CS3591-CN Unit1 Notes
CS3591-CN Unit1 Notes
INTRODUCTION TO NETWORKS
A network is a set of devices (often referred to as nodes) connected by
communication links.
A node can be a computer, printer, or any other device capable of sending or
receiving data generated by other nodes on the network.
When we communicate, we are sharing information. This sharing can be local or
remote.
CHARACTERISTICS OF A NETWORK
The effectiveness of a network depends on three characteristics.
1. Delivery: The system must deliver data to the correct destination.
2. Accuracy: The system must deliver data accurately.
3. Timeliness: The system must deliver data in a timely manner.
Factors that affect the Factors that affect the Factors that affect the
Performance of a network: Reliability of a network: Security of a network:
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TRANSMISSION MODES
o The way in which data is transmitted from one device to another device is known
as transmission mode.
o The transmission mode is also known as the communication mode.
o Each communication channel has a direction associated with it, and transmission
media provide the direction. Therefore, the transmission mode is also known as a
directional mode.
o The transmission mode is defined in the physical layer.
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o Simplex Mode
o Half-duplex Mode
o Full-duplex mode (Duplex Mode)
SIMPLEX MODE
o In Simplex mode, the communication is unidirectional, i.e., the data flow in one
direction.
o A device can only send the data but cannot receive it or it can receive the data but
cannot send the data.
o This transmission mode is not very popular as mainly communications require the
two-way exchange of data. The simplex mode is used in the business field as in
sales that do not require any corresponding reply.
o The radio station is a simplex channel as it transmits the signal to the listeners but
never allows them to transmit back.
o Keyboard and Monitor are the examples of the simplex mode as a keyboard can
only accept the data from the user and monitor can only be used to display the
data on the screen.
o The main advantage of the simplex mode is that the full capacity of the
communication channel can be utilized during transmission.
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HALF-DUPLEX MODE
o In a Half-duplex channel, direction can be reversed, i.e., the station can transmit
and receive the data as well.
o Messages flow in both the directions, but not at the same time.
o The entire bandwidth of the communication channel is utilized in one direction at
a time.
o In half-duplex mode, it is possible to perform the error detection, and if any error
occurs, then the receiver requests the sender to retransmit the data.
o A Walkie-talkie is an example of the Half-duplex mode.
o In Walkie-talkie, one party speaks, and another party listens. After a pause, the
other speaks and first party listens. Speaking simultaneously will create the
distorted sound which cannot be understood.
FULL-DUPLEX MODE
o In Full duplex mode, the communication is bi-directional, i.e., the data flow in
both the directions.
o Both the stations can send and receive the message simultaneously.
o Full-duplex mode has two simplex channels. One channel has traffic moving in
one direction, and another channel has traffic flowing in the opposite direction.
o The Full-duplex mode is the fastest mode of communication between devices.
o The most common example of the full-duplex mode is a Telephone network.
When two people are communicating with each other by a telephone line, both
can talk and listen at the same time.
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Send/Receive A device can only Both the devices Both the devices
send the data but can send and can send and
cannot receive it or receive the data, receive the data
it can only receive but one at a time. simultaneously.
the data but cannot
send it.
Line configuration refers to the way two or more communication devices attach to a
link. A link is a communications pathway that transfers data from one device to another .
There are two possible line configurations:
i. Point to Point (PPP): Provides a dedicated Communication link between two
devices. It is simple to establish. The most common example for Point-to-Point
connection is a computer connected by telephone line. We can connect the two
devices by means of a pair of wires or using a microwave or satellite link.
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Temporal (Time) Sharing: If users must take turns using the link ,
then its called Temporally shared or Time Shared Line Configuration.
NETWORK TOPOLOGY
Two or more devices connect to a link. Two or more links form a topology.Topology is
defined as
(1) The way in which a network is laid out physically.
(2)The geometric representation of the relationship of all the links and nodes to
one-another.
The various types of topologies are : Bus, Ring, Tree, Star, Mesh and Hybrid.
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BUS TOPOLOGY
Bus topology is a network type in which every computer and network device is
connected to single cable.
The long single cable acts as a backbone to link all the devices in a network.
When it has exactly two endpoints, then it is called Linear Bus topology.
It transmits data only in one direction.
RING TOPOLOGY
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TREE TOPOLOGY
It has a root node and all other nodes are connected to it forming a hierarchy.
It is also called hierarchical topology.
It should at least have three levels to the hierarchy.
Tree topology is ideal if workstations are located in groups.
They are used in Wide Area Network.
STAR TOPOLOGY
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MESH TOPOLOGY
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HYBRID TOPOLOGY
NETWORK TYPES
A computer network is a group of computers linked to each other that enables the
computer to communicate with another computer and share their resources, data,
and applications.
A computer network can be categorized by their size.
A computer network is mainly of three types:
1. Local Area Network (LAN)
2. Wide Area Network (WAN)
3. Metropolitan Area Network (MAN)
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o A Wide Area Network is not limited to a single location, but it spans over a large
geographical area through a telephone line, fibre optic cable or satellite links.
o The internet is one of the biggest WAN in the world.
o A Wide Area Network is widely used in the field of Business, government, and
education.
o WAN can be either a point-to-point WAN or Switched WAN.
