JusPay Hackathon II
JusPay Hackathon II
Space complexity
O(n)
Race Conditions:-
● Locking the same node by two different threads t1,t2:-
The race condition occurs when one thread is in the middle of performing a
locking operation while another thread tries to perform a conflicting operation on
the same node.
Here is an example scenario demonstrating a race condition:
Let's say thread t1 and t2 are both attempting to lock the same node concurrently.
Thread t1 executes the lockNode function with the following steps:
1. Finds the node in the tree using the provided nodeName.
2. Checks if the node is already locked or has locked descendants (no lock
conditions met).
3. Checks if any ancestor of the node is locked (no ancestor locked).
4. Calls the updateAncestors method to update ancestors of the node with
the information that it is a locked descendant.
5. Sets the node as locked.
Now, while thread t1 is in the middle of executing the updateAncestors method,
thread t2 starts executing the lockNode function for the same node.
●
Locking different nodes by different threads t1 wants to lock A,t2 wants to lock
B :-(Hindi)
Consider the scenario where two threads, t1 and t2, are concurrently trying to lock
different nodes in the tree. Let's say t1 wants to lock node A, and t2 wants to lock node
B.
The following interleaving of operations can lead to a race condition:
t1 executes lockNode("A", lockId1):
● Checks if node A is already locked or has locked descendants.
● Checks if any ancestor of A is locked.
● Updates ancestors of A with the information that A is a locked descendant.
● Sets A as locked with lockId1.
t2 executes lockNode("B", lockId2):
● Checks if node B is already locked or has locked descendants.
● Checks if any ancestor of B is locked.
● Updates ancestors of B with the information that B is a locked descendant.
● Sets B as locked with lockId2.
The race condition occurs when these steps are interleaved unexpectedly. For example:
● t1 checks if node A is locked (false).
● t2 checks if node B is locked (false).
● t1 checks if any ancestor of A is locked (false).
● t2 checks if any ancestor of B is locked (false).
● t1 updates ancestors of A.
● t2 updates ancestors of B.
● t1 sets A as locked with lockId1.
● t2 sets B as locked with lockId2.
Both A and B are locked, but their ancestors have been updated incorrectly. This can
lead to an inconsistent state in the tree and violates the intended locking mechanism.
Threads Implementations:-
#include <cassert>
// ...
void check(MArityTree* tree, string& nodeName, int lockId) {
for (int i = 0; i < 1000; ++i) {
// Simulate a random delay between operations
std::this_thread::sleep_for(std::chrono::milliseconds(rand() % 10));
switch (operationType) {
case 1: {
cout << "Thread " << std::this_thread::get_id() << " attempting to lock " << nodeName << "\n";
bool result = tree->lockNode(nodeName, lockId);
cout << "Thread " << std::this_thread::get_id() << " lock result: " << (result ? "true" : "false") << "\n";
// Add assertions to check if the lock is acquired successfully
assert(result);
break;
}
case 2: {
cout << "Thread " << std::this_thread::get_id() << " attempting to unlock " << nodeName << "\n";
bool result = tree->unlockNode(nodeName, lockId);
cout << "Thread " << std::this_thread::get_id() << " unlock result: " << (result ? "true" : "false") << "\n";
// Add assertions to check if the unlock is successful
assert(result);
break;
}
case 3: {
cout << "Thread " << std::this_thread::get_id() << " attempting to upgrade lock for " << nodeName << "\n";
bool result = tree->upgradeLockNode(nodeName, lockId);
cout << "Thread " << std::this_thread::get_id() << " upgrade lock result: " << (result ? "true" : "false") << "\n";
// Add assertions to check if the upgrade lock is successful
assert(result);
break;
}
default:
// Invalid operation type
assert(false);
}
}
}
// ...
int main() {
// ...
t1.join();
t2.join();
// ...
return 0;
}
Methods:-
● Mutex Method:-
1. **Mutex Choice:**
- The choice of using a single mutex (`treeMutex`) for the entire tree was made to
simplify the implementation and ensure a consistent locking strategy. In this case,
the focus is on preventing concurrent modifications to the tree structure. The
decision also considers that contention for the lock is expected to be relatively
low.
