red and the PLAY
key will be lit green to indicate live recording mode is active.
3. To delete:
• All Trigs. Press and hold [NO] + [Tx] of the track to erase. Multiple
tracks can be erased at the same time. Example, Press and hold
[NO] + [T1] + [T2].
• Individual Parameter Locks. Press and hold [NO] + Press data entry
(A) - (F) for the parameter to delete.
4. Erasure will take place as the sequencer record cursor ‘wipes’ over the
trigs during the LIVE RECORDING.
As a summary and reference for sample trigs, the following recording mode
functions are available in Octatrack.
[1] - [16] [9] - [16] Live recording will play / record tracks
Trig Placement
Per Trig Play Real Time in real time.
[1] - [16] + data entry (A) - (F) Turn data entry when live recording or
Parameter Lock Placement
data entry (A) - (F) Record Real Time when holding trig during grid recording.
[FUNC] +
Shift Notes N/A Nudge trigs one step
[LEFT] [RIGHT]
NORMAL
PAT All tracks share same length
Pattern Settings PAT options and time signature.
selected for editing.
PER TRACK
Tracks can be assigned individual
step lengths and scales.
[FUNC] + [PTN]
Selects the Pattern setting options. +
2. Scroll using [UP] [DOWN] to highlight the PAT in the left menu.
5. Press [YES] on the chosen option to select. The option when active will
show checked.
2. The display and available options will represent either the NORMAL or
PER TRACK settings.
[FUNC] + [PAGE]
Selects the Scale settings.
[FUNC] + [PAGE]
Selects the Scale settings.
Symbols indicate Trig, Level and Arrow Master scale. General scale,
buttons provide navigation options. independent of track. Used with
MIDI clock out / Ext MIDI in.
1. Press [FUNC] + [PAGE] to select the Scale Page. Scale mode is set in
pattern settings.
2. Press [PAGE] to cycle in full page (16 step) increments. The existing
page pattern is copied to new page.
1. Press [FUNC] + [PAGE] to select the Scale Page. Scale mode is set in
pattern settings.
2. Press Trig [1] … [16] to select up to the 16 steps of the current page.
1. Press [FUNC] + [PAGE] to select the Scale Page. Scale mode is set in
pattern settings.
1. Press [FUNC] + [PAGE] to select the Scale Page which will need to be
Per Track for this option to be available. Scale mode is set in pattern
settings.
1. Press [FUNC] + [PAGE] to select the Scale Page which will need to be
Per Track for this option to be available. Scale mode is set in pattern
settings.
Tempo sets the overall Beats Per Minute (BPM) of the project. Two modes
exist. Project mode (default) which sets the overall, all tracks, tempo setting
shared to all patterns. Pattern mode allows individual tempo settings per
pattern. The tempo can be set between the range 30-300 BPM. Various
elements such as LFO’s, slide speed, echo delay effect etc also sync to the
sequencer tempo.
[TEMPO]
Selects the Tempo settings.
• +/- 4 BPM Steps: Press and turn (LEVEL) for larger increments
• +/- 0.1 BPM Steps. Use [UP] or [DOWN] button In either mode to
adjust the tempo in smaller 0.1 BPM steps
4. The [TEMPO] Button flashes red in time with the selected tempo rate.
Note: Pattern tempo’s can also be set individually in the arranger menu. The setting in the arranger
menu take precedence for tempo and therefore override any project or pattern tempo setting.
3. Tempo will adjust to the average of the new tapped in tempo. Additional
taps will continue to be counted but the average will only be 4 taps.
1. Press & Hold [LEFT] to incrementally reduce the tempo by 10% in any
mode.
1. Press & Hold [Tx] + [LEFT] to reduce the tempo for the sample in the
track selected. Example [T1] + [LEFT] where Track 1 has a sample
loaded in a flex or static machine.
2. Press & Hold [Tx] + [RIGHT] to increase the tempo for the sample in the
track selected. Example [T1] + [RIGHT] where Track 1 has a sample
loaded in a flex or static machine.
3. A message will appear to show sync state as ‘SEQ: USE TEMPO’ for
the normal sequencer tempo or ‘SEQ: SYNC PICKUP 1’ when sync is
to the pickup machine track. If no pickup machine audio is available on
the selected track, a message will be presented.
4. The main page display will show the pickup machine selected in the
location where tempo would normally be displayed.
5. Press [TEMPO] to open the tempo page. The tempo BPM will show the
synchronised tempo and indicate that pickup tempo sync is active
otherwise it will show the normal sequencer tempo.
[Tx] + [TEMPO]
Sync’s the the sequencer to a pickup machine audio.
Metronome
[CUE] + [TEMPO]
Quick selection of metronome On/Off.
or
[FUNC] + [MIX]
Quick selection of metronome On/Off.
1. Press [REC] to select GRID RECORDING mode. The REC button will
be lit red to indicate grid recording mode is active.
2. Press and hold the trig to nudge, Trig [1] - [16] + Press [LEFT] or
[RIGHT] buttons.
4. While still holding the selected Trig, adjust the micro timing by pressing
the [LEFT] to move earlier in time or [RIGHT] to move later in time. This
nudges the trig offset from its current grid position in 1/384th increments.
.Trigs on the first step, when nudged earlier will be triggered at the end of the pattern, Trig on
the last step will play late. Micro Timing settings are stored with the active pattern
MICRO TIMING
[LEFT] [RIGHT]
Backward / Earlier Forward / Later
ON GRID
Trig [1] … [16] + [LEFT] or [RIGHT] Defined resolution steps shift Press [LEFT] or [RIGHT] to adjust
to open settings pop up the trig timing back or forth in the micro timing.
1/384th in the sequence
-/+
1/384 1/192 1/128 1/96 5/384 1/64 7/384 1/48 3/128 5/192 11/384 1/32
13/384 7/192 5/128 1/24 17/384 3/64 19/384 5/96 7/128 11/192 23/384
The micro timing menu can adjust the trig offset from the grid. In addition
two other parameters are found in the micro timing pop up menu. Trig count
sets the amount of times a sample trig is repeated in between steps, similar
to a retrig option. Trig condition applies a set of conditional rules to a
sample / note trig, one shot trig, lock trig, trigless trigs. Conditional trigs are
explained later in the guide.
1. Press [REC] to select GRID RECORDING mode. The REC button will
be lit red to indicate grid recording mode is active.
2. Press and hold the trig to nudge, Trig [1] - [16] + Press [LEFT] or
[RIGHT] buttons.
4. Press [UP] or [DOWN] to select the trig count number. The number
selected (2 - 8) will apply to the sample trig and be distributed between
its own step and the next trig that is activated.
Trig Count
Sets number of repeats.
Example, Trig Count = 3
Track 1
1 16
1. Press Track [Tx] to select the track to edit. Example, Press [T1]. It is
assumed micro timed trigs exist on this track for this process.
3. Press [FUNC] + [BANK] to open the TRACK TRIG EDIT menu. The
popup display will appear.
4. Press [UP] [DOWN] to scroll and highlight the ‘TRIGS’ option and the
displayed trigs.
5. Press [YES] to quantize by 50% based on the micro timing value of the
trigs in the track.
6. Each press of [YES] will tighten up the timing even further. A series of 6,
[YES] presses will completely remove any micro timing and revert trigs
to the ‘on grid’ position.
The Copy, Paste and Clear features are available when working in the
sequencer for Trigs and their parameter locks in GRID RECORDING mode.
EXAMPLE:
Copy from Trig Step 1 and Paste to Step 13, Clear Trig 9
COPY / PASTE
TRIG
Copy Paste
Hold Trig [1] + [REC] 1 13 Hold Trig [13] + [STOP]
Track 1
1 13
Clear
9 Hold Trig [9] + [PLAY]
CLEAR
2. Press Trig [1] - [16] + [REC], for the source trig to copy. This copies the
trig and settings.
4. Press Trig [1] - [16] + [STOP], for the destination trig to paste into. This
pastes the previously copied the trig and settings.
6. Press Trig [1] - [16] + [STOP] again straight after to undo the previous
paste if required. An ‘UNDO PASTE’ message is displayed to confirm
action is complete.
2. Press Trigs [1] - [16] + [REC] selecting multiple source trigs to copy.
This copies the trigs and settings and recognises the step positioning
with respect to the first step location.
3. Press Trig [1] - [16] + [STOP], on the first step destination trig to paste
into. This pastes the previously copied first trig and settings and the
other copied trigs into their respective positions relative to the first step.
4. Press Trig [1] - [16] + [STOP] again straight after to undo the previous
paste if required.
2. Press Trig [1] - [16] + [PLAY] on the selected trig from which to clear the
trig settings.
3. Press Trig [1] - [16] + [PLAY] again to undo the previous action.
2. Press Trigs [1] - [16] + [PLAY] on all of the selected trigs from which to
clear the trig settings.
The Copy, Paste and Clear features are available when working with
Octatrack for patterns (not in any recording mode). Patterns including trigs
and parameter locks are copied, pasted but not parts.
EXAMPLE:
Copy from current pattern A02 to a new pattern B04
Pattern 2 Pattern 4
Bank A Bank B
Select the source Bank + Pattern Select the destination Bank + Pattern
2. Select the source pattern to copy. This will be the current pattern. Press
[BANK] + [1] - [16], and then press Pattern [1] - [16]. Bank A is Trig 1,
Bank B is Trig 2 and so on.
4. Select the destination pattern to paste into. Press [BANK] + [1] - [16],
and then press Pattern [1] - [16]. Bank A is Trig 1, Bank B is Trig 2 and
so on.
5. Press [FUNC] + [STOP] to paste the previously selected pattern into the
newly selected pattern slot. A ‘PASTE PATTERN’ message confirms.
2. Immediately after initiating the action in Step.1, repeat the key press to
undo the prior action e.g.
Trig [1] - [16] + [REC] To Copy ….. Trig [1] - [16] + [REC] To Undo
Trig [1] - [16] + [PLAY] To Paste …. Trig [1] - [16] + [PLAY] To Undo
Trig [1] - [16] + [STOP] To Clear .... Trig [1] - [16] + [STOP] To Undo
The Copy, Paste and Clear features are available when working with
specific pages of the pattern. A page displays 16 steps and can be cycled
using the [PAGE] button to any of the 4 other pages if available. The track
page trigs, parameter locks, machines, effect etc are copied, cleared and
pasted within GRID RECORDING mode.
EXAMPLE:
Copy trigs and param locks from current track page 1 to track page 2
Copies the selected track page Pastes to the selected track page
3. Select pattern page to copy, Press [PAGE] to cycle to the desired page.
The page LED will illuminate bright to indicate page selected.
3. Select pattern page to copy, Press [PAGE] to cycle to the desired page.
The page LED will illuminate bright to indicate page selected.
2. Immediately after initiating the action in Step.1, repeat the key press to
undo the prior action e.g.
Trigs are the building blocks to patterns. They activate events across a
series of steps and are assembled within the sequencer. Trigs however can
offer much more power and control than simply triggering an event ‘on’.
While timing of trigs is important, how they are applied and the events they
trigger is what truly delivers on the performance.
Overview of Trigs
TRIG
A trig is applied typically in GRID RECORDING
mode by pressing [1] - [16]. Also Tracks [9] - [16]
can be recorded in LIVE RECORDING mode.
Track
Typical Events
C
Sample Trig. Parameter Lock. Note Trig.
A sample loaded from the The sample pitch PTCH Triggers a note melody
sample list into a static value which is located arranged in the sequencer
machine located in the SRC page. for an external synth.
Typically a single sample trig applied to a step is the most commonly used case to play a
sample from a machine. However multiple parameters can be changed from one trig when
using parameter locks.
Trigs are applied to steps in the sequencer. The sequencer is the tool used
to play, manage and arrange trigs. The sequencer has 4 pages of 16 steps
meaning a full pattern is defined as 64 steps. Various techniques such as
conditional trigs can give the perception of longer patterns.
Taking sample trigs, the most common trig, as the example a single trig is
applied to a selected step. When trig is removed and a new trig applied the
old trig and its settings are removed. A tip to layer trigs is to use micro
timing to ‘slide’ another trig close to the same step as another.
Sample Trig.
One sample trig assigned to trigger on a step, fully ‘on grid’.
Example Step 5.
Backward / Earlier
G
IN
M
TI
O
R
IC
M
Sample Trig.
One sample trig assigned to trigger the next step, use micro timing to
adjust and to bring it forward 23/384 ie Max.
Example Step 6.
Both trigs will be activates simultaneously. Use condition trigs to set alternating trigger patterns
on each of the trigs if required or to create other creative applications on the same trig.
A sample trig is assigned one per step. Parameter locks can be placed on a
sample trig and as well as triggering the sample playback, the assigned
parameter changes will also be triggered. It is normal practice to add
parameter locks to already existing trigs. It is this layering of events on a
trig that brings in the creativity and ability to design unique sounds and
create evolving and dynamic patterns.
Sample Trig.
One sample trig assigned to trigger on a step.
Example Step 5.
Parameter Lock.
Parameter Lock applied into a existing trig step.
Hold Trig [1] -16] + Turn Data Entry (A) - (F) to apply a Parameter Lock.
The parameter selected will be contained in one of the 5 track parameter pages and the data
entry control will represent the parameter depending on which page is actively selected.
Sample Trig.
Assign trigs on a sequencers steps. The default track
machine sample will be applied
Example Steps 1, 5, 9, 13
Sample Lock.
Sample Lock assigned to the same track.
Press Trig [1] - [16] + Turn (LEVEL) or Press [UP] [DOWN]
Scroll to a different sample in the machine slots
Press [YES] to confirm sample selection.
Example Step 3.
Only one sample can be assigned to each step so this option will be good for triggering
alternate steps and does not allow multiple samples per step.
Two important features exist that allow each trig to be individualised and to
operate in a unique way. Sample locks provide the ability to assign
individual samples per trig. Parameter locks, sometimes called P-Locks, set
different parameter values per trig across the pattern. Sample and
Parameter locks are set typically in GRID RECORDING mode and also
LIVE RECORDING mode and provide a unique and individualised option
for trigs and patterns.
Definitions
The good news is that some of the terms used in the Elektron language are
becoming widely adopted in the audio producer community. The bad news
is they can still be confusing to some people. However a pause for a clarity
check is always a valuable and worthwhile thing to do.
TRIG
Trigs initiate one or more events at various points in a pattern. Trigs trigger a
variety of activities including sample playback. Think of each trig as an on/off
switch to start an event. The sequencer allows trigs to be managed and
deployed across the grid to build patterns and in turn create melodies and
musical sequences.
LOCK
If a trig initiates or triggers events in a pattern then think of the lock as a
change performed within the event itself. Consider a lock as the application of a
change in value, state or source assigned to the trig. So a parameter lock
would be a change in the parameters value. For samples this would be a
change in the sample played. The sequencer allows these changes to be
applied or ‘locked in’ to a trig to build variations and interest within a pattern.
Sample Locks
Sample locks provide the ability to assign individual samples per trig
meaning a track can contain multiple sounds within the pattern. The
machine would contain a default generic sample but variations can be
applied using alternate samples from the sample lists of a static or flex
machine. One sample can be assigned to a trig.
‘TRK DEFAULT’
Original Static / Flex Machine sample
applied to trigs across the track.
Solid Red
Flash Red
‘New Sample’
Individual samples can be applied as
sample lock to trigs from the static/flex list.
1. Press [REC] to select GRID RECORDING MODE. The REC button will
be lit red.
3. Hold Trig [1] - [16] + Turn (LEVEL) or [UP][DOWN]. The trig selected will
be the one which is assigned with a new sample.
5. While still holding Trig [1] - [16] + Turn (LEVEL) or [UP][DOWN] to scroll
the sample list and highlight the sample to select. The ‘TRK DEFAULT’
is the original default assigned sample.
8. To remove the lock press the Trig [1] - [16] + Press (LEVEL)
Parameter Locks
Parameter(s) set for the trig. The Parameter Locks can be removed
trig on the step will trigger the set for the trig.
parameter change. Hold Trig [1] - [16] + Press (A) - (F).
Flash
25 63
110 Default
Flash Flash
Additional Parameter(s) can be set for other trigs.
Multiple parameters can be applied to each trig.
127
63
Default 0
Images shown are for illustration purposes and are examples only.
1. Press [REC] to select GRID RECORDING MODE. The REC button will
be lit red.
2. Press Track [T1] - [T8] to select a track to apply parameter locks and
ensure trigs are placed to create a pattern. Parameter locks will be
applied to trigs.
4. Hold Trig [1] - [16] + Turn Data Entry (A) - (F) of the respective
parameter. Set a new parameter value that will be activated when the
specific trig is activated.
• The trig button will flash to indicate that a parameter lock is present
on the trig. Colour will depend on the trig type.
6. Press [PLAY] to hear the results and how the pattern sound evolves and
changes based on the triggered parameter changes.
1. Press [REC] to select GRID RECORDING MODE. The REC button will
be lit red.
2. Press Track [T1] - [T8] to select a track to edit the parameter locks.
Parameter locked trigs will flash quickly.
4. Hold Trig [1] - [16] + Press Data Entry (A) - (F) of the respective
parameter. Also the (LEVEL) rotary control is an option.
5. The parameter lock previously applied to the trig for the chosen
parameter will be removed.
1. Press [REC] to select GRID RECORDING MODE. The REC button will
be lit red.
2. Press Track [T1] - [T8] to select a track to edit the parameter locks.
Parameter locked trigs will flash quickly.
3. Hold Trig [1] - [16] + Press [PLAY] for the respective trig of the locks to
clear.
4. All of the parameter locks previously applied to the trig will be removed.
5. To Undo, Hold Trig [1] - [16] + Press [PLAY] immediately after clearing
the locks described in step 3.
2. Press Track [T1] - [T8] to select a track to apply parameter locks and
ensure trigs are placed to create a pattern. Parameter locks will be
applied to trigs.
4. As the sequence records, Turn Data Entry (A) - (F) of the respective
parameter to change. A new parameter value will be recorded on each
trig that has been recorded.
• Lock trigs will be recorded as the white record cursor ‘sweeps’ over
each step meaning new values applied on multiple trigs. Lock trigs
indicated as lit green buttons.
• The trig button will quickly flash to indicate that a parameter lock is
present on the trig. Colour will depend on the trig type.
2. Press Track [T1] - [T8] to select a track to edit the parameter locks.
Parameter locked trigs will flash quickly.
4. As the sequence records, Press and hold the Data Entry (A) - (F) of the
respective parameter to remove.
• Lock trigs will be removed as the white record cursor ‘sweeps’ over
each step meaning original values will be applied on multiple trigs.
A quick summary list and their inter-relationship is provided here. Commands refer to Grid
Recording mode.
Applies a Swing to Sample Trigs. Triggers the playback of a sample Triggers only parameter locks and
Lit Green loaded into a track machine. not machines or LFO’s or FX
Lit Red Lit Dim Green
Audio Control
Slide Trig.
Applies a slide from a Sample Trig [1] - [16] + [NO] [1] - [16] + [NO]
to a subsequent trig.
Lit Green
[1] - [16]
TRACK RECORDER
Trigless Trig.
MIDI Tracks
Sample Trigs
Sample trigs are the most common trig of the family and refer to samples
assigned into a flex or static machine for the track. The trig will activate
playback of the sample and the track parameters apply how the sample is
played. The trig will use the default assigned ‘TRK DEFAULT’ sample so
each trig applied will have the same sample. The ability to assign other
samples is performed using sample locks.
Sample plays its duration ………… Unless cutoff and restarted by another trig
1. Press [REC] to select GRID RECORDING MODE. The REC button will
be lit red. Sample trigs can also be recorded in LIVE RECORDING
mode using the Trig [9] - [16] that represent tracks 1-8.
3. Press Trig [1] - [16] on the steps in which to assign the sample trigs.
Pressing the trig button toggles the trig on or off.
4. Each sample trig button will be lit red while empty steps will be unlit.
5. Press [PLAY] to hear the results. The same sample will be triggered on
all assigned steps, and the sample will playback from its defined start
position each time.
