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Macros

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arthurnikolaus9
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0% found this document useful (0 votes)
19 views

Macros

Uploaded by

arthurnikolaus9
Copyright
© © All Rights Reserved
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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OBS : COPIAR O QUE ESTÁ EM VERMELHO !!

OBS²: O que tiver em azul é algo que precisa ser alterado pelo usuario .

-Mystic defense ou qualquer outra skill de se defender com "mana"-

local castBelowHp = 40

macro(98, "SKILL AQUI", function()

if hppercent() <= castBelowHp and not hasManaShield() then

say('SKILL AQUI')

end

end)

-Usar potion-

local healthId = IDPOTION

local healthPercent = 9999

macro(200, "NOME DO POTION", function()

if (hppercent() <= healthPercent) then

usewith(healthId, player)

end

end)

-Essa serve para você dashar-


local function checkPos(x, y)

xyz = g_game.getLocalPlayer():getPosition()

xyz.x = xyz.x + x

xyz.y = xyz.y + y

tile = g_map.getTile(xyz)

if tile then

return g_game.use(tile:getTopUseThing())

else

return false

end

end

macro(1, 'Bug Map', function()

if modules.corelib.g_keyboard.isKeyPressed('w') then

checkPos(0, -5)

elseif modules.corelib.g_keyboard.isKeyPressed('e') then

checkPos(3, -3)

elseif modules.corelib.g_keyboard.isKeyPressed('d') then

checkPos(5, 0)

elseif modules.corelib.g_keyboard.isKeyPressed('c') then

checkPos(3, 3)

elseif modules.corelib.g_keyboard.isKeyPressed('s') then

checkPos(0, 5)

elseif modules.corelib.g_keyboard.isKeyPressed('z') then


checkPos(-3, 3)

elseif modules.corelib.g_keyboard.isKeyPressed('a') then

checkPos(-5, 0)

elseif modules.corelib.g_keyboard.isKeyPressed('q') then

checkPos(-3, -3)

end

end)

-ENEMY-

local friendlist = {'toei', 'ryan', 'darknuss', ''}

for i, v in ipairs(friendlist) do

friendlist[i] = v:lower()

end

macro(1, 'Enemy', function()

local possibleTarget = false

for _, creature in ipairs(getSpectators(posz())) do

local specHP = creature:getHealthPercent()

if creature:isPlayer() and SpecHP and SpecHP > 0 then

if not table.find(friendlist, creature:getName():lower()) and creature:getEmblem() ~= 1 then

if creature:canShoot() then

if not possibleTarget or possibleTargetHP > specHP or possibleTargetHP == specHP and


possibleTarget:getId() < creature:getId() then

possibleTarget = g
possibleTargetHP = possibleTarget:getHealthPercent()

end

end

end

end

end

if possibleTarget and g_game.getAttackingCreature() ~= possibleTarget then

g_game.attack(possibleTarget)

end

end)

-POTION-

local healthId = ID DO POTION

local healthPercent = 99 (Quanto de vida pra usar o potion)

macro(300, "VIDA PVP", function()

if (hppercent() <= healthPercent) then

usewith(healthId, player)

end

end)

local healthId = ID DO POTION

local healthPercent = 99

macro( 250, "POTION PVP", function()

if (hppercent() <= healthPercent) then


usewith(healthId, player)

end

end)

-USAR DETERMINADA MAGIA COM %-

macro(1, 'Silence', function()

x = g_game.getAttackingCreature()

if not x or x:getHealthPercent() > 80 then return end

say('nome da magia')

end)

-ENEMY-

local playerList = {}

local friendPlayers = {}

macro(10, "Atk Enemy Target", function()

for _,mob in ipairs(getSpectators(posz())) do

if mob:getEmblem() == 1 then

table.insert(friendPlayers, mob:getName():lower())

end

if not table.find(friendPlayers, mob:getName():lower()) then

if mob:isPlayer() then

table.insert(playerList, {player = mob, hpenemy = mob:getHealthPercent()})

end

end

end
table.sort(playerList, function(a,b) return a.hpenemy < b.hpenemy end)

if not g_game.isAttacking() and playerList[1] then

g_game.attack(playerList[1].player)