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INTERNETWORK
Types of Internetwork
Extranet Intranet
An extranet is used for information
An intranet belongs to an organization
sharing. The access to the extranet is
which is only accessible by
restricted to only those users who have
the organization's employee or members.
login credentials. An extranet is the lowest
The main aim of the intranet is to share the
level of internetworking. It can be
information and resources among the
categorized as MAN, WAN or other
organization employees. An intranet
computer networks. An extranet cannot
provides the facility to work in groups and
have a single LAN, atleast it must have
for teleconferences.
one connection to the external network.
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MESSAGE SWITCHING
PROTOCOL LAYERING
In networking, a protocol defines the rules that both the sender and receiver and
all intermediate devices need to follow to be able to communicate effectively.
A protocol provides a communication service that the process use to exchange
messages.
When communication is simple, we may need only one simple protocol.
When the communication is complex, we may need to divide the task between
different layers, in which case we need a protocol at each layer, or protocol
layering.
Protocol layering is that it allows us to separate the services from the
implementation.
A layer needs to be able to receive a set of services from the lower layer and to
give the services to the upper layer.
Any modification in one layer will not affect the other layers.
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Protocol Graph
The set of protocols that make up a network system is called a protocol graph.
The nodes of the graph correspond to protocols, and the edges represent a
dependence relation.
For example, the Figure below illustrates a protocol graph consists of protocols
RRP (Request/Reply Protocol) and MSP (Message Stream Protocol) implement
two different types of process-to-process channels, and both depend on the HHP
(Host-to- Host Protocol) which provides a host-to-host connectivity service
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OSI MODEL
o OSI stands for Open System Interconnection.
o It is a reference model that describes how information from a software application
in one computer moves through a physical medium to the software application in
another computer.
o OSI consists of seven layers, and each layer performs a particular network
function.
o OSI model was developed by the International Organization for Standardization
(ISO) in 1984, and it is now considered as an architectural model for the inter-
computer communications.
o OSI model divides the whole task into seven smaller and manageable tasks. Each
layer is assigned a particular task.
o Each layer is self-contained, so that task assigned to each layer can be performed
independently.
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The physical layer coordinates the functions required to transmit a bit stream over a
physical medium.
The physical layer is concerned with the following functions:
Physical characteristics of interfaces and media - The physical layer defines
the characteristics of the interface between the devices and the transmission
medium.
Representation of bits - To transmit the stream of bits, it must be encoded to
signals. The physical layer defines the type of encoding.
Signals: It determines the type of the signal used for transmitting the information .
Data Rate or Transmission rate - The number of bits sent each second –is also
defined by the physical layer.
Synchronization of bits - The sender and receiver must be synchronized at the
bit level. Their clocks must be synchronized.
Line Configuration - In a point-to-point configuration, two devices are
connected together through a dedicated link. In a multipoint configuration, a link
is shared between several devices.
Physical Topology - The physical topology defines how devices are connected to
make a network. Devices can be connected using a mesh, bus, star or ring
topology.
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It is responsible for transmitting frames from one node to the next node.
The other responsibilities of this layer are
Framing - Divides the stream of bits received into data units called frames.
Physical addressing – If frames are to be distributed to different systems on the
network , data link layer adds a header to the frame to define the sender and
receiver.
Flow control- If the rate at which the data are absorbed by the receiver is less
than the rate produced in the sender ,the Data link layer imposes a flow ctrl
mechanism.
Error control- Used for detecting and retransmitting damaged or lost frames and
to prevent duplication of frames. This is achieved through a trailer added at the
end of the frame.
Medium Access control -Used to determine which device has control over the
link at any given time.
3. NETWORK LAYER
This layer is responsible for the delivery of packets from source to destination.
It determines the best path to move data from source to the destination based on the
network conditions, the priority of service, and other factors.
The other responsibilities of this layer are
Logical addressing - If a packet passes the network boundary, we need another
addressing system for source and destination called logical address. This
addressing is used to identify the device on the internet.
Routing – Routing is the major component of the network layer, and it
determines the best optimal path out of the multiple paths from source to the
destination.
4. TRANSPORT LAYER
5. SESSION LAYER
6. PRESENTATION LAYER
It is concerned with the syntax and semantics of information exchanged between two
systems.
The other responsibilities of this layer are
Translation – Different computers use different encoding system, this layer is
responsible for interoperability between these different encoding methods. It will
change the message into some common format.
Encryption and decryption-It means that sender transforms the original
information to another form and sends the resulting message over the n/w. and
vice versa.
Compression and expansion-Compression reduces the number of bits contained
in the information particularly in text, audio and video.
7. APPLICATION LAYER
This layer enables the user to access the network. It handles issues such as network
transparency, resource allocation, etc. This allows the user to log on to remote user.
The other responsibilities of this layer are
FTAM (File Transfer, Access, Management) - Allows user to access files in a
remote host.
Mail services - Provides email forwarding and storage.
Directory services - Provides database sources to access information about
various sources and objects.
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APPLICATION LAYER
An application layer incorporates the function of top three OSI layers. An
application layer is the topmost layer in the TCP/IP model.
It is responsible for handling high-level protocols, issues of representation.
This layer allows the user to interact with the application.
When one application layer protocol wants to communicate with another
application layer, it forwards its data to the transport layer.
