Script
Script
com/raw/vff1bQ9F"))()
local window = kavoUi.CreateLib("Muderer Vs Sheriff","Ocean")
---Tabs
---Buttons
Tab1Section:NewButton("Hitbox","Increase Range",function()
_G.HeadSize = 15
_G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end)
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
end)
Tab1Section:NewButton("Speed","Increase speed",function()
function isNumber(str)
if tonumber(str) ~= nil or str == 'inf' then
return true
end
end
local tspeed = 1
local hb = game:GetService("RunService").Heartbeat
local tpwalking = true
local player = game:GetService("Players")
local lplr = player.LocalPlayer
local chr = lplr.Character
local hum = chr and chr:FindFirstChildWhichIsA("Humanoid")
while tpwalking and hb:Wait() and chr and hum and hum.Parent do
if hum.MoveDirection.Magnitude > 0 then
if tspeed and isNumber(tspeed) then
chr:TranslateBy(hum.MoveDirection * tonumber(tspeed))
else
chr:TranslateBy(hum.MoveDirection)
end
end
end
end)
Tab1Section:NewButton("Esp","Esp",function()
local Settings = {
['Material'] = Enum.Material.Neon, -- Material
['Color'] = Color3.fromRGB(0,255,255), -- Color
['Transparency'] = 0.7 -- 0 to 1 Transparency
}
if Character then
for _,Part in pairs(Character:GetChildren()) do
if Part:IsA('Part') or Part:IsA('MeshPart') then
local Chasm = Part:Clone()
Chasm.Parent = ViewportFrame
Chasm.Material = Settings.Material
Chasm.Color = Settings.Color
Chasm.Anchored = true
table.insert(Chasms, Chasm)
end
end
end
end
Chasms = {}
end