Experiment 11
Experiment 11
Theory:
1. Core Concepts
At the heart of C++ exception handling are three key components: try, catch, and
throw.
● try: A block of code that may produce an exception is enclosed within a try
block. When an error occurs, the normal flow of execution is interrupted.
● catch: This block follows a try block and defines how to respond to a
particular type of exception. If an exception is thrown in the try block, control is
transferred to the appropriate catch block.
● throw: This keyword is used to signal that an exception has occurred. It can
throw various types, including built-in data types and user-defined objects.
C++ supports the use of multiple catch blocks, enabling different responses based
on the type of exception thrown. This allows for precise handling of various error
conditions.
4. Catch-All Handler
A catch-all handler can be implemented using an ellipsis (...). This special catch
block can capture any exception not matched by preceding catch blocks, providing a
fallback mechanism for unhandled exceptions.
5. Re-throwing Exceptions
Within a catch block, exceptions can be re-thrown using the throw; statement. This
feature allows for additional error handling, such as logging or cleanup, before the
exception is passed up the call stack for further handling.
Program: Output:
Program: Output:
Program: Output:
Conclusion: