Ict 1
Ict 1
1 INTRODUCTION TO COMPUTER.
Why this chapter
Computers are an integral part of our lives. Wherever we are—sitting in our homes, working in
the office, driving on roads, sitting in a movie hall, staying in a hotel, etc.—our lives are directly
or indirectly affected by computers. In this era of information, we depend on the storage, flow, and
processing of data and information, which can only be possible with the help of computers. This
chapter aims to introduce you to the “computer”.
1.1 INTRODUCTION
Nowadays, computers are an integral part of our lives. They are used for reserving tickets for
airplanes and railways, paying telephone and electricity bills, depositing and withdrawing money
from banks, processing of business data, forecasting of weather conditions, diagnosing diseases,
searching for information on the Internet, etc. Computers are also used extensively in schools,
universities, organizations, music industry, movie industry, scientific research, law firms, fashion
industry, etc.
The term computer is derived from the word compute. The word compute means to calculate. A
computer is an electronic machine that accepts data from the user, processes the data by
performing calculations and operations on it, and generates the desired output results. Computer
performs both simple and complex operations, with speed and accuracy.
This chapter discusses the history and evolution of computers, the concept of input-process-output,
and the characteristics of computers. This chapter also discusses the classification of digital
computers based on their size and type and the application of computers in different domain areas.
A digital computer uses distinct values to represent the data internally. All information is
represented using the digits Os and 1s. The computers that we use at our homes and offices are
digital.
An Analog computer is another kind of computer that represents data as a variable across a
continuous range of values. The earliest computers were analog computers. Analog computers are
used for measuring of parameters that vary continuously in real time, such as temperature, pressure
and voltage. Analog computers may be more flexible but generally less precise than digital
computers. Slide rule is an example of an analog computer.
This course deals only with the digital computer and uses the term computer for them.
ICT notes.
Speed, accuracy, diligence, storage capability and versatility are some of the key characteristics of
a computer. A brief overview of these characteristics are—
• Speed The computer can process data very fast, at the rate of millions of instructions per
second. Some calculations that would have taken hours and days to complete otherwise,
can be completed in a few seconds using the computer. For example, calculation and
generation of salary slips of thousands of employees of an organization, weather
forecasting that requires analysis of a large amount of data related to temperature, pressure
and humidity of various places, etc.
• Accuracy Computer provides a high degree of accuracy. For example, the computer can
accurately give the result of division of any two numbers up to 10 decimal places.
• Diligence When used for a longer period of time, the computer does not get tired or
fatigued. It can perform long and complex calculations with the same speed and accuracy
from the start till the end.
• Storage Capability Large volumes of data and information can be stored in the computer
and also retrieved whenever required. A limited amount of data can be stored, temporarily,
in the primary memory. Secondary storage devices like floppy disk, compact disk, flash
disk, SD cards, and cloud space can store a large amount of data permanently.
• Versatility Computer is versatile in nature. It can perform different types of tasks with the
same ease. At one moment you can use the computer to prepare a letter document and in
the next moment you may play music or print a document and many more.
Computers have several limitations too. The computer can only perform tasks that it has been
programmed to do. The computer cannot do any work without instructions from the user. It
executes instructions as specified by the user and does not make its own decisions.
Until the development of the first-generation computers based on vacuum tubes, there had been
several developments in the computing technology related to the mechanical computing devices.
The key developments that took place till the first computer was developed are as follows—
Calculating Machines ABACUS was the first mechanical calculating device for counting
large numbers. The word ABACUS means calculating board. It consists of bars in
horizontal positions on which sets of beads are inserted. The horizontal bars have 10 beads
each, representing units, tens, hundreds, etc. An abacus is shown in Figure 1.1
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• Napier’s Bones was a mechanical device built for multiplication in 1617 ad. by an English
mathematician John Napier.
• Slide Rule was developed by an English mathematician Edmund Gunter in the 16th
century. Using the slide rule, one could perform operations like addition, subtraction,
multiplication and division. It was used extensively till the late 1970s. Figure 1.2 shows a
slide rule.
• Pascal’s Adding and Subtraction Machine was developed by Blaise Pascal. It could add
and subtract. The machine consisted of wheels, gears, and cylinders.
• Leibniz’s Multiplication and Dividing Machine was a mechanical device that could both
multiply and divide. The German philosopher and mathematician Gottfried Leibniz built it
around 1673.
