Design Thinking 30 Oct
Design Thinking 30 Oct
Thinking
g n
DIVERGENTCLASSES de
si
e d
e r
GAZII c e n t
n -
a
u m
H
What is
design
thinking?
An iterative process to tackle a set of problems
Digging
deeper Design is not
merely about
into
the visuals.
design
What would you do if you knew you were dying
tomorrow?
write in 10 points
What would you do if you knew you would live forever?
write in 10 points
Sketch a simple scene where a pencil is
going to be sharpen using a sharpener.
Focus on the interaction between the
pencil and sharpener, showing the
process in action. Use a perspective or
isometric view to capture the moment of
use, emphasizing the form, ergonomics,
and interaction of the two objects.
There is no linear
way to tackling
design problems
For example:
- Senior Citizens might struggle with standing up from a low bench.
- Young Adults may prefer benches with charging ports or Wi-Fi.
- Children need safety features—no sharp edges, playful elements.
- Disabled Individuals might require audio guides, braille information,
or height adjustments for easy access. entire
process is
e.
The
d expansiv
te rative an
i
2: Problem Recognition in Design
In design, recognizing the problem isn’t just about
listing challenges; it’s about understanding how these
challenges affect the user’s interaction with the
product. Encourage students to ask themselves:
- What limitations does the user face?
- How can design address these limitations?
- How do these limitations affect the overall user
experience?
pro cess is
tire
The en xp ansive.
ative and e
iter
Approach to Solution
Once the problem is identified, move to the solution phase. This step is
where creativity meets practicality. Here’s how to guide the students:
3. For Children:
- Interactive elements like toy attachments
- Bright colors to draw attention and enhance visibility
- Soft edges and non-slip surfaces for safety