Digitone Notebook 1v40
Digitone Notebook 1v40
Digitone Notebook 1v40
DIGITONE A Notebook
A Reference Book
FM Synthesis 11
Architecture 19
Pattern Basics 29
Patterns Advanced 61
Tracks 107
LFO’s 179
Effects 193
System 267
Technique 285
This book combines a formal reference with your own notes and comments,
collectively bringing together a comprehensive guide to Digitone.
Sections are laid out to cover the full workflow with walkthroughs, step by
Can be written here
step guides and tips. Some pages carry a wide margin and some are Your Notes
intentionally blank enabling you to make your own notes on the specific
topics covered.
(CONTROL)
Rounded parentheses represent the context sensitive, rotary DATA ENTRY
controls labelled A-H or any other rotary which is indicated by its name i.e.
(LEVEL) for the Level/Data control.
[FUNC]
Square Parentheses contain functions that are selectable by a specifically
defined button.
[FUNC] + [COPY]
Functions which require multiple button selections simultaneously are
shown with a + Symbol between each button.
Keys / Buttons 1-16 will be indicated purely by the respective Trig / Track
number i.e. [1], [2] … [16] and will normally be preceded by the current
context i.e. Trig, Track etc
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63
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On / Off 12V DC Hi Speed 5 Pin MIDI DIN ¼ Inch Audio Out Balanced,
Switch Power USB 2.0 In, Out - Sync A, Thru - Audio In and Stereo
Input. Type B Sync B (Sync, Din 24 or 48) Headphones
215mm
176
mm
Song Mode
Opens the song mode options.
[FUNC] + [SONG] opens the Import & Export Menu
Global Settings
Opens the global settings and project management options.
[FUNC] + [SETTINGS] Saves current project
Voice
Opens the voice handling allocation and settings.
[FUNC] + [VOICE] toggles unison mode on or off
Tempo
Opens the global / pattern tempo menu.
[FUNC] + [TEMPO] for setting a tap tempo
Track Note
Opens track note (scale, note, transpose) menu.
[FUNC] + [TRACK NOTE] for arpeggiator on / off (LED)
Synth 2 Settings
Selects more synth FM engine settings - page 1&2.
[FUNC] + [SYN2] for chorus effect settings.
Filter Parameters
Opens the multimode filter settings - page 1&2.
[FUNC] + [FLTR] for delay effect settings.
Amp Settings
Amplitude & effect send settings - page 1&2.
[FUNC] + [AMP] for reverb effect settings.
LFO Settings
Low frequency oscillator settings - page 1&2.
[FUNC] + [LFO] for master output parameters
Yes
Selects the current value and menu during navigation.
[FUNC] + [YES] Temporary saves active pattern.
No
Exits or cancels or backs up from the current value or
menu during navigation.
[FUNC] + [NO] Reloads the temporary saved pattern.
Page
Selects the active pattern page.
Lit LED indicates pattern pages. Flashing LED
indicates the current track that is being played.
[FUNC] + [PAGE] Scale menu and also fill function.
Navigation Controls
[UP] [DOWN] [LEFT] [RIGHT].
In chromatic mode [UP][DOWN]
transpose octave
In Grid Recording Mode:
Micro timing using TRIG [1] - [16] + [LEFT] [RIGHT]
Active note with TRIG [1] - [16] + [UP] [DOWN]
Trig Keys 1-16
Trigs are programmed into a sequence.
Selects banks [BANK] and patterns [PTN]
Track Selection
Sets the note trigs and parameter locks (with data entry control). Selects and sets active track 1,2,3 or 4.
Mutes tracks and notes and also is the chromatic keyboard. [FUNC] + [Tx] to mute the track
Frequency
AMPLITUDE
FREQUENCY The change in level of the
The number of wave cycles is waveform is reflected in human
the audio frequency, measured hearing as the volume level of
as cycles per second (Hz). the sound. Centre to peak.
The waveform shown here is called a sine wave. It is a pure tone with one
fundamental frequency. It contains no harmonics or overtones. The
fundamental frequency is the lowest most prominent frequency in the
spectrum.
Audio is made up of a number of waves which are sine waves that form the
sound. Each instance of a sine wave is called a partial. Partial is a term
used in FM Synthesis.
If wave frequencies are important in shaping the sound timbre and pitch
then it is logical to conclude that adjusting and affecting the frequency
(modulation) will allow the sound as heard to be altered.
Modulation
MODULATION MODULATION
SOURCE. DESTINATION.
Examples Examples
FM synthesis has its own terminology. It’s worth being familiar with the
basic and core elements of FM Synth terminology.
Carrier: A carrier is the output audio from the combination of operators. This
is the sound that can be heard.
Frequency ratio: each operator has a frequency ratio setting that defines
the relationship with the played note (fundamental frequency) and the
operator frequency (application to the note). Ratios in FM synthesis affect
depth of how frequencies and modulation is applied.
Modulator: The source of modulation and the element that affects the
change to another waveform. This is usually an operator used to modulate,
rather than deliver an audio output directly.
Operator: This is basically the oscillator in FM Synthesis and the part that
creates the initial sound source. An operator also provided modulation to
another. Multiple operators are often combined together into a voice. Six-
operator and four-operator are common in FM synthesis. Operators are
configured together into an algorithm where routing determines its role in
generating audio or for modulation.
Partial: A single cycle sine wave element of a waveform. These are affected
in various ways depending on the applied waveform.
ALGORITHM
Combination and routing of
operators to create audio timbre
MODULATOR
Operator C
(Modulator) Operator used as a modulator to
another operator. No audio output.
OPERATOR OPERATOR
Operator used to generate Operator used to generate
elements of audio as a carrier Operator A Operator B elements of audio and is a
(Carrier) (Carrier)
but is also modulated by carrier.
another operator Technically an operator is a
combination of oscillator, envelope
and amplifier
AUDIO OUTPUT
Audio output from the combination of
carrier operators. The audible sound that
can be heard
Operator A Operator C
(Carrier) (Carrier)
4 Operators
Operator B Operator D
(Modulator) (Modulator)
2 Carriers combined for the audio
output, each modulated by an
individual modulator. Operator D
also modulates itself (Feedback).
Operator A Operator C
(Carrier) (Carrier)
6 Operators
Operator E
3 Carriers combined for the audio (Modulator)
output. Modulator E is self
modulating and also modulates B
which in turn modulates carrier A.
Carrier A is also modulated by
operator D. Operator C and F are Operator B Operator D
pure carriers with no modulation (Modulator) (Modulator)
+Drive: Digitone’s main integrated memory storage Overbridge: Specific Elektron PC/Mac software
device containing up to 2048 sounds and is utility which enables the communication between
available to all projects. Elektron hardware and its digital VST ‘twin’.
Carrier: An FM synthesis element that provides an Operator: An element and fundamental building
audible output. block in FM synthesis that generates sound (like
an oscillator) or modulates another operator.
Class Compliance: Refers to USB compatibility of
devices to allow MIDI and Audio over USB. Parameter: The setting of specific functions and
control elements that can be adjusted to affect a
Conditional Locks: Applies specific rules on how sound or operation
and if a Trig will operate. Considered pre-requisite
criteria for the step to operate Parameter Lock: Is where a unique parameter
setting is applied to one or more Trigs for example
Digitone: The wonderful little box full of musical a pitch setting for note trigs in order to develop a
magic also called an 8 Voice Polyphonic Digital melody sequence.
Synthesizer.
Pattern: This is the backbone and core of Digitone.
Elektron: The designer and manufacturer of Each pattern stores the sequence of sounds and
Digitone and many other great audio products. trigs, parameter locks, BPM and everything
associated with each pattern.
FM: Frequency modulation. This is the technique
used to synthesize sounds in Digitone. Project: The overall pattern container which
includes general settings, banks and pattern slots.
Frequency Ratio. These are the multiplies that are
used for frequency modulation of operator pitch Song: A collection of patterns which play as a
frequency. series in a full arrangement
Lock Trig: Activates a defined parameter change Sound: A Sound is the synth sound plus all the
on a sequence step without triggering the note i.e. settings specific to that sound.
Filter change.
Sound Lock: Sets an individual sounds from the
MIDI: While the synth sounds and parameters sound pool for each step on the same track,
come through the 4 tracks, Digitone can control allowing different sounds to be used on different
external midi devices also from 4 tracks by using steps of the sequence
the 5 Pin MIDI or USB connections.
Sound Pool: Memory set aside for each
Mute Mode: Modes in which variations can be independent project which contains sounds i.e.
created by silencing the play out of tracks and sample plus features.
patterns for sound design and especially when
playing live. This brings a lot of creative power in Track: Digitone contains 4 synth tracks for
using Digitone. triggering sounds and configurable as MIDI tracks
for controlling external devices
Note Trig: Triggers a specific note sound or midi
note on the selected track step. For example when Trig: A term used to describe the trigger / activation
setting sequence patterns of notes or parameter changes for a selected step
or note in a sequence
1 2 3 128
Max 128 projects stored
Project Project on +Drive
A B C D A B C D
Bank
E F G H E F G H
Pattern Content 13
System Level 128 Projects, 2048 Sounds
T1 T2 T3 T4
Voice
Allocation
Sound Pool
Sound Manager
Transfers between +Drive 1 128
& Sound Pool 128 Projects stored on the
Project Project +Drive
VOICE Track T1
ALLOCATION
Audio A
Engine ADSR ADSR LFO LFO
B
SYN1 & SYN2
X Y
Filter Envelope Amp Envelope Modulation Modulation
FLTR AMP LFO LFO
Chorus
Delay
AMP
Delay
Delay Sends
AMP
Reverb
AMP
Chorus
Chorus
Delay
Delay
Reverb
Reverb
Effects
Sends
Effects Return
Tracks Replicated for
T2, T3, T4
L R L R
INPUT OUTPUT
Settings Page Shown in Green
1 2 3 128
Max 128 projects stored
Project Project on +Drive
A B C D A B C D
Bank
E F G H E F G H
Pattern Content
Saved with a pattern
T1 T2 T3 T4
DATA ENTRY
Press and hold the data entry control while turning to adjust
in larger increments eg Press + Turn (F).
A B C D
Press the data entry control and the NO button to reset the
value eg Press (F) + [NO].
Track Level
FUNC
Pressing [FUNC] while adjusting some parameters enables ‘jump’ selection between values rather
than a seamless step through sequential values eg [FUNC] + Delay Time.
[FUNC] + Green labelled button selects that function almost like a ‘shift’ option.
MIDI
Press MIDI to select MIDI mode for the four tracks. Button is lit bright when enabled.
[FUNC] + [MIDI] for MIDI config menu.
Menu Navigation
Use the [UP], [DOWN], [LEFT] and [RIGHT] arrows to navigate in some menu structures.
Using [FUNC] + [UP] & [DOWN] moves one page up or down within menus.
[FUNC] + [NO]
Erase character
[FUNC] + [YES]
Insert space
The Copy, Paste and Clear functions using the secondary key options [FUNC] + [REC] for Copy, [FUNC]
+ [PLAY] for Clear and [FUNC] + [STOP] for Paste are also available within the naming menu.
A project is the highest order element in the data structure hierarchy and
contains 128 patterns stored in 8 Banks of 16 patterns. Digitone also has a
preloaded and locked project called ‘PRESETS’ as number 001. The active
project is always reloaded on start up.
▌ LOADING A PROJECT
4. The project list opens and scroll to highlight the selected project to load
and press [YES].
4. The project list opens and scroll to highlight the CREATE NEW option in
the list and press [YES].
▌ SAVING A PROJECT AS
4. Project list opens and select an empty slot where the project will be
saved.
5. A new slot will open the project naming function. Set the new name and
press [YES] to save.
▌ MANAGING PROJECTS
4. The project list opens and select one or more projects to manage.
Project selection is toggled by pressing [YES] and are shown checked.
The sequence workflow requires the creation and assembly of sounds into
a series of steps to form a lead or bass line or drum sequence. Presets can
be loaded to achieve this or synth sounds created from scratch.
USE S CREATE
1. Select a bank by pressing [BANK] then press trig key [9] to [16] to
select a bank A to H. To select only a pattern in currently selected bank,
press [PTN].
2. Select the desired pattern within the chosen bank by pressing [1] to
[16]. The display prompts after selecting the bank.
RED WHITE
Indicates available banks Indicates bank selected.
9 10 11 12 13 14 16
A B C D E F G H
RED WHITE
Indicates current pattern Available pattern slots
(only after pressing PTN)
▌STOPPING A PATTERN
2. Press [STOP] & [STOP] to stop playback and cut off effects.
▌PAUSING A PATTERN
1. Press [PLAY] to pause during playback. The play (green) and stop
(white) buttons are both are lit when paused.
1. Select a new pattern within the currently selected bank; Press [PTN] +
[1] … [16] (or select from another [BANK] and Pattern [1]...[16] while
the sequence if playing.
Trk 2
Trk 3
Trk 4
LENGTH: Use rotary (E), [UP] [DOWN] or [FUNC] + M.LEN: Rotary (H) to set the number of steps this track will play before all the tracks restarts
[UP] [DOWN] for snap changes or press trigs to adjust or starts the next in the chain. Also will loop infinitely with INF setting
the length of the pattern. Also press [PAGE] for changes CH.LEN: Rotary (G) to set the the duration of the current pattern will play before the next
in steps of 16. 1st Number is the actual number of steps. pending (cued or chained) pattern starts. Overrides M.LEN.
2nd number the total steps 16, 32, 48, 64.
LENGTH: Rotary (E), [UP] [DOWN] or [FUNC] + [UP] [DOWN] for snap changes or press trigs
to adjust the length of the pattern. Also press [PAGE] for changes in steps of 16. 1st Number
SCALE: Rotary (F) to adjust the time signature scale. is the number of steps. 2nd number the total steps 16, 32, 48, 64.
This is the multiplier to the tempo of the pattern.
SCALE: Rotary (F) to adjust the track time signature scale. This is the multiplier to the tempo
of the pattern.
1. Press [FUNC] + [PAGE] to select the scale page. Use [FUNC] + [YES] if
needed to toggle between ‘Per Pattern’ or ‘Per Track’ modes.
2. Turn rotary control (E) or use [UP] or [DOWN] button In either mode to
set the number of active steps. Total step number (right digit) changes
in 16 step iterations. Press while turning (E) for larger increments.
1. Press [FUNC] + [PAGE] to select the scale page. Use [FUNC] + [YES] if
needed to toggle between ‘Per Pattern’ and ‘Per Track’ modes.
2. Press [PAGE] to cycle in full page (16 step) increments. The existing
page pattern is copied to new page.
1. Press [FUNC] + [PAGE] to select the scale page. Use [FUNC] + [YES] if
needed to toggle between ‘Per Pattern’ and ‘Per Track’ modes.
2. Press Trig [1] … [16] to select up to the 16 steps of the current page.
1. Press [FUNC] + [PAGE] to select the scale page. Use [FUNC] + [YES] if
needed to toggle between ‘Per Pattern’ and ‘Per Track’ modes.
1. Press [FUNC] + [PAGE] to select the scale page. Use [FUNC] + [YES] if
needed to toggle to ‘Per Pattern’ mode.
2. Turn data control (G) to adjust the CH.LEN to set how long the active
pattern plays before a cued or chained pattern begins.
3. Turn data control (H) to adjust M.LEN to set how many steps the active
pattern plays before all tracks restart. CH.LEN takes precedence.
4. Use [UP] or [DOWN] button In either mode to adjust in 0.1 BPM steps
5. [TEMPO] Button flashes red in time with the selected tempo rate.
3. The display will temporarily show status change in the screen top title.
METRONOME
TIME PREROLL
ACTIVE SIG. BARS VOL.
Turn (E) to set metronome Turn (G) to set the number of bars
ON or OFF or hold that will play prior to the sequencer
[FUNC]+[PTN] for 1 sec. start (Live Mode only).
Off, 1-16
Turn (F) to control the note and Turn (H) to set the level of the
measure of the metronome metronome click level.
0-127
Notes Played.
Shows current note(s) being
played. Also shows appropriate
notes in a 3 note chord when
‘Chord’ is set other than OFF.
Keyboard Visualisation.
Shows keyboard plus note(s)
played. Illustration changes to match
the available notes in the scale
C D E F G A B C
When KB Fold is set to ON, all Trigs will represent a note in the selected scale. If the scale has less than 8 5
notes, the range will ‘wrap’ to represent notes at the bottom also at the top of the trigs. Blue Trigs signal
G# A A# B C C# D D#
notes 1 octave apart. If KB Fold is OFF, notes unavailable in the scale are still shown but are not active in
the scale notes. KB Fold OFF is default mode. 9
C C# D D# E F F# G
1. Select a track by pressing [T1], [T2], [T3] or [T4]. Also can be selected
from within the track note menu.
NOTE TRIG
TRIG
An event set at a defined step
Parameters in the sequencer that triggers An event can trigger either an audio
note information and that, sound or MIDI notes
Note, Velocity, Length,
Probability, Condition combined with others, is
etc
arranged to form a pattern
4
Trig keys are multi-functional. In this
illustration they set and trigger notes 4
within patterns. They can also used for
bank and pattern selection
note
Note trigs are indicated RED
on the trig keys. Unlit keys
contain no trigs
1 16
Trk 1
RECORDING MODES
Three recording modes for creating and programming patterns are available. Grid recording mode allows steps to be
manually selected at locations throughout the static sequence. Live recording mode enables tracks to be played live
individually or chromatically and the natural note positioning is recorded. Step recording automates adding steps into
a static sequence, advancing the position dynamically. Trig selections are at a fixed velocity of 100.
• Select using [REC]. • Select by holding [REC] then • Select by pressing [REC] plus
press [PLAY]. [STOP].
• REC button illuminates red.
• REC button flashes red and • REC button double flashes red
• Manually select the desired PLAY is green. in step rec mode.
steps to set the pattern trigs at
the required location. • Play live / real time to set trig • Manually select the desired
steps. steps to set the pattern trigs at
• Ideal for fixed step patterns the required location.
such as kick and snare. • Notes can also be played in
chromatic mode. • Sequence position
automatically advances when
• Ideal for natural rhythms such recording.
as hats and shakers.
• Standard and Jump modes
(LEN determines step length).
The basic and simplest method of recording trigs into steps of a pattern is
grid recording mode.
1. Select the recording track by pressing [T1], [T2], [T3], [T4]. Select [MIDI]
only if recording a MIDI track. Track button selected is lit green.
2. Select GRID RECORDING mode by pressing [REC]. The REC Key will
turn red to indicate grid recording mode is active.
3. Select the desired trig keys for the steps required for each selected
track. Example: Kick on the beat, steps 1,5,9,13. Active steps lit red.
5. To change active tracks during grid recording press track [T1] … [T4].
2. Press the desired and active (lit red) step to remove by quickly pressing
TRIG [1] … [16]. The trig step button status reverts from red to unlit.
2. Press [TRIG] to select the trig parameter page. Button lit red.
4. While holding the trig key turn data control (A) to set the new note
value. Press and turn (A) for larger incremental changes.
Grid recording also allows two additional recording workflows. The track
note page and quick note mode can also be used to add steps with more
control over note and chord parameters.
1. Select the recording track by pressing [T1], [T2], [T3], [T4]. Select [MIDI]
only if recording a MIDI track. Track button selected is lit green.
2. Select GRID RECORDING mode by pressing [REC]. The REC Key will
turn red to indicate grid recording mode is active.
3. Press the desired TRIG [1] … [16] + [TRACK NOTE]. The track note
options are displayed for the trig step.
4. Play the TRIG Keyboard to set individual notes or chords into the trig
step. Press a note again to remove it. The display shows selected notes
tagged ‘+’ and will also show by the lit red trig on the trig keyboard.
5. Options to adjust the scale, root and chord are also available in the
track note page on display.
6. Press [YES] to confirm note selection and exit the track note page.
7. Add more notes to other trigs or press [REC] again to turn grid
recording mode off.
+
Root Note.
Note set to trig.
Trig Notes.
Tagged ‘+’ Keys selected
C# D# F# G# A#
C D E F G A B C
1. Select the recording track by pressing [T1], [T2], [T3], [T4]. Select [MIDI]
only if recording a MIDI track. Track button selected is lit green.
2. Select GRID RECORDING mode by pressing [REC]. The REC Key will
turn red to indicate grid recording mode is active.
3. Press and hold the desired TRIG [1] … [16] + [UP] or [DOWN]. The
quick note options are displayed at the top of the display. The root note
is default selection initially and is moved with [UP] & [DOWN].
• Press [YES] to add a new, additional note on the step. The active
note will step forward. Use [UP] or [DOWN] to move the note.