2. **Locking Strategy:**
- The locking strategy in `lockNode` checks for descendants and ancestors
separately to ensure that the current node can be locked without violating the
tree's locking constraints. Checking ancestors prevents locking if any parent node
is already locked, and checking descendants prevents locking if any descendant
is already locked.
3. **Memory Management:**
- The code does not explicitly handle memory deallocation for the dynamically
created nodes, and this can lead to memory leaks. A proper solution would
involve implementing a destructor in the `MArityTree` class to traverse and delete
nodes when the tree is destroyed.
4. **Error Handling:**
- Error handling for memory allocation failure is not explicitly addressed in the
code. To enhance robustness, one could implement error checks for memory
allocation operations and handle exceptions more gracefully within critical
sections, ensuring that the lock is released in case of an exception.
5. **Concurrency Impact:**
- The performance and scalability of the code in a scenario with a high number
of concurrent threads may be affected by contention on the single mutex
(`treeMutex`). Optimizations could involve exploring finer-grained locking
strategies or considering lock-free data structures for scenarios with high
contention.
7. **Lock Upgrade:**
- In the `upgradeLockNode` method, unlocking all descendants first and then
locking the target node is a strategy to avoid deadlock scenarios. It ensures that
no descendant is left in a locked state while attempting to acquire a lock on the
target node. This sequence minimizes the risk of circular dependencies.
9. **Exception Safety:**
- The code does not explicitly handle exceptions within critical sections. To
enhance exception safety, one could catch exceptions within critical sections,
release locks, and propagate or log the exceptions as appropriate.
● Fine-Grained Mutex:-
In this modified code, a std::mutex named nodeMutex is added to the TreeNode
class for fine-grained locking. Each node in the tree has its own mutex, allowing
for more concurrent access to different nodes without contention.
2. **Locking Logic:**
- The `lockNode` method has been modified to distinguish between read and
write locks using the `forWrite` parameter. The read lock portion is currently a
stub, and you can implement specific logic for read-only operations.
1. **Introduction of std::shared_mutex:**
- **Question:** Why did you introduce `std::shared_mutex` in this code?
- **Answer:** `std::shared_mutex` provides a read-write lock, allowing multiple
threads to acquire read locks simultaneously while ensuring that only one thread
can acquire a write lock. This improves concurrency by allowing multiple threads
to read concurrently.
6. **Impact on Performance:**
- **Question:** How might read-write locking impact the performance of the code
compared to using a single mutex for all operations?
- **Answer:** Read-write locking generally improves performance in scenarios
where there are frequent read operations and few write operations. Multiple
threads can read simultaneously, reducing contention and potentially increasing
throughput.
2. **Atomic Operations:**
- Atomic operations ensure that certain operations on shared variables are
executed as a single, uninterruptible operation. In this solution, `atomic` is used
for `isLocked` and `lockedById` to prevent race conditions. Atomic operations
guarantee that these variables are read and modified atomically, avoiding
potential data corruption in a multithreaded environment.
3. **Thread Safety:**
- The implementation ensures thread safety by using fine-grained locking
(`nodeMutex`) when accessing or modifying individual tree nodes. This prevents
simultaneous access to the same node by multiple threads and avoids data
inconsistencies. Additionally, atomic operations are employed to guarantee the
integrity of certain variables across threads.
4. **Locking Strategy:**
- `lock_guard` is used for locking nodes, providing a scoped lock that
automatically unlocks when it goes out of scope. This ensures that locks are
released even if an exception occurs. Other locking strategies, such as
`unique_lock` or manual lock/unlock operations, could be considered based on
specific requirements or performance considerations.
5. **Concurrency Issues:**
- Concurrency issues, such as race conditions, are mitigated by employing fine-
grained locking. By locking individual nodes, the implementation prevents
multiple threads from simultaneously modifying the same node. Atomic
operations further ensure that critical variables are updated atomically, avoiding
inconsistencies due to interleaved operations.
6. **Performance Considerations:**
- Fine-grained locking allows for a higher degree of concurrency compared to
coarse-grained locking. However, it may introduce additional overhead due to
acquiring and releasing locks for each node. Performance considerations include
the trade-off between increased concurrency and potential lock contention, which
may vary based on factors such as the tree structure and workload.
