Second Term SS 3 Further Maths

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SS3 FURTHER MATHEMATICS

SECOND TERM
SCEME OF WORK
WEEK(S) TOPIC
1. Review of first term`s examination questions and STATIC: Moment of
force (2 and 3 forces) acting at a point.
2. STATIC: (i) Polygon of forces (ii) Resolution of forces of friction.
3. MODELLING: (i) introduction to modeling (ii) Dependent and
independent variables in Mathematical modeling (iii) examples of
some models
4. MODELLING: (I) Construction of model (ii) Methodology of modeling
(iii) Application to physical, biological, social and behavioral services.
5. GAMES THEORY: (I) Introduction to games theory (ii) Description of
types of games.
6. GAMES THEORY: (i) solution of two person (ii) Zero sum games using
pure and minimized strategies (iii) matrix games.
7. To 12 revision and Mock Examination

WEEK 1
REVISION AND STATICS
LINEAR INEQUALITIES IN ONE VARIABLE
Find the solution sets of the following inequalities:
x+3 x 2− x
(a) 3x + 2 ≤ x + 4 (b) 2
−¿ +1 ≥
4 8

Solution
(a) 3x + 2 ≤ x+ 4
3x – x ≤ 4 – 2
2
2x ≤ 2 ∴ x ≤
2

X≤1
EXAMPLE
LOGARITHM
Solve the given equation (log3 x ¿ 2−6 log3 x +8= 0
Solution
(log3 x ¿ 2 −¿ 6 log3 x + 8 = 0 ∴ log3 ¿ ¿) = -8
1 1 1
= x
4 = 3−8 ∴
x
4 = 3
8 cross multiply

x
4
= 38 ∴ √4 x 4 = √4 38 , x = 9.
STATIC
STATIC: is defined as a branch of Mechanics which deals with the study of
bodies at rest acted upon by forces.
MOMENT OF A FORCE ACTING AT A POINT.
Moment of a force about a given point is the turning effect of a force about
an axis through a point . i.e. the product of the force and the force arm.
|M 1| = |F| x d 1 and |M 2|=| F2|× d 2
Moment of a force is a vector quantity and its unit is Nm.
PRINCIPLE OF MOMENT
The principle of moment states that if a system is in equilibrium under the
actions of any numbers of the coplanar forces. Then the sum of their
moment about any point in the plane of the coplanar forces is zero.
Let R be the resultant of two coplanar forces F 1∧F2 about any point A, then
M 1∧M 2 = M R i.e. the sum of the moment of two coplanar forces about a point

in the plane of the force is equal to the moment of the resultant of the two
forces about the same point.
If a system of coplanar forces is in equilibrium, then the sum of the clock-
wise moment is equal to the anti-clock-wise moment about the same point
in the plane.
EXAMPLE
A uniform plank X and Y is 16m long and has a mass of 18kg. The plank
rests on two supports at X and Y and a load of mass 8kg is placed on the
plank at a point Z, 6m away from X. Calculate the reactions of the support at
X and Y on the plank. (Take g = 9.8 ms−2).
SOLUTION
16m
8m 8m
6m

Reaction X Reaction Y

8kg 18kg
Let R X be the reaction at X and RY be reaction at Y
Taking moment about the point X
RY x 16 = 8g x 6 + 18g x 8
RY x 16 = 48g + 144g = 192g
¿ 192 x 9.8 = 1881.6

1881.6
RY = 16 = 117.6
RY = 118N.
taken moment about the point Y

RX x 16 = 8g x 10 + 18g x 8
¿ 80g + 144g = 224g
224 ×9.8 2195.2
Rx = 16 = 16

Rx = 137.2 ≈ 137N
ASSESSMENT : work the following questions:

New further Mathematics project 3, exercise 13, page 205 questions: 7, 8


18 and 23
EXERCISE 5B, Questions: 1, 4 7, 18 and 19

WEEK 2
STATIC FORCES
POLYGON AND RESULUTION OF FORCES
FORCES: Force is that action that tends to change the state of body at rest
or uniform motion in a straight line.
POLYGON OF FORCES: Is a broken line that is constructed to determine the
resultant vector (geometric sum) of a given system of forces.
RESOLUTION OF FORCES
Resolution of forces is when a given force is been resolved into two parts.
i.e. x-axis called horizontal component and y-axis called VERTICAL
COMPONENT.
A C

x
R

θ
θ

O y B N
By cosine rule, R2=x 2 + y 2 −¿ 2xycos (1800−θ)
If R is the inclination of R to B, then
CN X sin θ
tan∝ = ON = Y + X cos θ

PY P

PX
If a force p acts at a point of angle θ0 to the x-axis. i.e.
P x = Pcos θ
P y = Psin θ
Py
tanθ = Px
∴ θ = tan−1 ¿).