A sample trig by default will activate on each trig on each cycle of the
pattern. Sample trigs however can be set as one shot trigs meaning the
sample will only run once in the pattern. One shot trigs have a collective
behaviour in a pattern meaning that if one trig is activated and hence
disarmed, then all other one shots in the patter will also be disarmed. One
shots can be rearmed / disarmed manually. Note that One shots can be
applied in recorder mode and cannot be applied to MIDI tracks.
1. Press [REC] to select GRID RECORDING MODE. The REC button will
be lit red. Sample trigs can also be recorded in LIVE RECORDING
mode using the Trig [9] - [16] that represent tracks 1-8.
4. The sample trig which originally was lit red, will turn yellow.
• The sample on the one shot will play only once and not play on
subsequent pattern cycles unless rearmed.
• Other one shots in the track will disarm once the first one shot trig
has been activated.
• One shots on other tracks will operate under their own control, ie the
first one-shot will trigger and disarm along with disarming other one
shot trigs.
• Yellow will turn to flash yellow / red - disarmed, once the first one
shot has been triggered or when this trig is the first triggered.
This tutorial sets up playback one shot trigs. Recording one shot trigs that trigger and initiate
recording can also be set. These are setup when a RECORDING SETUP 1 or 2 Menu is open
or TRACK TRIG EDIT Menu is open.
• Press Track [T1] - [T8] + [YES] to rearm recorder trig one shots of the
selected track. A message ‘ARM REC TRK’ is displayed.
• When playing, stop the sequencer, Press [STOP], then Press [STOP],
[STOP] i.e. quickly press [STOP ] x 3 times.
• Press Track [T1] - [T8] + [NO] to disarm recorder trig one shots of the
selected track. A message ‘DISARM REC TRK’ is displayed.
• Press [PLAY] to start the sequence and the pattern will play.
• The first one shot trig that is triggered is activated in the track, then it is
disarmed and does not play on future pattern loop cycles.
• Any other one shot trigs on the track where a one shot trig has already
been triggered will then be automatically disarmed.
• Any other one shot trigs on any other pattern on the same track where a
one shot trig has already been triggered will then be automatically
disarmed. This means changing patterns does not rearm one shots
automatically.
The first one shot on a track will activate and also disarm other one shots.
Pattern Page 1.
Subsequent loops will not re-trigger unless one shots are rearmed.
Pattern Page 1.
Pattern Page 1.
Pattern A01
Switching patterns does not automatically rearm the track one shots
Pattern A03
While Octatrack has sample trigs assembled into a pattern to activate sample events such as
sample trigs plus parameter locks it also has a feature called Lock Trigs which do not trigger any
sample or audio / MIDI events nor do they trigger LFO or FX envelopes. Lock Trigs only trigger
parameter locks which are parameter changes. This enables variations and evolving progressions.
LOCK TRIG
Many parameters accessed from the
track parameter pages can be locked Event set at a defined step in A Parameter Lock is where a Parameter
the sequencer that triggers a is set to a defined value for the specific
parameter lock, ie changes in trig step. This enables one or more
value. Does not trigger parameter changes per step of the
sequenced pattern
samples / notes. Multiple locks
create variation within a
pattern
4 5
1 16
Trk 1
Parameter Locks can be assigned to lock trigs which Sample length should be taken into account
will set a parameter value change. Parameters will when applying lock trigs to ensure the
display inverted when parameter locked. parameter lock is audible.
▌SETTING LOCK TRIGS AND PARAMETER LOCK TRIGS IN GRID RECORDING MODE
2. Press [FUNC] + Trig key [1] + [16] to assign a lock trig into an open and available step.
3. When only a Lock Trig is set on the selected step it will illuminate dimmed green.
4. To assign a Parameter Lock, select the track parameter page with the parameter to lock.
5. Hold the Lock Trig [1] - [16] + Turn (A) - (F) data entry for the parameter to lock. Example: [SRC]
Page, Pitch PTCH, data entry (A). The parameter will show inverted on the display
6. The Trig will be green for a lock trig and will flash when a parameter lock is assigned. When the
sequencer plays the trig, the parameter will adjust to the value assigned.
2. Press Lock Trig [1] - [16] + [PLAY]. The parameter locks on the lock
trigs are removed while the ‘empty’ lock trigs are retained.
Trigless Trigs
TRIGLESS TRIG
Trigless Trigs
Lit Bright Green
The Trig Edit Menu provides the ability to work with trig timing in a more
precise way both to set up trigs and view the collective trigs together. It also
gives access to set up Swing, Slide and Recording Trigs. The description of
trig types has already introduced slide and swing and how this menu is the
key to working with these features. Other functions within the Track Trig
Edit menu are covered in the relevant topic section. Track Trig edit menu is
used typically within the GRID RECORDING mode.
[FUNC] + [BANK]
To open track trig edit menu.
This menu must remain open to edit trigs
TRIGS: Lock trigs and trigless trigs TRIGS: Sample trigs, One
are shown as smaller symbols Shots, trigs with full symbol
Recorder Trigs
[FUNC] + [BANK]
Recorder Trigs
Lit Red
The trigger will initiate recording. One Shots can also be applied which appear Yellow. An alternative is to use
the RECORDING SETUP menu option when setting recorder trigs.
Swing trigs affect the timing of the trigs bringing it forward or pushing it back
in time to give a more natural feel to patterns. A swing trig is actually
applied to a sample trig and is not a ‘stand alone’ trig type. This is
performed in the TRACK TRIG EDIT Menu selected with [FUNC] + [BANK].
[FUNC] + [BANK]
To open track trig edit menu.
This menu must remain open to edit swing
SAMPLE TRIG
Events set at a defined step in
the sequencer that triggers
sample play in a track
machine.
-1/8th +1/8th
Turn (LEVEL) in the track trig edit menu while SWING is selected to adjust the swing amount for the selected
track. Use [FUNC] + (LEVEL) for ALL tracks. No swing at 50%, full swing at 80% relative to current trig position.
1. Press Track [T1] - [T8] to select the track to edit. Example, Press [T1].
4. Press [FUNC] + [BANK] to open the TRACK TRIG EDIT menu. The
popup display will appear.
5. Press [UP] [DOWN] to scroll and highlight the ‘SWING’ option. Any
controls now will apply to the swing function of the track.
6. Press Trig [1] - [16] to toggle a swing trig on or off. These must be
applied to sample trigs for the swing to be applied and heard. The
placement of sample trigs is visible in the TRACK TRIG EDIT Menu.
7. The Trigs buttons applied will be lit green. The TRACK TRIG EDIT
menu will also display the trigs applied in the pattern page. Press
[PAGE] to change the pattern page displayed.
8. Turn (LEVEL) to adjust the swing amount. 50% applies no swing and
80% is maximum. Press [FUNC] + turn (LEVEL) to change the swing for
ALL tracks.
A slide trig can be applied to a sample trig on a track. A slide trig is the
starting point of where it’s parameter values will will transition from. The
slide will transition at a speed based on tempo towards an ending at the
following sample trig. One of the trigs must be parameter locked.
[FUNC] + [BANK]
SAMPLE TRIG
Events set at a defined step in
the sequencer that triggers
sample play in a track
machine. One of the two Trigs must be
parameter locked to allow a slide
Multiple parameters can slide between trigs. The starting trig must have a slide trig applied and
one of the trigs must have its parameters locked.
1. Press Track [T1] - [T8] to select the track to edit. Example, Press [T1].
4. Press [FUNC] + [BANK] to open the TRACK TRIG EDIT menu. The
popup display will appear.
5. Press [UP] [DOWN] to scroll and highlight the ‘SLIDE’ option. Any
controls now will apply to the slide function of the track.
6. Press Trig [1] - [16] to toggle a slide trig on or off for the first, starting trig
of the slide transition. These must be applied to sample trigs for the
slide to be applied.
7. Either the starting trig or the destination trig must be parameter locked
for the parameter value to slide.
8. The Trigs buttons applied will be lit green. The TRACK TRIG EDIT
menu will display the trigs applied in the pattern page. Press [PAGE] to
change the pattern page displayed.
SRC Page
Hold Trig [5] + Turn (A)
PTCH = -12 Default PTCH = 0
[FUNC] + [BANK]
Track Trig Edit Menu Open
Conditional locks provide the ability to assign rules to trigs that must be
fulfilled to enable the trig step to be triggered. Effectively this is a parameter
lock that sets a condition on whether a trig will be activated or not for each
pattern cycle. Conditional locks are set in the micro timing menu for
individual or multiple trigs in a pattern. Conditional trigs offer a great way to
develop complex and evolving patterns especially when used together in
combination. Fill is a special conditional lock which is used to create
temporary variations on demand, when manually requested.
Basic Logic.
The in use principle of operation for conditional locks
True Trigger
• Conditional trigs, trig conditions, condition locks are all used within the
same context and while there may be some semantic differences these
terms are often used interchangeably.
• Conditional trigs are assigned to one or more trigs from within the Micro
Timing menu accessible in GRID RECORDING mode.
• One condition can be applied to each trig but multiple condition trigs can
(and should, if you are really creative) exist in the same pattern.
• Fill Mode is a special conditional trig that needs a manual action for the
condition to be met. This is initiated by using the [UP] [DOWN] and / or
[PAGE] buttons.
• Due to the logic concepts, ‘true’ and ‘false’ are used extensively and
often can be difficult to interpret. Always consider the context in which it
is applied. It may seem odd to hear that something being false will
generate a ‘true’ condition, but that’s not just an Elektron ‘thing’, but is
based on general logic concepts.
• FILL : Means that if the fill button combo is ‘not’ set ie not pressed
(sometimes referred to as false) then the condition is ‘True’ and the
trigger event will activate.
First set a trig, then apply a conditional lock as a parameter lock. This can
be done across multiple trigs in a pattern and some conditions even rely on
other conditions as part of the logic equation in order to perform their task.
Its usually a good tip to have a clear view or sketch out notes on what you
want to achieve before setting up the trigs.
3. Press [LEFT] or [RIGHT], while still holding the trig. Be careful not to
change the micro timing when applying these button commands.
Example, Hold Trig [1] + [LEFT].
6. Release the buttons when the desired condition option is in view and
selected in the ‘TRIG CONDITION (LEV)’ parameter of the menu.
Turn (LEVEL)
If the most recent conditional trig (any type except PRE and PRE) on the same
track was ‘true’ i.e. activated, then this trig will also be ‘true’ and hence will
PRE Select activate the trig. This is based on the current track, ie the same track where
the PRE is applied.
If the most recent conditional trig (any type except PRE and PRE) on the same
track was ‘false’ i.e. not activated, then this trig will be ‘true’ and hence will
PRE Select activate the trig. This is based on the current track, ie the same track where
the PRE is applied.
If the most recent conditional trig (any type except PRE and PRE) on the
previous track was ‘true’ i.e. activated, then this trig will also be ‘true’ and
NEI Select hence will activate the trig. This is based on a ‘neighbour’ track, ie the track
prior to the one with the NEI applied.
If the most recent conditional trig (any type except PRE and PRE) on the
previous track was ‘false’ i.e. not activated, then this trig will be ‘true’ and
NEI Select hence will activate the trig. This is based on a ‘neighbour’ track, ie the track
prior to the one with the NEI applied.
Will trigger on the first cycle. The first played pattern cycle will set the condition
1ST Select to ‘true’ i.e. the trig will activate. The trig will not activate on subsequent pattern
cycles.
Will not trigger on the first cycle. Any other (not the first) played pattern cycle
1ST Select
will set the condition to ‘true’ i.e. the trig will activate.
Sets how many pattern cycles will play before the condition is set to ‘true’ i.e.
A:B Various
the trig will activate.
Fill Mode is a special condition where a manual intervention must be applied with the button combo in
order to activate the condition state and therefore trigger (or not) the trig where it’s applied. The manual
trig mode command and the fill condition set on a trig work together.
FILL
FILL
Fill mode is the manual action that temporarily adds fills and variations such
as a pitch change or filter drop on a button press command. This creates
more interest in a pattern or on a pattern cycle end. Fill mode is a pre-
requisite action in the operation of the fill trig condition. The fill condition
would need to be set on the same step as the trig to be triggered by the fill
mode command. To activate fill mode:-
• Hold [UP] + [PAGE] key during pattern playback. Fill is applied only
while the button combo is held.
• To latch fill mode ON, Press [UP] + [DOWN] + [PAGE]. To unlatch fill
mode, Press [UP] + [PAGE].
☞
☞
No Buttons Pressed Buttons Pressed
☞
✗ ✔
+ +
FILL FILL
Activates the Trig when Activates the Trig only
FILL mode is NOT active when FILL mode is active
1 16
Track 1
Buttons Pressed
☞
FILL
Activates the Trig for only one pattern cycle
when FILL mode has been activated
As well a fill mode condition being set, the step would also need a trig or trig lock. So this
may activate a parameter change and not necessarily a sample or note trig. This could
activate effects for example. Sample or Note trigs could activate end of pattern drum rolls
which would only trigger when FILL is activated manually, one cycle or on latch.
Probability Explained
Probability assesses each of the trigs on every cycle of the pattern and
decides whether to activate / trigger the trig or not. The chance of triggering
is variable, where 100% Probability means steps trigger every time as
normal and 0% would not trigger at all on any cycle of the pattern. Any
value in between, for example 45% would then activate based on that
setting. In this 45% example case there is slightly less than a 1-in-2 chance
of triggering. Probability triggers are not in defined regular cycles and may
appear unpredictable of when the trig will or wont trigger.
X%
1 16
Track 1
X%
Operates the trigger based on perceived ‘chance’.
The chance % is called probability and can be set
0% (never trigger) to 100% (always trigger).
Anything in between provides the probability level.
Probability Examples
100%
Default probability meaning
triggers normally each cycle
1 16
Track 1
25%
Step has a 1 in 4 chance
per cycle, of triggering.
1 16
Track 1
80%
Step has a 4 in 5 chance
per cycle, of triggering.
1 16
Track 1
0%
Step has a no chance per
cycle, of triggering.
1 16
Track 1
Probability
While the examples here describe in terms of an X in Y chance, the triggering does not
follow a defined or regular pattern of triggering or not on each cycle. Octatrack sets when it
will trigger in what appears to be random fashion. This randomisation is based on the
selected and setting of probability defined on the specific trigger step. So for 50% the trigger
will not necessarily be every second step but generally will trigger 50% of the time for each
cycle overall. The A:B Conditional trig is used for more predictable pattern cycle trigs.
PRE Explained
PRE and PRE are specifically focussed on the track in which they are
placed and also the most recently triggered condition prior. PRE and PRE
conditions are triggered or not based on the state of a the most recently
evaluated conditional trig on the same track. The previous trig evaluated
can be any type with the exception of PRE and PRE, as these types will not
be evaluated and are ignored in this context.
PRE
PRE
PRE
Triggers when most recently prior trig
condition, same track has been
triggered i.e. T = ‘true’ .
1 16
Track 1 T T F
X%
Example
PRE
Does NOT trigger when a previous
trig condition, same track has been
triggered i.e. T = ‘true’.
T Trigger Set = True, will activate / trigger F Trigger Set = False, which will NOT activate / trigger
NEI Explained
NEI and NEI are specifically focussed on the track previous to the currently
active track. This prior track is called the ‘neighbour’ track within the context
of conditional trigs and is the one preceding the track where the condition
trig is applied. NEI and NEI conditions are triggered or not based on the
state of the most recently evaluated conditional trig on the neighbour track.
The previous trig evaluated can be any type with the exception of PRE and
PRE, as these types will not be evaluated and are ignored in this context.
NEI
NEI
Example
X% 1 16
TRACK 1 T
(Neighbour)
TRACK 2 T F
(Active)
PRE
Does NOT trigger when a previous
trig condition, prior track has been
triggered i.e. T = ‘true’.
NEI
Triggers when most recently prior trig
condition, prior track has been triggered
i.e. T = ‘true’ .
T Trigger Set = True, will activate / trigger F Trigger Set = False, which will NOT activate / trigger
1ST Explained
1ST and 1ST are specifically focussed on the first cycle of the pattern and
are triggered or not based on whether the pattern is in its first loop of the
cycle or in another cycle count. The loop counter is dedicated to the
conditional trigger, the general pattern cycles operate as normal.
1ST
1ST
Track 2
1ST
Will trigger on the 1st pass
only of the loop cycle
PATTERN LOOP 1
F T
1ST
Will trigger on the all loop
PATTERN LOOP 2 cycles except the first loop.
T F
Count Reset
PATTERN LOOP 3
T F
1ST Conditions are dependant on the loop cycles. T= True, Trigger will activate, F = False, Trigger will not activate
T T Trigger Set = True, will activate / trigger F F Trigger Set = False, which will NOT activate / trigger
A:B Explained
A:B is focussed on the cycles of the pattern and when a trigger will occur
within the pattern cycle. Essentially this refers to how many patterns will be
played before the trig is activated. The loop counter is dedicated to the
conditional trigger, the general pattern cycles operate as normal.
A:B
Loop Cycle 1
Track 2 F
Loop Cycle 2
T
Loop Cycle 3
F
Loop Cycle 4
F
2:4
Will trigger on the 2nd cycle of a 4 cycle
loop count and reset at the end of 4th cycle.
PATTERN LOOP 1
A
The number of the loop within the total
PATTERN LOOP 2
cycles before the trigger is activated.
T In this example 2.
Count Reset
PATTERN LOOP 3
B
PATTERN LOOP 4 The number of loop cycles before the
conditional pattern count resets.
In this example 4.
Examples
T Trigger Set = True, will activate / trigger F Trigger Set = False, which will NOT activate / trigger
The trig count function, found in the micro timing menu is similar to a
retrigger option that can be apply between 2-8 ‘repeats’ into each trig step.
The value sets the number of trigs evenly spread between this trig and the
next consecutive sequencer step. Given that this may retrigger sample
playback, ensure parameter settings allow this, for example a long AMP
Page Attack time may mean any re-triggering is not heard.
2. Press the trig to set the trig count. Keep the Trig held throughout this
process. Hold Trig [1] - [16].
3. Press [LEFT] or [RIGHT] While still holding the trig. Be careful not to
change the micro timing when applying these button commands.
Example, Hold Trig [1] + [LEFT].
6. Release the buttons when the desired condition option is selected and
shown in the ‘TRIG COUNT (U/D)’ parameter of the menu.
7. The condition is applied to the Trig. Parameter locked trigs will flash in the
sequencer trig button.
Sample Lock
Alternate sample to the
normal track sample.
Triggers along with effect.
X% PRE
Probability at 25% to Activates the Trig only
generate occasional when fill mode is not active
triggers
X%
Probability at 75% to give ☞ FILL
Activates the Trig only
A:B
Set to an odd cycle to give
variation on a run. Sample when fill mode is active an impression of generative
lock to change sample here [UP] + [PAGE] / evolving patterns
1 9 16 64
Trig Count
Assigned as 4 repeats to the
Trigless Trig trig. Only activated when
Assigned to activate the delay manually activating fill mode.
effect envelope. No sample or
Note trigger.
1ST
Triggers tStep 13 near the end
of the bar on first cycle only
Play Direction
1. Press [BANK] - Trig [1] - [16] for A to P to select the bank from which to
build the pattern chain. Example Trig 1 for Bank A.
5. Hold [PTN] to observe the chain playback on the Trigs. Red indicates
current pattern playing in the chain, yellow trigs are cued patterns.
6. Press [STOP] to stop the chain playback and reset the start position to
the beginning.
3. Press [RIGHT] to shift focus to the sub menu options on the right. This is
where the actual options and parameters are edited.
4. Press [UP] or [DOWN] to scroll the menu options and highlight the
function to change.
Pattern Settings
The following options are available when the PAT - Pattern is selected from the main alternative
options. This means that any settings applied will affect the currently selected pattern. This will also
be displayed in the pattern settings window.
