Sail 1 Complete
Sail 1 Complete
INTELLIGENT LEARNING
i
Original (1989) Edition:
Published in England as
Structured Activities for Primary Mathematics, Volume 1
Part of Routledge Education Books
Advisory Editor:
John Eggleston
Professor of Education
University of Warwick
Published in Canada as
SAIL through Mathematics, Volume 1
Edited and Adapted by:
Marilyn Harrison
Teacher and Mathematics Education Consultant
Calgary Board of Education and EEC Ltd.
Bruce Harrison
Professor of Curriculum and Instruction (Mathematics Education)
The University of Calgary and EEC Ltd.
ii
SAIL
THROUGH
MATHEMATICS:
STRUCTURED
ACTIVITIES FOR
INTELLIGENT
LEARNING
Richard R. Skemp
Emeritus Professor, University of Warwick
Volume 1
EEC Ltd.
Calgary
iii
First published in 1989 by
Routledge
11 New Fetter Lane, London EC4P 4EE
ISBN 0-9697190-0-0
Printed in Canada by
Mountain View Printing and Graphics Ltd.
Calgary
iv
CONTENTS
Acknowledgements vi
Notes vii
A Teacher’s Guide 1
Sequencing Guides see covers
Classroom management 1
Materials 3
Data management 6
Evaluation 6
Meeting individual needs 7
Across the curriculum 8
Problem Solving 8
The NCTM Standards 9
The Standards and Professional Development 11
Introduction 13
1 Why this book was needed and what it provides 13
2 The invisible components and how to perceive them 14
3 How this book is organized and how to use it 17
4 Getting started as a school 19
5 Organization within the school 20
6 Getting started as an individual teacher 21
7 Parents 22
8 Some questions and answers 23
Glossary 399
vi
NOTES
vii
SAIL Activities in the Classroom
viii
Teacher’s Guide
A Teacher’s Guide
to Structured Activities for Intelligent Learning
Setting Sail
The learning activities in the SAIL volumes provide opportunities for cooperative
group work, discussion, conjecturing, analyzing, justifying, writing, exploring, and
applying mathematics. Where appropriate, memorization is encouraged for fluency
and efficiency, but never in place of developing reasoning and understanding. The
activities are designed for students to learn effectively by doing, saying, and record-
ing. They explore a variety of appropriate methods. Prediction activities occur
frequently, providing an excellent context for practicing estimation and reasonable
conjecture skills while learning to reason mathematically.
The use of concrete materials in the SAIL program is extensive and carefully de-
signed. Exemplary techniques are modelled for drawing the most out of the concrete
and the more abstract learning situations.
Classroom Management
The activities are designed to engage students in pairs, in small groups of up to six
students, or in whole class discussions. The optimal group size is indicated in the in-
structions for each activity. If students are not accustomed to working cooperatively
in mathematics, their social learning skills need to be considered. They may have
to learn such things as listening to each other, taking turns, discussing sensibly, and
giving reasons rather than just arguing. The ways of learning mathematics which
are embodied in SAIL both depend upon, and contribute to, social learning and clear
speech. If these traits are already well established, you are off to a flying start.
1
Teacher’s guide
Introducing the activities
It is the responsibility of a teacher to be familiar with each activity and its purpose
before introducing it to students. To introduce an activity to the whole class, gather
students in a circle and demonstrate the procedures by leading the activity with one
or two students. Then have them do the activity in appropriate groups. Instruct them
to check that all the materials are at hand before they begin and that all the materi-
als go back in their proper places at the end. It is worth the effort to establish well-
defined routines from the beginning and most students appreciate the importance of
keeping everything in place for those who will next do this activity. As the activity
period concludes, it is important that the teacher and the students together reflect on
and discuss their discoveries.
You will find that the activities fall into two main groups: those which introduce
new concepts, and those which consolidate them and provide a variety of applica-
tions. Activities in the first group always need to be introduced by a teacher to
ensure that the right concepts are learned. Once they have understood the concepts,
students can go on to do the consolidating activities together with relatively little
supervision. These activities could be introduced by another adult helper. In some
cases students, especially older students, can teach it to others with the help of the
printed rules.
A set of 39 videoclips of the SAIL activities and of the theory which they em
body has been produced. Each of the 3- to 11-minute activity videoclips models the
introduction of a SAIL activity to a small group of children. Five of the videoclips
demonstrate classroom management skills when the activities are used with a
whole class. A 60-minute Discussion Time with Richard Skemp video provides a
comprehensive overview of his theory of intelligent learning, illustrated with sample
learning activities.
Suggested sequencing
To help sequence the activities, especially for teachers new to the program, a sug-
gested sequencing has been included on fold-out flaps on the covers of this book:
Pre-grade 1 and Grade Level 1 at the front; Grade Level 2 on the back. The pre-
grade 1 sequencing includes concepts appropriate for most 4- and 5-year-olds; Grade
Level 1, for most 6-year-olds; and Grade Level 2, for most 7-year-olds. There are
many possible routes through the Networks. The suggested sequencing, though not
unique, is offered as an aid for those wishing to be assured that the curricular expec-
tations of each level are covered.
2
Teacher’s Guide
Materials
Many of the materials are found in most schools. The following list will enable you
to quickly check which materials may be needed.
Collectables
Enlist the help of children and parents to provide the following:
• little objects for sorting (natural objects – we do not want children to think
that mathematics only involves plastic cubes): buttons, sea shells, beans, peb-
bles, bottle tops, keys, pasta, bread tags, nuts and bolts, seeds, crayons, screws
(store in small containers, boxes or see-through plastic bags)
• plastic animals and people (e.g., toy pigs are needed for the Space 1.4 activi-
ties; a model goat for Meas 1.3/2)
• shaker for dice (though rolling the die without a shaker is fine)
Purchased materials
• attribute blocks
• spinner marked ‘straight line’/‘curved line’ or die with ‘straight line’ written
on 3 faces and ‘curved line’ on the other 3 faces
• opaque bag for hiding counters (e.g., a lunch bag or, better still, a cloth bag)
• ‘1-6’ dice (Grade 1: two different colours; Grade 2: three different colours)
• dice bearing only 1’s and 2’s (e.g., cover the faces with sticky paper and write
‘1’ on half of them and ‘2’ on the other half)
3
Teacher’s guide
• dice bearing only ‘open’ and ‘closed’
• 1¢ coins (K); also 5¢, 10¢, 25¢, and $1.00 coins (Grades 1 and 2)
• handkerchief or paper towel for hiding objects (Grade 1)
• milk straws and popsicle sticks (Grade 2 only)
• base ten blocks – ones, tens, hundreds (Grades 1 and 2)
• geometric models of spheres, cuboids, cubes, cylinders, cones, pyramids &
prisms
• rubber stamps of animals or other pictures
• stamp pads
• plasticine
• non-permanent markers
• squared paper
• hundreds, tens, and ones charts
• rulers numbered in centimetres
• a metre rule
• paper clips – small, medium, large (1 box of each)
• 6 wooden rods 20 cm long; 6 wooden rods 24 cm long
• 3 model trucks (could be made from Lego in various widths and heights)
• resealable plastic bags (e.g., Ziploc freezer bags)
• balances
• bolts (see Meas 4.4/2)
• Celsius thermometers
• calendars
4
Teacher’s Guide
Preparing the activity cards
Two routes are available. You can duplicate the cards from the photomasters in
Volumes 1a or 2a or purchase sets of prepared cards. To keep the card preparation
manageable, it is recommended that you work on one Network or one Level at a
time.
Perhaps the best way to keep all the materials for each activity together is to store
them in a labelled plastic bag or a cardboard box. Plastic bags can be stored upright
in a suitably sized open cardboard box. Alternatively, the bags can be suspended
from pegboards with hooks. Some teachers find it useful to have with each activity a
copy of the relevant ‘Concept,’ ‘Ability,’ ‘Materials,’ and ‘What they do’ sections of
the activity instructions. These may be mounted on coloured card with the relevant
‘discussion boxes’ included on the back. The instruction activity cards could be
colour coded by Network.
The preparation of materials from the Photomasters is described in Volume 1a, page
ix. Labelling the bags and underlining in red the materials (such as base 10 materi-
als) which are not kept in these individual bags indicates what else has to be col-
lected at the start of an activity.
Not laminated
Most of the cards are ready to be laminated but a few need to be taped
together before laminating. These are clearly indicated. Laminate the cards
on both sides to prevent curling.
Laminated card
Cut out individual cards, place elastic bands around decks of cards, and store
them with the activity boards (if applicable) in plastic bags or boxes. Self-
sticking printed labels are provided.
It is worth remembering that, except for occasional replacement, the work of prepar-
ing the materials will not have to be repeated. The time spent is a capital investment,
which will pay dividends in years to come. You are also contributing to children’s
long-term learning which makes all the hard work worth the effort.
5
Teacher’s guide
Managing the Fleet
Data Management
As they complete the activities, ask students to graph their results. Here are some
examples.
Evaluation
“In a book about teaching, the importance of assessment is that we must know how
far children have reached in their understanding, to know what they are ready to
learn next, or whether review and/or consolidation are needed before going on.”1
i) Teacher Observation
Observe students as they do the activities. Even when introducing the activities
to a whole class, a teacher has the opportunity to observe individual students
as the procedures are demonstrated. This is a valuable opportunity to focus on
a few children followed by more as all of the children work in small groups.
Notes can be assembled for individual students in the group by making brief
comments on ‘post notes’ which can later be filed.
6
Teacher’s Guide
ii) Evaluation checklists – keep a record of individual student progress using the
Progress Record on the back cover fold-out flap.
iii) Self/Peer Evaluation – discussions at the conclusion of each activity period will
provide opportunities for individual and peer evaluation. Student journals can
provide diagnostic assessment; e.g., “What I already know about subtraction”
before introducing the topic, followed by “What I learned about subtraction”
after completing the appropriate activities in the subtraction network.
iv) Portfolio of students’ work – as students record their work, keep their sheets in a
folder or provide a booklet. Keep a record of the problems they write, the pat-
terns they make, etc.
vi) Specific assessment – assessment booklets for each network of activities would
provide teachers with opportunities for written feed-back.
vii) Notebooks – as they do the activities, have the students record their written
responses in a notebook. The amount of written work that they complete as they
respond to the activities is often amazing!
iii) Because the activities are open ended, students are able to work at their own pace
and at a suitable level within each activity. One group of students may complete
20 addition questions using the ‘Start,’ ‘Action,’ and ‘Result,’ cards, while another
group, using counters, may only complete 5. Each feels successful.
7
Teacher’s guide
Across the curriculum
By their very nature, the ways of learning mathematics embodied in this program
both depend upon and contribute to social learning and clear speech.
Many opportunities arise which spontaneously lead to activities across the cur-
riculum. For example, in Setting the Table (Num 4.5/2) students may prepare place
settings using patterning experiences, design attractive place mats, and learn nutri-
tion facts.
In the Num 1 and Num 2 networks, a series of number rhymes relate familiar
verses to finger counting.
Problem solving
Skemp’s theory-based approach to problem solving has students learning one new
concept at a time in the context of activities that are interesting and engaging but low
in mathematically irrelevant material. This facilitates the process of abstraction as
progress is made through the relevant concept maps and the child’s knowledge struc-
ture is developed. The carefully sequenced activities lead to the development of ap-
propriate mathematical models which can be used to generate solutions to problems,
which in turn are tested in the original problem situation. This approach contrasts
strikingly with approaches that begin with high-noise problem situations and lead to
a disorderly development of concepts and processes.
Students learn how to solve problems. They are deliberately led from verbal
problems to physical representations of the objects, numbers, and actions described
in the number story (modelling), and from the latter to the mathematical statement,
not directly from words to mathematical symbols. They learn how to produce
numerical models in physical materials corresponding to given number stories,
to manipulate these appropriately, and to interpret the result in the context of the
number story. Later, they do this by using written symbols only. (For an example,
see Number stories: abstracting number sentences, Num 3.4, Activities 1, 2, and
3.)
Students are encouraged to draw diagrams to show what they have done (con-
crete-pictorial-symbolic), e.g., Different questions, same answer. Why? (Num
6.3/1), to show the connection between grouping and sharing in division.
As they are engaged in the activities, students use problem solving skills. E.g., in
Crossing (Num 3.2/4) they are applying problem solving skills as they predict the
best move for each of three markers.
The students are helped to invent their own real-world problems, applying the
concepts they have learned in practical situations. E.g., Front window, rear win-
dow – make your own (Num 4.9/4).
8
Teacher’s Guide
Meeting the NCTM Standards 2
The close correlation between the NCTM Standards and the SAIL program written
by Richard Skemp is undoubtedly the result of the convergence of two independent,
thorough, and insightful explorations to the heart of what is needed for the intelligent
learning of mathematics.
Accepting that the NCTM Standards have established a broad framework for
guiding needed reform in school mathematics, an examination of some of the ways
in which the Skemp materials fit that framework follows.
Mathematics as Problem Solving (Standard 1). The Skemp learning activities are,
themselves, problem-solving tasks. The students are led to construct mathemati-
cal concepts and relationships from physical experiences designed to appeal to their
imagination and to build on their real-world experiences. Students work coopera-
tively on well-designed, goal-directed tasks, making predictions, testing hypotheses
and building relational understandings that facilitate routine and non-routine problem
solving. (This is addressed at length above).
9
Teacher’s guide
and other resources – time, labour – is one of the major uses of arithmetic. Because
of interesting real life situations, connections to other curriculum areas are easily
integrated. Feeding the animals (Num 7.2/1) and Setting the table (Num 4.5/2)
are examples of activities which have spin-offs to art and health.
10
Teacher’s Guide
Fractions and Decimals (Standard 12). The Fractions network begins with the de-
velopment of real-object concepts of ‘equal parts,’ ‘denominators,’ and ‘numerators,’
building to fully-symbolic treatments of fractions, decimal-fractions, and operations
with decimals. The whole development of fraction ‘number sense’ is based on the
use of concrete and pictorial models. The relationships between fractions and deci-
mal fractions are very well developed.
Courses, based on Skemp’s learning theory, have been developed to give teach-
ers opportunities to learn about the theory, to do a selection of activities together, to
make them, and to discuss them. Follow-up staff development support is available
as teachers incorporate the activities in their classrooms.
Notes
1
Skemp, R. R. (1989). Mathematics in the Primary School. London: Routledge. p. 166.
2
National Council of Teachers of Mathematics. (1989). Curriculum and Evaluation Standards for
School Mathematics. Reston, Va.: The Council.
3
Skemp, 1989, op. cit., p. 111.
11
Teacher’s guide
108906-2
12
Introduction
INTRODUCTION
The Curriculum and Evaluation Standards for School Mathematics1 document pro-
duced by the National Council of Teachers of Mathematics stresses the importance
of a developmentally appropriate curriculum. There is now a wide consensus that
practical work is essential for ensuring developmentally appropriate concept for-
mation throughout the elementary school years, and not just for younger children.
There are now a number of these activities available, and individually many of them
are attractive and worth-while. But collectively, they lack two essential require-
ments for long-term learning: structure, and clear stages of progression. The present
volumes provide a fully structured collection of more than three hundred activities,
covering a core curriculum for children aged from four to eleven years old, which
uses practical work extensively at all stages.
This collection is not, however, confined to practical work. Mathematics is an
abstract subject, and children will need in the future to be competent at written math-
ematics. Putting one’s thoughts on paper can be a help in organizing them, as well
as recording them for oneself and communicating them to others. What is important
is that this should not come prematurely. It is their having had to memorize a collec-
tion of rules without understanding which has put so many generations of learners
off mathematics for life, and destroyed their confidence in their ability to learn it.
Practical, oral, and mental work can provide the foundation of understanding with-
out which written work makes no sense. Starting with these, the present collection
provides a careful transition from practical work to abstract thinking, and from oral
to written work.
Activities for introducing new concepts often include teacher-led discussion.
Many of the other activities take the form of games which children can play together
without direct supervision, once they know how to play. These games give rise to
discussion; and since the rules and strategies of the games are largely mathematical,
this is a mathematical discussion. Children question each other’s moves, and justify
their own, thereby articulating and consolidating their own understanding. Often
they explain things to each other, and when teaching I emphasize that “When we are
learning it is good to help each other.” Most of us have found that trying to explain
something to someone else is one of the best ways to improve one’s own understand-
ing, and this works equally well for children.
This volume also provides the following:
(a) A set of diagrams (concept maps, or networks) showing the overall mathematical
structure, and how each topic and activity fits.
(b) Clear statements of what is to be learned from each group of activities.
(c) For each activity, a list of materials and step by step instructions. (In Volume 1a,
photo-masters are also provided to simplify the preparation of materials.)
(d) For each topic, discussion of the mathematical concept(s) involved, and of the
learning processes used.
The last of these will, it is hoped, be useful not only for classroom teachers, but also
for support teams, mathematics advisers, those involved in the pre-service and in-
service education of teachers, and possibly also those whose main interests are at the
research level.
13
Introduction
2 The invisible components and how to perceive them
(i) Real mathematics. I contend that children can and should enjoy learning real
mathematics. You might ask: “What do you mean by this? Is it just a puff?” I say
“Begin,” because a fuller answer depends on personal experience. If someone asks
“What is a kumquat?” I can tell them that it is a small citrus fruit, but two of the
most important things for them to know are what it tastes like, and whether they like
it or not. This knowledge they can only acquire by personally tasting a kumquat.
Real mathematics is a kind of knowledge. I can describe it, and I hope you will
find this a useful start. But some of the most important things about mathematics
people cannot know until they have some of this kind of knowledge in their own
minds; and those who acquired real mathematics when they were at school are,
regrettably, in a minority. A simple preliminary test is whether you enjoy mathemat-
ics, and feel that you understand it. If the answers are “No,” then I have good news
for you: what you learned was probably not real mathematics. More good news: you
can acquire real mathematics yourself while using these activities with your children.
You will then begin to perceive it in the activities themselves: more accurately, in
your own thinking, and that of your children, while doing these activities. And you
will begin to discover whether or not what you yourself learned as a child was real
mathematics.
Mathematics (hereafter I will use ‘mathematics’ by itself to mean real math-
ematics) is a kind of knowledge which is highly adaptable. In the adult world, this
adaptability can be seen in the great variety of uses to which it is put. Mathematics
is used to make predictions about physical events, and greatly increases our ability to
achieve our goals. Our daily comfort and convenience, sometimes our lives, depend
on the predictive use of mathematics by engineers, scientists, technicians, doctors
and nurses. At an everyday level, we use mathematics for purposes such as predict-
ing approximately how long we should allow for a journey. Highly sophisticated
mathematics is required to project communication satellites into orbits whereby they
hang stationary relative to the earth; and also in the design of the satellites them-
selves, whose electronic equipment allows us to watch on our television screens
events many thousands of miles away.
Mathematics has also an important social function, since many of the com-
plex ways in which we co-operate in modern society would not be possible without
mathematics. Nuts could not be made to fit bolts, clothes to fit persons, without the
measurement function of mathematics. Businesses could not function without the
mathematics of accountancy. If the person in charge of this gets his calculations
wrong, his firm may go out of business: that is to say, others will no longer cooperate
by trading with them.
Another feature of mathematics is creativity — the use of one’s existing knowl-
edge to create new knowledge. Can you say what are ninety-nine sevens? Probably
not, but if you think “A hundred sevens make seven hundred, so ninety-nine sevens
will be one seven less: six hundred and ninety three,” then you are using your own
14
Introduction
mental creativity. Creating new mathematics which nobody ever knew before is cre-
ativity at the level of the professional mathematician; but anyone who has some real
mathematics is capable of creating knowledge which is new to them, and this way of
using one’s mind can give a kind of pleasure which those who have not experienced
it may find hard to understand.
These are some of the adult uses of mathematics, which make it so important
in today’s world of advanced science, technology, and international commerce. At
school, most children still learn a look-alike which is called by the same name, but
whose uses have little in common with the uses of real mathematics. School math-
ematics as it is experienced by children is mostly for getting check marks, pleasing
teachers, avoiding reproofs and sometimes also the humiliation of being made to
feel stupid. It is also used for passing exams, and thereafter quickly forgotten. Yet
real mathematics can be taught and learned at school. For an example of mathemat-
ics used predictively, try Missing stairs (Org 1.5/1). Success in most of the games
also depends largely on making good predictions. Mathematics is used socially in
all children’s work together in groups; and in some, e.g., Renovating a house (Num
3.9/3), a social use is embodied in the activity itself. I hope that you will find pleas-
ure in discovering examples of creativity in the thinking of your own children when
they are learning real mathematics in contexts like these.
15
Introduction
The activities in this book are intended to help teachers provide learning situa-
tions of the kind described. They are also fully structured, meaning that the concepts
embodied in each fit together in ways which help learners to build good mathemati-
cal structures in their own minds. This also includes consolidation, and developing
mathematical skills.
(iii) A powerful theory. In 1929, Dewey wrote “Theory is in the end . . . the most
practical of all things”;3 and I have been saying the same for many years, even before
I knew that Dewey had said it first. The activities in this book embody a new theory
of intelligent learning. This had its origins in the present author’s researches into
the psychology of learning of mathematics,4 and was subsequently expanded and
generalized into a theory of intelligent learning which can be applied to the learning
of all subjects.5 It is not essential to know the theory in order to use the activities.
But readers who are professional teachers will want to know not only what to do
but why. Mathematics advisers, or lecturers in mathematical education, will wish to
satisfy themselves of the soundness of the underlying theory before recommending
the activities.
This theoretical understanding is best acquired by a combination of first-hand
experience, reading, and discussion. Each of the activities embodies some aspects of
the general theory, so by doing the activities with children we can observe the theory
in action. For school teachers, this is a very good way to begin, since the theoretical
knowledge acquired in this way begins with classroom experience, and as it develops
further will continue to relate to it. This also has the advantage that we get ‘two for
the price of one,’ time-wise: what might be called a ‘happy hour’ in the classroom!
These observations can then form the first part of the trio
whose value for school-based inservice education will be mentioned again in Section 5.
Reading helps to organize our personal experience, and to extend our knowl-
edge beyond what can be gathered first-hand. A companion book to the present
volume is Mathematics in the Primary School,6 and this also offers suggestions for
further reading.
16
Introduction
3 How this book is organized and how to use it
The two SAIL volumes contain teaching materials for eight school years, together
with explanations and discussions. This is a lot of information. Careful thought
has therefore been given to its organization, to make it easy to find as much as is
required at a given stage, and to avoid feeling overloaded with information. Math-
ematics is a highly concentrated kind of information, so it is wise to take one’s time,
and to go at a pace which allows comfortable time for assimilation. The amount
eventually to be acquired in detail by a class teacher would be no more than one-
eighth of the total, if all children in the class were of the same ability. In practice it
will, of course, be more because of children’s spread of ability.
The aim has been to provide first an overview; then a little more detail; and
then a lot of detail, of which many readers will not need all, nor all at the same time.
This has been done by organizing the subject matter at four levels, into THEMES,
NETWORKS, TOPICS, and ACTIVITIES. The themes and networks are tabulated
below.
17
Introduction
The five main themes run in parallel, not sequentially, though some will be
started later than others. Within the theme of Number, there are seven networks. For
some themes, there is at present just one network each; but I have kept to the same
arrangement for consistency, and to allow for possible future expansion. By ‘net-
work,’ I mean a structure of inter-related mathematical ideas. It can well be argued
that all mathematical ideas are inter-related in some way or other, but the networks
help to prevent information overload by letting us concentrate on one area at a time.
Greater detail for each network is provided by a concept map and a list of activi-
ties. These are on pages 27 through 61. It will be useful to look at a pair of these as
illustrations for what follows. Each concept map shows how the ideas of that net-
work relate to each other, and in particular, which ones need to be understood before
later ones can be acquired with understanding. These interdependencies are shown
by arrows. A suggested sequence through the network is shown by the numbers
against each topic. Use of the concept map will help you to decide whether other
sequences may successfully be followed, e. g., to take advantage of children’s cur-
rent interests. The concept map is also useful diagnostically. Often a difficulty at
a particular stage may be traced to a child’s not having properly understood one or
more earlier concepts, in which case the concept map will help you to find out which
these are. Another function of the concept maps is to help individual teachers to see
where their own teaching fits into a long-term plan for children’s learning, through-
out the primary years: what they are building on, and where it is leading.
Below each concept map is shown a list of the activities for each topic. (I call
them ‘topics’ rather than ‘concepts’ because some topics do not introduce new con-
cepts, but extend existing ones to larger areas of application.) Usually these activi-
ties should be used in the order shown. An alphabetical list of the activities is also
given, at the end of the book.
To find activities for a particular topic, the best way is via the concept maps and
the lists of activities opposite them. Suppose for example that you want activities for
adding past ten. For this you naturally look at the concept map for addition, and find
adding past ten here as topic 6. On the adjacent page, for this topic, you will find
seven activities. Not all topics have so many activities, but this indicates the impor-
tance of this stage in children’s learning of addition. If on the other hand you want
to find a particular activity by name, then the alphabetical index at the end of the
book will enable you to do so.
The codes for each topic and activity are for convenience of reference. They
show where each fits into the whole. Thus Num 3.8/2 refers to Network Num 3,
Topic 8, Activity 2. If the packet for each activity has its code on it, this will help to
keep them all in the right order, and to replace each in the right place after use.
18
Introduction
4 Getting started as a school
Since schools vary greatly, what follows in this section and the rest of this introduc-
tion is offered as no more than a collection of suggestions based on the experience of
a number of the schools where the materials have already been introduced.
It has been found useful to proceed in two main stages: getting acquainted, and
full implementation. Since the latter will be spread over one or two years at least,
the first stage is important for getting the feel of the new approach, and to help in
deciding that it will be worth the effort.
For getting acquainted, a good way is for each teacher to choose an activity,
make it up, and learn it by doing it with one or more other teachers. (Different ac-
tivities are for different numbers of persons.) Teachers then use these activities with
their own children, and afterwards they discuss together what they have learned from
observation of their own children doing the activities. It is well worth while trying
to see some of the activities in use, if this can be arranged. Initially, this will convey
the new approach more easily than the printed page.
When you are ready to move towards a full implementation, it will be necessary
to decide the overall approach. One way is to introduce the activities fully into the
first and second years, while other teachers gradually introduce them into later years
as support for the work they are already doing. This has the advantage that the full
implementation gradually moves up the school, children being used to this way of
learning from the beginning. Alternatively, activities may be introduced gradually
throughout the school, individual teachers choosing which activities they use along-
side existing text-based materials while they gain confidence in the new approach.
As another alternative, a school may wish to begin with one network (perhaps, for
example, multiplication), arranging for all the teachers to meet together to do all of
the activities in the network and then to implement them at the appropriate grade
levels.
Arrangements for preparation of the materials need to be planned well in ad-
vance. This is discussed in greater detail in section 5. A detail which needs to be
checked in good time is whether the commercial materials needed, such as Multilink
or Unifix and base ten materials, are already in the school in the quantities needed.
In considering the approach to be used, it is important to realize that while
benefit is likely to be gained from even a limited use of the activities, a major part of
their value is in the underlying structure. The full benefit, which is considerable, will
therefore only be gained from a full implementation.
19
Introduction
5 Organization within the school
Overall, the organization of the new approach is very much a matter for the principal
and staff of each individual school to work out for themselves; so, as has already
been emphasized, what follows is offered only in the form of suggestions, based on
what has been found successful in schools where this approach has been introduced.
Whatever organization is adopted, it is desirable to designate an organizer who
will coordinate individual efforts, and keep things going. It is a great help if this
teacher can have some free time for planning, organizing, advising, and supporting
teachers as need arises.
One approach which has been found successful is as follows. The mathemat-
ics organizer holds regular meetings with the staff in each one- or two-year group,
according to their number. Each teacher chooses an activity, makes it up if neces-
sary, and teaches it to the other teachers in the group. They discuss the mathematics
involved, and any difficulties. Subsequently they discuss their observations of their
own children doing these activities, and what they have learned by reflecting on
these. This combination may be summarized as
20
Introduction
6 Getting started as an individual teacher
The most important thing is actually to do one or more activities with one’s own
children, as early on as possible. This is the best way to get the feel of what the new
approach is about. After that, one has a much better idea of where one is going. If
there are particular topics where the children need help, suitable activities may be
found via the concept maps and their corresponding lists of activities. Alternatively,
here is a list of activities which have been found useful as ‘starters’. The stages cor-
respond roughly to years at school.
vol page
Stage 1 Lucky dip Org 1.3/1 1 72
‘Can I fool you?’ Org 1.3/2 1 73
Missing stairs Org 1.5/1 1 76
Stage 2 Stepping stones Num 3.2/3 1 162
Crossing Num 3.2/4 1 164
Sequences on the number track NuSp 1.2/1 1 309
Stage 3 The handkerchief game Num 3.5/1 1 175
“Please may I have?” (complements) Num 3.5/2 1 176
Number targets Num 2.8/1 1 141
Stage 4 Slippery slope Num 3.7/3 1 184
Slow bicycle race NuSp 1.5/1 1 319
Doubles and halves rummy Num 1.10/3 1 121
Stage 5 Place value bingo Num 2.10/3 1 146
Renovating a house Num 3.9/3 1 199
Constructing rectangular numbers Num 6.4/1 2
The rectangular numbers game Num 6.4/2 2
Stage 6 Cycle camping Num 3.10/2 2
One tonne van drivers Num 3.10/3 2
Multiples rummy Num 5.6/6 2
Stage 7 Cargo boats Num 5.7/3 2
Classifying polygons Space 1.12/1 2
Match and mix: polygons Space 1.12/3 2
When the children are doing an activity, think about the amount of mathemat-
ics which the children are doing, including the mental and oral activity as well as the
written work, and compare it with the amount of mathematics they would do in the
same time if they were doing written work out of a textbook.
So far, I have interpreted the heading of this section as meaning that the reader
is an individual teacher within a school where most, or at least some, colleagues are
also introducing the new approach. But what if this is not the case? When talking
with teachers at conferences, I have met some who are the only ones in their school
who are using this kind of approach to the teaching of mathematics.
This is a much more difficult situation to be in. We all need support and encour-
agement, especially when we are leaving behind methods with which we are familiar
— even though they have not worked well for many children. We need to discuss
difficulties, and to share ways we have found for overcoming them. So my sugges-
tion here is that you try to find some colleague with whom you can do this. At the
very least, you need someone with whom to do the activities before introducing them
to the children; and further discussions may arise from this.
21
Introduction
7 Parents
Parents are naturally interested in their children’s progress at school. Written work
is something they can see — what they cannot see is the lack of understanding which
so often underlies children’s performances of these ‘rules without reasons.’ Some-
times also they try to help children at home with their mathematics. Unfortunately,
this often takes the form of drill-and-practice at multiplication tables, and pages of
mechanical arithmetic. This is the way they were taught themselves, and some par-
ents have been known to respond unfavourably when their children come home and
say that they have spent their mathematics lessons playing games. As one teacher
reported, “Games are for wet Friday afternoons. Mathematics is hard work. They
aren’t meant to enjoy it.”
How you deal with problems of this kind will, of course, depend partly on the
nature of existing parent-teacher relationships in your own school. When explaining
to parents who may be critical of what you are doing, it also helps if you are confi-
dent in your own professional understanding, and if there is a good consensus within
the school. These are areas in which sections 2 and 5 offer suggestions. Some ap-
proaches which have been used with success are described here. They may be used
separately or together.
A parents’ evening may be arranged, in which parents play some of the games
together. Teachers help to bring out the amount of mathematics which children are
using in order to decide what move they will make, or what card to play. To do this
well, teachers need to be confident in their own knowledge of the underlying math-
ematics, and this can be built up by doing the activities together, and discussing with
each other the mathematics involved.
A small group of parents may be invited to come regularly and help to make up
activities. This needs careful organizing initially, but over a period it can be a great
saving in teacher’s time. When they have made up some activities, parents naturally
want to do them in order to find out what they are for; so this combines well with the
first approach described.
Some parents may also be invited to come into classrooms and supervise con-
solidation activities. (It has already been mentioned that activities which introduce
new concepts should be supervised by a teacher.)
For parents who wish to help children at home with their mathematics, the
games provide an ideal way to do this. Many of these can be played at varying lev-
els of sophistication, which makes them suitable as family games; and there is usu-
ally also an element of chance, which means that it is not always the cleverest player
who wins. None of the games depends entirely on chance, however. Good play
consists in making the best of one’s opportunities. Parents who help their children
in this way will also have the benefit of knowing that what they are doing fits in with
the ways in which their children are learning at school.
22
Introduction
8 Some questions and answers
23
Introduction
Whether it is wise to teach topics in a different order you can decide by looking
at the concepts map itself. These, and the teaching experiments described, show that
the order of topics is very important. They also show that for building up a given
knowledge structure, there are several orders which are likely to be successful – and
many which are likely to be unsuccessful.
Q. Can I use the materials alongside an existing scheme? And what about written
work, in general?
A. Especially with the older children, I would expect you to begin by introducing
these activities alongside the scheme you are already using and familiar with. With
younger children, the activities introduce as much written work as I think is neces-
sary. Thereafter, existing text-book schemes can be put to good use for gradually in-
troducing more written work of the conventional kind. But these should come after
the activities, rather than before. Children will then get much more benefit from the
written work because they come to it with greater understanding.
Q. What do you see as the most important points when implementing this ap-
proach?
A. Good organization; personal experience of using the activities; observation,
reflection and discussion.
24
Introduction
Notes
1
National Council of Teachers of Mathematics. (1989). Curriculum and Evaluation
Standards for School Mathematics. Reston, Va.: The Council.
2
Skemp, R. R. (1989). Mathematics in the Primary School. London: Routledge.
3
Dewey, J. (1929). Sources of a Science of Education. New York: Liveright.
4
Skemp, R. R. (1971, 1986 2nd ed.). The Psychology of Learning Mathematics.
Harmondsworth: Penguin.
5
Skemp, R. R. (1979). Intelligence, Learning, and Action. Chichester: Wiley.
6
Skemp, 1989, op. cit.
7
Skemp, 1971 and 1978, op. cit. See Chapter 2 of the first edition, or Chapter 1 of the
second edition of Skemp, 1971.
8
Skemp, 1979, op. cit., Chapter 15.
25
Introduction
26
CONCEPT MAPS and LISTS OF ACTIVITIES
27
28
6
the empty set;
the number zero
10 11 12
grouping in bases: equivalent
threes, fours, units, rods, groupings:
fives squares, cubes canonical
2 form
sets
1
sorting
13
3 base ten
comparing sets
by their
numbers
4 7 8
ordering sets pairing sets which match,
by their between counting, and
numbers sets number
5 9
complete sequences counting,
of sets matching, and to
transitivity PLACE-VALUE
NOTATION
Num 2
Org 1 Set-based organization
1 Sorting 65
1/1 Perceptual matching of objects 65 7 Pairing between sets 80
1/2 Matching pictures 65 7/1 Physical pairing 80
1/3 A picture matching game 66 7/2 Mentally pairing 81
1/4 Dominoes 66
1/5 Conceptual matching 67 8 Sets which match, counting, and number 82
1/6 Conceptual matching 67 8/1 Sets which match 83
1/7 Attribute cards 68
9 Counting, matching, and transitivity 84
2 Sets 69 No activity; but a note for teachers
2/1 Introduction to Multilink or Unifix 69
2/2 Making picture sets 69 10 Grouping in threes, fours, fives 86
2/3 “Which set am I making?” 70 10/1 Making sets in groups and ones 87
2/4 “Which two sets am I making?” 70 10/2 Comparing larger sets 88
10/3 Conservation of number 88
3 Comparing sets by their numbers 72
3/1 Lucky dip 72 11 Bases: units, rods, squares and cubes 90
3/2 “Can I fool you?” 73 11/1 Units, rods and squares 91
11/2 On to cubes 92
4 Ordering sets by their numbers 74
4/1 Ordering several rods by their lengths 74 12 Equivalent groupings: canonical form 93
4/2 Combining order of number, length, and position 74 12/1 “Can I fool you?” (Canonical form) 94
12/2 Exchanging small coins for larger 95
5 Complete sequences of sets 76
5/1 Missing stairs 76 13 Base ten 96
13/1 Tens and hundreds of cubes 96
6 The empty set; the number zero 78 13/2 Tens and hundreds of milk straws 97
6/1 The empty set 78 13/3 Thousands
29
30
from Num 2
number-names
in order
2 3 4
successor: complete COUNTING
notion of 8 numbers 12
one more ordinal numbers in order ordinal
1 numbers,
sets and first to tenth first to one
their numbers hundredth
perceptually
(subitizing) 5 7 11
extrapolation extrapolation extrapolation
of number concepts of number concepts of number concepts
to 10 to 20 to 100
9 6
odds and zero
evens
13 15 16
rectangular square relations
numbers numbers between
numbers
10
doubling and
halving
14
primes
Num 1 Numbers and their properties
1 Sets and their numbers perceptually (subitizing) 99 9/1 “Yes or no?” 116
1/1 Sorting dot sets and picture sets 99 9/2 “Can they all find partners?” 117
1/2 Picture matching game using dot sets and picture sets 100 9/3 “Odd or even?” 117
}
5 Extrapolation of number concepts to 10 106 13 Rectangular numbers
5/1 Finger counting to 10 106 13/1 Constructing rectangular numbers
5/2 Missing stairs, 1 to 10 106 13/2 The rectangular numbers game These activities
5/3 “I predict-here” on the number track (Same as NuSp 1.1/1) 107 will be found
5/4 Sequences on the number track (Same as NuSp 1.2/1) 109 14 Primes in Num 6
14/1 Alias prime (Division)
6 Zero 110 14/2 The sieve of Eratosthenes in topics 6.4
6/1 “Which card is missing?” (Including zero) 110 14/3 Sum of two primes
and 6.5
6/2 Finger counting from 5 to zero 110
15 Square numbers
7 Extrapolation of number concepts to 20 112 15/1 Square numbers
7/1 Finger counting to 20: “Ten in my head” 112 15/2 An odd property of square numbers
1 2 4 7 13
the number words one to ten to twenty to one hundred numerals
in order (spoken) beyond 100
written
5 and spoken
counting backwards
from twenty
12
6 the effects
counting in of zero
twos, fives
3 8 9 10 11
single digit numerals written numerals written numerals PLACE-VALUE canonical
recognized and read 20-99 using 11-20 using NOTATION form
headed columns headed columns
Num 2 The naming of numbers
from Org 1
and Num 1 from Org 1
sets and equivalent grouping
their numbers and canonical form
1 8
actions on sets: commutativity
putting more
(total < 10)
2 7 9 10
addition as a adding results results
mathematical past 10 up to 99 beyond 100
operation
5
complementary
numbers
6
3 missing addend 4
notation number stories:
for addition: abstracting
number sentences number sentences
the number
track: addition place value notation
from NuSp 1 from Num 2
Num 3 Addition
1 Actions on sets: putting more (Total <10) 158 7 Adding past 10 181
1/1 Start, Action, Result (do and say) 158 7/1 Start, Action, Result over ten 181
1/2 Putting more on the number track (verbal) [NuSp 1.3/1] 160 7/2 Adding past 10 on the number track (Same as NuSp 1.3/4) 183
7/3 Slippery slope 184
2 Addition as a mathematical operation 161 7/4 Addfacts practice 185
2/1 Predicting the result (addition) 161 7/5 Addfacts at speed 185
2/2 “Where will it come?” (Same as NuSp 1.3/2) 162 7/6 Predictive number sentences past 10 187
2/3 Stepping stones 162 7/7 Explorers 187
2/4 Crossing (Same as NuSp 1.3/3) 164
8 Commutativity 190
3 Notation for addition: number sentences 167 8/1 Introducing commutativity 191
3/1 Writing number sentences for addition 167 8/2 Introducing non-commutativity 192
3/2 Write your prediction (addition) 168 8/3 Using commutativity for counting on 192
8/4 Commutativity means less to remember 193
4 Number stories: abstracting number sentences 170
4/1 Personalized number stories 170 9 Adding, results up to 99 195
4/2 Abstracting number sentences 171 9/1 Start, Action, Result up to 99 195
4/3 Personalized number stories - predictive 172 9/2 Odd sums for odd jobs 198
9/3 Renovating a house 199
5 Complementary numbers 175 9/4 Planning our purchases 200
5/1 The handkerchief game 175 9/5 Air freight 201
5/2 “Please may I have?” (complements) 176
10 Adding, results beyond 100
6 Missing addend 177 10/1 Start, Action, Result beyond 100
6/1 “How many more must you put?” 177 10/2 Cycle campling
6/2 Secret adder 178 10/3 One tonne van drivers
6/3 Personalized number stories: what happened? 179 10/4 Catalogue shopping
35
36
Num 4 Subtraction
1 from Num 2
actions on sets: canonical
taking away form
2 8 9 10
subtraction as numbers up to 20 numbers numbers
a mathematical including up to 99 up to 999
operation crossing the
(both numbers < 10) ten boundary
3 4
notation for subtraction: number stories:
number sentences abstracting
number sentences
5
numerical comparison
of two sets
7
6 subtraction
giving change with all its
meanings
from Num 3
complementary
numbers
Num 4 Subtraction
Num 5 Multiplication
from Num 2
canonical 8 9
form multiplying multiplying by
by 10 and 100 20 to 90
and 200 to 900
1
actions on sets:
combining actions
7 10
multiplying two or long multiplication
three digit numbers
by single digit numbers
2
multiplication as
a mathematical 4
operation number stories:
(both numbers < 10) abstracting
number sentences
3 5 6
notation for multiplication is building
multiplication: commutative; product tables:
number sentences alternative notations; ready-for-use
binary multiplication results
Num 5 Multiplication
3 Notation for multiplication: number sentences 250 7 Multiplying 2- or 3-digit numbers by single-digit numbers
3/1 Number sentences for multiplication 251 7/1 Using multiplication facts for larger numbers
3/2 Predicting from number sentences 252 7/2 Multiplying 3-digit numbers
7/3 Cargo boats
4 Number stories: abstracting number sentences 254
4/1 Number stories (multiplication) 254 8 Multiplying by 10 and 100
4/2 Abstracting number sentences 255 8/1 Multiplying by 10 or 100
4/3 Number stories, and predicting from number sentences 256 8/2 Explaining the shorthand
8/3 Multiplying by hundreds and thousands
Num 6 Division
2 3 8
sharing equally division as a dividing
mathematical larger numbers
operation
4
organizing into
rectangles 5 9
factoring: division
composite numbers by
and prime numbers calculator
6
relation between
multiplication and
division
7
using
multiplication facts
for division
Num 6 Division
Num 7 Fractions
as a double operation
as numbers
as quotients
Meas 1
4 m, dm
simple
equivalent
fractions
1 2 3 5 6
making take a fractions as a decimal decimal fractions
equal parts number of double operation; fractions in place value notation
like parts notation and equivalents
7 8
fractions fractions
extrapolation as as
interpolation of place-value numbers quotients
between points notation
the on a
number (NuSp 1)
number line
line (NuSp 1)
(NuSp 1)
Num 7 Fractions
1 Making equal parts 276 5 Decimal fractions and equivalents
1/1 Making equal parts 276 5/1 Making jewellery to order
1/2 Same kind, different shapes 278 5/2 Equivalent fraction diagrams (decimal)
1/3 Parts and bits 280 5/3 Pair, and explain
1/4 Sorting parts 280 5/4 Match and mix: equivalent decimal fractions
1/5 Match and mix: parts 282
6 Decimal fractions in place-value notation
2 Take a number of like parts 6/1 Reading headed columns in two ways
2/1 Feeding the animals 6/2 Same number, or different?
2/2 Trainee keepers, qualified keepers 6/3 Claiming and naming
2/3 Head keepers
7 Fractions as numbers. Addition of decimal fractions in
3 Fractions as a double operation: notation place-value notation
3/1 Expanding the diagram 7/1 Target, 1
3/2 “Please may I have?” (Diagrams and notation) 7/2 “How do we know that our method is still correct?”
14
triangles: classification,
congruence, similarity
13
1 4 polygons:
sorting three line figures, 9 congruence, similarity
dimensional objects open and closed circles
12 17
classification inter-relations of
3 of polygons plane shapes
lines, straight and
curved
2 5 15 18
shapes from sorting and naming classification of tesselations
objects two dimensional quadrilaterals
shapes
angles:
7 10 measurement and
16
naming comparsion calculation
classification of
of of angles (from Space 2)
geometric solids
parts
6
shapes from objects
and objects from
shapes 8 11 19
parallel lines, classification drawing nets
perpendicular lines of angles of geometric
solids
20
making
3-dimensional
solids from
their nets
Space 1 Shape
1 Sorting three dimensional objects 284 9 Circles
1/1 Sorting by shape 284 9/1 Circles in the environment
1/2 Do they roll? Will they stack? 285 9/2 Constructing circles
9/3 Parts of a circle
2 Shapes from objects 286 9/4 Circles and their parts in the environment
2/1 Matching objects to outlines 286 9/5 Patterns with circles
10 Comparison of angles
10/1 “All make an angle like mine”
3 Lines, straight and curved 287 10/2 “Which angle is bigger?”
3/1 Drawing pictures with straight and curved lines 287 10/3 Largest angle takes all
3/2 “I have a straight/curved line, like . . .” 288 10/4 Angles in the environment
3/3 “Please may I have . . . ?” (Straight and curved lines) 288 11 Classification of angles
11/1 Right angles, acute angles, obtuse angles
4 Line figures, open and closed 290 11/2 Angle dominoes
4/1 “Can they meet?” 290 11/3 “Mine is the different kind”
4/2 Escaping pig 293 11/4 “Can’t cross, will fit, must cross”
4/3 Pig puzzle 293 12 Classification of polygons
4/4 Inside and outside 293 12/1 Classifying polygons
12/2 Polygon dominoes
12/3 Match and mix: polygons
5 Sorting and naming two dimensional shapes 295 13 Polygons: congruence, similarity
5/1 Sorting and naming geometric shapes 295 14 Triangles: classification, congruence, similarity
5/2 Sorting and naming two dimensional figures 296 14/1 Classifying triangles
5/3 I spy (shapes) 296 14/2 Triangles dominoes
5/4 Claim and name (shapes) 296 14/3 Match and mix: triangles
14/4 Congruent and similar triangles
6 Shapes from objects and objects from shapes 298 15 Classification of quadrilaterals
6/1 “This reminds me of . . .” 298 15/1 Classifying quadrilaterals
15/2 Relations between quadrilaterals
7 Naming of parts 299 15/3 “And what else is this?”
15/4 “I think you mean . . .”
7/1 “I am touching . . .” (three dimensions) 299
16 Classification of geometric solids
7/2 “Everyone touch . . .” (three dimensions) 300 17 Inter-relations of plane shapes
7/3 “I am pointing to . . . (two dimensions) 300 17/1 Triangles and polygons
7/4 “Everyone point to . . .” (two dimensions) 300 17/2 Circles and polygons
7/5 “My pyramid has one square face . . .” 301 17/3 “I can see”
7/6 Does its face fit? 301 17/4 Triangles and larger shapes
18 Tessellations
8 Parallel lines, perpendicular lines 303 18/1 Tessellating regular polygons
8/1 “My rods are parallel/perpendicular” 303 18/2 Tessellating other shapes
8/2 “All put your rods parallel/perpendicular to the big rod” 304 18/3 Inventing tessellations
18/4 Tessellating any quadrilateral
45
from Num 3
from Org 1 action
order on sets
3
adding
on the
number
track
1 2 5 6
correspondence correspondence relation between linear
between between adding and slide
size of numbers order of numbers subtracting rule
and position and position
on track on track
4
subtracting
on the
unit number track
cubes
7 8 9
unit intervals: extrapolation of interpolation
the number line the number line between points 10
extrapolation
of
place-value
8 9 notation
extrapolation of fractional numbers
the counting numbers (decimal)
NuSp 1 The number track and the number line
Patt 1 Patterns
1 3 4
patterns with predicting translating patterns into
physical objects from patterns other embodiments
2
symmetrical patterns
made by folding
and cutting
Patt 1 Patterns
Meas 1 Length
3
conservation of
length
6
different sized units
2 for different jobs:
the transitive property; linked kilometre, millimetre,
units decimetre
1 8
MEASURING DISTANCE 4 the system
international units: overall
invented units combining units counting units
to fill a distance to measure a distance metre, centimetre
7
simple conversions
5
combining distances
corresponds to
adding numbers place-value
natural units counting the unit of units notation
(discrete unit objects) objects in a set (Num 2)
Meas 1 Length
Meas 2 Area
Meas 2 Area
1 4
containers: capacity of a container:
full, empty comparing capacities
5
measuring volume
and capacity using
non-standard units
2 3
volume: conservation of volume
more, less
Meas 3 Volume and Capacity
1
mass and weight:
heavy, light
6
the spring balance
2 4 5
comparing masses measuring mass standard units
heavier, lighter by weighing, (kilograms)
[estimation] non-standard units
3 8
comparing masses: relations between
the balance standard measures
7
grams,
tonnes
Meas 4 Mass and weight
7 Grams, tonnes
Meas 5 Time
past remember
1 be 2
passage of time: present aware order in time: before, after
of
forecast
future predict
guess
stretches of time: 9
their names and locations in time looking back in time:
order relationships our cultural inheritance
3 4 6 7
of length of occurrence dates times of day
5
their relative lengths
day, week, month, year
hour, minute, second
8
equivalent measures
Meas 5 Time
Meas 6 Temperature
2
measuring temperature
by using a thermometer
1
temperature
as another dimension
3
temperature in
relation to
experience
Meas 6 Temperature
63
Perceptual matching of objects [Org 1.1/1]
64
[Org 1] SET BASED ORGANIZATION
Organizing in ways which lay foundations for
concepts relating to number
Ability Sorting a mixture of objects into sets whose members are alike in some way. This
common property may be perceptual or conceptual.
