local Rayfield = loadstring(game:HttpGet('[Link]
menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Double Down Script",
LoadingTitle = "Double Down",
LoadingSubtitle = "by Unknown",
ConfigurationSaving = {
Enabled = true,
FolderName = "Unknown", -- Create a custom folder for your hub/game
FileName = "Double Down"
},
Discord = {
Enabled = false,
Invite = "wuRvx9KKCM", -- The Discord invite code, do not include
[Link]/. E.g. [Link]/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Free Script",
Subtitle = "Free Script",
Note = "Free Script",
FileName = "Unknown", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"[Link] -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Home", nil) -- Title, Image
local MainSection = MainTab:CreateSection("Main")
Rayfield:Notify({
Title = "You Executed Script",
Content = "Double Down Script. Enjoy The GUI",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Thank you!",
Callback = function()
print("The user tapped the button!")
end
},
},
})
local Button = MainTab:CreateButton({
Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".[Link]:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
[Link] = [Link](0,10,0,130)
[Link] = [Link](0,150,0,30)
InfiniteJump.MouseButton1Click:connect(function()
local state = [Link]:sub([Link]("Infinite Jump: ") + 1) --too
lazy to count lol
local new = state == "Off" and "On" or state == "On" and "Off"
InfiniteJumpEnabled = new == "On"
[Link] = "Infinite Jump: " .. new
end)
end,
})
local Slider = MainTab:CreateSlider({
Name = "Speed Changer",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
[Link] = (Value)
end,
})
local AnotherSection = MainTab:CreateSection("Rejoin")
local Button = MainTab:CreateButton({
Name = "Rejoin (Good for AutoFarm)",
Callback = function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport([Link], p)
end,
})
local Button = MainTab:CreateButton({
Name = "Anti-AFK",
Callback = function()
wait(0.5)local ba=[Link]("ScreenGui")
local ca=[Link]("TextLabel")local da=[Link]("Frame")
local _b=[Link]("TextLabel")local
ab=[Link]("TextLabel")[Link]=[Link]
[Link]=[Link];[Link]=ba;[Link]=true
ca.BackgroundColor3=[Link](0.176471,0.176471,0.176471)[Link]=true
[Link]=[Link](0.698610067,0,0.098096624,0)[Link]=[Link](0,370,0,52)
[Link]=[Link];[Link]="Anti AFK
Script"ca.TextColor3=[Link](0,1,1)
[Link]=22;[Link]=ca
da.BackgroundColor3=[Link](0.196078,0.196078,0.196078)[Link]=[Link](0,0
,1.0192306,0)
[Link]=[Link](0,370,0,107)_b.Parent=da
_b.BackgroundColor3=[Link](0.176471,0.176471,0.176471)_b.Position=[Link](0,0
,0.800455689,0)
_b.Size=[Link](0,370,0,21)_b.Font=[Link];_b.Text=" Rafety Roblox = W "
_b.TextColor3=[Link](0,1,1)_b.TextSize=20;[Link]=da
ab.BackgroundColor3=[Link](0.176471,0.176471,0.176471)[Link]=[Link](0,0
,0.158377,0)
[Link]=[Link](0,370,0,44)[Link]=[Link];[Link]="Status: Active"
ab.TextColor3=[Link](0,1,1)[Link]=20;local bb=game:service'VirtualUser'
game:service'Players'.[Link]:connect(function()
bb:CaptureController()bb:ClickButton2([Link]())
[Link]="Roblox tried to kick u but i kicked him instead"wait(2)[Link]="Status :
Active"end)
end,
})
local SecondTab = Window:CreateTab("Double Down", nil) -- Title, Image
local SecondSection = SecondTab:CreateSection("Block Drop")
local Click = SecondTab:CreateButton({
Name = "AutoBlocks",
Callback = function()
local plr = [Link]
local vim = game:GetService("VirtualInputManager")
function clickButton(a)
vim:SendMouseButtonEvent([Link].X + [Link].X/2,
[Link].Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent([Link].X +
[Link].X/2 ,[Link].Y + 50, 0, false, a, 1)
end
function getArena()
return [Link]
end
function getTeam(arena)
if
[Link]:match([Link])
then
return "Red"
else
return "Blue"
end
end
function dropBlock()
clickButton([Link]["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end
local arena = getArena()
local team = getTeam(arena)
local board = [Link][team].Board
local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con = tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = [Link]
if color == [Link](164, 164, 164) then
if [Link] == '1' and [Link] == "3" then
dropBlock()
num = [Link]
else
if [Link] == "3" and [Link] == [Link](164, 164,
164) then
dropBlock()
end
end
end
end)
[Link](connections, con)
end
end
-- maybe works?
