Allfather's Ink - Patreon Showcase

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F O R E W O R D

Hello, planeswalker. You… strayed far from the City of Strings, I see. This world is not for the faint of heart… you know.
Who am I? Oh, nothing but a simple guide. Your dear Ariadne asked me to watch over these realms, in case the Enemy
returned. The Gods are Dead, you know. It’s just us. Wielders of Divinity must band together in these… trying times.
Eternity will return.
That is of no concern to you, is it? I… misjudged. You must not even know what the City of Strings is! Well, you did
stray far… friend. Yet, not all who wander are lost. Maybe you… are exactly where you are supposed to be. Welcome,
visitor, to the land of the Allfather, Inkgard. The creations of the Mad God roam these shadowy wastes. Continue on
this journey at your own peril, for the path ahead is dark. We will see each other again, child of Curiosity.
Good luck.
He Who Wears Yellow, Wielder of Madness

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I often dream of a crow in the snow. Dead, trapped
inside his mortal coil. He cannot fly anymore. He cannot
even breathe. Yet, he endures, his soul anchored to the
rotting corpse. Aware. Suffering. A spot of black in a sea
of white. Is there a sense to his penance?

Why can’t he move on?

The answer comes to me as I wake. I slither from


the bunk, dropplets of ink staining the wood beneath my
feet. It is a wonder this party hasn’t killed me yet. I see
my wretched form in the mirror, amorphous, disgusting,
terrifying. A nightmare stares back at me. That is my
curse.

I can’t fly anymore.


Derelict Wanderers
The forgotten roads of the kingdom once known as
Asgard still make a path through the mountains. These
ancient passages once led armies into a great capital of
gold, at the feet of the mighty Yggdrasill, jewel of
Midgard.
Today, these pathways of stone are unkept, teeming
with bandits and Harbingers. To those that cannot
survive the Myrkviðr beyond the hills, this… is their only
sanctuary, for the shores are taken by spirits and sea
serpents. Under the cover of mountains, these derelict
wanderers find refuge in barren valleys and rocky caves.
In these parts, were few Dragenfjell are found, the
greatest danger are not Harbingers nor bandits, but a
much more insidious creature. Stories tell of a traveler
carrying an enormous bag, full of riches, through the
abandoned roads–an easy prey for the desperate
mountain-dwellers. That is how the monster attracts its
meal.
Once it is cornered, the Cronebearer shows its true,
terrifying form. The monstrous Ink-forged paralyzes its
would-be attackers with blood-curling screams from a
thousand mouths that sprout from its bag, only to then
feed on the unfortunate creatures that fell for the bait.
At will: silent image, charm person, detect magic
Cronebearer 3/day each: detect thoughts, hold person, invisibility (self
Large aberration, chaotic evil only)
1/day each: dominate person, blight
Armor Class 15 (natural armor)
Hit Points 130 (15d10 + 75) Actions
Speed 30 ft.
Reveal Form (1/day). The Cronebearer sheds its illusory facade
STR DEX CON INT WIS CHA and a thousand screams echo from the creature’s mouths. It
20 (+5) 12 (+1) 20 (+5) 12 (+1) 14 (+2) 18 (+4) immediately uses its Paralyzing Scream action with a range of
60 feet instead of 30. The Cronebearer can move up to half its
Saving Throws Con +9, Wis +6, Cha +8 speed as part of this action.
Damage Resistances acid, necrotic; bludgeoning, piercing, and
Multiattack (true form). The Cronebearer makes three Bite
slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison attacks.
Condition Immunities charmed, poisoned Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:
Senses darkvision 60 ft., passive Perception 13 11 (1d10 + 5) piercing damage plus 7 (2d6) necrotic damage. If
Languages Common, Primordial (Asgardian) the target is a Medium or smaller creature, it is grappled
Challenge 10 (5,900 XP) (escape DC 17). Until this grapple ends, the target is restrained
and suffers 11 (3d6) necrotic damage at the start of each of its
Magic Resistance. The Cronebearer has advantage on saving turns.
throws against spells and other magical effects.
Paralyzing Scream (Recharge 5-6). The Cronebearer lets out a
False Appearance. The Cronebearer can appear as a hooded blood-curling screech from its many mouths. Each creature
traveler with a really big bag on its back. After it uses its Reveal within 30 feet must make a DC 16 Wisdom saving throw or take
Form action, it cannot return to its false appearance until it has 33 (10d6) psychic damage and be paralyzed. A creature can
finished a long rest. repeat the saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature’s saving throw is
Innate Spellcasting. The Cronebearer’s spellcasting ability is successful or the effect ends for it, the creature is immune to
Charisma (spell save DC 16). The cronebearer can innately cast the Cronebearer’s paralysis effect for the next 24 hours, though
the following spells, requiring only verbal components: they still take the damage.