Protocols such as FTP, HTTP, SMTP, POP3, etc running in the application layer
provides service to other program running on top of application layer
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TRANSPORT LAYER
The transport layer is responsible for the reliability, flow control, and correction
of data which is being sent over the network.
The two protocols used in the transport layer are User Datagram protocol and
Transmission control protocol.
o UDP – UDP provides connectionless service and end-to-end delivery of
transmission. It is an unreliable protocol as it discovers the errors but not
specify the error.
o TCP – TCP provides a full transport layer services to applications. TCP is
a reliable protocol as it detects the error and retransmits the damaged
frames.
INTERNET LAYER
The internet layer is the second layer of the TCP/IP model.
An internet layer is also known as the network layer.
The main responsibility of the internet layer is to send the packets from any
network, and they arrive at the destination irrespective of the route they take.
Internet layer handle the transfer of information across multiple networks through
router and gateway .
IP protocol is used in this layer, and it is the most significant part of the entire
TCP/IP suite.
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COMPARISON - OSI MODEL AND TCP/IP MODEL
7 All packets are reliably delivered TCP reliably delivers packets, IP does
not reliably deliver packets
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WWW (WORLD WIDE WEB)
WWW is a distributed client/server service, in which a client (Browsers such as
IE, Firefox, etc.) can access services at a server (Web server such as IIS,
Apache).
The service provided is distributed over many locations called sites.
WWW was constructed originally by a small group of people led by Tim
Berners Lee at CERN, in 1989 and in 1991 this was released to the world.
A new protocol for the Internet and a system of document access to use it was
proposed and named as WWW.
This system allows document search and retrieval from any part of the Internet.
The documents were having Hypertext as the content
The units of information on the web can be referred to as pages, documents or
resources.
A document can contain text, images, sound and video, together called
Hypermedia.
Web is a vast collection of data, information, software and protocols , spread
across the world in web servers, which are accessed by client machines by
browsers through the Internet.
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Clients use browser application to send URL’s via HTTP to servers requesting
a Web page.
Web pages constructed using HTML /XML and consist of text, graphics,
sounds plus embedded files
Servers (or caches) respond with requested Web page.
Client’s browser renders Web page returned by server
Web Page is written using Hyper Text Markup Language (HTML)
Displays text, graphics and sound in browser
The entire system runs over standard networking protocols (TCP/IP, DNS)
WEB SERVERS
All the communication between the web client and a web server use the
standard protocol called as HTTP.
Web server informs its operating system to accept incoming network
connections using a specific port on the machine.
The server also runs as a background process.
A client (browser) opens a connection to the server, sends a request, receives
information from server and closes the connection.
Web server monitors a communications port on its host machine, accepts the
http commands through it and performs specified operations.
HTTP commands include a URL specifying the host machine.
The URL received is translated into either a filename or a program name,
accordingly the requested file or the output of the program execution is sent
back to the browser.
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PROXY SERVER
A Proxy server is a computer that keeps copies of responses to recent requests.
The web client sends a request to the proxy server.
The proxy server checks its cache.
If the response is not stored in the cache, the proxy server sends the request to
the corresponding server.
Incoming responses are sent to the proxy server and stored for future requests
from other clients.
The proxy server reduces the load on the original server, decreases traffic, and
improves latency.
However, to use the proxy server, the client must be configured to access the
proxy instead of the target server.
The proxy server acts as both server and client.
When it receives a request from a client for which it has a response, it acts as a
server and sends the response to the client.
When it receives a request from a client for which it does not have a response,
it first acts as a client and sends a request to the target server.
When the response has been received, it acts again as a server and sends the
response to the client.
The URL defines four parts - Method, Host computer, Port, and Path.
o Method: The method is the protocol used to retrieve the document from a
server. For example, HTTP.
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o Host: The host is the computer where the information is stored, and the
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o computer is given an alias name. Web pages are mainly stored in the computers
and the computers are given an alias name that begins with the characters
"www". This field is not mandatory.
o Port: The URL can also contain the port number of the server, but it's an
optional field. If the port number is included, then it must come between the
host and path and it should be separated from the host by a colon.
o Path: Path is the pathname of the file where the information is stored. The path
itself contain slashes that separate the directories from the subdirectories and
files.
URL Paths
The path of the document for a http protocol is same as that for a document
or file or a directory in a client.
In Unix the path components are separated by forward slashes (/) and in
windows backward slashes (\).
But an URL need not include all the directories in the path.
A path which includes all the directories is a complete path, else it is a
partial path.
WEB DOCUMENTS
The documents in the WWW can be grouped into three broad categories:
Static, Dynamic and Active.
Static Documents
Static documents are fixed-content documents that are created and stored in a
server.
The client can get a copy of the document only.
In other words, the contents of the file are determined when the file is created,
not when it is used.
Of course, the contents in the server can be changed, but the user cannot
change them.
When a client accesses the document, a copy of the document is sent.
The user can then use a browser to see the document.
Static documents are prepared using one of several languages:
1. HyperText Markup Language26 (HTML)
2. Extensible Markup Language (XML)
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3. Extensible Style Language (XSL)
4. Extensible Hypertext Markup Language (XHTML).
Dynamic Documents
A dynamic document is created by a web server whenever a browser requests
the document.
