Introduction
Introduction
In "Gravity" (a 2013 movie, again directed by Alfonso Cuaron) the hero tries to go back to earth
after her spaceship is damaged.
In "Gattaca" (a 1999 movie directed by Andrew Nicol) the hero is a person born with no genetic
selection into a world in which genetic selection determines social roles and jobs and tries to
enter a space mission program reserved for people with specific genetic qualities.
In "Eternal Sunshine of the Spotless Mind" (a 2003 movie directed by Michel Gondry) the hero
learns that his ex-girlfriend had him completely erased from her memories, and he tries to erase
her as well but during the process his inner self begins to fight and protect the memories.
In "The Handmaid's Tale" (a 1985 novel by Margaret Atwood, turned into a TV series first aired
in 2016) the hero is a woman enslaved to carry the child of one of the leaders of a militant
religious group which took over the USA, in a world in which fertility rates went down.
In "Star Trek" (a long running TV show, first aired in 1966 and with several continuations) a
crew of a starship explores unknown worlds and has to fight and overcome hostile alien life
forms.
In "The Time Traveler's Wife" (a 2003 novel by Audrey Niffenegger, turned into a 2009 movie
directed by Robert Schwentke) the hero and his wife need to manage their love when he keeps
jumping between time periods with no control.
In "Akta Manniskor" (from Swedish: "Real Humans"; a Swedish TV series first aired in 2012
and reproduced as an American-British show called "Humans" since 2015) people face all kinds
of moral dilemmas when human-like robots become common and serve people, and when a
small group of the robots start to develop self-awareness.
In "Westworld" (a TV series first aired in 2016) human-like robots who were designed to
entertain people in a futuristic theme park go through some sort of "malfunction" (later
discovered to be pre-planned by the robots' creators) that causes them to develop self-awareness
and try to liberate themselves from the humans. If Truby and Russell describe the humans as the
heroes, in "Westworld" the conscious robots are heroes, yet the theme of human evolution still
stands as the robots take part in a humane vision and their struggle and story is crucial to human
development.
In "The Hunger Games" (a novel series by Suzanne Collins, first published in 2008, turned into a
movie series directed by Garry Ross, starting from 2012) the hero participates in a deadly and
cruel reality game designed to provide entertainment for the mass and help authorities oppress
the people and preserve power and control.
The examples described above were selected to demonstrate that the range of problems or
"disruptions" we can consider as science fiction is quite wide: decrease in global fertility;
encountering aliens; time travel; major technological malfunction; a new, dangerous and highly
destructive technology; a technology that can manipulate human memories and/or minds in a big
way; robots who begin to possess self-awareness; a major change in social norms, structures
and/or politics (as is the case with "Gattaca", "The Handmaid's Tale", "The Hunger Games",
many "Black Mirror" episodes and of course George Orwell's "1984") and many more. Science
fiction begins when "what if" questions transcend the technological, scientific, and even social
norm conventions. It is still not a definition and can be challenged by other examples or even
genres with some relation (the supernatural genre, fantasy, superhero etc.), yet it provides a
framework that allows creators, marketers, and audience to engage in a discourse surrounding
"science fiction" and to study and learn its meanings and creative approaches, decisions, and
techniques.
This unifying motive, the technological novelty or scientific twist, is termed by one of the
leading science fiction scholars, Darko Suvin (1979), as "Novum". The "Novum" differentiates
the story world from the real world. As opposed to magic in the fantasy genre, the Novum is
some sort of an innovative idea that follows an acceptable scientific logic of the story world.
2.1.2 Science fiction and the future
So far, the word "future" has not been used to define or describe science fiction. This is because
science fiction does not necessarily deal with the future. It can, but it does not have to. "The
Handmaid's Tale", the 1966-1967 TV series "The Time Tunnel", Jules Verne's "Twenty
Thousand Leugeus Under the Sea" are just quick reminders of thousands of science fiction
creations which happen in the era in which the story has been written. There are also science
fiction works that happen in the past (not including time travel stories), like Philip K. Dick's
"The Man in the High Castle" and the TV series based on it. They all adhere to igniting a story
from a technological or scientific "game changer" but take place in a time period the author finds
most appropriate to the story, whether it is the far future, the near future, the present, an
alternative present or the past. The decision of when to locate the story is an artistic one and
actually a "privilege" of the science fiction creator
that does not exist in other genres. It is, however, a very important decision that carries a huge
meaning for the metaphoric qualities and the impact of the story, and sometimes to its credibility
as well (would anyone have taken "Star Wars" seriously if it had tried to pass as a contemporary
story?). The meaning of setting the story's time period will be discussed later as part of the
creative process. It goes hand in hand with another creative decision how different do we want
our story world to be from our known world?
2.1.3 Science fiction combines with other genres
Another characteristic of science fiction is that it mostly goes with other genres and creates
multiple sub-genres. "Star Trek" is a science fiction journey with some elements of a war story,
and can also be described as a "space exploration" sub-genre, with some referring to it as a
"space opera"; "Star Wars" is, well, a war story with some other elements, and can also count as
a "space opera" (Russell even describes it as more of a fantasy story than science fiction);
"Eternal Sunshine of the Spotless Mind" blends so well with drama and love story that many do
not even experience it as science fiction, and so on. Science fiction sub-genres can also be
defined very differently, with some sub-genre lists describing the type of technology, scientific
disruption or "Novum" taking place in the story (space exploration, time-travel, android or
human-like stories, utopias, dystopias and so on) and some sub-genre lists are based on the genre
combination (like science fiction/thriller, science fiction/love, science fiction/comedy; examples
for the latter are the hilarious "Space Balls" from 1987, directed by Mel Brooks, or Douglas
Adams' 1979 novel "The Hitchhiker's Guide to the Galaxy" and so on).