2
1
Note Value
Value of active step.
1
1
Active Note
Current note. 0 if no
2
notes are added.
Added Notes
Shows as a white or
black tag on the keys.
3. Play live the desired keyboard notes to record steps. The trig keys will
display and operate as a keyboard.
4. Press [STOP] to stop recording and stop playback. Pressing [PLAY] will
stop recording but continue to play.
3. Play live the desired keyboard notes to record steps. The trig keys will
display and operate as a keyboard. Notes will be quantized based on
setting made.
4. Press [STOP] to stop recording and stop playback. Pressing [PLAY] will
stop recording but continue to play.
2. The mode switches from LIVE to GRID RECORDING mode and play
continues.
1. By default the trig keys revert to the trig keyboard. Note that step
recording mode also uses the trig keyboard when holding [FUNC].
2. Press [TRACK NOTE] to select the note options. The keyboard and
track note options can be set up. Adjust settings to suit the scale, root
etc as needed.
4. The trigs will now be laid out in a piano keyboard scale. The keyboard
can be ‘folded’ by Turning (D) and therefore all trigs will represent a
note. With KB Fold on, the trigs will all represent only notes in a scale
and unavailable notes are not presented on the trig keyboard.
5. The sequence will start running as indicated by the red cursor, the REC
Key will flash red and the PLAY key will be lit green to indicate live
recording mode is active.
6. Play live the desired notes on the trig keyboard. The scale notes are lit.
This will record notes on the selected track. The trigs will also show the
red active step dynamically as the sequencer plays. Blue trigs will be
shown in KB Fold mode to represent the same note across the octave.
C# D# F# G# A#
C D E F G A B C
TRACK NOTES
The scales and settings of the keyboard can be changed in the track notes menu
function. Example above shows the chromatic settings and KB Fold set to OFF.
1. Select the recording track by selecting [T1], [T2], [T3], [T4]. Select
[MIDI] if recording a MIDI track. Track button selected is lit green.
1. Select the recording track by selecting [T1], [T2], [T3], [T4]. Select
[MIDI] if recording a MIDI track. Track button selected is lit green.
4. Select a start point TRIG [1] … [16] step. The green blinking trig key will
indicate the currently selected step. If an existing trig is present the
colour pattern may match this trig or its colour may remain static.
6. To open the trig keyboard hold [FUNC]. Notes can then be played to a
scale on the trigs. To transpose, use [FUNC] + [UP] or [DOWN].
• The notes are added using the keyboard and the sequence position
will automatically advance forward after each note / chord is added.
1. Select the recording track by selecting [T1], [T2], [T3], [T4]. Select
[MIDI] if recording a MIDI track. Track button selected is lit green.
4. Select a trig start step. The green blinking trig key will indicate the
currently selected step. If an existing trig is present the colour pattern
may match this trig or its colour may remain static.
6. Select the [TRIG] Page and turn (C) to set the LEN Parameter to a
length as desired. This length will determine:
7. To open the trig keyboard hold [FUNC]. Notes can then be played on
the trigs. To transpose, use [FUNC] + [UP] or [DOWN].
• Also hold [YES] while placing a trig to insert a length as per the
duration of the held trig.
• Existing parameter locks when placing a new note step will remain.
The [FUNC] + [NO] to reload a pattern and [FUNC] + [YES] to save a pattern do not operate in this way
when in step recording mode. These actions adapt to the step recording functionality.
Parameter locks are automatically created when recording for the NOTE
and length LEN trig parameters in step recording mode.
2. To add a parameter lock, hold TRIG [1] … [16] + turn the control for the
parameter to adjust and lock into the trig.
4. While in a recording mode the trig key will be yellow where parameter
locks for trigs (no note) exist. Where note trigs exist the trig key will
indicate red (priority).
1. Select the recording track by selecting [T1], [T2], [T3], [T4]. Select
[MIDI] if recording a MIDI track. Track button selected is lit green.
3. Select a start point trig step. The green blinking trig key will indicate the
currently selected step. If an existing trig is present the colour pattern
may match this trig or its colour may remain static.
5. Press the desired TRIG [1] … [16] + [TRACK NOTE]. The track note
options are displayed. This allows any note options such as octave,
keyboard scale, key etc.
6. Play the TRIG Keyboard to set individual notes or chords into the trig
step. Press a note again to remove it. The display shows selected notes
and they appear lit red on trigs.
7. Press [YES] to confirm notes entered to the step and exit the track note
function.
1. Select the recording track by selecting [T1], [T2], [T3], [T4]. Select
[MIDI] if recording a MIDI track. Track button selected is lit green.
3. Select a start point trig step. The green blinking trig key will indicate the
currently selected step. If an existing trig is present the colour pattern
may match this trig or its colour may remain static.
5. Press and hold the desired TRIG [1] … [16] + [UP] or [DOWN]. The
quick note options are displayed at the top of the screen.
• Press [YES] to add a new, additional note on the step. The active
note will step forward. Use [UP] or [DOWN] to move the note.
• Grid and Step recording. The Digitone AUTO CHANNEL setting can be
used as the controller channel when recording in. This is detailed in the
MIDI section.
• Grid recording mode. NOTE and TRIG VELOCITY data when holding a
[TRIG] key and playing a note on the external controller will record the
parameter locks.
• Live recording mode. NOTE, TRIG VELOCITY, and TRIG LENGTH data
is recorded from the external keyboard by the sequencer.
2. The red cursor steps through the sequence triggering the set trigs. In
grid rec mode the cursor is white and set trigs red.
3. Any pattern changes during the playback will queue up and await the
current pattern to be completed before changing.
4. Press [PLAY] to pause playback at current step. Play lit green and stop
lit white. Pressing [PLAY] again resumes playback.
This feature allows the audible previewing of individual steps including its
parameter locks. This function is available for both Synth and MIDI tracks.
This function operates in recording mode.
2. Press and hold a TRIG [1] … [16] + [YES] to audition the selected trig.
3. The trig will be audible and any settings and trig locks will also be
auditioned.
Micro Timing Micro Timing Pop-Up Menu Trig [1] … [16] + [LEFT] or [RIGHT]
▌QUANTIZATION SETTINGS
8. Press [NO] to back up in the menu and exit the pattern options.
Note, that the parameter changes adjust the quantization in real time
2. Turn (E) rotary to select the swing setting for the current pattern.
3. Settings are between 50% - 80% as indicated in the display with 50%
being the default ‘no swing’ setting.
1. Select GRID RECORDING mode by pressing [REC]. Button lit solid red.
2. Press and hold the desired step TRIG [1] + [16] + [LEFT] or [RIGHT].
4. While still holding TRIG, adjust the micro timing using [LEFT] or
[RIGHT].
MICRO TIMING
On GRID
Hold Trig [1] … [16] + [LEFT] or Defined resolution steps Use [LEFT] or [RIGHT] to
[RIGHT] to open settings pop up shift the trig timing back adjust the micro timing of the
or forth in the sequence selected trig.
+/-
1/384 1/192 1/96 5/384 1/64 7/384 1/48 1/96 3/128
5/192 11/384 1/32 13/384 7/192 5/128 1/24 17/384
3/64 19/384 5/96 7/128 11/192 23/384
EXAMPLE:
Copy from Trig Step 1 and Paste to Step 13, Clear Trig 15
COPY / PASTE
X
Copy Paste
1 13
Hold Trig [1] + [REC] Hold Trig [13] + [STOP]
Track 1
1 13 15
Clear
15
Hold Trig [15] + [PLAY]
CLEAR
2. Press TRIG [1] … [16] + [REC]. This copies the selected trig and also
its parameter settings.
3. Press TRIG [1] … [16] + [STOP]. This pastes the previously copied trig
into the destination step selected.
2. Select all of the source trigs to copy. Press TRIG [1] … [16] + [REC].
This copies the selected trigs and also its parameter settings. The first
trig selected acts as the reference trig.
3. Press TRIG [1] … [16] + [STOP]. This pastes the previously copied trigs
into the destination step selected plus any additional trigs are placed
based on their copied position referenced from the first trig.
2. Press TRIG [1] … [16] + [PLAY]. This clears the selected trig locks.
2. Press and hold multiple TRIG [1] … [16] + [PLAY]. This clears the
selected trig locks from all selected steps.
EXAMPLE:
Copy from current pattern A2 to a new pattern B6
Pattern 2 Pattern 6
Bank A Bank B
Select the current Bank + Pattern Select the current Bank + Pattern
PATTERN
1. Press [BANK] + [A] … [H] and then Pattern [1] … [16] to select the
pattern to copy. From the current bank use [PTN] then [1] … [16].
3. Press [BANK] + [A] … [H] and then Pattern [1] … [16] to select the
pattern to copy. If its from the current bank use [PTN] + [1] … [16].
To copy into the same bank use [PTN] then [1] … [16].
1. Press and hold [PTN] + TRIG [1] … [16] to select the pattern to copy
5. Press and hold [STOP] to paste and await the countdown to finish.
2. While still holding [PTN], press [PLAY] to clear the selected patterns
until the timer completes.
2. Immediately after initiating the action in Step.1, repeat the key press to
undo the prior action.
Examples
1. Play a pattern [PLAY]. The track button illumination follows the triggers
in the track.
2. Press [FUNC] + [BANK] to enter mute mode. BANK button is dimly lit.
4. Press any TRACK button [T1], [T2], [T3], [T4] to mute the selected
track. Example, press [T1] to mute Track 1.
6. Press any muted TRACK button [T1], [T2], [T3], [T4] to unmute the
selected track. Example, press [T1] to unmute Track 1.
Default note for the trig placed Sets the velocity of the trig Sets the length of the selected Sets the probability of the
on the step. Multiple notes offset note. Trig keys are not directly trig. Press & turn for stepped trigger step triggering. Record
from root can be added to a step. velocity sensitive. values. Live recording overrides mode enables COND which
LEN parameter. sets logical rules for
determining the step operation.
C0(0) - G10(127) Default C5(60) 0-127 - Default 100 0.125 -127,INF - Default 1/16 0-100% ,Default 100%
Filter Trigger. Sets whether the LFO Trigger. Sets whether the Portamento time. Slide from Enables portamento on or off.
filter envelope is triggered or not. LFO envelope is triggered or not. one note to another.
ON, OFF - Default On ON, OFF - Default On 1-128 - Default 40 ON - OFF - Default = Off
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [TRIG] key.
Press (DATA ENTRY) + [NO] to reset parameter to default. Press [TRIG] + [PLAY] to reset all TRIG page parameters to defaults. Copy [TRIG] +
[REC] and Paste [TRIG] + [STOP] also operate within and across the TRIG pages
Root
Notes can be recorded with chromatic
trig keyboard or external controller. G5
Additional notes can be added on each (67)
step to make chords
E5
(64)
ROOT
C5 G5 D5 C6 C5 E5
(60) (67) (62) (72) (60) (64)
Velocity
Fixed when recording unless
using an external keyboard. Set TRIG TRIG TRIG TRIG TRIG TRIG
velocity manually on each trig.
1 3 5 7 11 13
Track 1
1 8 16
Portamento Length
Slides from the note to the next. This PORT Note length can be set in the TRIG page
can be set on or off with PORT and the LEN. This is also set automatically when
time PTIM adjusted.Further behaviour recording live mode and is used to record
settings are available in the Sound in step mode.
Setup [FUNC] + [TRIG] Page
PTIM
Notes on Probability
When in record mode and when holding a TRIG button, this function under
control of (D) switches to conditional trigger settings. A range of functions
exist to set trig conditions.
Default note for the trig placed Sets the velocity of the trig Sets the length of the selected Sets the probability of the
on the step. Multiple notes offset note. Trig keys are not directly trig. Press & turn for stepped trigger step triggering. Record
from root can be added to a velocity sensitive. values. Live recording overrides mode enables COND which
step. LEN parameter. sets logical rules for
determining the step operation.
C0(0) - G10(127) Default C5(60) 0-127 - Default 100 0.125 -127,INF - Default 1/16 0-100% ,Default 100%
E F LFO.T G H
LFO Trigger. Sets whether the
LFO envelope is triggered or not.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [TRIG] key.
Press (DATA ENTRY) + [NO] to reset parameter to default. Press [TRIG] + [PLAY] to reset all TRIG page parameters to defaults. Copy [TRIG] +
[REC] and Paste [TRIG] + [STOP] also operate within and across the TRIG pages
2. Turn the data entry rotaries to adjust the parameters; (A) Root note, (B)
VELocity, (C) LENgth, (D) PROBability, (E) FLT.T Filter, (F) LFO.T, PTIM
Portamento time and PORT to turn portamento on or off.
3. These default values as set will be applied to any TRIG [1] … [16] steps
that have been set.
2. Hold the TRIG key [1] … [16] + Adjust (A) … (H) depending on
parameter required to set.
3. The parameter setting will be applied only when the parameter locked
trig is triggered.
3. The value of the track level (displayed bottom left) will adjust 0-127.
LOCK TRIG
A parameter lock is where a parameter is set to a
defined value for the specific trig step. This
Parameter Pages Events set at a defined step in enables one or more parameter changes per step
These parameters are available
for parameter locks. the sequencer that triggers of the sequenced pattern
parameter changes but does
not trigger notes. When
combined with others, is A sound lock is where an individual sound is
assigned from the sound pool to one or more trig
arranged to create variation steps. This enables a unique sound change per
within a pattern step of the sequenced pattern
4 5
Lock
YELLOW keys contain lock trigs (with no note trig). Note Trigs are
Max 80 different parameters locked per pattern
RED and parameter locked trigs blink. Unlit keys contain no trigs.
1 16
Track 1
TRIG page
Trig page is treated differently. Some parameters by default don't make logical sense to be parameter locked without a note. For
example note length needs a note to be valid. Locks on the TRIG page don’t behave the same as other pages. Parameter locks
set on the TRIG page do not show as flashing on the trig keys.
3. A lock trig is set on the selected step. The trig button illuminates yellow
indicating that only a lock trig present and no note trig (which would
therefore be red).
5. The trig will flash yellow where a SYN1, SYN2, FLTR, AMP or LFO
parameter lock is assigned and will apply the parameter to the new
state when the step triggers.
3. Changes are recorded and when in grid recording mode, the parameter
will show inverse bold yellow on the display when held.
4. The trig key will be yellow with a lock trig and flash with a parameter
lock assigned and will adjust to the parameter as the step triggers.
1. Press and hold TRIG [1] … [16] for the selected step.
2. While holding the trig key, press the data entry (A) … (H) control of the
parameter to remove.
3. The lock trig will stop flashing unless other parameter locks exist on the
same step.
Sounds must be available in the sound pool in order to use for sound locks.
2. Press and hold the TRIG [1] … [16] + Turn (LEVEL/DATA) control to
assign a sound to the trig.
3. The sound pool list will appear and scroll to the desired selection using
the (LEVEL/DATA) control. Sound must exist in the track pool.
5. The TRIG [1] … [16] selected will flash indicating it has a sound lock
applied.
3. The display indicates the attached sound in the title area of the display.
2. Press and hold the TRIG [1] … [16] + Turn (LEVEL/DATA) control to
remove a sound from the trig.
3. The sound pool list will appear and scroll to the TRACK SOUND option
using the (LEVEL/DATA) control.
5. The sound will be removed and revert to the original track sound
TRIG Page
NOTE PROBABILITY
Default option is note probability. Adjust the control
to set the % probability of the note triggering.
TRIG
select trig page turn
+ D
In grid or step
recording mode
CONDITIONAL TRIGS
When in record mode, apply a trig and then hold the TRIG Key [1] … [16] and adjust (D).
PROB parameter switches to COND when in grid or step record mode and the Trig is held.
Probability Explained
Probability assesses each of the trigs on every cycle of the pattern and
decides whether to activate / trigger the trig or not. The chance of triggering
is variable, where 100% Probability means steps trigger every time as
normal and 0% would not trigger at all on any cycle of the pattern.
Note: Any trig condition locks that have been set will take priority over the probability %.
Examples
0% 25% 66% 100%
Steps will not trigger on Steps have a 1 in 4 chance Steps have approximately Default probability meaning
any pattern cycle. each cycle of triggering. a 2 out of 3 chance of every trig step triggers
triggering each cycle. normally each cycle
1 16 1 16
Track 1 Track 2
40% 0%
Notes will only trigger based on Notes will never trigger based on
the % probability giving a the % probability giving a no
random-like output. output.
1 16 1 16
Track 3 Track 4
100% 80%
Notes will always trigger based Notes will trigger based on the %
on the % probability giving a probability giving a random-like
normal output. output.
Probability
While the examples here describe in terms of an X in Y chance, the triggering does not
follow a defined or regular pattern of triggering or cycle. Digitone randomly sets when it
will trigger. This randomisation is based on the selected and set probability defined on
the specific trigger step. So for 50% the trigger will not necessarily be every second step
but generally will trigger 50% of the time for each cycle.
Conditional Locks take precedence over probability so if the conditional probability is also set, then this will be
applied. Ensure conditional trigs are off if not required - TRIG [1] … [16] + press (D)
Conditional trigs offer a great way to develop complex and evolving patterns set with parameter
locks which apply a set of rules to the trig step. These predefined rules must be fulfilled to enable
the trig step to operate. This mode is available ‘under’ the PROB parameter available while the Trig
step is held when Digitone is in grid or step record mode.
The rules for trig conditions are set using parameter locks. A trig needs to be set first for the chosen
rule to act upon. The condition rule set will determines how the trig behaves in the pattern
sequence. Conditional locks take precedence over the probability setting.
FILL
FILL FILL
Activates the trig and applies a fill on the A trig is active when fill is not applied. Fill
chosen trig step. Fill is triggered when is applied on the chosen trig step but
the fill mode is activated. does NOT apply the fill while ever the fill
mode is activated.
FILL MODE
Fill mode is a function that temporarily adds fills and variations such as drum roll at the end of a bar.
This creates more interest in a pattern or at pattern change / cycle end. Fill mode is pre-requisite in
the use of the Fill trig conditions. Fill mode would need to also be set on the same step as the fill
condition and would then be triggered by:-
• Manually pressing [PAGE] key during pattern playback at any time. (Not available in grid
recording mode).
• A cued one pattern cycle during pattern playback. Set by pressing [YES] + [PAGE] Button to
cue the pattern for a fill. (Not available in grid recording mode)
• Latch fill mode ON. Set by [PAGE] + [YES] then release [PAGE] first, followed by [YES].
Press [PAGE] to unlatch fill mode OFF.
FILL FILL
Only triggers when Triggers when FILL
FILL mode is active mode is NOT active
1 16
Track 1
As well as COND being set to FILL the step would also need a fill setting such as a retrigger to generate a
drum roll and then this would only trigger when FILL is activated manually, one cycle or on latch.
▌SETTING UP A FILL
2. Press TRIG [1] … [16] to set a trig in a pattern where a fill is needed.
3. Set the action within the Trig that would be triggered. For example, this
could be simply be a note being triggered to create a roll.
5. Press and hold TRIG [1] … [16] which is the target for a fill condition.
6. Turn (D) data entry rotary to set up COND = FILL on the target trig.
9. Press [PAGE] while playing to trigger the fill condition as set on the
selected trig(s).
10. Press [YES] + [PAGE] and the fill will be activated only on the next cued
cycle.
11. Press [PAGE] + [YES] then release [PAGE] first. This latches FILL on.
Press [PAGE] again to unlatch i.e. fill mode off.
Example
FILL
Only triggers when
FILL mode is active
1 16
Track 1
PRE
PRE
PRE
Example
PRE
Triggers when a previous trig
condition, same track has
been triggered.
Track 2
PRE Conditions are dependant on the most recent trig conditions true / false state (not
just note trig) on the same track immediately prior to the trig on which it is placed.
NEI
NEI
NEI
Examples
1 16
Track 1
Track 2
NEI NEI
Triggers when a previous trig Triggers when a previous trig
condition, neighbouring track has condition, neighbouring track is
been triggered ‘true’ and is active not triggered / inactive.
NEI Conditions are dependant on the most recent trig conditions (not just note trig) true /
false state on the previous neighbouring track prior to the trig on which it is placed.
1ST
1ST
1ST
Examples
Track 2
1ST
Will trigger on the 1st pass
only of the loop cycle
PATTERN LOOP 1
1ST
PATTERN LOOP 2 Will trigger on the all loop
cycles except the first loop.
Count Reset
PATTERN LOOP 3
PATTERN LOOP 4
1ST Conditions are dependant on the loop cycles. Restarting a paused loop does not
reset the loop cycle counter. The 1st cycle is only recognised when a cycle is stopped
and then started.