• Punch Card System was developed by Jacquard to control the power loom in 1801. He
invented the punched card reader that could recognize the presence of a hole in the punched
card as a binary one and the absence of the hole as a binary zero. The Os and 1s are the
basis of the modern digital computer. A punched card is shown in Figure 1.3.
ICT notes.
The developments discussed above and several others not discussed here, resulted in the
development of the first computer in the 1940s.
• Hardware Technology The first generation of computers used vacuum tubes (Figure 1.4)
for circuitry and magnetic drums for memory. The input to the computer was through
punched cards and paper tapes. The output was displayed as printouts.
ICT notes.
• Hardware Technology Transistors (Figure 1.5) replaced the vacuum tubes of the first
generation of computers. Transistors allowed computers to become smaller, faster, cheaper,
energy efficient and reliable. The second generation computers used magnetic core
technology for primary memory. They used magnetic tapes and magnetic disks for
secondary storage. The input was still through punched cards and the output using
ICT notes.
printouts. They used the concept of a stored program, where instructions were stored in
the memory of computer.
• Software Technology The instructions were written using the assembly language.
Assembly language uses mnemonics like ADD for addition and SUB for subtraction for
coding of the instructions. It is easier to write instructions in assembly language, as
compared to writing instructions in machine language. High-level programming languages,
such as early versions of COBOL and FORTRAN were also developed during this period.
• Computing Characteristics The computation time was in microseconds.
• Physical Appearance Transistors are smaller in size compared to vacuum tubes, thus, the
size of the computer was also reduced.
• Application The cost of commercial production of these computers was very high, though
less than the first generation computers. The transistors had to be assembled manually in
second generation computers.
• Examples PDP-8, IBM 1401 and CDC 1604.
Second generation computers generated a lot of heat but much less than the first generation
computers. They required less maintenance than the first generation computers.
Hardware Technology The third generation computers used the Integrated Circuit (IC)
chips. Figure 1.6 shows IC chips. In an IC chip, multiple transistors are placed on a silicon
chip. Silicon is a type of semiconductor. The use of IC chip increased the speed and the
efficiency of computer, manifold. The keyboard and monitor were used to interact with the
third generation computer, instead of the punched card and printouts.
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• Software Technology The keyboard and the monitor were interfaced through the operating
system. Operating system allowed different applications to run at the same time. High-level
languages were used extensively for programming, instead of machine language and
assembly language.
• Computing Characteristics The computation time was in nanoseconds.
• Physical Appearance The size of these computers was quite small compared to the second
generation computers.
• Application Computers became accessible to mass audience. Computers were produced
commercially, and were smaller and cheaper than their predecessors.
• Examples IBM 370, PDP 11.
The third generation computers used less power and generated less heat than the second generation
computers. The cost of the computer reduced significantly, as individual components of the
computer were not required to be assembled manually. The maintenance cost of the comput ers
was also less compared to their predecessors.
• Hardware Technology They use the Large Scale Integration (LSI) and the Very Large
Scale Integration (VLSI) technology. Thousands of transistors are integrated on a small
silicon chip using LSI technology. VLSI allows hundreds of thousands of components to
be integrated in a small chip. This era is marked by the development of microprocessor.
Microprocessor is a chip containing millions of transistors and components, and,
designed using LSI and VLSI technology. A microprocessor chip is shown in Figure 1.7.
This generation of computers gave rise to Personal Computer (PC). Semiconductor
memory replaced the earlier magnetic core memory, resulting in fast random access to
memory. Secondary storage device like magnetic disks became smaller in physical size
and larger in capacity. The linking of computers is another key development of this era.
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The computers were linked to form networks that led to the emergence of the Internet.
This generation also saw the development of pointing devices like mouse, and handheld
devices.
• Software Technology Several new operating systems like the MS-DOS and MS- Windows
developed during this time. This generation of computers supported Graphical User
Interface (GUI). GUI is a user-friendly interface that allows users to interact with the
computer via menus and icons. High-level programming languages are used for the writing
of programs.
• Computing Characteristics The computation time is in picoseconds.
• Physical Appearance They are smaller than the computers of the previous generation.
Some can even fit into the palm.
• Application They became widely available for commercial purposes. Personal computers
became available to the home user.