Truby divides his genre analysis into "technical genres" and "non-technical genres". "Technical
genres" are those whose story beats and structure are relatively "formulistic" and tight, paving a
type of story that an audience can more or less expect. "Non-technical genres" are those whose
structure is relatively open and can take many forms and storylines, and its central features are
comprised more from the existence of certain motives, subjects, and themes. Ironically science
fiction is a "non-technical genre", and often (if not always) has to be matched with a "technical
genre", such as thriller ("The Matrix"), detective ("Blade Runner", "Altered Carbon"), romantic
comedy ("Eternal Sunshine of the Spotless Mind"), myth ("Star Wars") and/or others.
Screenwriting teacher Robert McKee (1997) also describes science fiction as a "meta-genre",
which can "entertain" other genres. The combination that science fiction forms with the
"technical genre" makes the specific form and structure of the story. Again, in all of its sub-
genres, science fiction tells a story about a world different than ours in which a new technology
or a scientific twist (which can come from the social sciences as well as from natural sciences)
causes a major problem that people have to solve or cope with.
It should be noted that when discussing the definition of science fiction and its characteristics, it
was more comfortable for me to turn to the way screenwriters and screenwriting teachers handle
it, and not review more academic attempts to define it. This is due to two reasons and purposes:
The academia (as Adam Roberts and Mendelsohn implied) has failed to accurately define
science fiction, and the evolving world of creations keeps challenging and redefining the genre.
I am a screenwriter, and as such the point of view that helps me most is the one that looks at the
genre from the perspective of the creative process, and Russell (a screenwriter himself) and
Truby try to offer such a perspective. This is also the more relevant approach when engaging in a
"creation-based-research" endeavor, where the concepts and insights emerge from and relate to
the creative process.
2.2 The power, the role and the significance of science fiction
Take a few seconds to observe the list of the highest grossing movies in history:
Among the top 15 successful movies of all times, 6 will be tagged as "science fiction" first, with
5 others borderlining between science fiction and superhero, containing clear science fiction
motives so central to their plot that many regard them as science fiction as well (The 'superhero'
genre in itself might be questioned as being labeled 'science fiction', since the super powers
could be considered more of a fantasy than a technology/twist of nature, yet some movies go a
long way to ground the super powers in a scientific context and/or include many other science
fiction elements. All the "Marvell" films of the last 20 years do that). It is true that this table
tends to highlight recent movies due to inflation in prices, but when adjusting to get a more
balanced and time-relative film success, science fiction stays at least as dominant if not more so,
with movies like the early "Star Wars", "E.T", "Blade Runner", "Alien", "The Matrix", "The
Terminator" and others breaking into top places and leading the most successful films' lists of
their time. In Television, nowadays the most successful narrative art form, there is an increasing
number of prominent science fiction TV series like "Westworld", "Black Mirror", "Altered
Carbon", "Humans", "Stranger Things", "The 100", "The Man in the High Castle",
"S.H.I.E.L.D", and others.
Most of them are shows done by cable and Internet companies (like HBO, Netflix, Amazon
Prime etc.) but there are some done by large networks. The big break of Television science
fiction occurred in this decade, with not only more shows reaching public success but also with a
significant development and variety of the sub-genres and themes from the days of mainly space
exploration shows like "Star Trek" and "Battlestar Galactica". Today's shows try to blend much
more with drama, thriller, and detective and they even tackle social issues.
I will not try to explain why science fiction is such a popular genre in film and TV. It is also not
the case for every science fiction work or sub-genre, and it is hard to compare the vast success of
"Star Wars" or "Star Trek" to the more artistic presence of "2001: A Space Odyssey", "Black
Mirror", "Eternal Sunshine of the Spotless Mind" or "Arrival" (a 2016 movie by director Dennis
Villeneuve, based on "Story of your Life", a 1998 short story by Ted Chiang). What I do want to
point out is how science fiction has a very strong presence in modern culture, and that this
presence justifies examining the metaphorical qualities of science fiction, its meanings, the real-
world issues it mirrors, and the psychological aspects of it.
2.2.1 Genre success and society: the case of the 1970's conspiracy wave
Before going into the ways in which science fiction interacts with culture and society. I would
like to briefly demonstrate this kind of relation between genre growth and success and society
through another genre: the detective-conspiracy-thriller.
In the late 1960's and early 1970's, the United States went through a crisis in the trust the public
had towards the government. The Vietnam war and the public criticism it summoned, the licking
of reports about the white house knowing the war was a lost cause years before ending it, the
Watergate story, and even the assassinations of the Kennedy brothers, Martin Luther King, and
others all caused the public to sense that they know little of what high officials are plotting and
scheming, and a narrative of distrust and paranoia emerged (Berkowitz, 2006). This feeling has
resonated in the rise of an evolved form of the detective genre the detective conspiracy thriller.