while [Link]() do
if [Link]["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
break
end
end
end,
})
local SecondSection = SecondTab:CreateSection("Sword Fight")
local Button = SecondTab:CreateButton({
Name = "Mobile Keyboard",
Callback = function()
loadstring(game:HttpGet("[Link]
advxzivhsjjdhxhsidifvsh/mobkeyboard/main/[Link]", true))() end,
})
local Button = SecondTab:CreateButton({
Name = "Sword Fight (Press X to use),
Callback = function()
loadstring(game:HttpGet('[Link]
()
end,
})
local SecondSection = SecondTab:CreateSection("Cups")
local Button = SecondTab:CreateButton({
Name = "Color Coding",
Callback = function()
local highlightColors = {
[Link](255, 255, 0), -- Yellow
[Link](255, 0, 0), -- Red
[Link](0, 0, 255), -- Blue
[Link](0, 255, 0), -- Green
[Link](255, 105, 180) -- Hot pink
}
local currentColorIndex = 1
local mouse = game:GetService("Players").LocalPlayer:GetMouse()
local function highlightObject(object)
if object:IsA("BasePart") then
[Link] = [Link](highlightColors[currentColorIndex])
currentColorIndex = currentColorIndex % #highlightColors + 1
end
end
mouse.Button1Down:Connect(function()
local target = [Link]
if target then
highlightObject(target)
end
end)
end,
})
local Button = SecondTab:CreateButton({
Name = "Btools (Required to break barrier)",
Callback = function()
local player = [Link]
local mouse = player:GetMouse()
-- Objects
local ScreenGui = [Link]("ScreenGui")
local TextButton = [Link]("TextButton")
local On = [Link]("StringValue")
-- Properties
[Link] = [Link]
[Link] = ScreenGui
TextButton.BackgroundColor3 = [Link](0.784314, 0.784314, 0.784314)
[Link] = 0
[Link] = [Link](0, 0, 0.455743879, 0)
[Link] = [Link](0, 186, 0, 35)
[Link] = [Link]
[Link] = "Btools (Off)"
TextButton.TextColor3 = [Link](0.27451, 0.27451, 0.27451)
[Link] = true
[Link] = 14
[Link] = true
[Link] = TextButton
[Link] = "Off"
-- Scripts
TextButton.MouseButton1Up:Connect(function()
if [Link] == "Off" then
[Link] = "On"
[Link] = "Btools (On)"
else
[Link] = "Off"
[Link] = "Btools (Off)"
end
end)
mouse.Button1Up:Connect(function()
if [Link] == "Off" then
print('btools off')
else
if [Link] == true then
[Link]:Destroy()
else
[Link]:Destroy()
end
end
end)
end,
})
local AutoTab = Window:CreateTab("Auto Farm", nil) -- Title, Image
local AutoSection = AutoTab:CreateSection("CLICK ME BEFORE AUTO FARM")
local Button = AutoTab:CreateButton({
Name = "BLOCK (CLICK BEFORE USE)",
Callback = function()
while true do
local success, result = pcall(function()
local plr = [Link]
local vim = game:GetService("VirtualInputManager")
function clickButton(a)
vim:SendMouseButtonEvent([Link].X + [Link].X/2,
[Link].Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent([Link].X + [Link].X/2,
[Link].Y + 50, 0, false, a, 1)
end
function getArena()
return [Link]
end
function getTeam(arena)
if
[Link]:match([Link])
then
return "Red"
else
return "Blue"
end
end
function dropBlock()
clickButton([Link]["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end
local arena = getArena()
local team = getTeam(arena)
local board = [Link][team].Board
local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con =
tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = [Link]
if color == [Link](164, 164, 164) then
if [Link] == '1' and [Link] == "3" then
dropBlock()
num = [Link]
else
if [Link] == "3" and [Link] ==
[Link](164, 164, 164) then
dropBlock()
end
end
end
end)
[Link](connections, con)
end
end
if [Link]["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
return
end
end)
if not success then
warn("An error occurred:", result)
end
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("10 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("20 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("30 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("40 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("50 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 50,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("100 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("150 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("200 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("300 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("400 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("500 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local AutoSection = AutoTab:CreateSection("1000 Robux")
local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})