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CICS - IT372 Human Computer Interaction - Lecture0 - Introduction

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0% found this document useful (0 votes)
23 views13 pages

CICS - IT372 Human Computer Interaction - Lecture0 - Introduction

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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CICS/IT372: Human

Computer Interaction
Name Thomas Henaku
Email [email protected]
Office FoCIS
Mobile 0202698196; 0208551888

Office Hours By Appointment


Lecture 0:

Introduction
Agenda
• What is HCI?

• Why is HCI Important?

• Development & Evolution of HCI

• Future of HCI

• Course Outline in Brief

• Summary
What Is HCI?
• “Human-Computer Interaction is a discipline concerned with the
design, evaluation and implementation of interactive computing
systems for human use and with the study of major phenomena
surrounding them” (ACM/IEEE).

• HCI is the study of designing computers and machines so that they


best serve their users (i.e., humans).

• HCI differs from the more widely-recognized UX design


• HCI is focused mainly on developing empirical understandings of users
Importance of HCI
• A fast-moving and exciting field in the 21st century

• Brought about inventions: virtual reality, self-driving cars, and touch


screen technology..

• Refines the world of UX design

• Enables UX and User Interface (UI) designers produce better, more


user-focused computers

• HCI is invaluable in making sure that computers are designed for


successful and intuitive human use
Development and Evolution of HCI
• The first personal computers (PCs) suffered from a vast amount of
user experience flaws
• HCI came along, in the early 1980s, as an attempt to study how and
why computers could be made more user-friendly
• HCI evolved to include considerations for qualities such as:
• Fun/user enjoyment
• Well-being
• Collective efficacy
• Flow
• Support for human development
• HCI has grown and will continue to grow
Future of HCI
• HCI wants technology to be normal and easily accessible

• Some latest prototypes developed using HCI theories:


1. Dexta haptic gloves – were invented to mimic touch sensations of
hardness, softness, springiness, and more, when using virtual reality.
2. Pre-touch sensing – helps your smartphone read your mind (almost).
3. PaperID – is the next attempt at digitizing paper, by making it into a
touchscreen

• That’s just a small window into what the future of technology might
look like when we embrace HCI.
Course Outline in Brief – Description
• IT372 introduces the principles of user interface development,
focusing on the following areas:
• Design – We will look at how to design good user interfaces, covering
important design principles (learnability, visibility, error prevention, efficiency,
and graphic design) and the human capabilities that motivate them (including
perception, motor skills, color vision, attention, and human error).

• Implementation – We will see techniques for building user interfaces,


including low-fidelity prototypes, Wizard of Oz, and other prototyping tools;
input models, output models, model-view-controller, layout, constraints, and
toolkits.

• Evaluation – We will learn techniques for evaluating and measuring


interface usability, including heuristic evaluation, predictive evaluation, and
user testing.
Course Outline in Brief - Course Objectives
1. Explain the capabilities of both humans and computers from the
viewpoint of human information processing.
2. Describe typical human–computer interaction (HCI) models and
styles, as well as various historic HCI paradigms.
3. Apply an interactive design process and universal design principles
to designing HCI systems.
4. Describe and use HCI design principles, standards and guidelines.
5. Analyze and identify user models, user support, socio-
organizational issues, and stakeholder requirements of HCI
systems.
6. Discuss tasks and dialogs of relevant HCI systems based on task
analysis and dialog design.
Course Outline in Brief – Grading
ACTIVITIES PERCENTAGES

Class Participation 5%

Mid-Semester Exam 25%

Individual Assignment 30%

Term Project (Group) 40%


Course Outline in Brief – Textbooks
• There is no required textbook for this course, but a list
of Recommended Textbooks is available for students who wish to
further explore the subject (Refer to course outline for details).
Course Outline in Brief – Schedule
WEEK TOPIC
• Usability
1
• Learnability
• Visibility
2
• Efficiency
• Errors and User Control
3
• User-Centered Design
4 • Task Analysis
• Generating Designs
• Layout, Output & Input
5
• Input/Output Technology
• User Testing
6
• Prototyping
• Graphic Design
7
• Colour Design
• Accessibility
8
• Heuristic Evaluation

9 Revision
Summary
• The design of technology is constantly pushed to new heights.

• Changes in technology requires thoughtful designs

• Through HCI, virtual reality, intuitive technology, and more efficient


machines are being created.

• Human-Computer Interaction opens up new doors of possibilities to


the digital world.

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