PROJECT SCALE MODE: ON (Check) ON (Default) - All tracks in the pattern share the same length and time
signature, which are set in the scale setup. This forms as radio button
NORMAL OFF (Uncheck) relationship with per track i.e. when ON the Per Track Mode is OFF.
PROJECT SCALE MODE: ON (Check) ON - All tracks in the pattern have independent length and time signature,
which are set in the scale setup. This is ideal for complex polyrhythms. This
PER TRACK OFF (Uncheck) forms as radio button relationship with normal i.e. when ON the Normal Mode is
OFF. Default is OFF.
PROJECT CHAIN BEHAVIOUR: PLEN This parameter is applied when chained patterns are used. This sets the time
that the currently active pattern will play before a cued pattern i.e. the next
USE PAT SET Step Lengths
pattern waiting to play, will start playing.
PLEN (Default) - Plays to the total step length of pattern or the set master
length before the next cued pattern plays in the chain.
Step Lengths: Various step lengths of pattern can be selected before the next
cued pattern in the chain plays. If this flashes it means the setting is longer than
the pattern length in which case it will operate like PLEN.
The ‘USE PRJ SET’ must be OFF / Unchecked to apply this option.
PROJECT CHAIN BEHAVIOUR: ON (Check) ON - Sets the behaviour to that of the CHAIN AFTER setting in the [PROJ]
settings under CONTROL > SEQUENCER in the pattern change section. The
USE PRJ SET OFF (Uncheck) CHAIN AFTER default is PAT.LEN.
OFF (Default) - Will allow the unique behaviour of the pattern changes to take
precedence as set in this menu options.
The following options are available when a T1-T8 - Track is selected as the main alternative.
T1-T8 AUDIO TRACK: Auto Sets how the track of a previously playing pattern linked to a different part
should continue to play if this newly active pattern starts to play.
START SILENT No
AUTO - Uses the settings in the [PROJ] setting under CONTROL >
Yes SEQUENCER in the pattern change section to control the SILENCE TRACK
behaviour of the selected T1 -T8 track.
NO - The previously playing track + different part will continue to play when a
new pattern is selected starts to play. The previous track will stop when a trig is
activated for the new pattern in the sequence.
YES - The previously playing track + different part will stop playing when a new
pattern selected starts to play.
The YES / NO setting overrides the SILENCE TRACK setting in the [PROJ]
settings under CONTROL > SEQUENCER in the pattern change section.
T1-T8 AUDIO TRACK: ON (Check) ON - Sets whether the track will be connected or disconnected from the
sequencer. Disconnected means it can be played manually and has no control
PLAYS FREE OFF (Uncheck) from the sequence. Great for playing tracks alongside sequenced ones. Trig
Mode: Tracks, can control audio and MIDI tracks manually.
T1-T8 AUDIO TRACK: ON (Check) OFF (Default) - Track will loop and play on each cycle.
ONESHOT TRK OFF (Uncheck) ON - Track will not loop and will play only one full length.
T1-T8 AUDIO TRACK: ONE Sets how the track will be played once triggered.
TRIG MODE ONE2 ONE (Default) - Plays the track from the start each time the Trig assigned to
trigger the track is activated. Pressing [STOP] will stop playback.
HOLD
ONE2 - Plays the track each time the Trig assigned to trigger the track is
activated. Press Trig again to stop or [STOP] to stop playback and sequence.
HOLD - Plays the track for as long as the Trig assigned to trigger the track is
activated. Releasing Trig will stop playback.
Available only for disconnected tracks, ie when ‘PLAYS FREE’ is set ON.
T1-T8 AUDIO TRACK: DIRECT Sets how the track start and stop will be quantized when played. Sequencer
must be running.
TRIG QUANT TR LEN
DIRECT - Plays the disconnected track immediately the Trig assigned to trigger
the track is activated.
1/16 + Various
TR LEN (Default) - Quantizes the start and stop to the total length of the track.
1/16 etc - Quantizes the start and stop to the set step length of the track. This
is based on the NORMAL or PER TRACK setting and works on the length of
the pattern or set master length (set in scale mode). Flashing digit indicates
setting is longer than pattern or master length.
Available only for disconnected tracks, ie when ‘PLAYS FREE’ is set ON.
Step length; 2/16, 3/16, 4/16, 6/16, 8/16, 16/16, 24/16, 32/16,
48/16, 64/16, 96/16, 128/16, 192/16, 256/16. This may be better
when a long / infinite per pattern master length is in place and
PER TRACK scale mode is set. Affects all patterns but can be
changed in the PATTERN SETTINGS - USE PRJ SET.
SEQUENCER SILENCE TRACKS ON / Checked - Will silence all tracks when changing to a
pattern linked to another, different part. Samples will follow their
release phase set in AMP envelope.
SEQUENCER LFO AUTO CHANGE ON / Checked - Will restart automatically all LFO’s when new
LFO settings become active when changing to another pattern
linked to another, different part.
• CHAIN AFTER: Turn the (LEVEL) rotary control to adjust the setting.
• LFO AUTO CHANGE: Press [YES] to toggle the value between the
On / Checked or Off / Unchecked settings.
The simple answer is they are not essential for Octrack to operate as a
sampler. However to add the ability to create evolving sounds and
movement brings a higher level of performance and sound design
possibilities. Creating change and variation is important in keeping a
listener attached and connected and significantly increases interest.
Source Destination
LFO PAN
Modulation source to manipulate Modulation destination that will be
a connected destination. affected by the applied LFO.
L R
In this simple example an LFO with a Triangle wave will modulate the
pan of an audio signal left to right in a continuous ping-pong style
Track 1
Optional
Track 2
LFO’s can modulate other LFO’s SPD & DEP parameters based on hierarchy. Only a higher LFO ‘number’ can
modulate the lower ‘numbers’, i.e. LFO3 > LFO1/2, LFO2 > LFO1, LFO1 cannot modulate any other LFO.
The LFO set up page is important in order to get the desired result and
establish the ‘patch’ between the LFO source and the destination track
parameter. Consider the setup a starting point where tweaks and
adjustments can finely get to the point needed in the workflow.
Also double
pressing [LFO]
1. Press [FUNC] + [LFO] or double tap [LFO] to open the LFO setup page.
2. Turn (A) data entry to select the destination parameter to modulate. The
track parameter page and the actual parameter is shown.
3. The following LFO parameters are usually adjusted iteratively while the
sequence is playing and fine tuned to suit the desired output:-
• Turn (B) data entry to select the WAVE shape. Also the user defined
shapes are available from each of the tracks LFO designer T1-T8.
The user designed LFO’s would need to have bene created first.
• Turn (F) data entry to select the modulation depth DEP. It is good to
set this fairly high e.g. 127, to start so the effect can be heard and
then back it off as the sound develops.
• Turn (E) data entry to set a speed SPD. This is relative to Tempo
BPM. To multiply the speed if needed, Turn (C) MULT.
The LFO Main page presents all of the 3 LFO’s but brings focus to purely
the speed and depth parameters of each. Speed is always synchronised to
the Octatrack tempo. These are the same two parameters that appear in
the Setup page for each LFO.
Amplitude
Time Time
TRIANGLE WAVE TRI & ITRI SAW TOOTH WAVE SAW & ISAW
ITRI is an inverted version of the TRI Triangle wave. ISAW is an inverted version of the SAW Sawtooth.
Amplitude
Amplitude
Time Time
Amplitude
Time Time
LFO
1 Trigs 16
Square Wave, Trig Mode = TRIG. Square Wave, Trig Mode = TRIG.
1 16 1 16
Saw Wave, Trig Mode = TRIG. Saw Wave, Trig Mode = TRIG.
1 16 1 16
Two factors are important to consider with overall depth output. Firstly, the
depth DEP of the LFO where a range of 0-127 allows for the extreme high
and low limits of any destination. This may mean a maximum 127 is much
higher than needed for some applications. The second consideration is the
currently active value of the destination parameter which is the modulation
base reference or starting point for modulation.
127 127
63
DEP 127
64
DEP 64
64
0 0
The normal modulation depth range is 0-127 which If destination parameter default / ref position is
aims to cover the maximum range for any say at 0, it would need full range of modulation
destination parameter. depth to cover range.
To modulate a parameter at the mid position it If the destination parameter is set at mid position
would be possible to operate at a lower modulation e.g. 64, then there would need to be a range of
depth and still cover the range. 64 modulation to cover the limits of range.
Anything higher would have no additional affect.
Source Destination
LFO PTCH
Square Wave, Trig Mode = TRIG. Sample Pitch - SRC Page.
Modulation source to manipulate a Modulation destination that will be
connected destination. affected by the applied LFO.
+12
63
0
64
-12
Although a depth of 127 will modulate the destination, only a depth DEP of 64 is actually needed as the
pitch value in this example is set to zero i.e. mid position on the +/- range. An LFO DEP of 64 will therefore
modulate to the pitch limits up and down the 2 octave range.
Source Destination
LFO PTCH
Square Wave, Trig Mode = TRIG. Sample Pitch - SRC Page.
Modulation source to manipulate a Modulation destination that will be
connected destination. affected by the applied LFO.
+12
63
0
64
-12
In this example a depth of 64 will not modulate the destination to the extreme limits as the pitch is set to
-12. A depth DEP of 64 will modulate only 50% of the maximum range. To get a maximum modulation
range the depth would need to be set to 127 on the LFO.
Different wave shapes will start at different points and therefore the type of wave shape selected will affect
how the output sound is delivered.
TIME
TIME
TIME
TIME
TIME
TIME
TIME
TIME
Wave shapes created in the LFO Designer will be stored with the track and named T1-T8.
Press [YES]
to select the RANDOMIZE or INVERT
Sub menu options.
Hold Trig [1] - [16] + Turn (LEVEL), (A), (B) or (C) to adjust shape up or down. Whichever
data entry is turned first will be the ‘central’ adjustment. Sections either side then can be
adjusted with other top row data entry controls while the trig is still held. Multiple trigs can be
adjusted when held together.
1. Press [FUNC] + [LFO] or double tap [LFO] to open the LFO setup page.
2. Scroll [UP] or [DOWN] to select the ‘DESIGN’ option in the LFO list.
3. The Trig buttons will be lit red to represent each of the 16 ‘steps’ in the
wave shape to edit and the designer editor screen will be on display.
4. Hold Trig [1] - [16] for the step in the shape to adjust. While holding turn
either (LEVEL), (A), (B), (C), data entry controls to adjust the step
shape.
• All top row rotaries can edit a step shape with the first rotary
adjusted being the central control. Other rotaries either side will
adjust neighbouring steps while ever the Trig is still held.
• Holding multiple Trigs and adjusting the rotaries will adjust multiple
step shapes.
5. To toggle interpolation between steps, Hold Trig [1] - [16] for the first
step + [TEMPO] to connect to the next step. Trigs will turn yellow when
interpolation exists.
8. To invert the wave shape, press [YES] or press [FUNC] + [BANK] when
in the designer function. Use [UP] or [DOWN] to highlight INVERT and
press [YES]. Press [NO] to exit pop up menu.
10. The custom wave shape will be named by the track ie T1-T8 and
accessible from the LFO1, LFO2 or LFO3 ‘WAVE’ parameter.
1. Press [FUNC] + [LFO] or double tap [LFO] to open the LFO setup page.
2. Turn (B) data entry to select the WAVE shape. All track custom shapes
that have been created are available and labelled as T1-T8.
1. Select the track for the wave shape. Press [T1] - [T8]
2. Press [FUNC] + [LFO] or double tap [LFO] to open the LFO setup page.
3. Scroll [UP] or [DOWN] to select the ‘DESIGN’ option in the LFO list.
1. Select the track for the source wave shape. Press [T1] - [T8].
2. Press [FUNC] + [LFO] or double tap [LFO] to open the LFO setup page.
3. Scroll [UP] or [DOWN] to select the ‘DESIGN’ option in the LFO list.
5. Select the destination track to paste wave shape. Press [T1] - [T8].
FLTR & DEL are the default FX1 and FX2 effects. Access to the LFO destination parameters will
depend on the FX loaded into the FX1 and FX2 Slots. If an FX slot is empty the LFO will default
to the <A> to <F> Data Entry Rotaries
Rear of Octatrack
Inputs A/B and C/D Main L/R and Cue L/R 55 Ohm Output
Note: Balanced cables can be used on unbalanced inputs but without the balanced signal
benefits. However if an unbalanced cable is used on a balanced connection, the signal will
operate as unbalanced and be susceptible to noise especially over longer distances. Generally
speaking use the correct cable for both of the connecting device inputs and outputs to ensure
the correct specified performance.
Digitone
OP-Z
Preamp
The Octatrack mixer provides the ability to manage the audio from the
physical inputs.
(LEVEL) MIX
Level Rotary
Headphone Output
Adjusts the audio output mix from
the headphone jack. Mix between
the ‘M’ Main and ‘C’ Cue audio.
Audio Inputs
A B C D
0 127 0 127
DIR DIR
AB CD
Octatrack Functions
Sampling, Thru Machines,
Track Effects, Cued Tracks
etc
Master Track
Effects
-64 +63
MAIN
Output Level -64 +63
CUE
Output Level
M-64 C+63
MIX
Headphones
L R L R
3. Turn (LEVEL) to direct the balance between the MAIN audio - fully left
at -64 M and CUE audio - fully right at +63 C. Values mixed in between
also possible to route audio to the headphones.
2. Turn (B) to direct the amount of AB input audio to the MAIN output. The
maximum level, equal to the input is set at 127. A setting of 0 will
channel no audio to the output.
3. Turn (E) to direct the amount of CD input audio to the MAIN output. The
maximum level, equal to the input is set at 127. A setting of 0 will
channel no audio to the output.
4. The master track effects are applied to the direct input / outputs but the
other individual track effects are not applied to the direct routing. Thru
machines would be used to affect the incoming audio by track effects.
4. The gain and attenuation setting affects the Thru machines, DIR routing
and sampling in the octatrack.
There are two sets of dual outputs. The MAIN output is generally used for
driving studio or stage monitoring with all tracks routed. This is the normal
output. A secondary CUE output pair is also available where a tracks audio
can be fully or in part be routed out to the CUE as well as the MAIN. Cue
outputs are ideal for alternative mixes and control room applications and
especially for creating send / return effects chains with external effect
devices. Tracks can be selected to route or not to the CUE Outputs.
1. Press [FUNC] + Turn (LEVEL) to adjust the level for the MAIN output.
This is applicable when not in the MIX page.
3. Turn (A) to adjust the MAIN level. The maximum level, equal to +63
introduces a gain of +12dB. A setting of -64 will effectively mute the
input, attenuating the signal.
1. Press [CUE] + [T1] to [T8] to select the tracks to send to the CUE
output. The track button will flash when cued. Note when working with
samples [CUE] + [YES] will preview the audio to the CUE outputs.
3. Turn (D) to adjust the CUE level. The maximum level, equal to +63
introduces a gain of +12dB. A setting of -64 will effectively mute the
input, attenuating the signal.
Note: The personalize menu options also contains setting applicable to the CUE output. This
sets the muting and selection behaviour when cueing tracks. Also the CUE CFG can also
change the CUE output behaviour.
Main and Cue levels can be set per track simply by using (LEVEL) or [CUE] + (LEVEL)
The Octatrack mixer provides the ability to control the mute and also the
solo of all tracks using the trig keys.
Trig keys operate mute / solo control when the MIX menu is open
Press [TRIG] Mute OFF (if previously on) Display shows filled / unfilled box
Track Audible
Unlit Trig Key
Mute ON (if previously off)
Hold [FUNC] + [TRIG] Delayed until FUNC released
Display shows a cross
Track Inaudible
Lit Trig Key: Red Audio / Yellow MIDI 2
Mute OFF (if previously on)
Hold [FUNC] + [TRIG] Display shows a plus sign
Delayed until FUNC released
Track Audible
Lit Trig Key: Green, Others Dimmed 2
Hold [CUE] + [TRIG] Solo ON (if previously off) Display shows an ‘S’ S
Only Solo Tracks Audible S
Hold [CUE] + [TRIG] Solo OFF (if previously on) when the track is un-soloed are lit
dim and display a dotted box.
• A cued track which is soloed will be audible on both the MAIN and
CUE outputs.
• Track Keys also indicate mute state. The yellow lit track button
indicates a muted, currently active track. An unlit track key is a
muted but currently unselected track.
T1 T1
MUTE UNMUTE
1. Press [FUNC] + [T1] - [T8] to toggle the selected tracks mute / unmute.
This is available when not in the MIX menu.
3. Press Trig [1] - [8] to toggle mute / unmute for the selected audio track.
Muted audio tracks are unlit and indicate a ‘dash’ on the mixer display.
Unmuted tracks have red lit trigs and show an filled or unfilled box on
the mixer display.
4. Hold [FUNC] + Press Trig [1] - [8] to delay a mute condition. The mute /
unmute will only activate when the [FUNC] button is released. A pending
mute change from off to ON will indicate a cross on the display. A
pending mute change from on to OFF will display a + symbol. These are
all shown while [FUNC] is held.
5. The same process applies to MIDI tracks where trig [9] - 16] are used in
the process stated above and unmuted tracks show yellow trigs.
1. Press [MIX] to open the mixer page. Solo is only performed with the
mixer page open.
2. Press [CUE] + Trig [1] - [8] to toggle solo on / off for the selected audio
track. Soloed audio tracks are lit green and indicate an ‘S’ on the mixer
display. Un-soloed tracks will display as per the mute or unmuted state.
3. The same process applies to MIDI tracks where trig [9] - 16] are used in
the process stated above.
1. Press [CUE] + [T1] to [T8] to select the tracks to send to the CUE
output. Master track, if assigned on track 8 cannot be cued.
3. To adjust the current track cue level , Press [CUE] + Turn (LEVEL). This
adjust the level, post effects and only the cue level not the main level.
While the CUE routing settings are similar to MAIN, there are some specific
default behaviours than can also be changed in the appropriate settings.
Normal CUE operation allows the output pair to receive audio from selected
cued tracks but this can be changed. The PROJ > CONTROL > AUDIO.
2. Press [UP] [DOWN] to highlight the CONTROL option and press [YES]
or [RIGHT].
3. Press [UP] [DOWN] to highlight AUDIO in the right side options and
press [YES] to select.
• NORMAL: This is the default setting and allows the CUE outputs to
be uniquely assigned using [CUE] + [TRACK]. These act as the
secondary alternative outputs.
• Muting also will be applied in this mode to both cue and main.
Some cue settings can be set in the personalize menu found in the PROJ >
SYSTEM > PERSONALIZE menu. This allows automatic selection of the
track and automatic muting when selecting cue.
2. Press [UP] [DOWN] to highlight the SYSTEM option and press [YES] or
[RIGHT].
2. Press [UP] [DOWN] to highlight the SYSTEM option and press [YES] or
[RIGHT].
The inputs available for routing external audio into Octatrack also provide
the ability to control delay compensation and to gate the noise from
incoming audio. These are found in the PROJ > CONTROL > INPUT
options.
Noise Gate.
Threshold
0dB
Only audio above the threshold will pass through, reducing noise. A setting of -INF
effectively switches the gate off and all audio will pass through.
2. Press [UP] [DOWN] to highlight the CONTROL option and press [YES]
or [RIGHT].
3. Press [UP] [DOWN] to highlight INPUT in the right side options and
press [YES] to select.
Delay Compensation.
This feature ensures that the DIR routing audio and the Thru Machine or
Pickup Machine audio is synchronised. Internal processing within the audio
machine can introduce a delay compared to a direct audio signal. To
compensate for this a very short delay can be introduced to the DIR signal
and ensure the audio is in sync.
2. Press [UP] [DOWN] to highlight the CONTROL option and press [YES]
or [RIGHT].
3. Press [UP] [DOWN] to highlight INPUT in the right side options and
press [YES] to select.
The Octatrack audio editor, also called AED, contains a series of functions
used for editing and working on imported and recorded audio samples. Five
editing ‘toolkits’ are available; Trim, Slice, Edit, Attributes and File, each with
a set of comprehensive sample management options. The audio editor is
accessible from a variety of locations within Octatrack.