Films like "Chinatown", "Three Days of the Condor", "The French Connection", "The Long
Goodbye", "The Parallax View", "The Conversation", and finally "All the President's Men" were
made and had received success and presence commercially, artistically, and culturally. All those
movies used the basic story form of the detective story: a crime has been committed and the
detective sets out to discover the truth. "Discovering the truth" is probably a motive that
resonated well in the American public at that time. But those movies added to the detective form
some other motives: the truth is illusive and sometimes cannot be known (like in Francis Ford
Coppola's 1974 Palme d'Or recipient: "the Conversation"); The villains are most often on "the
same side" as the detective-hero, being his countrymen, maybe even part of his own organization
or the very same people who hired him for the job, teaching him and the audience to trust no-
one; those villains are also usually among those who were appointed or selected to keep the
common people safe; the detective-hero is sometimes forced to act, and did not choose to do so,
and he is being haunted and turns into a victim himself. All these motives corresponded with the
public sentiment of the time.
Image 2.2: The final shot of Francis Ford Coppola's "The Conversation" (1974). Gene Hackman
plays Harry Caul, a surveillance expert, turned paranoid believing some unknown powerful
people are after him because he thinks he recorded a murder. Out of his paranoia he completely
tears up his apartment, looking for microphones. The movie carries many similarities to
Antonioni's "Blow Up". One could argue that the production of such movies was an intended and
conscious endeavor, done by screenwriters and directors who wanted to react to the politics of
that time. This is most likely true. Even me, in the series I write for the purpose of this thesis,
started consciously from a subject I wanted to explore and say something about, so it is likely
that Coppola, Polanski, Pollack, and the others knew they wanted to comment on that reality.
However, if the audience would have been indifferent, then that list of movies would have been
far shorter. We probably would not have "Chinatown". Coppola, Polanski, Jack Nicholson, and
Gene Hackman owe quite a bit of their careers to Richard Nixon.
2.2.2 Science fiction's affect
After demonstrating how genre interacts so tightly with social, political and/or cultural processes,
we turn to science fiction. The popularity of science fiction has already been demonstrated
earlier in this chapter, and it is an evolving genre which keeps its popularity for a long time. As
said, I do not set out to explain why it is successful, but to understand the ways it echoes and
interacts with the human experience. Is it important for a writer to understand this? I cannot
answer this yet. To be more precise I believe it is crucial for a writer to understand the emotional
and thematical significance of the genre he writes in, at least because it embodies the
expectations of the crowd, but I do not know if that understanding needs to be explicit and
articulated, or if having it in a more intuitive and implicit manner is as good (or better). Part of
the reason for me to explore it more explicitly is the fact that this is an academic work. It is
important to note that at the time of writing the thesis, the vast majority of the creative work on
the series had been done already.
What makes science fiction stories so central in modern day culture? In what way do they serve
audience's need for entertainment? What emotions do they evoke and what kind of a mental
experience and learning, that is so captivating (when done well, of course), do they offer?
Peter Russell talks about "A fetish for technology" as being the "weed" of the genre. "Weed" is a
word Russell uses to emphasize the excitement and the "fun" that a story, and more generally a
genre, offers the audience. After establishing that technology (or the more general term of
"Novum") is so important to science fiction, it seems that Russell has a strong point, and science
fiction movies, series and novels strongly appeal to the part in people which is infatuated with
technology and novelties. The science fiction audience loves to see human-like robots,
spaceships crossing the galaxy, people's minds moving from one biological body to another,
hovering on a skateboard with jet engines and other kinds of "cool stuff". It is possible to widen
this notion a little bit and talk not just about the infatuation with technology, but the entire range
of emotions people have around technology that might attract them to read or watch a science
fiction piece and hope to feel or maybe even gain insight about. It is a reasonable assumption that
people who sleep in front of an "Apple" store to get a place in line for the newest gadget will also
buy tickets for the new "Star Wars".
But a fetish for technology, strong as it is, does not tell the whole story of science fiction, and I
think not even a small part of it.
John Truby, in his system to define story and genre, uses the term "key question" of a genre to
describe the kind of learning that the characters and the audience experience and needs to resolve
throughout the story. The key question of science fiction is: "How do you create a better world?"
(Secrets of Genre, p.7). If this is the case, that science fiction is an artistic narrative arena (as
opposed to an intellectual or political discussion) for figuring out how the world should be, then
it can appeal to a collective sentiment of people who are not happy with the way things are.
Science fiction stories do not do it all at once they do not offer a complete vision of the entire
world that fixes all of humanity's problems in one story. Each story takes a certain
technologically or scientifically based issue and explores it as a tool that reflects a possible dark
side of human society and/or a possible growth or evolution of it. "Arrival" and "Story of your
Life" on which it is based, use the mysterious appearance of vessels with aliens who use a
strange circular language and can see through time to explore the passage from the dark aspect of
people fearing the strange (probably the most prominent theme of all alien stories) and unable to
communicate between each other, to a brighter vision of taking responsibility of each other and
cooperating. The story also conveys an idea that by looking forward in time and understanding
the consequences of decisions we might be able to achieve that. "Blade Runner" tries to explore
"a better
world" question about the relationship between man and artificial consciousness (which is, of
course, a mirror of ourselves, since we created this consciousness in our own image).