• Examples The Intel 4004 chip was the first microprocessor. The components of the
computer like Central Processing Unit (CPU) and memory were located on a single chip.
In 1981, IBM introduced the first computer for home use. In 1984, Apple introduced the
Macintosh.
The microprocessor has resulted in the fourth generation computers being smaller and cheaper
than their predecessors. The fourth-generation computers are also portable and more reliable. They
generate much less heat and require less maintenance compared to their predecessors. GUI and
pointing devices facilitate easy use and learning on the computer. Networking has resulted in
resource sharing and communication among different computers.
The goal of fifth generation computing is to develop computers that are capable of learning and
self-organization. The fifth generation computers use Super Large Scale Integrated (SLSI) chips
that are able to store millions of components on a single chip. These computers have large memory
requirements.
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This generation of computers uses parallel processing that allows several instructions to be
executed in parallel, instead of serial execution. Parallel processing results in faster processing
speed. The Intel dual-core microprocessor and all other advanced microprocessors like i3,i5 and
i7 use parallel processing.
The fifth generation computers are based on Artificial Intelligence (AI). They try to simulate the
human way of thinking and reasoning using machine learning networks. Artificial Intelligence
includes areas like Expert System (ES), Natural Language Processing (NLP), speech recognition,
voice recognition, robotics, etc.
The digital computers that are available nowadays vary in their sizes and types. The computers are
broadly classified into four categories (Figure 1.8) based on their size and type—(1)
Microcomputers, (2) Minicomputers, (3) Mainframe computers, and (4) Supercomputer.
1.6.1 Microcomputers.
Microcomputers are small, low-cost, and single-user digital computers. They consist of CPU, input
unit, output unit, storage unit, and software. Although microcomputers are stand-alone machines,
they can be connected together to create a network of computers that can serve more than one user.
ICT notes.
IBM PC based on Pentium microprocessor, all current Intel processors of i3, i5, i7 and Apple
Macintosh are some examples of microcomputers. Microcomputers include desktop computers,
notebook computers or laptop, tablet computer, handheld computer, smart phones and netbook, as
shown in Figure 1.9.
Figure 1.9
• Netbook These are smaller notebooks optimized for low weight and low cost, and are
designed for accessing web-based applications. Starting with the earliest netbook in late
2007, they have gained significant popularity now, especially the Macbooks. Netbooks
deliver the performance needed to enjoy popular activities like streaming videos or music,
emailing, Web surfing or instant messaging. The word netbook was created as a blend of
Internet and notebook.
• Tablet Computer has features of the notebook computer but it can accept input from a
stylus or a pen instead of the keyboard or mouse. It is a portable computer. Tablet computer
are the new kind of PCs.
• Handheld Computer or Personal Digital Assistant (PDA) is a small computer that can be
held on the top of the palm. It is small in size. Instead of the keyboard, PDA uses a pen or
a stylus for input. PDAs do not have a disk drive. They have a limited memory and are less
powerful. PDAs can be connected to the Internet via a wireless connection. Apple and Palm
Tungsten E2 ML Handheld (Multi-Lingual Edition) are some of the manufacturers of PDA.
Over the last few years, PDAs have merged into mobile phones to create smart phones.
• Smart Phones are cellular phones that function both as a phone and as a small PC. They
may use a stylus or a pen, or may have a small keyboard. They can be connected to the
Internet wirelessly. They are used to access the electronic-mail, download music, play
games, etc Apple, TECHNO, Sumsung, RedMi, and LG are some of the manufacturers of
smart phones.
1.6.2 Minicomputers.
Minicomputers (Figure 1.10) are digital computers, generally used in multi-user systems. They
have high processing speed and high storage capacity than the microcomputers. Minicomputers
can support 4–200 users simultaneously. The users can access the minicomputer through their PCs
or terminal. They are used for real-time applications in industries, research centers, etc. PDP 11,
IBM (8000 series), CII Mitra 15 and Hewlett-Packard HP 3000 series and HP 2100 series are some
of the widely used minicomputers.
Mainframe computers (Figure 1.11) are multi-user, multi-programming and high performance
computers. They operate at a very high speed, have very large storage capacity and can handle the
workload of many users. Mainframe computers are large and powerful systems generally used in
centralized databases. The user accesses the mainframe computer via a terminal that may be a
dumb terminal, an intelligent terminal or a PC. A dumb terminal cannot store data or do processing
of its own. It has the input and output device only. An intelligent terminal has the input and output
device, can do processing, but, cannot store data of its own. The dumb and the intelligent terminal
use the processing power and the storage facility of the mainframe computer. Mainframe
computers are used in organizations like banks or companies, where many people require frequent
access to the same data. Some examples of mainframes are CDC 6600, IBM ES000 series, and
System z9.