A:B
A:B
Example
Track 2
2:4
Will trigger on the 2nd cycle of a 4 cycle loop
count and reset at the end of 4th cycle.
PATTERN LOOP 1
A
Is the number of the loop within the
PATTERN LOOP 2
cycles before the trigger is active. In
this example A=2.
Count Reset
PATTERN LOOP 3
B
PATTERN LOOP 4 Is the number of loop cycles before
the count resets. In this example B=4.
A:B Conditions are dependant on the loop cycles and the condition initiates a trigger and
also a reset of the counter.
Options available are 1:2, 2:2, 1:3, 2:3, 3:3, 1:4, 2:4, 3:4, 4:4, 1:5, 2:5, 3:5, 4:5, 5:5, 1:6,
2:6, 3:6, 4:6, 5:6, 6:6, 1:7, 2:7, 3:7, 4:7, 5:7, 6:7, 7:7, 1:8, 2:8, 3:8, 4:8, 5:8, 6:8, 7:8, 8:8.
X%
X%
Examples
100% 75%
Trigs will always trigger based on Notes will trigger based on the %
the % probability giving a normal probability giving a random-like
output. output favouring on state.
1 16
Track 1
50% 0%
Notes will only trigger based on Trigs will never trigger based on
the % probability giving a the % probability giving no
random-like 50/50 output. output.
Portamento is selected and time set on the [TRIG] page but also has
configuration settings in the setup page [FUNC] + [TRIG].
5. Hold Trig [1] … [16] to apply a trig and adjust (H) and (G) to lock a
portamento setting to the trig step.
PORT
Portamento On/Off
(H)
PTIM
Portamento Time
(G)
Portamento Settings
+ PORTAMENTO
Portamento
Trig with portamento
set to PORT On
TYPE
Voice F3 C5 F3 C5
8 16 8 16
Legato Only
C5 Note Off
16
Off
On
5. Press [NO] to back out of menu or press another option i.e. [TRIG] to
exit the menu.
PATTERN
PATTERN
Menu option selects pattern management for the currently selected working pattern. Use [UP] -
[DOWN] keys to navigate and [YES] to select and [NO] to cancel. Note the previous state menu
may be present when moving in and out of a menu. Use [NO] to move back through the menu.
QUANTIZE
Access to track and global
quantize settings
RENAME
Opens the renaming screen
and allows editing of the
pattern name.
CLEAR
Clears from working memory.
No data lost until the project is WHOLE PATTERN
saved. Both sequence and sound data is
saved, reloaded or cleared.
ACCEPT
SOUND DATA
SAVE TO PROJ The patterns data (sounds and
Saves the pattern to the
levels) only, sequence data
Project in the +Drive. Project
unchanged.
must have been saved first.
CANCEL / BACK
SEQUENCE DATA
The patterns sequence data only
RELOAD FROM PROJ (trigs, params, locks), sound data is
The pattern is reloaded from unchanged.
the project +Drive to working
memory. The pattern must IMPORT SOUND
have been saved first. from the +Drive to the active
pattern. [UP] [DOWN] or (LEVEL/
then TRACK
DATA) to choose sound. [T1] … [T4]
IMPORT / EXPORT
This feature enables sounds EXPORT SOUND
to be imported and exported from the pattern to the +Drive. [UP]
from +Drive to the active [DOWN] or (LEVEL/DATA) to
pattern. choose memory slot.
MANAGE SOUNDS
AUDIO ROUTING CANCEL
Sound manager options menu.
Selects global routing for the
pattern on or off.
1. Press [FUNC] + [YES] to create a temporary save point for the current
tracks pattern.
1. Press [FUNC] + [NO] to restore the pattern from the previous save point
2. If no previous save has been made the permanently stored pattern will
reload into the current track.
8. Select track to which the sound will be placed. Press [T1] … [T4] or
[NO] to cancel and exit.
▌EXPORTING A SOUND
1. Press [T1] … [T4] to select the track containing the sound to export.
7. Press [YES] to open the sound browser at the first free slot. Select a
new slot by turning (LEVEL/DATA) or press [UP] [DOWN].
8. Press [YES] to select. The naming menu will pop up to create a name
for the sound.
10. The select meta data tags option is presented to add tags to the sound
in the sound browser. Select tags needed by highlighting the tag and
using [YES] to toggle selection on or off.
Digitone has an arpeggiator, also called arp, built into each track. The arp is
only available for audio tracks and not MIDI. While the arp is explained here
as a pattern component it actually is part of, and saved with, the sound.
What is an Arpeggiator?
1. Press [T1], [T2], [T3], or [T4] to select a track hosting the arp.
3. Parameters are accessible from the page and the (DATA ENTRY)
controls.
1. Press [T1], [T2], [T3], or [T4] to select a track hosting the arp.
2. Press [FUNC] + [TRACK NOTE] to toggle the arp off / on (in the mode
defined).
Example
+63
Available Step.
... Not selected, but played in arp.
+1
Arp Length.
0 Example set to 8 Steps
by turning (F).
-1
Offset Note.
-2 Offset from original note trig in semitones. The ‘Scale
Rest.
Deactivate a step with key’ in the TRACK NOTE menu is also relevant here.
-3 0
[DOWN], Reactivate with [UP].
...
-64
Step indicator.
Available and current steps. Does not animate playback in real time when playing.
1. Press [T1], [T2], [T3], or [T4] to select a track hosting the arp.
3. Turn (F) to set the LEN for individual steps or the track to ensure notes
are long enough for the arpeggio to play out.
6. Turn (A) to select the mode: From OFF to TRUE, UP, DOWN or CYCL.
7. Turn (B) to set the speed of the arpeggio, this is synchronised to the
BPM of the project and options are; 1/1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10,
1/12, 1/16, 1/20, 1/24, 1/32, 1/40, 1/48, 1/64, 1/80, 1/96.
8. Turn (C) to set the range of the arpeggio. The range is the shift upwards
in the octaves as the arp steps through its cycle. Each iteration will
move 1 octave up until the octave cycle range is completed and then it
will return to the original position and start the cycle again.
9. Press [FUNC] + [TRACK NOTE] to turn the arp on or off. The orange
LED will be on when the arp is running. Also in the arp page turning (A)
to any mode other than off turns the arp on.
1. Press [T1], [T2], [T3], or [T4] to select a track hosting the arp.
3. Press [LEFT] or [RIGHT] to select an arp step. The selected step will
show with a larger ‘note’.
4. Turn (E) to offset the note from the trig default. This is offset in
semitones.
6. Press [FUNC] + [TRACK NOTE] to turn the arp on or off. The orange
LED will be on when the arp is running.
Arpeggiator Modes
TRUE - MODE
Example: C Major chord notes, octave range 1 (1 octave range for one cycle).
Example shown assume 1/16 Speed over a 16 step arpeggio. Note length covers entire 16 steps of sequencer pattern
- 1 page (i.e. full arp pattern). Effectively 1 arp step to 1 pattern sequence step.
C Major
Chord
C E G
1 2 3
LEN
Trig Page LEN (C) should be set to ensure the arpeggio sequence length can be played out
TRUE.
The arpeggio plays in the same order as the notes were played. Example has C, E, G played into the trig.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
G G G G G
E E E E E 1 Oct
C C C C C C
One Cycle
Arpeggiator Modes
UP - MODE
Example: C Major chord notes, octave range 1 (1 octave range for one cycle).
Example shown assume 1/16 Speed over a 16 step arpeggio. Note length covers entire 16 steps of sequencer pattern
- 1 page (i.e. full arp pattern). Effectively 1 arp step to 1 pattern sequence step.
C Major
Chord
C E G
1 2 3
LEN
Trig Page LEN (C) should be set to ensure the arpeggio sequence length can be played out
UP.
The arpeggio plays in the notes in an ascending order with the lowest note e.g. C, first and highest e.g. G played last.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
G G G G G
E E E E E 1 Oct
C C C C C C
One Cycle
Arpeggiator Modes
DOWN - MODE
Example: C Major chord notes, octave range 1 (1 octave range for one cycle).
Example shown assume 1/16 Speed over a 16 step arpeggio. Note length covers entire 16 steps of sequencer pattern
- 1 page (i.e. full arp pattern). Effectively 1 arp step to 1 pattern sequence step.
C Major
Chord
C E G
1 2 3
LEN
Trig Page LEN (C) should be set to ensure the arpeggio sequence length can be played out
DOWN.
The arpeggio plays in the notes in an descending order with the highest note e.g. G, first and lowest e.g. C played last.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
G G G G G G
E E E E E 1 Oct
C C C C C
One Cycle
Arpeggiator Modes
CYCL - MODE
Example: C Major chord notes, octave range 1 (1 octave range for one cycle).
Example shown assume 1/16 Speed over a 16 step arpeggio. Note length covers entire 16 steps of sequencer pattern
- 1 page (i.e. full arp pattern). Effectively 1 arp step to 1 pattern sequence step.
C Major
Chord
C E G
1 2 3
LEN
Trig Page LEN (C) should be set to ensure the arpeggio sequence length can be played out
CYCL.
The arpeggio plays in the notes in an ascending order then descending e.g. CEGEC.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
G G G G
E E E E E E E E 1 Oct
C C C C
One Cycle
Arpeggiator Modes
Single Note
LEN
Trig Page LEN (C) should be set to ensure the arpeggio sequence length can be played out
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3 Oct
2 Oct
1 Oct
One Cycle
True mode. Single note with programmed offsets. Note are played across the octave range.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
-2 2 2 3 Oct
7 2 Oct
-2
7
5
2 2
1 Oct
-2 -2 -2
One Cycle
1. Press [PLAY]. The chain will play and each pattern chained will be
played following completion of the previous pattern.
2. The chain will restart and loop once the sequence is completed.
1. Press and hold [PTN], then press [1] … [16] for the FIRST pattern in the
chain.
2. Keep the trig in step 2 held and release the [PTN] key.
3. With the TRIG still held, select subsequent patterns to the first within the
chain by pressing [1] … [16]
• Select individual pattern trigs [1] … [16] whilst always holding the
prior TRIG to create a chain.
4. Continue to build the chain length and assemble the pattern sequence.
The chain is complete when the last pattern trig is released
1. Select the first the pattern bank, hold [BANK] + [1] … [16] i.e. A … H
2. Press and hold [PTN] + [1] … [16] to select the first pattern in the chain
3. Keep the TRIG in step 2 held and release the [PTN] key.
4. Press the TRIG [1] … [16] required to add patterns multiple times and
keep hold of the trig when on the last selection.
5. With the TRIG still held, select subsequent patterns to the first within the
chain by pressing [1] … [16]
• Select individual pattern trigs [1] … [16] whilst always holding the
prior trig
• Press [BANK] then [A] … [H] to change bank and choose trig
patterns [1] … [16] from the new bank to add to the chain.
1. Press and hold [PTN] + Press and hold [1] – [16] that is NOT your first
pattern. Keep hold of the trig throughout.
3. Press your first pattern [1] – [16] key twice or any number of trigs for the
pattern repeats you need.
C04
Pattern Patterns selected to play on each row.
B02
A03
Each pattern row is Attributes per row can be set for the behaviour of the
played in sequence pattern assigned to the row.
END: LOOP
Labels can be selected based on a Song will play through each row and row loop, then will by default
predefined set or can be the pattern name. loop back to the start and continue to play again. Alternative option
to STOP Playback at the end.
Song mode must be enabled to play the arrangement. Songs are built in the song mode editor. Songs are automatically
saved as they are created but the project must be saved to retain the song when switching between projects.
Creating a song starts from within the Song Editor. This is accessible from
the [SONG] Mode button.
DOWN - Opens the song browser to load from one of the 16 song slots
The top header of Digitone’s pages will reflect the song status when song
mode is set to ON. The Middle section will display as a bar graph for row
duration when playing.
Current Song.
Currently active / playing
song number.
Some Song functions are also available in the settings menu. This is
accessible in the Song Mode Pop-Up screen using [SONG] + [UP] or from
within the [SETTINGS] Menu.
RENAME
Rename the current song beyond
the default S01, S02 etc
CLEAR
Clears the current song and reverts
to default blank setting.
LOAD
Function to load saved songs from
the 16 available slots per project.
SAVE TO PROJ
Saves the active song to the current
project. 16 Save slots available.
Creating a Song.
Songs can be created from scratch by editing a blank song or created from
an existing song chain which can be imported as a starting point. Songs
can be saved and loaded to / from the project.
2. With the Song Mode pop-up menu open, Press [YES] to toggle song
mode on or off. Set to ON. The Song mode button will be lit yellow when
song mode is active.
3. In the Song mode pop-up menu, Press [RIGHT] for the ‘EDIT’ option to
edit the song. This option is not available if song mode is off. Also
Pressing [SONG] [SONG] opens the Song edit option.
4. Press [FUNC] + [DOWN] to add the first row to the song. If rows exist
this will add a new row and copy down the current row.
5. The first row # ‘01’ is added with the currently active pattern and its
defaults such as tempo and step length. If any mutes exist on the
pattern tracks then the mute symbol will also be shown on the row.
• Use the arrow keys to navigate and highlight the parameter to edit.
9. To add more rows, Press [FUNC] + [DOWN]. The current row will be
copied down to the new row.
2. Ensure the song is empty. A song can be cleared using the Song mode
setting menu or load an empty song from the song menu. In the Song
mode popup, Press [UP] to access the menu then CLEAR.
3. With the Song Mode pop-up menu open, Press [YES] to toggle song
mode on or off. Set to ON. The Song mode button will be lit yellow when
song mode is active.
4. In the Song mode pop-up menu, Press [RIGHT] for the ‘EDIT’ option to
edit the song. This option is not available if song mode is off. Also
Pressing [SONG] [SONG] opens the Song edit option.
• FROM NEW CHAIN. The option to select patterns using the trig
buttons as well as the ability to change banks. Press [YES] to
confirm the chain selection to be imported.
7. The chains are automatically translated into the song rows using the
pattern defaults.
• Use the arrow keys to navigate and highlight the parameter to edit.
Song Editor
Song Pointer.
Current time and position
of playhead
Song Playhead. Row Selected.
Playing or pending play row Row selected for editing.
[UP] [DOWN] to select.
Pattern. Length.
Selected row pattern. Use Repeats. Length, in steps, of the
[FUNC] to quickly select bank. Number of times row selected pattern in the row.
will repeat playback.
▌EDITING A SONG
2. With the Song Mode pop-up menu open, Press [YES] to toggle song
mode on or off. Set to ON. The Song mode button will be lit yellow when
song mode is active.
3. In the Song mode pop-up menu, Press [RIGHT] for the ‘EDIT’ option to
edit the song. This option is not available if song mode is off. Also
Pressing [SONG] [SONG] Also opens the Song edit option. The last
played or edited song will be edited, but other songs can be loaded.
• Insert Row. This will automatically copy from the currently selected
row to insert in the row below. Press [FUNC] + [DOWN].
• Delete Row. This will delete the currently selected row. Press
[FUNC] + [UP].
• LABEL: The label drop down menu will allow a pre-defined keyword
that represents a song arrangement, i.e. verse, intro etc. Also the
pattern name can be selected. Turn (LEVEL / DATA).
• PTN: Selects the pattern to play on the row. Turn (LEVEL / DATA).
Also to select the equivalent pattern number in another bank,
Hold [FUNC] + Turn (LEVEL/DATA).
• REPEAT: Sets how many times the pattern will play before moving
to the next row. Default is 1. Turn (LEVEL / DATA) to adjust.
• LENGTH: Sets how many steps from the selected pattern to play.
Default is the pattern step length. Turn (LEVEL / DATA) to adjust.
• TEMPO: Sets the tempo for the specific row. Turn (LEVEL/DATA).
Also allows song wide tempo to be set and to adjust swing per row.
• MUTE: Tracks can be muted and unmuted for a row within the song
mute editor. When the mute column slot for the row is selected,
Press [YES] to select the mute pop-up menu.
• To mute or unmute a track, Press [T1], [T2], [T3], [T4] when the
mute pop-up menu is displayed.
• Rows with any muted tracks will show the mute symbol in the
song row mute slot, otherwise will be empty.
• The pop-up mute menu will display the audio or MIDI sections.
Whichever mode is selected will be shown with a rectangle.
Muted tracks will show unlit on the pop-up and track button.
• END: The end function appears after the last row. This can be
selected and changed from the default LOOP setting to STOP. Loop
will restart automatically and cycle through the arrangement. STOP
will play once then stop. Turn (LEVEL/DATE) to adjust.
▌PLAYING A SONG
2. With the Song Mode pop-up menu open, Press [YES] to toggle song
mode on or off. Set to ON. The Song mode button will be lit yellow when
song mode is active.
3. Press [PLAY]. The song will now play and the top bar on the pages will
represent the song status. A song can be played from any page when
song mode is on.
4. Press [STOP]. The song will pause and will restart from the paused
position when [PLAY] is pressed.
5. Press [STOP] [STOP] to restore the playhead to the first row and stop.
2. With the Song Mode pop-up menu open, Press [YES] to toggle song
mode on or off. Set to ON. The Song mode button will be lit yellow when
song mode is active.
3. To set row loop on, Press [LEFT] from the Song Mode menu. This will
set the loop playback to cycling on the row.
4. To turn row loop off, Press [LEFT] from the Song Mode menu when
looping is on. This will revert playback to continuous play through rows.
The display header will show progress bar and status when
song mode is active and a song is playing. With song mode
on, [PLAY] and [STOP] control the song playback.
2. To save a song. Press [UP] from the Song Mode menu. This will open
the settings song menu. This is the same menu available in the SONG
menu under [SETTINGS].
▌LOADING A SONG
2. To load a song. Press [DOWN] from the Song Mode menu. This will
open the 16 saved slots.
4. Press [YES] to load the song. If a song is playing, the selected song will
be queued to play after the current song, otherwise the song is loaded
immediately ready to play.
Navigating the 8 tracks is simple and follows a similar process for both
synth and MIDI tracks.
▌SELECTING A TRACK
1. Ensure the [MIDI] mode is off i.e. button unlit for synth tracks. If working
on MIDI tracks press [MIDI] to illuminate the button.
2. Press track [T1], [T2], [T3] or [T4]. Only one track can be selected at
one time.
The display indicates the selected track and whether the track is a synth : SYN or a MIDI : MID track.
syn MID
Synth MIDI Example: Synth track 2 is the
Audio track selected MIDI track selected current selected track
TRACK
Indicates track number
1 - 4 selected.
1. Press track [T1], [T2], [T3] or [T4]. Only one track can be selected at
one time.
2. Select the parameter page for the desired parameter set i.e. [TRIG].
3. Hold the parameter key to view the value of the parameter setting
currently in place.
4. Press [YES] to select the highlighted sound. The sound will load directly
into the selected track.
5. Press track [T1], [T2], [T3] or [T4] to see the sound that is loaded.
Digitone trig keys by default are set to ‘chromatic mode’. The TRACK
NOTE option enables setting up of the keyboard (See pattern basics). KB
fold allows the keyboard to only represent valid notes in the scale.
C# D# F# G# A#
C D E F G A B C
0 1 2 3 4 5 6 7 8 9
1 Octave
1. With TRACK NOTE menu open, press [UP] to move up, [DOWN] to
move down in range for the track.
2. The range is 5 octaves down and 4 octaves up from the default middle
position.
4. Digitone Keys also has dedicated Octave Up / Down buttons for the
keyboard.
▌TRANSPOSING A TRACK
1. Press and hold track [T1], [T2] [T3], or [T4] + [UP] for the desired track
to transpose up. Maximum +36 semitones.
2. Press and hold track [T1], [T2] [T3], or [T4] + [DOWN] for the desired
track to transpose down. Maximum -36 semitones.
3. Release the buttons to activate and hear the transposition of the track.
4. The transposition set for each track can also be applied within the
TRACK NOTE function page TRANSP.TRACK parameter.
▌MUTING A TRACK
2. Press to select [MIDI] only if muting MIDI tracks otherwise press to ensure off / unlit.
3. Press [FUNC] + TRACK [T1], [T2], [T3] or [T4] to select the track to mute.
4. The muted track will be unlit while other active tracks will be lit (Colour based on mode).
5. Press [FUNC] + TRACK [T1], [T2], [T3] or [T4] unmute a muted track and continue playback.
6. Press [FUNC] + [BANK] to select a MUTE mode or turn mute mode off. The default is global.
MUTE MODES
Mute mode operates in one of two states, GLOBAL mode enables muting of the track in ALL
patterns while PATTERN mute mode mutes only the currently active pattern. Hold [FUNC] when
playing or stopped to show muted tracks, indicated by colour of the track buttons.