Discussion Children will do this with little prompting, given suitable materials . . . sometimes
of concept spontaneously. This is because sorting is closely linked with intelligence. Until
we have classified an object, i.e., ntil we know what it is, we do not know in what
ways we can use it to help us achieve our goals.
Materials • Boxes of different kinds of assorted small objects, several of each kind.
E.g., sea shells, crayons, empty matchboxes, screws.
• Shallow trays for sorting into. E.g., box lids.
• Large box into which the sorted trays can be put.
• For later stages, with older children: objects of the same kind, but not identical.
E.g., all screws, or all sea shells, etc.
What they do 1. Tip the assorted objects onto the table and say, “These are all mixed up. Can
you sort them?” If necessary demonstrate: “Like this,” placing the objects into
the trays.
2. When the objects have been sorted, place all the separate trays in the box. We
don’t want to undo the children’s sorting before their eyes, as soon as they have
finished.
65
Org 1.1 Sorting (cont.)
What they do 1. Place the cards face up on the table and say, “These are all mixed up. Can you
sort them?” If necessary, demonstrate: “Like this,” placing pictures of similar
objects in one pile.
2. Encourage naming the sets which result from the sorting.
Materials • As in Activity 2.
What they do 1. The cards are shuffled and dealt face down.
2. The player on the left of the dealer turns over his top card and puts it face up-
wards on the table.
3. Each player in turn does likewise. If his card is like a card or pile already there,
it is added to that pile and the player has a second turn. (But not more, or the
game ends too quickly.)
4. If it does not match one of the existing piles, a new pile is started.
5. The winner is the first to have put down all his cards, after which the others may
play out their hands until all the cards are down.
6. Encourage naming the sets which result from the sorting.
What they do Given the appropriate set of dominoes, the children will match them by colour, by
shape, or by number of dots while playing dominoes as follows:
1. All of the dominoes are placed face down and mixed.
2. Each player draws 4 dominoes, looking at them but keeping them hidden. The
remaining dominoes are left face down as a pool to draw from.
3. The game is started when one player places a ‘double’ in the centre of the play-
ing area. [If no ‘doubles’ have been drawn, all of the dominoes are returned
face-down to the pool, reshuffled, and redrawn.]
4. Play proceeds to the left. The second player tries to match a domino to one end
or to a side of the ‘double’ placed by the first player. If no match can be made,
dominoes are drawn from the pool, one-at-a-time, until one can be made. If the
66
Org 1.1 Sorting (cont.)
last domino has been drawn and a match cannot be made, play continues to the
left. Only one domino may be played at each turn by being placed length-wise
at any open end (not at right angles, except in the case of a ‘double,’ as shown
below, or to avoid the edge of the playing area). A player must play a domino
if able to do so. ‘Doubles’ are placed crosswise to the end matched, giving two
new directions in which to place dominoes.
5. The next player tries to match a domino to one end of a ‘non-double’ or ‘double’
or to either side of a ‘double.’
6. Play continues until one player has no dominoes left or until no one can play.
When no further plays can be made, the player with no dominoes, or the least
number of dominoes, is the winner.
The aim in these activities is to begin sorting by properties which are conceptual, not
perceptual. This means that the likenesses are not visible but in our thinking.
•
A pack of picture cards which can be sorted into sets. E.g., vehicles, tools, gar-
Materials
ments, dwellings.
Functional concepts (what we use things for) are a fruitful source of ideas here.
What they do 1. Two of the reminder cards are placed on the table to show which two attributes
are currently to be used for sorting: e.g., colour and shape.
2. The game is then played as for activities 3 and 5, except that matching is by two
attributes simultaneously. E.g., if matching by colour and shape, a card with 2
red triangles would be matched with cards having any number of red triangles.
3. The game may be introduced using only one attribute, and a small number of
cards.
68
Org 1.2 SETS
(i) To be able to make the mental decision as to what goes into a set and what does
Abilities
not, with physical objects.
(ii) Also with mental objects.
(iii) To be able to sort the same mental or physical objects differently according to
choice.
Discussion The result of sorting is a collection of objects (physical or mental) called a set. So
of concept we can think of sorting as a process, and a set as the result. What goes into a set,
or does not, is the result of a mental decision, so the same objects may be sorted
differently according to choice, and the resulting sets will be different.
69
Org 1.2 Sets (cont.)
Activity 3 “Which set am I making?” [Org 1.2/3]
An activity for a small group. Its purpose is to give the children experience of sort-
ing the same objects by different attributes.
Materials • A set of attribute blocks, which can be sorted by colour, shape, size, or thickness.
• A set loop.
Stage (b)
1. As before, the blocks are spread out on the table and a set loop is put down.
2. One player decides on an attribute.
3. She begins to sort by this attribute, putting inside the loop all blocks which be-
long to the set she is thinking of.
4. She should also put some non-examples outside the loop.
5. The others watch and try to discover which set she is making.
6. If one of the players thinks that she knows, she demonstrates this by sorting the
next two or three blocks. In this way the others are not told prematurely.
7. Finally the set is named, e.g., “The set of red blocks.”
8. Repeat, using different kinds of attribute.
An activity for a small group. This activity extends the concept of a set to two at-
tributes.
What they do 1. This is played as in Activity 3, except that two loops are put down, not overlap-
ping.
2. Initially, the player doing the sorting is likely to choose two attributes of the
same kind, e.g., red, green.
3. With experience, attributes of different kinds may be used, e.g., red, circle.
4. So all the red blocks will be put in one set loop, and all the circular blocks in the
other loop. But what about the red circles?
70
Org 1.2 Sets (cont.)
5. Given time, children will usually arrive at the idea of overlapping the two set
loops. It is good to allow them time to think of this themselves.
71
Org 1.3 COMPARING SETS BY THEIR NUMBERS
Ability (i) To say which of two sets has more units, or whether they both have the same
number.
1.
Each player chooses a colour.
What they do
2.
The cubes are mixed up in the bag.
3.
In turn they reach in and take out a cube.
4.
If a player gets a cube of the colour he is collecting he joins it to those he already
has to form a rod.
5. If the wrong colour, he discards it.
6. The winner is the one who finishes with the longest rod.
7. Discarded cubes should be put into the container, not returned to the bag.
Variation
If a player gets a cube of the wrong colour for himself, he may either discard it, or
give it to another player who is collecting that colour and take out two more cubes
for himself. These he uses or discards.
72
Org 1.3 Comparing sets by their numbers (cont.)
Activity 2 “Can I fool you?” [Org 1.3/2]
A group game, for a teacher and children together. Its purpose is to emphasize that
the number of units in a set does not depend on their positions.
What they do 1. Each child in turn puts down some cubes. The cubes must be separate, not
joined.
2. The teacher also puts down some cubes for the child to compare with his own
set, and predict which will make the longer rod.
3. If his prediction is correct, the child receives a counter.
4. The teacher tries to ‘fool’ the children by the way he arranges his cubes.
E.g., he might put a smaller number of cubes, more widely spaced; or a larger
number, closer together.
5. The winner is the child who has the most counters.
73
Org 1.4 ORDERING SETS BY THEIR NUMBERS
Abilities (i) To put several sets in order of number, ascending from left to right.
(ii) The same descending.
What they do 1. Each child makes three rods, all of different lengths and colours.
2. They put these on the tray in order of length, shortest on the left, tallest on the
right.
3. They then mix up the rods, while leaving them on the tray; and exchange with
another child, who puts them back in order again.
4. Steps 1, 2, 3 are repeated with different lengths and colours. This may conven-
iently be done by exchange between different children.
5. When they can do this easily, repeat with four rods, then five.
What they do Steps 1 and 2 are the same as in Activity 1, starting with three rods.
3. They then break the rods into single cubes. These are left in groups of the same
colour, not in a row.
4. They exchange with another child. This child first says which group she thinks
will make the longest rod. A spare cube of the same colour is put down to record
her prediction.
74
Org 1.4 Ordering sets by their numbers (cont.)
5. The cubes are then re-formed into rods, and put in order of length. The predic-
tion made in step 4 is tested.
6. Steps 3, 4, and 5 are repeated. This time, the other child has to predict which
group will make the shortest rod.
7. When they can do this easily, repeat with four rods, then five.
Variation
After step 2, a colour record is made of the order by forming cubes of appropriate
colours into a rod. After step 5, this colour record is compared with the reconstituted
collection.
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75
Org 1.5 Complete sequences of sets
Concept An ordered sequence of sets with ‘no gaps’, i.e., in which each set is of number one
more than the one before, and one less than the one after (except for the first and last
sets).
76
Org 1.5 Complete sequences of sets (cont.)
Stage (b)
As in stage (a), except that in step 2, child A closes the gap.
Stage (c)
As in stage (b), except that now child B closes his eyes during step 2. So he now has
to decide where there is a missing rod, as well as make a matching replacement.
Stage (d)
The number of rods may gradually be increased to 10. Children will often make this
extrapolation spontaneously.
The first three stages may usually be taken in fairly rapid succession.
77
Org 1.6 The empty set; the number zero
What they do 1. Ask the children to sort the mixture of colours (say) red, blue, yellow, using the
4 set loops (see Org 1.2 / 3).
2. One of the loops will remain empty.
3. Point to one of the loops with cubes in it and ask “What do we call this set?”
“And what is its number?”
4. Answers, e.g., “The blue set”; “Three.” Likewise for the red and yellow sets.
5. Then point to the empty set loop and ask “What can we call this set?”
6. Accept any reasonable suggestions, and explain that many people call it “The
empty set” because the loop is empty.
7. “Does anyone know what we call the number of this set?” “Nothing,” or
“None,” are perfectly sensible replies, but these are not names of any number.
“Oh” is incorrect, since this is the name of a letter. Explain that the correct word
for the number of this set is “zero”.
Variations
Other mixtures to be sorted; other containers (e.g., lids, shallow boxes).
We shall return to the empty set in Num 1.6.
78
Org 1.6 The empty set; the number zero (cont.)
79
Org 1.7 Pairing between sets
Abilities (i) To be able to make mental and physical pairs of single objects in one set with
single objects in another set.
(ii) To understand and use the associated vocabulary.
Materials • A box of physical objects, not necessarily equal numbers of each kind, e.g.,
model dogs, men, sheep, lambs.
• Likewise, in pictures: one picture to a card.
• Cubes in different colours.
What they do 1. Take from the box two sets of objects which it makes sense to pair, e.g., men and
dogs.
2. Put together a man and a dog, explaining “I’m pairing this man and this dog.
The two together make a pair.”
3. Let the children continue until no more pairs can be made. If there are objects of
one set left over, point this out. E.g., “We can’t pair these because there aren’t
any more dogs to pair the men with.”
4. Repeat with other objects. In some cases there should be the same number of ar-
ticles of each kind (we feel that each lamb should have an ewe, and vice versa);
and in other cases, there should be unequal numbers.
5. Repeat with materials (b) and (c).
6. Also use naturally arising situations, e.g., coats and pegs, children and chairs,
foot and shoe.
80
Org 1.7 Pairing between sets (cont.)
Note that we are not “putting the men with the dogs,”which would mean doing this:
M M
M M M
M
M D
M
D D D
D
D
Pairing means M D
M D
etc.
What they do Get children to discuss. Move on to other natural pairings which are not perceptu-
ally present, e.g., cup and saucer, car and driver.
81
Org 1.8 Sets which match, counting, and number
Concepts (i) One-to-one correspondence. (The concept, not the vocabulary yet.)
(ii) Sets which match, as described below.
Discussion ‘Match’ is used with more than one meaning, as an adjective and a verb. To
of concepts avoid confusion, I shall use it to describe objects which do match, i.e., are alike in
some particular way; and not to mean comparing them to see whether they match.
E.g., ‘matching sewing cotton and material’ means cotton and material of the
same colour, not that we are comparing cotton and material to see whether we
have colours which match.
Objects may match according to a variety of qualities, such as colour, shape,
kind of fruit (sorting apples, oranges, . . .), what they are used for. A set may be
also thought of as a single entity, so the possibility arises of having sets which do
or do not match.
Mathematicians centre on a particular quality for matching sets, which is their
number. The test for whether two sets match, i.e., have the same number, is to
pair the objects in one set with the objects in the other set. If this can be done
with no objects left over in either set, the sets match, and the number of each set
is the same. To put it in other words, two sets match if and only if all the objects
in either set can be put in one-to-one correspondence with all the objects in the
other set. Mathematicians use the term ‘equivalent sets’ with the same meaning
as ‘sets which match.’
A diagram shows this relation between sets better than words, though it does
not so clearly put it in the context just described.
82
Org 1.8 Sets which match, counting, and number (cont.)
Activity 1 Sets which match [Org 1.8/1]
An activity for two children, or a small group. Its purpose is (i) to develop the idea
of pairing objects into that of making sets which match, i.e. are in one-to-one corre-
spondence. (ii) To relate the concept of matching sets with the process of counting.
What they do
Stage (a)
1. One child lays out some of his objects, roughly in a line.
2. Another child pairs one of his own objects with each of the objects on the table.
3. The pairs are then separated, and put into different set loops.
4. Explain that these sets match, because every object makes a pair with an object
in the other set.
5. Each of the two sets is then counted.
6. Steps 1 to 4 are repeated with other objects and children.
Discussion Piaget has demonstrated that children can count a set of objects correctly while
of activities failing to realize its full significance - that all sets which have the same count
must match each other in the manner described. Without this realization,
counting remains just a verbal activity, not truly related to number. (For a fuller
discussion, see The Psychology of Learning Mathematics , Chapter 8.)
Stage (a) is for building the concept of matching sets, and relating it to counting
and number. Stage (b) uses this relationship to make sets which, it is predicted, will
match. This prediction is then tested. If children do not spontaneously use
counting, I think it is better to go back to Stage (a) than to tell them. The latter will
give them the method, but with the risk that it is no more than a method, without the
underlying conceptual understanding.
83
Org 1.9 Counting, matching, and transitivity
Ability To use these relationships: for children, only at the intuitive level.
Discussion When we use counting to find the number of a set, we are pairing the objects in
of concept the set with the words in a set of number-names.
X one
X two
X three
X four
The last word, in this case ‘four’ is the number of words and also the number of the
other set.
All sets of objects which match this set of number-names will have the same
number as each other.
X one
X two
X three
X four
(Imagine joining these lines, through the words in the middle set.)
This is an example of transitivity. Transitivity is a property of a relationship,
in this case of matching between sets. Some relationships have this property,
some do not. E.g., if a person A has the same name as B, and B has the same
name as C, then A has the same name as C. So the relationship ‘has the same
name as’ is transitive. But the relationship ‘is the parent of’ is not transitive.
The following three mathematical relationships, which we have already been
working with, are all transitive.
84
Org 1.9 Counting, matching, and transitivity (cont.)
10888b-7
85
Org 1.10 Grouping in threes, fours, fives
Abilities (i) To group (physically rearrange) a set of physical objects into threes, fours, fives.
(ii) To count how many groups there are in a set, and how many single objects
(ones).
Discussion We are now beginning on the path towards decimal notation. (‘Decimal’ simply
of concepts means ‘relating to ten’: its meaning is not confined to decimal fractions). We
start by grouping objects in tens and then treating these groups-of-ten as single
objects with which we repeat the process to get new groups, each of ten groups-
of-ten. And so on. In combination with place-value notation, it is a powerful and
sophisticated technique for dealing with large numbers: representing them,
thinking about them, and calculating with them.
Place-value notation is a critical stage in children’s mathematical development.
It can be either a major stride forward in their powers of mental organization,
using clever arrangements of symbols which carry rich meaning; or downwards
on the road towards (mathematical) ruin, the rote manipulation of near-
meaningless symbols. So it is very important to build up this conceptual structure
gradually and methodically, and this we do over topics 10 to 13 in Org 1 and the
whole of Num 2.
We start with the concept of grouping, using groups small enough to be
subitized. (This means that we can perceive their numbers without counting.)
Regarding these groups as single entities in themselves is the next step. It is
quite a large step. We are now going to describe (e.g.)
this:
as ‘three fours and two ones’.
This implies that we are counting
each of the groups as if it were
a single object.
For those who are familiar with the term ‘group’ as used in higher
mathematics, I should explain that I am using it here with a different meaning.
This is closer to the everyday meaning, with the addition that all the groups have
the same number.
86
Org 1.10 Grouping in threes, fours, fives (cont.)
Activity 1 Making sets in groups and ones [Org 1.10/1]
An activity for a small group of children. Its purpose is to introduce them to the
concepts of groups and ones.
What they do 1. One of the cards is chosen and put on the table.
2. The first player throws the dice, and puts them on the card according to colour.
3. All the players then construct sets as determined by the fall of the dice, making
all their groups of the number shown on the card.
4. Explain that ONES means single objects which have not been grouped. These
must be spaced apart from each other to show this.
5. All spares must be kept in the containers.
6. Children check each other’s sets for match with their own, and discuss if there is
disagreement. The ultimate test is physical pairing, and it is good review to use
this occasionally. Groups should be paired with groups, ones with ones.
7. When agreement has been reached, the thrower says “Clear set loops,” and all
the players return their cubes to their stores.
8. The dice and shaker are passed to the next player, and steps 1 to 7 are repeated,
using the same card or a different one as desired.
Notes
(i) There is nothing against forming the groups of cubes into rods, but this takes
quite a time, and is not necessary conceptually at this stage.
(ii) If the number of ones is larger than the number of a group, children may sponta-
neously make another group. This is a sensible thing to do. It anticipates Topic
12, canonical form.
87
Org 1.10 Grouping in threes, fours, fives (cont.)
Activity 2 Comparing larger sets [Org 1.10/2]
An activity for a small group of children. Its purpose is to show the usefulness of
grouping for dealing with larger numbers of objects than they are yet able to count.
(We assume that they can count up to about 10.)
What they do 1. One of the players puts a largish number (over 20) of cubes into his loop.
2. Ask the others if they can make sets which match this one. Since the number is
too large for them to count, they’ll have to use a different way.
3. Matching them singly (as in Org 1.7) would work, but this would be rather slow.
Can we think of a better way?
4. Let’s ask the first player to group his set in threes, making as many of these
groups as he can.
5. He does this. Result (e.g.) 7 threes and 2 ones.
6. Now we are back to something which we can all count. We can count the
groups, and we can count the ones.
7. The children are now able to make matching sets. They check each other’s. If
there is disagreement which cannot be resolved by discussion, the ultimate test is
physical pairing: group with group, one with one.
8. If they like, they can break up the groups and check that the sets do match one-
to-one.
9. Steps 1 to 7 (or 8) are repeated, starting with a different player and using a dif-
ferent group number.
An activity for a small group of children. This follows on from Activity 2. Its pur-
pose is to help children to realize that the number of a set is not changed by the way
in which it is grouped.
What they do 1. One of the players makes a set in groups and ones, choosing 3, 4, or 5 as group
number, whichever she likes. (Suppose she chooses 4.)
2. The others make matching sets.
3. Ask: “If everyone broke up their groups, and made groups of 3 (or 5) instead,
would all the sets still match?”
88
Org 1.10 Grouping in threes, fours, fives (cont.)
10888b-1
89
Org 1.11 Bases: UNITS, rods, squares, and cubes
Discussion The key step in place-value notation is to repeat this grouping process, treating as
of concepts units the groups already formed. We have been preparing the children for this
step in two ways: (i) by the use of cubes such that a group of these can be joined
into a single rod; (ii) by activities such as Org 1.10/1 in which groups are treated
as single entities which can be counted and matched.
The same number is used each time the grouping process is repeated. This
number is called the base. For example:
Base 3
these if we have three o
ones threes grouped these we can mak e
in threes this new group.
Base 4
these if we have four o
ones fours grouped these we can mak e
in fours this new group.
90
Activity 1 Units, rods, and squares [Org 1.11/1]
An activity for a small group of children. Its purpose is to introduce the two con-
cepts described above. This follows on from Org 1.10/1 (Making sets in groups and
units).
Materials • Base card for base 3, 4, or 5 * (see figure below showing base card 3).
• 2 dice of different colours for rods and units, to match the base card.
• A shaker.
• A set loop.
• Interlocking cubes.**
• A container for the cubes.
* Provided in the photomasters
** Although ready-made squares and cubes for various bases are available, and use-
ful perhaps for later work, there is nothing so good as having the children themselves
physically put together single cubes into rods, rods into squares, squares into cubes.
Ten cubed would need a lot of cubes, but we are at present using much smaller bases.
It is worth going to some trouble to make sure that enough cubes are available for
the activities in this section to be done properly.
Base 3
What they do 1. The dice are thrown and put on the base board according to colour.
2. A set is made in the set loop, according to the numbers shown by the dice.
3. Some situations will occur which result in a number of ones equal to or greater
than the base.
4. Suppose that we are using base 3 and there are 5 ones. Ask “Could we do some-
thing with these?”
5. The card suggests the answer: make three-rods.
6. If there are now 3 or more three-rods, the same question arises. This time the
answer is, make three-squares.
7. Repeat steps 1 to 6. Emphasize that if we are working in base 3, only groupings
based on 3 are allowed. We may have units, three-rods, three-squares and later
three-cubes; but not two-rods, or three-by-two rectangles.
8. Repeat with other bases.
91
Org 1.11 Bases: Units, rods, squares, and cubes (cont.)
10888b-28
Also for a small group of children. It follows on from Activity 1, and is played in the
same way but with a 3rd die for the squares column. There will now be occasions
when there are enough squares to be grouped according to the base currently in use,
resulting in a cube. In this case the card does not cue the children. When they have
decided to group squares to make a cube, they also have to decide where to put it.
92
Org 1.12 EQUIVALENT GROUPINGS: CANONICAL FORM
Concepts (i) Equivalent groupings: that is, different groupings of a set which do not change
its number.
(ii) Canonical form: that is, the equivalent grouping which uses only the largest pos-
sible groups (and hence the smallest possible number of groups).
Discussion Below are shown several equivalent groupings of the same set. Only the last is in
of concepts canonical form.
Base 3
The concept of canonical form is implicit in both of the activities of the previ-
ous topic. In this topic we make it explicit, and bring out some of its usefulness for
showing the number of a set unambiguously.
Changes to and from canonical form are an important part of the techniques
used for adding and subtracting, multiplying and dividing. These would not be
valid if the number of a set was changed by grouping it differently. Activities 2
and 3 of Org 1.10 have taken care of this requirement in advance.
93
Org 1.12 Equivalent groupings: canonical form (cont.)
Activity 1 “Can I fool you?” (Canonical form) [Org 1.12/1]
An activity for a small group, in two teams. Its purpose is to teach children the name
for canonical form, and introduce them to its use.
Stage (b)
They play with 3 dice.
1. Team A has the dice and shaker. Team B has the pack of cards, which are shuf-
fled and put face down.
2. Team A throws the dice, and puts them on the card according to colour.
3. They construct a set according to the fall of the die.
4. Team B takes the top card of the pile, looks at it, but does not let team A see it.
5. Team B then constructs a set which is the same in number, or smaller, or larger,
than A’s set, as written on their card. They make their set look different by using
different numbers of units, rods, and squares, even if their card says ‘SAME’.
6. Team A now has to decide whether team B’s set is in fact the same in number, or
larger or smaller.
7. Team B show their card.
8. The correctness of team A’s answer, and also team B’s set construction, are
tested by changing both sets into canonical form. That is, they make as many
rods as possible having regard to the base in use; and then as many squares as
possible. The sets can then easily be compared.
9. Repeat steps 1 to 8 with teams interchanged.
10. Repeat, with a different base.
94
Org 1.12 Equivalent groupings: canonical form(cont.)
Activity 2 Exchanging small coins for larger [Org 1.12/2]
A game for a small group, of not more than 4 players. Its purpose is to practise ca-
nonical form in a different embodiment, and to introduce the concept of exchanging
instead of grouping.
What they do 1. The players in turn throw the die, and take that amount of money in cents. E.g.,
a player who threw 2 would take two 1 cent coins; one who threw 6 would take
a 5 cent and a 1 cent coin.
2. Whenever possible, they exchange five 1 cent coins for one 5 cent coin.
3. They agree in advance how many rounds are to be played. (Say, 3 to begin
with.)
4. The winner is the player who has the smallest total number of coins.
5. If at the end there is a tie, those concerned may agree to play a given number of
extra rounds.
95
Org 1.13 Base ten
Discussion Base 10 involves the same concepts as those used in bases 3, 4, 5. Practically,
of concepts however, there are 3 major differences: (i) Our monetary system, and the
measures used in commerce, technology and sciences, all use base 10; (ii) This
base enables us to represent larger numbers with fewer figures; (iii) But 10 is too
big to subitize. So manipulations which can be done perceptually for bases up to
five depend on counting when working with base ten. Whether, using hindsight,
it might have been better to choose some other base, may be for some an
interesting subject for discussion. Many of us can remember the mixture of bases
4, 12, and 20 used in England's former monetary system. Our measurement of time
still uses bases 60, 12, 24, 7, 30, 31, and 365! Computers work in base 2. This is
not a good one for humans, who convert to base 16 (hexadecimal). But for most
practical and theoretical purposes, base ten is the established one, and it is an
important part of our job as teachers to help children acquire understanding,
confidence, and fluency (in that order of importance) in working with base ten in
decimal notation. It is with this aim that the foundations have been so carefully
prepared in topics 1 to 12 of this network.
What they do 1. Introduce this activity by asking if they know what base is most used in every-
day life. Relate this to the fact that we have ten fingers.
2. Ask them to make some ten-rods.
3. Ask them to join these up to make ten-squares.
4. Very likely they will run out of cubes: certainly they will not be able to make
many ten-squares. This may surprise them! Tell them that the number of single
cubes in a ten-square is called a hundred, which (as they have discovered) is
quite a large number. Tell them that we’re now on our way to big numbers.
96
Org 1.13 Base ten(cont.)
Activity 2 Tens and hundreds of milk straws [Org 1.13/2]
An activity for a small group. Its purpose is to repeat grouping into tens and hun-
dreds with a different embodiment.
What they do 1. Ask the children to find out how many hundreds, tens, and ones there are.
2. Working together they group the straws first into tens with a rubber band round
each ten.
3. They then group the tens into bundles of ten tens, with a rubber band around
each big bundle.
Discussion In the preceding topics, children developed the concepts of a base, and of rods,
of activities squares, and cubes, using bases small enough for all the grouping to be done
physically. With base ten, this becomes laborious; and when it comes to the cube
of base ten, impractical.
However, provided that the earlier concepts have been well established,
they can be combined with children’s concept of the number ten in such a way
that the concepts which were learned by using bases three, four, five expand to
include base ten. This is what we have been doing in this topic. We have thus
gradually been reducing children’s dependence on physical objects for
representing numbers and moving them towards representing them in other ways.
We have also been extending children’s concepts of numbers into the thousands.
They have now come a long way, and should be allowed to return to the support
of physical materials at any time when they feel the need. This will help to keep
their concepts of numbers strong and active, and reduce the danger that when
symbols become the main method for handling numbers, the concepts fade away.
97
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98
[Num 1] NUMBERS AND THEIR PROPERTIES
Numbers as mental objects which, like physical objects, have
particular properties
Ability To sort sets by number, ignoring all else. At this stage this ability is only involved at
the perceptual level, using only numbers from 1 to 5. These numbers can be subi-
tized – perceived without counting.
Materials • A pack of cards having on them various numbers of dots from 1 to 5, all of the
same size and colour. There should be several cards of each number, with the
dots differently positioned.*
• A harder pack in which the dots are of different sizes and colours.
• A pack in which the dots are replaced by ‘blobs’ or ‘patches’ of irregular shape.*
• A pack of cards on which are 1 to 5 little pictures of the same or similar objects.
(Many schools have rubber stamps which would be useful for this.)
* Suitable sets of these cards are provided in the photomasters.
What they do 1. Start with the easiest pack, using only cards with numbers 1 to 3 to begin with.
Mix the cards, and let the children sort them.
2. When the children can sort these cards, introduce 4, then 5.
99
Num 1.1 Sets and their numbers perceptually (cont.)
3. When they are ready, introduce the harder packs.
4. If the children start to attach numbers to sets, good. If they count spontaneously,
of course do not discourage this. But do not deliberately introduce counting at
this stage. It is a more sophisticated concept than is usually realized, and we
want to give children the means for constructing it correctly. This involves sev-
eral earlier stages.
Activity 2 Picture matching game using dot sets and picture sets [Num1.1/2]
A game for up to six children. Its purpose is to consolidate the concept and ability
learned in Activity 1.
What they do 1. The cards are shuffled and dealt face down.
2. The player on the left of the dealer turns over his top card and puts it face up-
wards on the table.
3. Each player in turn does likewise. If his card is like a card or pile already there,
it is added to that pile and the player has a second turn. (But not more, or the
game ends too quickly.)
4. If it does not match one of the existing piles, a new pile is started.
5. The winner is the first to have put down all his cards, after which the others may
play out their hands until all the cards are down.
6. Encourage naming the sets which result from the sorting.
Discussion A considerable feat of abstraction is required here, since (e.g.) a set of two red dots
of activities and a set of three red dots look more alike than a set of three red dots and a set of
three pictures of cows. Attaching the same number-word helps, and this is a good
way of relating the informal knowledge which most children acquire before they
come to school to the more organized learning which they are now beginning. In
this topic, we are helping children to expand their concepts of likeness and match-
ing from single objects to sets, and to think of a set as a single entity.
100
Num 1.2 SUCCESSOR: NOTION OF ONE MORE
Concepts (i) The successor of a number, i.e., the number which is one more.
(ii) The predecessor of a number, i.e., the number which is one less.
Discussion Easier words for the children to use are “next number” and “number before.”
of concepts These concepts only apply to whole numbers, but for the present these are the only
numbers children know.
In this context, the next number, the number which is one more, and the next
number-name in the counting sequence all belong together. The close connection
between these ideas is an important part of the foundations we are building for
counting with understanding, as against counting mechanically.
What they do 1. Starting with the tray empty, the first child puts (e.g.) one button into a compart-
ment.
2. He says “We have one button on the tray,” and passes it on.
3. The next child puts two objects into the next compartment, says “We have one
button and two sea shells on the tray,” and passes it on.
4. The next child puts three objects into the next compartment, says “We have one
button, two sea shells, and three pebbles on the tray.”
5. And so on, as far as they know the number names.
What they do 1. The first child puts in one button (or whatever it is) and says “One button in the
cup.”
2. He then passes the container to the next child.
101
Num 1.2 Successor: notion of one more(cont.)
10891c-23
3. The next child puts in another button, saying as he does so: “One in the cup, put
one more, two in the cup.”
4. It is then passed to the next child, who puts in another button and describes what
happens as before.
5. Continue as long as they know the number-names.
6. They can then pass the container around in the reverse direction, taking out one
object at a time and making the appropriate statements.
7. What the children say may be varied according to their language ability. The
important ideas to be put into words are the actions, putting in one more or tak-
ing out one object, and the result, a different number of objects.
Discussion In these activities, children are both learning new mathematical ideas from physi-
of activities cal activities, and linking these activities and ideas with spoken language. This
will help them, in the future, to use language to manipulate mathematical ideas
mentally, without the need for physical activities. Here we are particularly con-
cerned with the ideas which connect counting and number; but the principle is one
which is widely used in our present approach.
102
Num 1.3 COMPLETE NUMBERS IN ORDER
Concept A complete sequence of numbers in order, i.e., in which every number has a succes-
sor and every number except the first has a predecessor.
Discussion In Missing Stairs (Org 1.5/1) we were working with successive sets. Now we
of concept move on to successive numbers. The connection is a close one, but the think-
ing involved is one level more abstract, since numbers (unlike ‘stairs’) cannot be
seen.
Rules of 1. Before beginning, the children lay the cards out in order, and observe the
the game sequence.
2. Player A shuffles the cards and holds them out face downwards to player B.
3. Player B takes a card without letting A see which card it is.
4. Player A then has to say which card is missing.
5. Player B shows the missing card, thereby checking A’s prediction.
6. They then interchange as A and B.
Discussion This activity cannot be done by rote, and ensures the use of an abstract sequence
of activity of numbers. It thus continues the emphasis on conceptual learning which has been
present from the beginning.
103
Num 1.4 COUNTING
Discussion Counting is a more sophisticated technique than is usually realized. When we say
of concept the number-names in order, the last name we say is always the total number of
words we have said, e.g., “One, two, three, four.” We have said four words, so
if we pair each word with an object, this also tells us how many objects we have
done this with. All the time we are talking about the latest total of objects, not the
last object.
What they do Begin with the left hand, palm downward. Start with the left little finger.
1. Touch the table with the little finger only. Say “One.”
2. Lift hand, and touch the table with the little and
fourth fingers together. Say “Two.”
104
Num 1.4 Counting (cont.)
3. Lift hand, and touch the table with the little,
fourth, and middle fingers together. Say “Three.”
4. Lift hand, and touch the table with all four
fingers together. Say “Four.”
5. Lift hand, and touch the table with all four fingers
and thumb together. Say “Five.”
What they do 1. They learn the following number rhyme, which you will recognize as adapted
from a children’s counting-out rhyme. “One potato, two potatoes, three pota-
toes, four. Five potatoes, that’s enough, so we will plant no more.”
2. They then link it with finger counting, as in Activity 1. From “five potatoes . . .”
on, they keep all five fingers on the table.
Discussion Counting on our fingers is so natural a technique that we almost certainly derive
of activities our use of base 10 from the fact that we have 10 fingers (more accurately, digits).
The way children often finger count, however, there is a danger that they will at-
tach numbers to single fingers rather than to sets of fingers. (See ‘Discussion of
concept.’) The purpose of these activities is to provide a good conceptual founda-
tion to finger counting.
At this age, some children will have difficulties of co-ordination. But finger
counting in this way is so useful for adding by counting on, subtracting by count-
ing back, that it is worth introducing early and practicing regularly as it recurs in
later networks. Other number rhymes will be found in Num 2.1.
The counting activities in this network relate closely to those in network Num
2, ‘The Naming of Numbers,’ and I was for a while undecided whether to put
them into the latter network. In the end I decided to put into this network counting
activities in which the greater emphasis is on the numbers themselves, their prop-
erties and interrelationships; and into Num 2 those in which the greater emphasis
is on the symbols (number-words and numerals). Counting thus keeps a place in
both networks, and helps to link them together.
105
Num 1.5 EXTRAPOLATION OF NUMBER CONCEPTS TO 10
Discussion The concepts of the numbers from 1 to 5 have been constructed and used so far
of concepts mainly at a perceptual level. They have also been systematically related to the
concepts of order, successor, and counting in preparation for the use of counting to
extend number concepts to larger numbers.
What they do This game is played in the same way as ‘Missing stairs’ in Org 1.5/1, but to 10.
Note Activities 3 and 4, which follow, also appear in NuSp 1, ‘The Number Track and the
Number Line’ network. They are included here to provide another representation of
number.
106
Num 1.5 Extrapolation of number concepts to 10 (cont.)
... ...
Note The set cards are not numbered, to avoid short-circuiting the conceptual activ-
ity by simply matching the numerals on card and track. The only numerals are on
the track, and these are written outside the squares.
1 2 3 4 5 6 7 8 9 10
107
Num 1.5 Extrapolation of number concepts to 10 (cont.)
Test of prediction (using shells):
1 2 3 4 5 6 7 8 9 10
Form (b) This is played exactly as in Form (a), except that cubes are used and a
number track. Please use both forms. We do not want the concept linked only with
cubes.
Variation.*
This uses pictures
instead of dots,
with a box under
the set loop.
1. The child counts the pictures and writes their number in the box.
2. He puts one cube on each picture.
3. These are then transferred to the number track. The last square reached should
have the same numeral as has been written in the box.
* Suggested by Mrs. Marion Jones, of Lady Katherine Leveson’s School, Solihull.
Discussion The number track and the number line have much in common. In the number
of activity line, however, numbers are associated with points on a line, not spaces on a track.
The number line begins at zero, the number track begins at one. The number line
schema, moreover, is developed further in a variety of ways. It is extrapolated
backwards to represent negative numbers; points are interpolated to represent
fractional numbers, and later on irrational numbers. The number track is much less
abstract, and lends itself more readily to activities with physical embodiments of
the concepts we want children to acquire.
Even here, however, abstraction has begun. When in Activity 3, Form (a) we let
the size of the space used up on the track be independent of the size of the object,
we are already moving towards the idea of a unit object. The introduction of unit
cubes takes this idea a step further.
108
Num 1.5 Extrapolation of number concepts to 10 (cont.)
Activity 4 Sequences on the number track * [Num 1.5/4]
A game for children to play in pairs. Its purpose is to teach the concepts and abilities
described above.
* Based on an idea from Mrs. Yvonne Selah, advisory teacher with the Inner London
Education Authority. This activity also appears as NuSp 1.2/1 in ‘The Number Track
and the Number Line’ network.
•
Number track 1 to 10 (later, 1 to 20).*
Materials
•
4 cubes for each player (for 1 to 10), different colours for different players .
[Later, 7 cubes each for 1 to 20]
• Number cards 1 to 10 (later, 1 to 20).*
*Provided in the NuSp 1.2/1 photomasters.
What they do 1. The pack of number cards is shuffled and put face down. The top card is then
turned face up, starting a separate pile.
2. Each player in turn may
(i) either use the card showing, if the other player did not, or turn over another
card;
(ii) put down one of his cubes in the corresponding position on the number track,
or not. Both players use the same track, and only one cube is allowed in each
space.
3. The aim is to get as many cubes next to each other as possible.
4. The game finishes when one player gets 3 in a row [for 1 to 10] (5 in a row for 1
to 20), or when both players have put down all their cubes.
5. If before this the pack has been finished it is shuffled and used again as in step 1.
6. Scoring is as follows. 1 by itself scores zero; 2, 3, 4, 5 cubes in a row score
respectively 2, 3, 4, 5.
Discussion Physical activities, and mathematical language, are used in combination (Modes
of activities 1 and 2) to expand the children’s existing ideas of number. The connections with
order, successor, and number-names are carefully preserved.
The earlier (1 to 5) version of ‘Missing Stairs’ could be played largely at a per-
ceptual level, though counting was certainly a help. Here in Activity 2, counting
becomes essential.
Activities 3 and 4 combine both the first and the second kinds of use of math-
ematics described in the Introduction. Cooperation in playing the games depends
on a shared mathematical schema; but choosing the best alternative involves pre-
diction, not in this case at a level of certainty, but based on a variety of possibili-
ties.
Though the concepts of predecessor and successor are strongly involved in these
activities, and are not difficult ideas, these terms may well be thought unsuitable
for children of this age. Though we ourselves need names for these concepts, they
are not particularly required by the children.
What are being matched in these activities are not objects, but orders of two
kinds. A relation (matching) is involved between two different order relationships,
size of number and spatial order. Once again we see how even at so elementary a
level as this, mathematics is a really abstract subject. Yet young children master
it without difficulty if it is presented right. If we can help them to use their intel-
ligence to the full, they show themselves much more clever than they are usually
given credit for.
109
Num 1.6 ZERO
Abilities (i) To attach this number to any example of the null set which they encounter.
(ii) To extrapolate the counting sequence backwards past one to zero.
Discussion Compare these questions and answers. (i) “How many objects in this set?”
of concepts “None.” This is appropriate in the context of Org 1.6. But if we reword the ques-
tion as (ii) “What is the number of this set?”, the correct answer is “Zero.” To
understand zero as a number involves more sophisticated thinking than any of the
number concepts which the children have encountered so far, since it refers to the
absence of any object in a set. The simplest way in which it can be presented is as
described in Org 1.6 (The empty set; the number zero). As soon as children begin
counting backwards, zero can also be introduced as the number before one (i.e.,
after one when counting backwards). As well as being a number in its own right
(albeit an unusual kind of number), zero acquires extra importance in place-value
notation. When we write 30, the zero not only tells us that there are no ones, but it
changes the meaning of the 3 from 3 ones (if written alone) to 3 tens (if followed
by a zero). It is the only number in the present curriculum which is treated as a
topic all by itself.
What they do 1. Reverse Num 1.4/1, ‘Finger counting to 5,’ starting with five and finishing with
one.
2. Repeat as in step 1, but after touching the table with little finger only, palm
downward and saying “one,” turn the hand palm upwards showing an empty
hand and saying “zero.”
110
Num 1.6 Zero (cont.)
Discussion These activities are all helping children to form the concept of zero as a number
of activities by extrapolating their existing concept, derived from and until now restricted to,
numbers of objects which they can see. This is Mode 3 schema building: creativ-
ity. They are creating a new concept out of an existing schema.
The first activity is an easy one, since the blank card stands out from the oth-
ers. Nevertheless, it comes in the context of cards with varying numbers of dots
on them, so it prepares the way for the idea of the null set as having a number also.
The concept of zero involves thinking, not “This card doesn’t have a number,” but
“The number of dots is zero.” After this simple beginning, Activity 2 makes the
extrapolation explicit by putting zero into a sequence of counting numbers, and as-
sociating it simultaneously with no fingers touching the table, and an empty hand.
The next point is a subtler one. When we are extrapolating, the next objects
have to be more objects of the same kind; e.g., what comes after these:
has to be another square, not a triangle, still less a letter of the alphabet. So when
we extrapolate the sequence of numbers 5, 4, 3, 2, 1 . . . , whatever comes next has
to be a number of some kind.
In these activities we have extrapolation of two distinct and complementary
kinds. There is more here than meets the eye!
111
Num 1.7 EXTRAPOLATION OF NUMBER CONCEPTS TO 20
Concepts The complete numbers from 11 to 20 in order, linked with their names.
Discussion This topic involves the formation of new concepts of what is now a familiar kind.
of concepts
What they do 1. They begin by finger counting from 1 to 10, as in Num 1.5/1.
2. After reaching 10, they raise both their hands from the table and say “Ten in my
head.”
3. They then continue counting, “Eleven” (left little finger), “Twelve” (two fingers
of left hand) and so on.
4. When the children have practiced this, they form pairs and ask each other ques-
tions of two kinds.
(a) Question: “Show fourteen.”
Answer: “Ten in my head” and touches table with four fingers of left
hand.
Question: “Show four.”
Answer: “None in my head,” fingers as above.
(b) Question: “What number is this? I have ten in my head.” and touches table
with all fingers and thumb of left hand, thumb of right hand.
Answer: “Sixteen.”
Question: “What number is this? None in my head” and touches table with
all digits of left hand, thumb and first finger of right hand.
Answer: “Seven.”
Discussion This activity relates the new number concepts to physical materials and activities
of activity with which the children are already familiar. Activity 1 also relates the numbers 11
to 20 to a repetition of the same pattern as 1 to 10, which is especially useful since
the spoken number-words do not follow a regular pattern. Fortunately the written
numerals do.
112
NUM 1.8 ORDINAL NUMBERS FIRST TO TENTH
Concepts The ordinal numbers first to tenth, as representing positions in a sequence rather than
numbers of a set.
Abilities (i) To use the ordinal number-words correctly to describe a position in a sequence.
(ii) To say these words in sequence, independently of physical objects.
Discussion When children were learning to use the counting numbers for finding the number
of concepts of a set, we were careful to ensure they understood that the last number gave the
number of the set as a whole, and did not refer only to the last number counted.
However, when we apply the words ‘first,’ ‘second,’ ‘third,’ . . . in turn to the
objects in a set, the opposite is the case. These words refer to the positions of the
separate objects in a sequence.
We therefore need to make sure that the introduction of ordinal numbers does
not introduce any confusion. Counting numbers apply to all sets, and are inde-
pendent of the positions of the objects in the set. Ordinal numbers apply only to
sets which are ordered in some way, and are dependent (e.g.) on the locations of
the separate objects or on their succession in time. The activities in this topic aim
to keep the distinction clear by using both the counting numbers (which are also
called cardinal numbers when we want to contrast them with ordinals) and the
ordinal numbers, with their correct and contrasting meanings.
Activity 1 “There are . . . animals coming along the track” [Num 1.8/1]
An activity for a small group of children. Its purpose is to introduce the concepts
described above. Most children of this age will already know the earlier ones, but
this activity will begin to extend them and clarify the distinction.
113
Num 1.8 Ordinal numbers first to tenth (cont.)
3. She then says (e.g) “Now there are four animals coming along the track. The elk
is first, the deer is second, the sheep is third, and the goat is fourth.”
4. The others continue likewise. After ‘third,’ the names of the ordinal numbers
are formed directly from the cardinals, so when they have seen the pattern the
children will be able to provide each new number-name as required.
5. At this stage they continue up to five, and then start again. this time with perhaps
just one or two animals.
6. Instead of putting down another animal, a child may if she wishes turn them all
to face in the opposite direction. In this case, the child who follows step 4 above
would say something like “Now they are all going in the opposite direction.
There are still four animals, but now the goat is first, the sheep is second, the
deer is third, and the elk is fourth.” This emphasizes that the cardinal number of
the set remains unchanged, but the ordinal numbers of all its members are differ-
ent.
Stage (b)
As for stage (a) except that the first child puts down at least 5 objects to start with,
and they continue until there are ten animals on the track.
Activity 2 “I’m thinking of a word with this number of letters.” [Num 1.8/2]
An activity for a small group of children. Its purpose is to consolidate the concepts
introduced in Activity 1 by using them in a different context.
What they do 1. The cards are shuffled and put face down in the middle of the table.
2. The child whose turn it is to begin turns over the top card, and puts it where all
can see. Suppose that it is 6.
3. She opens the book at random, and looks for a word with this number of letters.
Suppose that this is ‘cannot.’ She writes this down, but does not let the others
see it.
4. She says “I’m thinking of a word with six letters. The second letter is ‘a’.” The
others all write this down.
5. She might then say, “The sixth letter is ‘t’,” and the others would all write this in
the appropriate position on their papers. (This is where squared paper helps.) In
this and the previous step, she may give the letters in any order she likes.
6. This continues until everyone has written down the whole word.
7. Steps 2 - 6 are repeated with another child acting as ‘caller.’ The numbers are
not re-used, so the word chosen will be of a different length each time.
8. I see no reason why guessing should not be allowed, but it is in fact introduced
specifically in the next activity.
Note The purpose of the book is simply to make it easy to choose a word of the right
number of letters in a random way.
114
Num 1.8 Ordinal numbers first to tenth (cont.)
Activity 3 “I think that your word is . . .” [Num 1.8/3]
An activity for a small group of children, in which ordinal position is used to ask
for information to help in guessing. It is an extension of Activity 2, but appreciably
harder.
Materials As for Activity 2, except that it is better to use only the cards with larger numbers,
say from five upwards.
What they do 1. One of the children chooses a word as in step 2 of the previous activity. She
tells the others how many letters it has, and puts out the number card to remind
them. Players are reminded that plurals are possible.
2. The others in turn try to guess the word by asking for one of the letters by its
ordinal number. Only the player whose turn it is may guess, and she is allowed
only one guess. She may do so before or after a letter, but clearly it is better to
do so after.
3. Example. The word has five letters, and the first player has asked for the first
letter. This is ‘p.’ The next child asks for the last letter. This is disallowed,
since she must use its ordinal number. She loses her turn. Next player: “What
is the third letter?” Answer “Another ‘p’.” This player guesses “piper.” Word-
holder: “Wrong.” This gives the next player the idea that it might be ‘pipes,’ and
asks for the fifth letter. Answer ‘r,’ so it cannot be ‘pipes.’ ‘Piper’ was clearly a
near miss. Perhaps this player will guess correctly?