With a sample highlighted, to open the audio The sample loaded into a flex or static
editor from within the static or flex lists. machine on a selected track can be edited.
With a setup page open for a static or flex Select the track with the recorder buffer of
machine. Select the sample slot sample. the audio to edit.
Note: The available options in the audio editor will depend on how the current sample is handled.
Options will differ whether working in a flex or static sample. Flex samples have a wider set of
editing options available in AED.
The workflow of the audio editor will be based on what the objective is. Whether just to trim a
recorded sample or build complex slices the direction may be different. A basic starting workflow
guide is shown here and assumes a track has a sample loaded or recording in a buffer. Opening
AED may revert to the previous opened state. Navigation to the desired position may be required.
SRC or Recording Setup Quick Assign Flex / Static Track Track Recorder Audio Editor [AED] is available by pressing
Track recorder selected. Static or Flex Sample List. Directly from a track. Track with recorder buffer [AED] or directly from within the context
[FUNC] + [BANK] [FUNC] + [BANK] [AED] [T1] - [T8] + [BANK] [REC1] or [REC2] + [BANK] shown here during the workflow.
Throughout the editing process, use TRIM Press [SRC] Select the trim function within the audio editor.
[FUNC] + [YES] to audition the edited 1
Navigate the waveform with the (LEVEL)
sample at the main outputs. or [RIGHT] [LEFT] functions.
Alternatively [CUE] + [YES] to audition the
edited sample at the cue outputs.
2 TRIM editor Trim the start, end and loop points.
Adjust the Start ‘S’ with (A), End ‘E’ with
(C) and required loop position ‘L’ with (B)
An optional trim edit menu is available to set Sub-menu is accessible by [FUNC] + [BANK]
start, end, loop and reset based on current within some functions.
position. Access in Trim page [FUNC] + [BANK]
3
4 SLICE Press [AMP] For slices to operate the SLIC option in the SRC
page needs to be set to ON. Slicing operates at a
sample slot level for static and flex samples.
The slice editor allows slices to be created from
current position and laid out across a defined SLICE editor
grid. Slices can be created, deleted, normalised
5 To edit, open the slice edit menu, press
and locked within this menu. [FUNC] + [BANK] within the slice page.
Attributes are embedded in the sample and ATTR Press [FX1] Embedded attributes for the selected sample.
should be saved to retain any edited states. 8 These can be permanently set for the sample
Embedded sample attributes, scroll using
[UP] [DOWN] when saved.
FILE Press [FX2] Edits can be saved as new samples or the trim,
9 slice and attributes can be saved as a linked
Sample management options.
settings file. Saves can be made at each edit
stage which is good practice.
The Octatrack can be used as an effects box where the internal effects are
used as part of a wider setup with external gear such as synths. Equally
external effects can also be integrated into an Octatrack set up. Some
example useful routing configurations are shown here.
OP-Z
A B C D
Audio Inputs
Track 1
Thru Machine
SRC INAB = A
FX1 FX2
MIXER AB DIR = 0
Play sequencer with trig 1 set to ‘trigger’ audio in
Track 2
Neighbor Machine
FX1 FX2
Track 8
Master Track
FX1 FX2
Track 8 can optional be set as the master track.
Audio can be routed to main output Audio can be routed to cue outputs
and ‘mixed’ with other tracks. and can be configured independently
to ‘isolate’ from main.
L R L R
Audio can be routed to main output Audio can be routed to cue outputs as
and ‘mixed’ with other tracks. ‘Sends’ isolated from main.
-64 +63
CUE
Output Level
L R L R
External Device
OTO BAM
Desktop Reverb
MIDI
C D
Audio Inputs
Track 7 (Return)
Thru Machine
FX1 SRC INCD = CD
MIXER CD DIR = 0
An alternative is to route
Octatrack Functions incoming audio directly to
the main outs using the
FX2 mixer DIR setting.
The Trim options are available within the Audio Editor. To audition the audio sample
Press [FUNC] + [YES] to audition to the main outputs or
[FUNC] + [CUE] to audition to the cue outputs.
Audio Editor [AED]
Sample Slot 1 - Sample Name: MiracleWorker Sample Slot 2 - Sample Name: MiracleWorker
Trim settings are linked to a sample slot, not the sample
itself. So the same sample can have different trim settings
for each slot it is loaded into.
Data Entry
(D)
Scroll Horizontal
Data Entry
(E)
(LEVEL) or [RIGHT] [LEFT] To snap the edit marker, start, end and loop position to
to navigate edit marker zero crossing points, use [FUNC] + with the respective
functions [RIGHT] [LEFT], or (A), (B), (C).
To open the secondary Trim Edit Pop Up Menu Press [YES] or [FUNC] + [BANK] +
The timestretch or original BPM settings in the attributes may need to be adjusted to achieve the desired results. Loop in the SRC setup would
need to be on for looping to be recognised. Also ensure the sample length allows looping in the sequence.
▌TRIMMING A WAVEFORM
2. The TRIM page should be open by default, if not, Press [SRC] to open
the TRIM page.
3. To navigate the waveform; Turn (E) - Scroll, Turn (F) - Zoom X-Axis,
Turn (D) - Zoom Y-Axis. It is useful to zoom in close to allow precise
positioning of the trim positions or of the edit marker.
4. To set trim positions; Turn (A) - Start ‘S’, the end position will move
relatively. End will move relatively to the start. Turn (C) - End ‘E’, to
adjust location where the sample playback will stop.
5. To set loop position; Turn (B) - Loop ‘L’. Playback will comments start ‘S’
and then at the end ‘E’ it will loop back to restart at the ‘L’ position and
continue the cycle. The SRC pages will affect loop. Loop would need to
be on. If RATE is set negative the loop will play from ‘E’ to ‘L’.
7. Samples have an ‘original’ calculated tempo BPM and bar length. When
trimming a sample, these may be impacted and may not give the
desired results. For example the bar length when truncating a sample
may remain at the original length and therefore stretch the audio.
Parameters in the attributes page will allow adjustments to correct.
8. In the FILE page, saving the settings allows the trim stat to be retained.
The settings are linked to a sample slot, not the sample itself. This
allows the same sample to be used in multiple sound slots, each with its
own trim settings.
2. The TRIM page should be open by default, if not, Press [SRC] to open
the TRIM page.
4. Press [YES] or [FUNC] + [BANK] to open the Trim Edit pop-up menu.
5. Select ‘SET START HERE’ to set the ‘S’ Start position at the edit
location.
6. Repeat step 3 - 4 for the End ‘E’ - SET END HERE and Loop ‘L’ SET
LOOP HERE.
7. Samples have an ‘original’ calculated tempo BPM and bar length. When
trimming a sample, these may be impacted and may not give the
desired results. For example the bar length when truncating a sample
may remain at the original length and therefore stretch the audio.
Parameters in the attributes page will allow adjustments to correct.
8. In the FILE page, saving the settings allows the trim stat to be retained.
The settings are linked to a sample slot, not the sample itself. This
allows the same sample to be used in multiple sound slots, each with its
own trim settings.
The Slice options are available within the Audio Editor. To audition the active slice audio
Press [FUNC] + [YES] to audition to the main outputs or
[FUNC] + [CUE] to audition to the cue outputs.
Audio Editor [AED] Slice Grid +
Sample Slot 1 - Sample Name: MiracleWorker Sample Slot 2 - Sample Name: MiracleWorker
Slice settings are linked to a sample slot, not the sample
itself. So the same sample can have different slice settings
for each slot it is loaded into.
S E
L Audio Editor
Slice Editor Function [AMP]
Zoom Vertical
Data Entry
(D)
ATTR
Slices played by Trigs. Slices can be added manually or equally Slice Sample Duration Bar
Sliced can be looped. spaced to grid. Slices can overlap. Number Position (Secs) Length
Parameter values will be displayed
when adjustments are made.
Scroll Horizontal
Data Entry
(E)
(LEVEL) To step the edit marker, start, end and loop position to
to navigate edit marker will zero crossing points, use [FUNC] + (LEVEL) or [RIGHT]
also select slices if available [LEFT], or (A), (B), (C) respectively.
To open the Slice Edit Pop Up Menu Press [YES] or [FUNC] + [BANK] +
When sequencing slices, ensure the SRC parameters are set correctly. SLIC would need to be on and the LEN would need to be set correctly
Each trig set to a slice. A good start is to set loop off, Setup Page; SLIC = ON, LEN = TIME, Main Page; LEN = 127, STRT to the Slice SL1 …
etc.
The slice pop-up menu is available in AED. A slice must already exist in
order to edit it’s start, end and loop points. This menu offers automatic grid
as well as manual slicing to the edit marker. The slice edit menu is available
from within the SLICE page by pressing [YES] or [FUNC] + [BANK].
Slice playback will depend on the settings in the SRC Page. The SLIC -
Slice setting needs to be set ON to play slices and the STRT - Start position
may reflect the sample slice start.
Note that the sample start / end is based on any trimmed positions that has been edited in the
‘Trim’ function rather than using the original sample length.
Slice Edit Reverse Slice Menu Selection Reverses the audio of the selected slice.
Slice Edit Delete All Slices Menu Selection Deletes all existing slices.
3. It may be useful to view the sample as a stereo or mono file. The view
option can be selected using ‘CHANGE VIEW” in the Slice Edit Menu by
pressing [YES] or [FUNC] + [BANK].
4. To navigate the waveform; Turn (E) - Scroll, Turn (F) - Zoom X-Axis,
Turn (D) - Zoom Y-Axis. It is useful to zoom in close to allow precise
positioning of the slice positions or of the edit marker.
6. Press [YES] or [FUNC] + [BANK] to open the Slice Edit pop-up menu.
7. Select ‘ADD SLICE HERE’ to create a slice with the start ‘S’ at the
current edit marker position. This option is only available when the
marker is located at a part of the waveform that is not currently sliced.
9. Once created the slice can be edited. Turn (A) to adjust the slice ‘S’
Start Position, Turn (C) to adjust the slice ‘E’ End Position.
10. Each slice can have its own loop point. Turn (B) to set or adjust a slice
Loop Position.
3. Press [YES] or [FUNC] + [BANK] to open the Slice Edit pop-up menu.
5. The number of slice options box will be displayed. Press [UP] [DOWN]
to navigate the options and highlight the desired number of slices. The
options available are 2, 3, 4, 6, 8, 12, 16, 24, 32, 48 and 64.
8. The sample is sliced according to the options selected and the slice
point markers displayed. Slices are distributed across the trimmed
sample length not the original sample length.
9. To navigate and select through the slices, Press [LEFT] [RIGHT]. Slices
are also automatically selected based on the edit marker location,
adjusted by turning (LEVEL).
10. Once created the selected slice can be edited. Turn (A) to adjust the
slice ‘S’ Start Position, Turn (C) to adjust the slice ‘E’ End Position.
11. Each slice can have its own loop point. Turn (B) to adjust a slice Loop
Position.
Note: Press [FUNC] + [AED] to access the slice grid directly from any point in Octatrack. This will
open the audio editor and also open the slice grid pop-up selection options for the number of
slices. This is equivalent to Step 5 above.
This function is available for flex and static machines only and while
creating slices assigns a STRT position lock. It requires slices to exist and
trigs to already be set in the track sequence.
1. If Trigs are not already set, select [REC] to enter step recording mode.
Assign Trig steps by pressing the Trig [1] - [16] as desired. Locks are
automatically applied only to existing Trigs on the track.
4. Press [YES] or [FUNC] + [BANK] to open the Slice Edit pop-up menu.
Alternatively
6. Press [YES] to confirm ‘ALTER TRIGS?’. This will apply STRT locks for
each slice across the available trigs. Also the SRC Setup SLIC
parameter will be set to ON.
7. The Trigs will flash Yellow to indicate a lock is applied. The slice can be
viewed on the STRT parameter lock on the SRC page when holding the
Trig button.
• To set loop position; Turn (B) - Loop ‘L’. Playback will comments start ‘S’
and then at the end ‘E’ it will loop back to restart at the ‘L’ position and
continue the cycle. The SRC Main page RATE setting will affect loop. If
RATE is set negative the loop will play from ‘E’ to ‘L’.
• Samples have an ‘original’ calculated tempo BPM and bar length. When
trimming a sample, these may be impacted and may not give the
desired results. For example the bar length when truncating a sample
may remain at the original length and therefore stretch the audio.
Parameters in the attributes page will allow adjustments to correct.
• In the FILE page, saving the settings allows the trim and slice state to
be retained. The settings are linked to a sample slot, not the sample
itself. This allows the same sample to be used in multiple sound slots,
each with its own trim settings.
• The trim and slice edit pop-up menus are accessed by pressing [YES]
or [FUNC] + [BANK]. More advanced options are available here.
• SLIC (SRC Setup Page) must be ON for Slice playback from the
sequencer.
• The SRC page SRT parameter is important for slice playback. SLIC
(SRC Setup Page) must be ON for Slice SL1,SL2 etc playback and If
SLIC is OFF approximate sample starts are used.
This creative tip will modulate the start of a sample and therefore create
interesting sound designs. This is great for generating unusual percussive
rhythms.
1. Create a track with a Flex Machine. While this process technically works
with Static Machines, the performance may be limited due to the speed
of streaming from the compact flash.
4. Set locks on the Trigs using the STRT parameter found in the SRC
page. For example Hold Trig 5 + Turn B. Repeat for other Trigs.
• Also try locking other parameters to say adjust pitch as well as start.
This creative tip will modulate sample slice playback. This is ideal for
generating glitchy vocal patterns.
1. Create a track with a Flex Machine. While this process technically works
with Static Machines, the performance may be limited due to the speed
of streaming from the compact flash.
4. Slice the sample to grid. Adjust the slices to capture specific phrases in
the sentence.
6. Select from the Slice Edit menu ‘CREATE LINEAR LOCKS’ to set the
Trigs to activate individual slices. To be even more creative try ‘CREATE
RANDOM LOCKS’
The Edit options are available within the Audio Editor. To audition the active slice audio
Press [FUNC] + [YES] to audition to the main outputs or
[FUNC] + [CUE] to audition to the cue outputs.
Audio Editor [AED]
Audio Editor
Edit Function [LFO]
Zoom Vertical
Data Entry
(D)
Edit Reverse Selection Menu Selection Reverses the audio of the selected part.
Edit Fade In Selection Menu Selection Applies a linear fade in of the selected part.
Edit Fade Out Selection Menu Selection Applies a linear fade out of the selected part.
* Note: For static machines only the Select All, Calc BPM from Sel, Change Preview Mode and
Change View are available. All options are available for Flex machines.
* Note: For static machines only the Select All, Calc BPM from Sel, Change Preview Mode and
Change View are available. All are options are available for Flex machines.
3. Adjust the start of the selection box by turning (A) or (LEVEL). The end
point, if present, will move respectively to the start.
4. Adjust the end of the selection box by turning (C) until the desired part
of the sample is selected.
6. A number of practical editing tools are available which can help correct,
adjust or edit the audio. Some examples are:
• Use the +/-3dB to affect parts of the audio to fix level variations.
Normalise can maximise the level based on the highest point.
• Use the bounding selection box to set the crop range. Trim can be
used to edit. The switch between the Edit and Trim functions offers
seamless workflow and views are matched up.
• Create a fade in and out on the sample start and end. Silence can
also be applied to selected parts. These are useful when preparing
and saving samples for future use.
• Save selection to create new samples and loops. This can be useful
to create precise snapshots for example, isolating a kick, a snare
etc from a longer sample loop to create individual hits.
3. Adjust the start of the selection box by turning (A) or (LEVEL). The end
point, if present, will move respectively to the start.
4. Adjust the end of the selection box by turning (C) until the desired part
of the sample is selected.
• Select snippets of the audio and reverse it in the loop or mix 0db
audio together.
• Try repositioning parts of the audio using the copy and paste
commands. Use the duplicate selection options to move parts of the
audio. Keep mangling up audio to create interesting sounds.
• Save selection to create new samples and loops. This can be useful
to capture new samples and loops from the mangled creations.
▌CHANGING ATTRIBUTES
4. Press [UP] [DOWN] to navigate the options list. The selected option will
be highlighted. The page will scroll to reveal other parameters.
6. Some parameters such as original tempo, trim length and loop length
have an interdependent relationship and will change automatically when
the other parameters change. When editing one of these three, the last
edited parameter will also set this option as priority. This is indicated as
an arrow tag alongside the parameter value.
Function Description
Amplification or attenuation of the sample, applied at the point of triggering. Range is
Gain +24dB to -24dB. Default is 0dB with a setting of +12dB for recorder buffers for audio
engine compensation.
Selects the loop behaviour of the sample or slice from 3 available options:-
OFF - Ignores any loop settings. Does not loop.
ON - Will loop based on the applied loop point.
`Loop Mode PINGPONG - Will play in a loop to the end point, then reverse play back to the loop
point, then play forwards to end and so on continuously.
The Flex / Static machine SRC Setup AUTO setting also affects looping and allows
different loop settings for samples in a track
The analysed and Octatrack calculated BPM (Beats per Minute) tempo defined for the
Original Tempo sample. This can be changed and will affect the sound. Changes to the original tempo
will also change the TRIM LEN (Bars) and LOOP LEN (Bars) attributes. The normal
(Arrow indicates this
parameter has priority) objective is to play the sample at the correct, original tempo. Octatrack calculates this
but it may need be adjusted to a more accurate value.
Trim Len (Bars) Shows the sample length in bars. This can be changed but will also automatically
change the LOOP LEN (Bars) and ORIGINAL TEMPO. Recommended that this takes
(Arrow indicates this
parameter has priority) priority if a clear bar length is defined in complete unit measures i.e. 1 bar, 2 bar.
Example: Sample Slot 1 - Sample Name: MiracleWorker To audition the active slice audio
Press [FUNC] + [YES] to audition to the main outputs or
[FUNC] + [CUE] to audition to the cue outputs.
1 Bar
L 0.5 Bar
Original Tempo
Original Sample Octatrack will automatically calculate the
Plays to the original pitch, time tempo of recorded audio. This can be
and speed edited and fine tuned in the AED attributes.
Remember that this is the tempo of the
Example 118 BPM
sample and not the track tempo, although
it may initially reflect track tempo.
Trim Len
Sample length in bars. Using this as a priority is
recommended if the original and new length of the
sample has clearly defined unit intervals ie 1 bar
(illustrated in this example), 1.5 bar 2 bar etc.
Interdependent
parameters
Loop Len
Sample loop section length in bars. This can be set as
a priority but Trim Len and Original Tempo are typically
used more often. Illustration shows 0.5 bar.
1.5 Bar
0.5 Bar
Timestretch
Reduced Sample Length
Would play faster, higher pitch
The application of timestretching algorithms
without processing. can be set or timestretching turned off. The
algorithm will apply the stretch while aiming
to maintain pitch and tonal character.
2 Bars
Recording Buffer
Unknown BPM
4 Bars
Sample from Library
110 BPM
Samples can be prepared for the project. For example they can be trimmed (Trim & Edit Tools) to select
the audio start. The tempo adjusted (tametretched) to 120 BPM and trimmed to one bar loops.
1 Bar
Recording Buffer
120 BPM
1 Bar
Sample from Library
120 BPM
Main Project
Project Tempo 120 BPM
2. In order to play and work on the sample, set the pattern length, for
example 1 Bar -16 steps, and in step recording mode, set the first Trig
[1] to ON in order to trigger the sample playback when the sequencer is
running. This example aims to edit to a 1 bar loop.
3. Check or set the project tempo, indicated on the top left of any main
track parameter page. Press [TEMPO] and Turn (LEVEL) to change.
The 120 BPM tempo in this example is referring to project tempo but
pattern tempo’s can be set independently in Octatrack.
4. Open the sample list to load a sample or record in the audio to capture
to a track. In this example Track 1, Flex Machine. Samples loaded will
automatically be calculated within Octatrack and aligned to the project
and try to match project tempo. However this may not be fully accurate
or for recorded samples, the tempo may be less distinguishable.