1.6.4 Supercomputers
Supercomputers (Figure 1.12) are the fastest and the most expensive machines. They have high
processing speed compared to other computers. The speed of a supercomputer is generally
measured in FLOPS (FLoating point Operations Per Second). Some of the faster supercomputers
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can perform trillions of calculations per second. Supercomputers are built by interconnecting
thousands of processors that can work in parallel.
Supercomputers are used for highly calculation-intensive tasks, such as, weather forecasting,
climate research (global warming), molecular research, biological research, nuclear research and
aircraft design. They are also used in major universities, military agencies and scientific research
laboratories. Some examples of supercomputers are IBM Roadrunner, IBM Blue gene and Intel
ASCI red. PARAM is a series of supercomputer assembled in India by C-DAC (Center for
Development of Advanced Computing), in Pune. PARAM Padma is the latest machine in this
series. The peak computing power of PARAM Padma is 1 Tera FLOP (TFLOP). The latest and
best super computer is Frontier as June 2022.
Computer is an electronic device that accepts data as input, processes the input data by performing
mathematical and logical operations on it, and gives the desired output. The computer system
consists of four parts•(1) Hardware, (2) Software, (3) Data, and (4) Users. The parts of computer
system are shown in Figure 1.13.
Hardware consists of the mechanical parts that make up the computer as a machine. The hardware
consists of physical devices of the computer. The devices are required for input, output, storage
and processing of the data. Keyboard, monitor, hard disk drive or solid state Drive, printer, usb
flash drives, processor and motherboard are some of the hardware devices.
ICT notes.
Software is a set of instructions that tells the computer about the tasks to be performed and how
these tasks are to be performed. Program is a set of instructions, written in a language understood
by the computer, to perform a specific task. A set of programs and documents are collectively
called software. The hardware of the computer system cannot perform any task on its own. The
hardware needs to be instructed about the task to be performed. Software instructs the computer
about the task to be performed. The hardware carries out these tasks. Different software can be
loaded on the same hardware to perform different kinds of tasks.
Data are isolated values or raw facts, which by themselves have no much significance. For
example, the data like 29, January, and 2024 just represent values. The data is provided as input
to the computer, which is processed to generate some meaningful information. For example, 29,
January and 2024 are processed by the computer to give the date of birth of a person.
Users are people who write computer programs or interact with the computer. They are also known
as skinware, liveware, humanware or peopleware. Programmers, data entry operators, system
analyst and computer hardware engineers fall into this category.
A computer is an electronic device that (1) accepts data, (2) processes data, (3) generates output,
and (4) stores data. The concept of generating output information from the input 4 data is also
referred to as input-process-output concept.
ICT notes.
• Input The computer accepts input data from the user via an input device like keyboard.
The input data can be characters, word, text, sound, images, document, etc.
• Process The computer processes the input data. For this, it performs some actions on the
data by using the instructions or program given by the user of the data. The action could
be an arithmetic or logic calculation, editing, modifying a document, etc. During
processing, the data, instructions and the output are stored temporarily in the computer’s
main memory.
• Output The output is the result generated after the processing of data. The output may be
in the form of text, sound, image, document, etc. The computer may display the output on
a monitor, send output to the printer for printing, play the output, etc.
• Storage The input data, instructions and output are stored permanently in the secondary
storage devices like disk or cloud space. The stored data can be retrieved later, whenever
needed.
The I/O unit consists of the input unit and the output unit. CPU performs calculations and
processing on the input data, to generate the output. The memory unit is used to store the data, the
instructions and the output information. Figure 1.14 illustrates the typical interaction among the
different components of the computer.
ICT notes.
Additionally, CPU also has a set of registers for temporary storage of data, instructions,
addresses and intermediate results of calculation.
