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Mod Menu Log - Com - masterCode.professionalFishing

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0% found this document useful (0 votes)
19 views

Mod Menu Log - Com - masterCode.professionalFishing

Uploaded by

kinoci45
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--------- beginning of system

11-17 21:42:04.394 14069 14069 D ActivityThread: --


comp:com.MasterCode.ProfessionalFishing/com.android.billingclient.api.ProxyBillingA
ctivity
11-17 21:45:52.633 14069 14069 D ActivityThread: ++
activityComponent:com.MasterCode.ProfessionalFishing/com.google.android.gms.ads.AdA
ctivity counts:1 trigger:null
11-17 21:45:56.905 14069 14069 D ActivityThread: --
comp:com.MasterCode.ProfessionalFishing/com.google.android.gms.ads.AdActivity
11-17 21:47:55.660 14069 14069 D ActivityThread: ++
activityComponent:com.MasterCode.ProfessionalFishing/com.android.billingclient.api.
ProxyBillingActivity counts:1 trigger:1
--------- beginning of main
11-17 21:47:57.760 14069 15487 I FA-Ads : Application backgrounded at:
timestamp_millis: 1700232475756
11-17 21:48:01.691 14069 14069 W ProxyBillingActivity: Activity finished with
resultCode 0 and billing's responseCode: 5
11-17 21:48:01.793 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=56, right=96, bottom=0}
/alpha:1.0 /fraction:0.0 /allowWhenFinished:false
11-17 21:48:01.793 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.793 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1544.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.793 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.809 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=56, right=96, bottom=0}
/alpha:1.0 /fraction:0.0 /allowWhenFinished:false
11-17 21:48:01.809 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.809 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1544.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.809 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.826 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=55, right=95, bottom=0}
/alpha:1.0 /fraction:0.05 /allowWhenFinished:false
11-17 21:48:01.826 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.826 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1545.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.826 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -1.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.840 14069 14188 E OpenGLRenderer: EglManager::makeCurrent mED = 0x1,
surface = 0x0, mEC = 0x8dfb49c0, error = EGL_SUCCESS
11-17 21:48:01.843 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=54, right=93, bottom=0}
/alpha:1.0 /fraction:0.097058825 /allowWhenFinished:false
11-17 21:48:01.843 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.843 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1547.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.843 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -2.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.846 14069 14099 D AudioTrack: start(24): 0x8d70a800, prior
state:STATE_STOPPED
11-17 21:48:01.851 14069 14069 D ActivityThread: --
comp:com.MasterCode.ProfessionalFishing/com.android.billingclient.api.ProxyBillingA
ctivity
11-17 21:48:01.854 14069 14188 I BufferQueueProducer:
[ViewRootImpl[ProxyBillingActivity]#5(BLAST Consumer)5]
(id:36f500000006,api:1,p:14069,c:14069) disconnect: api 1
11-17 21:48:01.859 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=52, right=89, bottom=0}
/alpha:1.0 /fraction:0.14705883 /allowWhenFinished:false
11-17 21:48:01.860 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.860 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1551.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.860 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -4.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.861 14069 14099 W Unity :
onPurchaseFailedEvent(productId:coins_500 message:Please ensure the app is signed
correctly. {M: GPUL.HEC} - Google BillingResponseCode = DeveloperError)
11-17 21:48:01.861 14069 14099 W Unity : UnityEngine.Logger:LogFormat(LogType,
String, Object[])
11-17 21:48:01.861 14069 14099 W Unity :
UnityEngine.Purchasing.PurchasingManager:OnPurchaseFailed(PurchaseFailureDescriptio
n)
11-17 21:48:01.861 14069 14099 W Unity :
UnityEngine.Purchasing.Extension.UnityUtil:Update()
11-17 21:48:01.861 14069 14099 W Unity :
11-17 21:48:01.862 14069 14188 I BLASTBufferQueue:
[ViewRootImpl[ProxyBillingActivity]#5] destructor()
11-17 21:48:01.862 14069 14188 I BufferQueueConsumer:
[ViewRootImpl[ProxyBillingActivity]#5(BLAST Consumer)5](id:36f500000006,api:0,p:-
1,c:14069) disconnect
11-17 21:48:01.863 14069 14069 D View : [Warning] assignParent to null: this =
DecorView@a8907ff[ProxyBillingActivity]
11-17 21:48:01.863 14069 14099 I Unity : OnPurchaseFailed: FAIL. Product:
'coins_500', PurchaseFailureReason: Unknown
11-17 21:48:01.863 14069 14099 I Unity : UnityEngine.Logger:Log(LogType, Object)
11-17 21:48:01.863 14069 14099 I Unity : IAPManager:OnPurchaseFailed(Product,
PurchaseFailureReason)
11-17 21:48:01.863 14069 14099 I Unity :
UnityEngine.Purchasing.Extension.UnityUtil:Update()
11-17 21:48:01.863 14069 14099 I Unity :
11-17 21:48:01.876 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=48, right=83, bottom=0}
/alpha:1.0 /fraction:0.19705883 /allowWhenFinished:false