4. The player who guesses correctly becomes the next word-holder.
5. If no one guesses correctly, it does not really matter since the learning goal here
is ordinal numbers, not vocabulary and spelling, which come as valuable extras.
In this case, the next player clockwise acts as word-holder.
Discussion All these activities provide physical embodiments of ordinal numbers, the order
of activities being spatial in every case. Turning the animals around in Activity 1 is an impor-
tant feature, since although left-to-right is more widely used, children should not
think that it is the only one. In Activity 3, they are using ordinal numbers to test
hypotheses. These are all group activities in which the children check each other
for correct use of the terms.
115
Num 1.9 ODDS AND EVENS
Odd numbers as
(i) numbers which cannot be made from twos,
(ii) numbers which cannot be divided into two equal parts.
Discussion Physical objects have a variety of properties such as being hard, or red, or soluble
of concepts in water. Numbers are mental objects, and these too have a variety of properties
which we now begin to investigate.
The concepts of even and odd numbers described under (i) and (ii) above indi-
cate the two different beginnings which these concepts have. The final concepts
are formed when a child recognizes that these are two aspects of the same property.
Materials • 3 pockets joined together (made from thin card, and stapled as shown below).*
• Number cards 1 to 10.*
• 20 cubes of at least 5 different colours.
* Photomasters provided.
Staple Staple
Fold
What they do 1. The number cards are shuffled and put in the centre pocket.
2. Player A has 10 single cubes.
3. Player B has 10 cubes joined in twos, each two of a different colour.
4. A takes a card from the ? pocket, and puts out that number of singles.
116
Num 1.9 Odds and evens (cont.)
5. B then says either “Yes, this number can be made with twos,” and puts the cor-
rect number of twos; or “No, this number cannot be made with twos.” At this
stage, they may decide to check physically, by joining their cubes to form rods
and seeing whether these are the same length. If A agrees with B’s answer, they
may think that this is not necessary.
6. The card is then put into the appropriate pocket.
7. When all the cards have been used, the children take them out of their respective
pockets and look for a pattern.
Notes (i) When B’s twos are made into a rod, it is desirable for them to be still
distinguishable. This is why B should have two’s in several different
colours.
(ii) At least for the first few times, children should test physically, so that
they know exactly what is involved.
(iii) After a while, children can replace “Yes” or “No” with “Even” or
“Odd.”
(iv) When children are confident with numbers from 1 to 10, they can play
from 1 to 20.
Materials • 20 cubes.
What they do Begin with the following preliminary explanation. Make two rods, say 6 and 7 cubes
respectively. Break the 6 rod into two 3s, put these side by side. Say “This is a differ-
ent meaning for even. We can make a 6 into two rods of even length. This is another
way of showing that 6 is an even number.” Break the 7 rod into a 3 and a 4, put these
side by side, and say “Now there’s an odd one left over. 7 is an odd number.”
When they have grasped this, the children play as follows:
117
Num 1.9 Odds and evens (cont.)
1. A makes a rod, puts it on the table and says to B, e.g., “Seven: odd or even?”
2. When B has answered, A gives him the rod so that he can test as described
above.
3. If correct, B gets a point; if incorrect, he doesn’t.
4. A and B change roles, and steps 1 to 3 are repeated.
Play initially with 10 cubes, then extend to 20.
Discussion “Yes or No” begins with Mode 1 schema building (physical experience), using
of activities materials which embody the concept of an even/odd number as one which can/
cannot be made physically from pairs. At first they should test by Mode 1 (predic-
tion). If they have played the game long enough to have the concepts well estab-
lished, they can test by Mode 2: agreement based on a shared schema. If they do
not agree, they will have to discuss, and probably appeal to Mode 1 testing.
Activity 2, “Can they all find partners?” embodies the same concept in dif-
ferent materials. Testing is by Mode 1 (prediction).
Activity 3, “Odd or even?” uses both Mode 1 building (physical experi-
ence) and Mode 1 testing (prediction).
The final stage is reached by Mode 3 building, when children realize that
Activity 1 and Activity 3 are two different physical results of the same mathemati-
cal property. Even is a higher order concept combining both aspects. If necessary
you can help by this demonstration.
118
Num 1.10 DOUBLING AND HALVING
Discussion Here we continue the parallel described in Num 1.8 between physical objects, and
of concepts numbers regarded as mental objects. We can do things to physical objects, and
what we can do depends on their nature. Similarly we can do things to numbers,
again depending on their nature. All numbers can be doubled; only even numbers
can be halved, so long as we are talking about whole numbers. To remind us
simultaneously of the parallel between these, and also the difference, it is useful to
talk about physical actions and mathematical operations. So doubling and halving
are mathematical operations. Adding and subtracting, multiplying and dividing,
are other examples of mathematical operations.
What they do 1. Each makes a staircase from 1 to 10. It helps if the rods from 6 to 10 are made
with 5 cubes of one colour and the rest of a different colour.
2. The pack of cards is shuffled and put face downwards.
3. A turns over the top card and puts it face upward, starting a new pile.
4. She then takes out the rod of that number from her staircase, and predicts the
number of the rod which will result from joining this to the rod of the same
number from B’s staircase. Let them devise their own methods if possible. If
they are stuck, one good way to do this is by working in base 5, assisted by the
colours of the rods, counting singles twice. E.g., if the rod is 7, she says “Dou-
ble five is ten, eleven, twelve, thirteen, fourteen.”
5. Her prediction is then tested by using the number track.
6. If correct, A scores a point.
7. They then change about.
119
Num 1.10 Doubling and halving (cont.)
Activity 2 “Break into halves, and what will we get?” [Num 1.10/2]
A game for children to play in pairs. Its purpose is to show the inverse relation be-
tween doubling and halving.
Stage (a)
4. Shuffle the cards and place face downwards.
5. Player A turns over the top card and puts it face upwards, starting a new pile.
6. If the number is (say) 6, she points to the 6 rod and says “Half of 6 is 3.”
7. If B does not agree, they test physically by breaking the rod.
8. If B does agree, she awards A a point.
9. They then continue as above with B turning over the next card.
Stage (b)
As above, except that the staircase is covered with a sheet of paper, so A does not
point to the rod, the paper is removed and they check visually or physically.
120
Num 1.10 Doubling and halving (cont.)
Activity 3 Doubles and halves rummy [Num 1.10/3]
A card game for up to four players. Up to six may play if a third pack of cards is
introduced. Its purpose is to practise the concepts of halves and doubles of a given
number, independently of physical materials.
Materials • 2 double-headed number packs 1 - 20, without the odd numbers over 10.*
* Provided in photomasters.
Rules of 1. The packs are put together and shuffled. 5 cards are dealt to each player.
the game 2. The rest of the pack is put face down on the table, with the top card turned over
to start a face upwards pile.
3. The object is to get rid of one’s cards by putting down pairs of cards in which
one is the half or double of the other.
4. Players begin by looking at their cards and putting down any pairs they can.
They check each other’s pairs.
5. The first player then picks up a card from either the face down or the face up
pile, whichever she prefers. If she now has a pair, she puts it down. Finally she
discards one of her cards onto the face-up pile.
6. In turn the other players pick up, put down a pair if they can, discard.
7. The winner is the first to put down all her cards. Play then ceases.
8. The others score the number of pairs she has made. The winner will thus score
3, the others 2, 1, or 0.
9. Another round may then be played, and the scores added to those of the previous
round.
Discussion Activity 1, “Double this and what will we get?”, uses physical experience and
of activities prediction for building and testing the concept of doubling.
Activity 2, “Break into halves, and what will we get?”, uses physical experience
and prediction for building and testing the concept of halving. Stage (b) requires this
to be done entirely mentally. Children who can play this game have developed the
mathematical operation to a stage where it is quite independent of physical action.
Activity 3 is a game in which players have to realize that one number is double
or half another. Whereas being odd or even is a property of a number itself, being
double or half is a relationship with another number; so this activity takes children
into a new area. This game will later be played with the same rules, but
different mathematical relationships. An earlier game used here was ‘Halves and
doubles snap.’ I replaced it by the present Activity 3 because I wanted one which
did not involve speed of response.
121
Num 1.11 EXTRAPOLATION OF NUMBER CONCEPTS TO 100
Discussion Here we are concerned, not with a totally new concept (such as being odd or even)
of concept but with increasing the examples which a child has of his existing concept of
number. Order and completeness provide a framework to ensure that these new
examples fit the established pattern.
The key feature of the extrapolation is the idea that we can apply the process of
counting, not only to single objects but to groups of objects, treating each group as
an entity. So this topic links with all the topics in Org 1 (Set-based organization )
which are shown in the upper part of the network as leading to topic 13 (Org 1.13,
‘Base ten’).
•
A game board, see Figure 1.*
Materials
•
For stage (a), base 10 material.
•
For stage (b), a variety of other materials as described below.
2 dice. •
•
Slips of paper on which are written target numbers, e.g., 137, 285. (It is best not
to go above 300 at most, or the game takes too long.)
* Provided in photomasters
122
Num 1.11 Extrapolation of number concepts to 100 (cont.)
Figure
Figure 11 Throwing for aatarget
Throwing for target
Stage (b)
To prevent children becoming too attached to a particular embodiment, this game
should also be played with other suitable materials, such as popsicle sticks for ones,
bundles of ten with a rubber band around, and ten bundles of ten. Drinking straws
cut in half are good. Also: pennies, dimes, and $1 coins.
Notes
(i) At stage (a), children will
often put more than ten ones
in the ‘ones’ column, and ones ones
(ii) However, at stage (b) provide only 10 ones. This leads to a variety of strategies,
which children should be given time to discover for themselves. It is important
to restrain one’s urge to tell them, or they may acquire the method but not its
interiority. I recommend that you say something like this: “When you find short
cuts, as soon as you are sure they are correct you may use them.”
123
Num 1.11 Extrapolation of number concepts to 100 (cont.)
Activity 2 Putting and taking [Num 1.11/2]
A game for two players. It is a simple variant of Activity 1, with the same purpose.
What they do 1. Each player starts with 50 straws, in bundles of 10. They agree which will put,
and which will take, each working separately with his own set of straws.
2. They throw the dice alternately.
3. The ‘putter’ begins and puts down at his place the number that is the total shown
on the dice.
4. The ‘taker’ plays next and takes away from the bundles at his place the total
shown when he throws the dice.
5. The ‘putter’ wins by reaching 100.
6. The ‘taker’ wins by reaching 0.
7. Exchanging of 1 ten for 10 ones will be necessary whenever they cross a ten
boundary upwards or downwards.
8. If the game is played with the same requirement as in Activity 1, that the exact
number must be thrown to win, this could prolong the game unduly. It is there-
fore probably best to agree that a throw which would take the number past 100
or 0 is also acceptable.
Discussion Activities 1 and 2 both use the now-familiar concepts of grouping in tens, and ca-
of activities nonical form (see Org 1.12) to lead children on to 100. Although they are extrapo-
lating their number concepts, which is schema building by Mode 3 (creativity),
this extrapolation is also strongly based on physical experience (Mode 1 building).
This is an excellent combination.
An interesting feature here is that the physical experience by itself would not
be sufficient to lead to the formation of these new concepts. A suitable schema is
also needed which can organize this experience, and contains a pattern ready to
be extrapolated by this experience. This has never been put better than by Louis
Pasteur, when he said: “Discoveries come to the prepared mind.”
124
‘Number Targets’ [Num 2.8/1] *
125
[Num 2] THE NAMING 0F NUMBERS
in ways which help us to organize them and use them
effectively
Discussion Counting involves both saying (or thinking) the number words in order, and also
of concept making each word correspond to an object in the set to be counted, without omitting
any and without counting any object twice. We begin by learning the number words,
ready for use in this way.
Materials You will already know a number of these. Useful sources for other ones are:
One, Two, Three, Four compiled by Mary Grice, published by Frederick Warne.
Number Rhymes by Dorothy and John Taylor, published by Ladybird Books.
Counting Rhymes, edited by Clive Samsom, published by A. & C. Black.
What they do 1. Everyone says the number rhymes together. This one uses the first five
number‑words only.
2. When these are well established, they can be linked with finger counting (see
Num 1.4/1). For this they need something which goes more slowly. Here is one
from Mary Grice’s book.
And so on up to five.
126
Num 2.1 The number words in order (spoken)
3. Here is a speedier one, adapted from the traditional counting‑out rhyme.
4. Note that the relation between these and the finger movements is a truly count‑
ing one. E.g., ‘Peter taps with three hammers’ means three fingers tapping;
‘three potatoes’ means a total of three potatoes planted, corresponding to three
fingers touching the table.
Discussion No new mathematical concept is being learned here. This topic and the one which
of activities follows are concerned with memorizing the number words, so that they are avail‑
able for attachment to the number concepts acquired in other topics, e.g., Num 1.1.
However, the correspondence between the memorized order, and the structural
order of the complete sequence of numbers, is an important concept, and an invalu‑
able tool for manipulating the number concepts. Much the easiest way to arrive at
(e.g.) ‘the number one more than seven’ is by knowing that it is given by the next
word after seven, i.e., eight. This leads to adding by counting on, and subtraction
by counting back. These topics thus link closely with the concepts learned in Num
1.4, Counting.
Concept
Ability
} As already discussed in Num 2.1, continued to ten.
This continues the rhyme already learned. When the children are good enough at
finger counting (see Num 1.4), it can be linked with finger counting to ten. Here is
one from Number Rhymes and Finger Plays by E.R. Boyce and Kathleen Bartlett,
reproduced here by permission of Pitman Publishing, London. I hope that Kathleen
Bartlett will forgive me for changing ‘housewives’ to ‘husbands’ on alternate lines!
Discussion The discussion at the end of the previous topic applies equally well here.
of activity
128
Num 2.3 Single‑digit numerals recognized and
read
Concept Written digits as having the same meanings as the spoken number words.
Abilities (i) Seeing a single digit, to say the corresponding number words.
(ii) Hearing a number word, to identify the corresponding written or printed numer‑
al.
(iii) Later, to write these themselves.
Discussion A numeral is a symbol for a number. The digits are the single‑figure numerals 0, 1,
of concept 2, . . . 9. So 574 is a three‑digit numeral, standing for a single number. This dis‑
tinction between numbers and numerals is not one which I would make explicit to
the children, who use these ideas quite well intuitively, but it is as well to be clear
about it ourselves. It is a particular case of the difference between the name of an
object, and the object itself, which is hardly to be regarded as trivial.
Myself, I regard any symbol for a number as a numeral. E.g., I would say that
4, Roman IV, the written word ‘four,’ and also the spoken word ‘four,’ are all nu‑
merals for the same number concept. Some may not agree with all of these, and it
will be sufficient if we agree to use the term ‘numeral’ for written symbols such as
4, and 7053, and, later on, , 0.325, . . . .
We are so used to writing numbers (or rather, numerals) that we do not real‑
ize what a major step this is for children. Spoken words are naturally attached to
ideas; doing the same with written symbols is like learning a new language.
What they do During the written number rhymes, the teacher or a child points to the numerals as
they are spoken.
•
An even number of packs of number cards 1‑5, at least as many packs as play‑
Materials
ers.*
* Provided in the photomasters.
129
Num 2.3 Single‑digit numerals recognized and read (cont.)
Rules of 1. The cards are shuffled, and all are dealt to the players.
the game 2. The object is to get rid of one’s cards by putting down pairs with the same
number (the word we use with the children).
3. After the deal, players look at their cards. If they have any pairs of cards with the
same numeral, they put these down, face up.
4. They then play in turn, asking whoever they like for cards they need to make
further pairs. E.g., “Please, Sally, may I have a three?”
5. If Sally has a 3, she gives it. The asking player can then make a pair and put it
down. If Sally doesn’t have a 3, she says “Sorry.”
6. This continues in turns.
7. The winner is the first to put down all his cards, but the others continue and play
out their hands.
Materials • Little rubber stamps of animals, or other pictures, that children can quickly put
on paper.
• Pieces of paper cut up ready to make into pictures.
• Pencils.
What they do 1. The children make a set of a chosen number at one side of the paper.
2. Enclose them in a drawn set loop.
3. They then write the correct numeral against it, as shown below.
This might be allowed as a reward for having neatly copied a line of this numeral,
on the grounds that before making a picture of this kind it is necessary to be able to
write the numeral nicely.
130
Num 2.3 Single‑digit numerals recognized and read (cont.)
Activity 5 Sequencing numerals 1 to 10 [Num 2.3/5]
A game for children to play in pairs. Its purpose is to give further practice in putting
the first ten written numerals in order.
Materials • A set of double headed number cards, with numerals from 1 to 10.*
* Provided in the photomasters
What they do
Stage (a)
1. The cards are spread out on the table face up.
2. The children cooperate in putting these in order.
Stage (b)
1. The cards are shuffled and dealt, five to each player. They look at their cards,
and play whichever they choose.
2. One player puts down a card.
3. The other player, if she can, puts down a card in sequence.
4. The first player does likewise.
5. The winner is the player who first puts down all her cards.
Discussion The learning in this topic is more associative than conceptual. In Num 1 the spo‑
of activities ken number words will have become associated with their number concepts at the
same time as the latter were formed. The present topic is concerned with associat‑
ing the written digits, the spoken words, and the concepts, all with each other. In
the process, children will come to realize that the spoken sound and the mark on
paper have the same meaning. E.g.:
four 4
(spoken) (written)
(thinks)
concept
4 The number concept 4 is
a mental object and we
cannot see or hear it.
Just as the words needed to be memorized in Num 1.1 and 1.2, so in the present
topic the written symbols have to be memorized. But whereas with spoken words,
the abilities to speak them and to recognize them are acquired simultaneously, it
is different with the written symbols. Since learning to write the digits is so much
more laborious than learning to speak them, the physical skill of writing them
needs to be established independently of using them for mathematical purposes.
131
Num 2.4 Continuation of counting: 1 to 20
Discussion By now the children know that the words in counting rhymes also stand for num‑
of concept bers. So in this topic, they are also beginning to extend their range of number
concepts, particularly if finger counting is linked with the number rhyme.
Materials This is a good rhyme to begin with. For others, see the sources already quoted.
What they do 1. The one on the left puts down fingers for the first decade.
2. The one on the right continues from eleven to twenty. This links the words
eleven, twelve . . . twenty, with ten and one finger, ten and two fingers . . . ten
and ten fingers (= two tens).
3. When this is well established, children can finger count to twenty on their own,
lifting all their fingers after ten and starting again with left little finger at eleven.
In this case the first ten are stored mentally. So they say: “Ten in my head,
eleven, twelve . . . .”
Discussion ‘Eleven’ and ‘twelve’ follow no pattern; and the pattern from thirteen to twenty is
of activities not consistent with the pattern from twenty onwards, which is a fairly consistent
one thereafter. Also the spoken number‑words do not correspond with the written
numerals (thirteen is written as ten, three and so on) unless like the Arabs we read
from right to left. So the learning in this activity is largely associative rather than
conceptual.
Ability To say the number words in order backwards, beginning with any number up to
twenty and ending with zero.
Discussion As in several of the earlier topics, we are here mainly concerned with developing a
of concepts verbal skill. This will later be linked with the concept of subtraction.
It is important to be able to start with any number.
What they do 1. Here is a nice one from Mary Grice’s book. The name of a child goes in the
space, a different child for each verse. Everyone says the number rhymes to‑
gether.
If you like, this could be used with objects on a ‘plate’ representing buns.
2. Here is a backwards rhyme from ten, also from Mary Grice’s book.
133
Num 2.5 Counting backwards from 20 (cont.)
Seven little school boys chopping up sticks;
One chopped himself in half, and then there were six.
Other popular rhymes are ‘Ten green bottles,’ and ‘There were ten in a bed.’ I have
seen these successfully used with the children miming while they sing, each holding
a number card.
Rules of Stage (a) is played with the visual help of the number lists.
the game 1. The number lists are put so that every player can see one of these right way up.
2. The cards are shuffled and put face down.
3. One of the players turns over the top card, puts it down face up, and says its
number‑word aloud, e.g., “Eleven.”
4. The others in turn count “Ten,” “Nine,” “Eight,” . . . “Zero.”
5. The player who says “Zero” is the one to turn over the next card, after which
steps 3 and 4 are repeated.
134
Num 2.5 Counting backwards from 20 (cont.)
Stage (b) is played as above, but without the help of the number lists.
Variation 1. One of the players turns over the top card as before, and puts it face up. She
now starts counting at zero.
2. The others in turn clockwise count forwards until they reach the number shown.
3. Then they go into reverse, and count anti‑clockwise from this number down to
zero.
4. As before, the player who says “Zero” turns the next card.
5. After a while they are likely to notice that this is always the same player. You
might ask them whether this must always be so.
Discussion As with the earlier number rhymes, the learning in this topic is largely associative.
of activities However, in Activity 1, some of the rhymes used do relate to diminishing the set
by a one each time. In the future, counting backwards provides a valuable tech‑
nique for subtraction. It can then be conceptualized in terms of taking away one
object for each word spoken.
135
Num 2.6 Counting in twos, fives
Concept Sequences of number‑words by which a set can be counted two at a time, or five at a
time.
Ability To match these sequences with groups of 2 or 5 objects, and thereby to find the
number of a given set.
Discussion Although “one, two, three . . . ” is the most basic counting sequence, by memoriz‑
of concepts ing others derived from this we acquire the means to handle number concepts in
other ways. E.g., learning to count backwards provides a technique for subtrac‑
tion. The sequences “Two, four, six . . . ” and “Five, ten, fifteen . . . ” provide a
quicker way of counting large sets. The latter is also useful when working in base
ten.
136
Num 2.6 Counting in twos, fives (cont.)
Activity 3 Counting money, nickels [Num 2.6/3]
An activity for children working in pairs. Its purpose is to consolidate the skills
which have been learned, in a new and useful situation.
What they do 1. One child takes a random set of coins, and decides on its value by counting in
fives.
2. He writes down the result, which he does not show to the other child.
3. He gives this set of coins to the other child, who does likewise.
4. They compare results. If these are different, they check together until they reach
a result which they agree is correct.
5. Steps 1 to 4 are repeated, starting with the other child.
Discussion Activity 1 is a way of deriving two new counting sequences (counting in twos,
of activities fives) from the basic sequence which children already know. Only associative
learning is involved here; but in Activities 2, 3, and 4, the new counting sequences
are related to number concepts which children have already.
Activities 3 and 4 both use Mode 2 testing (checking their own conclusions
against each other’s, with discussion if their results do not agree). In Activity 3,
Mode 3 testing (internal consistency) is also involved: the number of a set is the
same however we count it.
137
Num 2.7 Extrapolation of counting pattern to
one hundred
Discussion From 20 onwards there is a clear pattern, so conceptual learning can now be
of concepts brought in. This is a combination of two patterns. The first is that of the words
for the sequence of tens: ten, twenty (meaning two‑ty), thirty (three‑ty), forty, fifty
(five‑ty), sixty, seventy, eighty, ninety. The second pattern links to this the existing
sequence of number words from one to nine: twenty one, twenty two, twenty three,
etc. Thus the whole pattern repeats, though not identically, for every new decade.
This topic relates to Org 1.13 (Grouping in tens) and Num 1.11 (Extrapolation
of number concepts to one hundred).
What they do 1. One child puts these one at a time onto the tens side of the chart, and all count in
unison “Ten, twenty, thirty . . .”. Initially they will need help from you.
2. Afterwards they try to say the words themselves without being reminded.
Materials • A number square, 1 to 100, for each child, when working in groups.*
• A number square on the chalkboard when taken as a class activity.
* Provided in the photomasters
138
Num 2.7 Extrapolation of counting pattern to one hundred (cont.)
This could also be done in turn round a group, either with each child saying a
whole column, or with one number‑name per child.
Stage (c)
One child points while the others say the number. The pointer starts at the top edge
and zig‑zags (without jumping) as she likes until she reaches the bottom or the
right‑hand edge, e.g., 14, 24, 35, 45, 46, 47, 57, 67, 68, 69.
This could also be used for larger groups or for the class as a whole. In this case
either the teacher, or one of the children, points to the numerals on the chalkboard.
Tens Ones
What they do 1. Each child in turn puts in either a one or a ten, whichever she likes.
2. At the same time she continues the counting sequence, either one more or ten
more.
3. Around the group, a typical sequence might be: “ten,” “eleven,” “twenty‑one,”
“thirty‑one,” “thirty‑two,” “thirty‑three,” “forty‑three”. . . .
Discussion Activity 1 uses physical experience (Mode 1) combined with communication from
of activities you (Mode 2) to link the numbers of ten in the chart with their corresponding
number‑words.
The number square used in Activity 2 is a good way of showing how the two
patterns, in ones from 1 to 10 and in tens from 10 to 100, are combined to pro‑
vide a counting pattern from 1 to 100. By counting in various ways based on this
square, children will begin to establish this double pattern in their own minds.
Activity 3 connects this two‑way counting pattern with the underlying math‑
ematical concepts, these concepts being embodied in physical materials (ten‑rods
or ten‑bundles, units or ones) and physical actions. Putting one more ten-rod cor‑
responds to saying the next ten‑word, putting one more unit corresponds to saying
the next word used for ones.
139
Num 2.8 Written numerals 20 to 99 using headed
columns
Concept That a particular digit can represent a number of ones, tens, (and later hundreds . . .)
according to where it is written.
Abilities (i) To match numerals of more than one digit with physical representations of ones,
tens, (and later hundreds . . .).
(ii) To speak the corresponding number‑words for numbers 20 to 99.
Discussion First, let us be clear about what a digit is. It is any of the single‑figure numerals 0,
of concept 1, 2, 3, 4, 5, 6, 7, 8, 9 (corresponding to the numbers we can count on our fingers).
Just as we can have words of one letter (such as a), two letters (such as an), three
letters (such as ant), and more, so also we can have written numerals of one digit
(such as 7), two digits (such as 72), three digits (such as 702), and more.
The same numeral, say 3, can be used to represent 3 buttons, or shells, or cubes,
or single objects of any kind. If we want to show which objects, we can do so in
two ways. We can either write ‘3 buttons, 5 sea shells, and 8 cubes,’ or we can
tabulate:
Likewise the same numeral, say 3, can be used to represent 3 single objects, or
three groups of ten, or 3 groups of ten groups of ten (which we call hundreds for
short). We could write ‘3 hundreds, 5 tens, and 8 units’; or we could tabulate:
We are so used to thinking about (e.g.) 3 hundreds that we tend not to realize
what a major step has been taken in doing this. We are first regarding a group of
ten objects as a single entity, so that if we have several of these we can count “One,
two, three, four, five . . . groups of ten.” Then we are regarding a group of ten
groups of ten as another entity, which can likewise be counted “One, two, three . . .
.” And by the end of this network, we shall no longer be regarding these as groups
of physical objects, but as abstract mental entities which we can arrange and
re‑arrange. We shall also have introduced a condensed and abstract notation (place
value).
These two steps need to be taken one at a time. While the first, described above,
is being taken, we need to use a notation which states clearly and explicitly what is
meant: i.e., headed column notation.
Also, because the correspondence between written numerals and number words
only becomes regular from 20 onwards, we start children’s thinking about written
numerals here where the pattern is clear. The written numerals 11 ‑ 19 are also
regular, but their spoken words are not, so these are postponed until the next topic.
140
Num 2.8 Written numerals 20 to 99 using headed columns (cont.)
Activity 1 Number targets [Num 2.8/1]
A game for as many children as can sit so that they can all see the chart right way
up; minimum 3. It follows on from ‘Tens and ones chart’ (Num 2.7/3), which was
the last activity described. Its purpose is to link the spoken number words, just
learned, with the corresponding written numerals.
•
Target cards.*
Materials.
•
Tens and ones chart.**
•
Pencil and headed paper for each child.
•
Base 10 material, tens and ones.***
* Provided in the photomasters. See also note (iii), following.
** The same as for ‘Tens and ones chart’ (Num 2.7/3).
*** This game should be played with a variety of base ten material such as milk
straws or popsicle sticks in ones and bundles of ten; multibase material in base ten.
What they do 1. The target cards are shuffled and put face down.
2. In turn, each child takes the top card from the pile. He looks at this, but does not
let the others see it.
3. Before play begins, 2 tens are put onto the chart. (This is to start the game at
20.)
Tens Ones
Tens Ones
4 7
Tens Ones
5 4
Target cards Paper
4. The objective of each player is to have on the chart his target number of tens and
ones.
5. Each player in turn may put in or take out a ten or a one.
6. Having done this, he writes on his paper the corresponding numerals and speaks
them aloud in two ways. For example:
141
Num 2.8 Written numerals 20 to 99 using headed columns (cont.)
7. In the above example, if a player holding a 47 target card had the next turn, he
would win by putting down one more one. He would then show his target card
to confirm that he had achieved his target.
8. Since players do not know each others’ targets, they may unknowingly achieve
someone else’s target for them. In this case the lucky player may immediately
reveal his target card, whether it is his turn next or not.
9. When a player has achieved a target, he then takes a new target card from the top
of the pile, and play continues.
10. The winner is the player who finishes with the most target cards.
Notes (i) If one side of the tray is empty, a corresponding zero must be written and
spoken: e.g.,
and also
(ii) Players are only required to write the numbers they themselves make. It would
be good practice for them to write every number, but we have found it hard to
get them to do it.
(iii) Several sets of target cards should be prepared in which the numbers are rea‑
sonably close together, both the tens and the ones. If they are too far apart, the
game may never end.
Variation It makes the game more interesting if, at step 5, a player is allowed two moves. For
example, he may put 2 tens, or put 2 ones, or put 1 ten and take 1 one, etc. This may
also be used if no one is able to reach his target.
Discussion In preparation for place‑value notation, it is important for children to have plenty
of activities of practice in associating the written symbols and their locations with visible em‑
bodiments of hundreds, tens, units and in associating both of these with the spoken
words. In this topic ‘location’ means ‘headed column’; in Num 2.10 it will mean
‘relative position.’
So that their conscious attention is free to concentrate on the meaning of what
they are doing, children should before beginning this activity be able to write the
digits 0, 1 . . . 9 without too much effort. This is a copying exercise, not in itself a
mathematical one.
This activity uses concept building by physical experience (Mode 1). The social
context provided by a game links these concepts with communication (Mode 2)
using both written and spoken symbols.
142
Num 2.9 WRITTEN NUMERALS FROM 11 TO 20
Concepts The written numerals 11 ‑ 19 as having the same meanings as the number‑words
with which they are already familiar.
Discussion The discussion of Num 2.8 applies equally here. However, the clear and regular
of concepts correspondence which we find from 20 onwards, e.g.:
2 tens, 7 ones
twenty seven
27
does not apply from 11‑19. E.g., although 1 ten, 2 units is written (as we would
expect) 12, it is spoken not as “onety two” but as “twelve.” And 1 ten, 7 units is
written (as we would expect) 17, but the spoken form is backwards, seventeen. So
the present topic contains, implicitly, the notion of irregularity – departure from an
expected pattern.
2. Write
143
Num 2.9 Written numerals from 11 to 20 (cont.)
3. Say: “One ten, zero ones. Ten.”
4. Put in
Tens Ones
5. Write
Discussion The written numerals 10 ‑ 19 follow the same pattern as those from 20 on, so these
of activities concepts are acquired by extrapolation (Mode 3 schema building). However, the
spoken number‑words do not follow this pattern, and do not correspond well to the
numerals, even from 13 on. (“Thirteen,” “fourteen” . . . are read from right to left.)
However, children will already be familiar with the spoken number‑words, and the
activity now links these to the numbers in physical embodiments (tens and ones
chart), and to the written numerals.
144
Num 2.10 Place‑value notation
Concept That a particular digit can represent a number of ones, tens, hundreds, according to
whether it comes first, second, third in order reading from right to left.
Abilities (i) To identify separately which digits represent ones, tens, hundreds, by their posi‑
tions relative to each other.
(ii) To read aloud two and three digit numerals.
(iii) To match these with physical representations.
Note Hundreds are not included until the second time round, after Num 2.13 in Vol-
ume 2.
Discussion Provided that we have only one digit in each column (which may be a zero), we
of concept can leave out the headings and ruled columns and still know what each digit stands
for. The result is a brilliantly simple notation, whose brilliance is easily over‑
looked just because it is so simple. The Greek mathematicians, excellent though
they were in many ways, did not think of it; nor did the Romans, nor the earlier
Egyptians nor the Babylonians. As a result, they made relatively slow progress in
arithmetic and algebra.
It is also a condensed and abstract notation, and this is why it has been ap‑
proached with such careful preparation in the preceding activities.
Suggested 1. Write some number between 21 and 99, with headed columns, as below.
sequence
for the
discussion
2. Ask, “Can you say this number?” Accept either “forty‑seven” or “four tens,
seven ones.”
3. Then say, “Can you say it another way?” to get the alternative reading. (At this
stage we want both, every time.)
4. Repeat with other numbers, including ones between 11 and 19. Numbers such
as 30 should be read as “Three tens, zero ones; thirty.”
145
Num 2.10 Place-value notation (cont.)
5. Fold the top of the paper under so that the headings for tens and ones do not
show, and write another number. Ask the children if they can still say the num‑
bers as before. Practise this until they are confident, and then do the same with‑
out the dividing line.
6. If the children are fully proficient in the new notation, say, “So we don’t always
need the headings now, though they are still useful sometimes,” and continue
to Activity 3. Children who have progressed through the earlier topics in this
network should have no difficulty at this stage. For those who do, it would be
best to go back to topics Num 2.8 and 2.9 to ensure that they are fully prepared.
They should then do Activity 2 of this topic.
146
Num 2.10 Place-value notation (cont.)
The game
1. The pack of number cards is shuffled and put face downward on the table.
2. The players in turn turn the top card over, calling each two ways. E.g., “Three
tens, five ones; thirty‑five.” “Seven tens, zero ones; seventy.” “Zero tens,* four
ones; four.”
3. It is important to speak each number in these two ways. After calling, the cards
are put face down in another pile.
4. When a number is called
corresponding to the 24
ten‑rods and units
in one of a player’s
spaces, he takes these
off and writes the
numeral for them.
5. The first player to replace all his ten‑rods and units by numerals is the winner.
He calls “Bingo.”
6. The game continues until all the players have done likewise.
Notes
* The question of whether zero may be omitted is considered later, in Num 2.12.
(i) The game can be played with cards from 0 to 99, but this uses a lot of ten‑rods
and no new ideas are involved.
(ii) The paper may be folded to make 6 spaces if desired.
Stage (b)
This is played in the same way as Stage (a), except that instead of ten‑rods and units,
10‑cent and 1‑cent coins (genuine or plastic) are used.
Discussion Activity 1 introduces the final step into place-value notation, in which an important
of activities part of the meaning of each digit (namely whether it means that number of ones,
tens, hundreds . . . ) is not written down at all, but is implied by relative position.
It is therefore very important that this meaning has been accurately and firmly
established, which is the purpose of all the preparatory activities in earlier topics.
Also, that the connection of the new notation with this meaning is established and
maintained. Since the tens and ones no longer appear visibly, children now have
to use their memory‑images instead. These images are exercised and consolidated
by having the children speak aloud (e.g., “four tens, seven ones”) every time.
Activity 2 relates the new notation to the individual meanings of each digit both as
expressed in words ( five tens, three ones) and as embodied in physical materials
(ten‑rods and single cubes).
147
Num 2.10 Place-value notation (cont.)
meanings of
individual
digits
physical embodiments:
ten-rods, units
All three modes of schema building, and all three modes of testing, are brought
into use for this final step into place‑value notation.
148
Num 2.11 Canonical Form
Concept Canonical form as being one of a variety of ways in which a number may be written.
Discussion The interchangeability of headed column notation and place‑value notation de‑
of concepts pends on there being one digit only in each column, so that the first, second, third
. . . columns reading from right to left always correspond one‑to‑one with the first,
second, third . . . digits reading from right to left. However, it is one thing to note
the advantages of having one digit only per column, and another to tell children
that “We must not have more than one digit in any column,” or “We must not have
numbers greater than nine in any column.” This is incorrect, because when add‑
ing (e.g.) 57 and 85, we shall (temporarily) have numbers greater than nine in both
columns; and when calculating (e.g.) 53 ‑ 16, children are told to take a ten from
the tens to the ones column so that we can subtract 6.
The present approach recognizes that there are a variety of correct ways of writ‑
ing numbers, one of these being called canonical form. This has only one digit
per column (which may be a zero), and has the advantage that in this case, and not
otherwise, headed column notation can be replaced by place‑value notation. For
this reason, canonical form is used unless there is a reason for using one of the
alternatives – which we often need to do as a temporary measure.
Here are some examples of the same numbers written in non‑canonical and
canonical forms. For a given number there is only one canonical form, but many
non‑canonical.
Canonical Non‑canonical
Tens Ones Tens Ones
4 2 same 3 12
number 2 22
1 32
149
Num 2.11 Canonical form (cont.)
Canonical Non‑canonical
Hundreds Tens Ones Hundreds Tens Ones
8 4 6 same 7 13 16
number 7 14 6
8 3 16
Non‑canonical forms like the above often arise during calculations. To give
the final answers in place‑value notation, facility in converting to canonical form
is required. But place‑value notation depends on there being only one digit per
column, so I think that headed column notation should be used whenever changes
to and from canonical form are involved, until the children are absolutely clear
what they are doing. The conventional notation, involving little figures written di‑
agonally above, is a further condensation which may be quicker to write but is not
consistent with this requirement. And now that calculators are readily available, it
is understanding that is most important in written calculations. For speed, calcula‑
tors are better.
A further complication, usually ‘swept under the carpet,’ is that in non‑canonical
form, place‑value notation makes an appearance within the headed columns. There
is no mathematical inconsistency, but we are now using two notations in combina‑
tion. I see no objection to this provided that we show both of them clearly. This is
what I have tried to do in the activities which follow.
150
Num 2.11 Canonical form (cont.)
3. Each player in turn, turns over the top card and records on her own cash slip
what she gets, using headed columns.
Say she gets 47. This entitles
her to 47 single pennies, or
Hundreds Tens Ones
their equal in value. She first ¢ ¢ ¢
writes 47 in the single cent column.
4. She hands it to the cashier. 47
The cashier replies, “I want
to use the fewest coins,”
and returns the paper.
Hundreds Tens Ones
¢ ¢ ¢
5. The player changes her request
to 4 ten‑cent pieces and 7 47
single pennies, which the cashier
accepts and pays. She records 4 7√
her agreement with a tick,
and the closing of the transaction
with a line.
6. If a player turns a card showing less than 10, conversion is of course not re‑
quired.
7. After three rounds, each player counts her money, and if she has more than nine
coins of a kind, exchanges as appropriate with the cashier.
8. The winner is the one who has most, and she acts as cashier for the next round.
Extension
A bonus of 100¢ ($1) may be earned by first adding the three underlined amounts,
converting, and predicting the result before checking physically.
When the game is established, players may forestall the cashier’s refusal by mak‑
ing the conversion before passing her their cash slip. Both forms should however
always be recorded: first the figure on the number card, then the equivalent value
in canonical form. The whole object of this game is to establish that these are two
ways of writing the same number.
Stage (b)
(Return to this after topic Num 2.13, ‘Numerals beyond 100, written and spoken,’
which is in Volume 2.)
It is played exactly as for stage (a) except that two number packs of different colours
are used, one signifying dimes (10¢ coins) and the other pennies (1¢ coins).
The conversion to canonical
Hundreds Tens Ones
form may now require several ¢ ¢ ¢
steps. Suppose a player turns
up 15 tens, 12 singles. 15 12
First we make separate conversions. 1 2
Then we combine their results.
1 5
1 6 2
151
Num 2.11 Canonical form (cont.)
To begin with every step should be written, as above. In this case it makes no dif‑
ference whether the 12 singles or the 15 tens are converted first. With proficiency,
however, the process of combining can be done mentally, and it is then easier to
work from right to left.
7 1
4 6
4 13 1
5 3 1
(One step has been done mentally
here.)
or this
152
Num 2.11 Canonical form (cont.)
So the cashier needs to keep plenty of piles of ten single pennies. If the cashier runs
out of change before all have had three turns, she will have to ask the customers to
help by giving her back some change in return for larger coins.
This game can be played at Stages 1 and 2, as in Activity 1. In both cases the final
counting, and conversion to canonical form, will now be complicated, so Activity 2
should not be tackled until Activity 1 is well mastered. At any time when a player
has made a mistake, the conversions should be done with coins to check the pen‑
cil‑and‑paper conversions.
Discussion Children have already formed the concept of canonical form as it applies to the
of activities repeated grouping of physical materials, in Org 1.12 and the topics leading up to
it; and, for base 10, in Org 1.13. The present topic is concerned with the corre‑
sponding regroupings done mentally, and recorded using the mathematical notation
shown in Activities 1 and 2.
This notation conveys, but more clearly, the same meaning as the
makeshift devices which most
of us learned at school, such 3 1
as this: 47
Canonical form is concerned with different notations for representing the same
numbers. The symbolic manipulations practiced here all represent regrouping
exchanges such as those done in Org 1 with physical materials. Children now need
to acquire facility at a purely symbolic level, so the base 10 physical material is
replaced by coins. These provide an excellent intermediate material for the present
stage, since they represent number values in a way which is partly physical, partly
symbolic.
This topic forms cross‑links with the various calculations which cause non‑ca‑
nonical forms to arise, and practice with these will be found in the appropriate net‑
works. But canonical form is a major concept in its own right, and other examples
of it occur in later mathematics. It needs to be presented in a way which allows
children to concentrate on learning this important concept by itself, without having
at the same time to cope with other mathematical operations.
153
Num 2.12 THE EFFECTS OF ZERO
Ability In place‑value notation, to recognize when zero is necessary for giving their correct
values to other digits, and when it is not.
Discussion In place‑value notation, it is the position first, or second, or third . . . in order from
of concept right to left which determines the value of a digit. So the numerals 04 and 4 both
mean the same: 4 is in the ones place in each, and there are zero tens – explicitly
in the first, implicitly in the second. However, the numerals 40 and 4 do not mean
the same, since 4 is in the tens place in the first numeral and in the ones place in
the second. In the numeral 40, zero acts as a place‑holder. By occupying the ones
position, zero determines the meaning of 4.
Though the zero in 04 is not necessary, it is not incorrect. Its use is becoming
increasingly common, e.g., in digital watches, and in figures on cheques and else‑
where for computer processing.
•
A double pack of single headed number cards from 0 to 9.*
Materials
•
A mixed pack of cards on which are the words ‘same number’ or ‘different
number,’ about 5 of each.*
•
An extra zero, of a different colour.*
* Provided in photomasters
7. A player who turns over 0 from the pile, together with ‘different number,’ still
gets a point for saying, “It can’t be done,” and explaining why.
8. It is good for the players to speak aloud the numbers before and after putting
down the zero. This makes it sound different if the numbers are different. E.g.,
in steps 3 and 4: “Seven ones.” “Zero tens, seven ones.” And in steps 5 and 6:
“Three ones.” “Three tens, zero ones.”
Stage (b)
(Return to this after topic Num 2.13, ‘Numerals beyond 100, written and spoken,’
in Volume 2.) This is played as in Stage (a), except that they turn over two number
cards from the pile and put them side by side.
If he gives both,
4 0 2 different number
and speaks both
correctly, he is
awarded 2 points.
What they do 1. The ‘is less than’ card is placed between the two players. Also on the table is the
zero card.
2. Both players hold their own pack face down. Each takes the top card from his
pack and lays it on his side of the ‘is less than’ card.
3. The first player to have a turn then picks up the zero and must place it next to his
own card to make a true statement.
155
Num 2.12 The effects of zero (cont.)
Suppose that here it is the
left‑hand player’s turn.
5 < 7
is less than
His correct response is: 0 5 < 7
For this he gets one point. is less than
If it was the left‑hand player’s turn, he could if he wished take a chance with an
incorrect response. In that case, the other may say “Challenge,” and if the chal‑
lenge is upheld the challenger gets two points.
When all cards have been used, the game is repeated using ‘is greater than.’
Stage (b)
(Return to this after topic Num 2.13, ‘Numerals beyond 100, written and spoken,’ in
Volume 2.)
As with Activity 1, this can be played with larger numbers. Each player now begins
by putting down two cards. Several correct responses may then be possible, and
players get a point for each which is both tabled and verbalized.
For example,
5 3 < 7 2
is less than
in this situation
the right‑hand player has three correct responses: 072, 702, and 720.
Discussion In this topic, children are now working at a purely symbolic level, without any sup‑
of activities port from physical materials. The activities involved are quite sophisticated, since
they involve changing meanings for the same symbols. Agreement about these
changing meanings depends on a shared schema for assigning values to symbols:
this schema being (as we have noted) that of a condensed and sophisticated nota‑
tion, in which much of the meaning is not explicitly written down at all, but is
implied by relative positions.
Any difficulties will usually be best dealt with by relating these activities to
the more explicit headed columns notation; and, if necessary, by providing further
back‑up in the form of base ten physical materials. These can be used to make
very clear what a great difference in meaning can result from quite small changes
in the positions of symbols.
157
[Num 3] ADDITION
A mathematical operation which corresponds with a variety
of physical actions and events
Discussion In Org 1, from topic 2 onwards, we developed the idea of a set as something
of concepts which, though made up of separate objects, could also be thought of as a single
entity. In Org 1.3 for example, we compared sets to decide which had the larger
number, and in Org 1.4 we ordered sets by their numbers.
In the present topic, we consider sets as something on which we can perform
(physical) actions: for short, sets as operands. The actions in this case are putting
more objects into the set; as a result of which, we finish with a set having a larger
number. This is a very everyday affair – it happens whenever we put cookies on a
plate. Nevertheless, as we shall see in topic 2, it is the foundation for two impor-
tant mathematical concepts.
A general name for objects on which actions or operations are performed is
‘operand.’ We do not need to teach children this term, but it is convenient to have
it available for our own use.
•
An SAR board (see Figure 2) *
Materials
•
‘Start’ cards 1-5 (later 0-5) which say (e.g.) “Start with a set of 3.” *
•
‘Action’ cards 1-5 (later 0-5) which say (e.g.) “Put 2 more,” “Increase it by 5,”
“Make it 4 larger.” *
• ‘Result’ cards numbered from 1-10 (later 0-10).*
• Objects such as counters, shells, buttons, to put in the set loop.
• A ‘reversible card.’*
On side one is written:
“Find the card to show your result. Say what you did, and the result.”
On side two [for Num 3.2/1] is written:
“Predict the result.”
* Provided in the photomasters
158
Num 3.1 Actions on sets: putting more (Total < 10) (cont.)
reversible card
set loop
What they do 1. The cards are shuffled and put face down in the upper part of their spaces on the
SAR board.
2. The ‘reversible card’ is put in its space with side one showing.
3. One child turns over the top ‘Start’ card into the space below, and puts a set of
the required number into the set loop.
4. Another child then turns over the ‘Action’ card, and puts more objects into the
loop as instructed. Note that at this stage we do not talk about adding.
5. He then finds the appropriate ‘Result’ card to show the number of the resulting
set.
6. Finally he describes to the others what he did, and the result.
159
Num 3.1 Actions on sets: putting more (Total < 10) (cont.)
Activity 2 Putting more on the number track (verbal) [Num 3.1/2]
An activity for two to four children. Its purpose is to introduce the use of the
number track for adding. One group of children could be doing this while another
is doing ‘Start, Action, Result.’ For these two activities, the order does not matter.
(This is not usually the case.) A copy of this activity also appears as NuSp 1.3/1 in
‘The number track and the number line’ network.
•
An SAR board, see Figure 2 (preceding page).*
Materials
•
A number track.**
•
Cubes to fit the track, in two colours.
•
‘Start’ cards 1-5 (later 0-5), which say (e.g.) “Start with a set of 3.”**
•
‘Action’ cards 1-5 (later 0-5), which say (e.g.) ‘Put 2 more,’‘Increase it by 5,’
‘Make it 4 larger.’**
• ‘Result’ cards numbered from 0-10.**
• A ‘reversible card.’**
On side one is written:
“Find the card to show your result. Say what you did, and the result.”
On side two [for Num 3.2/2] is written:
“Predict the result.”
* These are the same as used for Num 3.1/1.
** Provided in the photomasters for NuSp 1.3/1.
What they do 1. The cards are shuffled and put face down in the upper part of their spaces.
2. The reversible card is put in its place with side one showing.
3. One child turns over the top ‘Start’ card into the space below, and puts a set of
the required number either singly into the number track (in which case the pro-
jections will have to be uppermost) or joined into rods.