• Memory Unit Memory unit stores the data, instructions, intermediate results and output,
temporarily, during the processing of data. This memory is also called the main memory
or primary memory of the computer. The input data that is to be processed is brought into
the main memory before processing. The instructions required for processing of data and
any intermediate results are also stored in the main memory. The output is stored in memory
before being transferred to the output device. CPU can work with the information stored
in the main memory. Another kind of storage unit is also referred to as the secondary
memory of the computer. The data, the programs and the output are stored permanently in
the storage unit of the computer. Flash Disks, and external HDDs are examples of
secondary memory.
ICT notes.
Computers have proliferated into various areas of our lives. For a user, computer is a tool that
provides the desired information, whenever needed. You may use computer to get information
about the reservation of tickets (railways, airplanes and cinema halls), books in a library, medical
history of a person, a place in a map, or the dictionary meaning of a word. The information may
be presented to you in the form of text, images, video clips, etc.
Figure 1.15 shows some of the applications of computer. Some of the application areas of the
computer are listed below—
• Education Computers are extensively used, as a tool and as an aid, for imparting education.
Educators use computers to prepare notes and presentations of their lectures. Computers
are used to develop computer-based training packages, to provide distance education using
the e-learning software, and to conduct online examinations. Researchers use computers to
get easy access to conference and journal details and to get global access to the research
material.
• Entertainment Computers have had a major impact on the entertainment industry. The user
can download and view movies, play games, chat, book tickets for cinema halls, use
multimedia for making movies, incorporate visual and sound effects using computers, etc.
The users can also listen to music, download and share music, create music using
computers, etc.
• Sports A computer can be used to watch a game, view the scores, improve the game, play
games (like chess, etc.) and create games. They are also used for the purposes of training
players.
• Advertising Computer is a powerful advertising medium. Advertisements can be displayed
on different websites, electronic mail can be sent and reviews of a product by different
customers can be posted. Computers are also used to create advertisements using visual
and sound effects. For advertisers, the computer is a medium via which the advertisements
can be viewed globally. Web advertising has become a significant factor in the marketing
plans of almost all companies. In fact, the business model of Google is mainly dependent
on web advertising for generating revenues.
ICT notes.
• Medicine Medical researchers and practitioners use computers to access information about
the advances in medical research or to take opinion of doctors globally. The medical history
of patients is stored in the computers. Computers are also an integral part of various kinds
of sophisticated medical equipment like ultrasound machines, CT scan machine, MRI scan
machine, etc. Computers also assist the medical surgeons during critical surgery operations
like laparoscopic operations, etc. Robotics in medicine were also inspired by the power of
computers.
• Science and Engineering Scientists and engineers use computers for performing complex
scientific calculations, for designing and making drawings (CAD/CAM applications) and
also for simulating and testing the designs. Computers are used for storing complex data,
performing complex calculations, and visualizing 3–dimensional objects. Complex
scientific applications like the launch of the rockets, space exploration, etc., are not possible
without computers.
• Government The government uses computers to manage its own operations and also for e-
governance. The websites of the different government departments provide information to
the users. Computers are used for the filing of income tax return, paying taxes, online
submission of water and electricity bills, for the access of land record details, etc. The
police department uses computers to search for criminals using fingerprint matching, etc.
• Home Computers have now become an integral part of home equipment. At home, people
use computers to play games, to maintain the home accounts, for communicating with
friends and relatives via Internet, for paying bills, for education and learning, etc.
Microprocessors are embedded in house hold utilities like, washing machines, TVs, food
processors, home theatres, security devices, etc.
The list of applications of computers is so long that it is not possible to discuss all of them here.
In addition to the applications of the computers discussed above, computers have also proliferated
ICT notes.
into areas like banks, investments, stock trading, accounting, ticket reservation, military
operations, meteorological predictions, social networking, business organizations, police
department, video conferencing, telepresence, book publishing, web newspapers, and information
sharing.
SUMMARY
• Computer is an electronic device which accepts data as input, performs processing on the
data, and gives the desired output. A computer may be analog or digital computer.
• Speed, accuracy, diligence, storage capability and versatility are the main characteristics
of computer.
• The computing devices have evolved from simple mechanical machines, like ABACUS,
Napier’s bones, Slide Rule, Pascal’s Adding and Subtraction Machine, Leibniz’s
Multiplication and Dividing Machine, Jacquard Punched Card System, Babbage’s
Analytical Engine and Hollerith’s Tabulating Machine, to the first electronic computer.
Charles Babbage is called the father of computer.