EXAMPLE Resolution of forces


A force P is 230N, it is inclined to the horizontal at an angle of 250 . Find the
horizontal and vertical components of P.
SOLUTION

Py

P=230N

25º

Px
P x = Pcos θ= 230cos 25 0
= 230 x 0.9863 = 208.5N
Therefore, the horizontal component force is 209N.
P y = psin θ = 230sin 250
= 230 x 0.4226 = 97.2N
Therefore, the vertical component force is 97N.
ASSESSMENT: Work the following questions from New Further
Mathematics Project 3: Page 186, exercise 12. Questions: 1,2,3, 5,7 and 8.
Page258 revision exercise chapter 12, questions: 13, 17, 20 and 23.

WEEK 3
MODELLING (I)
DEFINITION OF MODELLING
Modelling in Mathematics is the application of mathematics to real life
situations.
USES OF MODELLING IN MATHEMATICS
 Industry
 Commerce
 Government
 Weather forecasting
 Health institution
 Educational institutions etc.

AREAS MOSTLY USED OF MATHEMATICAL MODELLING


 Predictions of population growth
 Financial business (stock trading)
 War and conflicts
 The spread of deceases and epidemics.
MODEL: Model in Mathematics is a concept that represents a real life
situation. This is developed to help in the understanding of the physical
phenomena, such as: to make observations, collections of data and to carry
out an experiment.
EXAMPLES OF MATHEMATICAL MODEL
1. Theory of Malthusian population growth. i.e. ( the rate of food is
growing arithmetically while the population is growing geometrically)
2. House hold financial budget
3. Geographical projection of an area or region on earth surface.
(planning).
4. The behavior of consumers choice in the prices of commodities.
VARIABLES
There are basically six variables in Mathematical modeling. i.e.
Output variables, input variables, random variables, decision
variables, state variables and exogenous variables.
DEPENDENT VARIABLE: This represents the output or outcome
whose variation is being studied to see if and how much it varies as
the independent variables vary in the simple stochastic (randomly
determined) linear model. i.e. y i = a + bx i + ȼi . The term y i is the ith value
of the dependent variable , x i is ith value of the independent variable
and ȼi is the error and contains the variability of the dependent
variable not explained by the independent variable.
INDEPENDENT VARIABLES: Are the inputs or causes (potential
reasons for variation). i.e. x is input and y is output. Y = f(x). for
multiple independent variables z = f(x,y). y i = a + bx i + bx 2 + …+ bx n + ȼi .
Where n is the number of independent variables.
ASSESSMENT: New Further mathematics project 3, page 225, exercise
15, question 3, 4, 6 and 7.

WEEK 4
MODELLING (II)

EXOGENOUS VARIABLE: These are independent variable that affects a model


without being affected by it, and whose qualitative characteristics and method
of generation are not specified by the model builder. An exogenous variable is
used for setting arbitrary external conditions and not in achieving a more
realistic model behavior.

CONSTRUCTION OF MODELLING AND IT`S APPLICATION.

CONSTRUCTION

Let x(t) be the amount of substance still present at time t. From differential
dx
calculus dt is the time rate of change of decay. Then, the time rate of change is
dx
proportional to x. i.e. dt = kx…..(i)

EXAMPLE

Observations have shown that the rate of change of the atmospheric pressure.
Given that the pressure at 6000m above the sea level is half its value P0 at sea
level. Find the formula for the pressure at any height h.= ∫ kδh ∴ Inp = kh +c
P = ȼ kh+c ∴ P = ȼ kh .ȼ c, (A = ȼ c)
P0 = Aȼ kh…..(i)
When the height (h) is zero
po = A ȼ(k ×0 ) ∴ P0 = A
Therefore, at height (h) = 6000m
P0
P= 2
P0
= Pȼ 6000k ∴ 12 = ȼ 6000k
2

