Uiux
Uiux
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Recognition Rather Flexibility & Aesthetic& Help Users Recognize, Diagnose Help &
than Recall Eficiency of Use Minimalist Design & Recover from Errors Documentation
Gestalt Principles
hole is ether than the sum of the parts:
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Persona
Goals
Needs
" Motivation
Frustrations
Personality trait
Personality Traits
Inventive & Curious
Consistent & Cautious Openness
Openness
Efficient & Organized
Easygoing &Careless Conscientiousness
Friendly &Compassionate
Analytic & Detached Agreeableness
Azrecableness Extraversion
Sensitive & Nervous
Secured & Confident
Neuroticism
Dissonance to Consonance
Change in Behaviour
Change in belief
1. Hindsight Bias
2. Confirmation Bias
3. Halo Effect
4. Serial position effect
5. Social desirability bias
6. Cluster bias
I
Research Methods
Primary
Survey
Interview (Controlled /uncontrolled environment)
Focus group
Secondary
Books
Online data
Authorised research papers
Statistics &analytics
Simplified UX Process
1. Infoumation(research)
2. Analyse/Understand
3. Organise/Strategise/Conceptualize/Design
4. Prototype
5. Testing
The five elements of UX design(5S)
Strategy: The bottom layer is strategy, where you lay a foundation of your design goals. These goals are based on user needs and the
business objectives for the product.
Scope: The next layer is scope, where you determine the type of product you're building. At this point, you will consider the kind of features
and content you want to include in the product.
Structure: The middle layer is structure. Here, you'l figure out how to organize your design and how you want users to interact witth the
product.
layer details how your
Skeleton: The skeleton is the layout of the product. Just like the layout of our bones shapes our skin, the skeleton
design Works - and like a skeleton, users won't directly see its inner-workings.
represents the interface that users view and
Surface: The top layer, surface, represents how the product looks to the user. The surface world.
to the outside
interact with. Think of the surface like the clothes or mnakeup you wear that are visible
Characteristics of a good UX
if a product is usable, it means the design, structure, and purpose of the product is clear and easy to use.
2 If a product is equitable, it means a design is helpful to people with diverse abilities and backgrounds.
3 if a product is enjoyable, it means the design delights the user. The design reflects what the user may be thinking or feeing and
creates a positive connection with them.
4 If a product is useful, that means it solves user problems. In other words, the design intentionally solves a user problem that the
designer has identified.
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Layout Theme Transition
Background
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UX frameworks
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Visceral: A visually appealing interface with bright colors, engaging animations, and personalized content grabs
attention and creates a feeling of connection.
Behavioral: Easy navigation, smooth scrolling, and instant notifications make the app addictive and encourage
frequent use.
Reflective: Users might feel happy and connected while using the app, but later reflect on the time spent or how it
portrays them to others.
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Problem statement
Problem statements are concise descriptions of design problems. It makes clear what needs to be done in
discovery and what's out of scope.
It is also an actionable summary of your user, their goals, and what you need to solve to meet those goals.
The background of a problem
The people affected by the problem
The impact of the problem on the person/organization