• The evolution of computers to their present state is divided into five generations of
computers, based on the hardware and software they use, their physical appearance and
their computing characteristics.
• First generation computers were vacuum tubes based machines. These were large in size,
expensive to operate and instructions were written in machine language. Their computation
time was in milliseconds.
• Second generation computers were transistor based machines. They used the stored
program concept. Programs were written in assembly language. They were smaller in size,
less expensive and required less maintenace than the first generation computers. The
computation time was in microseconds.
• Third generation computers were characterized by the use of IC. They consumed less
power and required low maintenance compared to their predecessors. High-level languages
were used for programming. The computation time was in nanoseconds. These computers
were produced commercially.
• Fourth generation computers used microprocessors which were designed using the LSI
and VLSI technology. The computers became small, portable, reliable and cheap. The
computation time is in picoseconds. They became available both to the home user and for
commercial use.
• Fifth generation computers are capable of learning and self organization. These computers
use SLSI chips and have large memory requirements. They use parallel processing and are
based on AI. The fifth generation computers are still being developed.
• Computers are broadly classified as microcomputers, minicomputers, mainframe
computers, and supercomputers, based on their sizes and types.
• Microcomputers are small, low-cost standalone machines. Microcomputers include
desktop computers, notebook computers or laptop, netbooks, tablet computer, handheld
computer and smart phones.
• Minicomputers are high processing speed machines having more storage capacity than the
microcomputers. Minicomputers can support 4–200 users simultaneously.
ICT notes.
KEYWORDS
ABACUS Input/Output Unit Process
Analog computer Integrated Circuit (IC) Program
Arithmetic Logic Unit (ALU) Intelligent terminal Punched cards
Assembly language Jacquard’s punch card Second Generation
Babbage’s Analytical Engine Large Scale Integration (LSI) Computer
Central Processing Unit Leibniz’s Machine Slide Rule
(CPU) Machine language Smart phones
Computer Mainframe computers Software
Control Unit (CU) Memory Storage unit
Data Microcomputers Supercomputer
Desktop computer Microprocessor Super Large Scale Integrated
Digital computer Minicomputers (SLSI) chips
Dumb terminal Napier’s bones Tablet computer
Fifth Generation Computer Netbook Third Generation
First Generation Computer Notebook computer Computer
Floating point Operations Output Transistors
Per Second (FLOPS) Parallel processing Users
Fourth Generation Computer Pascal’s Machine Vacuum Tubes
ICT notes.
QUESTIONS
Section 1.2
Section 1.3
Section 1.4
6. Explain briefly the developments in computer technology starting from a simple calculating
machine to the first computer.
9. Name the first calculating device for the counting of large numbers.
Section 1.5.1
Section 1.5.2
16. Describe the second generation computer based on the (a) Hardware (b) Software (c)
Computing characteristics (d) Physical appearance and (e) Their applications.
Section 1.5.3
20. Describe the third generation computer based on the (a) Hardware (b) Software (c) Computing
characteristics (d) Physical appearance, and (e) Their applications.
Section 1.5.4
24. Describe the fourth generation computer based on the (a) Hardware (b) Software (c)
Computing characteristics (d) Physical appearance and (e) Their applications.
Section 1.5.5
28. Describe the fifth generation computer based on the (a) Hardware (b) Software (c) Computing
characteristics (d) Physical appearance and (e) Their applications.
29. Give two examples of fifth generation computers.
ICT notes.
30. Compare in detail the five generations of computers based on the (a) Hardware (b) Software
(c) Computing characteristics (d) Physical appearance and (e) Their applications. Also give at
least one example of each generation of computer.
Section 1.6.1
Section 1.6.2
Section 1.6.3
Section 1.6.4
45. Highlight the differences between microcomputer, minicomputer, mainframe computer and
supercomputer.
ICT notes.
Section 1.7
46. Define a computer.
47. Define (1) Program (2) Software (3) Hardware (4) ALU (5) CU (6) CPU (7) Data.
Section 1.8
55. Explain briefly the use of computers in the following areas—(a) Education, (b) Advertising,
and (c) Government.
Extra Questions.
1. CPU
2. I/O
3. ALU
4. CU
5. LSI
6. VLSI
7. PC
8. GUI
9. SLSI
10. ES
11. NLP
12. AI
13. PDA
14. FLOPS
15. UNIVAC
16. ENIAC
ICT notes.
17. EDVAC