Snap Circuits
Snap Circuits
Snap Circuits
Copyright © 2014 by Elenco® Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753095
any means; electronic, photocopying, or otherwise without written permission from the publisher.
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 2
Table of Contents
Basic Troubleshooting 1 Advanced Troubleshooting 8
Parts List 2 Project Listings 9, 10
How to Use Circuit Maker Skill Builder 125 3 Projects 1 - 125 11-60
About Your Circuit Maker Skill Builder 125 Parts 4, 5 Other Circuit Maker Products 61
Introduction to Electricity 6 Project Shapes 62
DOs and DON’Ts of Building Circuits 7
WARNING: SHOCK HAZARD - Never connect Circuit Maker WARNING: CHOKING HAZARD - Conforms to all applicable
Skill Builder 125 to the electrical outlets in your home in any way! ! Small parts. Not for children under 3 years. U.S. government
requirements.
WARNING FOR ALL PROJECTS WITH A ! WARNING: Always check your wiring for the child). Make sure your child
SYMBOL before turning on a circuit. Never leave reads and follows all of the relevant
Moving parts. Do not touch the motor or fan a circuit unattended while the batteries instructions and safety procedures,
! during operation. Do not lean over the motor. Do are installed. Never connect additional
batteries or any other power sources to
and keeps them at hand for reference.
not launch the fan at people, animals, or objects. This product is intended for use by
Eye protection is recommended. your circuits. Discard any cracked or
broken parts. adults and children who have attained
sufficient maturity to read and follow
Basic Troubleshooting Adult Supervision: Because children’s directions and warnings.
abilities vary so much, even with age
Never modify your parts, as doing so
1. Most circuit problems are due to incorrect groups, adults should exercise
discretion as to which experiments are may disable important safety features
assembly, always double-check that your in them, and could put your child at risk
suitable and safe (the instructions
circuit exactly matches the drawing for it. of injury.
should enable supervising adults to
2. Be sure the motor (M1) “+” marking is establish the experiment’s suitability
positioned as per the drawing.
3. Be sure that all connections are securely
snapped. ! Batteries:
● Use only 1.5V “AA” type, alkaline ● Do not mix alkaline, standard (carbon-
4. Try replacing the batteries. batteries (not included). zinc), or rechargeable (nickel-cadmium)
● Insert batteries with correct polarity. batteries.
ELENCO® is not responsible for parts
● Non-rechargeable batteries should not be ● Remove batteries when they are used up.
damaged due to incorrect wiring.
recharged. Rechargeable batteries should ● Do not short circuit the battery terminals.
only be charged under adult supervision, and ● Never throw batteries in a fire or attempt
Note: If you suspect you have damaged parts, should not be recharged while in the product. to open its outer casing.
you can follow the Advanced Troubleshooting
● Do not mix old and new batteries. ● Batteries are harmful if swallowed, so
procedure on page 8 to determine which ones
● Do not connect batteries or battery keep away from small children.
need replacing. holders in parallel.
-1-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 3
Parts List (Colors and styles may vary) Symbols and Numbers
Important: If any parts are missing or damaged in shipping, DO NOT RETURN TO Target. Call toll-free (800) 533-2441 or e-mail to
[email protected]. Customer Service ● 150 Carpenter Ave. ● Wheeling, IL 60090 U.S.A.
Music
r1 C5 470mF Capacitor 6SCC5 r1 U1 6SCU1
Integrated Circuit
Space War
r1 L1 2.5V Lamp 6SCL1 r1 U3 6SCU3
Integrated Circuit
-2-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 4
For Example:
This is the switch block which is green and has
the marking S2 on it. The part symbols in this
booklet may not exactly match the
appearance of the actual parts, but will clearly
identify them.
This is a wire block which is blue and comes A large clear plastic base grid is included with
in different wire lengths. this kit to help keep the circuit blocks properly
This one has the number 2 , 3 , 4 , 5 , spaced. You will see evenly spaced posts that
or 6 on it depending on the length of the wire the different blocks snap into. The base has
connection required. rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a
small number in black. This tells you which Note: While building the projects, be
level the component is placed at. Place all careful not to accidentally make a direct
parts on level 1 first, then all of the parts on connection across the battery holder (a
level 2, then all of the parts on level 3, etc. “short circuit”), as this may damage and/or
There is also a 1-snap wire that is used as a quickly drain the batteries.
spacer or for interconnection between
different layers.