4. Next he turns over the ‘Action’ card, and puts more cubes into the track as
instructed, using a different colour. Note that at this stage we do not talk about
adding.
5. Next he finds the appropriate ‘Result’ card to show the number of the resulting
set.
6. Finally he must describe to the others what he did, and the result.
7. Steps 3 to 5 are then repeated by the next child.
Discussion These two activities provide the physical experiences from which children will
of activities begin to abstract the concepts described in the next topic. The spoken description
is an important part of the activities, since it links these experiences to the appro-
priate verbal symbols, in preparation for the more difficult written symbols to be
introduced in Topic 3.
160
Num 3.2 Addition as a mathematical operation
Ability To predict the results of actions on sets which involve ‘putting more,’ by adding
numbers mentally. (Initially, this is done with help from physical aids.)
Discussion The word ‘adding’ is used with two different meanings, one everyday and the other
of concept mathematical. When we talk about “adding an egg,” or “adding to his stamp col-
lection,” we are talking about physical actions with physical objects. When we are
talking about “adding seven” or “adding eighty-two,” we are talking about mental
actions on numbers. To avoid confusing these two distinct concepts, we shall here-
after use other words such as “putting more” for physical actions, and “adding”
for what we do mentally with numbers. We shall also avoid using “action” for the
latter, and use “operation” instead.
The distinction we are making is therefore between physical actions and math-
ematical (i.e., mental) operations. Adding is thus a mathematical operation. Other
mathematical operations are subtracting, multiplying, dividing, factoring . . . .
Materials • As for Num 3.1/1, ‘Start, Action, Result (do and say).’
• Pencils.
• Stage (b) requires a handkerchief or bag for hiding the objects.
161
Num 3.2 Addition as a mathematical operation (cont.)
Activity 2 “Where will it come?” [Num 3.2/2]
An activity for two. This is a predictive form of Num 3.1/2. A copy of this activity
also appears as NuSp 1.3/2 in ‘The number track and the number line’ network.
What they do 1. The cards are shuffled and put face down in the upper part of their spaces on the
SAR board. The ‘reversible card’ is put in its space with side two showing.
2. The children make up a 1-5 staircase each, in different colours.
3. Player A turns over the top ‘Start’ card, selects a rod of this number and puts it
into the number track.
4. Player B turns over the top ‘Action’ card, but does not yet take out a rod. First,
he says “I predict that it’ll come to here,” pointing, and marking his prediction
with a piece of plasticine. This will involve some form of counting on, which on
the number track corresponds to movement to the right.
5. Then he tests his prediction physically by joining a rod of the given number to
the first on the number track.
6. Steps 3, 4, 5 are repeated until all the cards are turned.
7. Then the cards are shuffled, and they begin again with their roles interchanged.
•
Game board (see Figure 3).*
Materials
•
Die, 1 to 6.
Shaker. •
•
Markers, one for each child. (Little figures are good, which do not hide the
numbers.)
* Provided in the photomasters
Rules for game 1. Players start from the near bank, which corresponds to zero.
2. Players in turn throw the die, add this number to that on the stone where they
are, and move to the stone indicated. E.g., a player is on stone 3, throws 5, so
moves to stone 8. When starting from the bank, they move to the stone with the
number thrown.
3. If that stone is occupied, she should not move since there is not room for two on
the same stone.
4. If a player touches her marker, she must move it. If this takes her to an occupied
stone, she falls in the water and has to return to the bank.
5. The exact number must be thrown to reach the island.
Note This will be used again in Num 4.2 as a subtraction game, to get back from the is-
land.
162
Num 3.2 Addition as a mathematical operation (cont.)
163
Num 3.2 Addition as a mathematical operation (cont.)
Activity 4 Crossing * [Num 3.2/4]
A board game for 2 or 3 children. Its purpose is to consolidate the abilities described
above in a situation which requires several predictions to be made in order to choose
the best action.
*This attractive improvement to the original version of the ‘Crossing’ game was sug-
gested by Mrs. Mary Hamby of Leegomery County Infant School, Telford. ‘Cross-
ing’ also appears as NuSp 1.3/3 in ‘The number track and the number line’ network.
1088b-6
164
Num 3.2 Addition as a mathematical operation (cont.)
Figure 4 Crossing.
165
Num 3.2 Addition as a mathematical operation (cont.)
What they do 1. The blank squares on the board represent paving stones. Some of these have been
removed to allow flowers to grow. The object is to get across the board from
START to FINISH, treading only on the paving stones and not on the flowers.
2. Each player starts with all 3 markers off the board, at the START.
3. Players throw the die in turn. The number thrown shows how many steps they
may take. This means that from START, they may put a marker on the board
at the square with that number; and from a square on the board, they may move
one of their markers forward that number of squares.
4. They may move whichever of their markers they like. When starting, they may
choose any vacant track. After that, they must keep moving straight forward
along the same track.
5. They may not land on a square marked with a flower. Players may move their
markers over them normally, but if they make a move which stops on a square
with a flower, that marker must go back to the start.
6. If they touch a marker they must move it if they can, or go back to the START if
they cannot. This rule may be relaxed when learning.
7. The exact number must be thrown to finish. The first player to get all his mark-
ers to FINISH is the winner, but the others may continue playing until all are
across.
Variation Players learning the game may start with just 2 markers.
Discussion In Activity 1, there is an important progress to be made from counting all to count-
of activities ing on. At first, children need to count the first set, then the set added, and finally
to count all the objects to get the total. Later, they may become able, after count-
ing the first set to count on the number of the second set to get the total. At the
simplest stage, this involves realizing that having already counted the first set, it
is not necessary to do so again, since this number can be used as starting point for
counting the enlarged set. This applies when the two sets are present physically
and visibly. Counting on mentally is a much more sophisticated technique. To add
(say) 5 and 3 now involves, first holding ‘five’ in one’s head, and then saying “six,
seven, eight” while also thinking “one, two, three.” This would be very difficult
without the help of some method such as finger counting to keep track of the “one,
two, three,” and children should be encouraged to use this. (Please see Num 1.4/2
and Num 1.5/1 for descriptions of the recommended method of finger counting.)
Another way of counting on is by using a number track or number line. With
this, you find your starting number, and count on saying (or thinking) “one, two,
three,” while pointing to 6, 7, 8. This is different from the methods described ear-
lier, since it uses the number track to show the running total. You don’t speak the
answer, but your finger ends up pointing to it.
Of these two, the number track is perhaps easier to do, but it is harder to inter-
pret. Children often make mistakes because they say “one” while pointing to the
starting number instead of its successor: in this example, pointing to 5 instead of
6. Or they may take the last word they speak as the total, rather than the number
pointed to. Both techniques should be learned, but I suggest that finger counting
be well established before using the number track.
166
Num 3.3 Notation for addition: number sentences
Abilities (i) To write number sentences describing actions of ‘putting more’ with physical
materials.
(ii) To use number sentences for making predictions about the results of physical ac-
tions, and to test these predictions.
Discussion The notation in an addition number sentence corresponds well to its meaning. For
of concept example:
start action result
3 +2 =5
I prefer ‘add’ to ‘plus,’ since ‘add’ is the name of the operation, while ‘plus’ is the
name of the symbol.
•
SAR board and all other materials used in Num 3.1/1 .
Materials
•
Start cards and Action cards which include parts of a number sentence, as illus-
trated below. *
• Reversible card.*
On one side is written:
“Write a number sentence to show what you did.”
On side two is written:
“First write a number sentence showing what you predict the result will
be. Then test your prediction.”
• Pencil and paper for each child.
* Provided in the photomasters
Start with a
Put 2 more.
set of 3.
3 +2
167
Num 3.3 Notation for addition: number sentences (cont.)
What they do Form (a)
1, 2, 3, 4 are as in Num 3.1/1.
5. After doing the action, the instruction on the card is followed. In the above ex-
ample, each child would therefore write:
3+2=5
6. They compare what they have written.
Form (b)
As in Num 3.1/2, the same activity may usefully be done here using cubes and a
number track instead of a set loop.
What they do
Form (a)
1. The reversible card now shows side two.
2. Each start and action card is turned over as before.
3. Each child copies the first two parts of the number sentence, and completes it by
doing the addition mentally (using aids such as finger counting or number track,
as desired).
4. Finally they check their predictions by using the physical materials. E.g., if a
child turns over these cards
4 +3
he writes 4+3
Finally he puts four objects into the set loop, then 3 more, and counts the total.
5. It might be of interest for another child to check the prediction.
168
Num 3.3 Notation for addition: number sentences (cont.)
Form (b)
The same activity should be done using cubes and a number track instead of a set
loop. (See Num 3.2/ 2.)
10888b-12
Discussion In Activity 1, children are learning what is meant by “Write a number sentence,”
of activities by copying examples of these. The number sentences are written after the physi-
cal manipulations, so that the concepts are already there and ready to be attached
to the written symbols. It is a concept-building and symbol-linking activity. The
concepts involved here are not only the mathematical operation of addition, but the
fact that the number sentence can represent both a physical (making a set, putting
more) and a mental activity (adding).
In Activity 2, the combination of written symbols and associated concepts is
used to make a prediction. In this case it is a simple one, but essentially this is the
same kind of use that mathematics is put to in the adult world. Does our bridge
stay up, does our aircraft find its destination? This is the crunch, and it depends
partly on whether someone “got his figuring right.”
The notation is highly condensed, which is one of its strengths: by using it one
can handle a lot of information. It also carries the risk that its meaning can eas-
ily become detached and lost. Hence the importance of continually relating it to
physical experience.
169
Num 3.4 Number stories: abstracting number
sentences
Concept Numbers and numerical operations as models for actual happenings, or for verbal de-
scriptions of these.
Discussion A model is something which represents in simpler form something else, e.g., a
of concept ‘tube’ map is a model on paper of the London Underground network. By reducing
the amount of detail and leaving out non-essentials, it enables us to think and plan
more easily and effectively. Mathematical models are mental models, though we
use physical aids such as cubes and written symbols to help us to get hold of them.
They are a very versatile and useful kind of model with applications as different as
shopkeeping and communication satellites. Hence their importance in the world
today.
The idea of a mathematical model is quite an abstract one, and will become
clearer as more examples are encountered. The activities in this topic provide
some examples to start with.
•
Number stories of the kind in the example over the page.* For some stories you
Materials
will need two versions, one with pronouns for girls, the other with pronouns for
boys. These can be on different sides of the same card.
• The name of each child on a card or slip of paper.
• Three separate sets of number cards on different coloured cards:
Start cards 1-5 *
Action cards 1-5 (later 0-5) *
Result cards 1-10 *
• Objects such as bottle tops, pebbles, shells, counters.
• Paper and pencils.
* Provided in the photomasters
170
Num 3.4 Number stories; abstracting number sentences (cont.)
What they do (apportioned according to how many children there are).
1. A number story is chosen. The name, start, and action cards are shuffled and put
face down.
2. The top name card is turned over and put in the number story.
3. Another child then turns over the top start card, and puts it in the appropriate
space.
4. Another child then turns over the top action card, and puts it in the appropriate
space.
5. The number story now looks like this. Depending on children’s reading ability,
it may be useful for you to read it aloud for them
6. The named child then takes over, describing aloud what he is doing while the
others check. (E.g.) “We haven’t any cookies, so what can we use instead?”
(Puts down bottle tops.) “These are the 3 I start with.” (Puts down 2 pebbles.)
“I’ve put 2 more. Now I have 5 altogether.” It is a good idea to use different ob-
jects for the cookies mother gives him, to keep the two sets distinct. You could
suggest that these are a different kind of cookie.
7. Finally another child puts the correct number card in the result space to complete
the number story.
+ =
number sentence
171
Num 3.4 Number stories; abstracting number sentences (cont.)
3 + 2 = 5
number sentence
3+2=5
Materials • Number stories of the new kind shown in step 5, following. These now require a
prediction.**
• The name of each child on a card or a slip of paper.*
• Two sets of number cards: start cards 1-5, and action cards 1-5 (later 0-5).*
• Objects such as bottle tops, pebbles, shells, counters.*
• Slips of paper to fit answer space.
• Pencil and paper for each child.
* These are the same as for Activity 1.
** Provided in the photomasters
172
Num 3.4 Number stories; abstracting number sentences (cont.)
6. The named child now has to answer the question by writing and completing a
number sentence, explaining as he does so, e..g.,
Says Writes
“I have 3 cookies.” 3
“I get 2 more.” 3 + 2
“3, add 2,
3 + 2 = 5
equals . . . ”
7. Peter then writes the resulting number on a slip of paper and puts it in the appro-
priate space to answer the question in the number story.
8. Meanwhile the other children write the same number sentence, as in step 9 of
Activity 2.
9. Finally one of the other children tests the prediction by using the physical mate-
rials, describing what she is doing while the others check. E.g. (with appropri-
ate actions), “I’m using these bottle tops and pebbles in place of cookies. These
are the 3 he started with. Now he gets 2 more. There are now 5 altogether. So,
Peter gave the correct answer.”
Discussion “We don’t have any cookies here, so what can we use instead?” introduces children
of activities to modelling, already discussed at the beginning of this topic. This idea, that some-
thing can be used to represent something else, is a very important one. Also im-
portant is what we incorporate in the model, and what we leave out. So far as the
model is concerned, it doesn’t matter whether the story is about cookies, or marsh-
mallows, or balloons; and the model would be the same for Jane and her auntie as
for Peter and his mother. From this we see (i) how general a mathematical model
is, and thus how versatile; (ii) how great is the abstraction involved when going
from a number story to a mathematical model. It is because of the latter that chil-
dren so often find it difficult to come up with the right model. “Please, teacher, is
this add or multiply?”
173
Num 3.4 Number stories; abstracting number sentences (cont.)
This is why the process of modelling is here treated with such thoroughness. In
Activities 2 and 3, the abstractive process is shown visibly when the numbers are
removed from the story card and put out by themselves. The terms ‘number story’
and ‘number sentence’ also call attention to the relation between the described hap-
pening, and its model.
A very important feature of the present plan of development is having the chil-
dren move first from verbal problems to physical representations of the objects,
numbers, and actions described in the number story, and from the latter to the
mathematical statement, not directly from words to mathematical symbols.
The reason is that there is a much closer match between physical representations
and mathematical ideas than there is between the two kinds of symbolism. (This is
discussed more deeply in Mathematics in the Primary School.)
10888b-13
174
Num 3.5 Complementary numbers
Ability To state numerically the complement of any part relative to a given whole.
Discussion This concept forms a good bridge between the addition and subtraction networks.
of concepts It fits into the present network if we call it missing addend: e.g.,
5+ = 8
Counting on is a good method for both of these. The second relates to the
comparison aspect of subtraction rather than the ‘take away’ aspect.
* I first saw this game played at a school in Athens, Georgia. It was taught to the
children by Dr. Leslie Steffe, University of Georgia.
Materials • Handkerchief.
• 10 small objects such as shells, bottle caps, beans, etc.
• Number cards, 1-10 *
* Provided in the photomasters
Rules of play 1. The game is introduced by having one child put out ten small objects. (Suppose
that shells are used.) The other children check the number.
2. The children are asked to hide their eyes while a handkerchief is placed over
some of the shells.
3. The players are told to open their eyes and are asked, “How many shells are
under the handkerchief?”
4. They check by removing the handkerchief.
5. The children then play in pairs, covering their eyes in turn.
6. Repeat, using other numbers of objects. The children will need some kind of
reminder of how many there are altogether, so, before putting down the handker-
chief, a number card is put down for the total number.
175
Num 3.5 Complementary numbers (cont.)
Activity 2 “Please may I have?” (complements) [Num 3.5/2]
A game for four or six children. Its purpose is to take the concept to a mental and
symbolic level.
Materials • Four-way cards (see diagram) each showing a number from 6 to10 (and each in
a different colour).
Rules of play 1. One of the four-way cards is put centrally, face up. Suppose this is the 7 card.
2. All the cards from the pack matching the four-way 7 card are dealt to the players.
3. The object is to put down pairs of complementary cards, i.e., which add up to
(in this case) 7.
4. Play begins with all players putting down pairs of complementary cards which
they have been dealt. They put these down face up.
5. Turns are taken clockwise, starting with the player on the left of the dealer.
6. To collect more pairs of complementary cards, they ask other players for cards
they want. E.g., a player who has a 2 might ask, “Please, Andrew, may I have a
5?”
7. If Andrew has a 5 he must give it. Otherwise he says “Sorry,” and the turn
passes to the next player.
8. The cards which a player asks for are the complements of cards which they
already hold. So when the player in the example in step 6 has asked for a 5, the
others can then deduce that he holds the complement of 5, namely 2.
9. The player who puts down all his cards first scores 2 bonus points. Play contin-
ues until all pairs of complementary numbers are put down.
10. Players score 2 points for each pair.
11. The game is then repeated using a different central card.
176
Num 3.6 Missing addend
Discussion A missing addend is the answer to a question such as “Four and how many make
of concept seven?” Or,
4 + = 7
Or, “Peter had four cookies. His mother gave him some more, and then he had
seven. How many did his mother give him?”
This concept relates closely to that of complement, in the preceding topic.
What they do 1. The SAR board is put out with ‘Start’ and ‘Result’ packs in position, as in pre-
vious activities. The reversible card is positioned with side one showing for
continuation (a), side two for continuation (b).
2. A ‘Start’ card and a ‘Result’ card are turned over.
3. Objects are put into the set loop according to the number on the ‘Start’ card.
The activity may then be continued either practically or predictively, according to
which side up the reversible instruction card is.
177
Num 3.6 Missing addend (cont.)
(a) Practically
4. Additional objects are put until the required total is reached.
5. This action is then recorded on a slip of paper. This is used to fill the Action
space on the SAR card. If the newly put objects are different from the starting
ones, this makes it easier to distinguish them.
6. The SAR board will finally look like this.
3 +5 8
(written by child)
(written by child)
(b) Predictively
4. Using finger counting on, or any other technique he likes, the child answers the
question on the instruction.
5. He records his prediction on the slip of paper and puts it into the Action space,
e.g.,
3 +5 8
(written by child)
(written by child)
6. The prediction is then tested practically as in (a).
Materials None.
Rules of 1. One child thinks of a number to be added, which he does not tell the others.
the game 2. The others in turn speak a number, and the ‘secret adder’ responds by adding his
number and giving the results.
3. The first to deduce the number being added takes over as ‘secret adder.’
E.g.,
Player: “Three.” Secret adder: “Seven.”
Next player: “One.” Secret adder: “Five.”
Same player: “You’re adding four.” Secret adder: “Correct.”
4. Using only numbers up to 5 (to give totals up to 10) this is quite an easy game
– especially when one of the players thinks of saying “Zero.” (They may then
discuss whether this should, by agreement, be excluded.) When they can add be-
yond 10, the use of numbers below 5 can be excluded. This gives good practice
in adding past 10.
178
Num 3.6 Missing addend (cont.)
Activity 3 Personalized number stories: what happened? [Num 3.6/3]
An activity for a small group. Its purpose is to apply what was learned in Activity
1(b) to the solution of number story problems.
What they do This activity is like Activity 1, but a number sentence is used to record their predic-
tions, as in the following example. The same number story is used here to make the
variation stand out more clearly.
1. The story card is made ready as in earlier activities, with numbers in the Start
and Action spaces and a name in the name space.
2. Each child writes a number sentence with an oblong to show where it is incom-
plete, thus:
3 + = 7
They may use the number sentence card as a guide to help them to do this.
3. Each then writes a number in the oblong to complete the number sentence.
3 + 4 = 7
They use any method they like. Finger-counting is useful, but if they have any
difficulty, the use of physical materials as in Activity 1 should be encouraged.
4. They compare results. If these disagree, there is discussion and if necessary the
use of physical materials.
5. Finally, the agreed answer is put in the answer space on the story board, using
either an answer-card or a non-permanent marker.
Note You may wish to introduce vertical notation for addition at this point.
179
Num 3.6 Missing addend (cont.)
10888b-16
Discussion Finding a missing addend is harder than finding a result. In the latter case our
of activities thinking goes forward: from start, through action, to result. This topic asks chil-
dren to back-track: from start and result, back to discover what action would pro-
duce that result. (Here, at least, they know that the action was one of putting more,
corresponding to adding. In later forms of this problem, it might correspond to any
mathematical operation).
They are thus being asked to use their existing knowledge and abilities in a new
way. This adaptability, which is a key feature of intelligence, is brought into use
all the time in the present approach. The present topic exercises it to the full.
180
Num 3.7 Adding past 10
Concept Adding when the sum is greater than 10, but not greater than 20.
Abilities To do everything in topics 1-6, with results greater than 10 but not greater than 20.
Discussion This is the first step from quite small number operations, which can easily be han-
of concept dled in physical embodiments, towards operations with large numbers for which
physical embodiments offer little or no help. For addition, base 10 material contin-
ues to be useful right into the thousands. But for multiplication, even of numbers
no bigger than (say) 17 X 13, children have to be able to think in abstract symbols.
As a beginning for this transition this topic uses physical materials and symbols
together.
What they do 1. The Start and Action cards are shuffled and put in position as usual, and the top
two cards are turned over.
Do and say
Tens Ones
S Start 7
A Action +6
Result
181
Num 3.7 Adding past 10 (cont.)
2. Unit cubes are put down as shown on these cards by one of the children, who
describes what she is doing and what it corresponds to on the SAR board. E.g.,
“The Action card means ‘Put 6 more.’” Each child records this on her own pa-
per, which she first rules into headed columns. The board, and records, will now
appear as below.
Do and say
Tens Ones
Tens Ones
S Start 7 7
+6
A Action +6
Result
Do and say
Tens Ones
Tens Ones
S Start 7 7
+6
13
A Action +6
Result
4. Finally, ten of the ones are exchanged for a ten-rod. This is transferred to the
tens column. The children again record this individually.
182
Num 3.7 Adding past 10 (cont.)
Do and say
Tens Ones
Tens Ones
S Start 7 7
+6
13
A Action +6 1 3
Result
5. Children compare their final results. There should be no difference, but if there
is, they will need to repeat the process and check each step together..
6. The board is cleared, and steps 1 to 5 are repeated with different numbers.
What they do 1. The cards are shuffled and put face down in the upper part of their spaces on the
SAR board.
2. The children make up a 1-9 staircase each, in different colours.
3. Player A turns over the top ‘Start’ card, selects a rod of this number and puts it
into the number track.
4. Player B turns over the top ‘Action’ card, but does not yet take out a rod. First,
he says “I predict that it’ll come to here,” pointing, and marking his prediction
with a piece of plasticine. This will involve some form of counting on, which on
the number track corresponds to movement to the right.
5. Then he tests his prediction physically by joining a rod of the given number to
the first on the number track.
6. Steps 3, 4, 5 are repeated until all the cards are turned.
7. Then the cards are shuffled, and they begin again with their roles interchanged.
183
Num 3.7 Adding past 10 (cont.)
A board game for 2 or 3 children. Its purpose is to consolidate the skill of adding
past 10 in a predictive situation.
What they do 1. The board represents steps up a hillside. Steps 11, 12, 13 are missing. Here
there is a slippery slope, and if a climber treads here she slides back to a lower
step as shown by the arrows.
2. The object is to reach the top. Each player manages three climbers, represented
by markers.
3. Players in turn throw the die, and move one of their climbers that number of
steps up. They begin at START, which corresponds to zero.
4. A climber may not move upwards to a step which is already occupied. Passing is
allowed.
5. Players may choose not to move. However, if a climber has been touched, it
must be moved (but also see the following rule).
6. If a climber is touched and the move would take her to an occupied step, she
must return to the start.
7. If a climber slides back to an occupied step, any climber already on that step is
knocked off and must return to the start.
8. The exact number must be thrown to finish.
184
Num 3.7 Adding past 10 (cont.)
Activity 4 Adfacts practice [Num 3.7/4]
An activity for children to play in pairs, as many as you have materials for. They can
use this in odd times which might otherwise be wasted. Its purpose is to practise the
recall of all their addition facts (often called ‘number bonds’).
Materials • 10 sets of addition cards, with 10 cards in each set, from 1 + 1 to 10 + 10.*
• One linear slide rule for each pair.* (This is described fully in NuSp 1.6.)
* Provided in the photomasters
What they do 1. In each pair, one child has in her hand a single pack of cards, shuffled and face
down. The other has on the table the linear slide rule.
2. Child A looks at the top card in her hand and tries to recall this result. Child B
then checks by using the linear slide rule.
3. If A’s answer was correct, this card is put on the table. If incorrect, it is put at
the bottom of the pile in her hand so that it will appear again later.
4. A continues until all the cards are on the table. This method gives extra practice
with the cards she got wrong.
5. Steps 1 to 4 are repeated until A makes no mistake, and her hand is empty.
6. The children then change roles, and repeat steps 1 to 5.
7. Steps 1 to 5 are, then or at other times, repeated with a different pack until all the
packs are known.
8. Next, the game may be played with two packs mixed.
9. The final stage is to mix all the packs together. Each child then takes from these
a pack of 10 mixed cards, and repeats steps 1 to 5 with this pack.
10. This activity should be continued over quite a long period, gradually introducing
new packs. A good way to practise is little and often.
•
Addition cards: all the packs which they have learned, mixed together (as in
Materials
Num 3.7/4).
•
A linear slide rule (as in Num 3.7/4).
•
Adfacts board * (see Figure 6).
* Provided in the photomasters
Rules of play 1. All, or nearly all, the cards are dealt to the players. Each should have the same
number, so when the remaining cards are not enough for a complete round, they
are put aside and not used for the game. The adfacts board is put on the table
between them.
2. The players hold their cards face down. In turn they look at their top card (e.g.,
7 + 4) and put it in the appropriate space on the adfacts board (in this case 11).
It does not matter if there is a card in that space already – the new card is then
put on top.
185
Num 3.7 Adding past 10 (cont.)
=1 =2 =3 =4 =5
=6 =7 =8 =9 = 10
= 11 = 12 = 13 = 14 = 15
= 16 = 17 = 18 = 19 = 20
4+3
Adfacts cards to fit spaces.
3. The others check. If it is wrong, they tell her the correct answer and she replaces
the card at the bottom of the pack.
4. If she does not know, she asks and someone tells her. She then replaces the card
at the bottom of the pack.
5. Any disagreements are settled by using the linear slide rule.
6. Play continues until all have put down all their cards. If there are no mistakes,
all will finish in the same round. Those who do make mistakes, or do not know,
will be left with cards in their hands to put down in subsequent rounds.
7. If one player finishes a clear round ahead of the others, she is the winner.
Variation If a stopwatch is available, this game may also be played as a race. To make it a fair
race, each player needs to be using the same pack. This suggests various forms, e.g.,
Form (a) A single pack, of a table to be consolidated or revised.
Form (b) Several packs mixed.
Form (c) (For advanced players.) All packs from twos to tens, making 90 cards in
all.
The rules for all forms are the same:
1. One player acts as starter and timekeeper.
2. The others in turn (one at a time) see how quickly and accurately they can put
down all their cards.
3. Those not otherwise involved check for accuracy, after all the cards have been
put down.
4. For each incorrect result, 5 seconds are added to the time. (This figure may be
varied according to the skill of the players.)
5. The winner is the player with the fastest time after correction for errors.
186
Num 3.7 Adding past 10 (cont.)
Activity 6 Predictive number sentences past 10 [Num 3.7/6]
An activity for a small group. It develops the skills which will be used in Activity 7
and gives practice in all combinations of numbers, with a majority crossing past ten.
It may also be played as a group game.
What they do 1. The two packs are shuffled and put face down on the table.
2. The top ‘Start’ and ‘Action’ cards are turned and put side by side. Each child
then and writes a number sentence and completes it, as in the example below.
Start card Action card Number sentence
Start with
a Increase it
set of 8 8 + 5 = 13
by 5.
8
3. Finally, they compare results. If there is disagreement they should use physical
material to verify.
Rules of 1. Each player manages one, two, or three explorers, according to number and
the game experience of players.
2. The explorers have to find their way from the start, through the forest and desert,
to the Lost City.
3. They go forward according to the number thrown on the die by the players in
turn.
4. In the forest, positions 1, 2, 3, 4, 6, 7 may be occupied by only one explorer.
The rest camp (5) has room for all who come.
5. The oases likewise have room for as many as arrive. The missing numbers are
in the trackless desert, where there is no landmark to show where you are. Ex-
plorers may only move to the numbers shown on the board. Thus, an
187
Num 3.7 Adding past 10 (cont.)
Figure 7 Explorers
188
Num 3.7 Adding past 10 (cont.)
10888c-33
Please reduce
to fit
Discussion Activities 1-5 in this topic provide a similar progression to that in earlier topics,
of activities but more rapidly since children are now extrapolating concepts which should al-
ready be well established.
Activity 1 makes a beginning with what will become the conventional way of
recording, with a close parallel shown visually between the physical materials and
the symbols. This is Mode 1 concept building. Activity 2 also provides strong
physical support, in this case from the number track. Adding by use of the number
track is probably easier than the method used in Activity 1. However, it does not
easily extrapolate, whereas the base 10 material provides very well for extrapola-
tion to hundreds and thousands. In this activity, the ‘teens’ notation is used since
children will certainly have encountered it, albeit without fully understanding its
rationale.
Activity 3, ‘Slippery Slope,’ also involves adding with the help of a number
track. Visual support is still provided, but a predictive element has been intro-
duced, with the purpose of planning which is the better piece to move. Steps 5,
6, 7 are bad ones to linger on, whereas 10 maximizes the number of throws which
will take one past the slippery slope. This game can be played at different levels of
sophistication.
Activity 4 gives practice in the newly developed skills, and relates these to the
notation which children already know.
In Activities 3 and 5 we see in microcosm a key activity of intelligence: com-
paring alternative plans before deciding which to put into action.
The numbers in Activity 5 require plenty of calculations past ten and in the
teens. A false move in the desert leads to additional calculations. There is now
less visual support. Finger-counting, using ‘Ten in my head’ (Num 1.7/1) should
be freely used as long as it is needed.
Discussion Although these two additions are different, the result is the same.
of concepts
Start Operation Result
3 + 5 = 8
5 + 3 = 8
Children are also familiar with the vertical notation.
3 5
+5 +3
8 8
Whichever way we write it, if the numbers to be added are interchanged, the
result is the same. This is expressed by saying: addition is commutative. To us
this may seem obvious. But commutativity does not always hold: it is not true for
subtraction. When it does hold it can be very useful. If we know that addition is
commutative for all pairs of numbers, we have only half as many addition facts to
remember.
This distinction between commutative and non-commutative operations also ap-
plies to many physical actions. Here are some examples.
Commutative
Put sock on left foot, put sock on right foot.
Open textbook, open exercise book.
Put apple into bowl, put orange into bowl.
Non-commutative
Put on shirt, put on tie.
Undress, get into bath.
Pick up telephone, dial the number.
190
Num 3.8 Commutativity (cont.)
Activity 1 Introducing commutativity [Num 3.8/1]
A teacher-led discussion for 2, 4, or 6 children working in pairs. A suggested se-
quence is given below, which you can adapt to follow up leads given by the children
themselves.
Suggested 1. Children work in pairs side-by-side, so that they see everything the same way up.
sequence for 2. Write a pair of open number sentences such as
the discussion
5 + 2 =
2 + 5 =
3. Tell the children to show what these mean with cubes on the number track. They
should use one of their colours for the ‘start’ number, the other for the ‘action’
number. One child in each pair does the first sentence, the other does the second.
4. Ask “What do you notice?” There are two points which need to be put into
words, either now or at subsequent repetitions of steps 3 and 4.
(i) The numbers are the same in both sentences, but interchanged.
(ii) The result is the same in both cases.
“It doesn’t make any difference if you change the numbers about” is a reason-
able beginning, but doesn’t bring out that the same result is being obtained by a
different path. So it is better to say “It doesn’t make any difference to the result
if the two numbers are interchanged.”
5. Tell each pair of children to write another pair of number sentences like the first,
but using different numbers.
6. Repeat steps 3 and 4.
7. Repeat steps 5 and 6 until they decide that this will always be so, whatever the
numbers.
8. This can be confirmed quite nicely by using two paper sleeves over the rods.
191
Num 3.8 Commutativity (cont.)
Activity 2 Introducing non-commutativity [Num 3.8/2]
A continuation of the discussion in Activity 1. Its purpose is to prevent children
from thinking that all operations are commutative.
Suggested 1.
Explain that this idea also applies to everyday actions. You can use the
examples given in the discussion at the beginning of this topic, or invent your
sequence for
own.
the discussion
2. Ask the children for further examples, and discuss these.
3. Ask whether they think that all pairs of actions are commutative. Use the given
examples of non-commutative actions, or some of your own, until they can rec-
ognize whether an example is commutative or non-commutative.
4. Ask the children for further examples, and discuss these.
5. Ask whether they think that subtraction is commutative or non-commutative.
Suggest that they try some particular cases, e.g.,
5 – 2 =
2 – 5 =
(Note If the two numbers are the same, then of course we can interchange them and
the result is the same. If this arises, explain that we only say that an operation is
commutative if it is always true whatever the numbers are.)
Materials • Pencil and paper for each child and for the teacher.
• Number track 1-10 for each pair of children.
Suggested 1. Write an incomplete sentence in which the first number is much smaller than
sequence for the other, such as 2 + 7 =
the discussion 2. Ask them all to copy this and obtain the result by counting on from 2. In each
pair one should use the number track, the other finger counting.
3. Write the same sentence the other way round, in this case 7 + 2 =
4. Ask them all to copy this, and obtain the result by counting on from 7.
5. Ask them which was easier.
6. Repeat steps 1 and 2 with other numbers, but this time just ask them to get the
result by counting on.
7. Did they make it easier for themselves by counting on from the larger number?
If so, the point has been taken. If not, steps 3, 4, 5 may be repeated.
8. Continue until all have realized the advantage of starting with the larger number
when counting on.
9. Consolidate by returning to the points made in Activities 1 and 2: that this only
works because addition is commutative. Check that they remember what this
means, expanded into a sentence.
192
Num 3.8 Commutativity (cont.)
Activity 4 Commutativity means less to remember [Num 3.8/4]
A continuation of the discussion in Activity 3. Its purpose is to show children an-
other of the applications of commutativity.
Materials • Pencil and paper for each child, and for the teacher.
Suggested 1. Write an incomplete number sentence, such as 9 + 5 = . Ask them all to copy
sequence for this and complete it.
the discussion 2. Write the same sentence the other way round, in this case 5 + 9 = . Ask them to
copy and complete this.
3. Ask how many worked this out again. Some may have realized that they didn’t
need to.
4. Repeat steps 2 and 3 until all have realized that if they know one result, they
know the other.
5. Consolidate by making the point that this means that they only have about half
as many addition facts to remember. (Slightly more than half, since there is no
saving when the two numbers to be added are equal.)
Discussion Though commutativity is quite an abstract idea for children at this stage, I have
of activities included it for several reasons. First, it is useful, as Activities 3 and 4 make clear.
Second, children seem to grasp it fairly easily if given concrete examples. Third,
unless it is made explicit and discussed, we cannot also make explicit that subtrac-
tion is not commutative. While the idea remains at an intuitive level, children are
liable to generalize it incorrectly.
Discussion There are related topics which I did not include in the discussion at the beginning
of related of this topic, since I did not wish to make it too heavy. One of these is the distinc-
concepts tion between unary and binary addition. Although these are different mathemati-
cally, I think that from the children’s point of view it is better to treat them as the
same. However, it may be as well for teachers to be aware of the distinction in
case of need; here is a short explanation.
At a practical level, there is not a lot of difference between these two.
193
Num 3.8 Commutativity (cont.)
into
another
bowl.
and a set of
5 apples in a
different bowl.
3 + 5 8
3, 5 + 8
194
Num 3.9 Adding, results up to 99
Ability To add 2-digit numbers, the results still being 2-digit numbers.
Discussion What is new here is not the concept of addition, but extension of the ability to do
of concept this with larger numbers.
What they do 1. The Start and Action cards are shuffled and put in position as usual, and the top
two cards turned over.
Do and say
Tens Ones
S Start 46
A Action +38
Result
195
Num 3.9 Adding, results up to 99 (cont.)
2. Tens and single cubes are put down as shown on these cards by one of the chil-
dren, who describes what she is doing and what it corresponds to on the SAR
board. E.g., “The Start card means ‘Put down four tens and six ones.’” “The
Action card means ‘Put three tens and eight ones more.’” Each child records
this on her own paper, which she first rules into headed columns. The board, and
records, will now appear as below.
Do and say
Tens Ones
Tens Ones
S Start 46 4 6
+3 8
A Action +38
Result
Do and say
Tens Ones
Tens Ones
S Start 46 4 6
+3 8
7 14
A Action +38
Result
4. Finally, if there are (as in this case) more than ten ones, ten of them are ex-
changed for a ten-rod. This is transferred to the tens column. The children again
record this individually (as illustrated on the following page).
196
Num 3.9 Adding, results up to 99 (cont.)
Do and say
Tens Ones
Tens Ones
S Start 46 4 6
+3 8
7 14
A Action +38 8 4
Result
5. Children compare their final results. There should be no difference, but if there
is, they will need to repeat the process and check each step together.
6. The board is cleared, and steps 1 to 5 are repeated with different numbers.
3. Adding 7 and 5 T U
gives a result 3 7
in 2 digits, so + 2 5
we need headed 5 12
columns.
4. Regroup T U
3 7
+2 5
5 12
6 2
197
Num 3.9 Adding, results up to 99 (cont.)
5. Finally write the 3 7
result in place value + 25
notation 6 2
198
Num 3.9 Adding, results up to 99 (cont.)
Activity 3 Renovating a house [Num 3.9/3]
A co-operative game for 4 children. Its purpose is to practise the skills developed in
Activities 1 and 2 in another play situation.
•
Gameboard (see Figure 8).
Materials
•
On cards:*
house
chimney
windows
doors
• Tens die, numbered 1 & 2 only.
• Ones die, numbered 0 to 9.
• Play money: $10 bills, $5 bills, and $1 coins.
• Slips of paper, pencils.
* Provided in the photomasters
It is a good idea to introduce the game with costs in round numbers, e.g., window
$30, door $50, and progress to harder numbers as shown. For this, two houses will
be needed or adhesive labels used, after laminating, on which there are various sets
of prices.
chimney
$63
window
$28 window window
$27 $27
199
Num 3.9 Adding, results up to 99 (cont.)
What they do 1. One child acts as banker, one as building supplies dealer, and two as a young
couple who are saving what they can each week and putting the money towards
parts for their house. This is an old house which they have bought cheaply and
are renovating.
2. Each of the couple throws the dice to determine how much they have saved from
their earnings that month.
3. They record these
2 4
amounts on a
slip of paper, and +17
add them together. 41
4. They take their slip to the banker, who checks their total and gives them cash in
exchange, keeping the slip.
5. When they have enough, they go to the building supplies dealer and buy a door,
window, or chimney. The banker may be asked to exchange larger bills for
smaller.
6. When the house is built, they may play another game, exchanging roles.
1.
One child first acts as banker, and has charge of the money; then as shopkeeper.
What they do
2.
The other players draw slips of paper to discover how much they have to spend.
3.
Each child takes her slip to the banker to get cash.
4.
She then makes a shopping list which she totals.
5.
When ready, she goes to the shop with her money and shopping list.
6.
The shopkeeper then sells her the goods, naturally making sure that she receives
the correct payment.
Shoppers can use penny objects to make up an exact amount, thereby avoiding the
necessity for giving change. Children could also ask the banker to change a 10¢ coin
into 5¢ and/or single pennies, which is good practice for mentally changing between
tens and singles. Receiving change is however something the children will already
have experienced outside school, so you may prefer to leave out the penny objects
and let the shopkeeper give change instead.
200
Num 3.9 Adding, results up to 99 (cont.)
Activity 5 Air freight [Num 3.9/5]
A more difficult addition activity, for children playing in pairs.
10889b-1
201
Num 3.9 Adding, results up to 99 (cont.)
What they do 1. The object is to pack all the objects into the smallest possible number of contain-
ers. No single container may weigh more than 100 kilograms.
2. They may work however they choose. One way is for one to act as packer, and
the other as checker who makes sure that no container exceeds 100 kg.
3. If there are several pairs doing this activity at the same time, they may compare
results to see which pair is the best at packing the containers.
Discussion These involve the extrapolation of techniques already learned to larger numbers,
of activities and the combining of concepts already formed. So the schema building involved
in this topic is a good example of Mode 3: creativity. Grouping and re-grouping in
tens from Org 1, adding past ten from the topic just before this, and notations for
tens and singles from Num 2, are the chief concepts to be synthesized.
In Activity 1, stage (a) renews the connection between written addition and its
meaning as embodied in place-value notation. Stage (b) is transitional to addition
using place-value notation in stage (c). In all these stages, place-value notation
sometimes occurs in combination with headed columns. This hybrid was only
adopted after careful analysis and discussion with teachers. It is implicit in the
conventional notation, when small ‘carrying’ figures are used; so is it not better to
show clearly what we are doing, especially since it represents such an important
part of the calculation? The layout suggested is very little slower than the
traditional one – and if speed is the main object, then calculators are the best means
to achieve it.
Activity 2 has been devised in the form shown to introduce a predictive element
– checking the total on paper against coins in the money box. This you will recog-
nize as an example of Mode 1 testing.
Activities 2, 4 and 5 introduce multiple addends. In Activity 2, this is done by
stages, each total being recorded before the next one is added. This is how we add
mentally, so it is a good preparation for Activity 4 where the running totals need
not be recorded unless children find it helpful. Activity 3, and the more difficult
Activity 5, have been included to give a further choice of activities in this section,
since it is good for children to get plenty of assorted practice at addition with re-
grouping.
202
10888b-17
203
[Num 4] SUBTRACTION
Taking away, Comparison, Complement, Giving change
Ability To relate the physical action of taking away to the starting and finishing numbers of a
set.
Discussion This topic closely parallels Num 3.1, and it will be useful to re-read the discussion
of concepts of concepts given there.
What they do 1. The cards are shuffled and put face down in the upper parts of their spaces.
2. The reversible card is put in its place with side one showing.
3. One child then turns over the top start card, and puts a set of the required number
into the set loop.
4. Another child then turns over the top action card, and takes away the indicated
number of objects.
5. Then she finds the appropriate result card to show the number of the resulting
set.
6. Finally she must describe to the other children what she did, and the result. E.g.,
“I started with a set of seven shells. I took away three. The result is a set of four
shells.”
7. Simplified wording is acceptable to start with, but the aim should be something
near the above.
204
Num 4.1 Actions on sets: taking away (cont.)
Activity 2 Taking away on the number track (do and say) [Num 4.1/2]
An activity for a small group. Some children can be doing this while the others
do Activity 1. In this case the order does not matter, although usually it does. Its
purpose is to introduce the use of the number track for subtracting. This activity also
appears as NuSp 1.4/1 in ‘The Number Track and the Number Line’ network.
What they do 1. The cards are shuffled and put face down in the upper part of their spaces.
2. The reversible card is put in its place with side one showing.
3. One child turns over the top start card into the space below, and puts a set of the
required number either singly into the number track (in which case the projec-
tions will have to be uppermost) or joined into rods.
4. Next he turns over the action card, and removes cubes from the track as instruct-
ed. Note that at this stage we do not talk about subtracting.
5. Next he finds the appropriate result card to show the number of the resulting
set.
6. Finally he must describe to the others what he did, and the result.
7. Steps 3 to 5 are then repeated by the next child.
Discussion These two activities provide the physical experiences from which children will
of activities begin to expand the important concept of mathematical operation to include sub-
traction. Again, the spoken description of what they have done is an important part
of the activities, since it links these experiences to the appropriate language. This
not only serves as preparation for the more condensed written symbols which come
in Topic 3, but makes a link with the word problems which children will encounter
later on.
These activities closely parallel those at the beginning of the addition network,
Num 3, and use the same materials. There, children were learning new activities,
but the concept (addition) is an easier one than here. Now that they are learning
the more difficult concept of subtraction, we start with a familiar situation.
205
Num 4.2 SUBTRACTION AS A MATHEMATICAL OPERATION
Abilities To predict the result of ‘taking away’ actions on sets, by mentally subtracting (using
physical aids initially).
Discussion As in the case of addition, we need to make a distinction between the actions we
of concept do in the physical world, and their corresponding mental operations. (It will be
useful here to re-read the discussion in Num 3.2.)
Subtraction is, however, a more difficult concept than addition. In its fully
developed form (topic Num 4.7) it is a mathematical model for not one but four
physical counterparts: taking away, comparing two sets numerically, giving
change, and complement. (See the dependency network for Num 4.) This has two
consequences for teaching. One is that we should use the word ‘subtract,’ not ‘take
away,’ for the mathematical operation. ‘Take away’ is all right when we are in fact
taking away, but to talk about ‘taking away’ when what we are doing is comparing
is bound to cause confusion. The other is that subtraction should be introduced
rather later than is often done, so that they arrive at this topic when they already
have good support from their work on the number line. In this topic, subtraction is
a unary operation, done on a single number, e.g.,
206
Num 4.2 Subtraction as a mathematical operation (cont.)
3. Player B (or a player from team B) turns over the top Action card, after which he
must predict the result and put the correct result card in the Result space.
4. Player A then physically checks this prediction by taking away the indicated
number of objects and counting the resulting set.
Version (b)
1. The cards are shuffled and put face down in the upper part of their spaces.
2. In this version, the Start card is turned as in (a), but this time the objects are put
into a bag or under a handkerchief.
3. Then the Action card is turned, and the indicated number of objects is taken out.
4. Finally the prediction is tested physically by emptying the bag or lifting the
handkerchief.
207
Num 4.2 Subtraction as a mathematical operation (cont.)
Rules of play 1. Each player is represented by a marker. He starts on the island, and tries to get
back to the bank.
2. Players in turn throw the die, and may then move back that number of stepping
stones.
3. A player may not move to a stone which is occupied.
4. If a player touches his marker, he must move it. If it turns out that this would
take him to an occupied stone, he falls in the water, misses his next turn, and
returns to the island.
5. A player may decide not to move.
6. The exact number must be thrown to reach the bank.
7. The winner is the first player to return to the bank.
What they do This is played on the same board as ‘Crossing’ (Num 3.2/4 in the ‘Addition’ net-
work), and in a similar way. The difference is that they all begin in the finishing
space, corresponding to 10; and end where it says ‘Start.’
Notes (i) Since this game is a little harder than its predecessor, ‘Crossing,’ it may be wiser
not to use the ‘Move if touched’ rule initially. But it should come in when the
children have sufficient experience in order to make the game a predictive one.
(ii) If children find it confusing to begin where ‘Finish’ is written, you could make
another board. But using the same board helps to show the inverse relation be-
tween adding and subtracting.
Discussion As in the previous topic, these activities closely parallel those in the corresponding
of activities topic of Num 3; and for the same reason.
This is the next stage of developing subtraction as a mathematical operation:
that is, as a mental activity which is done independently of physical action, and
may be used to predict the results of action. A good way to learn this is by count-
ing back with the help of finger counting. (Please see Num 1.4/1 and Num 1.5/1
for the recommended method of finger counting.) With practice, this is replaced
by the use of known number facts.
Activity 3, ‘Returning over the stepping stones,’ is intended to emphasize the
need to ‘Look before you leap,’ or calculate before you move. In the adult world,
the result of miscalculation may be more serious.
The discussion in Num 3.2 may usefully be re-read at this stage.
208
Num 4.3 NOTATION FOR SUBTRACTION: NUMBER
SENTENCES
Abilities. (i) To write number sentences describing actions of ‘taking away’ with physical
materials.
(ii) To use number sentences for making predictions about the results of physical ac-
tions, and to test these predictions.
5 – 3 = 2
The term ‘take away’ should not be used here, for two reasons. (i) It refers to the
physical action, not the mental operation: what we do with our hands, not what we
do in our head. (ii) It ties the subtraction concept to this particular physical em-
bodiment, whereas we need to expand it to include comparison, giving change, and
complement as well. (See ‘Discussion of concept’ in the topic Num 4.2.)
209
Num 4.3 Notation for subtraction: number sentences (cont.)
*These are the same as for Num 4.1/1 and Num 4.2 /1.
**On side one is written “Write a number sentence to show what you did.” On side
two is written “First write a number sentence showing what you predict the re-
sult will be. Then test your prediction.” (provided in the photomasters)
***The start and action cards are different. They now include the components of a
number sentence, as shown here. (provided in the photomasters)
5 –2
1. The cards are shuffled and put face down in the upper parts of their spaces.
2. One child then turns over the top start card, and puts a set of the required number
into the set loop.