11-17 21:48:01.877 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.877 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1557.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.877 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -8.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.882 14069 14069 D MediaRouter: onRestoreRoute() :
route=RouteInfo{ name=Telepon, description=null, status=null,
category=RouteCategory{ name=Sistem types=ROUTE_TYPE_LIVE_AUDIO
ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO
ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
11-17 21:48:01.882 14069 14069 V MediaRouter: Selecting route:
RouteInfo{ name=Telepon, description=null, status=null,
category=RouteCategory{ name=Sistem types=ROUTE_TYPE_LIVE_AUDIO
ROUTE_TYPE_LIVE_VIDEO groupable=false }, supportedTypes=ROUTE_TYPE_LIVE_AUDIO
ROUTE_TYPE_LIVE_VIDEO , presentationDisplay=null }
11-17 21:48:01.893 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=43, right=73, bottom=0}
/alpha:1.0 /fraction:0.24705882 /allowWhenFinished:false
11-17 21:48:01.893 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.893 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1567.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.894 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -13.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.910 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=36, right=62, bottom=0}
/alpha:1.0 /fraction:0.29411766 /allowWhenFinished:false
11-17 21:48:01.910 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.910 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1578.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.910 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -20.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.926 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=28, right=49, bottom=0}
/alpha:1.0 /fraction:0.34411764 /allowWhenFinished:false
11-17 21:48:01.926 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.926 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1591.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.927 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -28.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.943 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=22, right=38, bottom=0}
/alpha:1.0 /fraction:0.39411765 /allowWhenFinished:false
11-17 21:48:01.943 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.943 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1602.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.944 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -34.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.960 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=17, right=29, bottom=0}
/alpha:1.0 /fraction:0.44411764 /allowWhenFinished:false
11-17 21:48:01.960 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.961 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1611.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.961 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -39.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.977 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=13, right=22, bottom=0}
/alpha:1.0 /fraction:0.49117646 /allowWhenFinished:false
11-17 21:48:01.977 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.977 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1618.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.977 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -43.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.993 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=9, right=17, bottom=0}
/alpha:1.0 /fraction:0.5411765 /allowWhenFinished:false
11-17 21:48:01.993 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:01.993 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1623.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:01.994 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -47.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.010 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=7, right=12, bottom=0}
/alpha:1.0 /fraction:0.59117645 /allowWhenFinished:false
11-17 21:48:02.010 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.011 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1628.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.011 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -49.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.027 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=5, right=9, bottom=0} /alpha:1.0
/fraction:0.6382353 /allowWhenFinished:false
11-17 21:48:02.027 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.027 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1631.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.027 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -51.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.043 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=3, right=6, bottom=0} /alpha:1.0
/fraction:0.6882353 /allowWhenFinished:false
11-17 21:48:02.043 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.044 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1634.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.044 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -53.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.060 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=2, right=4, bottom=0} /alpha:1.0
/fraction:0.7382353 /allowWhenFinished:false