"Westworld" asks if there is a chance that artificial intelligence could be a better version of
ourselves, "Star Wars" tackles tyranny and freedom and the idea that creating a better world must
come from a commitment and even duty to fight for freedom; "Altered Carbon" touches on
immortality, and so on. Those are all huge subjects, yet they are different from each other and
every one of them deals with creating a better world from a different angle. Science fiction
stories can also operate through a different strategy, showing only the ugliness and darker
aspects and leave the audience contemplating about the dangers of something. For example: the
"Black Mirror" episode "Shut up and Dance" tells the story of a young man who is being
extorted into robbing a bank and a forced upon "fight to the death" with someone else by being
filmed masturbating to child pornography through his computer's camera. It is a horror-thriller
story (again, science fiction mates with other genres) about the loss of privacy and its price
(although some could claim that capturing pedophiles, even those who restrict themselves to
masturbation, is a good development in society). The story leaves the audience asking
themselves weather this is the world we live in or are heading to. "Shut up and Dance" does not
offer the solution but warns about the deterioration and by doing so remains in the boundaries of
the "creating a better world" question.
Image 2.3: "Shut up and Dance" episode from "Black Mirror" (Premiered on Netflix on October
21, 2016). Someone recorded the hero, a teenager, masturbating with child pornography and now
extorts him and sends him instructions through the phone. The audience never meets the extorter,
it is all done through technological devices. Hacking phones and data bases and using them for
extortion is not science fiction anymore.
Another "Black Mirror" episode, "San Junipero", takes the opposite strategy and shows a world
of optimistic immortality by creating a computerized heaven to which people who are about to
die can "move". In this place people can grow, change, be who they really want to be, live in
eternal youth if that is what they please, and find love. The digital afterlife is a place with no
scarcity of resources. Again, technology drives a story about the "how to create a better world?"
question, even if the avenue to get there might surprise the audience.
However, science fiction is a form of story; it is not an essay nor an opinion column. It must
attract audiences who seek an emotional and entertaining experience and engage them with the
story while constructing an investigation into a "better world" issue. It is not done as a tactic the
science fiction author does not say "I'll grab them with some 'cool technological stuff, a
mystery/war story, and when they fail to notice I'll plant a propaganda message" - the story,
combined with its artistic and entertaining qualities is the exploration itself. When we watch and
enjoy "Star Trek" we emotionally and physically feel the curiosity and fear when the crew of the
spaceship "Enterprise" walks on the surface of a new planet, about to find out what kind of alien
life form it inhabits, and does not know who they are: are they friendly? Are they stronger and/or
more advanced than us? Is there danger for the heroes? etc. Inside that emotional experience lies
the meaning. "Tagging" those emotions as the same feelings we might have in face of foreigners
from different cultures and races is a blend of explicit interpretation and subconscious
psychological processes. Not anyone will infer or transfer those emotions or meanings to the
"real life” domain and to accepting diversity, but some might. Yet the experience of watching
"Star Trek" remains.
Basically, this is the kind of metaphor that science fiction portrays. If the "detective- conspiracy"
movies of the 70's created the feelings revolving around not knowing the truth and being in a
state of paranoia, being a metaphor for the politics and reality of that time, science fiction creates
a different experience in which the writer and the audience detach themselves from the known
world to explore issues through creating new possibilities.
Adam Roberts, in his book: "Science fiction: The New Critical Idiom" (2006) tries to pinpoint
what is the metaphorical quality of science fiction. He argues that it is wrong to view or assess
science fiction creations as "one to one" metaphors. That might turn the writer's work to a
technical ongoing comparison between what he/she wants to reflect on in the real world into the
created world. The result will be more of a puzzle for the audience than a story, probably without
too much fun or excitement. It would be trying to overstretch a parable.
To better understand the kind of metaphor that science fictions creates, Roberts is building on
two concepts - Suvin's "cognitive estrangement" and Paul Ricoeur's "distanciation". Suvin
defined science fiction as:
"A literary genre or verbal construct whose necessary and sufficient conditions are the presence
and interaction of estrangement and cognition, and whose main device is an imaginative
framework alternative to the author's empirical environment" (Suvin, "Metanorphoses of Science
fiction: On the Poetics and History of a Literary Genre", 1979, p.37)
Although Roberts manages to demonstrate that this definition is not complete (and this is why it
was not mentioned in the previous chapter), it does offer a lead into the kind of creation science
fiction is the term of "cognitive estrangement" suggests that creating a distance world, clearly
perceived as different from our own, is very important to the experience the genre offers.
Roberts refers to Paul Ricoeur and his take on metaphor (Ricoeur did not refer specifically to
science fiction) with his use of the term "distanciation":
"For our purposes, we can take Ricoeur's "distanciation' as the imaginative space that opens up
between the lives we live in London or Chicago (or wherever we happen to live) and the lives we
live in 'Lord of the Rings' or 'Dune'. It is because SF is both poetic and speculative that it is
proper to think of it as metaphoric, in this strong, Ricoeurian way." (Roberts, 2006, p.146)
According to Roberts, the metaphorical strength of science fiction is created from the story
taking place in a different world and that the story world is open to many possibilities. The
author can (and should) use it simultaneously to explore his/her speculations and create a vision
of symbols and poetics. Many of us asked ourselves as children: "what is the perfect place we
want to live in?" or "how would a perfect world look like?". Those questions ignite our minds
and imagination to new constructs, ideas, and possibilities (the speculative part) and/or beautiful
images which reflect our wishes, dreams and fears of what the world can be (the poetic part). It is
a humane world, but it is not the one we know. Of course, as a story, science fiction cannot be
simply and solely a utopia and just portray the perfect world, first because it will be boring and
nearly emotionless (a story is built from its conflict), and secondly because it wants to show the
road to having this better world. This is the difference between science fiction and a virtual
world like "second life" or an article someone writes about how he/she would like the world to
be.
