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Rage Config

The document contains configuration settings for the RAGE game engine, listing various graphics, rendering, and virtual texture settings along with values to optimize performance. It enables multi-sampling anti-aliasing, hardware textures, and other features while disabling skipping of effects like shadows, decals, and particles. The settings are intended to ensure the engine utilizes its full capabilities without omitting any rendering processes.

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Jülide Aşkın
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0% found this document useful (0 votes)
316 views3 pages

Rage Config

The document contains configuration settings for the RAGE game engine, listing various graphics, rendering, and virtual texture settings along with values to optimize performance. It enables multi-sampling anti-aliasing, hardware textures, and other features while disabling skipping of effects like shadows, decals, and particles. The settings are intended to ensure the engine utilizes its full capabilities without omitting any rendering processes.

Uploaded by

Jülide Aşkın
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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echo Do Not Argue - no arguments needed echo RAGE - cfg version: 1.

1 echo * added - descriptions to the options hover over them to get some info on t he settings echo * added - several default added cvars to ensure the engine uses all its fun ctions echo * added - number of anti-aliasing samples (0= no multi-sampled FBO) r_multi Samples echo * added - compression method for generated pages "mt_genCompression" echo * fixed - force everything to high quality setting "image_useCompression" echo RAGE - cfg version: 1.0 echo initial release echo console and intro skip active com_allowconsole "1" com_skipIntroVideo "1" echo Render Settings active r_sb_imageSize "768" r_useNewPrivateLighting "1" r_useHardwareTextures "1" r_useSMP "1" r_dimShadowHeightTweak "0.95" r_dimShadowForceHighQuality "0" r_dimShadowResolution "768" r_noBreakableShadows "0" echo Game Settings active g_showPlayerShadow "1" echo Virtual Texture nVidia Settings active vt_cudaRLE "1" vt_cudaBudget "12" vt_useCudaTranscode "0" echo Virtual Texture Settings active vt_nopreload "0" vt_minMipLevelInstalled "0" vt_uncompressedVmtr "0" image_useCompression "0" vt_maxPPF "16" vt_maxaniso "4" image_anisotropy "4" vt_minlod "-1" vt_lodBias "-1" image_lodbias "-1" vt_vmtrcompression "DCT" mt_genCompression "DCT" vt_qualityDCTChroma "100" vt_qualityDCTLuma "100" vt_qualityDCTNormal "100" vt_qualityDCTPower "100" vt_qualityDCTSpecular "100" vt_qualityHDPLossless "0" vt_qualityHDPDiffuse "0" vt_qualityHDPNormal "0" vt_qualityHDPPower "0" vt_qualityHDPSpecular "0" vt_pageimagesizeuniquediffuseonly2 "8192" vt_pageimagesizeuniquediffuseonly "8192"

vt_pageimagesizeunique "8192" vt_pageimagesizevmtr "8192" r_sb_frustomFOV "92" echo make sure the engine does not skip any settings af_skipAirFriction "0" af_skipFriction "0" af_skipLimits "0" af_skipSelfCollision "0" com_skipDiscSwapStateManager "0" com_skipGameRenderView "0" com_skipInputRouting "0" com_skipIntroVideo "0" com_skipSignInManager "0" face_skipBlink "0" face_skipGestures "0" face_skipHead "0" face_skipLidDeform "0" face_skipLipsync "0" face_skipMood "0" face_skipProcedural "0" g_skipBombTimerFailTarget "0" g_skipBreakableParticles "0" g_skipCloth "0" g_skipFXManager "0" g_skipViewEffects "0" g_skipWaterSim "0" g_weaponSkipSound "0" gc_skipFiction "0" pm_skipAnimation "0" r_skipAugment "0" r_skipAutosprites "0" r_skipBaseSurfaces "0" r_skipBeams "0" r_skipBlendedSurfaces "0" r_skipBlendLights "0" r_skipCloth "0" r_skipCommits "0" r_skipDecals "0" r_skipDetailModels "0" r_skipDetailTris "0" r_skipDimShadows "0" r_skipDistortionSurfaces "0" r_skipDynamic "0" r_skipDynamicLighting "0" r_skipEffects "0" r_skipEmissiveGlare "0" r_skipFeedback "0" r_skipFlares "0" r_skipFoliage "0" r_skipGeneratedFileCheck "0" r_skipGlare "0" r_skipGuis "0" r_skipLightCPUCulling "0" r_skipLightGPUCulling "0" r_skipLights "0" r_skipMergeMeshes "0" r_skipModelCPUCulling "0" r_skipModelGPUCulling "0" r_skipModelRangeCulling "0"

r_skipModels "0" r_skipNodeCPUCulling "0" r_skipNodeGPUCulling "0" r_skipOcclusionBaseModel "0" r_skipParticles "0" r_skipSlowLights "0" r_skipStripDeadCode "0" r_skipSuppress "0" r_skipSurfaceCPUCulling "0" r_skipTransparencySort "0" r_skipUpdateInView "0" r_skipViewParms "0" r_skipVmtrs "0" r_skipWaterSurfaces "0" r_skipWorld "0" r_skipZCullReconstruct "0" r_multiSamples "8" r_shadows "1" r_lazyBindParms "0" r_lazyBindPrograms "0" r_lazyBindTextures "0" vt_restart

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