9. **Scalability:**
- The proposed solution should scale well with an increasing number of nodes
or threads due to fine-grained locking. Each node can be modified independently,
reducing contention. However, it's essential to monitor performance and consider
potential bottlenecks, such as the overhead of acquiring and releasing locks.
● Conditional Variable
### Explanation of the Conditional Variable Strategy:
1. **Purpose of std::condition_variable:**
- **Question:** What is the purpose of introducing `std::condition_variable` in
this code?
- **Answer:** `std::condition_variable` is used for synchronization by allowing
threads to wait until certain conditions are met before proceeding. In this code, it
helps in avoiding busy waiting during certain locking operations.
3. **Significance of cv.notify_all():**
- **Question:** Why is `cv.notify_all()` used in `unlockNode` after unlocking
ancestors?
- **Answer:** `cv.notify_all()` is used to notify waiting threads that the condition
they were waiting for has changed. This is crucial to wake up threads waiting for
an ancestor to be unlocked, allowing them to reevaluate their conditions.
● CAS:-
### Explanation of the Compare-And-Swap (CAS) Strategy:
1. **Explanation of CAS:**
- **Question:** How does the Compare-And-Swap (CAS) operation work, and
why is it used in this code?
- **Answer:** CAS is an atomic operation that checks if the current value
matches an expected value and, if so, updates it with a new value. In this code,
`__sync_bool_compare_and_swap` is used in `tryLock` to atomically attempt to
acquire a lock on a node.
2. **Advantages of CAS:**
- **Question:** What are the advantages of using CAS for locking?
- **Answer:** CAS helps prevent race conditions by ensuring that a value is
updated only if it matches an expected value. It provides atomicity, which is
crucial for thread safety and avoiding data corruption in concurrent environments.
2. **Use of `spinlockFlag`:**
- **Question:** How does the `spinlockFlag` work, and why is it used?
- **Answer:** The `spinlockFlag` is a boolean flag that nodes use to indicate whether
they are currently locked. The `spinlockLock` method spins in a loop, attempting to set
the flag to true until successful, and `spinlockUnlock` resets it to false. This mechanism
provides a simple form of synchronization.
3. **Busy-Waiting in `spinlockLock`:**
- **Question:** Why does the `spinlockLock` method have a loop with a small delay?
- **Answer:** The loop with a small delay introduces a form of busy-waiting, allowing
the thread to repeatedly attempt to acquire the lock until successful. The delay
(`this_thread::sleep_for`) helps avoid unnecessary CPU consumption during the waiting
period.
5. **Handling Contention:**
- **Question:** How does the code handle contention among multiple threads trying to
acquire the lock?
- **Answer:** The code uses a spinlock-like strategy, where threads continuously
attempt to acquire the lock by spinning in a loop. This can result in contention, and the
delay in the loop helps avoid excessive CPU usage while waiting.
6. **Avoiding Deadlocks:**
- **Question:** Does the spinlock-like strategy help in avoiding deadlocks?
- **Answer:** The spinlock-like strategy primarily focuses on avoiding race conditions
by introducing synchronization. However, it doesn't inherently prevent deadlocks.
Deadlocks could still occur if there's a circular dependency among nodes where threads
are waiting for each other.
7. **Efficiency Concerns:**
- **Question:** How efficient is the spinlock-like strategy in terms of CPU usage?
- **Answer:** The efficiency depends on the contention level. In scenarios with low
contention, the spinlock-like strategy might be acceptable. However, in high-contention
scenarios, busy-waiting can lead to increased CPU consumption. Advanced
synchronization mechanisms, like mutexes or condition variables, may be more efficient.
5. **Handling Contentions:**
- **Question:** How does the code handle contention among multiple threads
trying to acquire the lock?
- **Answer:** The code employs a spinlock strategy, where threads repeatedly
attempt to acquire the lock by spinning in a loop. The small delay introduced in
the loop helps reduce busy-waiting and excessive CPU usage.