When a request arrives, the web server runs an application program or a script
that creates the dynamic document.
The server returns the result of the program or script as a response to the
browser that requested the document.
Because a fresh document is created for each request, the contents of a dynamic
document may vary from one request to another.
A very simple example of a dynamic document is the retrieval of the time and
date from a server.
Time and date are kinds of information that are dynamic in that they change
from moment to moment.
Dynamic documents can be retrieved using one of several scripting languages:
1. Common Gateway Interface (CGI)
2. Java Server Pages (JSP)
3. Active Server Pages (ASP)
4. ColdFusion
Active Documents
For many applications, we need a program or a script to be run at the client site.
These are called active documents.
For example, suppose we want to run a program that creates animated graphics
on the screen or a program that interacts with the user.
The program definitely needs to be run at the client site where the animation or
interaction takes place.
When a browser requests an active document, the server sends a copy of the
document or a script.
The document is then run at the client (browser) site.
Active documents can be created using one of several languages:
1. Java Applet – A program written in Java on the server. It is compiled
and ready to be run. The document is in bytecode format.
2. Java Script - Download and run the script at the client site.
Features of HTTP
o Connectionless protocol:
HTTP is a connectionless protocol. HTTP client initiates a request and
waits for a response from the server. When the server receives the
request, the server processes the request and sends back the response to
the HTTP client after which the client disconnects the connection. The
connection between client and server exist only during the current
request and response time only.
o Media independent:
HTTP protocol is a media independent as data can be sent as long as
both the client and server know how to handle the data content. It is
required for both the client and server to specify the content type in
MIME-type header.
o Stateless:
HTTP is a stateless protocol as both the client and server know each
other only during the current request. Due to this nature of the protocol,
both the client and server do not retain the information between various
requests of the web pages.
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Request Message: The request message is sent by the client that consists of a
request line, headers, and sometimes a body.
Response Message: The response message is sent by the server to the client
that consists of a status line, headers, and sometimes a body.
Request Line
There are three fields in this request line - Method, URL and Version.
The Method field defines the request types.
The URL field defines the address and name of the corresponding web page.
The Version field gives the version of the protocol; the most current version of
HTTP is 1.1.
Some of the Method types are
Request Header
Each request header line sends additional information from the client to the
server.
Each header line has a header name, a colon, a space, and a header value.
The value field defines the values associated with each header name.
Headers defined for request message include
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Body
The body can be present in a request message. It is optional.
Usually, it contains the comment to be sent or the file to be published on the
website when the method is PUT or POST.
Conditional Request
A client can add a condition in its request.
In this case, the server will send the requested web page if the condition is met
or inform the client otherwise.
One of the most common conditions imposed by the client is the time and date
the web page is modified.
The client can send the header line If-Modified-Since with the request to tell the
server that it needs the page only if it is modified after a certain point in time .
Status Line
The Status line contains three fields - HTTP version , Status code, Status
phrase
The first field defines the version of HTTP protocol, currently 1.1.
The status code field defines the status of the request. It classifies the HTTP
result. It consists of three digits.
1xx–Informational, 2xx– Success, 3xx–Redirection,
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4xx–Client error, 5xx–Server error
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The Status phrase fieldNetworks Unit-1
gives brief description about status code in text form.
Some of the Status codes are
Response Header
Each header provides additional information to the client.
Each header line has a header name, a colon, a space, and a header value.
Some of the response headers are:
Body
The body contains the document to be sent from the server to the client.
The body is present unless the response is an error message.
HTTP CONNECTIONS
HTTP Clients and Servers exchange multiple messages over the same TCP
connection.
If some of the objects are located on the same server, we have two choices: to
retrieve each object using a new TCP connection or to make a TCP connection
and retrieve them all.
The first method is referred to as a non-persistent connection, the second as a
persistent connection.
HTTP 1.0 uses non-persistent connections and HTTP 1.1 uses persistent
connections .
NON-PERSISTENT CONNECTIONS
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PERSISTENT Computer Networks Unit-1
HTTP COOKIES
An HTTP cookie (also called web cookie, Internet cookie, browser cookie,
or simply cookie) is a small piece of data sent from a website and stored on the
user's computer by the user's web browser while the user is browsing.
HTTP is stateless , Cookies are used to add State.
Cookies were designed to be a reliable mechanism for websites to
remember stateful information (such as items added in the shopping cart in an
online store) or to record the user's browsing activity (including clicking
particular buttons, logging in, or recording which pages were visited in the
past).
They can also be used to remember arbitrary pieces of information that the user
previously entered into form fields such as names, addresses, passwords, and
credit card numbers.
Components of Cookie
A cookie consists of the following components:
1. Name
2. Value
3. Zero or more attributes (name/value pairs). Attributes store information such as
the cookie's expiration, domain, and flags
Using Cookies
When a client sends a request to a server, the browser looks in the cookie
directory to see if it can find a cookie sent by that server.
If found, the cookie is included in the request.
When the server receives the request, it knows that this is an old client, not a
new one.
The contents of the cookie are never read by the browser or disclosed to the
user. It is a cookie made by the server and eaten by the server.