-3-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 2:51 PM Page 5
SNAP WIRES
The blue snap wires
are wires used to
connect components. Resistors (R1 & R2)
They are used to transport
electricity and do not affect
circuit performance. They come in The photoresistor (RP) is a light-sensitive
different lengths to allow orderly resistor, its value changes from nearly infinite in
arrangement of connections on the base grid. Battery Holder (B1) total darkness to about 1,000W when a bright
light shines on it.
SLIDE & PRESS SWITCHES LAMP
The slide & press switches (S1 & S2) connect A light bulb, such as in the 2.5V lamp (L1),
(pressed or “ON”) or disconnect (not pressed or contains a special thin high-resistance wire. Photoresistor (RP)
“OFF”) the wires in a circuit. When ON they When a lot of electricity flows through, this wire
have no effect on circuit performance. Switches gets so hot it glows bright. Voltages above the CAPACITOR
turn on electricity just like a faucet turns on bulb’s rating can burn out the wire.
water from a pipe. The 470mF capacitor (C5) can store electrical
pressure (voltage) for a period of time. This
storage ability allows it to block stable voltage
signals and pass changing ones. Capacitors are
used for filtering and delay circuits.
-4-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 6
the shaft spins. If the fan is on the motor shaft, circuits in computers.
Music for a few seconds on power-
then its blades will create airflow. NPN Transistor (Q2) (–) OUT
up, then hold HLD to (+) power or
touch TRG to (+) power to resume
music.
Power Contacts LED Alarm IC:
IN1 IN2 IN3 Connections:
The red LED (D1) is a light emitting diode and IN1, IN2, IN3 - control inputs
Magnet may be thought of as a special one-way light (–) - power return to batteries
bulb. In the “forward” direction, (indicated by the OUT - output connection
Shell “arrow” in the symbol) electricity flows if the Connect control inputs to (+) power
voltage exceeds a turn-on threshold (about to make five alarm sounds, see
1.5V); brightness then increases. A high current (–) OUT project 22 for configurations.
Shaft will burn out an LED, so the current must be Space War IC:
Connections:
limited by other components in the circuit. LEDs (+) OUT (+) - power from batteries
block electricity in the “reverse” direction. (–) - power return to batteries
OUT - output connection
IN1, IN2 - control inputs
LED (D1)
Electromagnet Connect each control input to (–)
power to sequence through 8
IN1 (–) IN2 sounds.
-5-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 2:51 PM Page 7
Introduction to Electricity
What is electricity? Nobody really knows. We only know how to produce it, There are two ways of arranging parts in a circuit, in series or
understand its properties, and how to control it. Electricity is the movement of in parallel. Here are examples:
sub-atomic charged particles (called electrons) through a material due to
electrical pressure across the material, such as from a battery.
Power sources, such as batteries, push electricity through a circuit, like a pump
pushes water through pipes. Wires carry electricity, like pipes carry water.
Devices like LEDs, motors, and speakers use the energy in electricity to do
things. Switches and transistors control the flow of electricity like valves and
faucets control water. Resistors limit the flow of electricity.
Nearly all of the electricity used in our world is produced at enormous generators
driven by steam or water pressure. Wires are used to efficiently transport this Placing components in series increases the resistance;
energy to homes and businesses where it is used. Motors convert the electricity highest value dominates. Placing components in parallel
back into mechanical form to drive machinery and appliances. The most decreases the resistance; lowest value dominates.
important aspect of electricity in our society is that it allows energy to be easily
transported over distances. The parts within these series and parallel sub-circuits may be
arranged in different ways without changing what the circuit
Note that “distances” includes not just large distances but also tiny distances. Try does. Large circuits are made of combinations of smaller
to imagine a plumbing structure of the same complexity as the circuitry inside a series and parallel circuits.
portable radio - it would have to be large because we can’t make water pipes so
small. Electricity allows complex designs to be made very small.