• Mutes the track in ALL Patterns. • Mutes the track in the currently ACTIVE
Pattern.
• Hold [FUNC] + [BANK] to toggle global
mute mode on or off (Normal mode) • Hold [FUNC] + [BANK] [BANK] - quick
double press to select pattern mute mode
• Track buttons lit RED when playing
• Track buttons lit MAGENTA when playing
• Saved with project
• Saved with pattern
Tracks muted in both modes will show the track button lit BLUE
when playing or stopped and when mute mode is not active.
3. Press TRACK [T1], [T2], [T3], [T4] to toggle the track(s) to mute or
unmute.
4. The track button for the muted track will be off / unlit. Unmuted tracks lit
magenta / purple. Button flickers as steps are triggered.
5. Tracks muted in both global AND pattern mode will show the track
button lit blue when view in normal mode.
3. Press TRACK [T1], [T2], [T3], [T4] to toggle the track(s) to mute or
unmute.
4. The track button for the muted track will be off / unlit. Unmuted tracks lit
red. Button flickers as steps are triggered.
5. Tracks muted in both global AND pattern mode will show the track
button lit blue in normal mode.
In normal operation Mode the Track buttons will illuminate based on the state. Typically this is the Mute
Mode and state that that is reflected in the colour. In the normal state a track button will be green if selected
and white if unmuted but not selected and off if muted.
To Mute
[FUNC] + Track
MUTE MODE
On / Off
[FUNC] + [BANK]
PATTERN GLOBAL
[FUNC] + [BANK] [BANK] [FUNC] + [BANK]
Mutes track only the current pattern Mutes the track in all patterns
Unmuted. Track
Green Lit Track selection [T1] [T2] [T3] [T4]
currently selected track.
Magenta Lit Pattern Mute Mode [FUNC] + [BANK] [BANK] Pattern mute mode
active - track unmuted
Off Unit Pattern Mute Mode [FUNC] + [BANK] [BANK] Pattern mute mode
active - track muted
There are multiple places that can be accessed to set and check the track
levels. Master level is generally available but this controls the master
volume output.
TRACK LEVEL
Visible on each parameter page. The
(LEVEL/DATA) control is displayed
and controls the track level
1. Press TRACK [T1], [T2], [T3], [T4] to select the track to edit.
3. Level LEV status shows on the display bottom left. This is replicated
across all parameter pages on page 1 and 2.
There are other ‘levels’ that can be found in the Digitone across various
functions These serve the purpose of the context in which it is presented.
These include:-
• Master Volume. Used to adjust the main output audio of the Digitone
device.
• Master page volume. This replaces the track level on the master page
and uses the rotary (LEVEL/DATA) to control the pattern level. Same
functionality as master volume.
• Effect page volume. This replaces the track level on the chorus, delay,
and reverb pages and uses the rotary (LEVEL/DATA) to control the
effect mix level.
• Amp page volume. Adjusted with (H) parameter, this controls the sound
volume and is independent from the track level.
What is Polyphony?
A voice is the combined audio function that generates the audio together
with the envelopes, filters, effects etc and generates the audible output.
Think of this as a single channel of audio. Each key that is pressed on the
keyboard triggers a voice. So for example a bass line may only need a
single voice playing notes in sequence. This is called monophonic - using a
single voice. In contrast a chord played to create a pad sound may need
several notes to be played at the same time and hence will trigger a voice
per note. This may also apply where single notes overlap and are played
simultaneously. This is called polyphony, having multiple voices that can
play together, at the same time.
Digitone has 8 voices that can be played together. Given that there are also
4 tracks to consider, having a pre-defined voice allocation per track may
limit flexibility. For example one track may only need 1 voice for bass and
another may need 3 for a pad with triad chords. Digitone provides the ability
for user allocation of voices and to also to set these voice behaviours. This
offers maximum flexibility of the available voice count and to place the
allocations where it’s needed and not waste voices where they are not
required.
The VOICE MENU is where voices are set up and settings are stored in the
active pattern. Also consider the SOUND SETUP Menu as a related set of
parameters for sounds in the track. It is recommended to set up voice
allocation before designing sounds. This means having a clear view of what
the function of each track will be, i.e. bass, pad, lead, percussion. Of course
this can be changed at any time and later in the workflow process but it is
good practice to set things up at least as a starting point at the outset of
building a project.
2. Press TRACK [T1], [T2], [T3], [T4] to select the track to work with.
• CYCLE. The first note that has been played will be stolen first and
used for the new note.
• TRACK. The track will define priority. Track 1 has the highest priority
and Track 4 lowest.
• LO. The lowest note playing will be stolen first for the new note.
• HI. The highest note playing will be stolen first for the new note.
4. The voice indicators are often useful in seeing what voices are used
and released.
Tracks.
Selected track is highlighted and Voices.
edits will apply to this track. A dot 8 Voices - will show the active
indicates a MONO track. voice when triggering notes or
using the keyboard.
Voice Stealing.
Selects the behaviour of how
voices are chosen when all 8
Reuse.
Sets whether the same note
voices are in use at the same time.
repeated triggers same
voice or chooses new.
2. Press TRACK [T1], [T2], [T3], [T4] to select the track to work with.
7. Voices locked are fixed to the track and are the maximum available
voices on the track. In addition other tracks cannot lock the same
voices.
2. Press TRACK [T1], [T2], [T3], [T4] to select the track to work with.
2. Press TRACK [T1], [T2], [T3], [T4] to select the track to work with.
3. Turn (F) to set unison mode to Off or On between 2-8 voices. Mode on
allows several voices to be played together from a single note trigger.
Greyed out if not available (i.e. no voices available)
4. Turn (G) to adjust the panning and detuning of the unison voices (if
required) for the track. Range is 0-127 with 32 as default.
1. Press TRACK [T1], [T2], [T3], [T4] to select the track to work with.
2. Press TRACK [T1], [T2], [T3], [T4] to select the track to edit. This
becomes the source reference track i.e. the one which will trigger
another track from its keyboard or sequencer.
3. Turn (H) to set the layer to a destination track i.e. the one which will also
be triggered from the current active track.
LAYER Layer
Viewed from currently active track (shown half greyed), the greyed
T1 T2 out tracks show the ones layered to the currently active track.
Layered means that all tracks greyed will play when a note is played
by the keyboard or sequencer on the active track of the layer setting.
T3 T4 Multiple sounds can be played from one track using this method.
To change a parameter across ALL tracks at the same time for mass editing
and creative effect changes, especially good for live performance:-
1. Press and hold [MIDI] + Turn (A) … (H) data entry controls to change
one or more parameters on the SYN1, SYN2, FLTR, AMP and LFO
pages on every track.
Example
Sounds can also be managed within projects in the sound pool and in the
+Drive using the SOUND BROWSER and the more comprehensive
SOUND MANAGER functions.
1 2
Sound Browser Pattern Import / Export
Quick auditioning and Alternate method to import, export
loading of sounds to to / from tracks and +Drive.
tracks
1 Sound Browser. Used to quickly load sounds to tracks from the + Drive or Sound Pool.
Accessed by double tapping a track button or [FUNC] + Press (LEVEL/DATA)
2 Pattern Import / Export. Alternative option for managing sound import and export to /
from track patterns and the +Drive. Accessed via the song mode button using [FUNC]
+ [SONG]. Sound Manager is also available from this menu.
3 Sound Manager. Comprehensive function for managing +Drive and Sound Pool
sounds. Allows tagging, renaming and organising of all sounds within Digitone.
Accessed via the global settings SOUND option found under [SETTINGS]. Sound
Browser is also available from the sound settings menu.
1. Press TRACK [T1], [T2], [T3], [T4] to select the track to load a sound.
6. Press [YES] when highlighting the chosen sound to load to the track.
1. Double press TRACK [T1], [T2], [T3], [T4] quickly to select the track to
load a sound and open the sound browser page.
4. Press [YES] when highlighting the chosen sound to load to the track.
Sorting Menu
VIEW POOL
Switches to project sound pool if in +Drive view.
Sounds can be imported to tracks from the Pattern Import / Export function.
This operates between the +Drive and the four tracks.
5. Press [YES] to select the highlighted sound from the +Drive. To change
banks press key [BANK] + [9] … [16] i.e. banks A … H.
6. Select destination track by pressing track [T1], [T2], [T3] or [T4] and the
sound is loaded directly to the chosen track (not into the sound pool).
1. Select source (where the sound to save resides) track by pressing track
[T1], [T2], [T3] or [T4].
6. The naming screen opens and the name can be created or edited.
Press [YES] when completed.
7. Select the filter tags to help identify the sound in future searches and
then highlight <SAVE> in the tag list.
SETUP
Sound setup for scaling,
keytracking, portamento, velocity,
play mode etc
+DRIVE VIEW
Bank: Number of
Sound name.
sound slot.
Protection lock to
prevent overwriting.
The left sorting menu presents the option to switch between the +Drive and the Sound Pool
SOUNDS
Sorting Menu Operations Menu
TAGS
TOGGLE
SEND SYSEX
SELECT ALL
Selects all available sounds in the list.
SELECT UNUSED
Selects all sounds that are unused in the project from the sound pool. Allows
purging of unused sounds. Sound pool function only.
DESELECT ALL
Deselects all selected sounds from the list.
TOGGLE
Selects or deselects the write protect flag and prevents the sound being edited.
SEND SYSEX
Sends the selected sounds using Sysex.
9. Press [YES] and the selected sounds will be copied to the current
project sound pool.
6. Press [LEFT] for the sorting options. Set the current location to sound
pool. When the location is already the sound pool the left sorting menu
will show VIEW +DRIVE.
12. Sounds are deleted from the sound pool (not the +Drive)
8. Sound is cleared from the individual current track and restore to default
settings.
7. Use the pop up menu to rename the track from its original default name.
KEY SCALING B2
Operator B2 modulation level
FILTER KEYTRACK
Multimode filter cutoff follows the
pitch of the sound. 100 is in note
intervals. Range is 0-100.
VELOCITY TO VOL
When using an external MIDI
controller, sets how velocity affects LOG LIN EXP
volume. Off does not affect volume. Logarithmic curve. Linear curve. Exponential Curve
OCTAVE
Base octave of sound
PITCH BEND
Pitch bend settings and options
VELOCITY MOD
Assignment of velocity to modulate
up to four parameters.
MOD WHEEL
Assignment of mod wheel (CC #1)
to modulate up to four parameters.
BREATH CONTROLLER
Assignment of breath control (CC
#2) to modulate up to four
parameters.
AFTERTOUCH
Assignment of aftertouch to
modulate up to four parameters.
The Digitone Keys version has integrated keyboard, pitch wheel and modwheel.
Track Sound
Chorus Chorus
Delay
Chorus AMP
Reverb Reverb
Reverb AMP
Master
Overdrive
SOUNDS
• Project RAM: Contains 128 sound slots within the SOUND POOL
• Sounds are created using synth engine and the settings of associated parameters.
• Sounds can be managed with the SOUND BROWSER & SOUND MANAGER
Add effects
8 Chorus, Delay, Reverb Page
9 Overdrive settings
Save Sound 11
SYN1 Page 1
FM Algorithm options from the 8 The FM operator C frequency The FM operator A frequency The FM operator B1 frequency
operator configurations. ratio which is applied in the ratio which is applied in the ratio, expanding to B2
algorithm. algorithm. frequency which is applied in
the algorithm.
Harmonics adjustment of the Detuning of operators A and B2. Feedback. Self modulation Mix of the two, X-Y carrier
operators. Negative changes applied to the selected outputs. These are the audio
affect C. Positive changes affect feedback operator, as displayed outputs (carrier) from the
A, B1 displayed as variations of a in the algorithm. algorithm.
sine wave.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [SYN1]
key. Press [SYN1] + [NO] to reset parameter page to last saved state. Press [SYN1] + [YES] to randomise the parameters. [SYN1] + [REC] to
copy, [SYN1] + [STOP] to Paste and [SYN1] + [PLAY] to clear page.
SYN1 Page 2 concentrates on the ratio offsets for the FM engine core frequency ratios.
SYN1 Page 2
Adds an offset to the ratio for Adds an offset to the ratio for Adds an offset to the ratio for Adds an offset to the ratio for
operator C. operator A. operator B1. operator B2.
E F G H
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [SYN1]
key. Press [SYN1] + [NO] to reset parameter page to last saved state. Press [SYN1] + [YES] to randomise the parameters. [SYN1] + [REC] to
copy, [SYN1] + [STOP] to Paste and [SYN1] + [PLAY] to clear page.
SYN2 Page 1
Envelope attack time setting Envelope decay time setting Envelope end level setting Modulation amount of the
applied to operator A. applied to operator A. applied to operator A. envelope for operator A.
Envelope attack time setting Envelope decay time setting Envelope end level setting Modulation amount of the
applied to operator B2 & B2. applied to operator B1 & B2. applied to operator B1 & B2. envelope for operator B1 & B2.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [SYN2]
key. Press [SYN2] + [NO] to reset parameter page to last saved state. Press [SYN2] + [YES] to randomise the parameters. [SYN2] + [REC] to
copy, [SYN2] + [STOP] to Paste and [SYN1] + [PLAY] to clear page.
SYN2 Page 2 concentrates on additional envelope and trigger options for the FM engine.
SYN2 Page 2
Envelope delay, sets start prior Trig behaviour of the operator A Reset behaviour of A envelope Reset behaviour of operator
to attack phase of operator A envelope. Triggered or gated. when triggered. phase
envelope.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [SYN2]
key. Press [SYN2] + [NO] to reset parameter page to last saved state. Press [SYN2] + [YES] to randomise the parameters. [SYN2] + [REC] to
copy, [SYN2] + [STOP] to Paste and [SYN2] + [PLAY] to clear page.
Operator B1
B (Modulator)
Modulator affects
another operator
Feedback from / to
Operator A
Operator B1 & B2
Feedback option
operated together by
assigned in the algorithm
the same parameters
Operator B2
Operator A
(Modulator) A B (Modulator &
Carrier)
The algorithm will determine the exact functions and configuration used for each individual operator and also the collection of operators together.
HARMONICS
ENVELOPE SHARED ENVELOPE
FEEDBACK
FEEDBACK
FEEDBACK
Operator A and B acts as a modulator (usually with envelopes) and as a carrier, Operator C acts as a carrier
generally without using the envelopes (other than Algo 7 & 8). Options for feedback. delivering audio output to X.
Operator C
Operator A
Operator B1 & B2
Operator B1 and B2 are grouped together and use the same parameter
macro controls and includes a common envelope and level control.
Harmonics are also applied to change the core sine wave using the same
positive parameter range of HARM setting as Operator A. Based on how
the operator is applied in an algorithm, feedback control can also be applied
to either B1 or B2. The DTUN Detuning parameter is also applied to
operator B2’s ratio to create subtle variation. A combined ratio control and
dedicated offset can also be applied.
Digitone FM Algorithms
ALGO 1
1 Operator B2
B2 (Modulator)
Operator A
Operator B1
(Modulator)
+ Feedback
A B1 (Modulator & Carrier)
Operator C
(Carrier) C
X Y
Carrier Carrier
Audio Out Audio Out
Algorithm 1 has C and B1 as carriers (no envelopes applied to output). B1 also acts as a
modulator for C as does A which also contains a feedback function. Operator B2 modulates
operator B1. Default patch settings sound is flute like.
ALGO 2
Operator B2
Operator A
(Modulator) A B2 (Modulator)
+ Feedback
Operator C Operator B1
(Carrier) C B1 (Carrier)
X Y
Carrier Carrier
Audio Out Audio Out
Digitone FM Algorithms
ALGO 3
3
Operator A
(Modulator)
+ Feedback A
Operator B2
(Carrier to X)
Operator C Operator B1
(Carrier) C B2 B1 (Carrier to Y)
X Y
Carrier Carrier
Audio Out Audio Out
Algorithm 3 has A as a modulator (with feedback) for all other 3 operators which act as
carriers (no envelopes applied to outputs). Operator B2 & C drive output X. Default patch
settings sound is flute like.
ALGO 4
4 Operator B2
B2 (Modulator)
+ Feedback
Operator B1
B1 (Modulator & Carrier)
Operator A
(Modulator) A
Operator C
(Carrier) C
X Y
Carrier Carrier
Audio Out Audio Out
Algorithm 4 has C and B1 as carriers (no envelopes applied). Operator A modulates C which
in turn is modulated by B1 which is modulated by B2. B2 has the feedback function applied.
Default patch settings sound is flute like.
ALGO 5
5 Operator B1
Operator B2
(Modulator)
+ Feedback
B1 B2 (Modulator)
Operator A
(Modulator & Carrier) A
Operator C
(Carrier) C
X Y
Carrier Carrier
Audio Out Audio Out
Algorithm 5 has C and A as carriers (no envelopes applied to output). B1 and B2 are
modulators with B1 having feedback applied. Operator A also modulates C. Default patch
settings sound is flute like.
ALGO 6
Operator A Operator B2
(Modulator) A B2 (Modulator)
+ Feedback
Operator C Operator B1
(Carrier) C B1 (Carrier)
X Y
Carrier Carrier
Audio Out Audio Out
ALGO 7
7
Operator A Operator B2
(Carrier & Modulator) A B2 (Carrier & Modulator)
+ Feedback
Operator C Operator B1
(Carrier) C B1 (Carrier)
X Y
Carrier Carrier
Audio Out Audio Out
Algorithm 7 has all operators contributing as carriers with C and B1 having no envelope
applied to the outputs. Operators A and B2 do utilise the envelopes on the carrier outputs
and also act as modulators to C and B1 respectively. Operator A also has feedback function
applied.Default patch settings sound is organ like.
ALGO 8
Operator A Operator B2
(Modulator) A (Carrier)
Operator B1
Operator C
(Carrier) C B2 B1 (Carrier)
+ Feedback
X Y
Carrier Carrier
Audio Out Audio Out
Algorithm 4 has C and B2 as carriers (no envelopes applied from C) to the X output.
Operator A modulates Operator C. B1 is stand alone with feedback function applied and
providing a carrier output at Y. Default patch settings sound is like a dulled flute.
Operator A Input
(Note Pitch)
A Ratio A RATIO X
OFFSET
-1 to 0.999 0.25 16
A
Higher Pitch
0.25 , 0.50, 0.75, 1.00, 1.25, 1.50, 1.75, 2.00, 2.25, 2.50, 2.75,
3.00, 3.25, 3.50, 3.75, 4.00, 4.25, 4.50, 4.75, 5.00, 5.50, 6.00,
6.50, 7.00, 7.50, 8.00, 8.50, 9.00, 9.50, 10.00, 11.00, 12.00,
13.00, 14.00, 15.00, 16.00
Operator C
Input
(Note Pitch)
C Ratio C RATIO X
OFFSET
-1 to 0.999 0.25 16
C
Higher Pitch
0.25 , 0.50, 0.75, 1.00, 2.00, 3.00, 4.00, 5.00, 6.00, 7.00, 8.00,
9.00, 10.00, 11.00, 12.00, 13.00, 14.00, 15.00, 16.00
Use offset to change and shape the timbre alone to get a feel for its effect.
Changing ratios then give a more dramatic pitch and modulation impact.
Operator B
Input Input
(Note Pitch) (Note Pitch)
X
B2 Ratio B RATIO X
OFFSET
-1 to 0.999
B2
0.25 16
B2
B1 Ratio
OFFSET
-1 to 0.999
B1
B1
0.25 16
Higher Pitch
Operator B group has a common ratio control for both B1 and B2. This operates by multiplying the
principle frequency of the pitch input of the operator. The ratio operates on a cyclic basis:
• Range 0.25 to 16 will be applied to the B2 Operator. B1 will have a ratio of 0.25 applied.
• As the ratio control steps over maximum of 16, then it restarts at 0.25 for B2 and the ratio for B1
will increase one increment to 0.5
• Further incrementing another full cycle for B2 over 0.25 to 16 range will iterate B1 one unit
forward also i.e. to 0.75 etc until 16 is also reached for B1.
Use offset to change and shape the timbre alone to get a feel for its effect. Offset has a dedicated
parameter for each of the B1 and B2 Operators.
B2 Operator
Each full cycle of B2 Operator, iterates B1 Operator ratio one increment
0.25 0.50 0.75 1.00 2:00 3:00 4:00 5:00 6:00 7:00 8:00 9:00 10:00 11:00 12:00 13:00 14:00 15:00 16:00
0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25
B1 Operator
0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50 0.50
0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75
1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00 1:00
2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00 2:00
3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00 3:00
4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00 4:00
5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00 5:00
6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00 6:00
7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00 7:00
8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00 8:00
9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00 9:00
10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00 10:00
11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00 11:00
12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00 12:00
13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00 13:00
14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00 14:00
15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00 15:00
16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00 16:00
The detune parameter is similar to the ratios in that it affects the pitch
however is more aimed at offsetting the ratio in a subtle way to add
movement. Only operators A and B2 are affected by the detune parameter.