Types of Cookies
1. Authentication cookies
These are the most common method used by web servers to know whether the
user is logged in or not, and which account they are logged in with. Without
such a mechanism, the site would not know whether to send a page containing
sensitive information, or require the user to authenticate themselves by logging
in.
2. Tracking cookies
These are commonly used as ways to compile individuals browsing histories.
3. Session cookie
A session cookie exists only in temporary memory while the user navigates the
website. Web browsers normally delete session cookies when the user closes
the browser.
4. Persistent cookie
Instead of expiring when the web browser is closed as session cookies do,
a persistent cookie expires at a specific date or after a specific length of time.
This means that, for the cookie's entire lifespan , its information will be
transmitted to the server every time the user visits the website that it belongs to,
or every time the user views a resource belonging to that website from another
website.
HTTP SECURITY
HTTP does not provide security.
However HTTP can be run over the Secure Socket Layer (SSL).
In this case, HTTP is referred to as HTTPS.
HTTPS provides confidentiality, client33 and server authentication, and data
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integrity. Unit-1
FTP OBJECTIVES
It provides the sharing of files.
It is used to encourage the use of remote computers.
It transfers the data more reliably and efficiently.
FTP MECHANISM
FTP CONNECTIONS
There are two types of connections in FTP -
Control Connection and Data Connection.
The two connections in FTP have different lifetimes.
The control connection remains connected during the entire interactive FTP
session.
The data connection is opened and then closed for each file transfer activity.
When a user starts an FTP session, the control connection opens.
While the control connection is open, the data connection can be opened and
closed multiple times if several files are transferred.
FTP uses two well-known TCP ports:
o Port 21 is used for the control connection
o Port 20 is used for the data connection.
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Control Connection:
o The control connection uses very simple rules for communication.
o Through control connection, we can transfer a line of command or line
of response at a time.
o The control connection is made between the control processes.
o The control connection remains connected during the entire interactive
FTP session.
Data Connection:
o The Data Connection uses very complex rules as data types may vary.
o The data connection is made between data transfer processes.
o The data connection opens when a command comes for transferring the
files and closes when the file is transferred.
FTP COMMUNICATION
FTP Communication is achieved through commands and responses.
FTP Commands are sent from the client to the server
FTP responses are sent from the server to the client.
FTP Commands are in the form of ASCII uppercase, which may or may not be
followed by an argument.
Some of the most common commands are
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The numeric Networks
part defines Unit-1
the code; the text part defines needed parameter.
FTP SECURITY
FTP requires a password, the password is sent in plaintext which is
unencrypted. This means it can be intercepted and used by an attacker.
The data transfer connection also transfers data in plaintext, which is insecure.
To be secure, one can add a Secure Socket Layer between the FTP application
layer and the TCP layer.
In this case FTP is called SSL-FTP.
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WhenNetworks
the sender and the receiver of an e-mail are onUnit-1
the same
system, we need only two User Agents and no Message
Transfer Agent
When the sender and the receiver of an e-mail are on different
system, we need two UA, two pairs of MTA (client and
server), and two MAA (client and server).
WORKING OF EMAIL
Command driven
o Command driven user agents belong to the early days of electronic mail.
o A command-driven user agent normally accepts a one character command from
the keyboard to perform its task.
o Some examples of command driven user agents are mail, pine, and elm.
GUI-based
o Modern user agents are GUI-based.
o They allow the user to interact with the software by using both the keyboard
and the mouse.
o They have graphical components such as icons, menu bars, and windows that
make the services easy to access.
o Some examples of GUI-based user agents are Eudora and Outlook.
Email was extended in 1993 to carry many different types of data: audio,
video, images, Word documents, and so on.
This extended version is known as MIME(Multipurpose Mail Extension).
SMTP is the standard protocol for transferring mail between hosts in the
TCP/IP protocol suite.
SMTP is not concerned with the format or content of messages themselves.
SMTP uses information written on the envelope of the mail (message header),
but does not look at the contents (message body) of the envelope.
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SMTP also allows the use of Relays allowing other MTAs to relay the mail.
SMTP Commands
Commands are sent from the client to the server. It consists of a keyword
followed by zero or more arguments. SMTP defines 14 commands.
SMTP Responses
Responses are sent from the server to the client.
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A response – Computer
is a three digit code Networks Unit-1
that may be followed by additional textualinformation
SMTP OPERATIONS
Basic SMTP operation occurs in three phases:
1. Connection Setup
2. Mail Transfer
3. Connection Termination
Connection Setup
An SMTP sender will attempt to set up a TCP connection with a target host
when it has one or more mail messages to deliver to that host.
The sequence is quite simple:
1. The sender opens a TCP connection with the receiver.
2. Once the connection is established, the receiver identifies itself with
"Service Ready”.
3. The sender identifies itself with the HELO command.
4. The receiver accepts the sender's identification with "OK".
5. If the mail service on the destination is unavailable, the destination host
returns a "Service Not Available" reply in step 2, and the process is
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Mail Transfer
Once a connection has been established, the SMTP sender may send one or
more messages to the SMTP receiver.
There are three logical phases to the transfer of a message:
1. A MAIL command identifies the originator of the message.
2. One or more RCPT commands identify the recipients for this
message.
3. A DATA command transfers the message text.
Connection Termination
The SMTP sender closes the connection in two steps.