-6-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 8
!
the batteries, see examples at right) as this will damage components and/or
quickly drain your batteries. Only connect the ICs using configurations given in
the projects, incorrectly doing so may damage them. ELENCO® is not
responsible for parts damaged due to incorrect wiring. NEVER
DO!
Here are some important guidelines:
ALWAYS USE EYE PROTECTION WHEN Ex PERIMENTING ON YOUR
OWN.
This is also a
ALWAYS include at least one component that will limit the current through a
SHORT CIRCUIT.
circuit, such as the speaker, lamp, ICs (which must be connected
properly), motor, photoresistor, or resistor.
ALWAYS use the LED, NPN transistor, and switches in conjunction with other NEVER
components that will limit the current through them. Failure to do so
will create a short circuit and/or damage those parts. ! DO!
ALWAYS disconnect your batteries immediately and check your wiring if
something appears to be getting hot.
When the slide switch (S1) is turned on, this large circuit has a SHORT
ALWAYS check your wiring before turning on a circuit. CIRCUIT path (as shown by the arrows). The short circuit prevents any
ALWAYS connect capacitors so that the “+” side gets the higher voltage. other portions of the circuit from ever working.
ALWAYS connect ICs using configurations given in the projects or as per the
connection descriptions for the parts.
NEVER connect to an electrical outlet in your home in any way.
NEVER leave a circuit unattended when it is turned on.
NEVER touch the motor when it is spinning at high speed.
!
NEVER
For all of the projects given in this book, the parts may be arranged in different DO!
ways without changing the circuit. For example, the order of parts connected in
series or in parallel does not matter — what matters is how combinations of
these sub-circuits are arranged together.
-7-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 9
-8-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 10
Project Listings
Project # Description Page # Project # Description Page # Project # Description Page #
1 Turn on the Light 11 22 Laser Blaster 21 43 Motor Magic 28
2 Up, Up, and Away! 11 23 Mind Reader Game 22 44 Spin & Shoot 28
3 Super Circuit 12 24 Don’t Make a Sound 23 45 Spin Out Siren 28
4 Space War 13 25 Discover the Diode 23 46 Whirl Out Warning 28
5 Loud in Light 13 26 Shine On Siren 24 47 Turn a Tune 28
6 Paper Player 13 27 Shooting Sounds 24 48 Wave & Watch 29
7 Stick Around Saucer 14 28 Song & Siren 24 49 Switching Sounds 29
8 Rotate & Roar 14 29 Ambulance Melody 24 50 Lingering Light 30
9 Spin & Dim 15 30 Static Song 24 51 Current Splitter 30
10 Balanced Buddies 15 31 Transistor Control 25 52 Light Up & Listen 30
11 The Diode Dude 16 32 Slow & Bright 25 53 Auto-Off Night Light 31
12 One Way Works 16 33 Stop & Shine 25 54 Auto-Off Day Light 31
13 Clippy the Conductor 17 34 Murky Motor 25 55 Reflection Detector 32
14 Nifty Noises 17 35 Mixed Up Music 26 56 Music Reflection Detector 32
15 Mumbling Motor 18 36 Blaster Disaster 26 57 Laser Flasher 33
16 Lift Loss 18 37 Siren & Song 26 58 Flash & Flicker 33
17 Hi-Low Fan 19 38 Ambulance Song 26 59 Spinning Rings 34
18 Fuse or Lose 19 39 Space Battle 27 60 Strobe the House Lights 34
19 Magical Music 20 40 Bizarre Blinker 27 61 Race Game 35
20 Press & Play 20 41 Sporadic Sounds 27 62 Using Parts as Conductors 35
21 Simple Siren 21 42 Blinking Double Flashlight 27 63 Spin Draw 36
-9-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 11
Project Listings
Project # Description Page # Project # Description Page # Project # Description Page #
64 Singing Motor 36 85 Electron Warehouse 44 106 Lagging Light 52
65 Visual Volume 37 86 Light Makes Light 45 107 Sonic Flasher 53
66 Daylight Alarm 37 87 Go & Glow 45 108 Stay or Blink 53
67 Bang-Bang Bright 37 88 Spin & Stop 45 109 Glow & Go 54
68 Daylight Danger 37 89 Flashing Flare 46 110 Fading Siren 54
69 Crooks & Cars 37 90 Touch & Go 46 111 Light the Motor 55
70 Pop On, Pop Off 38 91 Two-Tone Twinkler 46 112 Motor Space Sounds 55
71 Little R Rules 38 92 Fan Flash Energy 47 113 Twist & Blink 55
72 Big R Rules 38 93 Photo Timer Light 47 114 Morse Code 56
73 Little to Big 39 94 Room Light to Red Light 47 115 Light to Dark 56