11-17 21:48:02.060 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.061 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1636.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.061 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -54.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.065 14069 14565 I BLASTBufferQueue: releaseBufferCallbackThunk
bufferId:60425894887511 framenumber:16 blastBufferQueue is dead
11-17 21:48:02.077 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=1, right=2, bottom=0} /alpha:1.0
/fraction:0.7882353 /allowWhenFinished:false
11-17 21:48:02.077 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.077 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1638.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.077 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -55.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.093 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=0, right=1, bottom=0} /alpha:1.0
/fraction:0.8352941 /allowWhenFinished:false
11-17 21:48:02.094 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.094 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1639.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:true
11-17 21:48:02.094 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -56.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.110 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=0, right=0, bottom=0} /alpha:1.0
/fraction:0.88529414 /allowWhenFinished:false
11-17 21:48:02.111 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.111 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1640.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.111 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -56.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.127 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=0, right=0, bottom=0} /alpha:1.0
/fraction:0.9352941 /allowWhenFinished:false
11-17 21:48:02.127 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.127 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1640.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.127 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -56.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.144 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=0, right=0, bottom=0} /alpha:1.0
/fraction:0.9823529 /allowWhenFinished:false
11-17 21:48:02.144 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.144 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1640.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.144 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -56.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.160 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=0, right=0, bottom=0} /alpha:1.0
/fraction:1.0 /allowWhenFinished:false
11-17 21:48:02.160 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.161 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1640.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.161 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -56.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.162 14069 14113 I DEBUG_NAV_InsetsAnimationCtrlImpl:
setInsetsAndAlpha-insets:Insets{left=0, top=0, right=0, bottom=0} /alpha:1.0
/fraction:1.0 /allowWhenFinished:true
11-17 21:48:02.162 14069 14113 D DEBUG_NAV_InsetsAnimThreadRunner:
applySurfaceParams:2
11-17 21:48:02.162 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 1640.0][0.0, 1.0, 0.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:02.163 14069 14113 I DEBUG_NAV_InsetsAnimThreadRunner:
printSurfaceParams: FLAG_MATRIX:Matrix{[1.0, 0.0, 0.0][0.0, 1.0, -56.0][0.0, 0.0,
1.0]} FLAG_ALPHA:1.0 FLAG_VISIBILITY:false
11-17 21:48:11.443 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) disconnect: api 1
11-17 21:48:11.443 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) connect: api=1
producerControlledByApp=true
11-17 21:48:16.360 14069 14069 D Mod_Menu: Feature name: -1 - Save feature
preferences | Value: = 0 | Bool: = 1 | Text: =
11-17 21:48:17.106 14069 14069 D Mod_Menu: Feature name: -3 - Auto size vertically
| Value: = 0 | Bool: = 1 | Text: =
11-17 21:48:17.126 14069 14188 E OpenGLRenderer: EglManager::makeCurrent mED = 0x1,
surface = 0x0, mEC = 0x8dfb49c0, error = EGL_SUCCESS
11-17 21:48:17.127 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) disconnect: api 1
11-17 21:48:17.128 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) connect: api=1
producerControlledByApp=true
11-17 21:48:18.427 14069 14069 D Mod_Menu: Feature name: -3 - Auto size vertically
| Value: = 0 | Bool: = 0 | Text: =
11-17 21:48:18.446 14069 14188 E OpenGLRenderer: EglManager::makeCurrent mED = 0x1,
surface = 0x0, mEC = 0x8dfb49c0, error = EGL_SUCCESS
11-17 21:48:18.447 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) disconnect: api 1
11-17 21:48:18.448 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) connect: api=1
producerControlledByApp=true
11-17 21:48:19.532 14069 14069 D Mod_Menu: Feature name: -3 - Auto size vertically
| Value: = 0 | Bool: = 1 | Text: =
11-17 21:48:19.550 14069 14188 E OpenGLRenderer: EglManager::makeCurrent mED = 0x1,
surface = 0x0, mEC = 0x8dfb49c0, error = EGL_SUCCESS
11-17 21:48:19.550 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) disconnect: api 1
11-17 21:48:19.552 14069 14188 I BufferQueueProducer: [ViewRootImpl[]#2(BLAST
Consumer)2](id:36f500000002,api:1,p:14069,c:14069) connect: api=1
producerControlledByApp=true

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