First, the sender sends a QUIT command and waits for a reply.
The second step is to initiate a TCP close operation for the TCP connection.
The receiver initiates its TCP close after sending its reply to the QUIT
command.
LIMITATIONS OF SMTP
SMTP cannot transmit executable files or other binary objects.
SMTP cannot transmit text data that includes national language characters, as
these are represented by 8-bit codes with values of 128 decimal or higher, and
SMTP is limited to 7-bit ASCII.
SMTP servers may reject mail message over a certain size.
SMTP gateways that translate between43 ASCII and the character code EBCDIC
CS3591 – Computer
do not use a consistentNetworks Unit-1
set of mappings, resulting in translation problems.
Some SMTP implementations do not adhere completely to the SMTP standards
defined.
Common problems include the following:
1. Deletion, addition, or recording of carriage return and linefeed.
2. Truncating or wrapping lines longer than 76 characters.
3. Removal of trailing white space (tab and space characters).
4. Padding of lines in a message to the same length.
5. Conversion of tab characters into multiple-space characters.
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MIME CONTENT – Computer
TYPES Networks Unit-1
There are seven different major types of content and a total of 14 subtypes.
In general, a content type declares the general type of data, and the subtype
specifies a particular format for that type of data.
MIME also defines a multipart type that says how a message carrying more
than one data type is structured.
This is like a programming language that defines both base types (e.g., integers
and floats) and compound types (e.g., structures and arrays).
One possible multipart subtype is mixed, which says that the message contains
a set of independent data pieces in a specified order.
Each piece then has its own header line that describes the type of that piece.
The table below lists the MIME content types:
MTA is a mail daemon (sendmail) active on hosts having mailbox, used to send
an email.
Mail passes through a sequence of gateways before it reaches the recipient mail
server.
Each gateway stores and forwards the mail using Simple mail transfer protocol
(SMTP).
SMTP defines communication between MTAs over TCP on port 25.
In an SMTP session, sending MTA is client and receiver is server. In each
exchange:
Client posts a command (HELO, MAIL, RCPT, DATA, QUIT, VRFY, etc.)
Server responds with a code (250, 550, 354, 221, 251 etc) and an explanation.
Client is identified using HELO command and verified by the server
Client forwards message to server, if server is willing to accept.
Message is terminated by a line with only single period (.) in it.
Eventually client terminates the connection.
OPERATION OF IMAP
The mail transfer begins with the client authenticating the user and identifying
the mailbox they want to access.
Client Commands
LOGIN, AUTHENTICATE, SELECT, EXAMINE, CLOSE, and LOGOUT
Server Responses
OK, NO (no permission), BAD (incorrect command),
When user wishes to FETCH a message, server responds in MIME format.
Message attributes such as size are also exchanged.
Flags are used by client to report user actions.
SEEN, ANSWERED, DELETED, RECENT
IMAP4
The latest version is IMAP4. IMAP4 is more powerful and more complex.
IMAP4 provides the following extra functions:
A user can check the e-mail header prior to downloading.
A user can search the contents of the e-mail for a specific string of
characters prior to downloading.
ADVANTAGES OF IMAP
With IMAP, the primary storage is on the server, not on the local machine.
Email being put away for storage can be foldered on local disk, or can be
foldered on the IMAP server.
The protocol allows full user of remote folders, including a remote folder
hierarchy and multiple inboxes.
It keeps track of explicit status of messages, and allows for user-defined status.
Supports new mail notification explicitly.
Extensible for non-email data, like netnews, document storage, etc.
Selective fetching of individual MIME body parts.
Server-based search to minimize data transfer.
Servers may have extensions that can be negotiated.
POP3 client is installed on the recipient computer and POP server on the mail
server.
Client opens a connection to the server using TCP on port 110.
Client sends username and password to access mailbox and to retrieve
messages.
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Commands Unit-1
POP commands are generally abbreviated into codes of three or four letters
The following describes some of the POP commands:
1. UID - This command opens the connection
2. STAT - It is used to display number of messages currently in the mailbox
3. LIST - It is used to get the summary of messages
4. RETR -This command helps to select a mailbox to access the messages
5. DELE - It is used to delete a message
6. RSET - It is used to reset the session to its initial state
7. QUIT - It is used to log off the session
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NAME SPACE
To be unambiguous, the names assigned to machines must be carefully selected
from a name space with complete control over the binding between the names and
IP address.
The names must be unique because the addresses are unique.
A name space that maps each address to a unique name can be organized in
two ways: flat (or) hierarchical.
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In this case, the authority to assign and control the name spaces can be
decentralized.
A central authority can assign the part of the name that defines the nature of the
organization and the name.
The responsibility for the rest of the name can be given to the organization
itself. Suffixes can be added to the name to define host or resources.
The management of the organization need not worry that the prefix chosen for a
host is taken by another organization because even if part of an address is the
same, the whole address is different.
The names are unique without the need to be assigned by a central authority.
The central authority controls only part of the name, not the whole name.
Each node in the tree has a label, which is a string with a maximum of 63
characters.
The root label is a null string (empty string). DNS requires that children of a node
(nodes that branch from the same node) have different labels, which guarantees
the uniqueness of the domain names.
Domain Name
Each node in the tree has a label called as domain name.