74 Luminate & Rotate 39 95 Fun with the Alarm IC 48 116 Power Shifter 56
75 Light to Light 39 96 Dancing Motor 48 117 Touch of Light 57
76 Switch & Store 40 97 Musical Light 48 118 Change & Charge 57
77 Crazy Combo 40 98 Music Alarm Combo 49 119 Electricity You Can Wear 58
78 Alien Alarm 41 99 Hit the Target 49 120 Electricity In Your Hair 58
79 Same or “NOT” 41 100 Many Missiles 49 121 Bending Water 59
80 This OR That 42 101 Sing & Fling 50 122 Static Tricks 59
81 This AND That 42 102 Power Pitch 50 123 Sunrise Light 60
82 Neither This NOR That 43 103 Long Gone Light 51 124 Light-controlled Lamp 60
83 NOT This AND That 43 104 Slow Siren Changer 51 125 Motor-controlled Lamp 60
84 Two-way Light Switch 44 105 The Dark Dimmer 52
-10-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 12
-11-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 13
Circuit Maker Skill Builder 125 uses electronic Place the glow fan on the motor (M1). If the fan doesn’t fly off, then push and release
blocks that snap onto a clear plastic grid to Turn on the slide switch (S1). You hear music the press switch several times rapidly when it is
build different circuits. These blocks have and alarm sounds, and the red LED (D1) lights. at full speed.
different colors and numbers on them so that The lamp (L1) may light briefly before the red If the 470mF capacitor (C5) is discharged when
you can easily identify them. LED turns on. Cover the photoresistor (RP) to you turn on the slide switch, then the lamp will
Build the circuit shown above by placing all the change the sound a little. light for a few seconds as the circuit charges up
parts with a black 1 next to them on the board Push the press switch (S2) to spin the motor C5. L1 will not light again until C5 is
first. Then, assemble parts marked with a 2. and glow fan. Release the press switch when discharged. To discharge C5, remove it from
Then, assemble parts marked with a 3. Then, the motor is spinning at full speed. The glow fan the circuit and place it directly on the 4-snap
assemble the part marked with a 4 (the alarm should float through the air like a flying saucer. wire for an instant, then move it back to its
IC (U2), which should be placed directly over Be careful not to look directly down on the glow normal spot in the circuit.
the music IC (U1)). Install two (2) “AA” batteries fan when it is spinning.
(not included) into the battery holder (B1).
-12-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 14
Project #5 Project #6
Loud in Light Paper Player
Use the same circuit as for Project #5. Find a piece of white paper that
Use the circuit from Project #4 above, but replace the slide switch (S1) has a lot of large black or dark areas on it, and slowly slide it over the
with the photoresistor (RP). The circuit immediately makes noise. Try photosensitive resistor. You may need to shine a flashlight over the paper.
turning it off. If you experiment, then you can see that the only ways to You should hear the sound pattern constantly changing, as the white and
turn it off are to cover the photoresistor, or to turn off the lights in the room dark areas of the paper control the light to the photosensitive resistance.
(if the room is dark). Since light is used to turn on the circuit, you might You can also try the pattern below or something similar to it.
say it is a “light switch”.
-13-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 15
-14-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:24 PM Page 16
-15-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 17
+ electronic component.
-16-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 18
-17-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 19
-18-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 20
-19-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 21
-20-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 22
-21-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:26 PM Page 23
Paper Sheet to
hide position of
shorting bar
-22-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 24
Diodes are electronic components that allow current to flow in only one
direction, blocking it in the other. The red LED (D1) is a special diode
that can emit light, and the transistor (Q1) can also be used as a pair
of diodes.