Interestingly, when many past scholars wanted to portray their utopian visions, they chose to do
so not as a non-fiction composition but rather as a novel (Edward Bellamy's "Looking Backward:
1887-2000", 1888; William Morris' "News from Nowhere", 1890; Theodor Herzl's "Altneuland",
1902, in which he imagined the future Jewish state and is considered one of the most important
founding texts of the state of Israel). They chose so, even when that was the only time they ever
wrote fiction, most likely because presenting their utopian vision by creating empathy to a
character and his struggles is a much more engaging, exciting, and maybe even an effective way
to convey their utopian ideas.
Much of the metaphorical quality I related to science fiction is shared with the Fantasy genre.
There are similarities between the two genres; however, science fiction differs from fantasy by
the "novum" - the science fictional world is based, as mentioned, on technology or scientific
twist, and hence it tries to deliver a scientifically acceptable world (even when the science is not
reliable), while fantasy abandons realism completely and bases itself on magic.
2.2.3 Science fiction as criticism
An even "edgier" view about science fiction is offered by Carl Freedman. In his book "Critical
Theory and Science fiction" (2000) he compares the creation and the basics of science fiction to
the foundations of critical theory as a whole. Critical theory, he says, is based on the gap between
the reality of the world and the perception of it. The critical theorist uncovers the structures by
which people and societies organize themselves, perceive the world and form meanings, and then
he inspects those structures, questions them and makes room for other concepts to replace them.
Science fiction does the exact same thing - it shows a different world and that which arises out of
it causes us to look past and/or through the formulation of our world and consider other
"arrangements".
This might be the reason why Margaret Hartley claimed in 1953 that science fiction is a
"subversive genre". In her article Hartley claims that the patriotic congressional committees who
censor and regulate content from being "communist" or disloyal overlook science fiction because
they do not regard stories about aliens or imaginary technologies as dealing with real world
ideologies, and that they are wrong about it. She claims that writers can use science fiction to
disguise their ideas and criticism by placing them in the future or in other worlds.
The best movie to exemplify the idea of science fiction as a critical genre might be "The Matrix".
Image 2.4: Keanu Reeves is Neo in "The Matrix" (Directed by the Wachowski brothers, 1999).
In this scene Neo reaches the ultimate recognition that the matrix is a computer programmed
whole-world simulation to which the minds of all people are connected. When he accepts the
simulation for what it is, he can do almost whatever he wants in it, such as stopping bullets in the
air.
"The Matrix" is a modern cave parable regarding a character "waking up" from living in a
simulated world created for humans by aliens who use the people's bodies as an energy source.
Neo, the hero, is given a choice between continuing his life "inside the matrix", meaning
preferring living in a fabricated world, or leaving it and going to the real and truthful world.
Choosing the matrix has its advantages of convenience and safety, but it means never being truly
free. Choosing the real world has considerable dangers, among which is being haunted by the
creators of the matrix, but also the opportunity to know the truth and ultimately manipulate the
simulation at will. The entire story can be perceived as a metaphor for many things, among
which is viewing reality as not more than a simulation, or a perceptual prison we live in or
maybe even a place made for ourselves (this is how Roberts interprets it). Building on this
metaphor once you know that the world is fabricated you can free yourself from it or grow above
it, being stronger and more powerful than before.
The Matrix stands as an appropriate point of conclusion for this chapter, because it can serve as a
metaphor for the entire science fiction genre. By creating stories that take place in alternative
realities of the certain kind that we discussed, the creators of science fiction try to deliver an
essence that their audience seek: playing with options, revealing a better way to live, detaching
ourselves for a short while from our own world, and turning it into not more than one suggestion,
among many more.
2.3 The unique aspects of science fiction writing
"Science fiction presents to a writer challenges and problems that cannot be found in other forms
of fiction. In addition to all the usual problems of writing, science fiction stories must also have
strong and believable scientific or technical background. Isaac Asimov often declared that
writing science fiction was more difficult than any other kind of writing. He should have known;
He wrote everything from mysteries to learned tomes on the bible and Shakespeare." (From "The
Craft of Writing Science Fiction that Sells, Ben Bova, 2016, p.16)
The entire previous chapter could be read as portraying the difficult challenge of the science
fiction writer. Of course, it is not "science fiction" that explores the question of "how to create a
better world" and walk the viewer or the reader through an experience in which he is captivated
into a transcendent world that changes his perception of how the entire world could be. It is not
the genre, but it is the stories. And someone has to write them.
As discussed earlier, science fiction stories are, first and above all, stories. This means that the
science fiction writer has to master the art and craft of creating a good story. Those stories will
not be discussed here due to their overly broad and generic nature yet will be presented when
relevant in the 3rd section about the creative process. Beyond those there are challenges, skills,
considerations, and characteristics which are either unique to writing science fiction or at least
more important or handled differently when writing a science fiction story. In order to build an
argument about science fiction writing in this thesis, it is important to review the literature that
exists about the genre. This would be the professional and academic arena this thesis seeks to
provide a contribution to.