end

playerList = {}

end)

local playerList = {}

local friendPlayers = {"a", "eu", "player", "player", "play x",}

-TEMPO DE PK NA TELA-

xtela,ytela = 300, 200

local TempoPK = 15 -- tempo em minutos

if type(storage.attacked) ~= 'table' or storage.id ~= player:getId() then

storage.TimeRemain = 0

storage.attacked = {}

storage.id = player:getId()

end

onTextMessage(function(mode, text)

if not text:lower():find('due to your') and not text:lower():find('you deal') then return end

for _, x in ipairs(getSpectators(posz())) do

if x:isPlayer() and text:find(x:getName()) then

for v, u in pairs(storage.attacked) do
if x:getName() == u.nk then

table.remove(storage.attacked, v)

end

end

table.insert(storage.attacked, {nk = x:getName(), t = now + 60000, i = x:getId()})

end

end

end)

local function doFormatMin(v)

if v < 1000 then

return '00:00'

end

v = v/1000

local mins = 00

local seconds = 00

if v >= 60 then

mins = string.format("%02.f", math.floor(v / 60))

end

seconds = string.format("%02.f", math.abs(math.floor(math.mod(v, 60))))

return mins .. ":" .. seconds

end

local widget = setupUI([[

Panel
height: 400

width: 900

]], g_ui.getRootWidget())

local timepk = g_ui.loadUIFromString([[

Label

color: white

background-color: black

opacity: 0.85

text-horizontal-auto-resize: true

]], widget)

macro(1, function()

for c, q in ipairs(storage.attacked) do

for _, x in ipairs(getSpectators(true)) do

if x:isPlayer() and q.nk == x:getName() then

if x:getHealthPercent() == 0 then

storage.TimeRemain = now + (TempoPK * 60 * 1000)

table.remove(storage.attacked, c)

end

end

if q.t < now or q.t - now > 60000 or (q.nk == x:getName() and q.i ~= x:getId()) then

table.remove(storage.attacked, c)

end

end
end

timepk:setPosition({y = ytela+40, x = xtela+10})

if storage.TimeRemain < now then

timepk:setText('00:00:00')

timepk:setColor('green')

else

timepk:setText(doFormatMin(math.abs(now - storage.TimeRemain)))

timepk:setColor('red')

end

end)

-BUG MAP PARA CORRER MASI RAPIDO USANDO SWAD-

if type(storage.Key) ~= 'table' then

storage.Key = {}

end

dois = macro(1, 'Numpad', function()

storage.Key.n = 'Numpad8'

storage.Key.s = 'Numpad2'

storage.Key.e = 'Numpad4'

storage.Key.d = 'Numpad6'

end)

um = macro(1, 'WASD', function()

storage.Key.n = 'W'

storage.Key.s = 'S'
storage.Key.e = 'A'

storage.Key.d = 'D'

end)

function checkPos(x, y)

xyz = pos()

xyz.x = xyz.x + x

xyz.y = xyz.y + y

tile = g_map.getTile(xyz)

if tile then

return g_game.use(tile:getTopUseThing())

else

return false

end

end

onKeyPress(function(keys)

if um.isOff() and dois.isOff() then return end

if keys == storage.Key.n then

checkPos(0, -5)

elseif keys == storage.Key.s then

checkPos(0, 5)

elseif keys == storage.Key.e then

checkPos(-5, 0)
elseif keys == storage.Key.d then

checkPos(5, 0)

end

end)

-PARA SERVIDORES QUE TEM STAMINA PARA USAR COMO POTION-

macro(500, "STAMINA", function()

if stamina() < 2400 then

use(11588)

end

end)

-REVIDAR PLAYER-

local revidar = false

addSwitch("revidar", "revidar", function(widget)

revidar = not revidar

widget:setOn(revidar)

end)

onTextMessage(function(mode, text)

if revidar == true and not g_game.getAttackingCreature() and string.find(text, "You lose") then

local targetName = string.sub(text, string.find(text, " [^ ]*$") + 1, #text - 1)

local target = getPlayerByName(targetName)

if target then

g_game.attack(target)
end

end

end)