3. Another child then turns over the top action card, and takes away the indicated
number of objects. Then he finds the appropriate result card to show the number
of the resulting set.
5. Finally the number sentence which has been constructed is also written, and read
aloud.
5 – 2 = 3
five subtract two result three
The vertical number sentence is also read aloud, and you explain that both mean
the same.
five 5
subtract two –2
result three 3
6. The cards used are replaced at the bottom of the piles, and steps 2 to 5 are re-
peated.
210
Num 4.3 Notation for subtraction: number sentences (cont.)
Activity 2 Predicting from number sentences (subtraction) [Num 4.3/2]
An activity for 2 children, or 2 teams. Its purpose is to teach them to use written
number sentences predictively.
Materials The same as for Activity 1, except that the result cards are replaced by pencil and
paper for each child.
What they do 1. The cards are shuffled and put face down in the upper part of their spaces.
2. Player A (or a player from team A) turns over the top Start card and the top
Action card.
3. Player A (or another from team A) then copies out the incomplete number sen-
tence shown on the cards, e.g.,
7 – 4
and completes it, in this case
7 – 4 = 3
4. Player B (or a player from team B) meanwhile does the same calculation in the
vertical notation; e.g.,
Discussion In Activity 1, the children are making the transition from ‘Do and say’ to ‘Do and
of activities record.’ At this stage purely mental calculations are as easy as (or easier than)
those using pencil and paper. When the numbers get more difficult, written nota-
tion is an important help in keeping track of what we are doing. Initially, however,
the recording itself is an additional task rather than a help, so it needs to be learned
in a situation where the rest of what they have to do is familiar.
In Activity 2, recording is replaced by calculation. That is, the result of the
pencil and paper work is used to predict a physical result. This is a major use of
mathematics in the adult world, and at any age it is satisfying to find one’s predic-
tion to be correct.
In both activities, horizontal and vertical notation are used alongside each other.
Both have their advantages, and this helps children to learn another very general
concept, that the same meaning can be expressed in more ways than one. Also, to
acquire an important general ability – not to be put off if they see the same idea
written in different ways.
211
Num 4.4 NUMBER STORIES: ABSTRACTING NUMBER
SENTENCES
Concept Numbers and numerical operations as models for actual happenings, or for verbal de-
scriptions of these.
Discussion The concept is that already discussed in Num 3.4, now being expanded to include
of concept subtraction. Since the idea of a mathematical model is of central importance, it
will be well worth re-reading the discussion at the beginning of Num 3.4.
Materials • Number stories of the kind in the example following. For some stories you will
need two versions, one with pronouns for girls, the other with pronouns for boys.
These can be on different sides of the same card.*
• The name of each child on a card or slip of paper.
• Two separate sets of number cards on different coloured cards:
Start cards 5-10,*
Action cards 1-5 (later 0-5).*
• Slips of paper on which to write the results (to fit the spaces on the story board).
• Objects such as bottle tops, pebbles, shells, counters.
• Paper and pencils.
* Provided in the photomasters
1. A number story is chosen. The name, start, and action cards are shuffled and put
face down.
2. The top name card is turned over and put in the number story.
3. Another child then turns over the top start card, and puts it in the appropriate
space.
212
Num 4.4 Number stories: abstracting number sentences (cont.)
4. Another child then turns over the top action card, and puts it in the appropriate
space.
5. The number story now looks like this.
Peter has 7 cherries on his plate.
He eats 3 of them.
As with Num 3.4, it may be helpful if you read this over for them.
6. The named child then takes over, describing aloud what he is doing while the
others check. (E.g.) “We haven’t any cherries, so we’ll use these beans instead.”
(Puts down 7 beans.) “These are the 7 I start with.” (Takes away 3 beans.)
“Now I’ve eaten 3. There are 4 left.”
7. Finally another child writes the result on a slip of paper and puts it in place to
complete the number story.
An extension to Activity 1 which may be included fairly soon. Its purpose is to teach
children to abstract a number sentence from a verbal description.
– =
number sentence
7 3 = 4
–
number sentence
213
Num 4.4 Number stories: abstracting number sentences (cont.)
9. Finally every child writes this in both horizontal and vertical notations.
7
7 – 3 = 4 –3
4
Note The word ‘subtract’ is used in step 8 because we are here referring to the mathemati-
cal operation, not the physical action.
Materials • Number stories of the new kind in the example below. These now require a pre-
diction.**
• The name of each child on a card or slip of paper.*
• Two sets of number cards: start cards 5-10, and action cards 1-5 (later 0-5).*
• Objects such as bottle tops, pebbles, shells, counters . . . *
• Slips of paper on which to write the result.
• Slips of paper to fit answer space.*
• Pencil and paper for each child.
*These are the same as for Activity 1.
** Provided in the photomasters
6. The named child now has to answer the question by writing and completing a
number sentence, explaining as she does so. E.g.,
214
Num 4.4 Number stories: abstracting number sentences (cont.)
Says Writes
“I have 7 cherries.” 7
“I eat 3.” 7 – 3
Discussion The activities in this topic parallel those in Num 3.4. The differences are (i) that
of activities subtraction replaces addition; that the third and fourth activities in Num 3.4 are
here condensed into a single activity, Num 4.4/3. It will therefore be useful at this
stage to re-read the discussion of activities at the end of Num 3.4.
Activity 1 is for building the concept of subtraction by mode 1, physical experi-
ence. It also uses again the idea that something can be used to represent something
else – the concept of modelling.
Activity 2 also uses mode 1, in this case for building the concept of abstracting
– in this case physically ‘drawing out’ the number sentence from the number story.
Activity 3 combines what has been learned in Activities 1 and 2, and also the
following further steps:
(i) From schema building to schema testing. A number sentence is used to make a
prediction, which is then tested.
(ii) The mathematical operation, in this case subtraction, is now done before the ac-
tion, and so becomes independent of action.
(iii) This involves a change from recording something which has just been done
physically to putting thoughts on paper. These thoughts are the operation of
subtraction.
Once again, there is more here than is immediately apparent. And when we
do look below the surface and analyze what is involved, once again we realize how
much it is that we are expecting children to learn; and hence, the importance of
providing them with the right learning situations and materials.
215
Num 4.5 NUMERICAL COMPARISON OF TWO SETS
Concepts. (i) Numerical difference between two sets, combined with the relationship ‘is
greater than’ or ‘is smaller than’: e.g., “This set is 3 greater than that set.”
(ii) Difference between two numbers, as in (i).
Abilities. (i) To be able to say which of two sets, or two numbers, is the larger; and by how
many.
(ii) To express this comparison in the alternative way, i.e., which is the smaller, and
by how many.
(iii) To be aware of the equivalence of these two statements.
(iv) To use the general notation for subtraction.
Discussion In this topic and the two which follow, we introduce contributors to the overall
of concepts concept of subtraction which are quite different from that derived from ‘taking
away.’ These do not involve any kind of taking away, but are varieties of compari-
son, of which the present one is the simplest.
This is a game for two. Its purpose is to introduce the comparison aspect of subtrac-
tion. This will also be found as NuSp 1.4/4 in ‘The number track and the number
line’ network.
What they do 1. The two players sit side by side and their number tracks are placed in front of
them, parallel and with the 1s lined up.
2. Each player throws the die, and puts the number of cubes indicated on the track.
The result might look like this:
A
1 2 3 4 5 6 7 8 9 10
B
1 2 3 4 5 6 7 8 9 10
Since A has filled two more spaces than B, B must give A two cubes.
3. The cubes are taken off the track.
216
Num 4.5 Numerical comparison of two sets (cont.)
4. Both players throw again, and the process is repeated. Captured cubes may not
be used to put on the track, but may be used if cubes have to be given to the
other player.
5. The game finishes when either player has had all his cubes captured, or cannot
put down what is required by the throw of the die.
6. The other player is then the winner.
Variation This game could be played without number tracks. Their use however has the ad-
vantage of showing numerals alongside the rods. This links the activity with the
symbols used in number sentences.
An activity for six children. Its purpose is to introduce numerical comparison of two
sets in a practical everyday situation.
Materials • Plastic knives, forks, spoons, plates, cups, saucers. There should be at least 8 of
each, and not all the same number.
• Six cards, on which are written ‘4 knives,’ ‘2 plates,’ etc. Every number from 1
to 6 should be used.*
* Provided in the photomasters
What they do 1. The cards are shuffled and put face down.
2. The first child turns over the top card, e.g., ‘4 knives,’ and takes 4 knives which
she puts in front of her.
3. The other children in turn do likewise, turning over the top card and taking the
given number of utensils. This concludes the first round.
4. To begin the second round, the first child says (e.g.) “We are 6 children and there
are only 4 knives, so we need 2 more.” So he takes 2 more knives.
5. The other children in turn do likewise.
6. Finally they set the table. If their subtractions have been correct, each child
should have one utensil of each kind, six in all.
Note The description here is for six children. Fewer may play, in which case each takes a
card, but some cards will not be used.
Materials • A model of a salvage boat as shown in Figure 8, complete with diver. The diver
and his rope* are made so that he can be pulled up or lowered down. The depth
scale at the side is in fathoms [double-metres], and can be hidden by a flap. A
harder version may also be provided which covers all the water, including the
diver. This corresponds more closely to the actual situation.
• A 1-9 die and shaker.
* The diver and rope may be conveniently drawn using a permanent marker on a
strip of acetate cut from an overhead projector transparency.
217
Num 4.5 Numerical comparison of two sets (cont.)
218
Num 4.5 Numerical comparison of two sets (cont.)
Rules of play 1. One child is the diver; the other is the wincher on the boat, who winches her up
and down as requested.
2. The diver throws the die and starts at the level indicated: say, level 3. The depth
scale is then covered.
3. The diver throws again, to decide her next level: say, level 7. To get there she
calls to the wincher “I’m at level 3 and I want to go to 7. Please give out 4 fath-
oms [double-metres].”
4. The wincher does this, counting aloud “1, 2, 3, 4 fathoms; there you are.”
5. The diver then checks by uncovering the depth scale. (You can explain that she
has a depth gauge on her wrist, operated by water pressure.) The depth gauge is
then covered again.
6. The diver throws again, say 2. She calls “I’m at level 7 and I want to get to 2.
Please haul in 5 fathoms.”
7. The wincher does this, counting as before “Hauling in, 1, 2, 3, 4, 5 fathoms;
there you are.”
8. The diver checks her depth.
9. They continue thus for a while, and then change occupations.
Note A fathom is roughly two metres, and is a measure still used for measuring
depth by seamen. For this game a metre is too small a unit.
An activity for 2 children. Its purpose is to teach two ways of writing a number
sentence about the difference between two numbers, and to help them to realize that
these are equivalent.
What they do 1. The children sit opposite each other with the instruction board between them. At
this stage, the flap at each end is turned under, so that it is not yet visible. Each
has a single-headed number pack.
2. The double-headed number pack is put between them, face down. Each child
turns over a card from this pack, and they agree which spaces on the instruction
card to put them in.
3. Each then follows the instructions facing him. (First time through, the teacher
may read these with the children following.) The number for the difference is
taken from their separate (single-headed) packs. They arrive at this answer by
whatever method they like: e.g., by using the counting objects, by counting on or
counting back with or without the help of finger counting.
219
Num 4.5 Numerical comparison of two sets (cont.)
2 5
5 2
Materials • As for Activity 4, except that on the instruction board the hinged flap at each
end, previously turned under, is now brought into view. It reads:
221
Num 4.5 Numerical comparison of two sets (cont.)
Discussion Since this topic introduces the comparison aspect of subtraction, which is quite
of activities different from the taking-away aspect, there are 5 activities to introduce and con-
solidate this concept.
The first is a number track activity, using length as a clearly visible difference
between the sets. Moreover, the sets to be compared are both sets of the same
objects, in this case cubes. Here we have mode 1 schema building.
Where the sets are of different objects, number is not the most obvious way to
compare. For example, if we compare a set of 6 children and a set of 4 knives, the
difference between children and knives is much more obvious (and more impor-
tant!) than that between 6 and 4. Once again we note how abstract mathematics is
compared with other everyday thinking. In this activity we use a common daily
occurrence in which the difference between children and tableware is taken for
granted, and the goal of one-to-one correspondence (each child has one of each
object) a fairly obvious one. Unlike Activity 1, the comparison is made mentally
and the outcome is used for prediction – mode 1 schema testing.
Activity 3 is a straightforward embodiment of the number track concept, nu-
merically comparing present position and desired position. Prediction is again
involved.
Activity 4 has two purposes. The first is to introduce recording. The second
is thereby to make fully conscious, and crystallize, an idea which may already be
present intuitively. This is, that if set A is numerically greater than set B, then set
B is less than set A. And the number by which A is greater than B is the same as
the number by which B is less than A.
Stated verbally, this seems long-winded. The mathematical notation says it in
just 5 symbols. This is the new line introduced by Activity 5. Looked at the other
way, we see again how condensed the mathematical statement is, and how neces-
sary to build up its interiority by a variety of activities. This final line relates the
comparison aspect of subtraction to the notation already in use for the take-away
aspect. It thus begins the process of combining these into a single concept.
222
Num 4.6 GIVING CHANGE
Discussion This is another contributor to the comparison aspect of subtraction. In this case,
of concepts the larger number is the amount tendered, the smaller number is the cost of the
purchase, and the difference is the change.
An activity for 3 or 4 children (not more). Its purpose is to ‘spell out’ with the coins
themselves what is happening when we give or receive change.
Materials • Play money: 30¢ for each customer made up as in step 2, following; 1¢ and 5¢
coins for shopkeeper.
• A ‘till’ (tray with partitions).
• Pictures on cards representing objects for sale, with prices marked, all less than
10¢.
223
Num 4.6 Giving change (cont.)
Activity 2 Change by counting on [Num 4.6/2]
A continuation from Activity 2, for 3 to 6 children. Its purpose is to relate the kind of
subtraction involved in giving change (comparison) to the conventional notation for
subtraction.
224
Num 4.6 Giving change (cont.)
Discussion Once again, there is more here than meets the eye. The counting on method for
of activities giving change, as usually practised in shops, produces the correct change and al-
lows the customer to check. But it does not say in advance what amount this will
be, nor does it lead to subtraction on paper.
So in Activities 1, 2, 3, we have a sequence. In Activity 1, the emphasis is on
the concept itself of giving change, using the simplest possible way of arriving at
the amount. Note that the customers begin with assorted coins, so that the activity
does not begin with giving change, but with paying in the direct way. Giving more
and receiving change is then seen as another way of paying the correct amount.
We found that when this approach was not used, some children continued to give
change even when the customer, having collected the right coins by receiving
change, had then paid the exact amount! This shows how easily habit learning can
creep in instead of understanding, and also how important it is to get the details
right in these activities. Activity 2 uses counting on as a method for first producing
the correct change, and then allowing the customer to check. Finally, Activity 3
transfers this to paper and makes explicit the amount of change which the customer
should receive. It also relates this new aspect of subtraction to the notation with
which children are already familiar. This helps to relate it to the overall concept of
subtraction.
225
Num 4.7 SUBTRACTION WITH ALL ITS MEANINGS
Discussion In this topic we are concerned with recapitulating the 4 earlier aspects of subtrac-
of concepts tion: taking away, comparison, complement, and change. Finally, in Activity 5,
these are fused together into a concept of subtraction from which can be extracted
all of these particular varieties.
226
Num 4.7 Subtraction with all its meanings (cont.)
4. Ask (pointing): “How many more are there in this set, than this?”
5. If they answer
correctly, say “Let’s check.”
Draw lines like this and
say (pointing) “These
5 lines show where the sets
are alike, so these 3
without lines show where
they are different.”
6. If they do not answer correctly, use step 5 to show how they can find the result.
7. Either way, write the result in the subtraction sentence.
8. Review the correspondences between the number sentence, the two sets, the ac-
tion (comparison), and the result.
8
–5
3
9. Explain: “We haven’t been taking away, so we shouldn’t read the number sen-
tence as ‘take away.’ We say “8, subtract 5, result 3.”
10. Give further practice, as required. Use vertical notation only.
11. Say, “Now we have 2 meanings for this subtraction sentence.” Review these.
227
Num 4.7 Subtraction with all its meanings (cont.)
Activity 3 Using set diagrams for finding complements [Num 4.7/3]
A teacher-led discussion for a small group. Its purpose is to relate the complement
aspect of subtraction to set diagrams, and thereby to what they did in Activities 1 and
2. You may wish to review Num 3.5, ‘Complementary numbers,’ Activities 1 and 2,
in the Addition network.
8
–5
3
8. Remind them that the larger number has to be above. This time the larger
number is the whole set, the next number is one part, and the last number is the
other part.
9. Give further practice, as required. Use vertical notation only.
10. They now have 3 meanings for the subtraction sentence. Review these.
228
Num 4.7 Subtraction with all its meanings (cont.)
Suggested 1. Write, on the 8
sequence for left of the –5
the discussion paper:
2. Say, “There’s just one more meaning we can give this. Suppose you are a shop-
keeper, and a customer gives you 8¢ for an apple. But the apple only costs 5¢.
What money will you give him back?”
3. Assuming that they answer correctly, say, “Yes. Now let’s check.”
4. Draw.
6. Continue: “And so
these are the pennies
you give back to the
customer.“ Point to
the right-hand sub-set
and write the 3 inside.
Materials • ‘Parcel’ cards, of two kinds, as illustrated in Stage (a) and Stage (b).*
• A bowl of counters.
* Provided in the photomasters
229
Num 4.7 Subtraction with all its meanings (cont.)
Rules of Stage (a)
the game 1. The first set of parcel cards is put face 7
down, and the top one turned over. –3
(Reminder: this is read as “7, subtract 3, 4
result 4,” NOT as “7, take away 3 . . . ”)
2. Explain that this has a number of different meanings which can be ‘taken out,’
one at a time, like unpacking a parcel.
3. The children take turns to give one meaning. If the others agree, the child whose
turn it is takes a counter.
4. There are four different mathematical meanings, as in Activities 1, 2, 3, and 4.
5. An unlimited number of situational meanings can also be found, and these can
become repetitive. E.g., if someone says,
“7 boxes, 3 empty, so 4 have something in them,”
and someone else then says,
“7 cups, 3 empty, so 4 have something in them,”
this is so little different as to be hardly worth saying. If the rest of the group
unanimously think that an example is of this kind, they might reject it even
though correct. This might lead to discussion as to what is acceptable as a genu-
inely different meaning.
Stage (b)
1. This is played in the same way as Stage (a), except that the second set of parcel
cards is used, like this one:
These have even more possible meanings, and the children should write these
down before expanding them further. E.g.:
4 7 7
+3 –4 –3
7 3 4
2. We thus have ‘parcels within parcels.’ This activity involves much concentra-
tion of mathematical meaning, and children should return to it at intervals until
all 4 aspects are mastered. Children find the part-whole relationships harder
than the take-away and comparison aspects of subtraction.
Discussion In this topic we have a good example of the highly abstract and concentrated
of activities nature of mathematical ideas. Hence its power, but hence also the need for very
careful teaching.
In the topics which lead up to this one, the 4 different aspects of subtraction are
introduced separately, with the use of materials to provide a less abstract approach.
In the present topic these are brought together by using set diagrams, which again
provide a less abstract symbolism than the purely numerical symbols whose use,
with full understanding, is the final learning goal.
In Activity 5, the children are learning explicitly something about the nature of
mathematics, namely its concentration of information. We ourselves have been
taking notice of this from the beginning.
230
Num 4.8 SUBTRACTION OF NUMBERS UP TO 20,
INCLUDING CROSSING THE TEN BOUNDARY
Ability To subtract numbers up to 20, including examples which involve crossing the 10
boundary.
Materials • Two sets of number cards, in different colours. One set is from 10-19, the other
is from 0 to 9.*
• Subtraction board, as illustrated.*
* Provided in the photomasters
231
Num 4.8 Subtraction of numbers up to 20 (cont.)
What they do 1. Before starting, they should review finger counting, including ‘Ten in my head.’
(See Num 1.4/1, Num 1.5/1 and Num 1.7/1.)
2. The subtraction board is put where all the children can see it the same way up.
Both sets of cards are shuffled and put face down, near the board, with the teens
set on the left.
3. The top card from each pack is turned over, and put one in each space on the
board to give (e.g.)
232
Num 4.8 Subtraction of numbers up to 20 (cont.)
Activity 2 Subtracting from teens: “Check!” [Num 4.8/2]
A game for 4 or 6 children, playing in teams of 2. Its purpose is to give them fluency
in subtracting across the tens boundary.
What they do 1. A subtraction board is put where all can see it the same way up. Both sets of
cards are shuffled and put near the board, with the ‘teens’ set on the left.
2. In the first team, each player turns over the top card from one of the packs and
puts it on the board, the teens card being on the left.
3. The two players then do the subtraction independently by any method they like.
4. Another player says, “Ready? Check!”
5. On the word “Check,” both players immediately put fingers on the table to show
their results. No alteration is allowed.
6. In some cases the result will be over 10. Example: 15 – 2. Both players should
now put down 3 fingers, saying “10 in my head.” (See Num 1.8/1.)
7. The other players check, and if both have the same number of fingers on the
table (and the others agree that this is the correct answer), this team takes a
counter.
8. Steps 2 to 6 are repeated by the next team.
9. The game continues as long as desired, the number cards being shuffled and
replaced when necessary. All teams should have the same number of tries.
10. The winners are those with the most counters.
Materials • Play money. The customers each have four dimes as well as one nickel, and
three pennies. The shopkeeper has a good assortment of all coins.
• A tray with partitions, used as a till.
• Pictures on cards representing objects for sale with prices marked, ranging from
(say) 3¢ to 19¢.
• Base 10 material, units and ten-rods.
What they do 1-7. The same as in the earlier version of ‘Till receipts’ (Num 4.6/3), except that the
prices range all the way up to 19¢.
8. Customers may now purchase several objects at a time, provided only that the
total is below 20¢.
9. At any time when children have difficulty in writing the till receipts or checking
them, they should help themselves by using base 10 material as in Activity 1.
They may also use the counting on method of Num 4.6/2.
233
Num 4.8 Subtraction of numbers up to 20 (cont.)
Activity 4 Gift shop [Num 4.8/4]
A game, continuing on from the previous activity, for 3 to 6 children.
Materials The same as for Activity 3, together with a ‘notice’* as illustrated in step 9. Its pur-
pose is further to consolidate their new skills, and extend these to subtraction other
than from multiples of 10.
* Provided in the photomasters
Discussion It will be noticed that the activities of this topic do not begin with the use of physi-
of activities cal materials, in spite of the importance which in general we attach to these. Base
ten material is good for teaching the exchange of 1 ten for 10 ones, but they al-
ready have plenty of experience of this. It is also good for teaching conversion
into and out of canonical form, and this too is done in earlier contributors to the
present topic. It lends itself well to teaching subtraction in its ‘take-away’ form,
but not nearly so easily to the comparison and complementation forms. The latter
are easier to do mentally, since counting forward is easier than counting back. So
the approach in this topic relies on the foundations laid by Mode 1 schema-build-
ing in earlier topics, and uses finger counting as a transitional technique which
applies equally well to either aspect of subtraction. This will fall into disuse as
children gradually learn, and use for subtraction, their addition facts.
These are followed by the application of these new techniques in familiar ac-
tivities. The last activity, ‘Gift shop,’ introduces a penalty for the shopkeeper if he
makes too many mistakes, and a reward for the customer who detects a mistake. It
is not only in this game that a shopkeeper who cannot do his arithmetic finds him-
self in difficulties!
Discussion So far as the concept itself is concerned, all that is new is the size of the numbers
of concept to which the operation is applied. However this requires the introduction of new
techniques, and it is important that the manipulations of symbols which children
learn at this stage should be meaningful in terms of the underlying mathematics.
The method we recommend has been reached by much thought, discussion,
and field trials with children. It begins in Num 4.8, and continues here. However,
rather than split the discussion, the whole of it was given at the beginning of Num
4.8. It would therefore be useful to re-read this.
This gives the wrong result because subtraction is non-commutative. This con-
trasts with addition, which is commutative. The result of these two additions is the
same if we interchange the numbers:
7 2
+2 +7
9 9
Not so for these two subtractions:
7 2
–2 –7
5 cannot be done, with the
numbers they know about
so far
I leave it to your own judgment relative to the children you teach, whether or not to
introduce the term ‘non-commutative’ at this stage. The important practical result
is what Activity 1 is about.
235
Num 4.9 Subtraction up to 99 (cont.)
Activity 1 “Can we subtract?” [Num 4.9/1]
A teacher-led discussion for a small group, or for the class as a whole. Its purpose is
to emphasize that one can only subtract when the first number of the pair is greater
than or equal to the second. In verbal notation, the upper number must be greater
than or equal to the lower. (At this stage we are not concerned with negative num-
bers, but see the note at the end of this activity.)
6
–2
4
4. Reverse the numbers, and ask “Can we subtract this way round?”
2
–6
5. Depending on their responses, let them see that this would mean
making a set
with number 2
and crossing out 6.
6. If there is still any doubt, let them try to do it with physical objects.
7. Repeat steps 1 to 6 with other examples. Include equal numbers, and also cases
where one number is zero. Start sometimes with the not-possible case.
8. Continue, “How about one of the other meanings of subtraction? Let’s try it
with cash, cost, change.”
9. Clearly in this
case you get cents
cash 9
change.
cost –5
change 4
10. But in this case, cents
the shopkeeper cash 5
would say, in effect, cost –9
“Can’t be done.” change
236
Num 4.9 Subtraction up to 99 (cont.)
11. Repeat steps 8 to 10 with one or more further examples.
12. Ask “What have we learned?” and obtain agreement on a suitable formulation,
in their own words. It should mean the same as the learning goal described in
the heading for this activity.
Note Some children may say that they can subtract a larger number from a smaller (e.g.,
referring to digging a hole, or temperatures below zero, . . .). In this case you could
tell them that they are quite right, but they are talking about a different kind of
number system, called integers, which they haven’t come to yet. When they do, they
will find that it still uses a method for subtraction like the one they are now learning.
A teacher-led activity for a small group. Its purpose is to teach subtraction of two-digit
numbers, including cases which involve crossing the tens boundary. This now extends
its meaning to include that between teens and twenties, twenties and thirties, etc.
Suggested 1. Put out the subtraction board and number cards as in Num 4.8/1. Explain that
sequence for this is like the earlier activity, but they are going to learn how to do subtraction
the discussion of larger numbers.
2. Begin with an example 68
such as this, in which both – 23
the upper digits are
larger than the digits
below them.
3. Explain: “We subtract 68
a column at a time, – 23
ones from ones, tens
from tens.”
4. Let them practice a few examples of this kind.
5. Next, introduce an example 74
for which this is not so. – 26
237
Num 4.9 Subtraction up to 99 (cont.)
7. “Next, we write the upper Tens Ones
number differently.” 67 4 14
(This is changing it into a – 2 6
non-canonical form.)
10. The whole process may be set out as below. (The sign ⇔ means ‘is equivalent
to.’ Its use is optional.)
This way they can see all the steps. At present the goal is understanding before
speed.
12. Now let the children use the subtraction board as in Num 4.8/1, to give assorted
examples. That is, the two piles of number cards are shuffled and put face down,
and the top card from each pile is turned over and put on the board. The chil-
dren copy what is there onto their papers, calculate the results, and check.
Notes (i) If step 7 is not understood, use base 10 material to demonstrate the exchange
of 1 ten-rod for 10 cubes. The rest of the calculation is more easily dealt with
symbolically, with the help of finger counting if necessary. This allows either
the use of counting forward from the smaller number (the complement aspect
of subtraction), or counting back from the larger number (the take-away aspect
of subtraction): see Num 4.8/1 – ‘Subtracting from teens: choose your method.’
Many children find complementation the easier method.
(ii) Eventually, the right hand step may be done mentally, but this should not be
done until children have had a lot of practice in the written form.
238
Num 4.9 Subtraction up to 99 (cont.)
Activity 3 Front window, rear window [Num 4.9/3]
A game for two. Its purpose is to practise subtraction of two-digit numbers.
What they do 1. This game is based on the fact that the road signs we see looking backward tell
us distances of places we have left behind.
2. The players sit opposite each other with the board between them.
3. The car is put at the starting town (bottom left), with the arrows pointing in the
direction of movement. The players find out which window they look through
from the writing they see right way up.
4. The car moves to the first road sign and each writes the number he sees (say, 87
[km] through the front window and 27 [km] through the rear window).
5. The car moves on to the next road sign and each again writes the number he
sees (say, 68 [km] through the front window and 46 [km] through the rear
window).
6. Each has now recorded two distances. By subtraction, each finds the distance
they have travelled between the road signs. Though the numbers are differ-
ent, the distances are of course the same, so each passenger should get the same
result. For the first two signs in this example, the subtractions are:
87 46
– 68 and – 27
19 19
7. The car moves on to the next road sign and steps 5 and 6 are repeated with the
two latest numbers.
8. This continues to the end of the journey. At the intermediate towns the signs
now relate to the next town ahead and the town just left. The car now begins to
travel in the opposite direction, so the board needs to be turned around so that
the passengers continue the face the same way relative to the car.
9. By changing seats on their next trip, the passengers could get a different set of
calculations.
10. Further practice may be given by using other figures, either by making other
boards or putting stickers on the existing board.
239
Num 4.9 Subtraction up to 99 (cont.)
10889c-23
Another suitable set of figures for the ‘Front window, rear window’ board:
Road Road
section length
1 113 Front window 100 79 52 33
Rear window 13 34 61 80
2 125 Front window 99 76 51 36
Rear window 26 49 74 89
3 110 Front window 81 55 25 16
Rear window 29 55 85 94
4 100 Front window 78 57 38 19
Rear window 22 43 62 81
240
Num 4.9 Subtraction up to 99 (cont.)
Activity 4 Front window, rear window – make your own [Num 4.9/4]
An activity and game for two. It is an extension of Activity 3, ‘Front window, rear
window,’ in which the children work out their own road signs. This is appreciably
harder than Activity 3.
Materials • A board similar to that for Activity 3, without the numbers written in, but with
the lines showing locations of the road signs. This board must be covered in
transparent film or laminated.
• ‘Car,’ as for Activity 2.
• 2 dice, one marked 0-2 for tens, the other 1-6 for ones.
• A washable non-permanent marker, and a damp rag.
What they do 1. They first decide on the distance between the first two towns. This must be be-
tween 105 and 130 kilometres. They both write this number down.
2. They throw both dice, to obtain the distance travelled from the start.
3. One player marks in this distance for the ‘rear window,’ the other subtracts
from the total distance to get the ‘front window’ number and marks this on the
board.
4. They throw the dice again for the next distance travelled.
5. They each work out their own number, and mark it on the board.
6. Steps 4 and 5 are then repeated twice more to complete the first stage of the
journey.
7. They then repeat steps 1 to 6 for the remaining stages of the journey, choosing a
different distance between each pair of towns.
8. They should then play as in Activity 3 to check their calculations, or swap
boards with another pair to do this. At first they might prefer to check at the end
of each stage of the journey.
Discussion Activity 1 is intended to prevent the error of subtracting the wrong way around,
of activities discussed first in the ‘Discussion of concepts’ for this topic.
Activity 2 then shows children how to subtract two-digit numbers. Since chil-
dren should already be familiar with moving in and out of canonical form from the
addition network, the suggestion is that they work at this level rather than go back
to physical embodiments in base ten material. This avoids going right back to the
take-away aspect of subtraction, whereas the concept now includes other compo-
nents. Help from the latter may however be used to demonstrate the change from
canonical form, also (correctly) called decomposition and (incorrectly) called bor-
rowing, without detriment to the foregoing.
Activities 3 and 4 are more sophisticated applications of the concept of
subtraction than they have encountered so far, using the new technique which they
have learned.
241
[Num 5] MULTIPLICATION
Combining two operations
Num 5.1 ACTIONS ON SETS: COMBINING ACTIONS
Discussion Multiplication is sometimes introduced as repeated addition. This works well for
of concepts the counting numbers, but it does not apply to multiplication of the other kinds
of number which children will subsequently encounter; so to teach it this way is
making difficulties for the future. This is one of the reasons why so many chil-
dren have problems with multiplying fractions, and with multiplying negative
numbers. The concept of multiplication which is introduced in the present topic is
that of combining two operations, and this continues to apply throughout second-
ary school and university mathematics. And as a bonus, the correct concept is no
harder to learn when properly taught.
In the present case, we are going to multiply natural numbers. A natural number
is the number of objects in a set, and we start with the concept as embodied in
physical actions.
To combine these,
we do the first
action
242
Num 5.1 Actions on sets: combining actions (cont.)
At this stage, there is not a lot of difference between this and adding together
5 threes, just as near their starting points two diverging paths are only a little way
apart. But in the present case one of these paths leads towards future understand-
ing, while the other is a dead end.
So instead of the sequence ‘Start, Action, Result’ used in the addition and sub-
traction networks, we shall be using the sequence ‘First action, Second action,
Combined result.’ Later in this network we shall discuss notations for this.
Materials • Five small objects for each child. These should be different for each child, e.g.,
shells, acorns, bottle tops . . .
• 6 small set ovals. *
• Large set loop.
* Oval cards, about 6 cm by 7.5 cm, provided in the photomasters.
See illustrations for steps 1 and 3.
What they do 1. The first child makes a set, using some or all of his objects. A small set oval is
used for this. It is best to start with a set of fairly small number, say 3.
2. Everyone makes a set which matches this, i.e., has the same number. They too
use set ovals and then check with each other.
3. All the sets are put in the set loop to make one combined set, which is counted.
243
Num 5.1 Actions on sets: combining actions (cont.)
4. With your help, they say (in their own words) what they have done. E.g.,
“Vicky made a set of 3 shells. We all made matching sets, so we made 5 sets of
3. When we put these together, there were 15 things altogether.” or “We made 5
sets of 3, making 15 altogether.” Or “5 sets, 3 in each, makes 15.”
5. The children take back their objects and steps 1 to 4 are repeated.
6. To give variety of numbers, sometimes only some of the children should make
matching sets. E.g., everyone on this side of the table, or all the boys, or all the
girls.
What they do 1. The pack of first action cards and second action cards are shuffled and put face
down.
2. The top ‘first action’ card is turned over, and put face up on the lower space.
3. Each child makes a rod as instructed. The rods are then pooled for general use.
4. The top ‘second action’ card is turned over, and put face up on top of the pack.
5. The number of rods indicated is taken, and joined together on the number track.
6. The result is recorded on a slip of paper, which is put in the ‘combined result’
space.
7. The ‘second action’ card used is put face up at the bottom on the pile. Steps 3
to 6 are then repeated using the same first action card. This saves re-making the
rods every time.
8. When a face-up ‘second action’ card is reached, this means that all of this pack
have been used once. The pack is then shuffled and put face down again.
9. Steps 2 to 7 are then repeated with the next first action card.
244
Num 5.1 Actions on sets: combining actions (cont.)
What they do 1. The two packs are shuffled and put face down in their respective dotted spaces
on the activity board.
2. The top card in each pile is turned over.
3. Suppose that each stride is 3 spaces, and they take 7 strides.
4. One child puts down ‘footprints’ on the number track (small plasticine markers)
at spaces 3, 6, 9 and so on, representing strides each of 3 spaces. The others help
by making the plasticine markers for him, and also checking that they are put in
the right spaces.
5. This continues until (in this case) 7 strides have been taken. The last footprint
will be in space 21.
6. Another child records 21 on a strip of paper, which is put in the last space on the
board.
7. The cards are then replaced face down at the bottom of the pile, and steps 2 to 6
are repeated.
Discussion The first two activities embody, as physical actions, the concept of multiplication
of activities as described at the beginning of this topic. In Activity 1, the first action is mak-
ing a set of (say) shells, and the second action is making a set of these matching
sets. In Activity 2, the first action is making a rod out of unit cubes, and the sec-
ond action is making a rod using a given number of these rods. In Activity 3, this
is repeated at a slightly more abstract level. The last activity also makes a start
with relating multiplication to number stories. The first action is making a stride
of a given number of spaces, and the second action is making a given number of
strides.
All of the activities in the present topic use Mode 1 schema building. No
mental calculations, and no predictions, are yet involved. Very simple recording is
introduced in Activities 2 and 3.
246
Num 5.1 Actions on sets: combining actions (cont.)
247
Num 5.2 MULTIPLICATION AS A MATHEMATICAL
OPERATION
Set cards
On each is drawn a set
loop, and within the loop
are drawn squares the size
of a cube, in number from
1 to 10. These squares
should be randomly placed.
Set card
What they do 1. The set cards are shuffled and put in a pile face down. (Use only cards 2 to 6 to
begin with.)
2. Together the children make 10 2-rods which are pooled for communal use. Each
rod must be of a single colour.
3. The top set card is turned face up, and a 2-rod is placed standing on end on each
square.
4. One of the children then predicts where these will come to when put end to end
on the number track. This may be done by counting in twos. He makes his
prediction, e.g., with a piece of plasticine. Adjacent rods should be of different
colours.
248
Num 5.2 Multiplication as a mathematical operation (cont.)
5. His prediction is tested physically.
6. The track is cleared, the long rod broken up into 2-rods, and steps 3, 4, 5 are
repeated with another child making the prediction.
7. When the children can do this well, the activity is repeated using 5-rods. The
predictions are now made by counting in 5’s.
8. After that, the activity is repeated using 3-rods and 4-rods. For these, the predic-
tions may be made by pointing to each rod in turn and counting (for 3-rods): “1,
2, 3; 4, 5, 6; 7, 8, 9;” etc.
What they do 1. The first child makes a set, using some or all of her objects. As before, a small
set oval is used.
2. A number card is put out to remind them what the number of this set is.
3. All the children then make matching sets, using set ovals.
4. They cover the sets with their hands.
5. They try to predict how many objects there will be when they combine all these
sets into a big set. This can be done by pointing to each hand in turn and men-
tally counting on. E.g., if there are 4 in each set: (pointing to first hand) “1, 2, 3,
4”; (pointing to second hand) “5, 6, 7, 8”; etc.
6. They speak or write their predictions individually.
7. The sets are combined and the predictions tested.
8. Steps 1 to 7 are repeated, with a different child beginning.
9. As in Num 5.1/1, the number of sets made should be varied, by involving only
some of the children. All however, should make and test their predictions.
Discussion In topic 1, the physical activities were used for schema building. The activities
of activities came first, and the thoughts arose from the activities. In the present topic it is the
other way about: thinking first, and then the actions to test the correctness of the
thinking. First Mode 1 building, then Mode 1 testing. By this process we help
children first to form concepts, and then to develop them into independent objects
of thought.
Activity 1 gives visual support for the mental activity of counting on, by which
the children are predicting . They can see the number of cubes in each rod, as well
as the number of rods. In Activity 2, this visual support is partly withdrawn. They
can see how many hands there are, but they have to imagine how many objects
there are under each hand. In this way we take them gently along the path towards
purely mental operations.
Concept The use of number sentences for representing the operation of multiplication and its
result.
Abilities (i) To write number sentences recording multiplication as embodied in physical
materials.
(ii) To use number sentences for making predictions.
Discussion Several notations for multiplication are currently in use. Each can be read aloud in
of concept ways which fit the meaning of multiplication which we are using. For example,
5 x 3 = 15
can be read: “Make a set of 5. Make it 3 times. Combined result, a set of 15.”
This may be shortened to: “5, 3 times, equals (or makes) 15.
This reverses the order of the operations, but corresponds well to the diagram
below which shows the combined result.
3(5)
I suggest that you use whichever notation you and the children are happiest
with, until topic 5.5. Here I introduce a notation for binary multiplication which
combines both, and when properly understood makes everything much simpler.
Until then, the activities can be used with either notation. You might think it
useful for the children to understand both notations, since they will certainly meet
both in their future work.
250
Num 5.3 Notation for multiplication: number sentences (cont.)
What they do 1. The action cards are shuffled and put in 2 piles face down on the Actions board.
2. The first child turns over the ‘first action’ card. He does what it says, using some
or all of his objects and a small oval set card.
251
Num 5.3 Notation for multiplication: number sentences (cont.)
3. The next child turns over the top ‘second action’ card, and puts it beside the first.
The board will now look like Figure 12 (or the equivalent when the alternative
cards in the photomasters are used).
4. The children make as many of these sets as it says on the ‘second action’ card.
5. They combine the sets by putting them in the large set loop, and count the result.
6. They write number sentences in whichever notation you show them. The
meaning of these should be carefully explained. In the example shown, either
this:
3(5) = 15
“Three sets of five make a set of fifteen,” or
“Three fives make (or equal) fifteen.”
or this:
5 x 3 = 15
“A set of five, made three times, makes a set of fifteen,” or
“Five, three times, makes (or equals) fifteen.”
7. They should learn how to read their number sentence aloud, as in these
examples. It is good to be able to say these in several ways. In the process of
step 6 they are comparing their results. Any discrepancies offer opportunity for
discussion.
8. The objects are taken back, and steps 1 to 6 are repeated, beginning with a
different child.
What they do 1. The number cards are shuffled and put in a pile face down.
2. The top card is turned over and put face up on one of the oval small-set cards.
This represents the ‘first action.’ E.g.,
Make a set
of 3
252
Num 5.3 Notation for multiplication: number sentences (cont.)
3. The die is thrown, and that total number of small-set ovals are put out (counting
the first). The set loop is put round them all, to make a big set. This represents
the ‘second action.’ E.g.,
4. Each child writes the beginning of a number sentence for the above. In this
case,
either 6(3)
or 3X6
5. They then complete their number sentences to predict the combined result when
they actually make the sets represented. To do this, they may use the method for
predicting learned in topic 2. In this case the completed sentences would be
either 6(3) = 18
or 3 X 6 = 18
6. Finally they test their predictions by putting 3 objects on each small-set card,
and counting the combined set.
7. The objects are taken back, and steps 2 to 6 are repeated.
Discussion The children have already learned to use multiplication predictively, in topic 2.
of activities The new factor here is the use of notation.
In this topic they progress from ‘Do and say’, to ‘Do and record’, and then to
‘Predict and test.’ In Activity 1 they use number sentences to record past events;
in Activity 2 they use number sentences to predict future events. This parallels the
progression in topic 2, in which thought begins to become independent of action.
Here, we begin to link thinking with notation.
Initially, writing number sentences is an extra task rather than a help, so it needs
to be learned in a situation where the rest is familiar. For more difficult calcula-
tions, written notation is no longer an extra chore but a valuable support. It means
that we do not have to ‘keep everything in our head” at the same time. Pencil and
paper give us an external, easily accessible, extra memory store.
Another step has been taken here. Until now, the number symbols have stood
for sets of single objects. Now, some of them stand for sets of sets. So we are now
handling more information at a time – one might say, in set-sized packages. This is
another of the sources of the power of mathematics.
253
Num 5.4 NUMBER STORIES: ABSTRACTING NUMBER
SENTENCES
Concept Numbers and numerical operations as models for actual happenings, or for verbal
descriptions of these.
Discussion The concept of abstracting number sentences is that already discussed in Num 3.4,
of concepts and it will be worth reading this again. In Num 4.4 it was expanded to include
subtraction, and here we expand it further to include multiplication.
In some applications of multiplication, we need to place less emphasis on the
first action and the second action, and more on their results: namely a small set (of
single objects) and a large set (a set of these sets). The use of small set ovals and a
large set loop from the beginning provides continuity here.
Materials • Number stories on cards, of the kind in the example over. Some of these should
be personalized, as in Num 3.4/1, but now there should also be some which do
not relate to the children, more like the kind they will meet in textbooks. Also,
about half of these should have the number corresponding to the small set com-
ing first, and about half the other way about.**
• Name cards for use with the personalized number stories.
• Number cards 2 to 6.**
• 30 small objects to manipulate: e.g., bottle tops, shells, counters, . . .
• 6 small set ovals. *
• A large set loop.
• Slips of blank paper, pencils.
*As for Num 5.1/1.
** Provided in the photomasters
254
Num 5.4 Number stories: abstracting number sentences
3. The top number card is turned over and put in the first blank space on the story
card.
4. The next number card is turned over and put in the second blank space.
5. The number story now looks like this.
6. Using their small objects (e.g., shells) to represent children, the oval cards for
boats, and the set loop for the lake, the children together make a physical repre-
sentation of the number story. If it is a personalized number story, this should be
done by the named child.
7. The total number of shells is counted, and the result written on a slip of paper.
This is put in the space on the card to complete the story.
8. While this is being done, one of the children then says aloud what they are do-
ing. E.g., “We haven’t any boats, so we’ll pretend these cards are boats, and put
shells on them for children. We need 3 children in each boat, and 4 boats inside
this loop which we’re using for the lake. Counting the shells, we have 12 chil-
dren boating on the lake.”
9. The materials are restored to their starting positions, and steps 1 to 8 are
repeated.
255
Num 5.4 Number stories: abstracting number sentences (cont.)
Activity 3 Number stories, and predicting from number sentences [Num 5.4/3]
An activity for 2 to 6 children. It combines Activities 1 and 2, but in this case com-
pleting the number sentence is used to make a prediction as in Num 5.3/2.
5. The named child (if there is one) then puts out an appropriate number of small-
set cards, and a number card from the second pack, to represent the situation.
(This corresponds to step 6 of Activity 1.) For the present example, this is what
he should put.
256
Num 5.4 Number stories: abstracting number sentences
6. He explains, using his own words and pointing: “These 6 ovals represent my 6
pockets, and this 5 is the number of fir cones I have in each.” (This verbaliza-
tion is an important part of the activity.)
7. All the children then write and complete number sentences, as in Activity 2. For
the present example, these would be
either 6(5) = 30
“six fives make 30”
or 5 x 6 = 30
“five, six times, equals 30”
They read these aloud.
8. Another child then tests their predictions by putting the appropriate number
of objects in each small-set oval. The number sentences are corrected if
necessary.
9. They then write their answers to the question as complete sentences.
E. g. (in this case), “Giles will have 30 fir cones.”
10. The materials are returned to their starting positions, and steps 1 to 9 are
repeated using a different number story and numbers.
Discussion The activities in this topic parallel those in Num 3.4 (addition) and Num 4.4 (sub-
of activities traction), and in view of their importance it will be worth re-reading the discussion
of these.
Solving verbally stated problems is one of the things which children find most
difficult, as usually taught. This is because they try to go directly from the words
to the mathematical symbols. In the early stages, it is of great importance that
the connection is made via the use of physical materials, since these correspond
well both to the imaginary events in the verbally-stated problem, and to the
mathematical schemas required to solve the problem. The route shown below may
look longer, but the connections are much easier to make at the present stage of
learning.
physical mathematical
material schemas
Since these physical materials have already been used in the earlier stages for
schema building, they lead naturally to the appropriate mathematical operations.
Side by side with this, they learn the mathematical symbolism which will in due
course take the place of the physical materials.
257
[Num 6] DIVISION
Sharing equally, grouping, factoring
Abilities (i) Given a set of given number, to re-arrange this into equal groups of a required
number.
(ii) To state how many groups, and the remainder.
Discussion Like subtraction, the mathematical operation of division is derived from several
of concepts different kinds of physical actions on sets of objects. Though the actions them-
selves are quite different, they have something in common mathematically; and
when the children have realized what this is, they have the higher order concept of
division.
The two chief kinds of action are grouping and sharing. We also include organ-
izing into rectangles, which is closely related to factoring, and shows particularly
clearly the relation between multiplication and division.
We need to emphasize that ‘grouping’ is short for ‘arranging in groups of equal
number.’
What they do 1. The start cards and the action cards are shuffled and put face down in the upper
part of their spaces on the activity board.
2. The top card of each pile is turned over.
3. One child then puts out a set of the given number.
4. Another child then rearranges this set into equal groups of the number stated on
the action card.
5. Another child counts how many groups there are, how many objects are left
over, and puts this into words.
E.g., “There are 5 groups, and 2 objects remaining.”
258
Num 6.1 Grouping (cont.)
259
Num 6.1 Grouping (cont.)
6. All the children then write a number sentence recording what was done, and the
result. Example:
This is read as
“Start with 17 and arrange into groups of 3, result 5 groups, remainder 2.” If
there is no remainder, they should say either “. . . remainder zero” or
“. . . exactly.”
7. Steps 2 to 6 are repeated.
Rules of 1. The start cards and action cards are shuffled and put face down in the upper
the game part of their spaces on the game board. For most children, you will need to read
through the instructions on the board with them.
