FDF
FDF
PVP=true
ChatStreams=s,r,a,w,y,sh,f,all
# Clients may join without already having an account in the whitelist. If set to
false, administrators must manually create username/password combos.
Open=true
# The first welcome message visible in the chat panel. This will be displayed
immediately after player login. you can use RGB colours to chance the colour of the
welcome message. You can also use <LINE> to create a separate lines within your
text. Use: <RGB:1,0,0> This message will show up red!
ServerWelcomeMessage=Welcome to Project Zomboid Multiplayer! <LINE> <LINE> To
interact with the Chat panel: press Tab, T, or Enter. <LINE> <LINE> The Tab key
will change the target stream of the message. <LINE> <LINE> Global Streams: /all
<LINE> Local Streams: /say, /yell <LINE> Special Steams: /whisper, /safehouse,
/faction. <LINE> <LINE> Press the Up arrow to cycle through your message history.
Click the Gear icon to customize chat. <LINE> <LINE> Happy surviving!
# Add unknown usernames to the whitelist when players join. Clients will supply
their own username/password on joining. (This is for Open=true servers)
AutoCreateUserInWhiteList=false
# Force every new player to spawn at these set x,y,z world coordinates. Find
desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0)
SpawnPoint=0,0,0
# Players can enter and leave PVP on an individual basis. A player can only hurt
another player when at least one of them is in PVP mode - as shown by the
unobscured skull and crossbones on the left of the screen. When SafetySystem=false,
players are free to hurt each other at any time if PVP is enabled.
SafetySystem=true
# Display a skull icon over the head of players who have entered PVP mode
ShowSafety=true
# The time it takes for a player to enter and leave PVP mode\nMinimum=0
Maximum=1000 Default=2
SafetyToggleTimer=2
# The delay before a player can enter or leave PVP mode again, having recently done
so\nMinimum=0 Maximum=1000 Default=3
SafetyCooldownTimer=3
# Item types new players spawn with.\nSeparate multiple item types with commas.\
nExample: Base.Axe,Base.Bag_BigHikingBag
SpawnItems=
# Default starting port for player data. If UDP, this is this one of two ports
used.\nMinimum=0 Maximum=65535 Default=16261
DefaultPort=16261
# Reset ID determines if the server has undergone a soft-reset. If this number does
match the client, the client must create a new character. Used in conjunction with
PlayerServerID. It is strongly advised that you backup these IDs somewhere\
nMinimum=0 Maximum=2147483647 Default=765543180
ResetID=7302618
DenyLoginOnOverloadedServer=true
# Shows the server on the in-game browser. (Note: Steam-enabled servers are always
visible in the Steam server browser)
Public=false
# Name of the server displayed in the in-game browser and, if applicable, the Steam
browser
PublicName=My PZ Server
# Description displayed in the in-game public server browser. Typing \n will create
a new line in your description
PublicDescription=
# Maximum number of players that can be on the server at one time. This excludes
admins.
# WARNING: Server player counts above 32 will potentially result in poor map
streaming and desync. Please advance with caution.\nMinimum=1 Maximum=100
Default=32
MaxPlayers=32
# Ping limit, in milliseconds, before a player is kicked from the server. (Set to
100 to disable)\nMinimum=100 Maximum=2147483647 Default=400
PingLimit=1000
# After X hours, all containers in the world will respawn loot. To spawn loot a
container must have been looted at least once. Loot respawn is not impacted by
visibility or subsequent looting.\nMinimum=0 Maximum=2147483647 Default=0
HoursForLootRespawn=0
# Containers with a number of items greater, or equal to, this setting will not
respawn\nMinimum=1 Maximum=2147483647 Default=4
MaxItemsForLootRespawn=2
# Items will not respawn in buildings that players have barricaded or built in
ConstructionPreventsLootRespawn=true
# Remove player accounts from the whitelist after death. This prevents players
creating a new character after death on Open=false servers
DropOffWhiteListAfterDeath=false
# If checked, every time a player dies a global message will be displayed in the
chat
AnnounceDeath=false
# Loaded parts of the map are saved after this set number of real-world minutes
have passed. (The map is usually saved only after clients leave a loaded area)\
nMinimum=0 Maximum=2147483647 Default=0
SaveWorldEveryMinutes=0
# Players will respawn in a safehouse that they were a member of before they died
SafehouseAllowRespawn=false
# Players must have survived this number of in-game days before they are allowed to
claim a safehouse\nMinimum=0 Maximum=2147483647 Default=0
SafehouseDaySurvivedToClaim=0
# Players are automatically removed from a safehouse they have not visited for this
many real-world hours\nMinimum=0 Maximum=2147483647 Default=144
SafeHouseRemovalTime=144
# Kick players that appear to be moving faster than is possible. May be buggy --
use with caution.