5. Press [AED] and select the TRIM Tool - [SRC]. Set a precise start point
at the desired sample position. The end is less relevant at this stage but
should be somewhere near the natural sample end.
6. Press [PLAY] to hear the sample triggered at the edited start point and
run for its duration, until re-triggered. The metronome can also be heard
an audible alignment evaluated.
7. Press [AED] and select the ATTR Options - [FX1]. Set the
‘TIMESTRETCH’ Option to BEAT. The NORMAL option can be used for
general less rhythmic material. This will ensure tonal and pitch
characteristics are retained. Note: the SRC Setup Page TSTR is also a
timestretch relevant parameter and set to AUTO is advised.
8. Press [AED] and select the ATTR Options - [FX1]. Adjustments to the
‘ORIGINAL TEMPO’ can now be applied by ear to ensure the
metronome clicks and audio of the sample beat matches.
9. Optionally the TRIM LEN can be adjusted instead of tempo. This may
be better for less rhythmic material or where sample lengths are better
known. Also if a loop position is set or important this can also be
adjusted.
10. It is possible to circle back to the sample and edit the length. Press
[AED] to open the Audio editor. Playback of a loop can be seen on the
editor screen and the playback will cover the 1 bar of the sequencer.
11. Press [SRC] to select the Trim tool. Adjust the end to match the loop
that is played. The Bar length is shown on the right hand figures when
adjusting the end parameter (C). This example sets the length to 1 bar.
12. Switch to the editor, Press [LFO]. The settings will be available in the
editors too and pressing [YES] will access the options. Selecting ‘CROP
TO SELECTION’ will destructively crop the sample.
13. This now produces a 1 bar sample applied at the desired tempo and
which can then be saved for future use in the AED File menu using
‘SAVE SAMPLE COPY’.
14. The sample edits are saved as configuration data. Turning off TSTR in
the SRC Setup page will therefore remove any timestretching at
playback.
The final function in the AED Audio Editor is the File option menu. The
available options will depend on whether a static or flex sample. The
application of file options is made by selecting the menu option.
4. Press [UP] [DOWN] to navigate the options list. The selected option will
be highlighted.
Function Description
Opens the file browser and presents the opportunity to load a new sample into the
Load New Sample
current track machine.
Saves the settings associated with the sample and based on the edits made in the
trim, slice and attribute tools. These are saved in a separate settings file linked to
`Save Sample Settings
the current sample. Loading the sample will therefore also load the linked settings
such as slices and edits.
Saves the current edited sample to the compact flash as a new file in a format
based on the original file format - 16bit / 24bit, Mono, Stereo, or if a recording buffer
Save Sample Copy
file then it is saved as stereo and bit depth as per ‘Memory’ settings. Also saves
sample settings automatically when using this command.
This saves the sample as per the ‘Save Sample Copy’ command. In addition it will
Save and Assign Sample* present the opportunity to assign the sample to the current or another freely
available static or flex sample slot. Only available for saving flex samples.
Clear the flex or static machine sample slot. The same function can be applied in
Clear Slot
the slot list using [FUNC] + [PLAY] to clear.
Reverts to the saved file original state. All edits such as fades, reverse, etc will be
Revert to Saved File removed unless edits are saved to a settings file. The settings file is also reloaded
with this command.
* Note: For static machines the Save and Assign Sample option is not available. All options are
available for Flex machines.
There are several ways and at various stages to save samples. A summary
for completeness is provided here.
1. Once a recording has been made into a recorder buffer it can be saved
in the setup menu.
3. A sub menu pop-up will appear that offers options for selection:-
A number of effects are available for each of the two slots per track. A quick
reference is provided here.
None FX1 FX2 A blank effect. Used when removing an effect from a slot
Low, High and Bandpass filter with two slope settings of 12dB
12/24dB Multi Mode Filter FX1 FX2
(2 Pole) or 24db (4 Pole). Ideal for frequency cutoff control.
Stereo chorus effect used for width and smooth style harmony
2-10 Tap Chorus FX1 FX2
applications.
Delay effect which introduces echo into the audio with the
Echo Freeze Delay FX2
freeze function introducing repeated sections.
Classic style plate reverb with the additional gating function for
Gatebox Plate Reverb FX2
enhancing the reverb feature set.
Spring Reverb FX2 Classic spring reverb with a more gritty twang to the audio.
Note that the individual track effects chain FX1 - FX2 will not be applied to DIR audio routing but
the FX1 - FX2 chain on the master track (if track 8 is set as a master and with installed effects) will
be applied to the DIR audio.
3. The FX Setup page will open. Press [UP] [DOWN] to navigate the left
side effect browser and to highlight to the desired effect. Note that some
effects are not available for loading into slot FX1.
4. Press [YES] with the effect highlighted to load it into the selected slot.
5. To set a slot to blank, select ‘NONE’ as the effect to load. This will
effectively create a blank slot with no effect applied.
1. Press [FX1] or [FX2] + [PLAY] to clear the effect slot and reset to the
default state.
5. Press [FX1] or [FX2] + [STOP] to paste the effect page. The effect along
with its copied parameter states is pasted into the FX slot.
6. Press [UP] [DOWN] to scroll the options and highlight the ‘PREVIEW
WITHOUT EFFECTS’ Option.
8. When On the selected sample will preview and play without any of the
current track FX1 or FX2 applied. When Off the FX1 and FX2 will be
heard when the sample is previewed.
Resonance
A boost at the point of cutoff which
adds resonance to affect the sound.
ATTENUATION
FREQUENCY
Typically 20Hz to 20kHz range
For a more buzzy, aggressive filter sweeps with prominent resonance in the audio set the resonance Q high and a 24dB
Slope. For more smoother, gentle filter sweeps, with a more subtle sound reduce the Q resonance and use a 12dB slope.
FREQUENCY
FREQUENCY
Optional
HOLD
+63
FILTER ENVELOPE
ATK DEC
Attack Decay filter parameters. The AMP page HOLD
LEVEL
The 12/24dB Multi Mode Filter can be applied into either FX1 or FX2
depending on the application required. Parameters will be found in the Main
and Setup Pages of the FX Slots.
+ or
Note: The AMP page also contains envelope settings, which effect how the multi-mode filter
envelope is applied are explained in detail in the AMP settings.
The main page of the filter offers more of the dynamic settings, typically
used for modulation and performing filter sweeps. The filter envelope is also
controlled from the main page.
or
Note: The AMP page also contains the envelope which effects the multi-mode filter. These settings,
which effect how the multi-mode filter envelope is applied are explained in the AMP settings.
Terminology: Equalisation.
Specific frequencies can be cut or boosted to effect a tonal change. It is advised to used narrow
surgical cuts to correct any audio problems. Boosts can add presence in the highs.
High Shelf
Q Gain
Low Cut Width of Range Boost or Cut at the
to adjust selected frequency
FREQUENCY
Human Hearing 20Hz to 20kHz Range
EQ Tips.
Some areas can have a defined effect on the audio. Creating a low cut may
remove some inaudible energy and allow more headroom in the mix.
Thicken the sound in the bass area but avoid the muddiness with a cut
around 250-350Hz. Honkiness may appear around the 500Hz-1KHz range.
Consider boosting vocals around 3KHz to cut through the mix. Sibilance
can occur around 5-10KHz and may be helped by a cut. A high shelf at
6KHz and above will add air and presence.
The 2-Band parametric EQ effect offers the option to set the type for each
band between low shelf or high shelf shelving filter or full parametric EQ
where frequency and it’s width range can be set specifically. The type is
found on the setup page.
+ or
The main page of the 2-Band Parametric EQ provides control over the
frequency, gain and frequency band range for each of the two available
equalization bands.
or
or
In Octatrack the Phaser will give a wider sweep style effect. The frequency
spectrum is divided into stages.
+ or
Number of Stages
Number of stages used in the
phaser.
2, 4, 6, 8, 10
The dynamic parameters are available on the main page which affect the
modulation and configuration. These are interesting when considering
parameter locks.
or
The flanger has no setup page options. All parameters can be found on the
main parameter page.
or
Tap Chorus and Spatializer are both effects that operate on the stereo
image of the audio. The left / right position is normally adjusted with pan,
but with these effects the perceived width can be affected with Spatializer
using mid / side control, stereo filtering and spread. Chorus uses delay
techniques to bring a smooth feel to the stereo image.
+ or
2, 4, 6, 8, 10
0-127
or
A spatializer is ideal for developing a more stereo, wider sound for example
from a mono signal.
+ or
Phase Reversal
Reverses the phase of the wet
signal channels.
None - No channel reversal.
L - Reverses the left channel
R - Reverses the right channel
None, L, R
or
Comb filtering works on the principle of delays in audio signals that create
peaks and troughs due to phase differences. This gives a unique metallic,
pitched and resonant sound. The Comb filter effect has no setup
parameters and all settings are on the main page.
or
0-127 0-127
0-127 0-127
Gain
Reduction
Threshold
Signal is attenuated when
crossing the threshold.
Dynamic
Range
Make Up
Gain
Gain reduction is made using a ratio. Ratio attenuates signals above the
threshold by an amount based on the ratio setting. A 2:1 ratio (gentle)
attenuates the signal to 1dB above the threshold for each 2dB that exceeds
the threshold. With a 4:1 ratio (medium) , if the signal exceeds by 8dB then
reduction will be down to 2dB above threshold. 20:1 ratio (strong) would be
considered limiting
. 1:1
Threshold
2:1
4:1
Output (dB)
8:1
∞ Limiting
Input (dB)
+ or
Compression Base
The measure used for controlling
the compressor. RMS at Max is the
overall average audio level while a
setting at Min controls based on
peak audio levels.
0-127
or
+ or
Note: The AMP page also contains the envelope which effects amplitude modulation. These
settings, which effect how the envelope is applied are explained in the AMP settings.
or
0-127 0-127
Note: The AMP page also contains the envelope which effects amplitude modulation. These
settings, which effect how the envelope is applied are explained in the AMP settings.
A delay is a classic audio effect which delays the audio signal by a defined
amount. When feedback is applied this can create repetitive echo like
effects and is great for time based sounds. Different types of delay exist
such as ping-pong, tape delay. Delays are used to add interest, thicken
sounds, blend a mix and fill space in an arrangement. They are also
commonly used to thicken vocals in a mix.
Time Synchronization
As this is time based, sync to the track is
important to ensure musical alignment.
Delay Time
Time delay between input and output.
Feedback
Connecting the output to the input creates feedback and increases the
delays and creates and echo effects. Filter options are also available in the
feedback loop in the Octatrack Freeze Delay.
Dotted delay values add 1/2 of the note value to its delay repeat timing rather than just
repeats of the ‘on beat’ standard values.
50-80ms
Initial original direct signal.
Subsequent reflections.
May be dampened from softer
impacts and late reflections.
Diffusion.
Time between reflections.
The sound will represent the room or space in which Pre-Delay. Reverb Tail.
it is generated. Reflections will also be heard, at Early reflections typically Time for sound to fully
different times from that of the direct audio. 80-100ms from the initial signal. dissipate.
Reverbs normally come equipped with some sort of filtering either on the
input audio, output wet audio or both. This is particularly useful given that
the overlaid harmonics and audio can become congested.
Octatrack has 3 reverb types to choose from. all available only in FX2 slot.
The gatebox reverb represents the classic plate reverb and includes
integrated gating features. Only available as FX2.
Mix, Send
The spring reverb represents the classic spring reverb with a more grungy
natural variable sound. Only available as FX2.
1, 2, 3 -64 to +63
Decay Time
Determines how long the reverb
will be present.
0-127
The dark reverb represents a more wide ranging expansive reverb sound.
Only available as FX2.
Mix Function
Determines the role of the MIX
control found in the main page.
This can be mix or send.
Mix, Send
To clarify some of the terminology and technology around MIDI with respect
to Octatrack a summary of key definitions is provided.
5 PIN MIDI
This is available from MIDI This is available from MIDI Musical Instrument Digital
Out and Thru and enables Out and Thru and enables Interface. A protocol for
syncing of classic devices. syncing of classic devices. communicating between
This uses 0v & 5v messages This uses 0v & 5v messages electronic musical gear.
as sync signals at 24 pulses as sync signals at 48 pulses Never connect MIDI gear to
per quarter note (PPQN). per quarter note (PPQN). incompatible DIN signals.
When set to DIN 24 in the When set to DIN 48 in the
settings MIDI sync pulses are settings MIDI sync pulses are
available but no MIDI data is available but no MIDI data is
transmitted. transmitted.
MIDI Control and Note Most Significant Byte and While there are MIDI
change messages are used Least Significant Byte. MSB standards defined, many
to communicate messages provides the 128 data synth developers interpret
across MIDI values of 0-127. resolution which is ok for this in slightly different ways.
Control Changes (CC) affect most MIDI applications. More Its always worth reviewing
parameter values while note advanced devices use MSB the documentation with each
data triggers notes or tracks. and LSB values increasing to fully understand each
resolution to 16,384 steps. device level implementation.
• All parameters found on the track main pages (i.e. SRC, AMP, LFO,
FX1, FX2) can be controlled by Control Change (CC) messages.
In order to operate correctly with MIDI its important to have a clear view of
what you intend to achieve. There are several considerations when setting
up MIDI with other devices, some of which are clearly under the control of
the external device and its parameters. At a minimum, it is important to
consider the following topics:-
Or
3. TRIG mode. This will affect how MIDI behaves as each mode sets
the interface for different control environments. For example
chromatic trig mode is aimed at playing musical notes.
The MIDI Settings are found under the Project [PROJ] settings options.
These should be checked or changed first to suit the configuration needed.
5. Press [YES] to select the desired submenu and view the parameters
and settings. These can be adjusted to align to the MIDI set up desired.
Defaults should be used as the starting point.
Out In Out
Octatrack External
Physical Connections
Device 1
In Out
External
Device 2
In
The MIDI settings in [PROJ] should be reviewed MIDI needs a minimum of two connected devices. The
(Default may be a good start) and if needed edited to settings and configuration should be checked for
suit the setup. This covers channels, audio track compatibility of parameter settings in the
behaviour, synchronisation and Elektron’s Turbo mode. manufacturers manual and documentation.
In this manual the single main controlling device will be called the ‘primary lead’ and any
secondary devices that are being controlled by the lead will be referred to as the
‘follower’. Alternative terminology may be used elsewhere.
Defines the behaviour of audio tracks when responding to external keyboards, pad notes or CC
knob changes and internal functions from the Octatrack knobs and trig keys affect external gear.
Navigate with [UP] [DOWN] and Press [LEFT] [RIGHT] to change the setting.
MIDI CONTROL AUDIO CC IN ON / Checked (Default) - The audio tracks will react to any incoming MIDI
Control Change (CC) messages. This is how parameters are adjusted remotely.
Refers to audio tracks only OFF / Unchecked - The audio tracks will NOT react to any incoming MIDI
Control Change (CC) messages.
MIDI CONTROL AUDIO CC OUT INT - Internal control only. The audio tracks will NOT send any MIDI control
change messages out when the knobs are changed in Octatrack.
Refers to audio tracks only EXT - External control only. The audio tracks will send MIDI out but will NOT
affect any internal parameters. Consider this ‘local off’.
MIDI CONTROL AUDIO NOTE IN OFF / Unchecked - The audio tracks will NOT react to any incoming MIDI Note
messages. For example tracks cant be triggered from an external keyboard.
Refers to audio tracks only STANDARD (Default) - The audio tracks will react to any incoming MIDI note
messages. Octatrack will respond based on the STANDARD MIDI mapping.
FOLLOW TM - The audio tracks will react to any incoming MIDI note
messages. Octatrack will respond based on the active TRIG Mode’s note
mapping.
MAP / TRACK - The audio tracks will react to any incoming MIDI note
messages. Octatrack will respond based on the active TRIG Mode’s note
mapping. The difference from FOLLOW TM is that this function allows for a
separate MIDI Note mapping per individual track using [MIDI] + [UP][DOWN]
MIDI CONTROL AUDIO NOTE OUT INT - Internal control only. The audio tracks will NOT send any MIDI messages
out when Trig [1] - [16] keys are pressed in Octatrack.
Refers to audio tracks only EXT - External control only. The audio tracks will send MIDI out but will NOT
trigger any internal machines or tracks when Trig [1] - [16] keys are pressed in
Octatrack.. Consider Trig keys as ‘local off’.
INT+EXT (Default) - Allows audio Trig [1] - [16] keys to trigger both internal
machines and tracks and also externally communicate MIDI notes
Defines the synchronisation behaviour of sequencer related functions such as clock, transport
controls as well as program changes when communicating to / from external gear. Access by
[FUNC] + [MIDI] and navigate with [LEFT] [RIGHT] and adjust the setting by turning (LEVEL) or
toggle with [YES].
MIDI SYNC TRANSP SEND - OFF / Unchecked (Default) - Realtime MIDI messages are NOT sent
out for the transport functions play, stop, continue and song pointer.
Transport SEND - ON / Checked - Realtime MIDI messages are sent out for the transport
functions play, stop, continue and song pointer. This allows the sequencer
commands to also trigger external playback etc.
RECV - OFF / Unchecked (Default) - Ignores realtime MIDI messages that are
received for the transport functions play, stop, continue and song pointer.
MIDI SYNC CLOCk SEND - OFF / Unchecked (Default) - Realtime messages are NOT sent out for
the MIDI clock.
MIDI Clock SEND - ON / Checked - Realtime messages are sent out for the MIDI Clock.
MIDI SYNC PROG CH SEND - OFF / Unchecked (Default) - Program change messages are NOT sent
out to the external device when a pattern is changed on the Octatrack.
Program Change SEND - ON / Checked - Program change messages are sent out when a
pattern is changed on Octatrack. In turn this will message a control to change a
program on the external device.
Defines the audio track assignment of channels for communicating to and from external MIDI
devices. Navigate with the [LEFT] [RIGHT] buttons and adjust the setting by turning (LEVEL) or by
pressing [UP] [DOWN].
MIDI CHANNELS AUTO Ch Options - OFF / 1-16 (11 Default) - Allows communication to be automatically
connected to the currently active track.
Auto Channel Any CC messages can be recorded in Live Recording mode. Note messages
on this channel can play chromatically.
The behaviour of the auto channel is also associated with the MIDI Mode
(On/Off) and CC DIRECT CONTROL (Enabled / disabled). If both are enabled
the auto channel CC are automatically routed to MIDI Out.
MIDI CHANNELS TRIG CH 1 - Refers to Audio Track 1. MIDI Channel assignment 1-16 directly to the track.
2 - Refers to Audio Track 2. MIDI Channel assignment 1-16 directly to the track.
3 - Refers to Audio Track 3. MIDI Channel assignment 1-16 directly to the track.
Individual track channel 4 - Refers to Audio Track 4. MIDI Channel assignment 1-16 directly to the track.
5 - Refers to Audio Track 5. MIDI Channel assignment 1-16 directly to the track.
6 - Refers to Audio Track 6. MIDI Channel assignment 1-16 directly to the track.
7 - Refers to Audio Track 7. MIDI Channel assignment 1-16 directly to the track.
8 - Refers to Audio Track 8. MIDI Channel assignment 1-16 directly to the track
MIDI responds based on MIDI CONTROL Mapping and can send MIDI on
same channel from Trigs and Knobs. Off will ignore any MIDI In and Out.
If the Audio and MIDI tracks share the same MIDI channel the following applies. The MIDI Track will block the Audio track from
sending MIDI. The Audio track will block the MIDI track from receiving MIDI. As such it is recommended to set Audio and MIDI
tracks to different channels or turn off Audio Channels when using MIDI. The Auto Channel may be the simplest option to ensure
easy communications set ups.
Turbo mode is an Elektron specific protocol that can increase bandwidth which improves accuracy
for MIDI communications of clock signals and CC timing between other Turbo compatible devices.
Select the negotiation option with the [LEFT] [RIGHT] buttons and press [YES] to start negotiation.
MIDI TURBO MODE CURRENT SPEED Shows the currently active multiplier when connected to a turbo compatible
device. Normally this is x1.0.
Indicator Only
MIDI TURBO MODE NEGOTIATE Negotiate - Selects the turbo speed MIDI transfer speed multiplier to be used.
Press [YES] to initiate negotiation.
Individual track channel
Note:
Only Turbo Speed compatible devices can communicate together using the Turbo Protocol. Given that this is an Elektron protocol,
then most compatible devices are part of the Elektron family.
The Audio and MIDI tracks can share the same MIDI channel. If they are
communicating on the same channel, the MIDI Track will block the Audio
track from sending MIDI. Equally the Audio track will block the MIDI track
from receiving MIDI. It is therefore advised to set MIDI track and Audio
channels to different ones. Also it may be worth setting audio track
channels to off when using MIDI Mode. Using the Auto Channel may be a
better option in these scenarios.
This is a MIDI Sequencer mode found in the Project Control settings. This
applies one of two operating modes when working with MIDI CC In and the
Auto Channel.
The auto channel will enable the currently active audio track to be automatically connected
to incoming MIDI on this channel. MIDI can be played and recorded to the selected track.
It is recommended to turn all other Track Channel assignments off if not needed.
T1 T2 T3 T4 T5 T6 T7 T8
MIDI IN
MIDI OUT
Channel 11 Channel 11
A keyboard connected for chromatic note data input will require the MIDI Settings ‘Audio Note In’ to be setup.
A MIDI controller for parameter changes will require the MIDI Settings ‘Audio CC In’ to be setup.
Keyboard and CC Controller can be connected by 5 Pin MIDI or USB. The example shows the Faderfox EC4 (The
EC4 use TRS MIDI Dongles) into the KeyStep (Set as MIDI Thru = On) and one single MIDI connection to Octatrack.
Connected devices for this application, should be set to the Auto Channel as defined in Octatrack.
Dedicated MIDI channels will be assigned to each individual audio track meaning MIDI can be played
and recorded to the track from the equivalent external device channel. Channels in Octatrack are by
default aligned to tracks i.e. Track 1 = Channel 1. Messages are based on the MIDI Control Mappings.
Track 1 Track 7
KeyStep Deluge
T1 T2 T3 T4 T5 T6 T7 T8
Ch 1 Ch 2 Ch 3 Ch 4 Ch 5 Ch 6 Ch 7 Ch 8
OFF
KeyStep - MIDI Channel 1 will control Octatrack Track 1. Deluge Sequencer MIDI Channel 7 - Track 7.
Set Octatrack ‘Audio Note In’ to On / Enabled. Set Octatrack ‘Audio Note In’ to On / enabled.
Keyboard and sequencer can be connected by 5 Pin MIDI or USB. The example shows the KeyStep into the Deluge
and a single MIDI connection to Octatrack. Each device is set on a different MIDI Channel to access individual tracks.
4. Press [YES] to select MIDI CONFIG and reach the sub menu’s.
Auto Channel.
Sets the auto channel.
Trig Ch.
Sets how the audio tracks will respond and send to
MIDI channels and the defined control messages
(control reference).
MIDI that is received can also be routed directly to the MIDI out depending
on the setup applied. The MIDI thru output will simply reflect the MIDI in
messages but MIDI In can also be transmitted on the MIDI Out. An example
is shown for Track 1.
T1
In MIDI MODE and CC DIRECT CONNECT enabled, The ‘Audio CC In option should be
the MIDI input on the Auto Channel is directly sent out. enabled in the MIDI CONTROL settings.
A keyboard can be connected to control note data and the Octatrack MIDI Settings ‘Audio Note In’ should be setup.
The MIDI controller for parameter changes will require the Octatrack MIDI Settings ‘Audio CC In’ to be setup.
Slots Mapping Slots Follow TM Trigger the sample slots for flex and machines.
Mute Quick Mute Follow TM Allows MIDI and Audio tracks to be muted
The default settings in Octatrack are a good starting point for working with external MIDI Note inputs
to the Octatrack Audio tracks. The MIDI control input behaviour can be configured to adjust to the
Trig Mode by automatically switching to a different MIDI map than the STANDARD default.
6. To set the tracks to respond based on the Trig Mode selected and its appropriate map set:-
• AUDIO NOTE IN from STANDARD to FOLLOW TM. This will allow the MIDI mapping to
‘follow the trig mode’ when a change in Trig Mode is applied.
Octatrack
MIDI Map will define how the incoming MIDI Notes controls the functions for the audio tracks.
Default
Trig Mode
[FUNC] + [UP] [DOWN]
Tracks Chromatic Slots Slices Quick Mute Delay Control
5. To set the individual tracks to respond based on the Trig Mode selected
and a selected map set:-
Chromatic Follow TM
Press [FUNC] + [UP] [DOWN] to change mode. Press [PROJ] then select: MIDI > CONTROL
NOTE: Audio tracks play over a 2 Octave range. MIDI Tracks will span the full MIDI range of 128 Notes
Slot Follow TM
Press [FUNC] + [UP] [DOWN] to change mode. Press [PROJ] then select: MIDI > CONTROL
Slices Follow TM
Press [FUNC] + [UP] [DOWN] to change mode. Press [PROJ] then select: MIDI > CONTROL
D0 14 Slice 3 B2 47 Slice 36
F0 17 Slice 6 D3 50 Slice 39
G0 19 Slice 8 E3 52 Slice 41
C1 24 Slice 13 A3 57 Slice 46
D1 26 Slice 15 B3 59 Slice 48
F1 29 Slice 18 D4 62 Slice 51
G1 31 Slice 20 E4 64 Slice 53
NOTE: The SRC Setup Page SLIC Parameter must be on in order to play the slices.
G#0 20 Track 1 for Delay Time (CC12-19) G#2 44 Track 1 for Delay Time (CC36-43)
A0 21 Track 2 for Delay Time (CC12-19) A2 45 Track 2 for Delay Time (CC36-43)
A#0 22 Track 3 for Delay Time (CC12-19) A#2 46 Track 3 for Delay Time (CC36-43)
B0 23 Track 4 for Delay Time (CC12-19) B2 47 Track 4 for Delay Time (CC36-43)
C1 24 Track 5 for Delay Time (CC12-19) C4 48 Track 5 for Delay Time (CC36-43)
C#1 25 Track 6 for Delay Time (CC12-19) C#4 49 Track 6 for Delay Time (CC36-43)
D1 26 Track 7 for Delay Time (CC12-19) D4 50 Track 7 for Delay Time (CC36-43)
D#1 27 Track 8 for Delay Time (CC12-19) D#4 51 Track 8 for Delay Time (CC36-43)
NOTE: Will be applied on the tracks where an Echo Freeze Delay is assigned. Firstly the track should be
selected (hold the keyboard note) and then select the timing )press second keyboard note simultaneously)
The default settings in Octatrack are a good starting point for working with external MIDI CC inputs
to the Octatrack Audio tracks. The Control Change (CC) messages can be applied to audio track
main parameters and defined MIDI CC controls. The MIDI CC Mappings are applied based on the
defined parameter CC which would need to be set on the external controller. The Auto Channel and
CC DIRECT CONNECT also affect the MIDI CC behaviour.
Octatrack
Controls Track Main Page and CC is received on the Auto Channel CC as defined in the Ctrl 1
Parameters as per CC Map (1) based on the CC MIDI Map (1) & 2 Setup pages (1)
CC 36 - 45 Remapped to the
Ctrl 1 & 2 Setup
Ctrl 1 Ctrl 2
Control Control
Change Map MIDI Map Change Map
(Audio) (MIDI Mode)
Notes:
(1) When in LIVE RECORDING Mode, recording is
also possible into the sequencer.
(2) If the Audio and MIDI tracks share the same MIDI
channel the following applies. The MIDI Track will
block the Audio track from sending MIDI. The Audio
track will block the MIDI track from receiving MIDI.
MIDI Mode = Active / On, CC DIRECT CONNECT = Deactivated / Off, the Auto
Channel responds to the following CC messages.
MIDI Mode = Active / On, CC DIRECT CONNECT = Deactivated / Off, the Auto
Channel responds to the following CC messages.
1. Ensure the MIDI in settings and channel are configured and mapped to
enable communication from the external device.
2. When recording to audio track parameter changes the Trig Ch for the
track or Auto Channel can be used. It is recommended to use the Auto
Channel and set Trig Ch 1-8 to off for recording the 10 CTRL
parameters in MIDI Mode.
3. Press [MIDI], to toggle MIDI Mode to ON. MIDI Mode is on when the
button is lit yellow. The tracks in the display also indicate an ‘x’ instead
of the track machine type when a channel isn't assigned.
5. Play the notes to be recorded into the track sequencer. Chords can be
recorded with up to 4 notes. Note length, velocity and aftertouch will
also be recorded. The recording process will effectively parameter lock
the values.
Option 1:
Auto Channel: is Used, CC Direct Control: Enabled.
Only Ctrl 1 and Ctrl 2 Assigned parameters can be recorded.
Option 2:
Auto Channel: is Used, CC Direct Control: Disabled.
Messages on CC 16-45 can be recorded.
Note: Messages 36-45 are, by design, linked to the 10 parameters on the Ctrl 1 & 2 pages.
Example:
Control Change
CC#1 See the MIDI Mode
CC 36
CC Mapping Table
Control Change for full details
CC#2
CC 37
2. When recording to audio track parameter changes the Trig Ch for the
track or Auto Channel can be used. It is recommended to use the Auto
Channel and set Trig Ch 1-8 to off for recording the 10 CTRL
parameters in MIDI Mode. Only the active track will record if multiple
tracks have the same MIDI channel. This active track will also behave
as if CC DIRECT CONNECT is activated.
3. Press [MIDI], to toggle MIDI Mode to ON. MIDI Mode is on when the
button is lit yellow. The tracks in the display also indicate an ‘x’ instead
of the track machine type when a channel isn't assigned.
5. Hold Trig [1] - [16] + Play the notes or adjust the CC to be recorded into
the selected Trig. Chords can be recorded with up to 4 notes. Note
length, velocity and aftertouch will also be recorded. The recording
process will effectively parameter lock the values.
6. As with Live Recording, CC knob control value changes when using the
Auto Channel will be dependant on the configuration employed.
Option 1:
Auto Channel: is Used, CC Direct Control: Enabled.
Only Ctrl 1 and Ctrl 2 Assigned parameters can be recorded.
Option 2:
Auto Channel: is Used, CC Direct Control: Disabled.
Messages on CC 16-45 can be recorded.
Notes:
Messages 36-45 are, by design, linked to the 10 parameters on the Ctrl 1 & 2 pages.
A personalise menu option can affect the length of the notes recorded when Grid Recording.
0 - 127
Volume 100
An external MIDI keyboard or synth keyboard can be
used to play and record Note data into Octatrack. Up to
4 MIDI notes are available in Octatrack’s MIDI Tracks.
MIDI IN AUDIO IN
5 Pin MIDI Input ‘A’
MIDI OUT
5 Pin MIDI
C 100
0 - 127
1 94
CHAN CC7 CC7
SRC FX2 FX2
Note Setup Ctrl 2 Main Ctrl 2 Setup
Octatrack has a MIDI Learn function for CC when operating in Ctrl 1 and
Ctrl 2 Setup pages. This allows the selected parameter to ‘listen’ for any
changes in incoming MIDI CC i.e. changing in a knob. When this is
detected it registers the CC for the specific parameter. This makes it easy to
set up external controllers or synths to the 10 CTRL parameters.
3. Press [MIDI], to toggle MIDI Mode to ON. MIDI Mode is on when the
button is lit yellow.
4. Select the CTRL Setup page in which to learn the parameter. Example,
Ctrl 2. Ensure this is the setup and not the main page as this function
only works in setup pages.
5. Press [FUNC] + Press, Data Entry (A) - (F) for the control to learn.
Example, CC7 - Press [FUNC] + (C).
7. Turn the control that will be automatically learnt and mapped to the
control. It is advised that for an external synth, set the global ‘MIDI Local
mode’ to OFF. This should allow messages to be sent out when the
control knob is physically adjusted but the control wont affect the
internal parameters of the synth. Example, set Bass Station II to MIDI
Local = Off and turn the distortion control (CC 9) on Bass Station II.
9. In the CTRL Main page, the set parameter now will control the external
device i.e. synth or controller. In addition the external device will also
control this parameter in Octatrack. In this example distortion CC can be
learnt, recorded into a sequence then controlled directly from Octatrack.
MIDI Mode ON - Button will be lit Yellow, Tracks with unassigned channels displays as ‘x’.
T1 T2 T3 T4 T5 T6 T7 T8
MIDI IN
MIDI THRU
MIDI Mode.
MIDI Mode: Trigger Notes for Tracks 1- 8 MIDI Mode: Trigger Disconnected Tracks 1- 8
Disconnected Tracks Audio Tracks Sample & Trigless Trigs Audio Tracks
Trig [1] - [8] controls any ‘disconnected’ tracks Trig [9] - [16] represents the samples that are
1-8. Ideal for manual playback. Disconnected triggered within the machines assigned to tracks
means these tracks are not controlled by the 1 - 8. Also Track [Tx] + [PLAY] and [Tx] + [STOP]
sequencer and play free. Option to play free is plays and stops track machines. If the
found in the Pattern Settings menu. sequencer is running these will indicate activity
for the relevant track. Trigless Trigs can also be
played, [FUNC] + Trig [9] - [16]
Trigs [1] - [8] initiate C1 to G1 MIDI Notes Out * Trigs [9] - [16] initiate C2 to G2 MIDI Notes Out *
Recording Operation.
In LIVE RECORDING Mode: [REC] Button flashing.
Any of the manual trig operations including sample / note trigs and trigless trigs can be real time recorded in
LIVE RECORDING Mode. This offers the opportunity to improvise and play live to capture performances.
MIDI Tracks.
Inactive tracks show an ‘X’ or the MIDI
channel that is assigned to the track.
In MIDI Mode and playing notes in a pattern, pressing STOP will also send
a MIDI ‘Note Off’ command for currently playing notes.
In MIDI Mode and when the sequencer is stopped, pressing STOP &
STOP will send an MIDI ‘All Notes Off’ command, resend CC values and
any program change values for all tracks assigned to a MIDI channel.
Octatracks MIDI Mode essentially controls the MIDI sequencer and its 8
MIDI Tracks allowing more precise and specific MIDI application especially
to control external gear such as other synths. The settings exist in the two
track parameter pages - setup and main. These change from the normal
audio functions to the MIDI specific parameters when in MIDI Mode.
The functions labelled under each of the track parameter button represent
the functions when in MIDI Mode. This section will still refer to the main
button name i.e. the MIDI Mode Note page will be referred to as [SRC].
MIDI Channel
for the selected Track
Selected Track
MIDI notes and their attributes such as length and velocity are set within
the main page. Also the overall channel configuration is found in the Notes
Setup page. Program and bank changes are useful for changing patches
on external synths and devices.
Sub-Bank Change
Send a main (LSB) Sub-Bank
Change message. This is triggered
with a change to activate a pattern
linked to another part. When off no
bank messages are sent.
Off, 0-127
Note: Press [YES] or the press the Data Entry knob to confirm the change.
The controls here need an extra step than normal. Just changing the
parameter does not activate the change. Note that this is applicable in the
setup page only. The note main page parameters can be changed directly.
2. Turn the Data Entry control, (A), (B), (C), or (E). An inverted display for
the parameter will indicate the value, although at this stage it is still
inactive. Turning a Data Entry control alone does not render it active.
3. To activate a change to the parameter, Press the Data Entry, (A), (B),
(C), or (E). This will change to normal, not inverted display of the
parameter to indicate the value displayed is now active.
5. When changing the MIDI channel parameter (A), the surrounding track
indicators either side of the display, change from machines in audio
tracks to the MIDI channel in MIDI Mode. An ‘x’ indicates that channel
assignment for the track if off.
The specific note attributes are adjusted in the Notes Main page. Chords
can also be created. Chords can have a maximum of 4 notes each of
which is an offset from the root note.
C-1 to G9, Default C3 0-127, Default 100 See Table Below, default 1/16
2nd Offset to Root Note 3rd Offset to Root Note 4th Offset to Root Note
A second note which is added and A third note which is added and Final and fourth note which is added
offset from the root note. It is linked offset from the root note. It is linked and offset from the root note. It is
to the root note and will transpose to the root note and will transpose linked to the root note and will
when the root is changed. Allows when the root is changed. Allows transpose when the root is changed.
chords to be created. * chords to be created. * Allows chords to be created. *
-64 C-1 to +63 D#8, Default 0 = Off -64 C-1 to +63 D#8, Default 0 = Off -64 C-1 to +63 D#8, Default 0 = Off
0 - 2, 1/32, 4 - 5, 1/16, 7 - 8, 3/32, 10 - 11, 1/8, 13 - 14, 5/32, 16 - 17, 3/16, 19 - 20, 7/32, 22 - 23, 1/4, 25 -
26, 9/32, 28 - 29, 6/16, 31 - 35, 3/8, 37 - 41, 7/16, 43 - 47, 1/2, 49 - 53, 9/16, 55 - 59, 5/8, 61 - 71, 3/4, 73 -
83, 7/8, 85 - 95, 1/1, 97 - 107, 9/8, 109 - 119, 11/8, 121 - 125, 6/3, Infinite.
* Holding the Trig in GRID RECORDING Mode will visualise the note on a keyboard for easy adjustment.
This can also be applied to the 3 root offset notes. Enter notes by holding [TRIG] + Turn (A), (D), (E), or (F)
1. Ensure the Octatrack and external device (synth) MIDI channel and
settings are configured to communicate together.
2. With MIDI Mode on, select the Notes Main page, Press [SRC].
4. Select the track to sequence, Press Track [T1] - [T8] and set the Trigs to
suit the pattern desired. The defaults of the note parameters will be set
on each trig.
5. To adjust a note, Hold Trig [1] - 16] + Turn (A) to set the root note of the
selected trig. While holding the Trig a visual display of the keyboard
notes is shown to make note selection easy.
6. To adjust a note velocity, Hold Trig [1] - 16] + Turn (B) to set the root
note velocity. Creating slight velocity variations can add a natural feel.
7. To adjust a note length, Hold Trig [1] - 16] + Turn (C) to set the root note
duration.
8. To create chords, add further notes by turning the Data Entry controls,
(D), (E), (F). Also holding the Trig will visualise the keyboard for easier
entry. Note that entered values are offsets from the root note and will
also automatically transpose when the root note is changed.
Example
1 16
Trigs Set
Default is C3
C
Velocity
Slight variation for a natural feel 100 110 95 105
Length
Duration of Note. 1/4 1/4 1/4 1/8 MIDI Out
NOT3 0
Tip, setting infinite note lengths for a drone style can be halted by applying a parameter lock to set velocity to
zero and hence apply a note off message.
MIDI Mode also contains a MIDI Arpeggiator, also called Arp. Once
triggered by a sequencer trig, the Arp generates a pattern from the series
of notes in the MIDI Note page. Think of an Arp as a melody generator than
applies a sub-pattern onto individual trigs. The Arp and the MIDI Note trigs
have a symbiotic (yes that is a big word!) relationship. This simply means
both the MIDI Notes and the Arp rely on each other. The parameters
operate together in harmony in order fully function.
MIDI Mode 1
Notes Main Page
2 3 4
• The Arp generates a pattern based on the MIDI Notes and Arp Settings.
• The Arp is triggered not only by the trig applied into a pattern, but is
also based on the root note in the Notes page. 1
• The Arp Key Scale (Arp Setup Page) also affects the MIDI track note
trig irrespective of whether the Arp Mode is on or off. 1 2 3 4
• The Arp Transpose (Arp Main Page) also affects the MIDI track note
trig behaviour irrespective of whether the Arp Mode is on or off. 1
• The Arp Legato On/Off (Arp Main Page) also affects the MIDI track note
trig behaviour irrespective of whether the Arp Mode is on or off.