DTUN Parameter
0 64 127
DTUN
(F)
Detune Offset
A B2
A RATIO B RATIO
Feedback option
assigned in the algorithm
A B
X Y
HARM Parameter
HARM
(E)
-26 0 +26
C A B1
Negative HARM values affect the Positive HARM values affect the
operators A and B1 operators A and B1
Adding partials is like building up and combining more and more sine
waves. The HAM control adds partials for operator A, B1 - Controlled by the
positive values of the HARM parameter. The negative values of the HARM
parameter controls the partials applied to operator C.
AMPLITUDE
TIME TIME
AMPLITUDE
TIME TIME
AMPLITUDE
TIME TIME
These are generic examples only and the real application of the Digitone
synth engine and any additional parameters will be unique to the device.
Operator Group A
SYN2 SYN2
A Operator
Carrier
Level
Envelope
A
Operator Group B
SYN2 SYN2
B Operator
Level
Carrier
Envelope
B1 & B2
Traditional ADSR (used in the filter and amp envelopes) and AD Envelopes.
Trigger On
LEV
Level
LEV
Level
Envelope Reset
Trigger On Trigger On
Retrigger activated during envelope cycle. With reset (ARST/BRST) off, this will restart the
envelope from its current position i.e. no reset.
Trigger On Trigger On
Retrigger activated during envelope cycle. With reset (ARST/BRST) on, this will restart the
envelope from its original start position i.e. reset.
B1
A
A+B2 - Resets A and B2 Operators.
Mix Parameter
HARM
(H)
-64 0 +64
The outputs cross fade to allow a mix of timbres between the algorithm
individual operator outputs. The mix is not affecting overall volume level.
The dual output can be particularly useful for example with percussion,
creating a sharper transient part along with a longer tail.
2. If required reset and clear the existing sound. Press [SETTINGS] for
GLOBAL SETTINGS > SOUNDS > CLEAR TRACK SOUND.
3. Press [SYN1] for Page 1 & 2. Start with the SYN1 Page Settings:-
• Adjust the MIX which cross fades between X and Y carriers. Its a
good practice to work on each one independently i.e. X then move
to Y. Iterate between the two and mix accordingly.
• Select the ALGO Algorithm 1-8, Turn (A). SYN1 Page 2 may need
level LEV adjusting to hear the operators. Feedback FDK is (G).
• Adjust the RATIO, Turn (B), (C), (D). This will adjust pitch and
tuning. Also the DTUN Detuning (F) and on page 2, the ratio
OFFSET (A), (B), (C), (D).
• On Page 1, iterate the settings for each of the envelopes. These set
the ATK (A), DEC (B), End (C), and also the level of the modulator
to the carrier. Level also sets the sustain phase if ATRG is off.
5. Following a single step by step process doesn't get the job done when
working on sound design. Iterate through all steps to get the sound to
what you want.
• Name the sound if desired and add search tags. Press [YES] to
save or [NO] to cancel.
• Ears are more important than eyes. Listen to how each parameter
affects the sound. Shape to the ear and get to a sound you want.
• Sounds may sound dull and lifeless when concentrating on the core
sound. The real variety and interest may only be unlocked when
modulation such as LFO’s are added as well as effects. Sometimes
it’s good to start big and work backwards - removing elements.
• Digitone has parameter randomisation. Use it. Press page + yes, i.e.
[SYN1] + [YES]. See what happy accidents can be created by
randomising pages of parameters.
• Remember you can restore last saved page parameters using page
+ no, i.e. [SYN1] + [NO].
ADSR ADSR
Digitone has 2 filters that operate after the synth engine and overdrive
stage. The first filter is a base-width model while the second in series is the
multimode filter with a dedicated envelope. The output feeds into the amp
stage where send effects can also be added.
What is a Filter?
ATTENUATION
2-Pole
4-Pole
Stop Transition Pass
Band Band Band
FREQUENCY
Typically 20Hz to 20kHz range
Cutoff Frequency.
The frequency point at which the filter starts to attenuate the audio signal.
Typically in the range of 20Hz to 20kHz represented by a range of 0-127 in
Digitone and identified as FREQ.
Resonance.
A filter which allows higher frequencies, above the cutoff frequency, to pass
through and be audible. This is the pass band. Frequencies below the cutoff
are attenuated. TYPE is the option in Digitone.
A filter which allows lower frequencies, below the cutoff frequency, to pass
through and be audible. This is the pass band. Frequencies above the
cutoff are attenuated. TYPE is the option in Digitone.
Multi-Mode Filter.
A filter than can be set up into multiple configurations. For example this can
be high pass, low pass, band pass etc. TYPE is the option in Digitone.
Filter Poles.
The word ‘pole’ is a term normally used to describe the roll off slope of the
filter. This is the slope of how the filter attenuates the audio after the cutoff
point. A 2-Pole filter rolls off at 12dB/Octave (shallower and gentle) while a
4-Pole filter rolls off at 24dB/Octave (steeper, more aggressive). Digitone
also has a 1-Pole (6dB/Oct) base-width filter also which has a very shallow
slope.
Base
0 127
BASE - WIDTH FILTER
ATTENUATION
Cutoff
0 127
HIGH PASS FILTER - HP
ATTENUATION
FREQUENCY
Cutoff
0 127
LOW PASS FILTER - P2
ATTENUATION
FREQUENCY
Cutoff
0 127
LOW PASS FILTER - P4
ATTENUATION
FREQUENCY
FLTR Page 1
The attack time phase of the The decay time phase of the The level of the sustain phase The release time phase of the
multi-mode filter’s ADSR multi-mode filter’s ADSR of the multi-mode filter’s ADSR multi-mode filter’s ADSR
envelope. envelope. envelope. envelope.
The multi-mode filter cutoff The resonance gain boost at Sets the low pass (2 and 4 Depth of envelope applied from
frequency. When mode is off will the cutoff frequency point. pole) and high pass filter mode the filter envelope (bipolar).
show a dotted line. When off will show dotted line of the multi-mode filter.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [FLTR]
key. Press [FLTR] + [NO] to reset parameter page to last saved state. Press [FLTR] + [YES] to randomise the parameters. [FLTR] + [REC] to
copy, [FLTR] + [STOP] to paste and [FLTR] + [PLAY] to clear page.
FLTR Page 2
A FILTER DELAY B C D
Sets the delay time from the
trigger to the start of the filter
envelope attack phase. Also to
quick access from filter page 1,
Press [FUNC] + Turn (A).
0-127
E BASE F WIDTH G H
Sets the ‘base’ lower cutoff Sets the ‘width’ upper cutoff
frequency for the filter. frequency determining the
range for the filter.
0-127 0-127
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [FLTR]
key. Press [FLTR] + [NO] to reset parameter page to last saved state. Press [FLTR] + [YES] to randomise the parameters. [FLTR] + [REC] to
copy, [FLTR] + [STOP] to paste and [FLTR] + [PLAY] to clear page.
ADSR
PAN
(G)
Amp Envelope
AMP
-64 0 +64
PAN controls the balance between
the left and right audio output. Left Right
127
VOL
(H)
VOL Controls the sound output
volume (this is not track volume
which is independent).
Attack time of the amplitude Decay time of the amplitude Sustain level of the amplitude Release time of the amplitude
envelope. envelope. envelope. envelope.
Overdrive / distortion amount. Balances the output signal Level of sound. This is not the
Positioned after synth engine between left or right. Centre 0. same as the track level.
and before filter stage.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [AMP] key.
Press [AMP] + [NO] to reset parameter page to last saved state. Press [AMP] + [YES] to randomise the parameters. [AMP] + [REC] to copy,
[AMP] + [STOP] to paste and [AMP] + [PLAY] to clear page.
The amplitude parameters including the envelope, pan and volume are available in the [AMP] along
with the overdrive distortion. These are on the AMP Page 2.
A B C D
Amount of send signal to the Amount of send signal to the Amount of send signal to the Amp envelope retrig behaviour.
chorus effect. delay effect. reverb effect. On resets envelopes at each
consecutive trigger
Off, 0.01 - 127.0 Off, 0.01 - 127.0 Off, 0.01 - 127.0
On, Off
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [AMP] key.
Press [AMP] + [NO] to reset parameter page to last saved state. Press [AMP] + [YES] to randomise the parameters. [AMP] + [REC] to copy,
[AMP] + [STOP] to paste and [AMP] + [PLAY] to clear page.
Envelopes are used by both the multi-mode filter and the amp. These are
traditional ADSR (Attack, Decay, Sustain, Release) envelopes. The filter
envelope is a bipolar ADSR and includes a pre-attack delay.
0 ENV
DELAY ATTACK DECAY SUSTAIN RELEASE
(time) (time) (time) (level) (time)
-64
0
ATTACK DECAY SUSTAIN RELEASE
(time) (time) (level) (time)
Retrigger activated during envelope cycle from consecutive triggers. With reset (AENR) on, this
will restart the envelope from its original starting position.
Reset will not activate during envelope cycle from consecutive triggers. With reset (AENR) off,
this will allow the envelope to continue through its cycle.
Polyphony voice settings may affect how the retrigger sounds (i.e. if it steals a voice). The reset is
more profound when only one voice is used. Some envelope reset settings may cause audible ‘clicks’
due to the operator phase position at the note trigger. Consider SYN2 page 2 PHRT to help here.
LFO 1 - Page 1
LFO1 speed. Synced with BPM Multiplier of LFO1 SPD Fades In (negative value) or Destination options for LFO1.
or defined speed. Also option to parameter (on page 1) by a fades out (positive value) LFO1 The parameter to be modulated
reverse speed (negative value). fixed or variable BPM factor.
Selects the shape for LFO1 Start point of LFO1. This is the Trigger behaviour of LFO1 Sets the amount of modulation
from one of seven options. phase start when triggered. when a note is triggered. applied for LFO1. This can be
inverted or normal.
Triangle, Sine, Square, Saw, 0-127 FRE, TRG, HLD, ONE, HLF -64 to +63
Exponential, Ramp, Random.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [LFO] key.
Press [LFO] + [NO] to reset parameter page to last saved state. Press [LFO] + [YES] to randomise the parameters. [LFO] + [REC] to copy, [LFO]
+ [STOP] to paste and [LFO] + [PLAY] to clear page.
The low frequency oscillator parameters for LFO2 are available in the [LFO] Page 2. The two LFO’s
host identical parameter sets with the page layouts identical from OS rel 1.32 onwards.
LFO 2 - Page 2
LFO2 speed. Synced with BPM Multiplier of LFO2 SPD Fades In (negative value) or Destination options for LFO2.
or defined speed. Also option to parameter (on page 1) by a fades out (positive value) LFO2 The parameter to be modulated
reverse speed (negative value). fixed or variable BPM factor.
Selects the shape for LFO2 Start point of LFO2. This is the Trigger behaviour of LFO2 Sets the amount of modulation
from one of seven options. phase start when triggered. when a note is triggered. applied for LFO2. This can be
inverted or normal.
Triangle, Sine, Square, Saw, 0-127 FRE, TRG, HLD, ONE, HLF -64 to +63
Exponential, Ramp, Random.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [LFO] key.
Press [LFO] + [NO] to reset parameter page to last saved state. Press [LFO] + [YES] to randomise the parameters. [LFO] + [REC] to copy, [LFO]
+ [STOP] to paste and [LFO] + [PLAY] to clear page.
LFO Functions
Speed - SPD
LFO speed at nominal values or synced to
BPM tempo using [FUNC] + Turn (A).
LFO1 Page 1 / LFO2 Page 2
+128
Depth - DEP
Depth / Polarity
LFO1 Page 1
LFO2 Page 2
-128
3. Turn (D) on the page for the LFO selected, to scroll through the
destination locations available. If a sound is playing the LFO effect will
be previewed in the sound when scrolling
5. The parameter selected will display inverse in the destination list and
the parameter name will be shown in the DEST parameter box.
2. Press [LFO] to open page of the LFO parameter settings and set the
destination using data entry (D).
4. Turn (A) to adjust the LFO Speed. Also a speed multiplier is available
and can be adjusted with respect to SPF by turning (B). The multiplier
may need to be adjusted down at the outset as the defaults are often
too fast.
5. Turn (H) to adjust the depth and amount of effect that the LFO applies
to the destination parameter.
2. Press [LFO] to open page of the LFO parameter settings and set the
destination using data entry (D).
4. Turn (A) to adjust the LFO Speed. Also a speed multiplier is available
and can be adjusted with respect to SPF by turning (B). The multiplier
may need to be adjusted down at the outset as the defaults are often
too fast.
5. Turn (H) to adjust the depth and amount of effect that the LFO applies
to the destination parameter..
6. Turn (C) to apply a fade in or out of the LFO. The control is bi-polar
ranging between -64 and + 63. Positive values create a fade out and
negative values create a fade in.
7. The SPH wave cycle start point can be adjusted. Turn (F) to adjust the
start point of the wave phase.
8. The MODE sets the behaviours of how the trigger of a wave cycle is
handled. Turn (G) to set the mode.
FADE
Turn (B) or (F) to set the fade in or out settings.
LFO1 Page 1 / LFO2 Page 2
Wave Options
AMPLITUDE
AMPLITUDE
TIME TIME
AMPLITUDE
TIME TIME
AMPLITUDE
TIME TIME
TIME
RANDOM (RND)
The destination list for the synth, filter and amp stages for audio tracks is
covered in these tables.
Two parameters are available for setting the LFO speed. These are the SPD
Speed parameters which sets the core LFO speed and the MULT parameter
which applies a multiplier to SPD.
Multiplier - MULT
X LFO speed multiplier of SPD.
LFO1 Page 1 / LFO2 Page 2
BPM
Speed - SPD
LFO speed at nominal values or synced to BPM
tempo using [FUNC] + Turn (A).
LFO Speed in whole note values, generated from SPD & MULT parameter settings
MULT Value
64 2 1 1/2 1/4 1/8 1/16 1/32 1/64 1/128 1/256 1/512 1/1024
Trigger
AMPLITUDE Trigger FREE RUNNING (FRE)
LFO runs freely and continuously and
ignores any trig start / stop events.
TIME
TIME
Trigger
ONE CYCLE (ONE)
AMPLITUDE
TIME
Trigger
HALF CYCLE (HLF)
AMPLITUDE
TIME
LFO speed. Synced with BPM Multiplier of LFO1 SPD Fades In (negative value) or Destination options for LFO The
or defined speed. Also options parameter (on page 1) by a fades out (positive value) LFO1 parameter to be modulated
to reverse speed with negative fixed or variable BPM factor.
value. -64 to 63
Selects the shape for LFO from Start point of LFO1. This is the Trigger behaviour of LFO when Sets the amount of modulation
one of seven options. phase start when triggered. a note is triggered. applied for LFO2. This can be
inverted or normal.
0-127
Triangle, Sine, Square, Saw,
Exponential, Ramp, Random. -64 to +63
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [LFO] key.
Press [LFO] + [NO] to reset parameter page to last saved state. Press [LFO] + [YES] to randomise the parameters. [LFO] + [REC] to copy, [LFO]
+ [STOP] to paste and [LFO] + [PLAY] to clear page.
The three effects chorus, delay, reverb, operate as send effects with
additional send functionality between the effects themselves. The sounds
send amount is controlled from page 2 of main AMP page. The audio inputs
controlled from the master page also allows the external audio in to be sent
to the effects.
Chorus
Delay
AMP
Delay
Delay
AMP
Effects Sends
Reverb
AMP
Chorus Chorus
Master
Chorus
Delay Delay
Master
Delay
Reverb Reverb
Master
Reverb
Audio Input
Audio Output
The main effect controls are found under the secondary options of pages
for the SYN2, FLTR and AMP functions. It is important to note that the effect
settings are saved with the pattern not the individual sound.
Depth of modulation applied Modulation speed for the High pass filter. Applied at the Chorus stereo width amount.
from its LFO to the chorus. chorus effect from its LFO. input to the chorus to help
shape the pre-effect sound.
Send amount of chorus (wet) to Send amount of chorus (wet) to Mix volume level for the chorus
direct through the delay effect. direct through the reverb effect. output audio signal.
0-127 0-127
0-127
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [SYN2] + [NO] to reset parameter page to last saved state. Press [FUNC] + [SYN2] + [YES] to randomise the
parameters.
Chorus
LFO
Chorus
Delay
AMP
CHR
Chorus
Chorus
DEL
Delay
Delay
REV Reverb
Reverb
External audio REV
send is mono
Chorus
Master
CHR
Effects Engine
Effect Send
2. Adjust the data entry control (E) to set the send level of the sound to the
effect. This sets the amount of the sound audio that is routed into the
chorus effect.
3. The chorus return feeds the affected sound back to the audio path.
1. The effect is a common effect meaning settings are common but send
level is adjustable per track.
2. Select [FUNC] + [SYN2] to open the CHORUS effect page. The key
illuminates blue instead of red when selecting the primary synth page.
3. Adjust the data entry controls (A) … (D) to set the chorus parameter
settings.
1. The chorus has the option to also feed wet signal into the delay effect.
2. Select [FUNC] + [SYN2] to open the chorus effect page. The key
illuminates blue instead of red.
3. Adjust the DEL data entry control (F) to adjust the amount to feed into
the reverb. Range is 0-127.
1. The chorus has the option to also feed wet signal into the reverb effect.
2. Select [FUNC] + [SYN2] to open the chorus effect page. The key
illuminates blue instead of red.
3. Adjust the REV data entry control (G) to adjust the amount to feed into
the reverb. Range is 0-127.
1. Select [FUNC] + [LFO] to open the master page. The key illuminates
blue instead of red.
2. Adjust the CHR data entry control (E) to adjust the send amount of the
incoming audio (converted to mono) to feed into the chorus. The
available range is 0-127.
Delay time relative to the tempo Ping-pong delay option to Delay stereo width amount. Amount of delay fed-back in to
BPM measured in 128th Notes. alternate across stereo width. create a more sustained effect.
[FUNC] + Turn (A) for step Higher values more ‘infinite’
changes. sustained delay.
High pass filter to shape the Low pass filter to shape the Send amount of delay (wet) to Mix volume level for the delay
frequency. Sets the HPF cutoff frequency. Sets the LPF cutoff direct through the reverb effect. output audio signal.
of the delay. frequency of the delay.
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [FLTR] + [NO] to reset parameter page to last saved state. Press [FUNC] + [FLTR] + [YES] to randomise the
parameters.
Delay
FDBK
X - Ping Pong
On Signal alternates left / right. WID controls panning
Off Signal is positioned manually, WID sets stereo field.
WID - Width
Delay pan width across the stereo field.
LFO
Delay
Delay
AMP
DEL
Chorus
Chorus
DEL
Delay
Delay
REV Reverb
Reverb
External audio REV
send is mono
Delay
Master
DEL
Effects Engine
Effect Send
2. Adjust the data entry control (F) to set the send level of the sound to the
effect. This sets the amount of the sound audio that is routed into the
delay effect.
3. The delay return feeds the affected sound back to the audio path.
1. The effect is a common effect meaning settings are common but send
level is adjustable per track.
2. Select [FUNC] + [FLTR] to open the DELAY effect page. The key
illuminates blue instead of red when selecting the primary filter page.
3. Adjust the data entry controls (A) … (F) to set the delay parameter
settings. For time delay press [FUNC] + Turn (A) to adjust the time
parameter in time interval steps.
1. The delay has the option to also feed wet signal into the reverb effect.
2. Select [FUNC] + [FLTR] to open the delay effect page. The key
illuminates blue instead of red.
3. Adjust the REV data entry control (G) to adjust the amount to feed into
the reverb. Range is 0-127.
1. Select [FUNC] + [LFO] to open the master page. The key illuminates
blue instead of red.
2. Adjust the DEL data entry control (F) to adjust the send amount of the
incoming audio (converted to mono) to feed into the delay. The
available range is 0-127.
Pre-delay time. Simulates a Decay time. Length of the Shelving frequency used to Shelving frequency used to
room sound from initial sound decay which simulates room dampen the reverb around the control the frequency level. This
to the first reflections. size. frequency selected dampens the around the treble
range
High pass filter to shape the Low pass filter to shape the Mix volume level for the reverb
frequency. Sets the HPF cutoff frequency. Sets the LPF cutoff output audio signal.
of the reverb. frequency of the reverb.
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [FLTR] + [NO] to reset parameter page to last saved state. Press [FUNC] + [FLTR] + [YES] to randomise the
parameters.
