MIDTERM
MIDTERM
MIDTERM
5
STYLES, PLAYS, MOVEMENTS,
FAULTS, SERVICE, and POINTS
The Fast and Aggressive Players, the Deceptive
Stroke Players and the Straightforward Defensive
Style Players.
STYLES AND PLAYS
Deception – the art of deceiving ones opponents by
feinting or by disguising a shots direction until the
least match.
Defuse – the state of being under attack by ones and
high clears.
Finesse – to hit a shot with dedicate touch, or
cleverly, or craftily in its placement as opposed to
using sheer power.
Offense – the state of being on the attack; a style of
play consisting mainly of attacking clears, fast drops,
drives, and smashes.
Rush the Sense – a quick move towards the net in an
attempt by the receiver to smash or drive a low serve
before it drops below net top level. It is used
primarily in doubles.
MOVEMENTS
Extensions – the act of straightening the elbow and/or
wrist, which causes the racket head to move faster
than the arm and hand; major source.
Flexion – the act of bending the wrist towards the
inside of the forearms, thus increasing racket-head
speed; a major source of power, especially when
smashing the shuttle.
Follow through – the part of the stroke that occurs
after the racket strikes the shuttle.
Footwork – the pattern of foot movements both in
preparing to hit the shuttle and in returning to the base
position.
Lunge – a long stride forward with the racket foot for
the purpose of hitting an underhand stroke (clear or
drop shot).
Pivot – to turn on the ball of one foot and the heel of the
other by lifting the heel of the former and the ball of the
latter.
Shuffle steps – a series of short steps in which the feet
never cross each other; technique used to move into
position to hit a shuttle that cannot be reached with one
long step.
FAULTS AND ILLEGAL TACTICS
1. To serve first
2. To choose the side of the court
3. Scoring
1. 13 at set to 5 points
2. 14 all set to 3 points
3. 9 all set 3 points
4. 10 all set to 2 points
4. Change of Ends
- 6 in a game of 11 points
- 8 in a game of 15 points
5. Service
a. In a correct service:
e. An umpire shall:
A. Grip
Fig. 8 Grip
B. The Hitting Arc
The hitting arc is the final movement of the racket
prior to making contact with the shuttle. For purposes
of this text, the arc is 180o. As the arm begins to
extend, the axis of rotation is the shoulder. As the
racket begins to move through the hitting arc, the
shoulder joint rotates medially and the forearm is
pronated. As the forearm pronates, the axis of rotation
changes to the wrist, so the racket head speed. Can be
increased, and the face of the racket can be bought into
a position perpendicular to the flight of the shuttle. The
force, with which the shuttle is hit, is directly
proportional to the racket head speed in contact.
After contact with the shuttle, the arm racket
continues with a follow-through with the racket ending
up below the hand, thus completing a 180o arc from
initiation of the stroke to its completion.
The key concept is hitting through the shuttle. This
requires that the arc be maintained. The idea of hitting
around the rim of a clock will aid in establishing the
concept. Visualized the clock parallel to the flight of the
shuttle. The center of the clock is at the point of the
shoulder. The elbow of the racket arm is at 9:00. As the
racket is swung, the head of the racket inscribes an arc
identical to the rim of the clock. Contract is made with
the shuttle at approximately 12:00, as the arm is fully
extended, and the racket head follows through to 3:00.
C. Basic Strokes in Badminton