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L4 Unit 2 Understanding Requirements

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0% found this document useful (0 votes)
31 views17 pages

L4 Unit 2 Understanding Requirements

Software engineering notes

Uploaded by

Tasneem khan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Unit - 2

Understanding Requirements
Requirements Engineering-I
 Inception—ask a set of questions that establish …
 basic understanding of the problem
 the people who want a solution
 the nature of the solution that is desired, and
 the effectiveness of preliminary communication and collaboration
between the customer and the developer
 Elicitation—elicit requirements from all stakeholders
 Elaboration—create an analysis model that identifies data, function
and behavioral requirements
 Negotiation—agree on a deliverable system that is realistic for
developers and customers
Requirements Engineering-II
 Specification—can be any one (or more) of the following:
 A written document
 A set of models
 A formal mathematical
 A collection of user scenarios (use-cases)
 A prototype
 Validation—a review mechanism that looks for
 errors in content or interpretation
 areas where clarification may be required
 missing information
 inconsistencies (a major problem when large products or systems are
engineered)
 conflicting or unrealistic (unachievable) requirements.
 Requirements management
Inception
 Identify stakeholders
 “who else do you think I should talk to?”
 Recognize multiple points of view
 Work toward collaboration
 The first questions
 Who is behind the request for this work?
 Who will use the solution?
 What will be the economic benefit of a successful
solution
 Is there another source for the solution that you need?
Eliciting Requirements
 meetings are conducted and attended by both software
engineers and customers
 rules for preparation and participation are established
 an agenda is suggested
 a "facilitator" (can be a customer, a developer, or an
outsider) controls the meeting
 a "definition mechanism" (can be work sheets, flip charts,
or wall stickers or an electronic bulletin board, chat room or
virtual forum) is used
 the goal is
 to identify the problem
 propose elements of the solution
 negotiate different approaches, and
 specify a preliminary set of solution requirements
Eliciting Requirements
Co nd uc t FA ST
m eet ings

Mak e lis t s of
f u nc t ion s , c la s s es

Mak e lis t s of
c on s t rain t s , et c .

f o rm a l p rio rit iz at io n?
El i c i t re q u i re m e n t s
y es no

Us e Q FD t o in f o rm a lly def ine a c t or s


pr ior it iz e p rio rit iz e
r equ ire m ent s re quir em e nt s

d ra w u s e -c as e
w rit e s c e na rio
diag ra m

Cre at e Us e -c as es
c om p let e t e m plat e
Quality Function Deployment
 Function deployment determines the “value” (as
perceived by the customer) of each function required
of the system
 Information deployment identifies data objects and
events
 Task deployment examines the behavior of the
system
 Value analysis determines the relative priority of
requirements
Elicitation Work Products
 a statement of need and feasibility.
 a bounded statement of scope for the system or product.
 a list of customers, users, and other stakeholders who
participated in requirements elicitation
 a description of the system’s technical environment.
 a list of requirements (preferably organized by function) and the
domain constraints that apply to each.
 a set of usage scenarios that provide insight into the use of the
system or product under different operating conditions.
 any prototypes developed to better define requirements.
Building the Analysis Model
 Elements of the analysis model
 Scenario-based elements
• Functional—processing narratives for software functions
• Use-case—descriptions of the interaction between an “actor”
and the system
 Class-based elements
• Implied by scenarios
 Behavioral elements
• State diagram
 Flow-oriented elements
• Data flow diagram
Use-Cases
 A collection of user scenarios that describe the thread of usage of a system
 Each scenario is described from the point-of-view of an “actor”—a person or
device that interacts with the software in some way
 Each scenario answers the following questions:
 Who is the primary actor, the secondary actor (s)?
 What are the actor’s goals?
 What preconditions should exist before the story begins?
 What main tasks or functions are performed by the actor?
 What extensions might be considered as the story is described?
 What variations in the actor’s interaction are possible?
 What system information will the actor acquire, produce, or change?
 Will the actor have to inform the system about changes in the external
environment?
 What information does the actor desire from the system?
 Does the actor wish to be informed about unexpected changes?
Use-Case Diagram
Arms/ disarms
syst em

Accesses syst em sensors


via Int ernet

homeow ner

Responds t o
alarm event

Encount ers an
error condit ion

syst em Reconf igures sensors


administ rat or and relat ed
syst em f eat ures
Class Diagram
From the SafeHome system …

Sensor

name/id
type
location
area
characteristics

identify()
enable()
disable()
reconfigure()
State Diagram
Reading
Commands
State name
System status = “ready”
Display msg = “enter cmd”
Display status = steady
State variables

Entry/subsystems ready
Do: poll user input panel
Do: read user input
Do: interpret user input State activities
Analysis Patterns
Pattern name: A descriptor that captures the essence of the pattern.
Intent: Describes what the pattern accomplishes or represents
Motivation: A scenario that illustrates how the pattern can be used to address the problem.
Forces and context: A description of external issues (forces) that can affect how the pattern is
used and also the external issues that will be resolved when the pattern is applied.
Solution: A description of how the pattern is applied to solve the problem with an emphasis on
structural and behavioral issues.
Consequences: Addresses what happens when the pattern is applied and what trade-offs exist
during its application.
Design: Discusses how the analysis pattern can be achieved through the use of known design
patterns.
Known uses: Examples of uses within actual systems.
Related patterns: On e or more analysis patterns that are related to the named pattern because
(1) it is commonly used with the named pattern; (2) it is structurally similar to the named
pattern; (3) it is a variation of the named pattern.
Validating Requirements - I
 Is each requirement consistent with the overall objective
for the system/product?
 Have all requirements been specified at the proper level of
abstraction? That is, do some requirements provide a level
of technical detail that is inappropriate at this stage?
 Is the requirement really necessary or does it represent an
add-on feature that may not be essential to the objective of
the system?
 Is each requirement bounded and unambiguous?
 Does each requirement have attribution? That is, is a
source (generally, a specific individual) noted for each
requirement?
 Do any requirements conflict with other requirements?
Negotiating Requirements
 Identify the key stakeholders
 These are the people who will be involved in the
negotiation
 Determine each of the stakeholders “win
conditions”
 Win conditions are not always obvious
 Negotiate
 Work toward a set of requirements that lead to “win-
win”
Validating Requirements - II
 Is each requirement achievable in the technical
environment that will house the system or product?
 Is each requirement testable, once implemented?
 Does the requirements model properly reflect the
information, function and behavior of the system to be
built.
 Has the requirements model been “partitioned” in a way
that exposes progressively more detailed information
about the system.
 Have requirements patterns been used to simplify the
requirements model. Have all patterns been properly
validated? Are all patterns consistent with customer
requirements?

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