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giovaninabil23
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0% found this document useful (0 votes)
29 views

Script

Uploaded by

giovaninabil23
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local kavoUi = loadstring(game:HttpGet("https://pastebin.

com/raw/vff1bQ9F"))()
local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")

---Tabs

local Tab1 = window:NewTab("Main")


local Tab1Section = Tab1:NewSection("Main")
local Tab2 = window:NewTab("Credits")
local Tab2Section = Tab2:NewSection("Made By JN HH Gaming")
local Tab2Section = Tab2:NewSection("Subscribe To JN HH Gaming On Youtube")

---Buttons

Tab1Section:NewButton("Hitbox","Increase Range",function()
_G.HeadSize = 15
_G.Disabled = true

game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end)

Tab1Section:NewToggle("Infinite Jumps"," Infinite Jumps",function()


local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then

game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
end)

Tab1Section:NewButton("Speed","Increase speed",function()
function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
local tspeed = 1
local hb = game:GetService("RunService").Heartbeat
local tpwalking = true
local player = game:GetService("Players")
local lplr = player.LocalPlayer
local chr = lplr.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
if tspeed and isNumber(tspeed) then
chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
else
chr:TranslateBy(hum.MoveDirection)
end
end
end
end)

Tab1Section:NewButton("Esp","Esp",function()
local Settings = {
['Material'] = Enum.Material.Neon, -- Material
['Color'] = Color3.fromRGB(0,255,255), -- Color
['Transparency'] = 0.7 -- 0 to 1 Transparency
}

local ScreenGui = Instance.new('ScreenGui', game.CoreGui) -- Create screengui


ScreenGui.IgnoreGuiInset = true

local ViewportFrame = Instance.new('ViewportFrame', ScreenGui) -- Create viewport


and define properties
ViewportFrame.CurrentCamera = workspace.CurrentCamera
ViewportFrame.Size = UDim2.new(1,0,1,0)
ViewportFrame.BackgroundTransparency = 1
ViewportFrame.ImageTransparency = Settings.Transparency

local Chasms = {} -- Array for storing parts

function generateChasm(player) -- functions that generates chasms for the player


specififed
local Character = workspace:FindFirstChild(player.Name)

if Character then
for _,Part in pairs(Character:GetChildren()) do
if Part:IsA('Part') or Part:IsA('MeshPart') then
local Chasm = Part:Clone()

for _,Child in pairs(Chasm:GetChildren()) do


if Child:IsA('Decal') then
Child:Destroy()
end
end

Chasm.Parent = ViewportFrame
Chasm.Material = Settings.Material
Chasm.Color = Settings.Color
Chasm.Anchored = true

table.insert(Chasms, Chasm)
end
end
end
end

function clearChasms() -- remove all chasms


for _,Chasm in pairs(Chasms) do
Chasm:Destroy()
end

Chasms = {}
end

while game:GetService('RunService').RenderStepped:Wait() do -- loop this process


clearChasms()

for _,Player in pairs(game:GetService('Players'):GetPlayers()) do


if Player ~= game:GetService('Players').LocalPlayer then
generateChasm(Player)
end
end
end
end)

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