Reverb
LFO
Reverb
Delay
AMP
REV
Chorus
Chorus
DEL
Delay
Delay
REV Reverb
External audio Reverb
send is mono REV
Reverb
Master
REV
Effects Engine
Effect Send
2. Adjust the data entry control (G) to set the send level of the sound to the
effect. This sets the amount of the sound audio is routed into the reverb
effect.
3. The reverb return feeds the affected sound back to the audio path.
1. The effect is a common effect meaning settings are common but send
level is adjustable per track.
2. Select [FUNC] + [AMP] to open the REVERB effect page. The key
illuminates blue instead of red when selecting the primary amp page.
3. Adjust the data entry controls (A) … (G) to set the reverb parameter
settings.
1. Select [FUNC] + [LFO] to open the master page. The key illuminates
blue instead of red.
2. Adjust the REV data entry control (G) to adjust the send amount of the
incoming audio (converted to mono) to feed into the reverb. The
available range is 0-127.
Audio
Engine
SYN1 & SYN2
X Y Effect
Returns
DRV
Overdrive
MASTER
LFO
OVRD
Audio
Overdrive Control Output
Function
LFO Modulation (option)
Randomisation can be applied to all SYN1, SYN2, FLTR, AMP and LFO pages, also
the three Chorus, Delay and Reverb effects. Limited parameters can be randomised on
the TRIG page i.e. PTIM, PORT and limited parameters on the Master page i.e. OVRD.
2. Press the parameter page eg [FLTR] + [NO] to restore the page to its
previous saved state.
3. For effect pages, press [FUNC] + [DELAY] + [NO] to restore the page to
its previous saved state.
To clarify some of the terminology and technology around MIDI with respect
to Digitone a brief overview is a good starting point. MIDI is a protocol for
communicating between devices. Traditionally this is by use of a 5-Pin DIN
cable. USB MIDI has become more popular of late. Both 5 pin MIDI and
USB MIDI are supported by Digitone.
5 PIN MIDI
This is available from MIDI This is available from MIDI If the output settings are set
Out and Thru and enables Out and Thru and enables to MIDI, the connector will
syncing of classic devices. syncing of classic devices. transmit MIDI data but no
This uses 0v & 5v messages This uses 0v & 5v messages pulse signals. Never connect
as sync signals at 24 pulses as sync signals at 48 pulses MIDI gear to incompatible
per quarter note (PPQN). per quarter note (PPQN). DIN signals.
When set to DIN 24 in the When set to DIN 48 in the
settings midi sync pulses are settings midi sync pulses are
available but no midi data is available but no midi data is
transmitted transmitted
MIDI Control and Note Most Significant Byte and While there are MIDI
change messages are used Least Significant Byte. MSB standards defined, many
to communicate with provides the 128 data synth developers interpret
messages across midi values resolution which is ok for this in slightly different ways.
of 0-127. most midi applications. More It’s always worth reviewing
advanced devices use MSB the documentation with each
and LSB values increasing to fully understand each
resolution to 16,384 steps. device level implementation.
Defaults in brackets ()
7. There are three checkable options that can be switched on or off for
each. Only one option can be selected in a ‘radio button’ style meaning
selecting one disables others automatically. Press [LEFT] or [RIGHT] to
toggle each option off (blank) or on (checked).
1. Press [MIDI] to select MIDI track mode. The MIDI button will be lit white.
3. The parameter pages will now operate in the context of MIDI mode.
These pages will reflect MIDI parameters.
4. Use trig keys to create a pattern. The sequence pattern trigs configured
will output MIDI messages to the set MIDI channels.
ON
Default note for the trig placed Sets the velocity of the trig Sets the length of the selected Sets the probability of the
on the step. Multiple notes note. Trig keys are not directly trig. Press & turn for stepped trigger step triggering. Record
offset from root can be added to velocity sensitive. values. Note Off is sent at the mode enables COND which
a step. end of LEN. sets logical rules for
determining the step operation.
C0(0) - G10(127) default C5(60) 0-127 - Default 100 0.125 -127,INF - Default 1/16 0-100% ,Default 100%
E F LFO.T G H
LFO Trigger. Sets whether the
LFO envelope is triggered or not.
The current value of each parameter is displayed when the control is adjusted or all parameter setting can be displayed by holding its [TRIG] key.
Press (DATA ENTRY) + [NO] to reset parameter to default. Press [TRIG] + [PLAY] to reset all TRIG page parameters to defaults. Copy [TRIG] +
[REC] and Paste [TRIG] + [STOP] also operate within and across the TRIG pages
ON
+ Press
SYN1 and SYN2 Pages show the
same parameter information.
Select the MIDI channel that The message that will be sent Sends out the sub bank change Sends out the program change
this track will to send signals to. out for a bank change. message. message.
E PB F AT G MW H BC
Controls pitch bend value sent Controls the after touch value Controls the mod wheel value Controls the breath control
out on the track MIDI. sent out on the track MIDI. sent out on the track MIDI. value sent out on the track
MIDI.
The current value of each parameter is displayed when the control is adjusted or all parameter settings can be displayed by holding [SYN1]
key within the SYN1 pages. Press (DATA ENTRY) + [NO] to reset parameter to default. Press [SYN1] + [PLAY] to reset all SYN1 page
parameters to defaults. Copy [SYN1] + [REC] and Paste [SYN1] + [STOP] also operate within and across the SYN1 pages
ON
+ Press
Value 1 is sent as the CC Value 2 is sent as the CC Value 3 is sent as the CC Value 4 is sent as the CC
output value and also based on output value and also based on output value and also based on output value and also based
the AMP page CC Sel 1. the AMP page CC Sel 2. the AMP page CC Sel 3. on the AMP page CC Sel 4.
Value 5 is sent as the CC Value 6 is sent as the CC Value 7 is sent as the CC Value 8 is sent as the CC
output value and also based on output value and also based on output value and also based on output value and also based on
the AMP page CC Sel 5. the AMP page CC Sel 6. the AMP page CC Sel 7. the AMP page CC Sel 8.
The current value of each parameter is displayed when the control is adjusted or all parameter settings can be displayed by holding [FLTR]
key within the FLTR pages. Press (DATA ENTRY) + [NO] to reset parameter to default. Press [FLTR] + [PLAY] to reset all FLTR page
parameters to defaults. Copy [FLTR] + [REC] and Paste [FLTR] + [STOP] also operate within and across the FLTR pages
ON
+ Press
SYN1 and SYN2 Pages show the
same parameter information.
Selects a standard MIDI CC Selects a standard MIDI CC Selects a standard MIDI CC Selects a standard MIDI CC
message to control value 1 on message to control value 2 on message to control value 3 on message to control value 4 on
the FLTR Page the FLTR Page the FLTR Page the FLTR Page
Selects a standard MIDI CC Selects a standard MIDI CC Selects a standard MIDI CC Selects a standard MIDI CC
message to control value 5 on message to control value 6 on message to control value 7 on message to control value 8 on
the FLTR Page the FLTR Page the FLTR Page the FLTR Page
The current value of each parameter is displayed when the control is adjusted or all parameter settings can be displayed by holding [AMP] key
within the AMP pages. Press (DATA ENTRY) + [NO] to reset parameter to default. Press [AMP] + [PLAY] to reset all AMP page parameters to
defaults. Copy [AMP] + [REC] and Paste [AMP] + [STOP] also operate within and across the AMP pages
0 - 127
Volume 100
A 100
MIDI OUT
MIDI Config 5 Pin MIDI 0 - 127
Elektron Digitone.
CC
5 #07
SYNC:
Clock Send = On 5 CHAN VAL1 SEL1
Transport Send = On SYN1 Page FLTR Page AMP Page
PORT CONFIG:
Selected MIDI Track settings
Out Port Function = MIDI
Output To = MIDI
The data entry control 1 on the selected MIDI
track will control volume on the Bass Station II.
CHANNELS: The trig notes also in the pattern will control the
Track 5 (MIDI) = Channel 5 Bass Station II.
(Priority set on SYN2 Page CHAN)
Elektron Digitone
A 100
CC
5 #74
Elektron Digitone.
Elektron Digitone
Elektron Digitone
Elektron Digitone (MIDI Track 2) Elektron Digitone (Audio Track 2)
SYNC:
0 - 127
Clock Receive = On
MIDI 4 = Channel 8
CC
Defaults: MIDI CC 23 is Filter VAL1
Cutoff for Digitone. Ensure Trigs are set on the steps for the audio
track and the MIDI track to operate as desired.
DEST
LFO Page
For this example a good starting point on MIDI
track is, Val1 = 25. The MIDI LFO SPD = 40,
MULT = BPM 32, DEP = 100, DEST = CC VAL1.
This is configured assigns the MIDI LFO to control
SEL1 CC #23 (Filter Cutoff) modulated using VAL1 The envelope cutoff will be animated on the
in MIDI track 2. Set VAL Manually to 0. display in line with modulation. VAL 1 may not
appear animated on the MIDI track.
There are several general types of messages. CC and NRPN are two types
that are very similar, both of which send messages over a selected MIDI
channel to control things like the note played, velocity of a note, also can
apply control changes to parameters such as filter cutoff. MIDI
configurations usually use one or the other of these types and its important
that communicating devices are matched in this aspect. The parameters
would need to have been made accessible from the device manufacturer
and knowledge of the MIDI implementation. Things like; what message
refers to what parameter, alignment of notes, parameter ranges vs
message values would need to be known.
These messages and parameters are defined for Digitone. Do not assume
that a manufacturer will apply the same MIDI configurations across its
range so always refer to the manufacturers configuration sheet to work with
MIDI integration.
MIDI OUT
C6
Read as F3 - C6 by Digitone
-2 -1 +1 +2
0
C# D# F# G# A#
C D E F G A B C
1. Connect a MIDI cable to the keyboard and to the Digitone MIDI in port.
Alternatively use a USB cable between the devices (ensure system has
USB Config set to USB MIDI).
4. Press [YES] to select MIDI CONFIG and reach the sub menu’s.
• TRACK 1 CHANNEL = 1
• TRACK 2 CHANNEL = 2
• TRACK 3 CHANNEL = 3
• TRACK 4 CHANNEL = 4
Some keyboards have note arrangements for the keyboard that do not match the exact notes of
Digitone. For example C5 on the external keyboard may represent C4 on Digitone. Check the note
configuration on your external keyboard.
This set up is ok to play-out manual notes and start stop the transport
synchronised to the external device.
1. Connect a MIDI cable to the keyboard and to the Digitone MIDI in port.
Alternatively use a USB cable between the devices (ensure system has
USB Config set to USB MIDI). Ensure basic keyboard settings for MIDI
are correct.
4. Press [YES] to select MIDI CONFIG and reach the sub menu’s.
This set up automatically assigns the currently selected track on the Digitone
to the external MIDI keyboard / controller.
1. Connect a MIDI cable to the keyboard and to the Digitone MIDI in port.
Alternatively use a USB cable between the devices (ensure system has
USB Config set to USB MIDI).
7. Set the MIDI keyboard to the same channel as auto channel. Changing
tracks on Digitone will retain control from the external MIDI keyboard.
Some of the standard MIDI controls such as pitch bend, mod wheel etc
have a dedicated routing function. This allows up to four parameters within
Digitone to be configured and controlled by these defined inputs. This is
available in the SOUND SETUP Menu in the [FUNC] + [TRIG] Setup.
+
Parameter
destination set
Setup page accessible under each
using data entry
MIDI function e.g. Mod Wheel.
(A) - (D)
Modulation depth
offset using data entry
(E) - (H)
1. Connect a MIDI controller to the Digitone and ensure the channels and
configuration enables control to be received on the desired track.
4. Highlight one of the 5 generic MIDI input controls in the menu using
(LEVEL/DATA) or [UP] [DOWN] to scroll the options. Available options
are Pitch Bend, Mod Wheel, Breath Control, Aftertouch, Velocity.
5. Press [YES] to select the highlighted option. The MIDI config page will
appear.
6. There are 4 parameters that can be assigned per MIDI input control.
The destination is selected using the data entry controls (A) - (D). Press
[YES] or press the rotary to confirm selection.
8. The incoming MIDI level can be seen on the left ‘level’ symbol. The
(LEVEL/DATA) control can also simulate the incoming MIDI levels when
in the MIDI config page.
MULTI MAP CH
To setup the channel for an external controller to The internal functions automatically access the
access the multi map function. multi map function if one is set up
Span 7 Semitones
2
1
Start G3
5
Digitone has a 128 key
range C0 - G10 which can
4 6 be multi mapped
C0 G10
3
ADD RANGE
Range 1
An individual key or a key range
can be assigned to a function. 5
4 6
Maximum 128 ranges.
3 1 2 3
Range 2
Additional ranges immediately
follow the prior range and the
same span pattern
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select.
5. Highlight --- ADD RANGE --- and press [YES] to select. When setting
the first multi map range this will be the only available option.
6. The ADD RANGE pop up menu appears. This is only used when adding
new ranges.
7. Turn data entry (E) to set the starting note of the range. This is the first
note of the first range created.
8. Turn data entry (G) to set the number of ranges to be configured during
this setup. The ranges will be setup consecutively so, for example, if
range 1 ends with C#4, range 2 will start at D4.
9. Turn data entry (F) to set the semitone span of the range. This is the
number of notes from the start note to cover with all ranges set when
pressing [YES]. Example range 1, span of 7 = G3, G#3, A3, A#3, B3,
C4, C#4. Last note is shown central top on the page.
10. Press [LEFT] or [RIGHT] to highlight and select the function that will be
applied to the ranges.
• INT. Assigns a sound series from the sound pool or +Drive to the
defined note range.
11. Press [YES] to confirm and set the note range(s) defined.
Use of multi map mode with the internal trig keyboard is limited to only the
C0 - C1 note range on the trigs. The multi map range is therefore C0 - C1
only. This is fixed and keyboard transposition is not recognised in multi map
mode.
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select. The
multi map must cover C0 - C1 range.
5. Play the trig keyboard. Multi mode is active only when in this menu.
6. Exit of the multi map menu, restores normal trig key operation.
The official manual states (in error) that when setting up a multi map, pressing and holding (E) and (F) and
pressing an externally connected keyboard note will set the ‘start’ and ‘span’ settings respectively. This
functionality is not implemented at the time of going to press on the OS version covered in this guide.
This assumes a multi map has been set up to match the connected
keyboard ranges.
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select.
5. Play the external keyboard. The multi map ranges should apply as set
up while in the multi map menu and revert to normal when leaving the
menu.
• Use [LEFT] & [RIGHT] to change the channel. Set to the desired
channel for multi map control.
G3 - C#4 D4 - G#4 A4 - E5 F5 - B5
G Kick F D0
F# D1
G# Kick2 G D2
A Snare G# D3
A# Closed Hat A D4
B Open Hat A# D5
B D6
C Tom1
C# Tom2
A series of drum sounds can be set in the sound Pattern changes can be triggered from a range of
pool which then can be assigned from the base multi mapped notes. This would be a change
sound slot and incremental slots per note. relative to the main pattern set in the multi map
Velocity layering can also be applied if required. configuration.
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select.
• If one or more ranges already exists, then they will appear listed in
order.
6. The ADD RANGE pop up menu appears. This is only used when adding
new ranges.
7. Turn data entry (E) to set the starting note of the range. This is the first
note of the first range created. The setting will be limited by the other
range before or after. Ranges cannot overlap.
8. Turn data entry (G) to set the number of ranges to be configured during
this setup. The ranges will be setup consecutively so, for example, if
range 1 ends with C#4, range 2 will start at D4.
9. Turn data entry (F) to set the semitone span of the range. This is the
number of notes from the start note to cover with all ranges set when
pressing [YES]. Example range 1, span of 7 = G3, G#3, A3, A#3, B3,
C4, C#4. Last note is shown central top on the page.
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select.
7. Press [RIGHT] in the multi map main menu to open the range
operations sub-menu. Pressing [LEFT] returns to the main menu. Also
the (LEVEL/DATA) control toggles menu to submenu.
10. Press [YES] again to confirm deletion and return to main menu.
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select.
7. Press [RIGHT] in the multi map main menu to open the range
operations sub-menu. Pressing [LEFT] returns to the main menu. Also
the (LEVEL/DATA) control toggles menu to submenu.
8. Highlight DELETE ALL using [UP] or [DOWN] to scroll the options. This
will delete all ranges that are setup.
10. Press [YES] again to confirm deletion and return to main menu.
Multi maps quick set up can be a simple process to get things going. Multi
Map editing of existing ranges can offer more advanced and detailed
settings and specifically enables the connection of patterns, tracks, sounds
using the multi map function.
4. Highlight the 1. MULTI MAP EDIT Option and press [YES] to select.
7. Press [RIGHT] in the multi map main menu to open the range
operations sub-menu. Pressing [LEFT] returns to the main menu. Also
the (LEVEL/DATA) control toggles menu to submenu.
9. Press [YES] to select edit. This will open the full parameter set for the
range selected.
10. The settings can be edited using using [UP] or [DOWN] to highlight the
parameter and turn (LEVEL/DATA) or press [RIGHT], [LEFT] to change
its settings. The parameter list will vary depending on the function (off,
pat, int, ext) selected.
The OFF function allows blank sections of the keyboard to be created. This
is useful for segregating and separating sections by creating a silent area of
the keyboard. An external MIDI keyboard is used for this example.
2 3
C4 - E4
Digitone Range 1 Range 2 Range 3
EDIT RANGE
Visibility of available parameters is dependant on the options selected. For example, selecting
FUNCTION = OFF only presents 3 options.
2 3
F3 - B3
Digitone Range 1 Range 2 Range 3
INT
Sound 1
1 Sound 2 8
Option to set a range of notes to sounds. 7 Sound 3
......
Sound 128
EDIT RANGE
F3 - B3
Digitone Range 1 Range 2 Range 3
FIXED VOL
Sets a fixed velocity or OFF.
Sound 3
9 2 F Sound 2
Sound 1
1 Velocity 127
This is good for percussion sounds for example using closed or open hats on one note, different kicks
across a range to emphasis the transients using different samples.
MIDI Out
2 3
6
F4 - B4 5
Digitone Range 1 Range 2 Range 3
FIXED VOL
Sets a fixed velocity or OFF.
EXT
1 7
1 Velocity 127
EDIT RANGE
Sets the note that will be triggered from the first note
5 F4 NOTE in the range played on Digitone. Can be same as
range low or set as a note offset.
Sets the subsequent note increment played on the
6 1 NOTE INC external device. Setting of 0 would play same note, 1
like for like notes, 2 would increment in 2 semitones.
Sets velocity behaviour. OFF sets natural velocity. Set
7 OFF FIXED VEL 0-127 for a fixed velocity.
The multi map configuration sets a specific pattern and increments from the
pattern to initiate pattern playback and changes using the multi map range
of notes that have been set up.
2 3
C5 - E5
Digitone Range 2 Range 3 Range 4
C A0 4
5 A1
C# A2 PAT
A3
1
D A4 Pattern A0 to H16 selected using the
...... note assigned in the multi map
H16
EDIT RANGE
Audio can be channelled through the Digitone effects and controlled in the
Master page. External audio can be combined with the internal Digitone
generated audio or the internal audio can be switched off.
External USB
Audio In Audio
Audio
Out
MAIN
Audio Out GLOBAL SETTINGS
SYSTEM > AUDIO ROUTING
USB TO MAIN
Adjusts the USB audio
Overdrive level for output in dB.
INT TO MAIN
Route to output on,
off or auto EXTERNAL
AUDIO
INTERNAL
AUDIO Stereo
DUAL
or Option to operate and manage
1 T1 1 the audio routing and mixing as
stereo or dual mono.
Dual Mono
2 T2 2 Master P2
DELAY
6 6
Chorus
chorus
Master P1/2
REVERB 7
CHR
Delay
delay
Master P1/2
CHR
*
Tracks not routed to main output still are available as separate audio outputs in overbridge. In pattern audio routing, individual
tracks still have their own ‘track’ audio output unaffected even if it is not routed to ‘main’ output.
Internal Mixer
PVOL
Turn (LEVEL/DATA)
0 - 127
The audio output master The volume level for the synth The volume level for the synth
overdrive. Distortion at the end track 1 audio. track 2 audio.
of the audio output chain.
0 - 127 0 - 127
0 - 127
E F G TRK3 H TRK4
The volume level for the synth The volume level for the synth
track 3 audio. track 4 audio.
0 - 127 0 - 127
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [LFO] + [NO] to reset parameter page to last saved state. Randomise not available for the mixer parameters.