Turn on the slide switch (S1), the lamp (L1) will be bright and the LED
(D1) will be lit. The NPN transistor (Q2) is used here as a diode,
allowing the batteries to charge up the 470 mF capacitor (C5) and light
the LED.
Turn off the slide switch, the lamp will go dark immediately but the LED
will stay lit for a few moments as capacitor C5 discharges through it.
The transistor/diode isolates the capacitor from the lamp.
-23-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 25
-24-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 26
-25-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 27
Now remove the 2-snap connection between Y Now remove the 2-snap connection between X
Modify the last circuit by connecting points Y &
& Z and then make a 2-snap connection & Y and then make a 2-snap connection
Z with a 2-snap (on level 5). The circuit works
between X & Y (on level 5). The circuit works between W & X (on level 5). The circuit works
the same way but now it sounds like a machine
the same way but now it sounds like a fire the same way but now it sounds like an
gun with music.
engine with music. ambulance with music.
-26-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 28
-27-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 29
-28-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 30
-29-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 31
-30-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 32
This circuit would make a good day light. It would quickly turn off
the lights when you opened the shades and let the sunlight in.
-31-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 33
Build the circuit to the left. Place it where there won’t be any room light
hitting the photoresistor (RP) (such as in a dark room or under a table),
and then turn it on. The 2.5V lamp (L1) will be bright, and one song
may play, but then there should be no sound.
Take a small mirror and hold it over the lamp and photoresistor. You
should hear sound now. You have a music reflection detector! You can
also use a white piece of paper instead of a mirror, since white
surfaces reflect light.
-32-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 34
When you press the press switch (S2), the integrated circuit should
start sounding a very loud laser gun sound. The red LED will flash
simulating a burst of laser light. You can shoot long repeating laser
burst, or short zaps by tapping the press switch.
-33-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 35
Project #59
Spinning Rings
Setup: Cut out the disc on page #62 that looks like the one shown
here. Using Scotch tape, attach the disc with the printed side up on the
top of the fan blade. Place the blade on the motor as shown to the left
and below.
When the press switch (S2) is pressed, the arcs will turn into colored
rings with a black background. Notice how the color drops in
brightness when it is stretched to make a complete circle.
Project #60
Strobe the House Lights
Use the circuit from Project #59.
Setup: Place the spinning rings under a fluorescent light that runs on
normal house current. Start the disc spinning and release the press
switch (S2). As the speed changes you will notice the white lines first
seem to move in one direction then they start moving in another
direction. This effect is because the lights are blinking 60 times a
second and the changing speed of the motor is acting like a strobe
light to catch the motion at certain speeds. To prove this, try the same
test with a flashlight. The light from a flashlight is constant and if all
other lights are out, you will not see the effect that looks like a
helicopter blade in a movie. Some fluorescent lights use an electronic
ballast and they also produce a constant light.
-34-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 36
Project #61
Race Game
Modify Project #59 by adding the pointer as shown on the left. The paper should
be cut from page #62 and taped high enough on the speaker so the pointer will
stick over the fan with paper. Bend the pointer at a right angle as shown on the left.
Setup: Cut out the grid with four (4) colors from page #62 and place it under the
base as shown on the left. Each player picks a color (or two colors if only 2 people
are playing) and places a single snap on row G. The purple player in column 1,
the blue player in column 2, the green player in column 3, and the yellow player
in column 4. Spin the wheel by closing the press switch (S2). The first single color
wedge that the pointer points to is the first player to start. In some models you only
have three 1-snaps, so use a 2-snap if you have four players.
The Play: Each player gets a turn to press the press switch. They release the
press switch and when the pointer points to a wedge, the players that match the
WARNING: colors on the wedge get to move up one space. If a liner comes up like the one
! Moving parts. Do not shown on the left then the players on each side of the line get to move up two (2)
touch the fan or motor spaces. The first player to reach the top row (A) wins. If two players reach the top
during operation. row at the same time they must both drop down to row “D” and play continues.