• The order of the notes affect the Arp Mode behaviour. For example
‘True’ mode reflects the notes, if played in, in order. 1 2 4
• This is only a MIDI Arp. To replicate an Arp in Audio tracks try using the
LFO designer. Also consider MIDI Loopback (MIDI Out to MIDI In) and
use the MIDI Arp to drive an Audio Track. Be careful with MIDI settings,
on loopback which if incorrect can crash the Octatrack.
The Arp will be triggered by a MIDI Mode pattern trig and any set notes. The
Trig length - LEN will determine the duration of how long the Arp plays.
Example: Trig has LEN set to 1/2 which will cover 8 steps of the pattern
With the default Arp pattern, length (16 steps) and speed (x6 = 1/16th) the notes would
match the sequencer. In this example the first 8 steps would trigger on the Arp.
B1 B1 B1 B1 B1 B1 B1 B1
The Arp pattern will trigger the notes as per the MIDI Note Main page. If only the root
note is set it will continuously trigger this single note. Example: Note = B1
G2 B2 G2 B2 G2
B1 B1 B1
Up to 4 notes can be entered in the Notes page, which then will be used in the Arp
cycle. Example: Note = B1, Not2 = G2, Not4 = B2. Only notes entered are played and
if recorded in externally, will reflect the order played. This is where a melodic musical
sequence now starts to develop.
Octave 2
Octave 1
By increasing the Range RNG the pattern can cycle up through the octave ranges
before restarting at the original position.
Up Down
The pattern can be changed using Arp Mode. Instead of playing in the defined note
order (True), other variations such as up, down, etc can be applied to affect which
note is played at what point in the pattern cycle.
The pattern pitch offsets per step can also be edited in the Arp Setup Page as well as
a number of other attributes found in the Main Page to offer more creative options.
The Arpeggiator setup page allows the length and note steps to be edited.
In addition the defined key scale can be set.
(C)
+
Or double press [AMP]
(F)
Length of Arp
This is the length of the arpeggiator
up to a maximum of 16 steps. The
Trig keys [1] - [16] also reflect the
length.
0-16
Key Scale
Sets the scale for the steps created
in the arpeggiator. Notes will only
play to the scale set or when off, as
placed. Also affects track notes,
irrespective of whether arp mode is
off or on.
C Major, C Minor, C# Major, C# Minor, D Major, D Minor, D# Major, D# Minor, E Major, E Minor, F Major,
F Minor, F# Major, F# Minor, G Major, G Minor, G# Major, G# Minor, A Major, A Minor, A# Major, A# Minor,
B Major, B Minor.
1. Set MIDI Mode On and select the track in which to create the
arpeggiator.
3. Set the Arp length, Turn Data Entry (C). Maximum steps is 16.
4. Select a key to fix steps to the defined key or retain the key as Off to
allow steps to be applied freely. Turn (F) to change key.
6. To change a steps pitch offset, Press Trig [1] - [16] + Turn (LEVEL). The
offset will match the set key or be assigned freely if key is off. It is good
practice to start with defaults (no offset) and tweak with notes only.
To activate steps, Press Trig [1] - [16]. Green / Solid Box = Active, Red Trig / Dash is Inactive.
To adjust step offsets, to set key, Press a Trig [1] - [16] + Turn (LEVEL) or Press [UP] [DOWN].
0 - 2, 1/32, 4 - 5, 1/16, 7 - 8, 3/32, 10 - 11, 1/8, 13 - 14, 5/32, 16 - 17, 3/16, 19 - 20, 7/32, 22 - 23, 1/4, 25 -
26, 9/32, 28 - 29, 6/16, 31 - 35, 3/8, 37 - 41, 7/16, 43 - 47, 1/2, 49 - 53, 9/16, 55 - 59, 5/8, 61 - 71, 3/4, 73 -
83, 7/8, 85 - 95, 1/1, 97 - 107, 9/8, 109 - 119, 11/8, 121 - 125, 6/3, Infinite.
Octave 2
TRAN
The entire group of notes in the arpeggio can be transposed in
semitones up or down. This is a useful and creative feature when
modulated say with an LFO. Transposition also affects the trig
notes of the pattern.
Octave 1
1 NLEN
NLEN refers to the note length of each note in the arpeggio. This
LEN is not the length of the entire arpeggio (which is covered under
the setup page LEN), but refers to all of the actual notes within
the 16 available Arp steps.
Trigs
Arp
LEG
Legato is how the transition from note to note occurs when they
overlap both in the Arp and also the pattern note trigs. Legato
adds a smooth connecting glide between notes.
Examples show; 2 Cycles, Key Scale C Major, Note = C, Not2 = E, Not3 = B, Not4 = G, Arp Length = 8, No Arp Pitch Offsets.
Arpeggiator is off and the Notes will play as chords e.g. CMaj7.
Off Arpeggiator is deactivated. The Arp Transpose, Legato and Key Scale will still be applied to
notes even if Arp Mode is off.
B B B B
Plays the notes in the note page. G G G G
E E E E
True This will reflect the order any external C C C C
keyboard notes are recorded.
B B B B
Plays the notes within the arpeggio G G G G
Up starting with the lowest to the highest E E E E
C C C C
per octave, in ascending order.
B B B B
Plays the notes within the arpeggio G G G G
E E E E
Down starting with the highest to the lowest C C C C
per octave, in descending order.
B B B
Plays the notes within the arpeggio G G G G G
E E E E E
Cycl starting with ascending order then in C C C
descending order.
Octave 2
B B
G G
E E
Plays the notes within the arpeggio C C
randomly over an octave. If range is
Shfl
higher than 1 octave, it will play all
Octave 1
B B B
Will randomise the playback of all G G G G G
Random E E E E E
notes in the arpeggio. C C C
Various, Default 7
Note that when adjusting these settings an acknowledgement is required by pressing the [YES] button - the
recommended option. Alternatively pressing the respective data entry knob will also acknowledge.
Note that when adjusting these settings a [FUNC] + Press data entry is required to activate the control.
The CC Pages.
The Ctrl 2 control setup and main pages operate the same as Ctrl 1. The
difference is that pressing the [FX2] button gives access to the other six CC
controls 5-10. The same functionality can be applied as per Ctrl 1 pages.
CC 71
0 127
CC#5
MIDI OUT
MIDI IN
The Control Change pages are a simple and convenient way to set up the
data entry knobs to control external gear using MIDI.
▌SETTING UP MIDI CC
5. Select the Set Up Page by pressing [FX2] [FX2] for in this example for
Ctrl 2.
7. Press [YES] or Knob (A) to activate and set the title to display normally.
This could be for example the CC of the Filter Cut Off of a synth.
9. Now that the CC is set, the value to control the parameter, example Cut
Off, can be adjusted in the Ctrl 2 Main page. Press [Ctrl 2] to toggle to
the Main page.
10. Firstly activate the parameter which by default will be set to off.
Hold [FUNC] + Data Entry for the equivalent parameter set in the setup
page i.e. (A) for this example.
11. The values adjusted by the data entry will now be sent on MIDI OUT as
CC messages and will control the respective parameter on the
connected device. The scale 0-127 will represent the full scale of the
parameter connected. Some devices operate with MSB / LSB CC
numbering so take care in using the correct parameter and value.
MIDI Sync
The first consideration with MIDI Program Change messaging is the setup
in the MIDI Sync, Press [FUNC] + [MIDI] to access. Here the Program
Change settings can be configured.
X
16
X
• In the MIDI Sync settings a ‘Ch’ setting of AUTO refers to setting the
MIDI channel for program change messages. AUTO will select the first
available MIDI Channel used by the Audio Tracks but not by any of the
MIDI tracks. This can also be set manually to a fixed MIDI Channel
between 1-16.
The problem with this method is that the receiving device must be precisely
configured to match the Octatrack. For example when sending PC change
01 to 02 (0-127) as pattern A02 change to A04 the external device must
have programs 01 and 02 set up to match. The external device needs to be
configured to Octatrack rather than send to an already configured selection.
Octatrack
MIDI In
MIDI Out
CC 0 PC
0 1 0 127
The Program Change should be set correctly in the PROJ > MIDI > SYNC settings.
Prog Ch - Receive must be set to On / Enabled for Octatrack to receive PC messages.
Changes can be made in the Notes Setup Page. Parameter will display inverted.
Press [YES] to acknowledge and activate any changes made and revert display to normal.
PROG
16 22
Setup Page 0 127
PROG
22 22
Main Page Channel PC Changed, Changed,
16 16 01-127 Inactive Active
MIDI IN
UNO Drum, Channel 16, has a set of kits numbered 0-100 that will
respond to a PC 00-99 change message from Octatrack.
UNO Drum will only display the active kit when refreshing the display.
(1) PC settings are stored along with other track parameters in parts. Only changing to a pattern in another part will issue a PC
message. The NOTE Setup CHAN and PROG would need to be set in the destination part to send the PC.
(2) Activate by pressing [YES] to enable the changed parameters and hence transmit a PC Message.
A design choice is required when creating a MIDI network of gear. The main
question is which device will be the primary lead that other devices will rely
on and follow. This affects how Octatrack and other gear is setup.
3. Set the TRANSP, SEND to Checked / On if the device will lead the
control. Set TRANSP, RECV to Checked / On if another device will
control Octatrack.
4. Set the CLOCK, SEND to Checked / On if the device will be the lead
clock. Set CLOCK, RECV to Checked / On if another device will control
Octatracks clock.
X X
X X
MIDI IN
MIDI IN
MIDI THRU
If both transport and clock are set to receive Octatrack as a 16 Sec wait between a start and clock to allow for
Preroll of other device.
Functional Diagram
Pattern
C04
B02
A03
Each pattern row is Attributes per row can be set for the behaviour of the pattern
played in sequence assigned to the row.
EDIT
Row Pattern Repeats Offset Length Scene Transpose Tempo BPM Mutes
Song
Row PAT REP OF LN SCENE T B M
Function Description
Edit Edit is the starting point to build an arrangement or to modify the current arrangement
Rename Opens the naming pop-up option in order to change the current arrangements name
Opens the browser to present the list of arrangements in the current project. A new
Change
arrangement can be selected from this menu. 8 Arrangement slots exist per project.
Will cue another arrangement to play after the currently playing arrangement
Chain
completes. Only one arrangement can be chained.
Will save the current arrangement to one of the 8 slots in the project. Will offer to
Save
rename if this is saved for the first time.
2. Press [UP] [DOWN] [RIGHT] [LEFT] to move through and highlight the
menu options.
Row Number
Current Row.
Playing Row - Solid Tags
Selected Row - Empty Tags
2. The ARR button LED will be lit when Arrangement Mode is active and
off when it is inactive. The display will represent arrangement mode.
▌PLAYING AN ARRANGEMENT.
5. Note that tracks with samples set to loop may continue to play once
triggered even at the end of the arrangement.
3. On the target row, indicated by the open arrows, Press [YES] to select
and cue the row for playback. Playback will begin once the currently
active row completes playback or is stopped, when [PLAY] is pressed.
• Create infinite loops where ad libs and on the fly improvisations such as
parameter changes, filter sweeps etc can be performed. Then manually
select the next step to play to continue onwards in the arrangement.
Start Intro 1
Main ‘verse’ with melody hints or vocal clues to Full on main track. All elements kick in and the
the full production. Leaves space and elements tension built up is released during this section.
to build up the anticipation or tension. First drop doesn't overdo things time wise.
Breakdown pause and chance to reset on Full on main track. All elements kick in and the
energy. Thins some elements out to take a time tension built up is released again. Possibly
out breather until the tension starts to rebuild. repeated after a bridge for continuity.
Bridge Drop 3
Ensure you have a clear mental or written view of the banks and patterns in
the project that will contribute to the arrangement. For illustration purposes,
these tutorials follow a process breaking down the workflow into discrete
steps and then circling back after creating the basic arrangement to add
more advanced elements. Creating a row and setting all attributes at the
same time is also a typical workflow.
2. Navigate to highlight the ‘EDIT’ option and Press [YES] to select the
arrangement editor.
3. If this is a new empty arrangement, the option to add the first row is
presented. Press [FUNC] + [DOWN] to add the first row. Up to 264
rows, starting at row 0, can be added. Existing row is replicated.
4. Once the row has been created, the attributes can be set firstly with the
pattern to play on this numbered row. Press [PTN] + Trig [1] - [16] to
select a pattern for the current row. To edit the pattern, Turn (LEVEL)
when the pattern is highlighted to change to another. Note, if required
the bank can also be changed, Press [BANK] + Trig [1] - [16].
5. To add another row, Press [FUNC] + [DOWN] to insert a row below the
current row. This command is used to insert subsequent rows.
7. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines.
Breakdown 1
Pattern repeats for the 16 steps
Build Up 1
Pattern plays for the 16 steps
Drop 1
New pattern plays for the 16 steps
Breakdown 2
Pattern 2 plays again but this time
all of the 16 steps for slight variation Selected row for editing
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select each row
sequentially to edit the attributes.
4. Select the REP - Repeat column for the row being edited. Turn (LEVEL)
to adjust the number of times the row will repeat. Every row will play a
minimum of one cycle i.e. when no repeats are set. Setting REP 2 will
play a total of 2 cycles, REP 4 will play 4 cycles etc. The Arranger Mode
page will show this as a countdown when playing the arrangement with
0 representing the last repeat cycle.
5. Select the OF - Offset column for the row being edited. Turn (LEVEL) to
adjust the number of steps for the starting playback position of the
selected pattern. Example, Offset 8 will start the pattern on step 9 of the
pattern. Steps will wrap to pattern start.
6. Select the LN - Length column for the row being edited. The original
length is based on the scale setup pattern length and if ‘per track’ is set
this will set the master length. Turn (LEVEL) to adjust the number of
steps for the pattern to playback from its current (i.e. original or offset)
position. Example, if offset is 0, length 16 will play the first 16 steps, if
offset is 16, length is 16 will skip steps 1-16 and start playing for 16
steps from step 17.
Examples
REP - Repeat
REP = Blank
Countdown 00
First cycle will play, then will repeat before moving to next pattern
REP = 2
Countdown 01 to 00
First cycle will play, then repeat twice before moving to next pattern
REP = 3
Countdown 02 to 00
Starting at the first step (no offset) , play for 32 steps in length
OF = 0, LN = 32
1 8 16 24 32
OF = 8, LN = 16
1 8 16 24 32
First step on 24 (23 offset), play for 16 steps, wrapping the length
OF = 23, LN = 16
1 8 16 24 32
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select each row
sequentially to edit the attributes.
4. Select the first SCENE column which will allow a Scene ‘A’ assignment.
Press [A] +Trig [1] - [16] or Turn (LEVEL). The scene ‘A’ number will be
indicated on the row.
5. Select the second SCENE column which will allow a Scene ‘B’
assignment. Press [B] + Trig [1] - [16] or Turn (LEVEL). The scene ‘B’
number will be indicated on the row.
7. This is useful when playing live and during improvisations where the
parameters to adjust for the specific part of the song are preset to the
scene slots within the arrangement. Changes are applied automatically
as the rows change.
Scene A Scene B
The default scene ‘A’ selection can The default scene ‘B’ selection can
be assigned by Trig for the row. be assigned by Trig for the row.
Note: The convention and best practice is to use first column for ‘A’ and second
column for ‘B’, however in practice either column can be used for ‘A’ or ‘B’.
2. Set up MIDI tracks as desired. The pitch settings is where the MIDI
transposition will be applied.
3. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select each row
sequentially to edit the attributes.
8. On the selected MIDI Track, Turn (LEVEL) to adjust and set the
transposition in semitones.
9. The display will show a ‘T’ symbol in the T - Transpose column where a
transposition is setup. The row, when played will apply the transposition
to the MIDI tracks defined.
1. In the arrangement editor the BPM (Beats per Minute) can be assigned
to a row. This is ideal for transitions or to add variety. Project tempo is
the default unless a specific tempo is assigned to the row.
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select each row
sequentially to edit the attributes.
7. The display will show a ‘B’ symbol in the B - BPM column where a
tempo change is setup. The row, when played will apply the tempo
change then revert to the tempo defined for the next row.
Note: If no dedicated tempo BPM is applied for a row, i.e. left blank, then the PROJECT
BPM Tempo will be used. Arranger tempo takes priority over pattern or project tempo so
be careful that the arranger doesn't change tempo incorrectly.
1. Applying a mute state for tracks per row is arguably the most powerful
and useful option in the arranger feature set. Having the ability to mute
tracks per row means a single pattern can contribute to multiple rows
and the muted tracks will form the variation in the arrangement.
2. Identify the patterns that will form the arrangement. For Mute states fully
featured tracks are useful, then mute to silence some as required.
3. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select each row
sequentially to edit the attributes.
6. Press [YES] to open the track mute pop-up menu. This has the same
look and feel as in the mixer mute function.
7. The first 8 squares refer to audio tracks, represented by Trig [1] - [8].
When unmuted, tracks are indicated by unfilled / filled squares and trigs
are lit red.
8. The last 8 squares refer to MIDI tracks, represented by Trig [9] - [16].
When unmuted, tracks are indicated by unfilled / filled squares and trigs
are lit yellow.
9. Press Trig [1] - [16] to mute the respective track for the selected row.
The Trig will be unlit and the display will show a dash for muted tracks.
10. The display will show an ‘M’ symbol in the M - Mute column where
mutes are setup. The row, when played will mute the defined tracks.
Examples
In the EDM example the introduction uses pattern A01 over 32 Steps, but
with a length of 16 steps on each of two rows. Rather than create different
patterns the same A01 pattern can have a number of tracks muted to
reduce the first 16 steps to say a kick only.
OF = 0, LN = 16
1 8 16 24 32
ROW 0
MUTE ROW:000
AUDIO MIDI
Mutes all Tracks Except Track 1 - Kick and Track 2 Sparse Snare
A01
ROW 1
MUTE ROW:001
AUDIO MIDI
OF = 16, LN = 16
1 8 16 24 32
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select each row
sequentially to edit the attributes.
• Scroll through A01 and beyond until ‘HALT’ appears and is selected.
• When on the ‘HALT’, Press [RIGHT] to select the value to the right.
Turn (LEVEL) clockwise to select ‘JUMP’ or turn anti-clockwise to
select ‘LOOP’.
REM - Remark
A remark is simply a text label applied in a row to act as a cue and reminder
of what the following arrangement rows do. This may seem like an easy
step to skip initially but is extremely useful later down the line to avoid
counting rows and patterns to figure out what the arrangement parts do and
where they reside. Investing time for remarks when creating an
arrangement is strongly advised.
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select row where
the jump start position will be applied.
5. Turn (LEVEL), anti-clockwise. This will scroll through the patterns and
scroll past A01 until ‘HALT’ appears. Continue to Turn (LEVEL) one
more increment until ‘REM’ appears.
7. Press [YES]. The naming pop-up menu will appear to create text. The
text limit is 15 characters.
(LEVEL)
Intro 1 INTRO
Breakdown 1 BRKDN 1
Build Up 1 BLD UP 1
Drop 1 DROP 1
Breakdown 2 BRKDN 2
Build Up 2 BLD UP 2
Drop 2 DROP 2
Bridge BRIDGE
Drop 3 DROP 3
Outro 1 OUTRO
Outro 2
HALT - Halt
A Halt will pause on the row that it is triggered This state will remain
indefinitely unless a manual step selection in the arranger mode to the row
below the halt. On the row below, press [YES] to continue playing. Halt is
useful if the arranger is used to organise complete songs DJ style that are
then played back with manual row selections.
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select an exact row
on which to stop playback.
5. Turn (LEVEL), anti-clockwise. This will scroll through the patterns and
past A01, until ‘HALT’ appears along with the row number to halt.
(LEVEL)
JUMP - Jump
2. Use [UP] [DOWN] to navigate the rows. The current row which can be
edited is shown between the horizontal dotted lines. Select a row before
elements of a track for example, set a remark before the intro named
‘INTRO’, before the breakdown 1 named ‘BRKDWN1’ etc.