Stereo Mixer
DUAL
Turn (LEVEL/DATA)
A INLR B C BAL D
Level control of the external The stereo left / right balance of
audio connected to the audio the external audio input.
input left and right channels.
L64 - CEN - R63
0 - 127
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [LFO] + [NO] to reset parameter page to last saved state. Randomise not available for the mixer parameters. Audio
would need to be triggered for the effect send to be active after an inactive state , for example after loading a project or pressing [STOP] [STOP].
DUAL
Turn (LEVEL/DATA)
A IN L B C LPAN D
Level control of the external The left external audio input
audio connected to the audio panning control.
input left channel.
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [LFO] + [NO] to reset parameter page to last saved state. Randomise not available for the mixer parameters. Audio
would need to be triggered for the effect send to be active after an inactive state , for example after loading a project or pressing [STOP] [STOP].
The dual mono right channel parameters are found on MASTER Page 3. This page is only available
if DUAL in Page 2 is set to ON otherwise if OFF Page 2 will operate in Stereo.
A IN R B C RPAN D
Level control of the external The right external audio input
audio connected to the audio panning control.
input right channel.
The current value of each parameter is displayed when the control is adjusted or all parameter setting will be displayed when adjusting its
parameter. Press [FUNC] + [LFO] + [NO] to reset parameter page to last saved state. Randomise not available for the mixer parameters. Audio
would need to be triggered for the effect send to be active after an inactive state , for example after loading a project or pressing [STOP] [STOP].
Dual Mono mode is particularly useful when integrating other gear and
where Digitone may be the central audio ‘mixer’. The ability to manage
effect sends independently offers significant audio control options and
assemble a complete configuration.
Lead / Melody
Sends Sends
delay
delay
Dual Mono
chorus
chorus
reverb
reverb
LEFT RIGHT
The option to set the mixer and effect parameters to be a globally applied is
possible in the SETTINGS menu. When set to ‘Global’ any parameter
changes and settings in the internal mixer, external mixer, chorus, delay,
reverb and overdrive will affect all patterns in the project and not just the
active pattern. This is useful especially playing live to avoid any ‘stepped
transitions’ when changing patterns. The default operation is that the
parameters are applied locally to the active pattern only.
3. Press [YES] to select GLOBAL FX MIX and reach the sub menu.
This will explain how internal audio is routed within Digitone to the external
audio and headphone output. This is global across the entire Digitone.
3. Press [YES] to select AUDIO ROUTING and reach the sub menu’s.
• OFF. Internal audio is not set to the output. This is useful if using an
external insert effect via USB.
This will explain how external audio is routed and and amplified within
Digitone to the external audio and headphone output when using
overbridge or a class compliant USB device (range 0dB to +18 dB)
3. Press [YES] to select AUDIO ROUTING and reach the sub menu’s.
7. Audio mixer can be found under the MASTER options. This will be
dependant on the Dual mode, but typically Page 1 is Internal Mixer.
Page 2 is either stereo or if in dual mono mode Page 2 is mono left and
Page 3 is mono right.
This will explain how tracks and effects can be selected to route audio to
the main and headphone output of Digitone.
1. Scroll and select ROUTE TO MAIN. This selects the track or effects that
will / will not be routed to the main output (via the overdrive).
2. The four track T1, T2, T3, T4 buttons, the SYN2 button, FLTR and AMP
button will illuminate. They will be green if audio is routed out from the
track / effect, red if audio is not routed out.
3. Press one of the four track T1, T2, T3, T4 buttons, the SYN2, FLTR
button and / or AMP button to toggle routing out on or off.
4. The menu option will display 7/7 if all tracks are routed out. This is
number of tracks routed (1st digit) vs total available tracks (2nd digit)
This will explain how tracks and effects can be selected to route audio to
the effect sends of Digitone.
1. Scroll and select SEND TO FX. This selects the track or effects that will
/ will not be routed to the send effects.
2. The four track T1, T2, T3, T4 buttons, the SYN2 button and FLTR button
will illuminate. They will be green if audio is routed to the effects from
the track, red if audio is not routed to the effects.
3. Press one of the four track T1, T2, T3, T4 buttons, the SYN2 button and
/ or FLTR button to toggle routing to send effects on or off.
4. The menu will display 6/6 if all tracks are routed to the effects. This is
number of tracks routed (1st digit) vs total available tracks (2nd digit)
This will explain how internal audio is routed within Digitone to the external
audio main and headphone output. Audio is still directed to the tracks own
output. This is as applied within individual patterns.
7. Scroll and select ROUTE TO MAIN. This selects the track or effects that
will / will not be routed to the main output (via the overdrive). Track
output unaffected.
8. Press one of the four track T1, T2, T3, T4 buttons, the SYN2, FLTR
button and / or AMP button to toggle routing out on (green) or off (red).
The process applied is the same as global settings.
9. Scroll and select SEND TO FX. This selects the track or effects that will
/ will not be routed to the effects.
10. Press one of the four track T1, T2, T3, T4 buttons, the SYN2, FLTR
button and / or AMP button to toggle routing to effects on (green) or off
(red). The process applied is the same as global settings.
iPad System
USB
USB CONFIG
USB Audio/MIDI = On
iOS App, Kymatica AUM enables audio and MIDI to be
managed inside the iPad with interconnection of
instruments and effects. MSXII Sound Design app, Fly
Tape is used as the actual insert effect which affects the
audio routed through.
USB
Audio Routing
1: Elektron Digitone L+R
Elektron Digitone
MIDI Config
SYNC:
PORT CONFIG:
AUM is an app that hosts plug ins and connects internal and external MIDI and Audio. MSXII
Sound Design’s Fly Tape is a AUv3 Plug In (iOS app) that is a tape emulation effect.
Channeling Digitone audio is possible across USB into the iPad and into the AUM audio track
input, through Fly Tape (Hosted in AUM App environment as an audio effect) and back across
USB to the Digitone output. This uses the Fly Tape as an insert effect for the Digitone L+R
audio.
USB
Audio Channel
USB
Digitone
Audio Output to Digitone Out.
Fly Tape
Insert effect can manipulate,
control and affect the audio from
Digitone as an insert effect.
USB CONFIG
Switches between the USB Overbridge mode, USB MIDI Only or AUDIO / MIDI
USB mode. Ensure Overbridge setting is only set when interfacing to overbridge
LED INTENSITY
Sets the user preference of brightness of the screen and buttons. The setting
can be changed between - Low, Mid, Max. Setting is shown in the menu name.
REMEMBER SUBPAGE
When set to ON the last sub page accessed will be presented when returning to
the page. Setting to OFF will always show the main page each time the page is
accessed. Press [YES] to toggle on or off when highlighting the menu option.
OS UPGRADE
Switches to listening for a Sysex transfer of the new OS. Transfer utility can be
used to drag/drop the new OS across from PC/Mac to Digitone via the USB
connection.
FORMAT +DRIVE
Erases and formats the non volatile sound storage drive contained within
Digitone. Enables selection of projects and sounds.
MASTER TUNE
Default master tuning for Digitone is 440 Hz, Middle A. This can be changed
here if an alternate musical tuning is required.
Some features within the SYSTEM sub-menu can be destructive and care must be taken to not lose
data and audio. Back up the Digitone device before undertaking the steps in these processes.
5. This will switch to Sysex listening mode and await transfer from the PC/
MAC. Press [NO] to cancel and backup to submenu.
7. On the transfer drop page, drag and drop the new OS Sysex file to the
transfer ‘Drop’ box in TRANSFER.
8. Digitone will indicate transfer status and issue prompts, then install and
reboot the new OS.
TRANSFER
New OS Sysex file is dragged to the
TRANSFER utility ‘Drop’ window and is
automatically transferred to Digitone when in
sysex listen mode.
DO NOT POWER OFF DIGITONE DURING THE UPDATE UNTIL DIGITONE NOTIFIES THAT THE REBOOT IS COMPLETE
12. Progress bar will show transfer progress and when complete Digitone
will update automatically and re-boot.
Do not power off Digitone during the transfer or reboot process until the
update reboot process is completed.
Elektron recommend the TM-1 MIDI Interface when using MIDI transfers to a PC/MAC
1. Power ON Digitone.
The Digitone has an option to change the brightness of the GUI display and
also the front panel button LED’s. This is set in the system menu. This is a
useful feature to set options when playing live in a dark club or when video
recording Digitone’s interface.
6. The setting will affect both the display brightness and also the button
LED’s.
▌REMEMBER SUBPAGE
6. When set to ON the last sub page accessed will be presented when
returning to the page. Setting OFF will always show the main page each
time the page is accessed.
Hidden functions which operate in the Digitone Boot system prior to start up
of the main Digitone OS are available at power up. Hold [FUNC] while
powering up Digitone to access the startup boot menu. Select the menu
options using the respective red lit Trig [1], [2], [3], [4] or [5] key for the
selected menu option.
STARTUP MENU
1 … TEST MODE
2 … EMPTY RESET
3 … FACTORY RESET
4 … OS UPGRADE
5 … EXIT
TEST MODE
Delivers an audio signal to all outputs and runs a diagnostic test. When complete a
test report is issued and should read 0 ERRORS if all is ok. Contact Elektron if there
are system problems indicated. Key Tests will test all the manual operation of key and
encoder actions and show the status on the display.
EMPTY RESET
2 Erases all patterns and sounds from Digitone but retains all +Drive data.
FACTORY RESET
3 Initialise Digitone RAM to its original state by overwriting pattern and settings data and
by restoring the original preset sounds, patterns and settings to +Drive project slot 1
and Sound Bank A & B. Active project stored on the +Drive in slots 2+ will be retained.
OS UPGRADE
4 This option allows OS upgrades using Sysex transfer using MIDI IN.
EXIT
5 To EXIT the Boot menu and continue through the startup boot process and start up the
Digitone OS normally.
3. While [FUNC] is held power on Digitone. The Boot menu will appear.
Digitone PC / MAC
Features include:-
Total Recall: Syncs the DAW saved project and parameter settings in
the PC/MAC to the Digitone device.
Stream multi tracks of audio into the PC/MAC environment via USB and
can be recorded individually or collectively in the DAW.
USB
Digitone
▌BACKING UP PROJECTS
1. Connect Digitone to a PC/Mac that hosts the Transfer utility. Use the
USB connection and ensure the settings are correct on Digitone.
4. In the left side window, select the PC/Mac folder location for backing up
the projects.
5. Select and drag the projects from the left window to the right. A
‘name.dnprj’ file will be copied for each project.
6. The progress bar and status will be displayed at the bottom of the page
as the files are copied and backup is completed.
Transfer
The Transfer explore tab is used with
the Digitone and PC/Mac browser
windows for transferring files.
General Parameter Reset (DATA ENTRY) + [NO] Resets the parameter to default value.
General Param Page Reset Parameter Page + [PLAY] Resets all selected param page data to defaults.
General Param Randomise Parameter Page + [YES] Randomises selected parameter page settings
General Restore saved state Parameter Page + [NO] Resets parameters to last saved state
Save / Reload Save Project [FUNC] + [SETTINGS] Func + Global Setting saves active project.
Save / Reload Save Pattern [FUNC] + [YES] Temporarily Saves active pattern
Save / Reload Save Project [FUNC] + [NO] Reloads active pattern from temp save
Save / Reload Save Project Parameter Page + [NO] Reloads defaults for selected page
Navigation Step / Scroll Down [DOWN] Moves through various menu options
Navigation Step / Scroll Down [FUNC] + [UP] [DOWN] Navigate 1 page up / down in a menu list
Navigation Step / Scroll Left [LEFT] Moves through submenus or toggles a selection
Navigation Step / Scroll Right [RIGHT] Moves through submenus or toggles a selection
Naming Select Letter [FUNC] + [ARROW] Left, Right, Up, Down, selects character
Naming Selects Character [RIGHT] [LEFT] Navigates back and forth through name
Menus Import / Export [FUNC] + [SONG] Opens Import / export menu for sounds.
Menus Sound Setup [FUNC] + [TRIG] Opens the sound setup options
Menus Scale [FUNC] + [PAGE] Opens the Scale Menu and page settings
Tracks / Patterns Select Synth Track [T1], [T2], T3] or [T4] Selects a synth track 1-4.
Tracks / Patterns Select MIDI Track [MIDI] & Track Selects a MIDI track 5-8.
Tracks / Patterns Select Bank [BANK] + Trig [9] … [16] Selects Bank
Tracks / Patterns Select Pattern [PTN] + Trig [1] … [16] Selects a Pattern 1-16
Tracks / Patterns Clear Track [FUNC] + [PLAY] Clears Active Track (GRID REC)
Tracks / Patterns Clear Pattern [FUNC] + [PLAY] Clears Active Ptn (LIVE REC or No Mode Sel)
Tracks / Patterns Mute Track [FUNC] + [T1] … [T4] Enters Mutes selected track
Tracks / Patterns Global / Ptn Mute [FUNC] + [BANK] [BANK] Toggle PATTERN MUTE & GLOBAL MUTE Mode
Tracks / Patterns Fill 1 Cycle [YES] + [PAGE] Creates a Fill for one pattern cycle
Tracks / Patterns Fill [PAGE] Creates a Fill for duration of key press
Tracks / Patterns Fill Latch [PAGE] + [YES] Hold and release PAGE first. Latches Fill mode
Tracks / Patterns MIDI Feedback [STOP] [STOP] Panic stop MIDI feedback issues
Sounds Preview [FUNC] + [YES] Previews sound in sound manager / sound browser
Sounds Page Parameter Page Opens first page and cycles page 1 & 2.
Sounds Secondary Page [FUNC] + ParamPage Opens secondary function (named under button)
Sounds Control All [MIDI] + Parameter Change a parameter on all tracks at the same time
Sequencer Tap Tempo [FUNC] + [TEMPO] Tap x4 or more to select a tap tempo
Sequencer Nudge Tempo [LEFT] [RIGHT] Temporary Nudge tempo playback +/-10%
Sequencer Nudge Trigs [FUNC] + [LEFT] [RIGHT] Nudge trigs whole step back or forth (GRID REC)
Sequencer Retrig Menu Trig + [UP] [DOWN] Open Retrig menu & sets on/off/rate (GRID REC)
Sequencer Micro-timing Menu Trig + [LEFT] [RIGHT] Open Micro Timing menu (GRID REC)
Sequencer Retrig Menu [FUNC] + [UP] [DOWN] Track length increment (In Scale Menu)
Sequencer Note Preview Trig + [YES] Preview note / parameter lock in grid rec mode
Sequencer Live Recording [REC] + [PLAY] + [PLAY] Starts Live Recording Mode - Quantized On/Off
Sequencer Step Rec Mode [REC] + [STOP] [STOP] Step recording, toggles standard or jump mode
Sequencer Clears Live Rec [NO] + [T1] … [T4] Clears Trigs during Live Recording sequence
Sequencer Metronome [FUNC] + [PTN] Hold Long press. Sets Metronome On/Off
Sequencer Add Trig Locks [FUNC] + Trig [1] - [16] Add lock trigs in Grid Recording mode.
Song Song Mode Menu [SONG] Open the Song Mode pop-up menu.
Song Song Mode On/Off [YES] Song mode on or off, set in the song mode menu.
Song Settings Menu [SONG] + [UP] Song settings. Rename, Clear, Save & Load
Song Load Song [DOWN] Load a song, select in the song mode menu.
Song Song Row Loop [LEFT] Loop the row, select in the song mode menu.
Song Song Editor [RIGHT] Select in the song mode menu when set to on.
Song Navigate Params [LEFT] [RIGHT] Navigate across parameters in song editor.
Song Navigate Rows [UP] [DOWN] Navigate through rows in song editor.
Song Delete row [FUNC] + [UP] Delete current row in song editor
Song Select Pattern (LEVEL/DATA) Select on a pattern column. Song editor option.
Song Select Bank Pattern [FUNC] + (LEVEL/DATA) Select on a pattern column. Song editor option.
Song Copy Row [FUNC] + [REC] Copy current row. Song editor option.
Song Paste Row [FUNC] + [STOP] Paste to current row. Song editor option.
Song Clear Row [FUNC] + [PLAY] Clear current row to defaults. Song editor option.
Song Move Playhead [YES] on a row number Select a row number, set in the song mode menu.
Song Mute Menu [YES] Select mute row, press yes to open mute menu
Song Mute / Unmute [T1] [T2] [T3] [T4] Mute / Unmute in the song mute menu
Arpeggiator Arp Options [FUNC] + [SYN1] Opens the Arpeggiator menu settings page
Arpeggiator Arp Options [FUNC] + [SYN1] Opens the Arpeggiator menu settings page
Logic Pro examples are shown to illustrate the range of options USB MIDI
and Audio provides. These are examples only and used for illustration
purposes as other methods may be applied. Hardware and software
versions may vary and evolve and the exact functionality may change.
Connectivity
A Logic audio track can be set up to receive the Digitone audio in via USB. Individual ‘External
MIDI Instrument’ tracks can be set, for example one logic track to each Digitone track. Individual
control of Digitone sounds is then possible. Audio from the Digitone USB will be available in the
Logic MIDI Instrument plug in or audio track as a stereo 1-2 pair or 1 or 2 inputs in the audio track.
Mac / Macbook’s typically have either a USB Type A or Type C connection. A compatible cable is
needed for connection to the Digitone USB - Type B connector. Digitone is supplied with a Type A
to Type B Cable.
SETTINGS
2. Ensure Digitone SETTINGS are configured for USB MIDI and Audio.
3. In Logic, setup the audio preferences. Menu: Logic Pro X > Preferences
> Audio. This opens the audio set up window. Set ‘Elektron Digitone’ as
the input device (option also for output device). This may also be
automatically set when connecting the device.
4. In Logic, add a new track. Select ‘+’ in the track window and the track
selection window opens. Ensure the ‘detail’ drop down is open.
7. Select the Audio Input - Typically ‘Input 1 + 2’ for the stereo output from
the Digitone. Audio output is the DAW output channels.
9. The audio track can be record enabled and audio recorded in from
Logic when playing Digitone.
2. Ensure Digitone SETTINGS are configured for MIDI Config > Sync to:
Transport Receive = ON / Checked. Clock Receive and Send and
Transport Send can also be checked as options if needed.
3. In Logic, setup the MIDI preferences. Menu: Logic Pro X > Preferences
> MIDI then ‘Sync’ Tab. This opens the MIDI set up window.
4. In the ‘Sync’ window, Open the ‘MIDI Sync Project Settings...’ Option.
6. The transport in Logic will control Digitone transport Play and Stop.
2. Ensure Digitone SETTINGS are configured for USB MIDI and Audio.
3. In Logic, setup the audio preferences. Menu: Logic Pro X > Preferences
> Audio. This opens the audio set up window. Set ‘Elektron Digitone’ as
the input device (option also for output device). This may also be
automatically set when connecting the device.
4. In Logic, add a new track. Select ‘+’ in the track window and the track
selection window opens. Ensure the ‘detail’ drop down is open.
7. Select the Audio Input - Typically ‘Input 1 + 2’ for the stereo output from
the Digitone. Audio Output is the DAW output channels.
8. Select MIDI Destination. This will be the track controlled by MIDI from
Logic. By default;
Digitone Audio
1 M S R I L R
DIGIT-ONE Ch1
2 M S R L R
SQB TK Ch2
3 M S R L R
Live 9 to Digitone
Connectivity
A Live audio track can be set up to receive the Digitone audio in via USB. Individual MIDI tracks
can be set, for example one Live track to each Digitone track. Individual control of Digitone sounds
is then possible. Audio from the Digitone USB will be available in the Live audio tracks as a stereo
1-2 pair or 1 or 2 inputs in the audio track.
Mac or Windows PC’s normally have a USB Type A or Type C. A compatible cable is needed for
connection to the Digitone USB - Type B connection. Digitone is supplied with a Type A to Type B
Cable.
SETTINGS
MIDI Config > Sync Transport Send ON Stop, Start control of Live from Digitone
Internal Digitone audio not routed to main
System > Audio Routing Int to Main OFF output. Set ON if the internal audio is
required.
Sets the gain of any USB audio to the
System > Audio Routing USB to Main (dB) 0
Digitone main output
2. Ensure Digitone SETTINGS are configured for USB MIDI and Audio.
3. In Live, setup the audio preferences. Menu: Live > Preferences > Audio.
This opens the audio set up window. Set ‘Elektron Digitone (2 in, 2 out)’
as the analogue input device (option also for output device).
4. In Live, insert a new audio track or select an existing free audio track.
5. Ensure the audio track ‘Audio From’ is set to Ext In and to the input
channels required. This is typically 1/2 for the Digitone stereo output but
can also be 1 or 2 for each individual channel.