2. The top card of each pile is turned over.
3. A set of the given number is put out.
4. All the children write their predictions. These are in the form of number sen-
tences, as in Activity 1.
5. They check their predictions in two ways: by comparison with each other’s, and
physically, by putting groups of the required size into the boxes.
6. To preserve the connection between the number sentences and their physical
meanings, the sentences should be expanded when read aloud, as in the example
on the game board for Activity 1.
7. Each correct prediction scores 1 point.
8. The board is cleared, and steps 2 to 6 are repeated.
260
Num 6.1 Grouping (cont.)
261
Num 6.1 Grouping (cont.)
What they do 1. The problem cards are shuffled and put face down. Likewise for the start and
action cards.
2. The top card on the problem pile is turned over. The top cards in the start and
action piles are turned over and put in the first and second spaces on the problem
card. The result should look something like this.
3. Each child first writes a number sentence, abstracting the numerical part of the
problem (see Num 3.4/2) and completing the sentence. E.g., (in this example):
4. They then relate this result back into the number story, and write this also. In
this example,
262
Num 6.1 Grouping (cont.)
Discussion Activity 1 has a familiar look. It is the ‘Start, Action, Result’ sequence with physi-
of activities cal materials for building a new concept. The concept is grouping, one of the
contributors to the higher order concept of division.
Activity 2 tests their grasp of the concept, and consolidates it, by using it in a
predictive game. At this stage we leave it to the children to devise their own meth-
ods. Some may use counting on in twos, threes, fours, or fives, with or without the
help of finger counting. Others may discover for themselves the relation between
this and multiplication. For larger numbers it is necessary to use known multipli-
cation facts, and in topics 5 and 6 this will be taught. For the present, I think it is
good to allow room for children to exercise their own ingenuity.
Activity 3 applies the new skill to solving problems given as number stories.
This uses and further consolidates two abilities already developed for the opera-
tions of addition, subtraction, and multiplication: namely abstraction of a number
sentence from a number story, and using objects to symbolize other objects.
In Activity 2, we ask children to test their results by both Mode 2 (comparison)
and Mode 1 (physical prediction). This is how results are tested in engineering,
navigation, electronics, and other areas of applied mathematics. In Activity 3, we
allow that if everyone agrees on a result, it may be accepted as correct. This is
how the pure mathematicians do it.
263
Num 6.2 SHARING EQUALLY
Abilities (i) Starting with a set of given number, to separate this into a required number of
equal shares.
(ii) To state the number in each share, and the remainder.
Discussion Sharing is the next contributor to the mathematical operation of division. Physi-
of concepts cally it is quite different, as may be seen from the diagrams at the beginning of the
next topic (Num 6.3).
Here we have yet another example of how the same mathematical model can
represent quite different physical situations. It is because such models are multi-
purpose that they are so useful; but this quality can also cause confusion if we do
not take care in the building up of these multi-purpose, higher-order, concepts.
What they do 1. The start cards and the action cards are shuffled and put face down in the upper
parts of their spaces on the activity board.
2. The first child turns over the top start card, and puts out a set of this number.
3. The second child turns over the top action card, and distributes this set equally
between as many children as appears on the action card. If there are 5 or 6
children, there will always be enough children to do this. If (e.g.) there are only
3 children, and the action card indicates that the set is to be shared by 5 children,
then 2 children must ask for (and receive) “A share for my friend, who isn’t
here.”
4. All the children then write a number sentence recording what was done, and the
result. Example:
This is read as
“Start with 23, share among 5, result 4 in each share, remainder 3.” If there is
no remainder, they should say either “. . . remainder zero” or “. . . exactly.”
5. They compare their results.
6. Steps 2,3,4 are then repeated.
264
Num 6.2 Sharing equally (cont.)
265
Num 6.2 Sharing equally (cont.)
Activity 2 “My share is . . .” [Num 6.2/2]
A game for up to 6 children. Its purpose is to consolidate the concept of sharing by
using it in a predictive game.
Rules of 1. The start cards and the action cards are shuffled and put face down in the upper
the game parts of their spaces on the game board.
2. The top card of each pile is turned over.
3. A set of the specified number is put out.
4. Players then take turns, as follows.
5. The player whose turn it is looks at the action card, and decides what her (equal)
share will be (using pencil and paper if she likes). She then says “My share is . .
. ,” and takes this number of objects.
6. She may need some help, initially. Suppose that 19 objects are to be shared
among 5. “If you gave everyone 1 each, how many would that use? If you gave
everyone 2 each, how many would that use?” (And so on).
7. The correct number of other players take the same number of shares as the
player in step 5. This will show whether she has decided correctly or not.
8. One point is scored for a correct prediction.
9. It is now another player’s turn, and steps 2 to 7 are repeated.
10. When players are proficient, they may agree to play without pencil and paper,
except for scoring.
Activity 3 “My share is . . . and I also know the remainder, which is . . .” [Num 6.2/3]
This is a more advanced version of Activity 2. The rules are the same, except that in
step 5 the player also predicts the remainder. If correct, she scores a second point.
E.g., if the start number was 23 to be shared by 4, she might say, “My share is 5,
and I also know the remainder, which is 3.” Since this is correct, she would score a
second point.
266
Num 6.2 Sharing equally (cont.)
267
Num 6.2 Sharing equally (cont.)
Activity 4 Word problems (sharing) [Num 6.2/4]
An activity for up to 6 children. It parallels ‘Word problems (grouping)’ (Num
6.1/3), and its purpose is similar: to use the skills acquired in Activities 1 and 2 for
the solution of number problems.
What they do 1. The problem cards are shuffled and put face down. Likewise for the start and
action cards.
2. The top card in the problem pile is turned over. The top cards in the start and
action piles are turned over, and put in the start and action spaces on the problem
card. The result should look something like this.
3. Each child first writes a number sentence, abstracting the numerical part of the
problem and completing the sentence. E.g., (in this example):
4. They then relate this back to the problem, and write this also. In this example,
268
Num 6.2 Sharing equally (cont.)
10889b-15
Discussion These activities closely parallel those in topic 1. However, we have found that
of activities many children find sharing more difficult than grouping, so plenty of practice is
necessary, especially at Activities 2 and 3.
269
Num 6.3 DIVISION AS A MATHEMATICAL OPERATION
Ability To explain this connection. (This is most easily done with the help of physical
materials.)
Make groups of 3.
Resulting number
of groups is 5.
Share among 3.
Number in each
share is 5.
It is only at the level of thought that we can see that these are, in a certain way,
alike. When children have grasped the connection between grouping and sharing,
they have the higher order concept of division.
Materials • ‘Different questions, same answer . . .’ [two-question] board, see Figure 17.**
• Start cards 10 to 25.*
• Action cards 2 to 5.*
• 50 (or more) small objects.
• Pencil and paper for each child.
* As for Num 6.1/1, 2
** Provided in the photomasters
270
START ACTION
make groups of
share between
271
Num 6.3 Division as a mathematical operation (cont.)
Num 6.3 Division as a mathematical operation (cont.)
Introducing 1. The start and action cards are shuffled and put face down in the upper spaces on
the problem the ‘Different questions, same answer . . .’ [two-question] board.
2. The top card of each pile is turned and put face up in the lower space.
3. By reading above and below the line, there are now two unfinished number sen-
tences. E.g.,
4. One (or more) in each group copies down the upper sentence, and one (or more)
the lower sentence. They then complete whichever sentence they have written,
using physical objects if they like. E.g.,
N.B. They should write these neatly, and keep them for later use in Activity 2.
5. They draw diagrams to show what they have done. These diagrams could be
used in step 4, instead of physical objects. E.g.
Grouping
Sharing
272
Num 6.3 Division as a mathematical operation (cont.)
Activity 2 Combining the number sentences [Num 6.3/2]
An activity for a small group. Its purpose is to teach the notation for the mathemati-
cal operation of division.
2. Tell them that these two meanings may be combined in one number sentence. In
this case, it would be
17 ÷ 3 = 5 rem 2
This is read as
“17, divide by 3, result 5 remainder 2.”
or as
“17 divided by 3 equals 5 remainder 2.”
3. They then repeat steps 1 and 2 for the other number sentences.
What they do 1. They all write a division number sentence on their own paper. The first number
should not be greater than 20.
11 ÷ 4 = 2 rem 3
273
Num 6.3 Division as a mathematical operation (cont.)
Activity 4 Mr. Taylor’s Game [Num 6.3/4]
This game for 2 players was invented by Mr. Stephen Taylor, now Headmaster of
Dorridge Junior School, and I am grateful to him for permission to include it here.
Its purpose is to bring together addition, subtraction, multiplication, and division, in
a simple game.
What they do 1. The object is to get 3 counters together in a line. They must be in the same row,
column, or diagonal.
2. The number cards are shuffled and put face down, the 0 to 25 cards in one pile
and the 3 sets of 0 to 9 cards in another.
3. The first player turns over the top card of each pile. He may choose to add, sub-
tract, multiply, or divide the numbers shown. Division must, however, be exact.
4. He puts one of his counters on the square corresponding to the result of the op-
eration chosen.
5. The other player turns over the next cards on the two piles and carries out steps 3
and 4.
6. Play continues until one player has 3 in a row.
7. Another round may now be played. The loser begins.
Discussion Activity 1 poses a problem, for children to solve by the activity of their own intel-
of activities ligence. When they have seen the connection between grouping and sharing, they
have the higher order mathematical concept of division.
The easiest path to seeing the correspondence is, I think, a physical one. If we
have 15 objects to share among 3 persons, a natural way to do this is to begin by
giving one object to each person. This takes 3 objects, a single ‘round,’ which
we may think of as a group of 3. The next round may be thought of as another
group of 3, and so on. Each round gives one object to each share, so the number of
rounds is the number in each share.
This verbal description by itself is harder to follow than a physical demonstra-
tion accompanied by explanation. This I see as yet another demonstration of the
advantage of combining Modes 1 and 2.
Activity 2 provides a notation for these two aspects of division. Note that the
first number is the operand, that on which the operation is done. The operation is
the division sign together with the second number, e.g., ÷ 3.
Activity 3 is another example of ‘Unpacking the parcel.’ There is much less
in this one than in the subtraction parcel, but is still a useful reminder of the two
physical meanings combined in a single mathematical notation.
After all this, they deserve a game. Mr. Taylor’s game fits in nicely at this stage.
274
Num 6.3 Division as a mathematical operation (cont.)
5 20 19 25 1
21 7 14 6 16
3 23 11 18 24
9 17 8 13 2
12 4 10 22 15
275
[Num 7] FRACTIONS
Double operations
Numbers which represent these
Fractions as quotients
Abilities To make, name, and recognize wholes, halves, third-parts, fourth-parts, fifth-parts,
etc., of a variety of objects.
Discussion Many children have difficulty with fractions, and I think there are several causes
of concepts which continue to bring this about.
(i) Fractions are difficult. Work with fractions is begun too early, and taken too
far for children of elementary school age.
(ii) The same notation is used with three distinct meanings. For example, 3
2
276
Num 7.1 Making equal parts (cont.)
A plasticine sausage.
A plasticine sausage.
2 here.) halves
A plasticine sausage.
3 here.) third-parts
A plasticine sausage.
4 here.) fourth-parts
A plasticine sausage.
5 here.) fifth-parts
277
Num 7.1 Making equal parts (cont.)
What they do (Apportioned between the children.)
1. Six equal-sized round plasticine ‘sausages’ are made, by rolling 6 equal amounts
of plasticine and trimming the ends to fit the sausage shapes on the left of board
1. One sausage is put into each outline.
2. The children do the actions described on the board. The lines of division may be
marked lightly before cutting. In this way, trials can be made and corrected by
smoothing out the marks.
3. After cutting, the separated parts are put in the RESULT column next to their
descriptions.
4. Steps 1 to 3 are repeated using Fractions Board 2 and fresh plasticine. Board 1
should if possible remain on view. With board 2, a variety of division lines are
easily found. E.g., fourth-parts:
At this stage accept any correct results. These possibilities will be explored fur-
ther in the next activity.
5. Steps 1 to 3 are now repeated using Fractions Board 3. If possible, fresh plasti-
cine should be used, the other two boards remaining on view. The lines of divi-
sion should be radial, as shown below.
278
Num 7.1 Making equal parts (cont.)
START ACTION RESULT NAME
A granola bar.
2 here.) halves
2 here.) halves
2 here.) halves
2. Next, they use the third-parts board. This offers only two straightforward ways.
3. Next, they use the fourth-parts board. There are six ways of doing this which are
fairly easy to find.
279
Num 7.1 Making equal parts (cont.)
4. Finally, they may like to return to the halves board, and try to find more ways.
Here are 2 more, which can be varied indefinitely.
Materials • Plasticine.
• Blunt knives.
• Cutting boards.
Suggested 1. Make 2 plasticine ‘sausages’ of equal size. Cut one into 3 equal parts, the
sequence for other into three bits. Ask whether both of these have been cut into third-parts.
discussion 2. If necessary, explain the difference, as described above.
3. Have the children make some more sausages, all of the same size, and cut some
into halves, fourth-parts, fifth-parts, and some into two, four, five bits.
4. These are put centrally together with the parts and bits made in step 1.
5. The children then ask each other for parts or bits. E.g., “Sally, please give me a
fourth-part of a sausage”; or “Mark, please give me a bit of a sausage.”
6. The others say whether they agree.
7. Steps 5 and 6 are repeated as necessary.
What they do 1. Begin by looking at some of the cards together. Explain that these represent the
objects which they made from plasticine, in the last activity – sausages, granola
bars, cookies; and some new ones. They also represent the parts into which the
objects have been cut, e.g.,third-parts, fourth-parts, halves, fifth-parts. Some
have not been cut: these are wholes.
280
Num 7.1 Making equal parts (cont.)
Figure 21 Cards for Sorting parts and Match and mix: parts
281
Num 7.1 Making equal parts (cont.)
2. The parts pack is then shuffled and spread out face upwards on the table.
3. The name cards are put face down and each child takes one.
4. Each child puts in front of him a set loop with the name card he has taken inside,
face up.
5. They all then collect cards of one kind, according to the name card they have
taken.
6. They check each other’s sets, and discuss, if necessary.
7. If they are fewer than 6 children, they may then work together to sort the re-
maining cards.
8. Steps 2 to 7 may be repeated, children collecting a different set from before.
Rules of 1. The cards are spread out face downwards in the middle of the table.
the game 2. The MATCH and MIX card is put wherever convenient.
3. Each player takes 5 cards (if 2 players only, they take 7 cards each). Alterna-
tively the cards may be dealt in the usual way.
4. They collect their cards in a pile face downwards.
5. Players in turn look at the top card in their piles, and put cards down next to
cards already there (after the first) according to the following three rules.
(i) Cards must match or be different, according as they are put next to each
other in the ‘match’ or ‘mix’ directions.
(ii) Not more than 3 cards may be put together in either direction.
(iii) There may not be two 3’s next to each other.
(‘Match’ or ‘mix’ refers to the kind of part.)
Examples (using A, B, C . . . for different kinds of part).
A typical arrangement.
C
AAA
BBB
DDD
B
A
282
Num 7.1 Making equal parts (cont.)
None of these is allowed.
BBBB
A CCC AA A
B DDD BB B
C CC A
D
Discussion Activities 1, 2 and 3 make use of Mode 1 schema building (physical experi-
of activities ence). This is every bit as important when introducing older children to fractions
as physical sorting is when introducing young children to the concept of a set. In
the present case, it is the physical action of cutting up into equal parts from which
we want the children to abstract the mathematical operation of division. In this
case, the operand is a whole object, so it is important to have something which can
easily be cut up. Plasticine is ideal for this, since children can first make the right
shapes and then cut them up.
Activities 4 and 5 move on to pictorial representation of these physical actions.
This is where most text books begin. What is not understood is that the diagrams
condense no less than six ideas, as will be seen in Num 7.3 in Volume 2. These
diagrams are likely to be helpful if and only if the children already have the right
foundation schema to which these can be assimilated. Otherwise, here is the first
place where children can get confused.
So in this topic, we begin with physical actions on objects: making equal parts.
We then introduce diagrams representing these and no more. We are not yet into
fractions; just objects, and parts of objects. The key ideas are that the parts must
all be equal in size (or we call them ‘bits’); and that the kind of parts we are talking
about depends only on how many the object is cut up into, not on their shape, nor
on what the object is. These ideas are encountered first with physical objects, then
with diagrams.
283
[Space 1]SHAPE
Shapes in the environment and in mathematics
Discussion The concept of shape is part of our everyday life and vocabulary. Here we are
of concept singling out some particular shapes which have mathematical counterparts.
•
For Stage (a): a collection of everyday objects (convenient sizes) which approx-
Materials
imate the shapes of spheres, cuboids, and cylinders; and others which are none
of these.
• for Stage (b): as for Stage (a) plus cones.
Note (i) A cuboid is a solid of which every face is a rectangle. If all the faces are
squares, the solid is called a cube.
(ii) While the ‘everyday’ cone-shaped object that is most likely to come to mind is a
traditional ice cream cone, there are others! (E.g., some party hats, some ‘fun-
nels,’ . . .)
Suggested
Stage (a)
1. The children should already be familiar with the activity of sorting, which is
outline for
the first topic in the network Org 1, ‘Set-based organization.’
the discussion
2. Put out the objects and ask for suggestions for sorting these.
3. There are of course many ways which do not include shape, such as eatable/not-
eatable (since some of the cans are likely to be food cans). Accept any of these
which are valid, and allow them to sort in one or more of these ways.
4. If the objects are well chosen, shape will be a salient attribute and there is a good
possibility that someone will suggest this. If not, call attention to it.
5. Ask them to sort the objects by shape.
6. Invite suggestions for what we will call the different kinds of shape into which
the objects have been sorted. Suitable everyday words are balls (spheres), boxes
(cuboids, including cubes) and cans (cylinders). I have given the mathemati-
cal names in brackets, and in the event that any of these are suggested, this is of
course acceptable.
284
Space 1.1 Sorting by shape (cont.)
Stage (b) As for Stage (a), but including the cone-shaped objects.
A teacher-led activity for a small group. Its purpose is to introduce further attributes
of objects which are related to and dependent on shape.
Suggested 1.
This follows the same lines as Activity 1.
outline for 2.
If none of the children thinks of these attributes, you could demonstrate
rolling/not rolling and ask what they notice.
the discussion
3. When they have sorted by this attribute, do likewise for stacking/not stacking.
4. Now choose an object which has not been used before, and ask the children if
they can tell by looking at it whether it will roll. Allow them to test their predic-
tion.
5. Ask them to sort all the objects into two groups, will roll/won’t roll, just by look-
ing at them.
6. Let them test their predictions for both groups, one object at a time.
7. Repeat steps 5 and 6 for will stack/won’t stack.
Note A can (or cylinder) is an interesting example, since it rolls on its side, and stacks on
its end. So which set should we put it in? For my own suggestion, please see Org
1.2/4, ‘Which two sets am I making?’, steps 4 and 5.
Discussion Starting with selected objects from everyday life, the children are laying founda-
of activities tions for the idea of shape in its more abstract and mathematical meaning. They
are also using shape as a basis for testable predictions. Since this is a group activ-
ity, discussion is also involved.
285
Space 1.2 SHAPES FROM OBJECTS
Discussion Though most of the objects in our environment are three-dimensional, our view of
of concept them at any given moment is two-dimensional. What we usually see is an outline,
with other detail within this outline from which we derive an awareness of solidity.
This we can do without knowing how we do it. Our perceptual processes take care
of it for us, usually without conscious thought.
When we describe a geometrical solid, such as a cube or a pyramid, we do so
by saying how many faces it has and what are their shapes, how many edges, how
many vertices. This is a more conscious activity, involving seeing, thinking, and
naming. In this topic, we begin to make conscious the relationships between ob-
jects and the outlines of their faces.
Note that in Space 1.5, Activity 1 (p. 295) we use the terms ‘square’ and ob-
long.’ These are two kinds of rectangle, in the same way that boys and girls are
two kinds of children.
Materials • A tray of objects, each of which can be put flat and drawn around.
• An outlines card for each child. Each card has on it five outlines (more if you like)
obtained by putting one of the objects flat on the card, and drawing around it.
Note on Suitable objects might be a nickel, an eraser, a paper clip, bottle tops of various
materials sizes and shapes, little stones which have at least one face flat or nearly so. If some
of the objects can be drawn round in more ways than one, so much the better.
Altogether, there must be at least one object for every space on every card. E.g., if
there are 6 cards each with 5 outlines, the tray will have on it at least 30 objects.
This will become clearer after you have read the description of the game. The ob-
jects need not all be different.
Rules of play 1. The tray of objects is put in the middle. Each child has an outlines card.
2. The purpose of each player is to fill his card with objects matching the outlines.
3. Each in turn takes an object from the tray and puts in on his card to match an outline.
4. If it does not match, she has to return it to the tray and it is the next player’s turn.
(This rule may be relaxed at the learning stage.)
5. The winner is the one who first fills her card. However, the others should con-
tinue until all have filled their cards.
Discussion This activity involves quite a lot of abstracting. An outline on card looks very
of activity different from a solid object. The differences are greater than the resemblances.
Activity 1 allows physical comparison of objects and outlines – Mode 1 testing.
286
Space 1.3 LINES, STRAIGHT AND CURVED
Discussion These concepts are straightforward. However, it is worth noting that there is a dis-
of concepts tinction between the everyday usage of the word ‘line’ and the mathematical usage.
In everyday usage, we talk (e.g.) about a thick line and a thin line. To a mathema-
tician, a line has no thickness and no width. Just as the numeral 5 (which is a mark
on paper) is a symbol for the number 5 (which is a concept, a mental object), so
also the (everyday) lines we draw on paper are ways of representing mathematical
lines.
At this stage we will of course not be explaining this distinction to children, but
it is as well to know it ourselves.
Activity 1 Drawing pictures with straight and curved lines [Space 1.3/1]
287
Space 1.3 Lines, straight and curved (cont.)
Activity 2 “I have a straight/curved line, like . . .” [Space 1.3/2]
A game for up to 6 children. Its purpose is to relate the concepts straight and curved
to objects in the environment.
•
A pack of cards, each of them having a single line, either straight or curved:
Materials
about 10 of each.*
*Provided in the photomasters
Rules of 1. The cards are shuffled, and the pack is put on the table face down.
the game 2. The first player picks up the top card, looks at it, and says (e.g.) “I have a curved
line, like the edge of that flower pot.”
3. The others respond by saying “Agree,” or perhaps “Disagree.”
4. If the latter, there is discussion until agreement is reached.
N.B. Curved lines need not be exactly similar to the shapes in the environment.
5. The next player in turn picks up a card, and steps 2, 3, and 4 are repeated until
all the cards have been used.
Activity 3 “Please may I have . . . ?” (Straight and curved lines) [Space 1.3/3]
A game for 4 or 5 children.
Materials • A pack of cards like those illustrated in step 2 below.*
* Provided in the photomasters
Rules of 1. The cards are shuffled, and all are dealt to the players.
the game 2. The object is to form pairs of cards which are alike in their kinds of line,
such as these
or these
288
Space 1.3 Lines, straight and curved (cont.)
Discussion The first activity, drawing pictures with straight and curved lines, requires chil-
of activities dren to distinguish between straight and curved lines in their pictures. These lines
they then copy, in the simplest possible way by tracing over them. Here we have
Mode 1 concept building by two kinds of experience, seeing and doing. Activity
2 involves putting these concepts to use by seeking out examples in the environ-
ment. Differences such as length of line, degree of curvature if curved, have to be
ignored, centring only on the property straight or curved. Activity 3 is particularly
for linking these concepts with their mathematical vocabulary.
289
Space 1.4 LINE FIGURES, OPEN AND CLOSED
Discussion Here, for a change, the everyday and the mathematical meanings of the words are
of concepts not very different. If the door is open, we can enter and leave the room. While it is
closed, we cannot.
In mathematics, a figure is closed if it makes a boundary between two regions,
an inside and an outside, such that we cannot get from one to the other without
crossing the boundary. Otherwise the figure is open.
An open figure does not have an inside and an outside.
Outside
Inside
Boundary
Materials • Four small animal models. You might choose a pair which are friends, e.g., a
sheep and a cow, and a pair which are enemies, e.g., a pig and a wolf.
• A length of cord.
290
Space 1.4 Line figures, open and closed (cont.)
Rules of play 1. Explain that the string represents a fence, which the animals cannot get past.
2. Explain that some animals are friends, and some are enemies.
3. One child now arranges the length of string on the table to represent the fence.
4. He also places two of the animals on the table, and asks “Can they meet?” (Ini-
tially this should be made easy, but as the game progresses children will enjoy
making it more difficult to decide: see illustration.)
wolf
pig
5. When all the children have decided on their answers, the animals are ‘walked’
towards each other by one of the other children to find the correct answer.
6. Steps 1 to 5 are then repeated, by other children.
Notes 1. There is no fixed rule that friendly animals must always be allowed to meet, or
that enemies must always be kept apart. This makes the prediction more inter-
esting!
2. It may be a good idea for the other children to close their eyes during steps 3 and
4.
Materials • Game board (see Figure 22), covered with transparent film.*
• Pig.
• Non-permanent marker.
• Damp rag to clean board.
• Die marked ‘open’ on 3 faces, ‘closed’ on 3 faces.
* Provided in the photomasters
291
Space 1.4 Line figures, open and closed (cont.)
292
Space 1.4 Line figures, open and closed (cont.)
Activity 3 Pig puzzle [Space 1.4/3]
A game for 2 players. It follows on from Activity 2, and its purpose is the same.
Materials As for Activity 2, except that the die is replaced by a pack of 6 cards, 3 marked ‘Yes’
and 3 marked ‘No.’
Rules of play 1. The ‘Yes’ and ‘No’ cards are shuffled and put face down.
2. Player A takes a card and looks at it herself, but does not show it to the other
player.
3. Player A now marks the gates so that the pig can or cannot reach the wood, ac-
cording to whether her card is ‘Yes’ or ‘No.’ She may make this a complicated
route (or non-route), to ‘fool’ the other player.
4. Player B then predicts whether the pig can or cannot reach the woods.
5. B’s prediction is compared with A’s card. If these disagree, one of them tests
physically by ‘walking’ the pig to the woods. (The testing could be done by the
player who thinks that the pig can reach the woods, since a negative result is
harder to prove.)
6. After clearing the board, the children change roles.
Rules of play 1. The loops are laid out in any shapes so that they overlap. E.g.:
Blue
Red
2. The cards are shuffled and put face down on the table.
3. Player A takes one card from each pile. He looks at these but does not show
them. Suppose that the red card reads outside and the blue card reads inside.
The marker is put on the table accordingly.
4. Player B must now describe the position of the marker. In this example he
would say, ‘Outside the red loop and inside the blue loop.’
293
Space 1.4 Line figures, open and closed (cont.)
5. B’s description is compared with A’s cards.
6. They then check by holding a finger on the table where the marker is, and pull-
ing gently on the loops. If the marker is outside, the loop will come away; if
inside, the finger will hold it.
Note This game may be played with a single loop and one pack of cards. This pro-
vides a simple introduction to the version described.
Discussion Activities 1, 2, and 3 all use physical objects for learning and applying the con-
of activities cepts of inside/outside, and boundary. These are properties which a closed figure
has, and an open figure does not have. They lead to physical predictions which can
be tested. Activity 4 is more sophisticated, and not only in the way which is easily
apparent, that of using two overlapping figures. It also uses another property of a
closed loop, that it may have its shape changed (as long as we do not cut it) with-
out affecting its inside/outside property.
294
Space 1.5 SORTING AND NAMING TWO DIMENSIONAL
SHAPES
Discussion These are easily identifiable geometric shapes, which children may already have
of concepts met when using attribute cards (Org 1.1/7) and attribute blocks (Org 1.2/3,4).
There is only one point which needs discussion, which is the use of the terms
‘square’ and ‘rectangle.’ I prefer the usage explained in step 4 of Activity 1, since
the alternative usage seems to me like referring to ‘boys’ and ‘children’ instead of
‘boys’ and ‘girls.’ However, I would not go so far as saying that one was correct
and the other incorrect. (There are other cases where I would.)
Materials • Cut-out cardboard shapes of all the above shapes, in a variety of sizes. In the
case of triangles and rectangles, these should also vary in shape. The number
of each kind should vary from six to eight or nine. All should be of the same
colour.
What they do 1. Spread these out on the table, and ask the children if they can sort them. There
should be no difficulty about this, since they will have done a variety of sorting
activities already.
2. In the event that the squares and oblongs are put together in the same set, ask if
they can sort them any further. (Usually, children distinguish between these.)
3. Ask if they know the names of these different shapes. If they come up with
meaningful everyday names, such as ring for circle, accept these, and explain
that the mathematical name is (in this case) ‘circle.’
4. They are quite likely to use the name ‘rectangle’ for any rectangle which is not a
square. You could explain that many people use the word in this way, but since
the name means that is right angled, it is more accurate to use this for all shapes
which have right angles at each corner, and use the words ‘squares’ and ‘ob-
longs’ to distinguish the two different kinds of rectangle.
5. They should now be ready to do Activity 2 by themselves.
295
Space 1.5 Sorting and naming two dimensional shapes (cont.)
Activity 2 Sorting and naming two dimensional figures [Space 1.5/2]
This is a direct follow-on from Activity 1, for a small group of children. Its purpose
is to consolidate the above concepts in a slightly more abstract form.
Materials • A set of cards, all the same size, on which are geometrical figures of the same
description as the cut-out shapes used for Activity 1. They should vary in both
size and orientation on the card.
What they do (i) Ask them to sort these cards in the same way as they sorted the cut-out shapes.
(ii) When they have finished, they should carefully check all the sets and discuss any
disagreements.
Materials • One card of each of the shapes they have been using, namely circle, square, two
oblongs, triangle. One oblong should be about 6 cm by 4 cm, the other about 10
cm by 3 cm. The triangle should be scalene, i.e., not of any particular kind, such
as right-angled or equilateral.
• A blank sheet of paper.
What they do 1. One of the players chooses a shape which she can match with something in the
environment. This might be, say, a door and an oblong. She puts this shape on
top of the paper, the others being out of sight underneath.
2. She then says, “I spy, with my little eye, something shaped like this – an ob-
long.”
3. The others then try to guess what this is. (You may decide that they take turns,
or let players speak when they are able to make a guess.)
4. The first player to guess right is the next to do the “I spy . . . .”
5. If no one can guess right, they may give up and the spier tells what the object is.
Materials • A set of cards similar to those used in Activity 2, but with the addition of about
a dozen non-examples. These should be figures which are not any recognized
geometric shape, such as a figures with two curved and two straight sides. It is
better not to include figures which they will learn later, such as rhombi and semi-
circles, since we do not want to give the impression that these are not recognized
geometric kinds of shape, even though we are not teaching them yet.
296
Space 1.5 Sorting and naming two dimensional shapes (cont.)
What they do 1. The cards are shuffled and put in a pile face down on the table. The top card is
then turned face up and put separately.
2. The players then take turns to turn over the top card from the face-down pile,
and put it face up separately from the others.
3. If the player whose turn it is sees two cards of the same shape, he claims them
and says what shape they both are. E.g., “I claim these two, both oblongs.” He
then collects that pair.
4. The turn then passes to the next player.
5. As the number of face-up cards increases, clearly the chance of there being two
alike increases. Some of them will however be non-examples, which makes it a
little more difficult.
6. If the player whose turn it is overlooks a pair, the next player may claim it before
taking his turn in the normal way. And if this player overlooks it, the same ap-
plies to the next player and so on.
7. The winner is the player with most pairs.
8. At the end, they look at the cards remaining, and discuss why no one has
claimed any of them. These are the shapes which do not fall into any recognized
category.
Discussion In these activities, children are repeating in two dimensions what they have already
of activities done in three dimensions.
297
Space 1.6 SHAPES FROM OBJECTS AND OBJECTS FROM
SHAPES
Discussion In the earlier topic Space 1.1, ‘Sorting three-dimensional objects,’ the children have
of concepts formed the above concepts, under everyday names, from everyday objects. In this
topic, they meet physical embodiments of these concepts, and form connections in
the reverse direction, from mathematical object to everyday object.
What they do 1. For this activity, the children take turns around the table.
2. The models are put out on the table, and the first child chooses one of them. You
tell him the name of the one he has chosen.
3. He holds it so that all can see it, and says what it reminds him of. E. g., if he is
holding a cuboid he might say “This cuboid reminds me of a box of chocolates.”
Note that he should use the name of the object, for practice in remembering this
name. The others either say “I agree,” or if they don’t agree they explain why
not.
4. The child whose turn it is next chooses from the remaining models, and steps 1
and 2 are repeated.
5. This continues until all the models have been used. If each child retains her
chosen model for the time being, this ensures that all the models are used.
6. When all the models have been used, steps 1 to 4 may be repeated with a differ-
ent child starting. Since the choice gets less for each successive child, it might
be fairest for the child who was left with the last object to have the first choice
next time.
Discussion Though the objects they are here working with are physical objects, they are nev-
of activity ertheless abstracting in that they omit all the qualities we find in everyday objects
except shape. Moreover, there are few everyday objects which have these shapes
‘without extras.’ So the children are now working from mathematical and general
ideas to everyday particular objects, and checking their own thinking against that
of others in their group.
298
Space 1.7 NAMING OF PARTS
Concepts (i) The principal parts, with names, of the following geometrical solids and figures:
spheres, cylinders, cuboids, cubes, prisms, pyramids, circles, oblongs, squares,
triangles.
(ii) The relation between the faces of these solids and the two-dimensional figures.
Discussion It is sometimes argued that since we live in a three-dimensional world, the study of
of concepts geometry should start with three dimensions. In fact, the mathematics of three di-
mensions is much more difficult than that of two, and is nearly always approached
by reducing it to two at a time. (Try to draw a diagram for a path going obliquely
up a hillside, then consider the problem of calculating its slope, and you will see
what I mean.) Moreover, if we want to describe a solid exactly, we do so in mainly
terms of two- and one-dimensional attributes. (A cuboid is a solid of which all the
faces are rectangles.) So this topic is almost as far as we shall take the study of
three-dimensional shapes, and this has been almost entirely descriptive. However,
in the last activity of this topic, we do take a short step beyond by looking at the
relation between three-dimensional and two-dimensional shapes.
Materials • A set including all the geometrical models they have been using so far, namely
spheres, cylinders, cones, cuboids, with the addition of pyramids and prisms.
There needs to be at least as many models as children, and preferably more to
give a variety of examples. Also, there should be at least two kinds of prism, say
triangular and hexagonal. (A square prism would normally be called a cuboid.
A circular prism is a cylinder.)
What they do 1. The solids are put on the table where all can see them.
2. Since they have not yet worked with pyramids or prisms, I suggest you begin
by asking whether there are any they haven’t seen before, and telling them their
names. Explain also why the two kinds of prism are both called by the same
name, and invite suggestions for what other kinds of prism there could be .
299
Space 1.7 Naming of parts (cont.)
3. Each child then takes one of the models, and you take one yourself. (I suggest
that you don’t begin by taking a cone.)
4. Suppose that you have taken a cuboid. Touch one of its vertices, and say “I am
touching a vertex of my cuboid.”
5. In turn, the children now do the same with their own objects. E.g., “I am touch-
ing a vertex of my pyramid.”
6. A child with a sphere would need to say something like “I can’t touch a vertex of
my sphere because it doesn’t have one.” This makes things more interesting.
7. When all have had their turn, everyone takes different objects and steps 3 to 6
are repeated. In step 4 you might now say, e.g., “I’m touching a face of my
pyramid.”
8. Repeat as before for edge and curved surface. The children will discover that
not every object has every kind of part. In fact there is only one kind of object
which has a part of every kind, and one of them has only one kind of part.
9. When they have once done this with you, they should then be able to do activity
2 on their own.
Materials • Two or three of each of the cut-out shapes first introduced in ‘Sorting and nam-
ing geometric shapes’ [Space 1.5/1].
• It may be useful to have something to help more exact pointing, such as pencils.
What they do These activities are the same, step by step, as Activities 1 and 2, except for the differ-
ences in materials and vocabulary.
300
Space 1.7 Naming of parts (cont.)
Activity 5 “My pyramid has one square face . . .” [Space 1.7/5]
An activity for a small group of children. Its purpose is to call their attention to the
relation between the shapes of the solids, and the number and shape of their faces.
This will be useful preparation for the more advanced study of the nets of solids.
What they do 1. Each child takes one of the solids and studies the shapes of the faces, and the
number of each shape.
2. In turn, they share with the others what they have found. The first child might
say, for example: “My pyramid has one square face and four triangular faces.”
The next child might then say, “My cuboid has six oblong faces.” and so on. A
child who took a sphere might say something like: “My sphere doesn’t have a
face at all – only a curved surface and only one of those.” This would empha-
size that by ‘face’ we mean a flat face.
3. When all have had a turn, they return their models to the middle, and take a dif-
ferent one. Steps 1 and 2 are then repeated.
4. It is worth continuing for several rounds, since something one has checked out
for oneself is likely to be better remembered than something one has only heard.
Materials • A set of geometric solids, similar to those used in Activity 5, leaving out the
sphere(s). If there can be some new examples, so much the better; but the set
should be fully representative of those listed under Concepts at the head of this
topic.
• A large sheet of paper on which are drawn outlines of all the different faces
of these solids. So a cuboid will be represented by three rectangles; a square
pyramid by one square and one triangle; and so on. The faces for a given solid
should be scattered, not all together.
• A set of cards, one for each of the solids, with the name of that solid on it. (So if
there are two cuboids, there should be two cards bearing the word ‘cuboid.’)
• Some small objects for markers, such as counters or 1 cm cubes.
What they do 1. The paper of outlines is put in the middle, and the solids where children can
reach them. The cards are shuffled, and put in a pile face down.
2. The first child then takes the top card from the pile, and takes an object whose
name is on the card.
3. She then points to what she thinks is the outline of one of its faces.
301
Space 1.7 Naming of parts (cont.)
4. She tests this by putting the solid on to its outline. If it fits, it is left there and
she retains the card and scores a point. If it does not, the object is removed and
the card is replaced randomly in the pack.
5. In turn, the children repeat steps 2 to 4 until all the cards are used and all the
objects placed.
6. The child whose turn it is next then tries to find another outline to which one
of the solids now on the paper can be moved. For example, if the square pyra-
mid has been put on the square which fits its base, somewhere there should be a
vacant triangle which fits one of the sloping sides. She predicts as in step 3, and
tests as in step 4. If correct she scores a point as before, and one of the markers
is put in the outline vacated so that it cannot be used again.
7. This continues until all the outlines are occupied either by a geometrical solid or
a marker.
8. The winner is the one who scores most points.
Discussion Having formed and consolidated the concepts of the basic geometric shapes in
of activities three and in two dimensions, the children are learning about these in a little more
detail. They are also making a start with relating three- and two-dimensional at-
tributes.
302
Space 1.8 PARALLEL LINES, PERPENDICULAR LINES
Discussion Just as we have relationships between two numbers (e.g., ‘is greater than,’ ‘is equal
of concepts to’), so also we have relationships between two lines such as those in the present
topic. If line a is parallel to line b, then line b is parallel to line a, so we may also
say that these lines are parallel (meaning, parallel to each other). This is true also
of the relationship ‘is perpendicular to.’ This reversibility does not hold for all
relationships. E.g., it is true for ‘is equal to,’ but not for ‘is greater than.’ Here,
however, our main concern is with the particular relationships named in this topic,
not with the ways in which relationships themselves may be classified.
•
A pack of 20* cards. On 10 of these is written ‘parallel’ with an example, and
Materials
on the other 10 is written ‘perpendicular’ with an example.**
•
For each child, 2 rods of different lengths. A square section is useful to prevent
rolling.
* Any even number of cards will do, provided that there are enough to give a good
variety of examples. In the examples, it is important that the pairs of lines should be
of different lengths, and oblique relative to the edges of the paper. (See illustrations
in ‘Discussion of activities.’) Parallel and perpendicular are relationships between
lines, independently of how these lines are positioned on the paper.
** Provided in the photomasters
303
Space 1.8 Parallel lines, perpendicular lines (cont.)
Activity 2 “All put your rods parallel/perpendicular to the big rod” [Space 1.8/2]
An activity for up to 6 children. Its purpose is to consolidate the concepts parallel
and perpendicular.
What they do 1. The teacher puts down the big rod and says “All put your rods parallel to the big
rod.”
2. The children do so.
3. Steps 1 and 2 are repeated several times. Encourage variety in the placing of the
children’s rods.
4. Then, after step 2, the teacher removes the big rod and asks the children what
they notice about their own rods. It should be brought out in discussion that the
children’s rods are all parallel to each other.
5. Steps 1,2,3,4 are repeated with the instruction “. . . perpendicular to the big rod.”
•
A picture for each child, made up of lines which are all in parallel or perpendicu-
Materials
lar pairs. The pictures should be in lines that are faint [i.e., feint lines]. (See
examples in the illustration below.) *
• A pack of parallel/perpendicular cards, as used in Activities 1, 2, 3.
* Provided in the photomasters
304
Space 1.8 Parallel lines, perpendicular lines (cont.)
Discussion Activity 1 is for building the concepts parallel and perpendicular from a variety of
of activities examples. Again I emphasize the importance of choosing examples which do not
link these concepts either with length of line, or position on paper. If this mistake
is not avoided, children will be able to recognize examples like these:
Activity 1 is also for linking the concepts with the appropriate vocabulary.
‘Perpendicular’ is quite a hard word, so you may decide to give children practice in
saying it. Initially they are not expected to read these words from the cards. They
learn them orally, linked with the visual examples of parallel and perpendicular
lines. In this way they will gradually learn to recognize the written words.
Activity 2 uses the newly formed concepts to generate examples, with peer-
group checking. Activity 3 is similar, but develops a situation in which more than
two rods are involved. Of these, a given pair may be either parallel or perpendicu-
lar.
Activity 4 is the payoff. We now have a picture with many lines. Correct rec-
ognition of relationships between these lines allows children to colour their lines.
You will recognize the development of the earlier activity, Space 1.3/1, to make
use of these more advanced mathematical ideas. Why more advanced? Because
being straight or curved is a property of a single line; being parallel or perpendicu-
lar is a property of a pair of lines – a relational concept.
305
[NuSp 1] THE NUMBER TRACK and THE NUMBER LINE
Powerful support to our thinking about numbers
Discussion
of concept
306
NuSp 1.1 Correspondence between size of number and position on track (cont.)
... ...
Note The set cards are not numbered, to avoid short-circuiting the conceptual activ-
ity by simply matching the numerals on card and track. The only numerals are on
the track, and these are written outside the squares.
1 2 3 4 5 6 7 8 9 10
1 2 3 4 5 6 7 8 9 10
10891c-34
Please reduce to fit
Variation.*
This uses pictures
instead of dots,
with a box under
the set loop.
1. The child counts the pictures and writes their number in the box.
2. He puts one cube on each picture.
3. These are then transferred to the number track. The last square reached should
have the same numeral as has been written in the box.
* Suggested by Mrs. Marion Jones, of Lady Katherine Leveson’s School, Solihull.
Discussion The number track and the number line have much in common. In the number
of activities line, however, numbers are associated with points on a line, not spaces on a track.
The number line begins at zero, the number track begins at one. The number line
schema, moreover, is developed further in a variety of ways. It is extrapolated
backwards to represent negative numbers; points are interpolated to represent
fractional numbers, and later on irrational numbers. The number track is much less
abstract, and lends itself more readily to activities with physical embodiments of
the concepts we want children to acquire. So we shall stay with the number track
throughout the earlier part of this network.
Even here, however, abstraction has begun. When in Activity 1, Form (a) we let
the size of the space used up on the track be independent of the size of the object,
we are already moving towards the idea of a unit object. The introduction of unit
cubes takes this idea a step further.
308
NuSp 1.2 CORRESPONDENCE BETWEEN ORDER OF
NUMBERS AND POSITION ON TRACK
Discussion These concepts are closely related to those of the topic just before, but are devel-
of concepts oped here in greater detail. In the topic before, number and position on the number
track were related. ‘One larger’ corresponds to ‘next on the right.’ In this topic,
the verbal sequence of counting numbers corresponds to the spatial sequence of
squares.
*
Activity 1 Sequences on the number track [NuSp 1.2/1]
A game for children to play in pairs. Its purpose is to teach the concepts and abilities
described above.
* Based on an idea from Mrs. Yvonne Selah, advisory teacher with the Inner London
Education Authority. A copy of this activity also appears as Num 1.5/4 in the ‘Num-
bers and their properties’ network.
What they do 1. The pack of number cards is shuffled and put face down. The top card is then
turned face up, starting a separate pile.
2. Each player in turn may
(i) either use the card showing if the other player did not, or turn over another
card;
(ii) put down one of her cubes in the corresponding position on the number
track, or not. Both players use the same track, and only one cube is allowed in
each space.
3. The aim is to get as many cubes next to each other as possible.
4. The game finishes when one player gets 3 in a row [for 1to 10] (5 in a row for 1
to 20), or when both players have put down all their cubes.
5. If before this the pack has been finished, it is shuffled and used again as in step 1.
6. Scoring is as follows. 1 by itself scores zero; 2, 3, 4, 5 cubes in a row score
respectively 2, 3, 4, 5.
309
NuSp 1.2 Correspondence between order of numbers and position on track (cont.)
10889b-10
Discussion This game combines both the first and the second kind of use of mathematics de-
of activity scribed in the Introduction. Co-operation in playing the game depends on a shared
mathematical schema; but choosing the best alternative involves prediction, not in
this case at a level of certainty, but based on a variety of possibilities.
Though the concepts of predecessor and successor are strongly involved in these
activities, and are not difficult ideas, these terms may well be thought unsuitable
for children of this age. Though we ourselves need names for these concepts, they
are not particularly required by the children.
What are being matched in these activities are not objects, but orders of two
kinds. A relation (matching) is involved between two different order relationships,
size of number and spatial order. Once again we see how even at so elementary a
level as this, mathematics is a really abstract subject. Yet young children master
it without difficulty if it is presented right. If we can help them to use their intel-
ligence to the full, they show themselves much more clever than they are usually
given credit for.
310
NuSp 1.3 ADDING ON THE NUMBER TRACK
Abilities (i) To link mathematical ideas relating to addition with number track activities.
(ii) To use the number track as a mental support for adding.
•
An SAR board, see Figure 23.*
Materials
•
A number track.*
•
Cubes to fit the track, in two colours.
•
Start cards 1-5 (later 0-5), which say (e.g.) “Start with a set of 3.”*
•
Action cards 1-5 (later 0-5), which say (e.g.) “Put 2 more,” “Increase it by 5,”
“Make it 4 larger.”*
• Result cards numbered from 0-10.*
• A reversible card.*
On side one is written:
“Find the card to show your result. Say what you did, and the result.”
On side two is written:
“Predict the result.”
* Provided in the photomasters
What they do 1. The cards are shuffled and put face down in the upper part of their spaces.
2. The reversible card is put in its place with side one showing.
3. One child turns over the top start card into the space below, and puts a set of the
required number either singly into the number track or joined into rods.
4. Next he turns over the action card, and puts more cubes into the track as instruct-
ed, using a different colour. Note that at this stage we do not talk about adding.
5. Next he finds the appropriate result card to show the number of the resulting set.
6. Finally he must describe to the others what he did, and the result.
7. Steps 3 to 5 are then repeated by the next child.
311
NuSp 1.3 Adding on the number track (cont.)
reversible card
set loop
312
NuSp 1.3 Adding on the number track (cont.)
Activity 2 “Where will it come?” [NuSp 1.3/2]
An activity for two. This is a predictive form of Activity 1, and should be used as
Num 3.2, Activity 2. A copy of this activity also appears as Num 3.2/2 in the ‘Addi-
tion’ network.
What they do 1. The cards are shuffled and put face down in the upper part of their spaces on the
SAR board. The reversible card now shows side two.
2. The children make up a 1-5 staircase each, in different colours.
3. Player A turns over the top start card, selects a rod of this number and puts it into
the number track.
4. Player B turns over the top action card, but does not yet take out a rod. First, he
says “I predict that it’ll come to here” pointing, and marking his prediction with
a piece of plasticine. This will involve some form of counting on, which on the
number track corresponds to movement to the right.
5. Then he tests his prediction physically by joining a rod of the given number to
the first on the number track.
6. Steps 3, 4, and 5 are repeated until all the cards are turned.
7. Then the cards are shuffled, and the children begin again with their roles inter-
changed.