KickFastPlayers=false
# The Discord channel name. (Try the separate channel ID option if having
difficulties)
DiscordChannel=
# The Discord channel ID. (Use if having difficulties with Discord channel name
option)
DiscordChannelID=
# Clients must know this password to join the server. (Ignored when hosting a
server via the Host button)
Password=
# Limits the number of different accounts a single Steam user may create on this
server. Ignored when using the Hosts button.\nMinimum=0 Maximum=2147483647
Default=0
MaxAccountsPerUser=0
# Players are allowed to sleep when their survivor becomes tired, but they do not
NEED to sleep
SleepAllowed=false
KnockedDownAllowed=true
SneakModeHideFromOtherPlayers=true
# List Workshop Mod IDs for the server to download. Each must be separated by a
semicolon. Example: WorkshopItems=514427485;513111049
WorkshopItems=2811383142;2807001835;3036878362;2952807483;2725425916;2847911733;278
7291513;2829559576;2337452747;2903127760;2865647663;2915430406;2447729538;289074828
4;2853974107;2714198296;566115016;2810800927;2169435993;2842158398;515555911;242284
8231;1969674962;2690460338;1343686691;2651349283;2196102849;2807152393;2832136889;2
790421647;2889856261;2760035814;2684285534;2812326159;3044807092;2138726101;2986578
314;2858019558;2487022075;3008448748;2966176354;2392709985;2713921292;3024622768;29
54422590;2667899942;2893333090;2901167199;2755000912;3000633736;2688851521;24925651
35;2988184706;2857842616;3025343664;3042358369;2831715402;2711720885;2731752952;219
1081572;2863097830;2900366269;2877551501;2454293014;2635550102;2688538916;302256881
4;2613146550;2456540487;2463184726;2761200458;2732662310;2335368829;2850935956;2711
057211;2744114761;2726792138;2812828771;1510950729;2955282161;2659216714;2815857931
;2795036124;2815560151;2714848168;2686624983;2143039189;2689863681;2788428718;28317
86301;3010956746;2464748152;2923439994;2859296947;2289429759;2737665235;2921029369;
2687798127;2876610875;2648779556;2786499395;2735579575;2754581597;2840805724;292912
3989;2896041179;2762018937;2760742937;2900671939;2781963981;2847184718;2837506142;2
377867605;2258963900;546189296;2688676019;2816646537;2860974747;2874678809;27270633
44;2685168362;2731809792;2754567348;2804941576;2657661246;2825720887;2873010748;296
2908954;2752895143;2827080218;2789503316;2872574857;2465017864;2903771337;289722881
3;2637692469;2801714948;2795814840;2891779083;2992366401;3011982399;3053345547;3052
668642;2889856261;2915430406;2945197845;2944740659;2784607980
# Show Steam usernames and avatars in the Players list. Can be true (visible to
everyone), false (visible to no one), or admin (visible to only admins)
SteamScoreboard=true
# Enable the Steam VAC system
SteamVAC=true
# The minimum tile distance over which VOIP sounds can be heard.\nMinimum=0.00
Maximum=100000.00 Default=10.00
VoiceMinDistance=10.0
# The maximum tile distance over which VOIP sounds can be heard.\nMinimum=0.00
Maximum=100000.00 Default=100.00
VoiceMaxDistance=25.0
LoginQueueEnabled=false
# Set the IP from which the server is broadcast. This is for network configurations
with multiple IP addresses, such as server farms
server_browser_announced_ip=
# Players can respawn in-game at a split screen / Remote Play player's location
PlayerRespawnWithOther=false
# Governs how fast time passes while players sleep. Value multiplies the speed of
the time that passes during sleeping.\nMinimum=1.00 Maximum=100.00 Default=40.00
FastForwardMultiplier=40.0
# Safehouse acts like a normal house if a member of the safehouse is connected (so
secure when players are offline)
DisableSafehouseWhenPlayerConnected=false
# Players must survive this number of in-game days before being allowed to create a
faction\nMinimum=0 Maximum=2147483647 Default=0
FactionDaySurvivedToCreate=0
# Number of players required as faction members before the faction owner can create
a group tag\nMinimum=1 Maximum=2147483647 Default=1
FactionPlayersRequiredForTag=1
# Disables radio transmissions from players with an access level
DisableRadioStaff=false
# Maximum number of items that can be placed in a container. Zero means there is
no limit. (PLEASE NOTE: This includes individual small items such as nails. A limit
of 50 will mean only 50 nails can be stored.)\nMinimum=0 Maximum=9000 Default=0
ItemNumbersLimitPerContainer=0
BanKickGlobalSound=true
# If true, players will have to mouse over someone to see their display name.
MouseOverToSeeDisplayName=false
# If true, automatically hide the player you can't see (like zombies).
HidePlayersBehindYou=true
# Modify the range of zombie attraction to cars. (Lower values can help with lag.)\
nMinimum=0.00 Maximum=10.00 Default=0.50
CarEngineAttractionModifier=0.5
# Governs whether players bump (and knock over) other players when running through
them.
PlayerBumpPlayer=false
BackupsOnStart=true
BackupsOnVersionChange=true
AntiCheatProtectionType21=true
AntiCheatProtectionType22=true
AntiCheatProtectionType23=true
AntiCheatProtectionType24=true