Note that the LED (D1) lights, but the lamp (L1)
does not light and the motor (M1) does not spin.
Electricity is flowing through the lamp and
motor, but not enough to turn them on. So in this
circuit they are acting like 3-snap wires. You
could replace D1 or L1 with a 3-snap and the
circuit would work the same.
-35-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 37
Project #63
Spin Draw
Rebuild the simple motor connection as shown on the left. This is the same setup as Project #59.
Setup: Cut out a circular piece of thin cardboard from the back of an old spiral notebook or note
pad. Use the fan blade as a guide. Place the fan on the cardboard and trace around it with a pencil
or pen. Cut the cardboard out with scissors and tape it to the fan blade. Do the same thing with a
piece of white paper, but tape the paper on top of the cardboard so it can be removed easily later.
Drawing: To make a ring drawing obtain some thin and thick marking pens as drawing tools. Spin
the paper by pressing and holding press switch (S2) down. Press the marker on the paper to form
rings. To make spiral drawings, release press switch (S2) and as the motor approaches a slow
speed move the marker from the inside outward quickly.
Change the colors often and avoid using too much black to get hypnotic effects. Another method
is to make colorful shapes on the disc then spin the disc and watch them blend into each other.
When certain speeds are reached under fluorescent lights without electronic ballasts, the strobe
principle shown in another project will produce strange effects and backward movement. Make a
wheel with different colored spokes to see this strange effect. Adding more spokes and removing
spokes will give different effects at different motor speeds.
-36-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 38
-37-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 39
-38-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 40
-39-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:19 PM Page 41
The music and space war ICs (U1 and U3) are
actually modules containing specialized sound-
generation ICs and other supporting
components (resistors, capacitors, and
transistors) that are always needed with them.
This was done to simplify the connections you
need to make to use them.
-40-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 42
Build the circuit shown on the left and turn on the slide switch (S1).
Press and hold the press switch (S2) to make the lamp (L1) brighter.
-41-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 43
-42-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 44
-43-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 45
Build the circuit on the left. Note that two of the 2-snaps are left
unconnected on one end because they will be used as switches in this
project. If you connect the free ends of each of these 2-snaps both to
the “high bar” or positions B in the figure or both to the “low bar” or
positions A in the figure, the LED (D1) lights up. But if you connect the
free end of one of the 2-snaps to the “high bar” and the free end of the
other 2-snap to the “low bar”, then the LED does not light up.
-44-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 46
Project #87
Go & Glow
Use the circuit from Project #86. Connect the motor (M1) across points
A1 and C1 on the base grid, and remove the photoresistor (RP). Turn
the switch on and the LED (D1) lights for several seconds then goes
out. Turn the shaft of the motor and the LED will light again. As the
motor turns, it produce a voltage. There is a magnet and a coil inside
the motor. When the axis turns the magnetic field will change and
generate a small current through its terminals. This voltage then
activates the music IC.
-45-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 47
Turn the switch (S1) on and the lamp (L1) and LED (D1) start flashing.
You hear two different tones driving the LED and lamp. ICs can be
connected to control many different devices at the same time.
-46-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 48
-47-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 49
-48-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 50
-49-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 51
-50-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 52
-51-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 53
Turn on the slide switch (S1) and push the press switch (S2). If there
is light on the photoresistor (RP), then the LED (D1) will stay on for a
long time after you release the press switch.
The energy stored in the 470mF capacitor (C5) keeps the controlling
current to the NPN transistor (Q2) on even though the press switch
was turned off. If it is dark, the high resistance of the photoresistor
shuts off the current to the transistor.
-52-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 54
Set the slide switch (S1) on, a space war sound plays and the LED
(D1) flashes. Cover the photoresistor (RP) and press the press switch
(S2) to change the sound. See how many sounds are programmed
into the space war sound IC (U3).
Rectifiers are used to convert the AC voltage from the outlets in your
house to a DC voltage used by most of the devices in your house.
