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0% found this document useful (0 votes)
63 views

Message

Uploaded by

rares
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 19

local Rayfield = loadstring(game:HttpGet('https://sirius.

menu/rayfield'))()

local Window = Rayfield:CreateWindow({


Name = "Double Down Script",
LoadingTitle = "Double Down",
LoadingSubtitle = "by Unknown",
ConfigurationSaving = {
Enabled = true,
FolderName = "Unknown", -- Create a custom folder for your hub/game
FileName = "Double Down"
},
Discord = {
Enabled = false,
Invite = "wuRvx9KKCM", -- The Discord invite code, do not include
discord.gg/. E.g. discord.gg/ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every
time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Free Script",
Subtitle = "Free Script",
Note = "Free Script",
FileName = "Unknown", -- It is recommended to use something unique as other
scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key,
they will be unable to use your script
GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you
would like Rayfield to get the key from
Key = {"https://pastebin.com/raw/w0wbfs3h"} -- List of keys that will be
accepted by the system, can be RAW file links (pastebin, github etc) or simple
strings ("hello","key22")
}
})

local MainTab = Window:CreateTab("Home", nil) -- Title, Image


local MainSection = MainTab:CreateSection("Main")

Rayfield:Notify({
Title = "You Executed Script",
Content = "Double Down Script. Enjoy The GUI",
Duration = 5,
Image = nil,
Actions = { -- Notification Buttons
Ignore = {
Name = "Thank you!",
Callback = function()
print("The user tapped the button!")
end
},
},
})

local Button = MainTab:CreateButton({


Name = "Infinite Jump",
Callback = function()
local InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end
end)
local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
InfiniteJump.Position = UDim2.new(0,10,0,130)
InfiniteJump.Size = UDim2.new(0,150,0,30)
InfiniteJump.MouseButton1Click:connect(function()
local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too
lazy to count lol
local new = state == "Off" and "On" or state == "On" and "Off"
InfiniteJumpEnabled = new == "On"
InfiniteJump.Text = "Infinite Jump: " .. new
end)
end,
})

local Slider = MainTab:CreateSlider({


Name = "Speed Changer",
Range = {0, 300},
Increment = 1,
Suffix = "Speed",
CurrentValue = 16,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make
sure every element has a different flag if you're using configuration saving to
ensure no overlaps
Callback = function(Value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
end,
})
local AnotherSection = MainTab:CreateSection("Rejoin")
local Button = MainTab:CreateButton({
Name = "Rejoin (Good for AutoFarm)",
Callback = function()
local ts = game:GetService("TeleportService")

local p = game:GetService("Players").LocalPlayer

ts:Teleport(game.PlaceId, p)
end,
})

local Button = MainTab:CreateButton({


Name = "Anti-AFK",
Callback = function()
wait(0.5)local ba=Instance.new("ScreenGui")
local ca=Instance.new("TextLabel")local da=Instance.new("Frame")
local _b=Instance.new("TextLabel")local
ab=Instance.new("TextLabel")ba.Parent=game.CoreGui
ba.ZIndexBehavior=Enum.ZIndexBehavior.Sibling;ca.Parent=ba;ca.Active=true
ca.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ca.Draggable=true
ca.Position=UDim2.new(0.698610067,0,0.098096624,0)ca.Size=UDim2.new(0,370,0,52)
ca.Font=Enum.Font.SourceSansSemibold;ca.Text="Anti AFK
Script"ca.TextColor3=Color3.new(0,1,1)
ca.TextSize=22;da.Parent=ca
da.BackgroundColor3=Color3.new(0.196078,0.196078,0.196078)da.Position=UDim2.new(0,0
,1.0192306,0)
da.Size=UDim2.new(0,370,0,107)_b.Parent=da
_b.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)_b.Position=UDim2.new(0,0
,0.800455689,0)
_b.Size=UDim2.new(0,370,0,21)_b.Font=Enum.Font.Arial;_b.Text=" Rafety Roblox = W "
_b.TextColor3=Color3.new(0,1,1)_b.TextSize=20;ab.Parent=da
ab.BackgroundColor3=Color3.new(0.176471,0.176471,0.176471)ab.Position=UDim2.new(0,0
,0.158377,0)
ab.Size=UDim2.new(0,370,0,44)ab.Font=Enum.Font.ArialBold;ab.Text="Status: Active"
ab.TextColor3=Color3.new(0,1,1)ab.TextSize=20;local bb=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
bb:CaptureController()bb:ClickButton2(Vector2.new())
ab.Text="Roblox tried to kick u but i kicked him instead"wait(2)ab.Text="Status :
Active"end)
end,
})

local SecondTab = Window:CreateTab("Double Down", nil) -- Title, Image


local SecondSection = SecondTab:CreateSection("Block Drop")

local Click = SecondTab:CreateButton({


Name = "AutoBlocks",
Callback = function()
local plr = game.Players.LocalPlayer
local vim = game:GetService("VirtualInputManager")

function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X +
a.AbsoluteSize.X/2 ,a.AbsolutePosition.Y + 50, 0, false, a, 1)
end

function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end

function getTeam(arena)
if
arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name)
then
return "Red"
else
return "Blue"
end
end

function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end

local arena = getArena()


local team = getTeam(arena)
local board = arena.ArenaTemplate[team].Board

local num
local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con = tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color == Color3.fromRGB(164, 164,
164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end