A full domain name is a sequence of labels separated by dots (.)
The domain names are always read from the node up to the root.
The last label is the label of the root (null).
This means that a full domain name always ends in a null label, which
means the last character is a dot because the null string is nothing.
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If a label is terminated by a null string, it is called a fully qualified domain
name (FQDN).
If a label is not terminated by a null string, it is called a partially qualified
domain name (PQDN).
Domain
A domain is a subtree of the domain name space.
The name of the domain is the domain name of the node at the top of the sub-
tree.
A domain may itself be divided into domains.
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HIERARCHY OF NAME SERVERS
The way to distribute information among DNS servers is to divide the whole
space into many domains based on the first level.
Let the root stand-alone and create as many domains as there are first level
nodes.
Because a domain created this way could be very large,
DNS allows domains to be divided further into smaller domains.
Thus we have a hierarchy of servers in the same way that we have a hierarchyof
names.
ZONE
What a server is responsible for, or has authority over, is called a zone.
The server makes a database called a zone file and keeps all the information for
every node under that domain.
If a server accepts responsibility for a domain and does not divide the domains
into smaller domains, the domain and zone refer to the same thing.
But if a server divides its domain into sub domains and delegates parts of its
authority to other servers, domain and zone refer to different things.
The information about the nodes in the sub domains is stored in the servers at the
lower levels, with the original server keeping some sort of references to these
lower level servers.
But still, the original server does not free itself from responsibility totally.
It still has a zone, but the detailed information is kept by the lower level
servers.
ROOT SERVER
A root sever is a server whose zone consists of the whole tree.
A root server usually does not store any information about domains butdelegates
its authority to other servers, keeping references to those servers.
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Currently there are more than 13 root servers, each covering the whole domain
name space.
The servers are distributed all around the world.
Generic Domains
The generic domains define registered hosts according to their generic
behavior.
Each node in the tree defines a domain, which is an index to the domain name
space database.
The first level in the generic domains section allows seven possible threecharacter
levels.
These levels describe the organization types as listed in following table.
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Country Domains
The country domains section follows the same format as the generic domainsbut
uses two characters for country abbreviations
E.g.; in for India, us for United States etc) in place of the three character
organizational abbreviation at the first level.
Second level labels can be organizational, or they can be more specific,national
designation.
India for example, uses state abbreviations as a subdivision of the country
domain us. (e.g., ca.in.)
Inverse Domains
Mapping an address to a name is called Inverse domain.
The client can send an IP address to a server to be mapped to a domain name and
it is called PTR(Pointer) query.
To answer queries of this kind, DNS uses the inverse domain
DNS RESOLUTION
Mapping a name to an address or an address to a name is called name address
resolution.
DNS is designed as a client server application.
A host that needs to map an address to a name or a name to an address calls a DNS
client named a Resolver.
The Resolver accesses the closest DNS server with a mapping request.
If the server has the information, it satisfies the resolver; otherwise, it either refers
the resolver to other servers or asks other servers to provide the information.
After the resolver receives the mapping, it interprets the response to see if it is a
real resolution or an error and finally delivers the result to the process that
requested it.
A resolution can be either recursive or iterative.
Recursive Resolution
The application program on the source host calls the DNS resolver (client) to find
the IP address of the destination host. The resolver, which does not know this
address, sends the query to the local DNS server of the source (Event 1)
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The local server sends the query to a root DNS server (Event 2)
The Root server sends the query to the top-level-DNS server(Event 3)
The top-level DNS server knows only the IP address of the local DNS server at the
destination. So it forwards the query to the local server, which knows the IP
address of the destination host (Event 4)
The IP address of the destination host is now sent back to the top-level DNS
server(Event 5) then back to the root server (Event 6), then back to the source
DNS server, which may cache it for the future queries (Event 7), and finally back
to the source host (Event 8).
Iterative Resolution
In iterative resolution, each server that does not know the mapping, sends theIP
address of the next server back to the one that requested it.
The iterative resolution takes place between two local servers.
The original resolver gets the final answer from the destination local server.
The messages shown by Events 2, 4, and 6 contain the same query.
However, the message shown by Event 3 contains the IP address of the top-
level domain server.
The message shown by Event 5 contains the IP address of the destination local
DNS server
The message shown by Event 7 contains the IP address of the destination.
When the Source local DNS server receives the IP address of the destination, it
sends it to the resolver (Event 8).
DNS CACHING
Each time a server receives a query for a name that is not in its domain, it needs to
search its database for a server IP address.
DNS handles this with a mechanism called caching.
When a server asks for a mapping from another server and receives the response,
it stores this information in its cache memory before sending it to the client.
If the same or another client asks for the same mapping, it can check its cache
memory and resolve the problem.
However, to inform the client that the response is coming from the cache memory
and not from an authoritative source, the server marks the response as
unauthoritative.
Caching speeds up resolution. Reduction of this search time would increase
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efficiency, but it can also be problematic.
If a server caches a mapping for a long time, it may send an outdated mapping to
the client.
To counter this, two techniques are used.
First, the authoritative server always adds information to the mapping
called time to live (TTL). It defines the time in seconds that the receiving
server can cache the information. After that time, the mapping is invalid
and any query must be sent again to the authoritative server.