-ATACK OTHERS-

macro(300, "Atk Others", function()

local battlelist = getSpectators();

local closest = 10

local lowesthpc = 101

for key, val in pairs(battlelist) do

if val:isMonster() then

if getDistanceBetween(player:getPosition(), val:getPosition()) <= closest then

closest = getDistanceBetween(player:getPosition(), val:getPosition())

if val:getHealthPercent() < lowesthpc then

lowesthpc = val:getHealthPercent()

end

end

end

end

for key, val in pairs(battlelist) do

if val:isMonster() then

if getDistanceBetween(player:getPosition(), val:getPosition()) <= closest then

if g_game.getAttackingCreature() ~= val and val:getHealthPercent() <= lowesthpc then

g_game.attack(val)

delay(100)
break

end

end

end

end

end)

-MACRO DANCE-

macro(200, "DANCE" ,function()

turn(math.random(0, 3)) -- turn to a random direction.

end, warTab)

-MACRO UP ML-

macro(1000, "UP ML", function()

say('Powerdown')

end)

-MACRO FOLLOW-

macro(1000, "Follow", function()

if g_game.isFollowing() then

return

end

local getFollowCreature = getCreatureByName(storage.followLeader)


if getFollowCreature then

g_game.follow(getFollowCreature)

end

end)

addTextEdit("followleader", storage.followLeader or "player name", function(widget, text)

storage.followLeader = text

end)

-MACRO VIRA DO PLAYER-

macro(1, 'VIRA NO PLAYER', function()

if not g_game.isAttacking() then return end

tt = g_game.getAttackingCreature()

tx = tt:getPosition().x

ty = tt:getPosition().y

dir = player:getDirection()

tdx = math.abs(tx-pos().x)

tdy = math.abs(ty-pos().y)

if (tdy >= 2 and tdx >= 2) or tdx > 7 or tdy > 7 then return end

if tdy >= tdx then

if ty > pos().y then

if dir ~= 2 then

turn(2)

end

end

if ty < pos().y then


if dir ~= 0 then

turn(0)

end

end

elseif tdx >= tdy then

if tx > pos().x then

if dir ~= 1 then

turn(1)

end

end

if tx < pos().x then

if dir ~= 3 then

turn(3)

end

end

end

end)

-MACRO DE COMBO-

local combo

macro(1, "PVP", function()

if g_game.isAttacking() then

say('ESPECIAL')

say('magia1')

say('magia2')
say('magia3')

say('magia4')

end

end)

-MAGIA DE AREA-

local hpPercent = 100 macro(1, "Especial", function() if (hppercent() <= hpPercent) then say('genki
orijinaruredi') end end)

local combo

macro(1, "UP", function()

if g_game.isAttacking() then

say('MAGIA DE AREA')

say('MAGIA DE AREA')

say('')

say('')

end

end)

-MACRO DE SPEED-

macro(250, "SUPER SPEED", nil, function()

if isParalyzed() or not hasHaste() then

say("Super speed")

end

end)
-MAGIA DE AREA COM ANT RED-

AreaTime = 0

macro(1, "Ant Red", function()

for i,crt in ipairs(getSpectators()) do

if (crt:isPlayer() and player:getName() ~= crt:getName() and crt:getShield() < 3 and crt:getEmblem()


~= 1) or skull() > 2 then

AreaTime = now + 30000

end

if AreaTime <= now and getMonsters(1) > 1 then

say('area')

elseif g_game.isAttacking() then

say('anjel attack')

end

end

end)

-OUTRO TIPO DE COMBO-

macro(200, "COMBO", function()

if g_game.isAttacking() then

say('magia ')

say('magia ')

say('magia ')

end

end)
macro(200, "MAGIA EM AREA", function()

if g_game.isAttacking() then

say('magia em area')

end

end)

-USAR BUFF-

macro(250, "Auto Buff", function()

ifnot hasPartyBuff()then

say("SEUBUFFAQUI")

end

end)

-FAST REGENERATION-

local hpPercent = 99

macro(50, "Fast Regen", function()

if (hppercent() <= hpPercent) then

say(storage.HealText)

end

end)

addTextEdit("HealText", storage.HealText or "NOME DA REGEN", function(widget, text)

storage.HealText = text

end)

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