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DIHCI Detailed Solution A4

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11 views3 pages

DIHCI Detailed Solution A4

Uploaded by

venkat Mohan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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NPTEL Online Certification Course

Design & Implementation of Human-Computer Interfaces


Assignment 4: Detailed Solution
Indian Institute of Technology Guwahati

1. Norman’s Model of Interaction represents behavior of a user of interactive systems in terms


of a series of _________.
a. actions
b. selection
c. manipulation
Ans: a. actions
Detailed Solution: From week 4 lecture 2
2. In the Interactive system development life cycle, what is the purpose of the Empirical Study
stage?
a. To gather initial user requirements
b. To create and refine prototypes
c. To test the system's usability with respect to the end users
d. None of the above
Ans: c. To test the system's usability with respect to the end users
Detailed Solution: From week 4 lecture 1
3. According to Shneiderman, why is it important to reduce short-term memory load in
interface design?
a. To make the interface visually appealing
b. To increase the complexity of the tasks
c. To make the system easier to learn and use
Ans: c. To make the system easier to learn and use
Detailed Solution: From week 4 lecture 1
4. Which concept refers to the gap between the user's intentions and the actions supported by
the interface?
a. Gulf of execution
b. Gulf of evaluation
c. Evaluation cycle
d. Execution cycle
Ans: a. Gulf of execution
Detailed Solution: From week 4 lecture 2

5. Particularly in the context of errors during interaction is explained in terms of slips and
______.
a. error
b. mistakes
c. human error
Ans: b. mistakes
Detailed Solution: From week 4 lecture 2
6. Perceive system state comes under the _______ stage of interaction
a. execution
b. design
c. evaluation
d. interaction
Ans: c. evaluation
Detailed Solution: From week 4 lecture 2
7. Simplifying the structure of tasks is one of the principles in Norman's model of interaction.
a. True
b. False
Ans: a. True
Detailed Solution: From week 4 lecture 2
8. High fidelity prototypes often involve complex programming and sophisticated interactions
a. True
b. False
Ans: a. True
Detailed Solution: From week 4 lecture 3

9. Paper mock-ups are the example of __________ prototype.


a. Low fidelity
b. High fidelity
c. Medium fidelity
Ans: a. Low fidelity
Detailed Solution: From week 4 lecture 3

10. In this technique, a human subject believes to interact with an autonomous computer. But,
in reality, however, the computer is operated by an “unseen” human being. This technique
is called________ approach.
a. Medium fidelity
b. Vertical
c. Wizard of Oz
d. Incremental
Ans: c. Wizard of Oz
Detailed Solution: From week 4 lecture 3

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