2nd Level Spells
2nd Level Spells
Baba's Pincushion Deep Magic 2 action atk/ctrl 5d4 damage and restrained, action to escape
Moonbeam Core c action 1 min attack CON: 2d10, better against shapeshifters
Theft of Vitae Grim Hollow reaction attack increase damage, then get temp HP
Flaming Sphere Core c action 1 min attack 2d6 attack with bonus action
Boulder Toss Deep Magic c action 1 min attack get 2d10 rock attack that can knock prone
Crushing Trample Deep Magic action 1 round attack STR: 4d6 and prone smaller creatures you move through
Poisoned Volley Deep Magic action attack CON: 3d8 poison and be poisoned in 20 ft square
Endoleech Heliana's action attack 5d6 cold + no reaction + slow by 15, you get faster by 15
Mortiferous Pulse Heliana's action attack DEX: 3d8 in a 5x50 line
Wither and Bloom Core action atk/heal CON: 2d6 necro, let one creature use a hit die
Breath of separation Deep Magic 2 action attack STR: push yourself one way and enemies the other, +2d6 damage
Heartfire Deep Magic 2 action attack 3d6-6d6 ranged attack with fire
Strafe Deep Magic 2 action attack move twice your speed, DEX: dealing 2d4 force to creatures you pass
Prince's Pillar Deep Magic 2 action 10 min atk/ctrl create 5x30 pillar. DEX: 3d6 bludgeoning and push
Radiant Rosette Deep Magic 2 c action 1 min attack attack: 3d6 radiant. repeat as action
Flame Blade Core c b. action 10 min attack 3d6 damage attack as action
Magma Spray Deep Magic 2 c action 1 min attack DEX: 3d8 fire. repeat for entering or ending turn
Caustic Blood Deep Magic reaction attack when you take damage cause up to 3 creatures to take 1d10 acid
Fire Darts Deep Magic action attack DEX: 4d6 fire to 3 targets (only used if there is a campfire nearby)
Marigold Bloom Deep Magic 2 c action 1 min attack attack: 2d6 fire. repeat as action
Krails Maggot Deep Magic 2 c action 1 min attack spell attack: 1d8+mod necro, repeat with b.a., action to attempt to end
Arcanomagnetic Repulsion Heliana's c action 1 min self buff atks with metal to you have disadv, diff terrain within 20 ft, b.a. attack
Mark Prey Deep Magic c b. action 1 hour self buff mark creature, adv on your attacks, it can't be invisible to you
Court the Flame Deep Magic 2 action 1 hour self buff +2 AC and 1 instance of fire immunity
Gift of Ice Deep Magic 2 action 8 hours self buff +1 AC and resistance to cold (ends if hit with fire while bloodied)
Warding Wind Core c action 10 min self buff blow wind around you, multiple effects
Heartstrike Deep Magic b. action self buff adv on ranged attacks for 1 round and ignore cover
Aspect of the Ram Deep Magic c action 10 min self buff gain a 1d6 natural weapon, with charge ability, ignore some diff terrain
Bubble Barrier Deep Magic 2 c action 10 min buff/debuff encapsulate a creature in a bubble
Enhance Ability Core c action 1 hour buff give advantage on a type of check
Furious Hooves Deep Magic c action 1 min buff +30ft speed and some better attacks (only used on creature with hooves)
Eelskin Heliana's c action / b.a. 1 min buff magical attacks, extra 1d8 1/turn, adv to escape grapples (unarmed only)
Buffeting Wings Deep Magic 2 c action 1 min buff grant bonus action attack to ally at the cost of 10 ft of movement
Protection Heliana's c action 1 hour buff target has resistance to next instance of damage
Batsense Deep Magic action 1 hour buff blindsight 60 ft, adv on stealth and hearing
Aspect of the Ape Deep Magic c action 1 hour buff climbing speed, move with bonus action,
Darkvision Core action 8 hours buff give a creature darkvision
Protection from Poison Core action 1 hour buff grant resistance to poison
Elemental Horns Deep Magic c action 1 min buff creature with horns gains 3d6 damage on gore attacks
Tree Running Deep Magic c action 1 hour buff spider climb but only on plants
Serrated Limbs Deep Magic 2 c action 1 min buff grant reach unarmed 1d6 weapons, can attack with bonus action
Barkskin Core c action 1 hour buff target AC can't be less than 16
Iron Stomach Deep Magic action 24 hrs buff target can eat anything organic
Hunter's Cunning Deep Magic action 1 hour buff adv on perception and survival and ignore non-mag diff terrain
Brilliant Harrier Deep Magic 2 b. action 1 min debuff give disadv on attacks, saves, and checks in an area with reaction
Galvanize Metal Deep Magic 2 c action 1 min debuff 1d8 lightning (repeat with bonus action), guaranteed disable reactions
Ominous Winds Deep Magic 2 c action 1 min debuff CHA: -1d8 from attacks and saves for duration. up to 3 targets
Hold Person Core c action 1 min debuff WIS: paralyze a person
Wresting Wind Deep Magic action debuff STR: pull items out of people’s hands within 20 ft of you
Hibernation Deep Magic 2 action 1 hour debuff CON: fall asleep, save every turn. Damage or shaking wakes them
