Dragonbane - Player - Reference (1) - 241025 - 202248
Dragonbane - Player - Reference (1) - 241025 - 202248
Dragonbane - Player - Reference (1) - 241025 - 202248
ROLLING A DRAGON, ROLLING A DEMON A Stretch measures 15 minutes at a time, used during
investigation within a room, taking a breather rest, etc.
Rolling a 1 on D20 is rolling a dragon, meaning a critical success.
The GM may describe additional benefits, such as making the A Round measures 10 seconds at a time, used during turns of
action faster, impressive, or achieving more than intended. combat, chase scenes, taking a second wind, etc.
✦ Melee Attack. These can be performed against an ✦ First Aid. The HEALING skill is used to save the
enemy within 2 meters (4 meters for long weapons). life of someone who has had their HP reduced to zero
✦ Ranged Attack. Attacks with a ranged weapon can and is at risk of dying.
be made against targets within the weapon’s range. ✦ Helping. Helping another character gives them a
boon to a roll in the same round.
✦ Activate Ability. Use an innate or heroic ability. ✦ Pick Lock. Picking a lock requires a SLEIGHT OF
✦ Break Down Door. Doors can take a certain HAND roll. Doing so without lockpicks gives you a
amount of damage before they break down. bane.
✦ Dash. This action doubles your movement rate in ✦ Pick Up Item. Pick up an item from the ground
the round. within 2 meters, or from your Inventory.
✦ Cast Spell. In most cases, casting a spell counts as ✦ Rally. You can PERSUADE another character at
an action. zero HP to rally and keep fighting.
✦ Equip/Unequip Armor/Helmet. Suits of armor and ✦ Round Rest. You rest to catch your breath,
helmets protect you from damage, but also restrict your recovering D6 WP.
movement. ✦ Use Item. Use a potion at hand or some other item
within 2 meters.
ROLLING A DRAGON, ROLLING A DEMON A Stretch measures 15 minutes at a time, used during
investigation within a room, taking a breather rest, etc.
Rolling a 1 on D20 is rolling a dragon, meaning a critical success.
The GM may describe additional benefits, such as making the A Round measures 10 seconds at a time, used during turns of
action faster, impressive, or achieving more than intended. combat, chase scenes, taking a second wind, etc.
✦ Melee Attack. These can be performed against an ✦ First Aid. The HEALING skill is used to save the
enemy within 2 meters (4 meters for long weapons). life of someone who has had their HP reduced to zero
✦ Ranged Attack. Attacks with a ranged weapon can and is at risk of dying.
be made against targets within the weapon’s range. ✦ Helping. Helping another character gives them a
boon to a roll in the same round.
✦ Activate Ability. Use an innate or heroic ability. ✦ Pick Lock. Picking a lock requires a SLEIGHT OF
✦ Break Down Door. Doors can take a certain HAND roll. Doing so without lockpicks gives you a
amount of damage before they break down. bane.
✦ Dash. This action doubles your movement rate in ✦ Pick Up Item. Pick up an item from the ground
the round. within 2 meters, or from your Inventory.
✦ Cast Spell. In most cases, casting a spell counts as ✦ Rally. You can PERSUADE another character at
an action. zero HP to rally and keep fighting.
✦ Equip/Unequip Armor/Helmet. Suits of armor and ✦ Round Rest. You rest to catch your breath,
helmets protect you from damage, but also restrict your recovering D6 WP.
movement. ✦ Use Item. Use a potion at hand or some other item
within 2 meters.