This chapter will identify the major recurring points (meaning considerations, techniques, norms,
tropes, questions, decisions etc.) about writing science fiction from the relativelymore well-
known existing sources. The selected sources will include: John Truby's "Secrets of Genre"
booklet and "Science fiction" audio class; Peter Russell's "Science fiction" webinar; Orson Scott
Card's "How to Write Science fiction & Fantasy" (1990) and his chapters in "Writing Fantasy &
Science fiction" (2013; Orson Scott Card is one of the most prominent science fiction writers of
today and probably all time, best known for "Ender's Game" and the "Ender" series); Adam
Roberts "Writing Science fiction and Fantasy" (2014); Ben Bova's "The Craft of Writing Science
fiction that Sells" (2016; Ben Bove is another well-known Science fiction author).
The major points about writing a science fiction story which will be discussed are:
The science fiction premise, or why does the story need to be a science fiction one
Building the story world
Setting the technology (or "novum") and weaving it into the story
2.3.1 The science fiction premise
Earlier it was explained how science fiction almost always interconnects with other genres. This
challenges the writer to justify that his story is best told as science fiction rather than in the
companion genre. Orson Scott Card raises such a question when referring to the space travel sub-
genre:
"Why would a story need space travel at all?" (Scott Card, 2013, p.37).
A writer of science fiction needs to know the answer.
If, for example, a writer wrote a story about a war between two planets, using futuristic weapons,
we might ask would the story be any less good if it was about a war which takes place in current
or past days, using current or past weapons. Does setting the story in the future and in a trans-
galactic world add some sort of added value? Truby (2009) says that the "desire line" (what the
hero goes to achieve) of a science fiction story is "To deal with the tools of a world". Russell
claims that in science fiction technology creates the story problem. So according to both, in
science fiction the story's premise needs to have a very clear connection with the "novum", the
technological/scientific "change maker" of the story, in a way that the story could not have been
told without it. If in "Blade Runner" the hero, Rick Deckard, instead of chasing a dangerous self-
conscious android had chased a vengeful slave - it would have been a different story, deprived of
its meaning; In "Eternal Sunshine of the Spotless Mind" we could not replace the hero's inner
self-fighting to keep the memories of his loved one from being erased with any other non-
technological instrument; Would "Avatar" be the same story if Jake Sully could not switch into a
Na'vi body and experience the Na'vi life in its fullest?; The goal of the story needs to be tightly
linked with the "novum".
The question remains, however, as to whether this is a rule. This can be tested by coming up with
a story that could be told as science fiction but also as other genres. We will continue with the
war story and portray it as about a commander who tries to compensate for the loss of some of
his soldiers in a previous battle, so he takes too few risks and maybe protects his men but
endangers the entire cause and possibly the lives of other soldiers from his army and ultimately
the freedom and survival of his side. As a science fiction story, we could have imagined it
occurring in a war between planets, with his unit sent on a mission to destroy the enemy's
headquarters and perhaps kill the wise opposite commander. But we can also picture this story
taking place in every violent conflict happening today or in the past, even as a mob story. Will it
be a bad choice to tell it as science fiction? Not necessarily (Yet, if I was a producer presented
with this story, I would certainly question if the higher science fiction budget is worthwhile). Is it
really the best way to "squeeze" the potential of science fiction? I believe this not to be so.
The question gets more complicated when referring to "Star Wars", which is in part a war movie
that takes place in an intergalactic futuristic world. Does the "novum" really give an added value
to the movie? The box office provides a strong claim that it does. However some might say it
does not, and Russell, in his webinar about science fiction, actually says that "Star Wars" is not
science fiction but rather a fantasy: the most important "novum" of the story, the thing that
ultimately is the "tool" that decides the battle and that the major characters want to learn how to
use and control, is "The Force", which is more of a magical capability than a technology or a
scientific twist. However, it is very difficult to rule out "Star Wars" from being science fiction, so
having the storyline derived and linked with the "novum" is a strong guideline to making your
science fiction story better and more "loyal", or better manifest the genre, yet not a rule.
Specifically, in "Star Wars" there is some technological tool that causes the problem - the "Death
Star", which is a mass destruction weapon of magnitude that has never been seen before. It
brings about the theme of the morality of technological gaps, a theme worthwhile of a science
fiction story. We might replace the "Death Star" somehow with an earthlier version, like the
nuclear bomb. But maybe the "Death Star" is a parable for nuclear weapons? Remembering that
"Star Wars" was conceived in the late 1970's, when the cold war was still happening (and with
Ronald Reagan elected president and leading a "hawky" policy against the soviet nuclear threat)
this assumption is not that farfetched. So, a science fiction story might sometimes be told in
another genre, but it is recommended to create a storyline that binds closely with the technology
or science that distanciates from our known world. Even if the premise can be told in other
genres, there should be some reason or meaning to locate it in a science fictional world.
Distancing ourselves from our known world and commenting about it through either a metaphor
or an analogy to real phenomena might be not the best method, but it is a good enough story
strategy for science fiction.