Second, DNS requires that each server keep a TTL counter for each
mapping it caches. The cache memory must be searched periodically
and those mappings with an expired TTL must be purged.
DNS MESSAGES
DNS has two types of messages: query and response.
Both types have the same format.
The query message consists of a header and question section.
The response message consists of a header, question section, answer section,
authoritative section, and additional section .
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Header
Both query and response messages have the same header format with
some fields set to zero for the query messages.
The header fields are as follows:
The identification field is used by the client to match the response withthe
query.
The flag field defines whether the message is a query or response. It also
includes status of error.
The next four fields in the header define the number of each record typein
the message.
Question Section
The question section consists of one or more question records. It is
present in both query and response messages.
Answer Section
The answer section consists of one or more resource records. It ispresent
only in response messages.
Authoritative Section
The authoritative section gives information (domain name) about one or
more authoritative servers for the query.
Additional Information Section
The additional information section provides additional information that
may help the resolver.
DNS CONNECTIONS
DNS can use either UDP or TCP.
In both cases the well-known port used by the server is port 53.
UDP is used when the size of the response message is less than 512 bytes
because most UDP packages have a 512-byte packet size limit.
If the size of the response message is more than 512 bytes, a TCP connection is
used.
DNS REGISTRARS
New domains are added to DNS through a registrar. A fee is charged.
A registrar first verifies that the requested domain name is unique and then
enters it into the DNS database.
Today, there are many registrars; their names and addresses can be found at
http://www.intenic.net
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To register, the organization needs to give the name of its server and the IP
address of the server.
For example, a new commercial organization named wonderful with a server
named ws and IP address 200.200.200.5, needs to give the following
information to one of the registrars:
Domain name: ws.wonderful.com IP address: 200.200.200.5
SNMP MANAGER
A manager is a host that runs the SNMP client program
The manager has access to the values in the database kept by the agent.
A manager checks the agent by requesting the information that reflects the
behavior of the agent.
A manager also forces the agent to perform a certain function by resetting
values in the agent database.
For example, a router can store in appropriate variables the number of packets
received and forwarded.
The manager can fetch and compare the values of these two variables to see ifthe
router is congested or not.
SNMP AGENT
The agent is a router that runs the SNMP server program.
The agent is used to keep the information in a database while the manager is used
to access the values in the database.
For example, a router can store the appropriate variables such as a number of
packets received and forwarded while the manager can compare these variables to
determine whether the router is congested or not.
Agents can also contribute to the management process.
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A server program on the agent checks the environment, if something goes wrong,
the agent sends a warning message to the manager.
Name
SMI requires that each managed object (such as a router, a variable in a router,a
value,etc.) have a unique name. To name objects globally.
SMI uses an object identifier, which is a hierarchical identifier based on a tree
structure.
The tree structure starts with an unnamed root. Each object can be defined
using a sequence of integers separated by dots.
The tree structure can also define an object using a sequence of textual names
separated by dots.
Type of data
The second attribute of an object is the type of data stored in it.
To define the data type, SMI uses Abstract Syntax Notation One (ASN.1)
definitions.
SMI has two broad categories of data types: simple and structured.
The simple data types are atomic data types. Some of them are taken directly
from ASN.1; some are added by SMI.
SMI defines two structured data types: sequence and sequence of.
Sequence - A sequence data type is a combination of simple data types, not
necessarily of the same type.
Sequence of - A sequence of data type is a combination of simple data
types all of the same type or a combination of sequence data types all of the
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same type.
Encoding data
SMI uses another standard, Basic Encoding Rules (BER), to encode data to be
transmitted over the network.
BER specifies that each piece of data be encoded in triplet format (TLV): tag,
length, value
MIB Variables
MIB variables are of two types namely simple and table.
Simple variables are accessed using group-id followed by variable-id and 0
Tables are ordered as column-row rules, i.e., column by column from top to
bottom. Only leaf elements are accessible in a table type.
SNMP MESSAGES/PDU
SNMP is request/reply protocol that supports various operations using PDUs.
SNMP defines eight types of protocol data units (or PDUs):
GetRequest, GetNext-Request, GetBulkRequest, SetRequest, Response, Trap,
InformRequest, and Report
GetRequest
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The GetRequest PDU is sent from the manager (client) to the agent (server) to
retrieve the value of a variable or a set of variables.
GetNextRequest
The GetNextRequest PDU is sent from the manager to the agent to retrieve thevalue of a
variable.
GetBulkRequest
The GetBulkRequest PDU is sent from the manager to the agent to retrieve a large
amount of data. It can be used instead of multiple GetRequest and
GetNextRequest PDUs.
SetRequest
The SetRequest PDU is sent from the manager to the agent to set (store) a
value in a variable.
Response
The Response PDU is sent from an agent to a manager in response to GetRequest
or GetNextRequest. It contains the value(s) of the variable(s) requested by the
manager.
Trap
The Trap PDU is sent from the agent to the manager to report an event. For
example, if the agent is rebooted, it informs the manager and reports the time of
rebooting.
InformRequest
The InformRequest PDU is sent from one manager to another remote manager to
get the value of some variables from agents under the control of the remote
manager. The remote manager responds with a Response PDU.
Report
The Report PDU is designed to report some types of errors between managers.
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