6000 k
= 1 (formula for
the pressure at any height h).
ASSESSMENT: work out the following questions: New Further Mathematics
project 3, page 224, Exercise 15. Questions 3 ,9 and 10

WEEK 5
GAMES THEORY (I)
Is a set of concepts aimed at decision making in situations of competitions
or conflicts (as well as of co-operation and interdependence) under
specified rules. It is a decision theory which is applicable to competitive
situations.
COMPETITIVE GAME: this is the competitive situations which occur
between two or more persons.
PROPERTIES OF A COMPETITIVE GAME
 The number of participants is stated or finite.
 Each action of operations of individuals is certain
 The choices of players are made simultaneously, in other for the
participants choices to be personal to the others until he makes his
decision.
 The players of the games must know all the courses of actions available
to but must not know which of these courses will be chosen. TYPES
OF GAMES
 One-person games
 Two-person games
 Two-person zero sum games
 N-person games.
ONE-PERSON GAMES
This is a game that consists of one player. There is no competition or
conflicts in this, because the interest of the only player is at stake. i.e.
solitaire game.
TWO-PERSON GAMES
This involves two players who have conflicting interest. Each players
has several possible choices open to them at each play of the game. E.g.
checkers, chess etc.
N-PERSON GAMES
This involves unspecified numbers of players. E.G. POKER (board and
card games), monopoly game etc.

WEEK 6
GAMES THEORY (II)
PAYOFF (OUTCOME) MATRIX
This is an expression of the first law of decision science. Each row
represents one action that the decision maker might or might not freely
choose to perform while each column represents a possible state of nature.
Given two player A and B, if the outcome of a ij is positive, then it represents
a gain to player A and a loss to player B. But if a ij is negative, the it
represents a loss to A but a gain to B

PLAYER A
1 2 3… j n
1 a 11 a 12 a 13 … a 1 j a 1n

2 a 21 a 22 a 23 …. a 2 j a 2n

i a i1 a i2 a i3 … a ij a¿

m a m 1 a m 2 a m 3 …. a mj a mn

PLAYOFF MATRIX A

PLAYER B
1 2 3 j n
1 −a 11 −a 12 −a 13 … −a 1 j −a 1n

2 −a 21 −a 22 −a 23 … −a 2 j −a 2 n

i −a i1 −a i2 −a i3 … −a ij −a ¿

M −a m 1 −a m 2 −a m 3 … −a mj −a mn

PLAYOFF MATRIX OF B
MAXIMINI AND MINIMAXI PRINCIPLES.
THE MAXIMIN PRINCIPLE: This is a decision rule used in game theory to
maximize the minimum guaranteed gains of player A
The maximum of these minimum gains is called the MAXIMIN VALUE and
the corresponding alternative course of action is called the MAXIMIN
STRATEGY.
MINIMAX PRINCIPLE
This is a decision rule in game theory that is used to minimize the
maximum losses.
The minimum of these maximum losses is called the MINIMAX VALUE and
the corresponding alternative course of action is called MINIMAX
STRATEGY.
SADDLE POINT.
This is when the maximin value is equal to the minimax in a game.
EXAMPLE
Solve the game whose payoff matrix is given by
Player A
Y1 Y2 Y3

Player X X1 1 4 1
X2 0 -3 -2
X3 1 6 0
SOLUTION
Player Y = Row minima i.e. 1, -3, 0.
X1 Y 1 = 1. X 2 Y 2 = -3 and X 3 Y 3 =0
Player X = column maxima i.e. 1, 6, 1.
X 1∨3 Y 1 = 1. X 3 Y 2 = 6. X 1 Y 3 = 1.
Maxi (minimum) = max (1, -3, 0 ) = 1
Mini (maximum) = min(1, 6, 1) = 1
Therefore, maximin = 1
Minimax = 1.
ASSESSMENT: New further Mathematics project 3 by tuttuh-Adegun etal.
Page 236, Exercise 16 questions 1a and b. 2, 3 and 4.

WEEK 7 – 12 MOCK EXAMINATION AND WAEC EXAMINATION.

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