5. Turn (LEVEL), anti-clockwise. This will scroll through the patterns and
past A01 until ‘HALT’ appears.
6. Press [RIGHT] to move to the next right column on the HALT row.
7. Turn (LEVEL) clockwise one iteration. This will change the special
command from ‘HALT’ to ‘JUMP’.
8. Continue to Turn (LEVEL) further clockwise to set the jump target row.
Playback will jump from the ‘JUMP’ row to this destination row.
(LEVEL)
[RIGHT]
JUMP
Row 3
Row 4
Row 5
Row 6
Row 7
Row 8
Row 9
Destination step is set while selecting jump.
LOOP - Loop
2. Use [UP] [DOWN] to navigate to the loop start row. The current row
which can be edited is shown between the horizontal dotted lines.
5. Turn (LEVEL), anti-clockwise. This will scroll through the patterns and
past A01 until ‘HALT’ appears.
6. Press [RIGHT] to move to the next right column on the HALT row.
7. Turn (LEVEL) anti-clockwise one iteration. This will change the special
command from ‘HALT’ to ‘LOOP’.
9. The default is to loop infinitely but this can be set to a specific number of
loop cycles. Press [RIGHT] to select and highlight the infinity symbol.
10. Turn (LEVEL) to set the number of loop cycles from infinity to any value
up to a maximum of 64.
Loop
(LEVEL)
[RIGHT]
LOOP
[RIGHT]
Destination step is set while selecting loop. Number of loop cycles is set within loop column
Row 0
Row 1
Row 2
Row 3
Row 4
Row 5
Row 6
The loop will cycle in an infinite pattern unless an alternative number of cycles is
set. If a defined number is set, playback will step out of the cycle after the loop
iterations are completed. Alternatively setting the next row manually in the
Arranger Mode and pressing [YES] will move to playing the next row.
• Use a REM not only to describe sections, but use it also to add things
like date and author at the start or end of the arrangement.
3. Press [FUNC] + [UP] to delete the current row. The selection bounding
lines will automatically select the next row available above.
5. Press [FUNC] + [STOP] to paste into the current row the previously
copied row.
6. To move rows use the copy / paste option and delete as required.
4. The behaviour of the clear will depend on the function of the row:-
▌SAVING AN ARRANGEMENT
4. If this is the first time a ‘save as’ function will trigger the naming pop-up
menu and invite a new name to be created if this is the first time being
saved. This typically would appear to ‘save as’ when saving for the first
time a newly created arrangement. Alternatively a save Y/N prompt to
confirm will appear.
3. Press [YES] to select the change function. This will open the
arrangement browser list and the available arranger slots will show the
stored arrangements. An asterisk indicates unsaved data.
4. Press [UP] [DOWN] to navigate through the list and highlight the
arrangement to select and load.
4. The naming pop-up menu will appear and invite a new name to be
created. Use the naming tool to set a new name.
▌CLEARING AN ARRANGEMENT
3. Press [YES] to select the clear function. A prompt will appear asking to
confirm. Note that this function will completely clear and reset to a blank
arrangement.
Play Direction
ARR 1 ARR 3
Currently selected Subsequently chained arrangement which will play after the
arrangement current arrangement completes
4. Press [YES] to select the chain function. This will open the arrangement
browser list and the available arranger slots will show the stored
arrangements.
5. Press [UP] [DOWN] to navigate through the list and highlight the
arrangement to add in the chain. The chained arrangement will play
after the currently selected arrangement completes.
Arrangements are extremely useful and powerful and worthy of the time
investment to learn. To speed up the workflow a quick reference of
commands is provided.
Arranger Edit, Plays the arranger from the current or cued row.
Play [PLAY]
Arranger Mode Pauses if playing. Arranger mode must be on.
Arranger Edit, Navigate row Selects a row to be cued or played. Press [YES] to
[UP] [DOWN], [YES]
Arranger Mode selection. activate the row playback. [PLAY] to play.
Arranger Edit Delete row [FUNC] + [UP] Deletes the current row and moves other rows up.
Arranger Menu Exit menu [NO] Exits the arranger edit menu.
• Press [STOP] to stop the chain playback and reset the start position to
the beginning.
The system menu contains a number of functions that are globally applied
with Octatrack. Access to the system option is in the Project menu [PROJ]
under the SYSTEM options. Status of Octatrack can be viewed here.
[YES] Will read an upgrade .bin file from the compact flash root
System OS Upgrade
enable update directory and perform the update.
[YES] Sets the overall system date and time. This will be retained
System Date / Time
Edit clock actively in Octatrack.
[YES] Adds a new row below the currently selected row. Replicates
System Status
View Status the current row.
• Press [RIGHT] or [YES] to access the right side sub menu of options.
• Press [YES]. The current status of the compact flash card memory,
battery state and the current OS version is displayed. This display is for
indication purposes and edits cannot be made in this screen.
• [NO] to Exit.
USB USB
Interface
MIDI
Or
OCTACARD 32 GB
Always follow the manufacturers instructions for upgrades documented with each OS
release. These should be available from the Elektron site. These instructions here are
generic guidance only as each update may have specific and unique instructions.
Always use the official OS upgrade instructions.
1. Download the upgrade .bin binary file from the Elektron site and follow
the OS update instructions supplied. This method is the preferred and
recommended process for normal updates.
6. Navigate with [UP] [DOWN] to highlight USB DISK MODE in the sub
menu.
7. Press [YES] to select. The Octatrack Compact Flash card will appear as
a storage device on the PC / Mac.
8. Copy the downloaded upgrade .bin file from the PC / Mac onto the
mass storage device, which is actually the Compact flash card. Ensure
the file is located in the compact flash root directory (top level, not in a
sub folder).
9. Unmount or ‘eject’ the mass storage device i.e. the compact flash from
the PC / Mac to exit disk mode.
10. On the Octatrack, Select the PROJ Settings Menu, Press [PROJ].
13. Press [YES] again to confirm and commence upgrade or Press [NO] to
exist and cancel. The current project will sync before upgrading.
2. Download the upgrade .syx binary file from the Elektron site and follow
the OS update instructions supplied. This method is only advised when
recovering a crashed device and not for routine updates.
4. On the Octatrack, Hold [FUNC] and Switch On to power up. The START
UP Menu should be displayed.
6. Octatrack will wait for the sysex transfer to start and message ‘READY
TO RECEIVE MIDI UPGRADE ….’ is displayed.
4. The destination Octatrack will wait for the sysex transfer to start and
message ‘READY TO RECEIVE MIDI UPGRADE ….’ is displayed.
3
4
The Elektron Turbo Protocol can be used for faster upgrades if both
machines have MIDI In / Out connected in both directions as shown
1. Hold [FUNC] and Switch On to power up. The START UP Menu should
be displayed on each screen.
1. Hold [FUNC] and Switch On to power up. The START UP Menu should
be displayed on each screen.
3. Octatrack will perform a series of diagnostic checks and the results will
be presented. A normal results if everything is OK is shown below and
any deviations then the results, should be recorded and then to seek
technical support.
FUNCTION TEST
DRAM : [*] SRAM : [*]
USB ULPI : [OK]
ATA : [OK]
RTC : [OK]
CODEC : [OK]
DSP : C0 [OK] C1 [OK]
BATTERY : [OK]
A generic clock exists which can be manually set. This is used for general
time and date functions such as file management. This can be edited in the
SYSTEM options of the [PROJ] Project setting menu.
3. Press [RIGHT] or [YES] to access the right side sub menu of options.
5. Press [YES].
6. To navigate in the time and date function, Press [LEFT] [RIGHT]. This
will select the month, day, date, hours, minutes or seconds. Highlight
with an underline the desired element to change. Others are dotted
underlined.
4. Press [RIGHT] or [YES] to access the right side sub menu of options.
6. Press [YES].
8. Press [YES] to select format. Note that this option will erase and delete
any data contained on the installed compact flash. Ensure a back up
available. Press [NO] to cancel
9. Press [YES] again to confirm formatting or Press [NO] to exit the menu.
Summary of File Management Options (Full details in the Sets / Project Section)
FILE MANAGER DELETE Deletes an existing folder or file from the compact flash card.
FILE MANAGER COPY Copies an existing folder or file located on the compact flash
card.
FILE MANAGER CUT Copies and removes a file (not directories) to allow it to pasted to
another location. This lifts and drops rather than creating a copy.
This option is available in the COPY slot when pressing [FUNC]
in the file manager
FILE MANAGER PASTE Pastes a copied folder or file to a selected location on the
compact flash card.
FILE MANAGER Workspace 1 Hold [T1] - [T4] to store the current folder location as a marker to
Location Marker ‘Workspace 1’ which can then be recalled Pressing [T1] - [T4]
FILE MANAGER Workspace 2 Hold [T5] - [T8] to store the current folder location as a marker to
Location Marker ‘Workspace 2’ which can then be recalled Pressing [T5] - [T8]
3. Press [RIGHT] or [YES] to access the right side sub menu of options.
5. Press [YES].
Personalize Options
PERSONALIZE LED BRIGHTNESS Sets the brightness to (Low, Mid or Maximum) of the button LED’s
and the display.
• Higher sample bit rates will use more memory. The quality is higher with
higher sample rate and hence a balance should be made. 16 Bit is
default and will also save to this format.
Memory Indicator
Displays Reserved
(White), Available (Black)
and Used (Dotted)
Project
Total 85.5MB RAM
Default ~64MB
Default ~21MB
85.5MB
Available Flex RAM Track Recorder
Flex Machine Slots Sampling Memory
Total 64MB (Used Shown Checked) 2.7MB per Track
3. Press [RIGHT] or [YES] to access the right side sub menu of options.
4. Navigate to the MEMORY Option using [UP] [DOWN] then Press [YES]
to select the menu.
6. Turn (LEVEL) to adjust the setting. The equivalent step length and
memory usage will be displayed when adjusting the recorder format,
reserve recordings and reserve length parameters.
7. Exit the menu, Press [NO]. This, as well as closing the page, will also
clear the buffers and activate the new settings / adjustments made.
General Clear [FUNC] + [PLAY] [Function] + [PLAY] Clears depending on the page in context
General Paste [FUNC] + [STOP] [Function] + [STOP] Pastes depending on the page in context
General Project Menu [PROJ] [Function] + [Mixer] Opens the project settings menu
N/A - No dedicated PROJ button
General Save Project [FUNC] + [PROJ] in the MkI Saves the Project
Mixer Mixer Level [FUNC] + (LEVEL) [Function] + (LEVEL) Main parameter of mixer menu
Moves through various menu options. Use
Navigation Scroll Up [UP] [UP]
[FUNC} or [Function] for faster scrolling.
Moves through various menu options. Use
Navigation Scroll Down [DOWN] [DOWN]
[FUNC} or [Function] for faster scrolling.
Moves through sub menus or toggles a
Navigation Scroll Left [LEFT] [LEFT]
selection.
Moves through sub menus or toggles a
Navigation Scroll Right [RIGHT] [RIGHT]
selection
Navigation Scroll (LEVEL) (LEVEL) Scrolls when in a menu the options
Navigation Backup [NO] [NO] Cancels and / or backs out of sub menu’s
Sequencer Tap Tempo [FUNC] + [TEMPO] [Function] + [TEMPO] Tap x4 or more to select a tap tempo
Sequencer Nudge Tempo [Tx] + [LEFT] [RIGHT] [Tx] + [LEFT] [RIGHT] Temporary Nudge tempo BPM +/-10%
Sequencer Nudge Trigs [FUNC] + [LEFT][RIGHT] [Function]+ [LEFT][RIGHT] Nudge trigs 1 step back or forth (GRID REC)
Sequencer Sample Lock [1] - [16] + [UP][DOWN] [1] - [16] + [UP][DOWN] Open sample lock menu (GRID REC)
Sequencer Micro-timing [1] - [16] + [LEFT][RIGHT] [1] - [16] + [LEFT][RIGHT] Open micro timing menu (GRID REC)
Sequencer Live Recording [REC] + [PLAY] [REC] + [PLAY] Starts Live Recording Mode
Sequencer Live Recording [REC] + [PLAY] + [PLAY] [REC] + [PLAY] + [PLAY] Starts Live Rec Mode - Quantized On/Off
Sequencer Step Recording [REC] + [STOP] [REC] + [STOP] Step recording mode on
Sequencer Step Rec Mode [REC] + [STOP] [STOP] [REC] + [STOP] [STOP] Step recording toggle standard or jump mode
Sequencer Set Trigs [1] - [16] [1] - [16] Assign trig steps in Grid Recording
Sequencer Lock Trig [FUNC] + [1] - [16] [FUNC] + [1] - [16] Place trigless locks & one shots (GRID REC)
Sequencer Trigless Trig [1] - [16] + [NO] [1] - [16] + [NO] Convert lock trig to trigless trig
Sequencer Lock Trig [1] - [16] + [NO] [1] - [16] + [NO] Convert trigless trig to lock trig
Sequencer Trigless Trig [1] - [16] + [NO] [1] - [16] + [NO] Convert sample trig to trigless trig
Sequencer Trigless Trig [FUNC] + [9] - [16] [Function] + [9] - [16] Trig trigless trigs, not sample trigs
(Not in Rec Mode - Tracks & Chromatic Mode only)
Sequencer Paste Trig [1] - [16] + [STOP] [1] - [16] + [STOP] Pastes the trig
Sequencer Clear locks [1] - [16] + [PLAY] [1] - [16] + [PLAY] Clears all parameter locks for the trig
Sequencer Clear Live Rec [NO] + [Tx] [NO] + [Tx] Clears trigs during Live Recording
Sequencer Clear Live Rec [FUNC] + [NO] [Function] + [NO] Clears param locks during Live Recording
Sequencer Clear Live Rec [NO] + push (DATA ENTRY) [NO] + push (DATA ENTRY) Clear the param lock during Live Recording
Sequencer Preview [1] - [16] + [YES] [1] - [16] + [YES] Preview track trig - audio on main out
Sequencer Preview [1] - [16] + [CUE] [1] - [16] + [CUE] Preview track trig - audio on cue out
Track/Pattern Select Track [Tx] [Tx] Selects Audio or MIDI Track 1-8
Track/Pattern Play Sample [Tx] + [PLAY] [Tx] + [PLAY] Trigs samples assigned to the track machine
Track/Pattern Stop Sample [Tx] + [STOP] [Tx] + [STOP] Stops sample play on track machine
Track/Pattern Select Bank [BANK] + [1] -[16] [Bank] + [1] - [16] Selects the active Bank A-P
Track/Pattern Select Pattern [PTN] + [1] - [16] [Pattern] + [1] - [16] Selects an active Pattern 1-16
Track/Pattern Pattern Settings [FUNC] + [BANK] [Function] + [Bank] Selects pattern settings (Not in GRID REC)
Track/Pattern Track Trig Menu [FUNC] + [BANK] [Function] + [Bank] Selects track trig menu (GRID REC)
Track/Pattern Audio editor [FUNC] + [BANK] [Function] + [Bank] Selects track trig menu (GRID REC)
Track/Pattern Copy Page [PAGE] + [REC] [Pattern Page] + [REC] Copies active pattern page
Track/Pattern Clear Page [PAGE] + [PLAY] [Pattern Page] + [PLAY] Clears the active pattern page
Track/Pattern Paste Page [PAGE] + [STOP] [Pattern Page] + [STOP] Pastes active pattern page
Track/Pattern Arranger [FUNC] + [ARR] [Function] + [Pattern] Opens the arranger menu
N/A - No dedicated ARR button
Track/Pattern Arranger [ARR] Turns arranger mode on or off
in the MkI
Track/Pattern Setup [FUNC] + [TRK PARAM] [Function] + [Trk Param] Opens secondary setup page for track params
Track/Pattern Scale [FUNC] + [PAGE] [Function] + [Pattern Page] Opens scale setup page
N/A - Function + MIDI opens
Track/Pattern MIDI Sync [FUNC] + [MIDI] Opens MIDI Sync menu
parts menu in MkI
Track/Pattern Cue [CUE] + [Tx] [Cue] + [Tx] Cues the selected track
Track/Pattern Cue [CUE] + [RECx] [Cue] + [Record] Cues selected audio input
Track/Pattern Cue [CUE] + (LEVEL) [Cue] + (LEVEL) Adjusts the cue level of track
Track/Pattern Trig Mode [FUNC] + [UP] [DOWN] [Function] + [UP] [DOWN] Trig mode, when not in a scrollable menu
Track/Pattern Map / Track [MIDI] + [UP] [DOWN] [MIDI] + [UP] [DOWN] MIDI Map select (Audio Note In Map / Track)
Track/Pattern Reset (DATA ENTRY) + [NO] (DATA ENTRY) + [NO] Push Data Entry + NO to reset its parameter
Track/Pattern Initialise [TRK PARAM] + [PLAY] [Trk Param] + [PLAY] Initialises the track settings page
Track/Pattern Copy [TRK PARAM] + [REC] [Trk Param] + [REC] Copies the track params page
Track/Pattern Paste [TRK PARAM] + [STOP] [Trk Param] + [STOP] Pastes the copied track params to the page
Track/Pattern Randomise [TRK PARAM] + [YES] [Trk Param] + [YES] Randomises selected parameter page settings
Track/Pattern Reset [TRK PARAM] + [NO] [Trk Param] + [NO] Resets parameters to state of last saved part
Audio Edit Sample [Tx] + [BANK] [Tx] + [Bank] Opens track machine sample in audio editor
Audio Record Buffer [RECx] + [BANK] [Record] + [Bank] Opens active track buffer in audio editor
Audio Record Menu [FUNC] + [REC1] / [REC2] [Function] + [Record] Opens recording setup menu
N/A - No dedicated REC3 button
Audio Record Menu [FUNC] + [REC3] in the MkI Opens recording edit menu
Audio Record [Tx] + [REC1] [Tx] + Record AB Initiate sample recording from AB
Audio Record [Tx] + [REC2] [Tx] + Record CD Initiate sample recording from CD
Audio Record [Tx] + [REC3] [Tx] + [MIDI] Initiate sample recording from internal audio
Audio Re-Arm [Tx] + [YES] [Tx] + [YES] Re-arms track one shots - [Tx] been pressed
Audio Dis-Arm [Tx] + [NO] [Tx] + [NO] Dis-arms track one shots - [Tx] been pressed
Previews selected sample to cue out from
Audio Preview [CUE] + [YES] [CUE] + [YES]
audio editor, sample slots and file browser.
Previews selected sample to cue out from
Audio Preview [FUNC] + [YES] [Function] + [YES]
audio editor, sample slots and file browser.
Part Edit Part [FUNC] + [PART] [Function] + [MIDI] Open Parts editor
Part Reload Part [FUNC] + [CUE] [Function] + [Cue] Reload the active part from saved state
Scene Mute Scene [FUNC] + [A] or [B] [Function] + [A] or [B] Mute selected scene A or B
Scene Assign Scene [A] or [B] + [1] - [16] [A] or [B] + [1] - [16] Assign scene A or B to a scene slot 1-16
Scene Copy [A] or [B] + [REC] [A] or [B] + [Record] Copies scene A or B
Scene Paste [A] or [B] + [STOP] [A] or [B] + [Stop] Pastes the copied scene into scene A or B
Scene Clear [A] or [B] + [PLAY] [A] or [B] + [Play] Clears scene A or B
Naming Select Letter [FUNC] + [ARROW] [Function] + [ARROW] Left, Right, Up, Down, selects letter
Naming Inserts a Letter [FUNC] + [YES] [Function] + [YES] Inserts a letter or space
Naming Selects Char [RIGHT] [LEFT] [RIGHT] [LEFT] Navigates back and forth through name
Naming Change Char [UP] [DOWN] [UP] [DOWN] Increments, decrements selected character
Arrangement 16, 421, 426, 435 Control Change 384, 386, 414
B Demo 6
C E
Chorus 340 F
L Mixer 280
Quick Mute 63, 76, 382 Slices 63, 71, 300, 306, 381
R Solo 284
Templates 49
Transport 418
Trig Modes 63
Trim 296
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