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Windowsdriverkit On Discord

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0% found this document useful (0 votes)
40 views2 pages

Windowsdriverkit On Discord

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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-- CODED BY WINDOWSDRIVERKIT

getgenv().Aimbot = {
Status = true,
Keybind = 'C',
Hitpart = 'HumanoidRootPart',
['Prediction'] = {
X = 0.165,
Y = 0.1,
},
}

if getgenv().AimbotRan then
return
else
getgenv().AimbotRan = true
end
-- make it reexecutable to update settings

local RunService = game:GetService('RunService')


local Workspace = game:GetService('Workspace')
local Players = game:GetService('Players')

local LocalPlayer = Players.LocalPlayer


local Camera = Workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()

local Player = nil -- Our target player

local GetClosestPlayer = function() -- // Optimized GetClosestPlayer i believe?


local ClosestDistance, ClosestPlayer = 100000, nil
for _, Player : Player in pairs(Players:GetPlayers()) do
if Player.Name ~= LocalPlayer.Name and Player.Character and
Player.Character:FindFirstChild('HumanoidRootPart') then
local Root, Visible =
Camera:WorldToScreenPoint(Player.Character.HumanoidRootPart.Position)
if not Visible then
continue
end
Root = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Root.X,
Root.Y)).Magnitude
if Root < ClosestDistance then
ClosestPlayer = Player
ClosestDistance = Root
end
end
end
return ClosestPlayer
end

Mouse.KeyDown:Connect(function(key) -- Get our closest player (toggle)


if key == Aimbot.Keybind:lower() then
Player = not Player and GetClosestPlayer() or nil
end
end)

RunService.RenderStepped:Connect(function()
if not Player then
return
end
if not Aimbot.Status then
return
end
local Hitpart = Player.Character:FindFirstChild(Aimbot.Hitpart)
if not Hitpart then
return
end
Camera.CFrame = CFrame.new(Camera.CFrame.Position, Hitpart.Position +
Hitpart.Velocity * Vector3.new(Aimbot.Prediction.X, Aimbot.Prediction.Y,
Aimbot.Prediction.X))
end)

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