Directions-Program A Catch Game
Directions-Program A Catch Game
1. Go to scratch.mit.edu
2. Select Create.
3. Delete any existing sprites.
4. Select the Choose a Backdrop button.
Select the Boardwalk option.
5. Select the Choose a Sprite button, and select Apple.
6. With the Apple Sprite selected, program the following command blocks in order to cause the Apple
Sprite to fall. Refer to the block of code below.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
7. Select the Choose a Sprite button, and select Bowl. Move
the Bowl Sprite to the bottom of the stage.
9. With the Apple Sprite selected, program the bowl to catch the falling sprite. Add a new block of code
as shown below.
To change the sound to the Pop Sound:
• Select the Sounds Tab.
• Select the Choose a Sound Button.
• Select the Pop Sound.
• Select the Code Tab.
• Select the Pop Sound from the drop-down list.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
10. With the Apple sprite still selected, select Variables from the Code Categories.
Select “Make a Variable.”
Select OK.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
12. With the Apple Sprite still selected add the following two command blocks to the block of code you
just programmed.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
14. Use the Text Tool to type the message, “You Win!”
15. With the Text Sprite selected, program the following block of code.
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu
17. Save your project. Below are directions for how to save.
At the top-left of the screen, select “File,” and then select “Save to your computer.”
(A copy of the project will automatically be placed in the Downloads Folder on your computer.)
Navigate to the Downloads Section of your device. Right-click on the Scratch file.
Select “Rename” from the menu. Name the file as follows: CatchGame.sb3
18. Select the link on the Step Three page in the October 30 folder in Schoology to access the
Formative that will require you to upload your project and answer questions to interpret the code
that you worked with for this project.
If needed, below are directions for how to resume work on the activity at a later time.
Navigate to the Downloads Folder, and select the Scratch file that you saved. Then, select “Open.”
Scratch is developed by the Lifelong Kindergarten Group at the MIT Media Lab. See scratch.mit.edu