A board game for 2 or 3 children. Its purpose is to consolidate the abilities described
above in a situation which requires several predictions to be made in order to choose
the best action.
*This attractive improvement to the original version of the ‘Crossing’ game was sug-
gested by Mrs. Mary Hamby of Leegomery County Infant School, Telford. A copy
also appears as Num 3.2/4 in the ‘Addition’ network.
What they do 1. The blank squares on the board represent paving stones. Some of these have
been removed to allow flowers to grow. The object is to get across the board
from START to FINISH, treading only on the paving stones and not on the flow-
ers.
2. Each player starts with all 3 markers off the board, at the START.
3. Players throw the die in turn. The number thrown shows how many steps they
may take. This means that from START, they may put a marker on the board
at the square with that number; and from a square on the board, they may move
one of their markers forward that number of squares.
313
NuSp 1.3 Adding on the number track (cont.)
Figure 24 Crossing.
314
NuSp 1.3 Adding on the number track (cont.)
4. They may move whichever of their markers they like. When starting, they may
choose any vacant track. After that, they must keep moving straight forward
along the same track.
5. They may not land on a square marked with a flower. Players may move their
markers over them normally, but if they make a move which stops on a square
with a flower, that marker must go back to the start.
6. If they touch a marker they must move it if they can, or go back to the START if
they cannot. This rule may be relaxed when learning.
7. The exact number must be thrown to finish. The first player to get all his mark-
ers to FINISH is the winner, but the others may continue playing until all are
across.
Variation Players learning the game may start with just 2 markers.
•
As in Activity NuSp 1.3/2 except:
Materials
Both players use staircases 1-9, the first 5 cubes being of a different colour
from the remainder. E.g., an eight rod would be 5 blue, 3 white. The five rod
would be all blue, and the one to four rods would all be white. These give the
same grouping as finger counting.
• Use ‘Start’ and ‘Action’ cards 4-9.* These will give a mixture of results which
do/do not cross the ten boundary.
• Result cards 1-20.*
* Provided in the photomasters
Discussion We have now moved on from lengths on the number track, corresponding to num-
of activities bers, to actions (putting more) on the number track, corresponding to mathematical
operations. Activity 1 is for schema building by physical experience (Mode 1);
Activities 2, 3, 4 consolidate this schema by using it for making and testing predic-
tions. The number track encourages the transition from counting all to counting
on.
315
NuSp 1.4 SUBTRACTING ON THE NUMBER TRACK
Abilities (i) To link mathematical ideas relating to subtraction with number track activities.
(ii) To use the number track as a mental support for subtracting.
Discussion Though subtraction might seem to be no more than the inverse of addition, it is
of concepts in fact a more complex concept, derived from as many as four simpler concepts.
These are discussed fully in Num 4.
The simplest of these contributory concepts is ‘taking away,’ opposite of
‘putting more.’ It is this aspect of subtraction which is used in Activities 1, 2, and
3. Activity 4, ‘Capture,’ uses the comparison aspect of subtraction.
•
An S.A.R. board.*
Materials
•
A number track.*
•
Cubes to fit the track.*
•
Start cards 5-10, which say (e.g.) “Start with a set of 5.” *
•
Action cards 1-5 (later 0-5), which say (e.g.) “Make it 2 less,” “Take 3 away,”
“Make it 4 smaller.” *
•
Result cards numbered from 0-10.*
•
A reversible card.*
On side one is written.
“Find the card to show your result. Say what you did, and the result.”
On side two is written
“Predict the result.”
* The same as for NuSp 1.3/1.
What they do This is done in the same way as ‘Putting more’ (NuSp 1.3/1), with appropriate
changes to step 4.
This is an activity for two. It is a predictive form of Activity 1, and should be used
as Num 4.2, Activity 2.
What they do This is played on the same board as ‘Crossing’ (Activity 3 in the previous topic), and
in a similar way. The difference is that they all begin in the finishing space, corre-
sponding to 10, and end where Start is printed.
Notes (i) Since this game is a little harder than its predecessor ‘Crossing,’ it may be wiser
not to use the ‘Move if touched’ rule initially. But it should come in when the
children have sufficient experience in order to make the game a predictive one.
(ii) If children find it confusing to begin where ‘Finish’ is written, you could make
another board. But using the same board helps to show the inverse relation be-
tween adding and subtracting.
What they do 1. The two players sit side by side and their number tracks are placed in front of
them, parallel and with the 1s lined up to the left.
2. Each player throws the die, and puts the number of cubes indicated on the track.
The result might look like this:
A
1 2 3 4 5 6 7 8 9 10
B
1 2 3 4 5 6 7 8 9 10
Since A has filled two more spaces than B, B must give A two cubes.
317
NuSp 1.4 Subtracting on the number track (cont.)
10888b-20
Discussion The first three activities are direct analogues of those in the previous section, using
of activities subtraction instead of addition. This gives continuity and helps to give confidence:
there is not too much novelty. Activity 4 is different, and provides variety. It uses
a different aspect of subtraction, namely comparison of two sets. This game could
be played without number tracks. Their use has however the advantage of showing
numerals alongside the rods. This links the activity with the symbols which will
later be used in number sentences.
318
NuSp 1.5 RELATION BETWEEN ADDING AND
SUBTRACTING
Ability To translate into action the opposite effects of these two operations.
Discussion If we add 4 and then subtract 4, we are back to the number we started with. These
of concepts two operations cancel each other out, so each is called the inverse of the other.
In more advanced mathematics (e.g., group theory) this concept plays an impor-
tant part. At this stage, children need only to be introduced to the concept. Also,
since equal operations of addition and subtraction, which exactly cancel, get one
literally nowhere, activities embodying the concept in this form are not likely to be
very interesting. So those which follow emphasize simply the opposite effects of
these two operations, which is what is important at this stage.
1.
The number tracks are put alongside each other.
What they do
2.
To decide who starts, they each throw a single die, and the highest starts.
3.
They then throw both dice together, taking turns clockwise round the group.
4.
Each player moves his cube forward according to the larger number shown on
the two dice, backward according to the smaller number. (The start, correspond-
ing to zero, is just before 1 on the track.) If for example a player throws 6 and 2,
he must actually move forward 6 and then back 2, and not just go forward 4.
5. If his forward move takes him past the finishing line, i.e., past 10, he is out of the
race.
6. The winner is the last player to be left in the race.
Variation Players combine the forward and backward moves mentally, and move forward the
resulting amount. This will keep them longer on the track. Players must agree be-
forehand which form of the game they are going to play.
319
NuSp 1.5 Relation between adding and subtracting (cont.)
Activity 2 Ups and downs [NuSp 1.5/2]
This is a board game of the ‘snakes and ladders’ kind for up to four players. It
relates the mathematical symbols for adding and subtracting to movements on the
number track.
Materials • Ups and downs board,* see Figure 25 (provided in the photomasters).
• 1 small marker for each player.
• 1 die 1-6.
• Shaker.
*Interesting situations arise at one or two places. You can devise your own varia-
tions.
10888c-35
What they do 1. Each player throws the die in turn and moves forward according to the number
thrown.
2. If they land on an action square they go forward or backward according to
whether the operation is addition or subtraction.
3. There is no rule against two players occupying the same space.
4. The exact number must be thrown to finish, and the winner is the player who
does so first.
Discussion Both of these activities are of a schema building kind. Mode 1 schema building is
of activities used – from physical embodiments of these two operations, children’s awareness
of their opposite nature is strengthened. This relationship is a higher order concept
derived from ones which they already have, so Mode 3 schema building, creativity,
is also involved.
320
NuSp 1.5 Relation between adding and subtracting (cont.)
321
NuSp 1.6 LINEAR SLIDE RULE
Abilities Simple whole-number addition and subtraction by the linear slide rule.
Discussion This is, in essence, two number tracks side by side, one of which can be slid rela-
of concept tive to the other. The slider needs an extra space at the beginning, marked S/R
corresponding to ‘Start’ for addition, and ‘Result’ for subtraction. The slide rule
may be of any length you choose to make: 1-20 is a practical size to begin with.
Its working is best conveyed by illustrations.
Adding
Subtracting
You may wonder why this is called a linear slide rule. This is to distinguish it
from a logarithmic slide rule, a valuable aid for many more advanced mathematical
operations until replaced by electronic calculators.
322
NuSp 1.6 Linear slide rule (cont.)
Activity 1 Add and check [NuSp 1.6/1]
An activity for two players. This provides an interesting way of practising addition
facts.
Materials As in Activity 1.
What they do 1. Ask, “If your linear slide rule only goes up to 20, can you find a way of using it
to add when the result comes to more than 20? Say, 17 + 8, or 13 + 15?”
2. One way – there are others – is to use 20 as the start mark, and add 20 to the
result. E.g., 17 + 8. Set 20 (instead of letter S) on the slider against 17 on the
upper rule. Opposite 8 on the slider, read 5 on the upper rule in the usual way,
and add 20: result 25. (When you do it physically, this is much easier than it
sounds.)
3. If the problem in this form is too hard, you could show them the above method,
and ask them why it works.
4. When this method has been mastered, it may be used to repeat Activity 1 with
more difficult numbers.
Discussion The linear slide rule is, in effect, a useful physical tool for counting on and count-
of activities ing back. It provides further connections between concepts which children already
have; and its use in the foregoing activities serves to strengthen these concepts.
323
NuSp 1.7 UNIT INTERVALS: THE NUMBER LINE
Abilities To use the number line in the same ways as the number track, in preparation for
other uses of the number line.
Discussion
of concepts
The differences between a number track and a number line are appreciable, and not
immediately obvious.
The number track is physical, though we may represent it by a diagram. The
number line is conceptual – it is a mental object, though we often use diagrams to
help us think about it. The number track is finite, whereas the number line is infi-
nite. However far we extend a physical track, it has to end somewhere. But in our
thoughts, we can think of a number line as going on and on to infinity.
On the number line, numbers are represented by points, not spaces; and opera-
tions are represented by movements over intervals on the line, to the right for addi-
tion and to the left for subtraction. The concept of a unit interval thus replaces that
of a unit object. Also, the number line starts at 0, not at 1. For the counting num-
bers, and all positive numbers, we use only the right-hand half of the number line,
starting at zero and extending indefinitely to the right. For positive and negative
numbers we still use 0 for the origin, but now the number line extends indefinitely
to the right (positive numbers) and left (negative numbers).
What they do 1. Ask the children to draw a line, as long as will conveniently go on the paper.
2. They mark off on it equal intervals.
3. They number these 0, 1, 2 ....as in the diagram above.
4. At this stage, the two differences between the number track and the number line
which need to be pointed out are: (i) With the number track, numbers are repre-
sented by spaces; with the number line, numbers are represented by points on the
line. Though it is helpful to use different marks for tens, fives, and ones, it is the
points on the line which represent the numbers. (ii) The number track starts at 1,
the number line starts at 0.
324
NuSp 1.7 Unit intervals: the number line (cont.)
Activity 2 Sequences on the number line [NuSp 1.7/2]
NuSp 1.2/1, ‘Sequences on the number track’ may usefully be repeated here. Small-
er markers like the one suggested in the following activity will be needed.
Materials • As long a number line as you like (some number lines are provided in the photo-
masters).
• A marker representing a frog for each player, occupying as small a base as pos-
sible.*
• 1 die 1-6, or 1-10 for athletic frogs.
* A short length (about 2 cm) of
coloured drinking straw, with a
bit of plasticine on the end,
makes a good marker for
this and many other activities.
325
NuSp 1.7 Unit intervals: the number line (cont.)
What they do Form (a)
1. The markers begin at zero.
2. The die is thrown alternately, and according to the number thrown a player may
jump his marker forward that interval on the line.
3. A piece which is jumped over is taken, and removed from the board for the rest
of the game.
4. An occupied point may not be jumped onto.
5. A player does not have to move at all if he doesn’t want to. (We introduced this
rule when we found that starting throws of low numbers were likely to result in
the piece being taken next throw, with no room for manoeuvre.)
6. The winner is the player who gets the largest number of pieces past 20. (It is not
necessary to throw the exact number.)
Form (b)
This may also be played as a subtraction game, backwards from 20.
What they do 1. The pack of number cards is shuffled and put face down.
2. In turn, each player turns over the top card and puts it face up, starting a new
pile. He may then use this number to position his pointer on the number line, or
decide not to (since an extreme left or right position is not helpful). In that case
he repeats this step at his next move.
3. When he does position his pointer, he also puts his marker at the start of the
maze.
4. After taking steps 2 and 3, players at subsequent turns move forward through
the maze if they can. The number they turn over determines whether they can or
not.
An example will make it clear.
326
NuSp 1.7 Unit intervals: the number line (cont.)
Since 12 is to the left of the blue pointer’s position, player ‘Blue’ can move for-
ward if he is at P on the maze, but not if he is at Q. However, the reverse is the
case for player ‘Red’, since 12 is to the right of his pointer.
5. There is no limit to the number of players at a given position on the maze.
6. When all the cards are turned over the number pack is shuffled and used again.
7. The winner is the first player to reach the finish.
Note If the children have difficulty in remembering their left and right, you could
help with labelled arrows.
Discussion The first four activities are concerned first with introducing the number line, and
of activities then with linking it to concepts which are already familiar. Activity 5, ‘Taking,’ is
more difficult, since it involves mentally comparing a number of possible moves
before deciding which one to make.
Activity 6 involves correspondence not between objects, but between two dif-
ferent relations. One is the relation of size, between two numbers, and the other
is the relation of position, between two points on the number line. Here is another
good example of the conceptual complexity of even elementary mathematics. Yet
young children manage this without difficulty if we make it possible for them to
use their intelligence to the full.
327
[Patt 1] PATTERNS
Discussion In everyday life, the word ‘pattern’ has a number of related meanings. One of
of concept these is a decorative design, and this is what we mean in the present context. The
essential feature of this kind of pattern is regular repetition, so that once we have
seen the pattern we know what will come next. Its importance in the context of
early mathematical learning is that children are learning to rely on their own per-
ception of pattern to decide whether or not something is correct, rather than on
someone else’s say-so, for which they may not understand the reason. (Do you
know why the same spelling ‘. . . ough’, is pronounced differently in ‘bough’,
‘trough’, and ‘enough’? I don’t, and there is no pattern which I can recognize.)
Materials • Interlocking cubes. Each pair should have these in just two colours for stage (a).
For stage (b), three or more colours should be available.
328
Patt 1.1 Patterns with physical objects (cont.)
Stage (b)
This is similar to the above, except that each pair now has three colours of cubes.
This allows a much greater variety of patterns. At this stage, some children may
invent more sophisticated patterns such as
red white red white white red white red white white . . .
•
Containers with a variety of objects convenient for making patterns. For ex-
Materials
ample, one container might have counters in three colours; another might have
sunflower seeds, macaroni shells, and dried beans; another might have three
different kinds of buttons. There needs to be enough of each variety so that
children do not run out while making their patterns: I suggest not less that ten of
each. This would allow, e.g., three repetitions of a pattern like
A B B B A B B B . . . with one to spare.
What they do 1. Each child chooses a container, and makes a pattern as in Activity 1. If there are
not enough containers for one each, they may work in pairs.
2. Every pattern should be recognizable by another child or another pair.
3. When they have finished, they may change around the containers and repeat
steps 1 and 2.
Materials • For each child, squared and plain paper (2 cm squares recommended).
• For each child, pencil and eraser.
• A central pool of coloured pencils may be provided if desired.
What they do (i) Each child makes a pattern on paper. Here are some (reduced scale) examples
which you might show to get them started.
329
Patt 1.1 Patterns with physical objects (cont.)
Pattern 2
Pattern 3
Pattern 4
Pattern 5
2. They look at each other’s patterns, and describe them. Discussion may arise out
of this.
3. Important. These patterns (omitting those on which there was no agreement)
should be kept for future activities.
10889b-17
330
Patt 1.2 Symmetrical patterns made by folding
and cutting
Concept Patterns having symmetry about one, two, or three lines, such as can be made by
folding paper and cutting.
Discussion This topic uses the activity of making patterns by folding paper, and cutting at the
of concept folds, as an introduction to the mathematical concept of symmetry about a line.
Everything on one side of the fold line matches everything on the other side, and
these two sides will coincide when the paper is folded again. In the present case
they must, since this is how they were made.
This pleasant activity will, I hope, already be familiar to many children.
331
Patt 1.2 Symmetrical patterns made by folding and cutting (cont.)
What they do Stage (a)
1. The paper is folded edge-to-edge in one direction, and again in the perpendicular
direction.
2. A cut is made to remove all of the unfolded edges, which is to say all of the orig-
inal four sides of the paper. This is to produce a symmetrical boundary when the
paper is opened flat.
3. A number of small shapes are cut away at the folds, of various shapes and sizes.
4. If desired, the same may be done at the unfolded edges.
5. The paper is then opened flat. The more-or-less random cuts, of no particular
shape, are now transformed into attractive symmetrical patterns.
6. The children compare and admire each other’s patterns, and agree how clever
they were to make them!
Stage (b)
As for stage (a), except that after step 3 or 4 the paper is folded once again to bring
the two folded edges together. More cuts are then made at the new fold. In this case
it is better not to make too many cuts in step 3, to leave space for those to come.
A variation of the previous activity. Its purpose is to call attention to the connection
between folding and cutting, and symmetry.
Materials. As for Activity 1. The sheets of paper can be smaller, say one quarter of those for
Activity 1.
332
Patt 1.2 Symmetrical patterns made by folding and cutting (cont.)
Activity 3 Symmetrical or not symmetrical? [Patt 1.2/3]
An activity for a small group of children. Its purpose is to make explicit the concept
of symmetry embodied in both the previous activities, and attach vocabulary.
What they do 1. Begin by calling attention to the difference between the symmetrical and non-
symmetrical shapes. Because of the way they were made, each half of the
symmetrical shapes fits exactly onto its opposite half when turned over at the
fold line. There is no fold line for which this is true for the non-symmetrical
shapes.
2. The shapes are then mixed up and put in the middle of the table.
3. One of the children shuts her eyes and takes a shape from the middle.
4. She looks at it and says “symmetrical” or “non-symmetrical” as the case may
be.
5. If the others agree, they in turn do likewise.
6. If there is any disagreement, the shape is tested by folding.
Note The presence or absence of a fold line is of course a strong clue. For this reason, it
may be desirable to make some folds in the non-symmetrical shapes also. These
will, of course, not be axes of symmetry.
Discussion Folding and cutting provides an excellent physical embodiment with which to
of activities begin forming the concept of symmetry about a line. Using this to make attractive
paper shapes is an activity with which I hope many children will already be famil-
iar, and this is why I use it as an introduction. In so doing, I am departing briefly
from the important general principal of introducing a new concept for the first time
in a low-noise situation, since Activity 1 starts with two axes of symmetry, then
three. At this stage, it is offered as another example of pattern. We then use a sin-
gle line of symmetry in Activity 2, in which symmetry is salient, in preparation for
Activity 3 where the concept is made explicit and named. Contrasting examples
with non-examples is another important part of concept formation, and this is also
used in Activity 3.
333
Patt 1.3 PREDICTING FROM PATTERNS
Concept That of a pattern as something which enables us to know what is coming next.
Discussion “Next” can mean next in space, or next in time, or sometimes both as in the case
of concept of a bus stop. To perceive a particular pattern is to know not only that there is a
regular repetition, but also what it is that repeats, and thereby what comes next in
either or both of these meanings.
What they do 1. The patterns are put in a central pool, face down.
2. In each pair, child A takes a pattern from the pool. She looks at it, without let-
ting the other child see it, and checks that it is not one which either of them has
seen already.
3. Still without letting child B see it, child A puts the pattern face up on the table,
and covers it with the sheet of paper.
334
Patt 1.3 Predicting from patterns (cont.)
4. Child A then uncovers the pattern from the beginning, a little at a time.
5. When child B thinks she knows what will be seen next, she says so, and her pre-
diction is tested by uncovering the next object in the pattern.
6. When child B can predict reliably, she further demonstrates her understanding of
the pattern by extending A’s pattern on the paper. Child A checks whether or not
this is correct.
7. If so, the pattern in use is returned to the pool. The children then exchange
roles, and steps 2 to 5 are repeated.
Discussion These two activities help children to realize consciously that making and testing
of activities predictions is a way in which they can check for themselves whether their ideas
are correct or incorrect. In a simple way, they are forming and testing hypotheses,
which brings them into the company of all scientists, from beginners to the most
eminent.
10889c-18
335
Patt 1.4 TRANSLATING PATTERNS INTO OTHER
EMBODIMENTS
Concepts (i) That the same pattern can be shown by different objects.
(ii) That a pattern is therefore independent of any particular embodiment.
Discussion One of the reasons that mathematics is so useful and adaptable a mental tool is the
of concept great variety of particular situations to which the same mathematical knowledge
can be applied. This means that we must help children’s mathematical concepts to
become context-free: that is, independent of any particular embodiment, and, in
particular, independent of the manipulatives which are such a useful help in form-
ing them initially. The present topic is a good example.
Materials • The containers used in ‘Patterns with a variety of objects’ [Patt 1.1/2].
Suggested 1. Make a simple pattern using just two kinds of object from one of the containers.
sequence For example,
for the shell bean bean shell bean bean shell bean bean . . .
discussion 2. Ask if any one thinks they can copy this pattern using objects from one of the
other containers.
3. If no one offers, it may be that they need more time with ‘Patterns with a variety
of objects’ [Patt 1.1/2]. Alternatively, you could make a copy yourself, and ask
whether they think that this is the same pattern, although the objects are differ-
ent. If they appear doubtful, then they do need more time with Patt 1.1/2.
4. Assuming that in step (ii) someone does offer, let him try, and ask whether the
others agree with what he has made. If they do not agree, discuss what changes
are needed so that the second pattern is the same as the first, albeit with different
objects.
5. Working in pairs, the children may now choose other containers and make fur-
ther embodiments of the given pattern. They check each other’s results.
6. The objects are replaced in the containers, and steps 1 and 5 are repeated.
336
Patt 1.4 Translating patterns into other embodiments (cont.)
Activity 2 Patterns which match [Patt 1.4/2]
An activity for a small group of children. Its purpose is to consolidate the concept
formed in Activity 1, by applying it to different materials.
Materials • The example patterns which were used in ‘Making patterns on paper’ [Patt
1.1/3].
• The patterns on paper which they made themselves in that activity.
What they do 1. Begin by showing the example patterns. Ask if any of these show the same pat-
tern with different objects.
2. In the set of examples given in Patt 1.1/3, Patterns 2 and 4 do show the same
pattern with different objects. For short, we say that they match. In this set
there are no other matching patterns.
3. The match will show even more clearly if we make a pattern matching Pattern 2
using the letters A B C . . .. If we now do the same with Pattern 4, we find that
we get A B C A B C A B C for both.
4. This is also a good way to make sure that we have not overlooked any other pat-
terns which are alike.
5. Their own patterns are now spread out on the table. Each child takes a pattern,
and collects all the patterns which match it. It is advisable for them to begin by
checking that no two of them have matching patterns.
6. Finally they check each other’s collections.
Materials • Three or more objects which make different sounds when struck. Instruments
from a percussion band offer one possibility.
• One pattern from each of the sets of matching patterns collected in Activity 2.
What they do 1. The patterns are spread out where all can see them. It would be advisable to
begin with, say, three or four, in which not more than three different objects are
used.
2. One child then chooses a pattern without telling the others which it is. He trans-
lates this into a sound pattern, in which each object in the visual pattern corre-
sponds to a different sound.
3. The other children try to identify which of the visual patterns is being played.
4. The first child who thinks he knows says so (without indicating which pattern it
is), and demonstrates by continuing the sound pattern.
5. If the second child is right, that child continues until another child thinks he
knows the pattern. If he is wrong, the first child says so and takes back the role
of striker.
6. Steps 3, 4, 5 are repeated until all have identified the pattern.
7. Steps 2 to 6 may then be repeated with a different child starting.
337
Patt 1.4 Translating patterns into other embodiments (cont.)
Activity 4 Similarities and differences between patterns [Patt 1.4/4]
A teacher-led discussion for a small group of children. Its purpose is to have chil-
dren reflect on and organize what they now know about patterns, within the frame-
work of similarities and differences.
Materials • The example patterns from ‘Making patterns on paper’ [Patt 1.1/3].
Suggested 1.
Begin with the example patterns. Ask in what ways they can be alike, and in
what ways different.
outline
for the 2.
We have already seen that they can be alike in that the pattern is the same
though the objects themselves are different. So we can have two patterns which
discussion
use the same objects but are different patterns, or which use different objects but
are the same pattern.
3. In the second case, we need a way of saying what the pattern is. I suggest that
the translation into letters introduced in Patt 1.4/2 is convenient and universal.
4. Another way in which patterns can be alike or different is the number of differ-
ent objects used, and the number of objects in each repetition. These are inde-
pendent.
For example,
A B A A B A A A B A B A A B A A A B A B A A B A A A B
uses only two objects, but there are nine objects in each repetition (which we
may call a cycle). But
A B C D A B C D A B C D
uses four objects, and the number in a cycle is also four.
5. Given a number of patterns on paper or in sound (though not limited to these)
we can identify the following attributes.
The pattern itself.
The objects used to show the pattern.
The number of different objects used.
The number of objects in a cycle.
6. These are also ways in which they can be alike or different, which prepares the
way nicely for the next activity. I suggest that you make a start with this right
away, after which they can do it on their own when it is convenient.
What they do 1. The patterns are put in a pile face up. The top pattern is then put separately to
start a second pile.
2. The children then take turns describing the likenesses and differences between
the two patterns showing. E. g., if these were the example Patterns 4 and 5, he
might say:
338
Patt 1.4 Translating patterns into other embodiments (cont.)
“These are alike because they use the same objects: triangles, circles, and
squares. They are different because one has a cycle of three and the other
has a cycle of five, so they can’t be the same pattern.”
Or if they were Patterns 2 and 4, he might say:
“These patterns use different objects, but they both have three different
objects and they both have a cycle of three. They are both the same pattern,
which in letters would be A B C A B C A B C . . ..”
The other children say whether they agree or not, and may contribute further
suggestions.
3. When the first child has done this, the next child moves the top pattern from
pile 1 across to the top of pile 2, so that there is a different pair showing (though
one was in the previous pair). He then describes the likenesses and differences
between these, as described in step 2.
4. They continue as in step 3 until each child has had at least one turn.
10889c-20
Discussion In this topic children are expanding their concept of a pattern using all three modes
of activities of schema construction. They are learning from physical experience, using a vari-
ety of manipulatives; they are extrapolating pattern concepts to new embodiments;
and they are checking for consistency with their existing schemas by frequent
discussion.
339
10888b-23
340
[Meas 1] LENGTH
The measurement of distances
Abilities To measure a straight-line distance by combining unit lengths to fill the distance, and
counting these units.
Discussion Once again I find myself saying “There is more here than meets the eye.” The
of concepts present topic introduces the idea of measurement, which opens up a whole new
field in the application of mathematics.
The key concept is the transition from what may be called natural units to in-
vented units. If we have a set of shells, or chairs, or books, we can say how large
in number this set is by regarding each separate object as a unit, and counting these
unit objects. But if we have a strip of wood, a piece of string, or a garden hose, we
cannot use this method. The answer to “How many?” is in each case “One.”
But now we also want to know, for each object, “How big?” Or, in this case, more
specifically, “How long?”
To answer the second question we choose a particular distance which we agree
to call “One.” We then count how many of these, combined together, fill the dis-
tance in question.
This does far more than allow us to answer the question just put. We have
already developed much knowledge about the use of numbers derived from count-
ing separate objects. The introduction of units of measure extends the application
of this knowledge into a great variety of new applications: beginning here with
distance, and continuing with area, volume, weight, time. Other applications in-
clude the measurement of speed, of temperature, of electrical phenomena, of value
(money) – the list is a long one.
Before a unit can be used for measurement, however, we also need a way of
combining these so that the result is equivalent to whatever we want to measure.
For length this is straightforward: we put them end to end in line, without gaps or
overlap. Likewise for weight – we put the units of weight in the same scale pan.
For area it is not so straightforward: some shapes which might be chosen as units
will not combine to fill a surface – they leave gaps. Straightforward or otherwise,
the ways in which units are combined are an essential part of any system of meas-
urement. So in the activities which follow, both in this network and those which
follow, I call attention to this aspect rather than let it be passed over without being
made explicit. This is what happens if measurement starts with rulers.
341
Meas 1.1 Measuring distance (cont.)
Activity 1 From counting to measuring [Meas 1.1/1]
A teacher-led discussion for up to 6 children. Its purpose is to introduce the concept
of a unit of distance.
• Role cards† for children taking parts of Tricky Micky and his assistants.
• Pennies, real or play money.
* I suggest the extra thick gaily coloured milk straws often provided with milk shakes.
†
Provided in the photomasters.
342
Meas 1.1 Measuring length (cont.)
What they do 1. One child takes the role of Tricky Micky, who sells ‘stick candy.’ He sets up his
stall with the ‘stick candy,’ the notice, and a box of medium paper clips on view.
The other children take the roles of customers except when it it their turn to act
as an assistant. The children should only see their own role cards.
2. The first customer is served by Fair Clare. When the customer has chosen his
stick of candy, Fair Clare measures it using medium paper clips from the box on
view, and charges accordingly.
3. The second customer is served by Tricky Micky, who measures using a box of
smaller paper clips which he has at the back of the counter. This way, the cus-
tomer is overcharged. He tries to do this without it being noticed.
4. This continues until the trick is noticed, and its effect discussed.
5. The next customer is served by Lazy Daisie. She uses large paper clips from a
box of her own, to save herself trouble.
6. This continues until Tricky Micky realizes that customers are now paying too
little. The reason for this is discussed.
7. Another assistant now takes over, Mixy Trixy. She uses paper clips of mixed
lengths.
8. This continues until someone realizes that now we don’t know whether custom-
ers are being charged too much, or too little, or what.
9. Silly Sam now takes over, with strict instructions only to use medium paper
clips. The other boxes are put away to make sure.
10. However, Sam still gets it wrong. Sometimes he leaves gaps, sometimes he
overlaps the paper clips, sometimes he puts them crooked. When one mistake is
pointed out he starts making a different mistake. These are pointed out and the
effect discussed.
11. Finally, the customers decided that the only way to be sure of fair trading is to
get together with Tricky Micky and his assistants, and make a list of rules for
correct measurement. Tricky Micky also sees the need for this, since his assist-
ants have sometimes under charged.
12. The children work on this together. The points to be included are:
(a) All the objects used must be of the same size.
(b) Everyone must know what objects are being used.
(c) The objects must be used to fill the distance in a straight line, end to end
(which means no gaps, no overlaps).
(d) If the distance cannot be filled exactly, we give the answer to the nearest
number of units below “and a bit over.”
13. Tell them that whatever the distance we agree to count as ‘one’ is called a unit of
distance. So in this case, the unit of distance agreed on is the length of a me-
dium paper clip.
14. One of these may then be displayed on the classroom wall, labelled
Note You may prefer to omit some of the roles. The essential ones are Fair Clare and
Tricky Micky (other roles: Lazy Daisie, Mixy Trixy, Silly Sam).
343
Meas 1.1 Measuring length (cont.)
Activity 3 Different names for different kinds of distance [Meas 1.1/3]
Introductory Here, as elsewhere, we encounter words with more than one meaning. For example
note for we speak of the length of a table, as against its width. But we also say that a
teachers centimetre is a measure of length, as against area; and use centimetres to measure not
only length, but also width, height, depth, thickness, . . . .
This distinction between some physical quality, and the number of units by which we
measure that quality, is an important one which is often overlooked. Fortunately, the par-
ticular meaning is usually clear from the context; so the important thing is to know that
there are these two meanings, and to be aware which one we are currently using.
Height, depth, width, thickness, are straightforward, and the first meaning of length
belongs with these.
Length is distance along the longer dimension of something, from one end to the other.
Width is distance across, between one side of something and the other.
Breadth means the same as width.
Height is vertical distance above, e.g., from the bottom to the top of something.
Depth is vertical distance below, from the top to the bottom of something.
Thickness is distance through, between one surface of something and the other.
So we see that distance is the more general term. But (like length), we use it
to mean not only the space between one point and another, as above; but also the
number of units by which we measure that space.
Since it helps to keep our thinking clear if we use different words for different
ideas, I shall hereafter use ‘distance’ for the space itself, and ‘length’ for the number
of units which tells us the size of that space. Note also that in this network we are
concerned with one-dimensional space: that is, space on a line. In area and volume,
we shall deal with two-dimensional and three-dimensional space, respectively.
Though we need to be clear about the above in our own minds, so far as the chil-
dren are concerned I think that this may be treated fairly lightly.
The activity This may take the form of a teacher-led discussion, as suggested below.
itself 1. A table is a good example to begin with. Explain that we have different names
for different kinds of distance. Ask “What do we call this distance, from here”
(touching one end of the table) “to here?” (touching the other end). The answer
is of course “Its length.”
2. Width (= breadth) and thickness may be dealt with in the same way.
3. For height, the classroom itself is a good example to start with. Its height is the
distance from floor to ceiling.
4. For depth, you could use a swimming pool, a lake or a river. We would also talk
about the depth of a hole.
5. The children may then be invited to give examples of each kind of distance, and
also the other way about, asking the others “What do we call this distance?”
344
Meas 1.1 Measuring length (cont.)
Discussion Activity 1 introduces the key concept of a unit of distance, using physical objects.
of activities Sometimes for this purpose a single object such as a pencil or a hand-span is used
repeatedly. This is of course perfectly correct, but for introducing the measure-
ment of length I think that it is harder for children in two ways. It is more difficult
to combine these unit distances correctly, end to end in a straight line without gaps
or overlaps. And it is harder to count them. (Neither of the foregoing objections
applies to pacing a distance, but this exemplifies rather well the ideas in Activity 2.
The measured length of the school hall would vary quite a lot if it were paced first
by the smallest child, then the largest, and then their teacher!) The method used
in Activity 1 shows visually the relation between unit objects in a set, and units of
distance; and it allows all the units of distance to be seen and counted.
Activity 2 develops in detail the requirements for successful co-operation (in this
case, fair trading) by a combination of physical materials and discussion: Modes 1
and 2. In the process, the concept of a unit is itself given more detail and precision,
since what we mean by a unit is closely related to what it is for and how it is used.
Activity 3 is about vocabulary and the use of words for accurate communication.
10888b-25
345
Meas 1.2 THE TRANSITIVE PROPERTY; LINKED UNITS
Discussion A major practical use of measurement depends on the transitive property. This
of concepts enables us to compare sizes and distances without putting the two objects con-
cerned alongside one another, which is not always convenient and may be impossi-
ble. We use it to buy curtains to fit our windows without having to take them home
to try them for size first. We can ask for tires to fit the wheels of our car without
first trying them on.
In mathematical terms,
if the length of A = the length of B
and the length of B = the length of C
then the length of A = the length of C
So the middle length B may be used as a go-between. For this purpose we need
something which is easily transportable, and also easy to use.
Instead of a number of separate objects, which have to be carefully put in place
to satisfy the requirements arrived at in Activity 2 of the last topic, it would be
much better to have some kind of device which makes this easy. By linking paper
clips together, we have a measuring chain which does just this. It only needs to be
pulled tight to put the paper clips in a straight line, end to end. We can then count
those which together fill the distance, ignoring the others. This makes a direct con-
nection between the use of separate objects, and the use of measuring instruments
such as rulers and measuring tapes.
Materials • River.*
• Banks.*
• Box girders. *
• Box of medium paper clips.
*The river is made of paper or card, painted to look like water, about letter-size (21.5
by 28 cm). The banks can be books, boxes, or the like. The box girders are made
from cardboard, square in cross-section. You need 2 each of the following lengths,
cut as accurately as possible: 14 cm, 16 cm, 18 cm, 20 cm, 22 cm, 24 cm. These are
also used in Meas 1.5/1 in Volume 2.
346
Meas 1.2 The transitive property; linked units (cont.)
What they do 1. One team consists of engineers starting work on a bridge, the other is in charge
of materials and transport.
2. The river, with its banks, is at one end of the table.
The engineers are here. The box girders, with the other team is at the other end
of the table. We imagine a distance of several kilometres in between.
3. Having arrived at the river, the engineers want to measure its width so that they
can call for a box girder of suitable length. Each team has half of the box of
paper clips, for measuring.
4. The engineers, however, have a problem: how to fill the distance across the river
with paper clips end to end. They discuss this. Eventually someone has the idea
of linking the paper clips to make a measuring chain.
5. With this, they measure the width and decide on a length for two box girders to
span it safely but without waste.
6. Using their walkie-talkie radio, the engineers call the other team for two box
girders of the required length. They also explain the use of the measuring chain.
7. When they arrive, the girders are put across the river with space between, to
form the support for a roadway. This tests the engineers’ prediction.
8. Steps 1 - 7 may be repeated with the teams interchanging roles, and with another
river of a different width.
9. In Meas 1.5/1 (see Volume 2) we shall repeat this activity and add the roadway.
Discussion This simple activity nevertheless embodies two further contributors to the theory
of activity and practice of measurement. Theory, since transitivity is a mathematical property
of great generality. Practice, because the activity introduces ready-for-use com-
binations of units. Both, because the transitive property is being put to practical
use whenever we use measurement to make things fit; from simple everyday cases
such as measuring a room for a carpet, to sophisticated technological uses in which
electrical properties of components must be ‘fitted together’ to give a working
circuit. Forgive me if I point out once again, that there is nothing so practical as a
good theory.
347
Meas 1.3 CONSERVATION OF LENGTH
Concept That the length of an object does not change with its position.
Discussion The term ‘length’ is here used to mean both the distance from one end of an object
of concepts to the other, and also the measure of this distance.
This and transitivity of measurement are interdependent. We assume that what-
ever we use for measuring does not change its length as we move it from one place
to another. This is easier to accept for something made up of unit lengths, and in
topic 2 it was assumed intuitively. Here we make it explicit, and expand the con-
cept to include more difficult embodiments.
What they do 1. Team A has the rods to begin with. They sort these into sets of equal length, and
put two rods of each size on the table. See step 4 for further details of how they
are positioned.
2. Each child of team B, in turn, tries to pick up a pair of rods of equal length. He
checks by physically matching, but must not do this until after he has taken
them, one with each hand.
3. After each attempt by a member of team B, team A replaces the rods taken by
another pair from their stock. They may also re-arrange the rods if they like.
4. Team A tries to ‘fool’ the other team by the ways in which they put down the
rods. Initially, these are restricted, as follows.
348
Meas 1.3 Conservation of length (cont.)
Stage (b) Rods parallel, ends need not be level. E.g.,
5. When each child in team B has had his turn, the teams exchange roles.
6. The difficulty may also be increased by using more rods. My own inclination
is however to keep the number down, so that position rather than number is the
difficulty to be overcome.
What they do 1. The goat is put somewhere in the middle of the grassy part of the field, with one
end of the rope tied round its neck. The other end is threaded under the paper
clip. The rope is laid in a curve.
2. One of the players acts as goat boy. The farmer has explained to him that goats
eat not only grass, but nearly everything else. He has told the goat boy to allow
enough rope for the goat to eat as much grass as possible, but nothing else.
3. However, the goat boy has been butted by the goat and doesn’t want to go in the
same field as it again. So he adjusts the rope from behind the fence to the length
which he thinks will best do what the farmer has ordered.
4. Each child estimates where he thinks the goat is able to reach.
5. The measuring chain is then laid along the rope, and used to make a more accu-
rate prediction.
6. Finally, the goat walks to the full extent of its rope, and everyone is able to
check their predictions.
7. Steps 1 to 6 are repeated with a different goat boy. The most successful may be
named goat boy of the year.
349
Meas 1.3 Conservation of length (cont.)
Discussion Activity 1, Stage 1, is quite easy and serves mainly to introduce children to the
of activities rules of the game. It only involves comparing the rods at one end.
Stage 2 will be recognized as based on a well-known experiment of Piaget. It
involves comparing both ends, and compensating.
This rod comes further
at this end
Stage 3 is much harder, and it may not be until children are older that they will
be able to make correct judgements in cases like the one below. It involves the
combination of more developed perception, and also the use of inference. The use
of this game will help to develop these abilities.
351
Meas 1.4 INTERNATIONAL UNITS: METRE, CENTIMETRE
Discussion We now introduce the metric system of units, based on the metre. The scientific
of concepts name for these is S.I. units, where S.I. stands for ‘Système Internationale.’ S.I.
units could also be thought of as referring to Standard International units, which
would incorporate explicitly the idea of a standard unit.
The S.I. system has at least three important advantages. First, it is used
internationally by scientists, and by an increasing number of countries for
technology, commerce, and everyday life. Second, the system uses base 10 for
relating units of the same kind. E.g., one kilometre is 1000 metres, one metre
is 100 centimetres; whereas a mile was 1760 yards, a yard was 3 feet, a foot
was 12 inches. So S.I. units are much more easily convertible, which is a great
advantage for calculations using place-value notation. Third, S.I. units of dif-
ferent kinds often have simple relationships. E.g., one gram is the weight of
one cubic centimetre of water (at 4 ˚C), one kilogram is the weight of one litre
of water (1000 cubic centimetres). We shall gradually introduce children to all
of these advantages.
Anyone who wants to use standard units needs to have something which is
either a copy of the international standard, or a copy of a copy of a copy of . . . this.
This is what we get when we buy a metre rule, or a smaller measure. So the use of
standard units implies the use of standardized measuring instruments. The accu-
racy of these also depends on the transitive property of measurement.
A teacher-led discussion, for any number of children. Its purpose is to show the
need for a standard international system of units.
352
Meas 1.4 International units: metre, centimetre (cont.)
Suggested 1. Ask: “Who can name one of the countries that we trade with? And another?
outline for And another?. . . (Countries of origin of our clothes, watches, playthings,
the discussion calculators, . . . )
2. If we use things like paper clips to measure with, how do we know that they all
use the same size of paper clip as we do? Why does it matter? (Recall Tricky
Micky, Meas 1.1/2.)
3. What about units for longer distances, such as the length and width of a room,
the distance from school to home? Paces would be useful here, but whose?
Different people have paces of different lengths.
4. And we need to know how many small units in a larger unit. The number of
paper clips in a pace may not be a convenient number. What would be a conven-
ient number?
5. So we need at least two units, agreed internationally, one fairly small and one
larger. And the large one should be equivalent to a convenient number of the
smaller. Convenient for what? Especially, for conversions and calculations.
6. Some will no doubt have heard of centimetres and metres. (Clothes these days
are often marked with sizes in both centimetres and inches.) Let them exam-
ine a metre rule and a centimetre ruler. Explain that these units are now used in
many countries, all over the world.
7. There are 100 centimetres in a metre, just as there are 100 cents in a dollar. In
both cases we use the larger unit (metres, dollars) for large amounts, and the
smaller units (centimetres, cents) for smaller amounts. And we sometimes use
them together, e.g., 3 metres, 45 centimetres; 3 dollars, 45 cents.
8. Canada adopted the S.I. system relatively recently, but the United States has
been unable to move as quickly in this direction. Consequently, many of the
older units are still encountered (e.g., inches, feet, yards, and miles, as units of
distance). Can anyone say how these relate to each other?
9. Within living memory, even more units were in use which from a present view-
point are quite hard to believe. The simplicity and convenience of the S.I.
system is brought out more strongly by comparison with these. So I think that it
is worthwhile investigation for children to find out about these and write a short
description, with comments.
What they do 1. (Preliminary). All the children make pairs of rods of the same colour and length.
No two pairs should be of the same colour. They should vary between 10 cm
and 30 cm. These are mixed together and put in the middle for everyone to use.
2. From now on, they work in pairs. Child A has the ruler.
353
Meas 1.4 International units: metre, centimetre (cont.)
3. Child A names a colour, say blue.
4. Each then takes one rod of that colour. A finds the number of cubes by counting,
B by using the ruler.
5. Whoever finishes first says the number. The other finishes his way, and says
“Agree” or “Disagree.”
6. If “Agree,” they check by putting the rods alongside to see if they match.
7. If “Disagree,” they changes roles and measure/count again.
8. If counting cubes and measuring with the ruler do not agree, this might be be-
cause the starting point of the ruler has not been positioned correctly.
9. The rods are then replaced, and steps 2 to 7 are repeated.
10. This activity should be continued until children can always get a correct result
more quickly with the ruler.
Materials • 3 model trucks, on which loads of different sizes are secured. Some loads are
high and narrow, some are wide and low. Furniture vans, vans with cranes, and
the like, could be used for the high narrow ones.
• Table sized enlargement from the photo-master, with models of bridges replac-
ing the symbols. *
• Centicubes.
For each child:
• Road map.†
• Ruler marked in centimetres.
• Non-permanent marker.
* The bridges are made from centicubes to the heights or widths shown in the
illustration. These measurements should be adjusted to the sizes of the model vehi-
cles which you have. The high loads should always be able to cross the bridges of
limited width (marked W), and the wide loads should be able to cross bridges with
restricted heights (marked H).
†
A copy from the photo-master, covered with transparent film to allow use and re-
use with non-permanent markers.
Rules of 1. The children are shown the table-sized model of a mountain road.
the game 2. Each is given a road map, and the correspondence between this and the road
and bridges explained. The high vehicles can always use the bridges marked
W (restricted width), but have to be careful with the bridges of restricted height
(marked H). Likewise, the other way about, for trucks with wide loads.
3. Another factor to be taken into account is that the trucks cannot get around hair-
pin bends.
354
Meas 1.4 International units: metre, centimetre (cont.)
So a truck coming from A
could go in either direction
at junctions C and D, but at
B and E it could not take the E
hairpin turn to the right.
4. The drivers measure their vehicles, and together they plan their route. They mark
this route on their road maps with a non-permanent marker.
5. Watched by the others, each driver in turn takes his vehicle along the chosen
route. The co-driver navigates with the help of his road map.
6. Every pair which gets there without mishap, preferably by the shortest way pos-
sible for that vehicle, is a winner.
7. The vehicles may be re-allotted, and steps 4 to 6 repeated.
10889b-11
355
Meas 1.4 International units: metre, centimetre (cont.)
Activity 4 Decorating the classroom [Meas 1.4/4]
An activity for as many children as you like. Its purpose is to introduce the use of
the metre as a unit for larger measurement.
Discussion Activity 1 is a general discussion, calling attention to the need for international
of activities standard units, and some of the requirements to be satisfied. It relates the knowl-
edge they have acquired while working on this network to their general knowledge.
Activity 2 introduces the use of a ruler, which like a number track greatly speeds
up the counting of units. It calls attention to the correspondence between counting
a number of units and reading this number directly from a ruler, using both Mode 1
(physical matching) and Mode 2 (“Agree”).
In Activity 3, I have tried to provide a game which would make use of meas-
urement to arrive at a sound plan of action in the same kind of way as in the adult
world. This was not easy, since full-sized objects are not easy or convenient for
children to move around. Models are much more manageable, and the amount of
mathematics used in a given time is greater. But please note that we are not here
using scale models. The sizes are actual sizes, in centimetres. If children spon-
taneously suggest that 1 centimetre could represent (say) 1 metre, good for them.
But conceptually, this is much more advanced, since in their general form scale
models use ratio and proportion. At this stage, a centimetre is a centimetre, and the
models are objects in their own right.
In Activity 4, measurement is put to another of its major uses in the adult world:
making things fit. Here we are concerned with introducing the concept, rather than
with accuracy. Party streamers provide an convenient and inexpensive material.
356
[Meas 2] AREA See SAIL, Volume 2.
Discussion A container is a hollow object that we can put other objects inside. If there is noth-
of concept ing inside, we say it is empty. By ‘full,’ we mean that there is so much in it that
there is no space left. The simplest case of this is when we fill the container with
a liquid, since this takes the shape of the container and leaves no gaps. A bowl
full of sugar lumps would not be full with the above meaning. In everyday life, by
‘full’ we usually mean ‘nearly full’ as against ‘brim-full.’
The capacity of a container is the volume it will hold when full. So the concept
of volume is prerequisite for that of capacity (see concept map).
What they do You might, for example, ask them to put the full glasses on a tray to take them to
the table, and bring the empty glasses to the sink for filling. This is less a matter of
specific planning than of being open to possibilities of the moment.
Discussion This activity simply involves giving a little more emphasis to an everyday experi-
of activity ence, and linking it with vocabulary.
357
Meas 3.2 VOLUME: MORE, LESS
Materials • Identical drinking glasses, one for each child and one for yourself.
• A jug of water.