-53-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 55
First, place the 470mF capacitor (C5) across points A & B to discharge
it. Then build the circuit as shown on the left. Press the switch (S2), the
integrated circuit should make the sound of an up-down siren that gets
weaker with time. The fading is produced by the charging of the 470mF
capacitor (C5). After it is charged, the current stops and the sound is
very weak.
To repeat this effect you must release the press switch (S2), remove
the capacitor (C5), and discharge it by placing it across the snaps on
the bottom bar marked A & B. Then, replace the capacitor (C5) and
press the switch again.
-54-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 56
This circuit combines Projects #1, #2, and #10 into one circuit.
Build the circuit and place the fan on the motor (M1). Depending on
which of the switches (S1 and S2) are on, you can turn on either the
lamp (L1) (Project #1), the motor (M1) (Project #2), or both together
(Project #10).
-55-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 57
-56-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 58
Build the circuit on the left. You’re probably wondering how it can work,
since one of the points on the NPN transistor (Q2) is unconnected. It
can’t, but there is another component that isn’t shown. That
component is you.
Touch points X & Y with your fingers. The LED (D1) may be dimly lit.
The problem is your fingers aren’t making a good enough electrical
contact with the metal. Wet your fingers with water or saliva and touch
the points again. The LED should be very bright now. Think of this
circuit as a touch lamp since when you touch it, the LED lights. You
may have seen such a lamp in the store or already have one in your
home.
Turn the slide switch (S1) on and connect points A & B with a 2-snap
wire. The LED (D1) will flash and the 470mF capacitor (C5) will be
charged with electricity. The electricity is now stored in the capacitor.
Disconnect points A & B. Connect points B & C and there will be a flash
from the 2.5V lamp (L1).
The capacitor discharges through the resistor to the base of the NPN
transistor (Q2). The positive current turns on the transistor like a
switch, connecting the lamp to the negative (–) side of the batteries
(B1). The light will go out after the capacitor discharges, because there
is no more current at the base of the transistor.
-57-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:31 PM Page 59
Snappy says: clothes Did you ever wonder why clothes cling
can cling together together when they come out of the dryer? Did
because electricity is you ever hear a crackling sound when you take
all around us. off a sweater? (If the room is dark you might
even see sparks.) Did you ever feel a “zap”
Find some clothes that cling together The crackling noise you hear when when you touch someone wearing a sweater
in the dryer, and try to uncling them. taking off a sweater is static on a dry day?
electricity. You may see sparks
These effects are caused by electricity. We
when taking one off in a dark room.
call this static electricity because the electrical
charges are not moving, although pulling
Note: This project works best on clothes apart sounds like static on a radio.
a cold dry day. If the weather is When electricity is moving (usually through
humid, the water vapor in the air wires) to do something in another place, we
allows the static electric charge to call it an electric current.
dissipate, and this project may not
Rub a sweater (wool is best) and work.
see how it clings to other clothes.
-58-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 60
Cover the photoresistor (RP) and turn on the slide switch (S1). The
LED (D1) is off, but if you wait a long time then it will eventually light
up. Uncover the photoresistor and the LED will light up in just a few
seconds. Push the press switch (S2) and reset the circuit.
The resistance of the photoresistor controls how long it takes to charge
up the 470mF capacitor (C5). Once the capacitor is charged, current
can flow into the NPN transistor (Q2) and turn on the LED. Pushing the
press switch discharges the capacitor.
Project #125
Motor-controlled Lamp
Use the circuit from Project #124. Remove the photoresistor (RP) and connect
the motor (M1) across points A & B. The lamp (L1) lights for a few seconds and
then turns off. Turn the slide switch (S1) on and turn the shaft of the motor and
the lamp will light. As the motor turns, it produces a voltage. This is because
there is a magnet and a coil inside the motor. When the axis turns the magnetic
field will change and generate a small current in the coil and a voltage across
its terminals. The voltage then activates the music IC (U1).
-60-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 62
Build Build
Contains over over 40 unique Contains over over 200 unique
17 parts! projects! 40 parts! projects!
Light Fan
All at Once Launcher Playback & Record Synchronized Flasher
-61-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 63
-62-
CM-125_Manual_031514.qxp_CM-125_Manual_031514 4/2/14 12:20 PM Page 64