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Pally Forgotten

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Jalen Torres
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0% found this document useful (0 votes)
12 views1 page

Pally Forgotten

Uploaded by

Jalen Torres
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Channel Divinity: In Remembrance

As an action, you present your holy symbol and say a short


prayer. One creature that you designate within 30 feet must
make a Wisdom Saving throw against your Paladin spell save
DC. On a failure, they are wracked with pain as they forcibly
recall every evil thing they have ever said or done. Your target
suffers 1d4 psychic damage per level of their CR, or
character level, and is stunned until the end of their next turn.
If the target succeeds this saving throw, it suffers half
damage, but is not stunned.
A creature who the DM considers "unrepentant" has
advantage on this save, whereas a creature the DM considers
"guilt-ridden" has disadvantage.
Channel Divinity: Turn the Liar
As an action, you can command that no secrets be hidden
within your presence. You become aware of any creature who
willfully tells a lie within 10 feet of you for the next minute.
How you become aware of this is up to you, whether they
glow to your eye, smell wrong, the lies whistle, etc.
Paladin: Oath of the As a bonus action while this effect is active, you can choose
to identify this liar. Force the creature to make a Charisma
Forgotten Saving throw. On a success, nothing happens and your
The Oath of the Forgotten is an alternative option for good- Channel Divinity ends. On a failure, that creature can not
aligned Oathbreakers. This is an oath that is sworn to speak for 1 minute, can not move any closer to you, and has
yourself, that you will reclaim that which is lost. The Oath of disadvantage on any attack roll, ability check, or saving throw
the Forgotten is an oath of reclamation. Discovery, and while within your line of sight for this duration.
rediscovery. Your duty has been forgotten once. You will
reclaim it. Aura of Secrets
Tenets of the Forgotten
At level 7, you project an aura of nondetection to keep hidden
that which must remain buried. All creatures within 10 feet of
The tenets of the Forgotten are contradictory, just as those you, including yourself, are immune to divination magic
paladins who follow it. It is each paladin's fate to both respect unless you choose otherwise.
mystery and to brush it aside.
Accept What Is Unknowable. Some things were meant to Never Forget
be forgotten. Remember that everyone has their reasons for
burying secrets. Some are better than others. At level 15, your commitment to regaining what is Forgotten
Revel In Discovery. Kicking over the rocks that hide is so great that even death can not hold you at bay for long. If
secrets is both rewarding and your duty. Bringing the a spell, such as raise dead, has the sole effect of restoring you
forgotten to light is what you were meant to do. to life (but not undeath), the caster doesn’t need material
Atone For The Lost. For every ideal and life left behind, components to cast the spell on you.
remember them. For everything forgotten, make it right. Furthermore, you are unable to become undead. If a spell
Seek The Truth. There is an excuse that people give for or effect would transform you into an undead creature, it
forgetting, and there is a real reason. Find it. instead restores you to life.
Never Forget. Your sins are yours to bear. Do not lay them Uncloak
down.
At level 20, you are able to don the Uncloak, a powerful wave
Oath Spells of divine magic that allows you to see all, and keeps no
The following spells become available to you once you reach secrets from you. As an action, you grant yourself the
a level at which you can cast them. They are always prepared following effects for the duration of 1 hour. You can use this
for you. ability once per long rest.
All Intelligence (Investigation) and Wisdom (Perception)
Paladin Level Oath Spells checks you make have a +15 modifier.
3rd identify, detect good and evil The spell detect thoughts has a casting time of a bonus
5th detect thoughts, zone of truth
action and does not require a spell slot to cast,
furthermore, if your target succeeds their check to stop
9th clairvoyance, speak with dead you from probing deeper into their mind, they do not
13th arcane eye, divination
recognize you as the caster.
You are immune to charm effects.
17th legend lore, modify memory You have Truesight for a 100 foot radius, and Blindsense
for a 10 foot radius.
18
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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