6. Select ‘In’ on the audio track to monitor the Digitone audio signal.
7. The audio track can be record enabled and audio recorded into a clip
within Live when Digitone is playing.
2. Ensure Digitone SETTINGS are configured for MIDI Config > Sync to:
Transport Receive = ON / Checked. Clock Receive and Send and
Transport Send can also be checked as options if needed.
3. In Live, setup the link MIDI preferences. Menu: Live > Preferences then
‘Link MIDI’ Tab. This opens the Link MIDI set up window.
4. In the ‘MIDI Ports’ Section, Set the ‘Output: Elektron Digitone’, Sync
setting to ON.
5. The transport for Digitone is controlled by Live’s play and stop. Tempo is
also synchronised if Digitone Clock Receive is on in the MIDI Config >
Sync options.
2. Ensure Digitone SETTINGS are configured for MIDI Config > Sync to:
Transport Receive = ON / Checked. Clock Receive and Send and
Transport Send also be checked.
3. In Live, setup the Link MIDI preferences. Menu: Live > Preferences then
‘Link MIDI’ Tab. This opens the Link MIDI set up window.
4. In the ‘MIDI Ports’ Section, Set the ‘Output: Elektron Digitone’, Sync
setting to ON and also Track setting to ON.
6. Set the MIDI track ‘MIDI To’ to ‘Elektron Digitone’ and also to the
desired Channel, i.e. Channel 1 to control Digitone Track 1. Defaults
Digitone Track 1,2,3,4 are MIDI Channel 1,2,3,4.
7. This will send the data from clips and devices in the MIDI track to the
defined channel. Additional tracks can be configured for Digitone.
Monitor Monitor
In Auto Off In Auto Off
MIDI To Audio To
Elektron Digitone Master
Ch. 1
Sends
A
B
-4.30
0
12
24
1 2
36
s s 48
60
Sequence
Connectivity
OP-Z and Digitone can work in sync with either acting as the primary control. Sync and Transport
governs the control. Given that the OP-Z does not support Audio over USB, the USB Config USB
MIDI setting can be selected instead of the USB AUDIO / MIDI.
OP-Z has a USB Type C. A compatible cable or USB hub or Interface would be needed to ensure
connection to the Digitone USB - Type B connection.
SETTINGS
USB
USB
AUM is an app that hosts plug ins and interfaces internal and external MIDI and Audio. MSXII
Sound Design’s Chomplr is a AUv3 Plug In (iOS app) instrument reminiscent of classic romplers
and allows playback of sliced samples. MIDI from Digitone across USB into the iPad can control
the AUM hosted instrument. This can offer creative opportunities when sequencing MIDI Tracks.
The Output audio can also be routed back to Digitone over USB. Set up Digitone’s MIDI track
sequencing as normal with the channel to match in AUM. Audio can be mixed to the internal
Digitone or internal Digitone audio switched off.
A camera connection kit or equivalent connector adapter / cable is required to transfer from the
USB Type A connection to the iPad connector.
SETTINGS
MIDI Config > Sync Clock Send ON Digitone controls iPad AUM + Chomplr
MIDI Config > Sync Transport Receive OFF Control over Digitone not required.
MIDI Config > Sync Transport Send ON Digitone controls iPad AUM + Chomplr
Send MIDI Trigs from Digitone to iPad.
MIDI Config > Port Config Output To USB
USB is faster than MIDI + USB.
MIDI Config > Port Config Trig Key Dst INT Sends MIDI output from Trigs.
Selects to have the internal Digitone
Audio Routing Int to Main INT
audio delivered the main out
AUM and MSXII Sound Design Chomplr MIDI Controlled from Digitone.
Audio returned back to Digitone over USB
Audio Channel
USB
Digitone
Audio Output back to Digitone
Main Out.
Chomplr
Notes are programmed in Digitone. The MIDI Channel is set
for the track and trigs sequenced on the MIDI track. Chomplr
sample slices are triggered from the Digitone sequence.
• The patch sheets show a sound ‘end state’. In reality patch design is an
iterative process with no defined order of adjustment. In fact it is
important to adjust and then revisit previously set parameters, honing in
on the final sound. This is how sound design works.
• Remember the randomise feature and how this can inspire some
creativity by throwing the dice on each parameter page using parameter
page i.e. [SYN1] + [YES]
• You can restore saved settings is you get lost with parameter page i.e.
[SYN1] + [NO]
• Treat these patch sheets as a guide. Try your own designs or use
these as a starting point, deconstruct and rebuild to find your own
workflow.
• Keep an eye on the overall sound level in the AMP page. Keep this
low as a start as some sound adjustments may become pretty loud
in the design process.
Buzzy electronic resonant lead style bass . Start with a default patch -
parameters default other than those below.
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Filter Keytrack Sound Setup Menu 0 Remove filter cutoff tracking to pitch.
Octave Sound Setup Menu -3 Set a default octave, into the bass range
Synth
Parameter Location / Menu Setting Description
B Lev Syn 2 80 Ensure Operator B is heard
Algorithm 2 to focus on B & C operators
Algo Syn 1 2
and allow a mix of 2 discrete oscillators
C Ratio Syn 1 6 Adjust ratio and lower octave [DOWN]
Filter
Parameter Location / Menu Setting Description
Typical bass sound design is to reduce
Freq Fltr P1 80
upper frequencies with high cut.
Reso Fltr P1 15 Increase resonance
Introduce some shape to the sound with
Env Fltr P1 10
an envelope - small amount
Dec Fltr P1 50 Envelope decay
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 5 Overall Sound shape, initial start
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Filter Keytrack Sound Setup Menu 0 Remove filter cutoff tracking to pitch.
Synth
Parameter Location / Menu Setting Description
A Lev Syn 2 70 Ensure Operator A is heard
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 LP2 High Pass filter type
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 0 Overall Sound shape, initial start
As variation try adding some subtle reverb and shaping the effect filter to add slight depth to
the sound. Also consider an LFO on pitch.
Classic 80’s electronic pitched kick drum. Start with a default patch -
parameters default other than those below.
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Filter Keytrack Sound Setup Menu 0 Remove filter cutoff tracking to pitch.
Synth
Parameter Location / Menu Setting Description
B Lev Syn 2 50 Ensure Operator B is heard
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 HP High Pass filter type
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 5 Overall Sound shape, initial start
LFO
Parameter Location / Menu Setting Description
Dest 1 LFO P1 Syn Pitch Synth Pitch All - Signature pitch shape
Dest 2 LFO P1 Syn Pitch Synth Pitch All - Signature pitch shape
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Synth
Parameter Location / Menu Setting Description
A Lev Syn 2 75 Ensure Operator A is heard - Rasp
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 HP High Pass filter type
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 5 Overall Sound shape, initial start
Add Delay to get a shuffle into the pattern on some or all steps in a pattern. Also try using an
LFO to vary the velocity on the sound and give a natural feel.
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Synth
Parameter Location / Menu Setting Description
A Lev Syn 2 75 Ensure Operator A is heard - Rasp
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 HP High Pass filter type
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 10 Overall Sound shape, initial start
Add a little reverb and chorus for more effect. Try using an LFO to vary the velocity on the
sound and give a natural feel or even on the envelope decay and release to vary the hat tail.
Electronic snare drum. Start with a default patch - parameters default other
than those below.
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Filter Keytrack Sound Setup Menu 0 Remove filter cutoff tracking to pitch.
Synth
Parameter Location / Menu Setting Description
A Lev Syn 2 60 Ensure Operator A is heard
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 HP High Pass filter type
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 2 Overall Sound shape, initial start
As variation try adding some subtle reverb and shaping the effect filter to add slight depth to
the sound.
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 1 This will be monophonic, hence 1 voice
Filter Keytrack Sound Setup Menu 0 Remove filter cutoff tracking to pitch.
Synth
Parameter Location / Menu Setting Description
A Lev Syn 2 50 Ensure Operator A is heard
B Lev Syn 2 0
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 HP High Pass filter type
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 0 No attack, instant sound
Epic orchestral cinematic style pad. Start with a default patch - parameters
default other than those below.
General
Parameter Location / Menu Setting Description
Locked Voices Voice Menu 2 Gives 2 Voices to the sound
Synth
Parameter Location / Menu Setting Description
A Lev Syn 2 65 Ensure Operator A is heard
Filter
Parameter Location / Menu Setting Description
Type Fltr P1 LP4 High Pass filter type
Wdth Fltr P2 55 High cut to take edge off the top end
Amp
Parameter Location / Menu Setting Description
Attack Amp P1 100 Overall sound shape, longer pad start
LFO
Parameter Location / Menu Setting Description
Dest 1 LFO P1 Syn Harm Light modulation on the harmonics
The effects can be adjusted for example stereo and width. These are great for the orchestral
sound but will then be applied to other elements sent to these effects.
Digitone does not host a conventional keyboard and therefore does not
capture velocity levels from input of trigs. A set default velocity is attached
automatically to each trig of 100 within the 1-127 range available. This will
be ok to get exact repeats and mechanistic rhythms but to get a more
human feel, velocity and timing can add natural feel. Hi Hat runs are good
examples of applying this technique. We will use the closed hat on track 4
to demonstrate this procedure.
1. Press [T4] to select track 4 and load a hi hat sound into the track.
6. While the track is playing in LIVE RECORDING mode turn (B) - VEL.
This will record a variation of the velocity setting across each of the 16
steps.
8. To add timing variety hold a Trig [1] … [16] and press [RIGHT] or [LEFT]
to adjust the micro timing of the step eg 1/192. Slight variations are
usually a good approach.
10. For even more variation add some pattern swing using [TEMPO] and
adjusting (E) by a small amount, i.e. to 52% for example.
2. Select first tracks to create length variations. For example, select the
track 1, Press [T1].
5. Adjust the LENGTH using (E) to create a new length eg 10/16 for this
track only.
7. In the PAGE menu [FUNC] + [PAGE] in the LENGTH PER TRACK page
set the pattern MLEN to INF using (F).
8. Try experimenting with the number of tracks with length variations, but
as a tip keep the majority of tracks following a set pattern to keep some
order. But music is also about experimentation - right? So why not also
look at adjusting :-
While producing music using Digitone in the studio is all great, its power is
fully unleashed when playing live or simply jamming. Here are some short
quick fire tips when playing live.
• Tweak and change parameters on sounds then reload track sounds with
Track e.g. [T1] + [NO].
• Use the track levels to bring in tracks gradually and individually at the
start and ending of songs.
AUDIO
Left
Right
Left
Right
MIDI
5 Pin In
5 Pin Out
5 Pin Out
USB
STUDIO
TEMPLATE
Digitone Routing
Master Volume
Adjusts the Audio Output and Headphone levels
Pitch Options
Opens the pitch wheel setting options
[FUNC] + [PTCH] Mutes pitch wheel function. Mod & Pitch Wheel
Both modulation wheels are
configurable
Mod Options
Opens the modwheel setting options
[FUNC] + [MOD] Mutes pitch wheel function.
Transpose Down
Transposes keyboard down per octave.
[FUNC] + [OCT-] transposes sequencer notes down.
Transpose Up
Transposes keyboard up per octave.
[FUNC] + [OCT+] transposes sequencer notes up.
1. Ratio A 5. Level B
MIDI External Control
2. Ratio B 6. Mix
MIDI Controller function is toggled On/Off.
3. Harmonics 7. Cutoff
[FUNC] + [EXT] opens MIDI External setup menu.
4. Level A 8. Resonance
Track Note
Opens track note menu (transpose, scale, chords).
[FUNC] + [TRACK NOTE] toggles chords - On (LED On) or Off
[TRIG] + [TRACK NOTE] add notes / chords in sequencer (Grid Rec)
Song Mode
Opens the song mode menu.
[FUNC] + [SONG] opens the Import & Export Menu
Global Settings
Opens the global settings and project management options.
[FUNC] + [SETTINGS] Saves current project
Voice
Opens the voice handling allocation and settings.
[FUNC] + [VOICE] toggles unison mode on or off
Tempo
Opens the global / pattern tempo menu.
[FUNC] + [TEMPO] for setting a tap tempo
OLED Display
128 x 64 Pixel, context sensitive screen
Sound Manager
[FUNC] + (LEVEL/DATA) opens the sound browser menu
Syn2 Settings
Selects more synth FM engine settings - page 1&2.
[FUNC] + [SYN2] for chorus effect settings.
Filter Parameters
Opens the multimode filter settings - page 1&2.
[FUNC] + [FLTR] for delay effect settings.
Amp Settings
Amplitude & effect send settings - page 1&2.
[FUNC] + [AMP] for reverb effect settings.
LFO Settings
Low frequency oscillator settings - page 1&2.
[FUNC] + [LFO] for master output parameters
Yes
Selects the current value and menu during navigation.
[FUNC] + [YES] Temporary saves active pattern.
No
Exits or cancels or backs up from the current value or
menu during navigation.
[FUNC] + [NO] Reloads the temporary saved pattern.
Page
Selects the active pattern page.
Lit LED indicates pattern pages. Flashing LED
indicates the current track that is being played.
FUNC] + [PAGE] Scale menu and also fill function.
Navigation Controls
[UP] [DOWN] [LEFT] [RIGHT].
In chromatic mode [UP][DOWN]
transpose octave
In Grid Recording Mode:
Micro timing using TRIG [1] - [16] + [LEFT] [RIGHT]
Retrig menu with TRIG [1] - [16] + [UP] [DOWN]
Trig Keys 1-16
Trigs are programmed into a sequence.
Selects banks [BANK] and patterns [PTN]
Track Selection
Selects and sets active track 1,2,3 or 4.
Sets the note trigs and parameter locks (with data entry control). [FUNC] + [Tx] to mute the track
Mutes tracks.
The previous sections cover details of using Digitone. These are generally
applicable to Digitone Keys and should be used for reference. Some key
differences for alignment are:-
• Mod Wheel & Pitch Wheel have dedicated functions in Digitone Keys
and the mapping of parameters is directly accessible for these two
functions. The general expanded options for both models are in the
SOUND SETUP Options.
• MIDI Ext feature to control external MIDI devices using the Digitone
Keys keyboard features and controls.
Unlike the desktop version, Digitone Keys has dedicated pitch and mod
wheel and direct access to set up controls.
+ +
Pitch wheel is bipolar and will add Mod wheel will increase the
to the assigned parameters value assigned parameter value when
when moved positive and subtract moved up and reduce its value
from the parameter value when when moved down
moved negative
- 0
[PTCH] gives direct access to the [MOD] gives direct access to the controller
controller modulation setup page. Up to modulation setup page. Up to four
four parameters can be assigned to the parameters can be assigned to the mod
pitch bend control. wheel control.
The MIDI Interfacing section also covers the assignment of modulation parameters in more detail
Access to setup directly with PTCH and Routing MIDI in to pages SYN1, SYN2,
MOD buttons. All modulation options FLTR, AMP and LFO parameters.
available in the sound setup menu.
Parameter
destination set
using data entry
(A) - (D)
Modulation depth
offset using data entry
(E) - (H)
Some buttons have been added to Digitone Keys that adds new
functionality and also brings some menu options upfront to their own
dedicated button. As is the norm with Digitone, these buttons have dual
functions with the secondary function accessed by [FUNC] + Button.
Hold
Arp
Pressing [ARP] toggles the arpeggiator function for the sound on or off. The
button is lit when the arpeggiator is selected on.
The [FUNC] + [ARP] secondary function opens the arpeggiator setup menu.
Full details of the arp function are found in section 5. Patterns Advanced.
Multi Map
Pressing [MULTI MAP] toggles the multi map function for the keyboard
mapping on or off. The button is lit when multi map mode is selected active.
Multi map mode allows the assignment of sections of the keyboard to
control defined sounds, trigger MIDI notes and to trigger patterns.
The [FUNC] + [MULTI MAP] secondary function opens the multi map setup
option menu.
Full details of the multi map function and set up are found in section 13.
MIDI Interfacing.
MIDI Ext
Pressing [MIDI EXT] toggles the MIDI controller mode function on or off.
The button is lit when multi map mode is selected active. MIDI Ext mode
allows the Digitone Keys keyboard to control external MIDI devices.
The [FUNC] + [MIDI EXT] secondary function opens the MIDI Ext setup
option menu.
Track Note
Pressing [TRACK NOTE] opens the track note function menu. The button is
lit when track note menu is selected. Track note menu offers visual insight
into trig keyboard and keyboard scale, chord and transposition.
Pressing Trig [1] … [16] + [TRACK NOTE] adds notes and chords in the
sequencer when in grid recording mode.
Full details of the track note function and set can be found in section 4.
Pattern Basics.
MIDI Ext mode allows the Digitone Keys keyboard as well as other
control functions to control external MIDI devices. When MIDI Ext is
on, the settings in MIDI Ext take priority, over the MIDI port config
settings. MIDI Ext settings are saved with the project.
The [FUNC] + [MIDI EXT] secondary function opens the MIDI Ext setup
option menu.
On / Off
3 6
8
User control knobs can be configured for CC
Mod wheel and pitch
Output control of external devices
bend can be configured
to send MIDI data
4 7
1 SLOT 1-8 Sets the slot location to store each MIDI EXT configuration
3 CTRL KNOBS CC CC Value Sets the MIDI CC value for each of the user control knobs.
4 DATA KNOBS CC CC Value Sets the MIDI CC value for each of the data entry control knobs.
Sets whether the keyboard sends data. INT is internal only, no data
sent. INT + EXT sends data internally to the Digitone engines and
5 KEYBOARD INT, INT+EXT, EXT also out to MIDI devices. EXT will only send out to MIDI devices
and not to Digitone. The [OCT+] and [OCT-] keys are lit purple
when in INT+EXT or EXT.
Sets whether the user control knobs sends data. INT is internal
only, no data sent. INT + EXT sends data internally to the Digitone
6 CTRL KNOBS INT, INT+EXT, EXT
engines and also out to MIDI devices. EXT will only send out to
MIDI devices and not to Digitone.
Sets whether the data entry sends data. INT is internal only, no
data sent. INT + EXT sends data internally to the Digitone engines
7 DATA KNOBS INT, INT+EXT, EXT
and also out to MIDI devices. EXT will only send out to MIDI
devices and not to Digitone.
Sets whether the mod wheel and pitch wheel sends data. INT is
internal only, no data sent. INT + EXT sends data internally to the
8 MW/PW INT, INT+EXT, EXT Digitone engines and also out to MIDI devices. EXT will only send
out to MIDI devices and not to Digitone. The [PTCH] and [MOD]
keys are lit purple when in INT+EXT or EXT.
Sets whether the play, stop and pause sends transport data. INT is
internal only, no data sent. INT + EXT sends data internally to the
9 TRANSPORT INT, INT+EXT, EXT
Digitone engines and also out to MIDI devices. EXT will only send
out to MIDI devices and not to Digitone.
Digitone Keys has 8 assignable control knobs. These rotaries have default
assignments to synth functions but also can be user configured to other
parameters found in the parameter pages. Turn (1) … (8) to adjust the
parameter or Press & Turn (1) … (8) for larger value changes.
Default Settings
1 2 3 4 5 6 7 8
USER DEFAULT
1 2 3 4
5 6 7 8
Press
[USER MODE]
To open the user mode menu display.
When working on MIDI tracks the direct control knobs are by default set to control
CC VAL1 - VAL8. These parameters are normally found in the MIDI track
parameter set under the FLTR Page.
5. Highlight the desired parameter and press [YES] to select and assign to
the knob selected in step 3.
6. Press [USER MODE] to exit. Selecting the USER options will then allow
control of the user assigned parameters from the knobs
4. With [YES] still held, Navigate to the desired parameter page and use
the (DATA/ENTRY) to select the parameter
5. Release [YES].
4. With [YES] still held, Navigate to the desired parameter page and use
the (DATA/ENTRY) to select the parameter
5. Release [YES].
Multi Map is the feature that allows mapping of various functions to defined
ranges of the keyboard. This is not unique to Digitone Keys and is available
also on the Digitone module. This feature is a particularly useful for Digitone
Keys due to the integrated keyboard. Full details of setting up Mult Maps is
found in section 13. MIDI Interfacing.
Example
B Feedback 157
Carrier 15 FM Synthesis 11
Chorus 195 G
Conditional locks 70 H
Copy 55 I
Delay 199 K
M P
Metronome 35 Paste 55
MIDI 64, 209, 223, 251, 267 Pattern 29, 31, 52, 61, 82
Mixer 253–255 Q
Modulator 15 R
Scale 33 V
Song Mode 96
Sound Lock 69
Sounds 143
Step Recording 45
Stereo 254
Tempo 35
Tracks 107
Transpose 113
Trig Page 62
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