Another point about the premise of a science fiction story is made by Ben Bove, who called
science fiction "a literature of ideas", and elaborates on this using the term "The Thematic
Novel":
"My dear friend Gordy Dickson calls such works 'thematic novels', meaning novels that have a
strong point of view, which the author wants to impart to the reader... I believe science fiction
should encourage people to think. God knows we have enough forms of amusement that
discourage or actively prevent rational thought... I regard these thematic novels as true
explorations, where the author and the reader investigate a certain concept or group of ideas,
examine a mindset, look at the world that might actually come into being within the lifetime of
the reader" (Bova, 2016, p.256-257).
What Bova says can be viewed as an expectation, maybe his own, and not necessarily as a rule or
principle for science fiction premises. It is certainly possible to write science fiction that is
mainly commercial and aimed at entertainment and emotional reaction. Moreover, in all genres a
writer can, might or should aspire to write a story that provokes thinking. Is science fiction
unique in that regard? I believe that it is. A science fiction story should deal with serious social,
psychological, and moral issues that are relevant for today's life or will be soon. It is the prime
justification for creating the different world: when the writer presents a "novum", he provokes
the audience's thoughts, imaginations, questions and fears about it and must be responsible for
treating those with respect. Adam Roberts highlights this argument and gives it flesh by
connecting it to the relationship between people and technology:
"One of the ways science fiction works is by mediating the tech revolution that has determined
human life for the last couple of centuries... Tech makes our lives richer, but it also generates
anxiety when the mere thought of leaving the house without having your mobile phone with you
gives you heart palpitations, then you know something's wrong. Tech makes us anxious because
we do not understand it; we fear what it can do when it goes wrong because it reveals our
inadequacies and magnifies our secret phobias. Tech in SF stories will resonate most potently if
it connects with this anxiety" (Roberts, 2006, p.109-110)
So, the writer of science fiction will do a better job, more loyal to the true potential of the genre,
if he/she properly develops the moral, psychological and social meanings and implications of his
story (as previously mentioned, this is true for EVERY writer, but in science fiction it is much
more eminent to the genre and to the decision to write in a differentiated world). This
"imperative" comes with risks, however:
"The danger of the thematic novel is that it can slide into propaganda." (Bova, 2016, p.257)
To avoid that Bova suggests 2 techniques:
"First, do your own thinking. Never sit down to write a story that represents an existing political
position... Second, eschew the pleasure of creating a villain." (Bova, 2016, p.257)
To conclude, the challenge of a story idea or premise in science fiction has some unique qualities
that the writer should address: It should include a clear "novum"; it should be well enough
justified to tell the story as science fiction; it should, from the beginning of the development,
manifest an awareness and maybe even focus on the thematic aspect and potential of the idea.
2.3.2 Building the story world
This is the most unique writing challenge for the science fiction writer. There is a story world in
every story every story takes place somewhere but the creation of the story world in science
fiction (but also in Fantasy, although it is a little different) is unique and demands unique
considerations and decisions not like any other genre. This is because, by definition, science
fiction is a genre that takes place in a different world. Writers in most genres can rely on their
life experience or good research to provide their story with a suitable setting or environment and
make it believable and detailed enough. The science fiction writer cannot do that; he never lived
or experienced the world he is writing about because that world never existed (only, maybe, in
his mind). One piece of advice writers receives from professors and writing professionals is
"write about what you know". If that was to be widely accepted, we might never have science
fiction. It is true that in science fiction there are also elements which originated from the personal
experience and the "real world" of the writer, but all in all the story world will always contain at
least one "novum" that changes it completely and makes it significantly different:
"In other forms of fiction, the writer must create believable characters and set them in conflict to
generate an interesting story. In science fiction the writer must do all this and much more. Where
in the universe is the story set? Is it even in our universe? Are we in the future or the distant
past? Is there a planet under our feet or are we dangling in zero gravity?" (Bova, 2016, p.19)
For many science fiction consumers, the story world is part of the experience of the story. They
want to learn about the geography, creatures, technology, establishment, history, economics,
politics, living structures, architecture, cultures, era/time, and more. They are also likely to
criticize the world they read or view if it is not coherent enough, or for many other reasons.
There are numerous problems, challenges, and considerations identified by Truby, Roberts, Bova
and Card, that the writer needs to address:
Originality: Since the story world is so essential to the science fiction story and even evaluated as
part of the merits of the creation, it can be viewed as part of the story itself. Hence, the writer
needs to be aware of repeating the same worlds or worn out settings that have already been
written and come up with something new.
"Every good science fiction story must present to the reader a world that no one has ever seen
before." (Bova, 2016, p.19)
"What separates the best hard-SF writers from the run-of-the-mill ones is the fact that while the
ordinary guys usually invent the scenery of their created world and maybe work up a good
evolutionary track for the life forms there, they then resort to clichés for everything else.
Characters, societies, events are all taken straight out of everything else they've ever read. That's
why formulas are resorted to so often" (Scott Card, 2013, p.60)
Recognizability: Truby warns that one of the biggest hazards of writing science fiction is that the
story world will be too strange or distant so the audience will have a hard time relating to it and
might experience the story in a too intellectual manner. The technique he offers is "create a
recognizable world so the viewer does not have a clinical, or intellectual, relationship to it".
Creating a world that the audience will simultaneously be curious and astonished by and feel
comfortable enough in to allow the story to be at the front is a complicated task. The writer does
that by making decisions about the balance between the familiar and the unfamiliar elements of
the story world; the way the structures, themes or processes of the story world resemble or
remind the audience existing concepts (for example concepts such as the desire for power, clash
of classes etc. will echo as familiar); the time period in which the story takes place, and more.