Shroom of Doom Deep Magic 2 action debuff CON: poisoned, many actions needed to remove
Distraction Cascade Deep Magic reaction debuff CHA: attacks against this creature are at advantage for this turn
Goob's Inconvenient Gathering Deep Magic 2 c action 1 min debuff ranged attack: half speed and disadv on dex attacks, con save ends
Nip at the Heels Deep Magic action 1 min debuff WIS: disadv on attacks and checks until succeed
Thorn Cage Deep Magic c action 1 min debuff STR: restrained, escape attempts deal 2d6 damage
Ley Chain Deep Magic 2 c action 1 min debuff DEX: restrained. STR to escape at end of each turn
Stench of Rot Deep Magic 2 action 1 hour debuff CHA: disadv on cha checks and concentration. easier to track
Spike Growth Core c action 10 min control 20 ft radius, 2d4 piercing per 5 feet, diff terrain
Weiler's Ward Deep Magic c b. action 1 hour control 4 instances of 20 ft push and 1d6 damage with reaction
Helper's Hands Deep Magic 2 c action 1 min control DEX: grappled. bonus action to drag 20 ft and deal 1d6+mod
Rite of Rain Deep Magic 2 action 1 hour control cause rain in 30 ft radius. diff. terrain for enemies, better cold and lng dmg
Storm Step Deep Magic 2 action control 30 ft teleport, CON: 2d6 thunder for everyone near source and dest.
Carmello-Volta's Irkstome Preserves Deep Magic c action 1 min control make a mechanism not work
Creeping Ice Deep Magic c action 1 min control STR: restrain, deal damage every turn until escaped
Decelerate Deep Magic action 1 min control WIS: half speed every round (min 5)
Earthbind Core c action 1 min control reduce a flying speed to 0
Riptide Heliana's c action 1 action control STR: a creature in water is moved 30 ft and reduced to 0 speed
Gust of Wind Core c action 1 min control push creatures back in 60x10 area
Aqueous Arena Deep Magic 2 c action 1 min control make area in a 15-foot radius behave like water
Conductive Vapors Deep Magic 2 action 1 min control create 20 ft sphere, lightning damage is distributed in it
Dust Devil Core c action 1 min control anyone ending their turn nearby takes damage and is pushed
Pass without Trace Core c action 1 hour utility +10 to stealth checks
Well of Frozen Missiles Deep Magic 2 action 1 min utility create a source people can pull 2d6 javelins from (max 6), b.a. attack
Enlarge/Reduce Core c action 1 min buff/debuff make a creature or object smaller or larger
Phantom Light Deep Magic action 1 hour utility create light only some people can see
Augury Core 1 minute utility know if something is a good idea or not
Sense Lifeblood Grim Hollow c b. action 1 min utility tell if creatures are related, below half HP, and deal extra dmg if they are
Locate Object Core c action utility find object within 1000 feet
Preserve Heliana's action 24 hrs utility CHA: 10 ft radius, allow harvesting up to 24 hours
Intensify Light Deep Magic c action 1 min utility lights are brighter around you, daylight is now sunlight
Revive Beast Deep Magic action utility revivify for an animal
Snap the Leash Deep Magic action perm utly/debuff make a beast forget all training
By the Light of the Moon Deep Magic 2 c action 1 min utility all perception and investigations checks at adv
Locate Animals or Plants Core r action utility get location of a type of animal or plant
Air bubble Core action 24 hrs utility allow creature to breath in any environment
Animal Messenger Core action 24 hrs utility send a bird to deliver a message
Feather Travel Deep Magic c action 1 hour utility turn a creature into a feather that can dirft on the wind
Continual Flame Core action perm utility create a light that will never go out
Comprehend Wild Shape Deep Magic action 1 hour utility allow communication during wild shape
Dreamwalk Heliana's r action 24 hrs utility let people lucid dream
Detect Dragons Deep Magic c action 10 min utility find dragons within 120 feet
Breezewalker Deep Magic 2 c action 1 hour utility move slightly faster, 3 ft above the ground
Clearing the Field Deep Magic 2 r action 1 hour utility temporarily remove plant life within 40 feet.
Vine Trestle Deep Magic 2 r 10 min 1 hour utility make a vine that can be climbed
Skywrite Core c action 1 day utility write something in the sky
Beast Sense Core c r action 1 hour utility see through eyes of a beast you touch
Sculpt Snow Deep Magic action utility make scupltures of snow (pairs well with animate objects)
Animal Spy Deep Magic action 1 hour utility warg into a creature
Find Traps Core action utility see if traps are around
Trench Deep Magic 1 min perm utility make a trench, can be done with mold earth
Charm of Great Fondness Deep Magic 2 c action 1 hour social charm person, but they want to fuck you