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Spoils of Dead Heroes
Midgard, Inkdrassil, Asgard. These are all names to
refer to the accursed lands of Odin. Beyond the realm of
the Mad God, however, it has a different monicker: the
grave of heroes.
Promises of great rewards lead many to embark upon
the Path of Ink, in hopes of somehow liberating the
Allfather… or taking his power for themselves. It is no
secret that Odin possesses a Thread of Divinity, coveted
by many as the ultimate reward.
Thus, adventurers from the four corners of the
multiverse brave the Midgardian wilds. Most don’t make
it out of the mountains. Those that do are most likely
killed in the unforgiving Myrkviðr. No one has achieved
what so many set out to do, and yet, they keep coming.
These are some of the spoils left behind, twisted by the
energies of the Inkdrassil into items of great power.
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Ring of Eternal Struggle
Ring, Artifact (requires attunement)

This ring appears to hide within itself the power of


death and rebirth, the eternal struggle, present in all
Ink-forged. The battle is to the strong…
You can activate and deactivate this item by speaking its
command word: Ouroboros. While active, you take 5
points of necrotic damage at the start of each of your
turns and whenever you miss an attack roll. This
damage cannot be resisted in any way. While active,
every attack roll you land against a hostile creature
deals an additional 5 points of necrotic damage and
heals you for 10 hit points. If you have less than half
your total hit points, you heal for 15 hit points instead.
While this ring is active, whenever you reduce a hostile
creature to 0 hit points, you gain a charge. This item can
hold up to three charges, that are lost if left unused after
a minute. When you are reduced to 0 hit points, you can
expend a charge to drop to 1 hit point instead.
You can also expend a charge to summon a powerful
but risky enchantment upon your weapon. Your next
melee attack deals additional necrotic damage equal to
half your missing hit points, rounded down, up to a
maximum of 50 additional damage. If you miss this
attack, you are reduced to 0 hit points.

Visage of the Punished Seer


Wondrous Item (mask), Artifact (requires attunement)

This accursed mask seems made out of bark and


stone… but the face it depicts looks way too realistic to
be a simple carving. The eyes shine with a truth better
left to the imagination.
This mask shows a terrible reality. Whoever puts it on
must succeed on a DC 15 Wisdom saving throw or
suffer 23 (5d6 + 5) psychic damage and be stunned by
deathly visions until the end of their next turn. A
creature that succeeds this saving throw can attune to
the item by witnessing the prophecies that led to the
seer’s death. In this story, they are of Ragnarök.
While attuned to this mask, increase your Wisdom
score by 2.
The mask’s spellcasting ability is Charisma (spell save
DC 20). You can cast the following spells through the
mask requiring only verbal components:
At will: locate object, detect magic, see invisibility
3/day each: clairvoyance, scrying
1/day each: foresight
While using this mask, you cannot be detected by
divination magic unless you wish to be.

15
T O
A R E

K I L L
Y O U

M E ?
H E R E
TO THE ARTIST, KIM HOLM
W E E X T E N D A V E R Y

S P E C I A L T H A N K Y O U !

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