One strategy of achieving this is to set the story in a world resembling ours and change one
crucial thing which serves as the story's "novum" and its ramifications in all kinds of life
domains. For example, in "the Handmaid's Tale" the story takes place in an alternate reality in
which fertility is declining (the decrease of birth rates is a true thing happening in the Eastern
world). That "novum" leads to many social consequences, such as an extreme religious group
taking over the USA, enslaving fertile women, and more. Of course it is possible to use a
strategy of designing a world with greater differences, but then there is bigger risk of having the
audience confused or mentally giving too much attention to "taking in" all the differences and
understand how this world works, which might hinder the emotional connection to the story.
However, it is not impossible, but the writer needs to come up with mechanisms that will provide
it. For example: in the TV series "Altered Carbon", which takes place roughly 350 years in the
future, there are quite a lot technological novelties, some are very drastic (with the prime
"novum" of minds being able to move between different "sleeves" - bodies, and even inhabit
artificial bodies). It is not any less good artistically than stories created with a "singular novum"
strategy. If any, it might even offer a more wonderous world and probably a more reliable one (it
is absurd to believe that over 350 years only one technology will seriously evolve) but it does
require the writer to solve some of the "bombing" of new technologies and many novelties. In
"Altered Carbon" they used the "fish out of the water" strategy, where the hero himself is
"resleeved", or put into a new body, 300 years after "dying", so he begins to explore the new and
strange world along with the audience. Setting other elements of the story, such as the mystery or
the goal of the character or creating strong empathy to the character and/or getting the story
moving early, becomes more important when telling the story in an extremely odd world.
Another TV show that offers an interesting technique is "Westworld", where the story takes
place in a very different future with major technological advances (robots have become human-
like and some even begin to grow consciousness), but the arena of the story is a theme park that
recreates the scenery and culture of the Wild West, a more recognizable "view" for the audience.
Rules, details, credibility, and coherence: the writer needs to decide the rules that hold the world
he created "together" and make it coherent. "So far, world creation sounds like a marvelous free-
for-all, in which you come up with all kinds of ideas, ask 'why' and 'how' and 'what result' a lot,
and when there is a really big pile of good stuff, you sit down and write. I wish it were that easy.
But that pile of neat ideas is just that a pile, shapeless, chaotic. Before you can tell a meaningful
story, you have to hone and sharpen your understanding of the world, and that begins with the
fundamental rules, the natural laws." (Scott Card, 2013, p.36)
A habit of some science fiction fans is to dissect stories for their credibility and reveal "holes" or
"illogical" things about the story and its world. This might be interpreted as having the story
world "obey" the laws of nature. Bova even directs writers to "feel free to invent any new device,
to make any new scientific discoveries that you can imagine providing they do not contradict
what is known about science today" (Bova, 2016, p.64). However, there are certainly successful
and maybe even good science fiction stories in which there are very dubious scientific
occurrences, such as time travel, traveling faster than the speed of light, being able to physically
exist in many places in space, and even fire from explosions in space, something that happens all
the time despite the fact that it is physically impossible since there is not enough oxygen.
Audiences can accept all those if the writer created a consistent story world in terms of its rules
and did not "go too far" without providing sufficient explanations. Rules and details are true not
only for nature, but also for social, economic, and political systems and the history of the world.
Scott Card suggests the science fiction writer should "invent the past" of the story: "Worlds do
not spring out of nothing. However things are now, they used to be another way, and somehow
they got from there to here" (Scott Card, 1990, p.49)
If, for example, in "The Handmaid's Tale" the structuring of the Gilead cult governance or the
understanding of the process and circumstances that led them to power had been sloppy, it would
have hurt the power and credibility of the story. The science fiction writer, who must invent all
that, is challenged much more than a writer who tells a story about our world or the past.
Exposition or revealing the world: Exposition in a story means providing the audience with the
information it needs to understand and fully experience the story. A banal example: Romeo and
Juliet's story would not be interesting if the audience didn't know that the Montague and the
Capulet families are rivals; in order to understand the story of "Blade Runner", learning about the
Voight-Kampff test that
differentiates humans from androids and even to know some of its content (which
charges several scenes with tension) is a must. In science fiction this is a very
delicate and necessary job - how to inform the audience with the necessary
knowledge about the world, the technology, the social systems, the religions, the
economics, the geography, and so on and so on, so they could understand the events
and the meanings of the story and that the pace and engagement in the story would
not hurt? Bova provides some advice on the matter: providing only background
which is necessary; not trying to explain how machinery works, just showing what
it does. There might be other techniques, like using a character who does not know
and have the audience learn with him/her, planting background in a way which
serves the action in a scene, placing information only when the story gets to a point
in which it is logical to learn about it (yet risking some confusion or information
gaps earlier which with the right setting might contribute to the mystery), using
the "show do not tell" principle and dramatizing the information etc. An example
for dramatizing information can come from "Altered Carbon", where the existence
of religious people who are against "resleeving" (returning after death in a new
body) are presented as the family of the leading female role who becomes herself
in conflict about "resleeving". In general, most of these techniques are not specific
for science fiction, but they are in heavy use in the genre because of the big
challenge of conveying the details of the world, the technology etc. As imaginative
and as professional the writer is, that is how his solutions to the problem will be
better.