6. **Avoiding Deadlocks:**
- **Question:** Does the spinlock mechanism in this code prevent deadlocks?
- **Answer:** The spinlock mechanism primarily focuses on avoiding race
conditions by providing atomicity during critical sections. While it helps prevent
deadlocks, careful consideration of potential circular dependencies among nodes
is necessary.
Multi-Processing Vs Multi-threading
The efficiency and behavior of a program when running with multiple processes
versus multiple threads depend on various factors, including the nature of the
code, the problem being solved, and the underlying hardware and operating
system. Here are some general differences between multiprocessing and
multithreading:
1. **Concurrency Model:**
- **Multiprocessing:** In multiprocessing, each process has its own separate
memory space. Processes run independently of each other, and communication
between them typically involves inter-process communication (IPC) mechanisms.
- **Multithreading:** Threads share the same memory space, so they can
communicate more easily by directly accessing shared data. However, this shared
memory introduces potential issues related to race conditions and the need for
synchronization.
2. **Communication Overhead:**
- **Multiprocessing:** Communication between processes usually involves more
overhead because they are separate entities with separate memory spaces. IPC
mechanisms like message passing or shared memory require coordination and
synchronization.
- **Multithreading:** Communication between threads is more straightforward
since they share the same memory. However, careful synchronization is needed to
avoid race conditions and other concurrency issues.
3. **Resource Usage:**
- **Multiprocessing:** Each process has its own memory space, which can lead
to higher memory usage compared to multithreading. However, it also means that
each process can run on a separate core, utilizing multiple CPU cores more
effectively.
- **Multithreading:** Threads share the same memory space, leading to
potentially lower memory usage. However, the performance improvement may be
limited by the availability of multiple cores, as threads in a single process typically
run on the same core.
4. **Fault Tolerance:**
- **Multiprocessing:** Processes are more robust in terms of fault tolerance. If
one process crashes, it doesn't affect others.
- **Multithreading:** A crash in one thread can potentially affect the entire
process, as they share the same memory space.
5. **Parallelism:**
- **Multiprocessing:** Processes can run in parallel on multiple CPU cores,
providing true parallelism. This is beneficial for CPU-bound tasks.
- **Multithreading:** Threads share the same resources within a process, and
true parallelism may be limited by the Global Interpreter Lock (GIL) in languages
like Python. Multithreading is often more suitable for I/O-bound tasks.
6. **Scaling:**
- **Multiprocessing:** Scales better on multi-core systems for CPU-bound tasks.
- **Multithreading:** Scales better for I/O-bound tasks due to the potential for
overlap between computation and I/O operations.
Definitions:-
1. **Threads:**
- A thread is the smallest unit of execution within a process. It shares the same
resources (like memory space) with other threads in the same process. The main
difference between a thread and a process is that threads within the same process
share the same data and code space, while processes have their own.
- User-level threads are managed by a user-level thread library and are invisible
to the kernel, while kernel-level threads are managed by the operating system.
User-level threads are faster to create and manage but may suffer from poor
system resource utilization compared to kernel-level threads.
- The thread stack is a memory space reserved for a thread's function calls and
local variables. Each thread has its own stack, ensuring independence and
isolation.
2. **Multithreading:**
- Multithreading involves executing multiple threads concurrently within the
same process. It enhances performance by allowing a program to perform
multiple tasks at the same time.
3. **Concurrency Control:**
- Concurrency control is the management of access to shared resources in a
multithreaded environment to avoid conflicts and ensure data consistency.
- Deadlock occurs when two or more threads are blocked indefinitely, waiting for
each other to release resources. Prevention strategies include careful resource
allocation, using a global ordering of resource acquisition, and deadlock
detection.
4. **Thread Safety:**
- Thread safety refers to the ability of a program or system to perform safely in a
multithreaded environment without causing unexpected behavior or data
corruption.
5. **Race Conditions:**
- A race condition occurs when the behavior of a program depends on the
relative timing of events, and multiple threads access shared data concurrently
without proper synchronization.
- Amdahl's Law states that the speedup of a program using multiple processors
is limited by the fraction of the program that cannot be parallelized. This
highlights the importance of identifying and optimizing the critical sections of
code.