-- maybe works?
while task.wait() do
if plr.PlayerGui.BlockDrop["End Game Template"].Visible then
for _, con in pairs(connections) do
con:Disconnect()
end
break
end
end
end,
})
local SecondSection = SecondTab:CreateSection("Sword Fight")
local Button = SecondTab:CreateButton({
Name = "Mobile Keyboard",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/
advxzivhsjjdhxhsidifvsh/mobkeyboard/main/main.txt", true))() end,
})
local Button = SecondTab:CreateButton({
Name = "Sword Fight (Press X to use),
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/yeerma/1/main/bot'))
()
end,
})
local SecondSection = SecondTab:CreateSection("Cups")
local Button = SecondTab:CreateButton({
Name = "Color Coding",
Callback = function()

local highlightColors = {
Color3.fromRGB(255, 255, 0), -- Yellow
Color3.fromRGB(255, 0, 0), -- Red
Color3.fromRGB(0, 0, 255), -- Blue
Color3.fromRGB(0, 255, 0), -- Green
Color3.fromRGB(255, 105, 180) -- Hot pink
}
local currentColorIndex = 1
local mouse = game:GetService("Players").LocalPlayer:GetMouse()

local function highlightObject(object)


if object:IsA("BasePart") then
object.BrickColor = BrickColor.new(highlightColors[currentColorIndex])
currentColorIndex = currentColorIndex % #highlightColors + 1
end
end

mouse.Button1Down:Connect(function()
local target = mouse.Target
if target then
highlightObject(target)
end
end)
end,
})

local Button = SecondTab:CreateButton({


Name = "Btools (Required to break barrier)",
Callback = function()
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

-- Objects

local ScreenGui = Instance.new("ScreenGui")


local TextButton = Instance.new("TextButton")
local On = Instance.new("StringValue")

-- Properties

ScreenGui.Parent = player.PlayerGui

TextButton.Parent = ScreenGui
TextButton.BackgroundColor3 = Color3.new(0.784314, 0.784314, 0.784314)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0.455743879, 0)
TextButton.Size = UDim2.new(0, 186, 0, 35)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Btools (Off)"
TextButton.TextColor3 = Color3.new(0.27451, 0.27451, 0.27451)
TextButton.TextScaled = true
TextButton.TextSize = 14
TextButton.TextWrapped = true

On.Parent = TextButton
On.Value = "Off"

-- Scripts

TextButton.MouseButton1Up:Connect(function()
if On.Value == "Off" then
On.Value = "On"
TextButton.Text = "Btools (On)"
else
On.Value = "Off"
TextButton.Text = "Btools (Off)"
end
end)

mouse.Button1Up:Connect(function()
if On.Value == "Off" then
print('btools off')
else
if mouse.Target.Locked == true then
mouse.Target:Destroy()
else
mouse.Target:Destroy()
end
end
end)

end,
})

local AutoTab = Window:CreateTab("Auto Farm", nil) -- Title, Image


local AutoSection = AutoTab:CreateSection("CLICK ME BEFORE AUTO FARM")
local Button = AutoTab:CreateButton({
Name = "BLOCK (CLICK BEFORE USE)",
Callback = function()
while true do
local success, result = pcall(function()
local plr = game.Players.LocalPlayer
local vim = game:GetService("VirtualInputManager")

function clickButton(a)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, true, a, 1)
vim:SendMouseButtonEvent(a.AbsolutePosition.X + a.AbsoluteSize.X/2,
a.AbsolutePosition.Y + 50, 0, false, a, 1)
end

function getArena()
return plr.DataSave.DontSave.MostRecentArena.Value
end

function getTeam(arena)
if
arena.ArenaTemplate.Red.Character.Nametag.Frame.Username.Front.Text:match(plr.Name)
then
return "Red"
else
return "Blue"
end
end

function dropBlock()
clickButton(plr.PlayerGui.BlockDrop["Bottom Middle
Template"].Buttons["Drop_Off"].Background)
end

local arena = getArena()


local team = getTeam(arena)
local board = arena.ArenaTemplate[team].Board
local num

local connections = {}
for _, tile in pairs(board:GetDescendants()) do
if tile:IsA("MeshPart") then
local con =
tile:GetPropertyChangedSignal("Color"):Connect(function()
local color = tile.Color
if color == Color3.fromRGB(164, 164, 164) then
if tile.Parent.Name == '1' and tile.Name == "3" then
dropBlock()
num = tile.Name
else
if tile.Name == "3" and tile.Color ==
Color3.fromRGB(164, 164, 164) then
dropBlock()
end
end
end
end)
table.insert(connections, con)
end
end

if plr.PlayerGui.BlockDrop["End Game Template"].Visible then


for _, con in pairs(connections) do
con:Disconnect()
end
return
end
end)

if not success then


warn("An error occurred:", result)
end

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("10 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local Input = AutoTab:CreateInput({


Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 10,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("20 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 20,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("30 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 30,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("40 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 40,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("50 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 50,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("100 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 100,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("150 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end
end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 150,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("200 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 200,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("300 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))
-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 300,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("400 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}
game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 400,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("500 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 500,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

local AutoSection = AutoTab:CreateSection("1000 Robux")


local Input = AutoTab:CreateInput({
Name = "Asset ID",
PlaceholderText = "AssetID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "Asset",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})
local Input = AutoTab:CreateInput({
Name = "Gamepass ID",
PlaceholderText = "GamepassID",
RemoveTextAfterFocusLost = false,
Callback = function(Text)
while true do
local args = {
[1] = "BlockDrop",
[2] = 1000,
[3] = {
["assetType"] = "GamePass",
["assetId"] = (Text)
}
}

game:GetService("ReplicatedStorage"):WaitForChild("RemoteCalls"):WaitForChild("Game
Specific"):WaitForChild("Tickets"):WaitForChild("CreateRoom"):InvokeServer(unpack(a
rgs))

-- Delay for a specific duration (e.g., 1 second) before executing the loop
again
wait(1)
end

end,
})

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