Suggested 1. Each child pours herself a glass of water. You pour one for yourself, to a height
sequence for which is clearly different from any of the others.
the activity 2. Put your glass alongside one of the children’s, and ask “Which glass has more
water in it? And which has less?”
3. Repeat, first with your own glass and a different child’s; and then, with two of
the children’s glasses, which are likely to be closer together in height. Some-
times the questions should be asked the other way round, beginning with
“Which has less?” For some pairs, the answer may be “They both have the same
amount.”
4. Repeat step three, but this time ask one of the children to pour more into the one
with less water until both glasses have the same amount of water in them.
Notes (i) In the course if this activity, the word ‘volume’ may be gradually introduced as
meaning the same as ‘amount’ in the present context. (In other contexts, amount
might mean something different. For example, the same amount of string would
probably mean the same length.)
(ii) If convenient, this activity can also be done at meal or snack times.
Discussion This activity begins with a fairly typical everyday situation, but takes it a little
of activity further in that it concentrates attention on the comparison aspect, and again links it
with vocabulary.
358
Meas 3.3 CONSERVATION OF VOLUME
Concept That the volume of a liquid remains the same when it is poured without spilling into
another container.
Discussion One of Piaget’s classical experiments was concerned with just this concept. It has
of concept been replicated many times since, and each time you do Activity 1 you will be
doing another such replication. Until children have this concept, measurement of
volume using non-standard or standard units has no real meaning. If we pour a
glassful of water into a measuring cylinder of a different shape, we are assuming
that the reading tells us not only the volume of the water while it is in the measur-
ing cylinder, but its volume beforehand while it was in the glass. If we measure
a certain amount of (say) milk for a recipe, we are assuming that this volume will
remain the same after we have poured it into the mixing bowl. The same argument
applies for non-standard measures, such as cups full.
A teacher-led activity for a small group of children. Its purpose is to help children to
realize that the volume of a given amount of water remains the same, independently
of the shape of the container it is in. If they already realize this intuitively, then the
discussions in this activity will raise their awareness from intuitive to reflective, and
relate it to the present schema.
359
Meas 3.3 Conservation of volume (cont.)
6. In either of the last two cases, pour the water back from the tall thin glass into
the glass it started in, so that we now have two identical glasses filled to the
same level, and ask the same question once again.
7. Now repeat steps 2 to 6 as before, but this time using the short wide glass.
Note The ages at which children attain constancy of volume varies substantially, and has
been the subject of considerable debate in the psychological literature. As a very
rough guide, the transitional age is around four or five, and they seem able to do so
without specific instruction. Children who have formed the concept may show sur-
prise that you ask such an obvious question! In this case it is instructive for oneself
(it certainly was for me) to do the experiment with children young enough not to
have formed the concept.
A continuation of Activity 1, for a small group of children working in two teams. Its
purpose is to consolidate their concept of the conservation of volume.
Materials • An assortment of glasses, jugs, jars, varying as widely as possible in height and
width. Among these are two identical containers, of capacity equal to or greater
than any of the above. (These are used repeatedly in subsequent activities,
which will repay the time taken to collect them.)
• Water.
What they do 1. Team A chooses two of the containers, and pours some water into each.
2. Team B then has to decide which has more water in it. The first team tries to
make this difficult, by using two containers of different shapes and (e.g.) by fill-
ing the wider of the two containers to a slightly lower height.
3. They then have to find a way of finding whether team A was right. The easiest
way is, of course, by pouring the water from the two containers in use into the
two identical containers. If one of them happens to belong to the identical pair,
this will make it easier.
4. The teams then change about, and steps 1 to 3 are repeated.
Discussion At this stage we need to make sure that children have achieved conservation of
of activities volume, since the measurement of volume by transferring the contents to a meas-
uring cylinder would be invalid were this not so. The first activity introduces the
concept specifically, and the second exercises and consolidates it further.
360
Meas 3.4 CAPACITY OF A CONTAINER: COMPARING
CAPACITIES
Discussion The capacity of a container is the amount of a liquid which it will hold when full.
of concept This is therefore a simple extension of the concept of volume.
An activity for a small group. Its purpose is to extend their concept of volume as
described above.
Materials • The same as for the preceding activity (Meas 3.3/2). For stage (b) it is helpful
for them to be labelled in some way.
• Water
What they do
Stage (a)
1. Taking turns, the first child chooses two containers.
2. All then say which they think will hold more water when full.
3. The first child then fills the two containers in question, and tests her prediction
by the method described in the activity ‘Can I fool you’ (Meas 3.3/2) .
4. It is then the next child’s turn, and steps 1 to 3 are repeated.
Stage (b)
One of the two identical containers is then removed, and steps 1 to 4 are repeated.
It is now somewhat harder, since it is no longer possible to compare the water in
two identical containers side by side. A good method is to start by pouring all the
water from one container into what appears to be the largest available, and meas-
uring how high it comes by putting a ruler vertically alongside it with one end on
the table. This water is then poured away, and the process repeated for the other
container.
With this method, the children are close to the concept of a measuring cylinder.
Discussion In this and all the preceding activities, the children have been learning by a combi-
of concepts nation of Modes 1 and 2; that is, by shared experiences which they discuss togeth-
er, and about which they make and test predictions.
Ability To order containers according to capacity or volume held, using non-standard units.
Discussion An activity for a small group of children working together. Its purpose is to extend
of concept their abilities to measure, using a non-standard unit of a different kind, and to intro-
duce the term ‘capacity.’
Materials • The same set of containers as for stage (b) of the preceding activity: that is, an
assortment of containers with no two alike.
• For each child, an identical container smaller than any of these, such as an egg cup.
• Water.
What they do 1. Explain that their task is to arrange the containers in order of how much they can
hold when full. This is called their capacity.
2. To begin, each child takes one of the containers.
3. After that, it is for them to work out the best method. They could, of course, use
the same method as in the preceding activity, but this would be slow since there
is only one largest container available. The fact that they each have an egg cup
provides a strong clue.
4. The method is, of course, to use this as a non-standard unit, and record the number of
these which it takes to fill their respective containers. This needs to be recorded.
5. If there are more containers, steps 2 to 5 are repeated. Those not thus engaged can
use the results already obtained to begin putting in order those already measured.
A continuation of Activity 1 for two teams. Its purpose is to underline the need for meas-
urement, and give an experience of applying the concept of volume more generally.
Materials • As for Activity 1, except that the containers are now lettered.
What they do 1. Using their egg cups, team A pours a different volume of water into each of the
containers. The amount in each container is recorded. Team B does not watch
while this is done.
2. Team B now tries to arrange the containers in order of how much water is in them.
3. While team B is doing this, team A writes the letters in order of how many egg
cups full were poured into the containers.
4. These two orders are now compared.
5. Steps 1 to 5 may now be repeated with the teams changing about.
Discussion These two activities, like the earlier ones only more so, extend the children’s con-
of activities cepts and abilities by giving them problems to solve, embodied in physical materi-
als. As can be seen from the concept map, these activities bring together all the
concepts and methods formed in the previous topics. The first one concentrates on
capacity, and the second on volume in general.
Mass and weight are closely related, and often confused for reasons which will
emerge in this discussion. Though we do not want to cause difficulties for children
in the early stages by making too much of this distinction , it is easier to understand
something which is accurate than something which is confused. So the object of the
present discussion is to get the relations between mass, weight, and inertia as clear
as possible in our own minds, and to outline the ideas which underlie the approach I
have taken in this topic.
At an everyday level, we can say than a mass is anything which has weight. So
a stone, a book, a house, a person are masses, whereas a day of the week, a poem, a
joke, are not. This is much the same at a scientific level, since weight is the gravi-
tational attraction of the earth on all other masses. Every mass attracts every other
mass with a gravitational force; but this is very small, unless at least one of the
masses is very large, which is the case with the earth.
Weight is one of the characteristics of mass, the other being inertia. On the
moon, the same mass would weigh less, and at some location in between, where the
gravitational pull of the moon was equal and opposite to that of the earth, it would
be weightless. But in all these places its inertia would be the same. When we push
a car in neutral on smooth level ground, it is its inertia which requires a hard push
to get it started, and an equally hard push backward to stop it. The forces required
would be much less for a bicycle, and much more for a railway car, though the
frictional resistance is small even for the last of these. This would still be the case at
each of the three locations described, though the weights would now be different.
Both weight and inertia are common everyday experiences. It is the weight which
makes our arms tired when we carry a child; it is inertia which causes hurt when
a child falls over. However, weight is much easier to measure (e.g., by bathroom
scales). Given that the weights of two bodies are proportional to their masses if both
are the same distance from the centre of the earth, which for everyday situations they
are, then the easiest way to measure a body’s mass is to compare its weight with that
of a standard mass. So for both these reasons, we shall approach the concept of mass
through the experience of weight, and the measurement of mass by the measurement
of its weight.
In this topic, the hardest concepts come at the beginning and I would not expect
children to grasp them in the form outlined above. My aim in the activities which
follow is not to sweep anything important under the carpet, but to keep it visible
though not necessarily fully discussed. The children will then, I hope, not have any-
thing to unlearn later.
Activity. No specific activity is suggested for the children at this level. The words
‘heavy,’ ‘light,’ ‘heavier,’ ‘lighter,’ should already be part of their everyday vocabu-
lary, so in preparation for the next topic it will be useful to ensure that this is the
case, and that their meanings are understood correctly.
363
Meas 4.2 COMPARING MASSES: HEAVIER, LIGHTER
(ESTIMATION)
Concepts Heavier, lighter.
Discussion Heavier and lighter are really more basic concepts than heavy and light. When we use
of concepts the terms ‘heavy’ and ‘light,’ we mean in relation to some comparison or expectation.
Often we mean ‘relative to what is comfortable to lift,’ as in “This suitcase is heavy,
and I’m glad I bought one with wheels.” Sometimes we mean relative to what is usual
or average for that kind of object, such as “A lightweight raincoat.” Heavy for an ac-
robat would be light for a sumo wrestler. From this topic onwards, the emphasis is on
comparison, giving greater precision to the foregoing concepts and vocabulary.
An activity for children to do in pairs. Its purpose is to consolidate and make explicit
children’s everyday knowledge of the above-named concepts, and to focus attention on
the comparison of weights and relate this to language. It is not to develop expertise in
estimation, since a balance does this both more easily and more accurately.
Materials • (Set A) An assortment of eight or more objects, most of them clearly distinguish-
able in weight, but with (say) three of the same weight. In this set, all should
look different, and there should be as little connection as possible between ap-
pearance and weight. So there should be small heavy objects and large heavy
objects, small light objects and large light objects. (Note that we are using
‘light’ and ‘heavy’ here with the meaning ‘. . . relative to the other objects.’) All
should be light enough for children to lift easily.
• (Set B) As for set A, except that now all the objects look alike. In other words,
there is a set of similar opaque containers containing different amounts of some-
thing fairly heavy, e.g., sand, so that they are clearly distinguishable in weight.
To tell them apart, they should be marked in some way, such as patches of col-
our. I suggest that letters or numerals are not used, since these have an order of
their own.
Discussion These activities provide for concept building by Mode 1, physical experience, and
of activities testing by comparison with the experience of the other child in the pair, Mode 2.
364
Meas 4.3 COMPARING MASSES: THE BALANCE
Discussion Some physical qualities, such as length, we can measure directly. Others, such
of concepts as temperature, we have to measure indirectly, e.g., by measuring the length of a
thread of mercury or alcohol in glass. Mass is measured indirectly. Though two
methods are available, measuring a body’s weight or its inertia, the former is easier
in most cases. (For a railway car, inertia might be easier than weighing.) Physi-
cists tell us that both of these qualities are directly proportional to mass. Strictly,
‘kilogram’ refers to the mass itself rather than its weight, and in physics and ap-
plied mathematics, a force equal to the weight (at sea level) of a kilogram is called
a kilogram-weight. In the present network, however, we shall normally use the
word ‘kilogram’ for both mass and weight. I would say that weight and inertia are
both primary concepts, formed from direct experience of the physical world; and
that mass is a secondary concept, describing the quality of an object which gives
rise to both of these. It is therefore arguable that we should continue to use the
word ‘weight’ until the children also have the concept of inertia. However, since
this view is not shared by everyone, I introduce the word ‘mass’ in this topic so
that children will be familiar with the word even if they have as yet an incomplete
grasp of the concept.
In this as in other cases, we use the same word for a quality and its measure.
Thus we talk about an area of land, and also say that the area of a field is 6 hec-
tares. Usually the meaning is clear from the context.
Materials • A balance.
• One of the sets of objects used in Meas 4.2/1, Stage (a).
Suggested 1. Put two objects of different weights in the two pans of the balance.
outline for 2. Ask which side went down, the one with the lighter object, or the heavier.
the discussion 3. Why? “Because it is heavier” is not an answer: it is simply re-stating what has
been observed.
4. Explain that the earth attracts everything towards itself, as though it was pulling
with an invisible rope. This attraction is what we feel as weight when we lift
something. The greater the mass, the stronger the attraction, so the earth’s pull
was stronger on the side with the greater mass.
365
Meas 4.3 Comparing masses: the balance (cont.)
5. Now we know that in the earlier activities when we were comparing weights we
were also comparing masses. Mass and weight are not the same, but they are
very closely connected, and the easiest way to compare masses is by comparing
their weights. The balance does this more accurately: it can show smaller differ-
ences than we can feel.
6. Ask them to predict what will happen if the two objects have equal masses.
Since you know which these are, this prediction can be tested.
What they do 1. Each child then takes two of the objects, and tries to predict which of them will
go down when one is put in each pan of the balance. If a child thinks he has a
pair of equal mass, he predicts accordingly.
2. In turn, they state and test their predictions. To make things more interesting,
alternate children should predict which object will go up.
An activity for a small group of children. It gives them lots of practice in using the
balance.
Materials • A balance.
• One of the sets of objects used in Meas 4.2/1, Stage (b) (These are the ones
which all look alike except for some distinguishing mark.)
What they do 1. Remind them that in this set there are at least two of the same weight.
2. Their task it to find which there are, and how many.
Note This could take a long time if they do not work out a system.
An activity for a small group of children. It gives further practice in estimating, and
in the use of the balance.
What they do. 1. The aim is to obtain the object of greatest mass by ‘trading up,’ as described
below.
2. Each child in turn takes one of the objects from the pool.
3. The next time round, each child takes another object, and manually compares its
mass with that of the one he already has. He may then if he wishes ‘trade up,’
i.e., keep the new one and return the other to the pool.
4. After an agreed number of rounds, they use the balance to find who is the win-
ner.
Discussion Like those in topic 2, these activities provide Mode 1 learning experiences which
of activities expand their concept of weight to that of a force which they feel with their mus-
cles. This is then used predictively, as an introduction to experiencing the behav-
iour of a balance.
Ability (i) To measure the mass of a given object in terms of non-standard units.
(ii) To compare the masses of two or more objects, using non-standard units.
Discussion (Step 5 in the introductory discussion in Meas 4.3/1, “Which side will go down?
of concepts Why?”, is directly relevant here also.)
If you look at the concept map for this network, you will see that weighing with
non-standard units is not shown as conceptually prerequisite for weighing with
standard units. This is because the need for standard units has already been shown
in Meas 1, LENGTH. I have therefore used the present topic to underline the
utility of weighing, by introducing it in a problem-solving situation (Activity 1).
Activity 2 again calls attention to the importance of standard units.
When measuring length, we combine units by putting them end to end. For
area, we need units which tesselate, to cover a surface with no gaps and no overlap.
Combining unit weights turns out to be straightforward, since if we put them in the
same pan of a balance the gravitational forces on all of them are combined into a
single downward force.
Materials • All the objects in set A from Meas 4.2/1, ‘Which one is heavier?’
• A balance
• A suitable set of unit objects (see discussion in the Note below) in a transparent
plastic bag. Collectively, these must be heavier than the heaviest of the objects
in set A.
• Pencil and paper
• Two envelopes containing hints (see steps 4 and 6 below).
Notes (i) It is not easy to think of unit objects for mass which can readily be found in
schools and which fulfil the requirements of being all of the same mass, fairly
heavy for their size (the plastic cubes so readily available are much too light)
and about 50 to 100 grams in mass so that we can weigh up to 1 kilogram with
up to 20 of them. After much thought, my suggestion is that you buy a bag of
bolts (the metal kind which screw on to nuts) from a hardware store. It should
be possible to find some of suitable size for our present purpose. If you think of
something better, I hope that you will share it with me and other teachers.
(ii) You will need another bag of bolts (or whatever you choose) of slightly smaller
mass for Activity 2, so I suggest that you read this activity also before you go
shopping.
367
Meas 4.4 Measuring mass by weighing, non-standard units (cont.)
What they do 1. Give them all the materials listed, with the bag of bolts included among the oth-
ers.
2. The problem is to put all of these objects in order of mass.
3. To do this by comparing them in pairs would be possible, but laborious. If they
start out this way, it might be worth letting them find out how laborious this is,
before asking if they can think of a better way.
4. If they find themselves stuck, they may ask you for an envelope containing a
hint.
5. The first hint reads: “You may open the bag of bolts.” This suggests that they
may have some special significance, and implies the possibility of using one or
more of these separately.
6. If after a time they are still stuck, they may ask for another hint. This reads:
“Choose one of the objects, and see how many bolts it takes to balance this.”
7. This, of course, as good as tells them the solution. After this, it is straightfor-
ward to order the numbers of bolts equal (or approximately equal) in mass to
each object, and put these numbers in order.
8. (Optional) Ask them to write a short account of the ways they tried, and how
measurement was found to be the key to success.
An activity for a small group of children. Its purpose is to call attention to the need
for standard units, and thus prepare for the next topic.
Materials • Twelve or more large potatoes (six or more for each stall).
• Two balances.
• The bag of bolts used in Activity 1, for Honest Hetty.
• A similar bag, in which the bolts are like the others but lighter, for Friendly Fred.
• Notices as illustrated below.*
* Provided in the photomasters.
368
Meas 4.4 Measuring mass by weighing, non-standard units (cont.)
What they do 1. Honest Hetty and Friendly Fred are baked-potato sellers in the same mall. They
lay out their stalls, with potatoes, balance, and the bolts which will be used for
weighing, with their notices prominently displayed. The other children act as
customers.
2. Some customers are served by Honest Hetty and some by Friendly Fred.
3. After several purchases from the two stalls, several of the more enterprising
customers get together to find out which of the two stalls gives the most for the
money, or whether they are both the same. They need to work out a method for
doing this.
4. Finally a report of the findings is given.
Discussion Both of these activities involve plenty of social interaction and discussion. The
of activities practical usefulness of weighing is brought out in Activity 1, and the social im-
portance of reliable measures is shown in Activity 2. Both of these, especially the
latter, are small scale counterparts of applications of weighing which are important
in everyday life.
369
‘Crossing’ [Num 3.2/4 & NuSp 1.3/3] *
370
[Meas 5] TIME
Abilities To show that they have the above concepts by their use of language, though not nec-
essarily at a reflective level.
Discussion The concept of time is a difficult one, the subject of discussion by philosophers and
of concepts others over many centuries. Nevertheless, in everyday life we use terms relating to
time freely, and as though we understand what time is. Indeed, we could hardly do
without ideas relating to time, and for practical purposes it does not seem to matter
that we do not fully understand its nature. In the present network, I have tried to
conceptualize our intuitive everyday usages, and to embody the result in a coherent
concept map, without getting into deep water. (Perhaps it would be truer to say:
without hereafter calling attention to the depth of the water we are exploring.)
There seems to be general agreement that time is a single dimension, more like
length than area. We use metaphors based on length freely in our descriptions of
time phenomena. These work well for communication, so our individual experi-
ences of time must have much in common. They are also successful for predicting,
both at everyday and at scientific levels, so our model of time based on these may
be regarded as a good working model.
In the present topic, we use the concept of time as something which passes us
by, or through which we pass. We do not know which of these is the case, but we
do know that relative to ourselves, there is only one possible direction of move-
ment. Behind us is the past, which we can partially remember but not change.
Ahead is the future, which we can partially forecast and in some ways influence.
Separated by these is the present instant, our point of awareness. Our concept of
‘now’ extends a little way before and after this instant.
I am not, of course, suggesting that we try to communicate these concepts to
children of the ages we are presently thinking about. They are offered as a back-
ground schema to organize our own side of the discussions which form an impor-
tant part of this network.
371
Meas 5.1 Passage of time (cont.)
Activity 1 Thinking back, thinking ahead [Meas 5.1/1]
A teacher-directed activity, suitable for a group of almost any size. Its purpose is to
begin organizing children’s everyday knowledge of the ideas of past, present, and
future, with associated vocabulary. Words to be brought in are:
Relating to the past: Remember, think back, . . .
Relating to the future: Think ahead, expect, forecast, plan to . . . , hope to . . . ,
will be . . . , might happen . . . , (The number of these re-
flects the varying levels of probability with which we can foretell the future, from
near-certainty to ignorance.)
Relating to the present: now.
Suggested 1. Remembering. Let’s all think back to yesterday. Who can remember what day
outline for it was? Can you remember something you did yesterday? And something
the activity else? . . . Something we all did ?
2. Apart from things we ourselves did, can someone remember something which
happened yesterday?
3. Now let’s all think ahead to tomorrow. Who can say what day it will be? Can
you say something you expect to do tomorrow? Something you will do tomor-
row? Something you hope to do tomorrow?
4. Still thinking ahead, can any one tell us something which is sure to happen to-
morrow? Something that will probably happen tomorrow?
5. Do any of you watch the weather forecasts on television? What is the forecaster
trying to do?
6. And what day is it today? Can you tell me something you are doing now? And
something which is happening now?
Note It is not suggested that all the above should be included every day. It is offered as an
informal activity, which may conveniently form part of the daily routine, varying in
detail but centered around these three organizing concepts: past, present, future.
372
Meas 5.2 ORDER IN TIME
Discussion Some order relationships are easy to show in physical embodiments, such as order
of concepts of length, order in position from left to right or top to bottom, order of weight. In
this topic and the two which follow, we shall be developing two much more ab-
stract order relationships: order of events (before and after in time), and order of
duration (shorter and longer lengths of time). It is therefore desirable that children
have already formed the concept of order in more concrete embodiments such as
those provided in Org 1.4 and Org 1.5 . The present topic is concerned with the
first of these relationships, order of events and experiences in time.
Now is a moving item in the order relationship before and after, always coming
after anything which is past and before anything which is future. For this reason, I
introduce it last.
A teacher-led activity similar to Meas 5.1/1, with a similar purpose. In the present
case the words to be brought in are:
yesterday, today, tomorrow; before, after; now, not now.
Suggested 1. Yesterday, today, tomorrow. “What day is it today? What day was it
outline for yesterday? And what day will it be tomorrow?”
the activity 2. “Tell me something which happened yesterday. And something which has hap-
pened today. Can you think of something which you think will happen tomor-
row?”
3. Before, after. “Where were you before you came into this classroom? And
where were you before that? What did you do as soon as you came into the
classroom? And what did you do after that?”
4. “Where will you go after you leave this classroom? And where will you go after
that?”
5. “Tell me some of the things you did after you got out of bed this morning, and
before you came to school.”
6. “Tell me some of the things you will do after you get home, and before you go to
sleep.”
7. Now, not now. “Tell me something you are doing now. Tell me something you
have done in the past, but are not doing now. Tell me something you expect to
do in the future, but are not doing now.”
8. “Tell me where you are now. Tell me somewhere you have been in the past, but
are not now. And somewhere you expect to be in the future, but are not now.”
373
Meas 5.2 Order in time (cont.)
Activity 2 Relating order in time to the ordinal numbers [Meas 5.2/2]
Discussion In Activity 1 we are bringing together experiences which children have already
of activities had, and using these to expand their concept of an order relationship to include
order of events in time.. In Activity 2 we relate this to another well-known order
relationship, that of the ordinal numbers.
374
Meas 5.3 STRETCHES OF TIME AND THEIR ORDER OF
LENGTH
Abilities (i) To say which of two stretches of time is the longer and which is the shorter.
(ii) To say these in order of length, both ascending and descending.
Discussion I have not been able to find a better word to describe what seconds, minutes, hours,
of concepts days, weeks, years . . . have in common than to say they all name a particular
stretch of time. ‘Length of time’ was another possibility, but this would be to use
the same word as we shall use for the measure of how long a given stretch of time
is, and it does not lend itself well to what we shall be doing in this and the next
topic, putting named stretches of time in order of length (duration) and in order of
occurrence (where they come in the long succession of time through which we all
pass).
We shall not be using this word with the children, but we shall be forming (or
consolidating) the concept by bringing together examples of particular stretches of
time — those already named in the first two lines of this discussion. So we need
a general name, for our own use; and ‘a stretch of time’ fits well into the length
model we are using.
Activity 1 “If this is an hour, what would a minute look like?” [Meas 5.3/1]
Note We shall be using three ways of representing relative lengths. In the first, the open
hands are held a little way apart, say 5 cm. I shall call this ‘hands close together.’ In
the next, they are held more than shoulders’ width apart, which I shall call ‘hands
wide apart.’ In the third, one hand is held with thumb and forefinger about a centi-
metre apart, the other fingers being bent into the palm. I shall call this ‘thumb and
forefinger.’ (All much easier to show than to describe.) The purpose of these is to
provide a quick and easy qualitative representation of ‘considerably shorter/longer
than.’
Suggested 1. Ask “Which is longer, a minute or an hour?” “So if this was an hour (hands
outline for wide apart), what would a minute look like?”
the discussion 2. The children should hold their hands close together. If some hold their hands
only a little closer together, Ask “Is a minute just a little smaller than an hour, or
much smaller?”
375
Meas 5.3 Stretches of time and their order of length (cont.)
3. Now ask “Which is longer, a minute or a second?” “So if this was a minute
(hands close together), what would a second look like?”
4. For this, we are likely to get an assortment of responses. Discuss these, and
suggest that since it is hard to hold our hands a lot closer than the ‘hands close
together’ position, we might use this (showing the thumb and forefinger posi-
tion). If there are other good suggestions, these may be included as alternatives.
5. If there are any children who are unclear about seconds, you could tap seconds
on the table. These do not need to be exact, and I find that I can come close by
saying mentally “One second, two seconds, three seconds . . . .” (You may pre-
fer to use a watch.) Then return to step 4.
. 6. The children may now in turn take over your role..
7. If they stay with the three representations described above, it is not necessary to
continue beyond this step, since we have made our point.
8. However, variations may now occur spontaneously. E.g., “If this (hands close)
is a second, what would a minute look like?” Hands wide would be a correct re-
sponse to this, and indicate awareness that we are talking about relative lengths.
9. Another variation might be “If this (hands close) is a second, what would an
hour look like?” Hands wide would here not be wide enough, since we have
gone up two sizes. If this is the response of some children you might say, “But if
this (hands close) is a second, what would a minute look like?” Since this would
be ‘hands wide,’ an hour would have to look something bigger still. “From this
wall to this wall,” pointing to opposite walls of the classroom would be appro-
priate for this.
10. Another variation might be “If this (thumb and forefinger) is a minute, what
would a second look like?” Finger and thumb almost touching, or “Too small to
show,” would both be acceptable.
Activity 2 “If this is a month, what would a week look like?” [Meas 5.3/2]
376
Meas 5.3 Stretches of time and their order of length (cont.)
Activity 3 Winning time [Meas 5.3/3]
A card game for 2 to 6 children. Its purpose is to consolidate the concepts of relative
duration established in the first two activities
Materials • A pack of two-headed cards on which are the words second, minute, hour, day,
week, month, year. Six sets of these is a suitable number, making a pack of 42.*
*Provided in the photomasters.
What they do 1. The pack is shuffled, and seven cards are dealt to each player. (This number
may be varied if desired.)
2. The players hold their cards all together, face down.
3. Each player in turn puts down his top card face up, in the middle for all to see.
4. The player who puts down the card with with the longest time wins the trick (as
it is called), and is the starter for step 3.
5. Steps 3 and 4 are repeated until all the cards are played.
6. The winner so far is the player who wins most tricks.
7. Another round may then be played.
What they do 1. The pack is shuffled, and five cards are dealt to each player. (This number might
be increased, but at this age five is probably enough for them to manage.)
2. The player on the left of the dealer begins, and the others each put down a card
in turn, as in Activity 3.
3. However, in this game the players look at their cards, and may play whichever
they choose.
4. As before, the player who puts down the card with the longest time wins the
trick, and is the starter for the next round.
5. Steps 3 and 4 are repeated until all the cards are played.
6. The winner so far is the player who wins most tricks.
7. Another round may then be played.
Discussion Activities 1 and 2 provide simple physical experiences whereby to relate children’s
of activities existing knowledge of the various measures of time in daily use to the length
model of time. At present this is done at a qualitative level only. Activity 4 is ap-
preciatively harder, since the decision which card would be best to play depends on
a purely mental comparison of lengths of time.
377
Meas 5.4 STRETCHES OF TIME: THEIR ORDER OF
OCCURRENCE
Discussion We organize our thinking about time first by giving names to equal lengths of time,
of concepts such as hours, days, months, years; and then by thinking of long stretches of time
as a succession of days, of months, and of years, to each of which we give names.
In this way, we can say where we are along the road.
An activity for a small group of children. Its purpose is to consolidate Concepts (i)
and (ii) above, to fill any gaps or uncertainties, and to develop and practise Abilities
(i) and (ii) above.
Stage (b)
1. The cards are placed to cover Sunday through Saturday on the ‘days of the
week’ track.
2. The first child points to the first card on the left, says “Sunday” and turns it over
to uncover the name of the day, which is left uncovered. The next child does
likewise with the second card, and so on, until all of the days are uncovered.
3. The children correct and prompt each other if necessary.
Stage (c)
1. As for Stage (b).
2. The first child acts as pointer, pointing to any of the cards covering the names of
the days.
3. The other children in turn have to name the day to which he is pointing and
check by removing the card. It is then covered again with the blank card.
4. For the next round a different child acts as pointer.
378
Meas 5.4 Stretches of time: their order of occurence (cont.)
Activity 2 Days acrostic [Meas 5.4/2]
A game for a small group of up to six children. Its purpose is to use the concepts and
abilities above in a different context, and to develop the third of the abilities listed
above.
•
A pack of 42 two-headed cards on which are written the days of the week, six of
Materials
each day.*
* Provided in the photomasters
1.
The pack is shuffled, and seven cards are dealt to each child.
What they do
2.
They hold their cards in a pack, face down.
3.
The first player puts her top card face up in the middle.
4.
The next in turn turns over her top card, and puts it down next to the first card
above or below, on the left or on the right, provided that she can place it in the
correct order of days. This goes from left to right, and downwards. If she can-
not, she replaces it at the bottom of her pack and the turn passes to the next player.
5. The others in turn do likewise if they can.
6. Players may put their card wherever they like, provided it is in the right order
with the others already on the table. Part way through the game, the acrostic
might look something like this.
Sunday
Sunday
7. The winner is the player who first puts down all her cards.
8. Another round may then be played.
This is a repetition of Activity 1 for months of the year. (See photomasters for
‘Months of the year’ track and blank cards).
This is a repetition of Activity 2 for months of the year, the only difference being that
a different pack of cards is required.
Materials • A pack of 48 cards, in which each of the twelve months occurs 4 times.*
* Provided in the photomasters
Otherwise as before.
379
Meas 5.4 Stretches of time: their order of occurence (cont.)
Discussion Part of the theory of intelligent learning presented in Mathematics in the Primary
of activities School indicates that it is useful to memorize information which is frequently
required, so that it can be easily recalled when needed. This frees our conscious
thinking for what is new in a situation. Within an overall context of intelligent
learning, memorizing can be a useful servant.
Activities 1 and 3 are concerned with memorizing the names of the days of the
week and of the months of the year, respectively, and their respective orders in
time. Activities 2 and 4, in contrast, require the use of intelligence, since every
new card turned encounters a new pattern of cards on the table. Also, the order re-
lationships learned in Activities 1 and 3 have to be transferred to two spatial order
relationships, left to right and downwards. This spatial representation forms the
basis for representing dates in a calendar.
380
Meas 5.5 STRETCHES OF TIME: THEIR RELATIVE
LENGTHS
Concepts The relative lengths of a second, minute, hour, day, week, month, year.
Abilities To say, for any unit of time, how many of these are equivalent to an appropriate
larger unit. In some cases there will be more than one of the latter.
Discussion There is no easily discernible pattern relating the above units of time, whose ori-
of concepts gins lie far back in the history of more civilizations than one. The only general
concept is that of equivalence, between a single larger unit and a particular number
of a given smaller unit.
A game for a small group of children. Its purpose is to help them memorize the
above relative sizes. This goes best with 2 to 4 children.
•
A time sheet for each child (see illustration below).*
Materials.
•
Two reminder cards (time sheets in which the spaces have been filled with the
correct numbers).*
•
A pack of 48 number cards which fit the spaces in the time sheet, six for each of
the eight spaces.*
* Provided in the photomasters
TIME SHEET
381
Meas 5.5 Stretches of time: their relative lengths (cont.)
Stage (b)
This is the same as Stage (a), except that the reminder card is not used.
An activity for any number of children. Its purpose is to help them commit to mem-
ory the number of days in every month of the year.
What they do This activity simply consists in their saying together the well-known rhyme:
Discussion Here the only overall pattern is that there is a given number of each smaller unit
of activities in any particular larger unit. If the larger unit is a month or a leap year, even this
number is not constant. This is therefore another case where memorizing is the
only available approach. Such cases are fewer in mathematics than in almost any
other subject.
382
MEAS 5.6 LOCATIONS IN TIME: DATES
Discussion If we think of our passage in time as movement along a road, the date tells us
of concepts where we are to the nearest day, and the time of day tells us within that day. The
present topic deals with the first of these.
A calendar is a table of days in which each day is given a unique name by
specifying the year, month, and day of the month. This name is called its date. In
addition, it keeps track of the days of the week, within which much of our daily life
is planned for work and leisure. And it enables us to work out how long in time it
is between two given dates.
A teacher-led activity for a group of any size. Its purpose is to familiarize children
with the processes of naming and locating dates in the calendar.
Suggested 1. Before the activity begins, have today’s date written on the blackboard. (Many
outline for teachers make a daily practice of this.)
the activity 2. Ask someone to read this aloud, and ask what it tells us. (It tells us which day of
the week we are in, which day of the month, which month of the year, and which
year. That is to say, it tells us where we are in time and gives it a name. This
kind of name is called a date.
3. Tomorrow we shall have moved on a day, so what will the date be then?
4. And what was the date yesterday?
5. Ask the children to find today’s date in their calendars. If they need help, tell
them to begin by finding the right month; Then, the number for the day of the
month.
6. Point out how when we have found the right date in the month, the calendar also
tells us which day of the week we are in. So we can check one against the other.
7. Ask them if they can find out from their calendars what will be the date one
week on from today. (If this takes them into another month, do step 8 before this
one.)
383
Meas 5.6 Locations in time: dates (cont.)
8. Ask them to find what was the date a week back from today.
9. Repeat for two, three weeks on and back. It becomes harder when the month
changes.
10. What day of the week will it be one month on from today? That is to say, on
the day with the same number as today, next month. And one month back from
today?
11. Likewise for other numbers of months forward and back.
12. Ask if they know the dates (month and day) of their birthdays. They can then
use their calendars to find what day of the week it is.
13. Repeat for other important dates.
An activity for a small group of children, which they should be able to do on their
own after the preparation they have had in Activity 1. Its purpose is to give further
practice in finding their way around in a calendar. They may need help in getting
started.
An extension of Activity 2. The steps are exactly the same, except that in step 1 the
starting child chooses a date in the same year but a different month. E.g., she might
ask how long it is until her next birthday, if it is not yet past; or since her last birth-
day, if it is.
384
Meas 5.6 Locations in time: dates (cont.)
Activity 4 “How long is it . . . ?” (Different year) [Meas 5.6/4]
385
Meas 5.7 LOCATIONS IN TIME: TIMES OF DAY
Abilities To tell the time of day by the clock, in digital and analogue notations.
Discussion The preceding topic was concerned with location in time to the nearest day. In
of concepts the present topic, we continue the development of this concept to specify loca-
tions within the time stretch of a single day. The clock replaces the calendar as
the means whereby we do this, and the symbolism by which we describe and
record it.
A teacher-led discussion for a group of any size. Its purpose is to underline the im-
portance of being able to tell the time, as a way of fitting one’s own activities in with
those of others.
Suggested 1. Ask “How do we know when to . . . ?” This can be anything which must be
outline for done at a specific time, such as catch the bus for school, switch on the
the discussion television for a favourite program, come home from visiting a friend. In some
cases, e.g., end the lesson and go out for recess, the answer may well be that
someone else says so: e.g., most children will be told by a parent when it is time
to get up in the morning. In this case, we want to know how they know. If bells
ring at programmed times in your school, you need to be prepared for the answer
“Because the bell rings.”
2. In nearly every case, the answer eventually comes back to because it is a par-
ticular time of day. It was in order not to imply this answer in the wording of
the question that I did not name this activity “How do we know when it’s time
to . . . ?”
3. “So when do we know when it is . . . (whatever time is given)?”
4. The answer will nearly always be “By looking at a clock or watch.”
5. So we need to be able to read the time from a clock or watch, if we cannot al-
ready.
386
Meas 5.7 Locations in time: times of day (cont.)
Activity 2 “Quelle heure est-il?” [Meas 5.7/2]
A teacher-led discussion for a group of any size. Its purpose is to introduce children
to the analogue clock face.
Materials • An analogue clock face, with a movable hour hand only. This needs to be large
enough for the whole group to see easily.
Suggested 1. Explain that long ago, people only needed to tell the time to the nearest hour, so
outline for when they wanted to know the time they used to ask “What hour is it?” In
the discussion French this is how they still ask what the time is.
2. So the early clock faces only showed hours, and this is how we are going to
begin.
3. Earlier still, before there were any clocks, there was one time of day which they
could tell by the sun (if it was shining). Can anyone say what this might be?
4. If anyone suggests sunrise or sunset, these are good ideas, but why won’t they
do? (These change from day to day.)
5. What doesn’t change even though the days get shorter or longer is the middle of
the day when the sun is half-way between rising and setting. This is when it is
highest in its path across the sky. (Later, you might introduce the word ‘zenith.’)
6. So they divided the day into two equal parts, before mid-day and after mid-day.
When writing, these are often written ‘a.m.’ and ‘p.m.’ for short. ‘A.m.’ stands
for ‘ante meridiem,’ which is Latin for ‘before mid-day.’ ‘P.m.’ stands for ‘post
meridiem,’ which means . . . ? Which is it now, a.m. or p.m.?
7. There are twelve hours in each half day. The a.m. half starts at . . . ? And ends at
. . . ? And the p.m. part starts at . . . ? And ends at . . . ?
8. Now show the clock face, with the hand pointing to the actual time, to the near-
est hour. Ask “Quelle heure est-il?”, or “What hour is it?”, whichever you pre-
fer. Since we are imagining ourselves to be in the position of people long ago,
they might like to answer as they did, and say (e.g.) “It is eleven of the clock.”
Later this will be shortened to “o’clock.”
9. The next question is how we know whether the hour shown on the clock face is
a.m. or p.m. This is usually clear from where we are and what we are doing. In
the foregoing example, where would they be if it was eleven p.m.? We hope, in
bed and asleep! If it it is clear which we mean, we do not need to say a.m. or
p.m. unless we want to.
10. They are then ready to practise reading the hour from the clock face, with the
hour hand always pointing to an exact hour. It should not take long for them to
become fluent at this, after which they will be ready for the next activity.
387
Meas 5.7 Locations in time: times of day (cont.)
Activity 3 Hours, halves, and quarters [Meas 5.7/3]
A continuation of Activity 1, which uses the minute hand to show halves and quar-
ters of an hour.
Suggested 1. Use the first clock face to explain that the hour hand moves slowly round the
outline dial, taking an hour to get from one figure to the next.
2. Position the hour hand half way between two hours, and ask what they would
call this time.
3. Accept any sensible answers. Now show the second clock face, and explain that
this helps us to tell the time more exactly. The longer hand makes a complete
turn in every hour.
4. Start the minute hand at 0, and ask: “Starting here, what part of a turn has it
made when it gets to here?” moving it to the figure 6. (Half a turn.) “So how
long after the hour does it show?” (Half an hour.)
5. Put the hour hand half way between any two figures, say 9 and 10, with the
minute hand at 6, and ask what time this is showing. “Half an hour after nine” is
a good answer, which may be shortened to “Half past nine.”
6. Move the hour hand to half way between two other figures, and ask “What time
does the clock show now?” Repeat until they are fluent, which should not take
long.
7. Repeat steps 4, 5, 6 as before, except that the minute hand now shows a quarter
after the hour.
8. Repeat steps 4, 5, 6 as before, except that the minute hand now shows a quarter
before the next hour. Though “A quarter before . . . ” is the usual answer, I think
that we should also accept “Three quarters after . . . .”; first, because it is also
correct, and second because it corresponds to the way it would be both spoken
and written in hours and minutes, e.g., 9:45.
9. Finally, repeat the above with the minute hand at zero. Explain that when the
time is right on the hour, we read this as (e.g.) “Three o’clock.”
10. On a subsequent occasion, the children may usefully practise reading the clock
face as above, with the minute hand in one of the four positions above. They
may take it in turns to set the hands while the others read the time.
An activity for a small group of children. Its purposes are to give further practice in
reading the time from a clock face, and to relate times of day to a wider context of
where they go and what they do.
388
Meas 5.7 Locations in time: times of day (cont.)
What they do 1. One child has the clock face, and sets it to a time in which the minute hand is at
one of the four quarters and the hour hand is in approximately the right position
relative to the minute hand. The two sided card may be either side up, but for
the first round the time should be earlier than the present time.
2. He first asks the others “What time is this?”
3. When they have answered, he then asks the other children in turn, “Where were
you at this time today? And what were you doing?”
4. When all have answered, the turn passes to the next child who repeats steps 1,
2, and 3 as before, except that the time shown is later than the present time, and
the questions in step 3 are changed to “Where will you probably be at this time
today? And what will you probably be doing?”
5. The next child sets the time to any desired time of day, the questions in step 3
being changed to “Where were you at this time yesterday? And what were you
doing?”
6. The next child does likewise, but asks “Where will you probably be at this time
tomorrow? And what will you probably be doing?”
7. Four children will now have acted as questioner. If there are others who have
not yet had a turn at this, they may make any sensible choice of day for their
questions.
Discussion The object of all this is not only for them to be able to tell the time by the clock,
of activities but to understand this within meaningful contexts. Here I suggest two. First, is the
practical need of an agreed system for describing locations in time, for social coop-
eration. Many of the ways in which we coordinate our own actions with those of
others would fall to pieces without clocks and watches. Because of this practical
need, the origins of measuring time have a long history, and I have tried to show
just a glimpse of this.
Both analogue and digital clock faces are now widespread, and some teach-
ers prefer to teach the latter first on the grounds that it is easier. This may be so,
though it begins with hours and minutes rather than hours and quarters. Myself,
I prefer to start with the analogue clock face, partly for the historical background
which I have already mentioned, and partly because for some purposes I find it
preferable. The analogue clock face shows intervals graphically, so that it is easy
to read off how long it is (e.g.) from 9:45 to 10:20. At, say, 06:55 (digital) the po-
sition of the minute hand at 5 minutes before the hour shows directly that the time
is coming up to seven o’clock. The digital reading requires this to be inferred from
the difference between 55 and 60. Finally, the digital readings give a greater de-
gree of accuracy than is needed for many purposes. When I look at my own watch,
it tells me the time to the nearest minute and second, whether I want these or not.
(Yes, it is digital, because I like the other facilities which come with this.) But in
our living room we have an analogue clock to an old German design.
Children need to be at home with both symbolisms, the spatial and the numeri-
cal. Above I have explained why I have begun with the former, but if you prefer
the other way about, the foregoing activities can be taken in a different order.
389
10891c-27
390
[Meas 6] TEMPERATURE
Abilities (i) To say which of two bodies is the hotter, and, conversely, which is the colder.
(ii) To sequence two or three objects in order of temperature.
An activity for children to do on their own or in pairs. Its purpose is to call their
attention to what they already know in everyday life: that some things are hotter
than others, to relate it to vocabulary, and to include it in their existing concept of an
order relationship.
Materials • For each child or pair, three objects at different temperatures. E.g., bottles, jam
jars, filled with water at different temperatures by mixing from hot and cold taps.
Other objects may be prepared by keeping some at room temperature and some
in a refrigerator, some might be warmed in a microwave if suitable (e.g., pota-
toes).
• For each child or group, three blocks of different heights on which these objects
can be put. The thicknesses are not critical; e.g., 1 cm, 3 cm, 5 cm.
Note At stage (a) only two objects and two blocks are used.
391
Meas 6.1 Temperature as another dimension (cont.)
What they do Stage (a)
1. Ask the children to feel the objects, and put the hotter one on the higher block.
2. If they are working in pairs, one does this and the other checks. If working on
their own, they check with each other in the same group.
3. Explain that we use the word ‘temperature’ for the level of heat, so we say that
the hotter object is at the higher temperature, the colder is at the lower tempera-
ture. The different heights are to help us to think of it in this way.
Stage (b)
1. Tell the children that this is like what they did before, but now they are to put the
hottest object on the highest block, the coldest object on the lowest block, and
the one in between on the block of middle height.
2. What other words could they use to describe what they have done? (Similar, but
using the terms higher and lower temperature.)
An activity for children working in pairs. Its purpose is to relate the concepts used
in Activity 1 to their everyday experience.
What they do 1. Child A names two objects and asks child B which is the hotter. E.g., an ice
cream and a baked potato, a cup of tea and a chilled drink, a summer day and a
winter day.
2. When child B has answered, child A either says “I agree,” or explains why he
disagrees.
3. It is then the turn of child B to name two objects.
4. In some cases the reply might be “It could be either.” For example, indoors and
out of doors. This would sometimes be different for winter and summer.
5. The wording of the question should be varied, using sometimes “Which is
colder?” and also sometimes “Which is at the lower/higher temperature?”
Discussion In these activities, children are working with physical materials to begin systema-
of activities tizing their everyday knowledge and relating this to a scientific model. As is often
the case, this will be of a mathematical kind.
392
MEAS 6.2 MEASURING TEMPERATURE BY USING A
THERMOMETER
Discussion Children will already be familiar with the idea of measuring instruments, such as
of concept rulers for measuring length, kitchen scales, speedometers in cars. They will prob-
ably also have encountered a thermometer in some form or other — most children
have had their temperatures taken by a parent or doctor. So here again, we are
consolidating, organizing, and extending their everyday knowledge.
Suggested 1. The four containers are nearly filled with water at three different temperatures.
procedure One should contain cold water, chilled if necessary with a lump of ice which
for the should be removed before the experiment. We may call this one C. Another,
experiment container H, should contain hot water, as hot as would be comfortable to wash
one’s hands in. The remaining two should contain warm water, both at exactly
the same temperature. This should be just a little above room temperature. We
will call these W (for warm). Note that these terms are for our own conven-
ience: the containers should not be labelled with these letters.
2. First put out containers C and H.
3. A volunteer is now needed. Ask her to put two fingers of her left hand in C and
two fingers of her right hand in H, and say which she thinks is hotter and which
is colder. She should keep her fingers in the containers for not less than 20 sec-
onds before the next step.
4. Now give her the two W containers and ask her to compare these. (In this case
it is better to say “compare” rather than ask which is hotter/colder.)
5. Although they are in fact at the same temperature, this will feel warmer to the
fingers coming from the cold water.
6. Now ask another volunteer to compare the two W containers. She is likely to
say that they are both the same.
393
Meas 6.2 Measuring temperature by using a thermometer (cont.)
7. So here we have one reason why we need a way of measuring temperature more
reliably than by feeling. Can anyone think of others? (E.g., too hot or cold to be
safe to touch; inaccessible; accuracy required is greater than would be possible
by estimation.)
Variation In this simpler form of the experiment, only one W container is used. After step
3, the volunteer puts the fingers of both hands in W, which will feel warmer to one
hand than to the other. Since this does not take long, more children can take part.
May I suggest that in any case you try this for yourself beforehand? It is a little
strange to have ones hands sending messages which are contrary to what one knows
to be the case.
An activity for a small group. After a teacher-led introduction, they should be able
to continue on their own. Its purpose is to introduce children to the use of a ther-
mometer.
Materials • Two Celsius thermometers, scaled from 0° (or below) to 100° (or above).
• At least two blocks of different heights, as used in Meas 6.1/1. The more of
these can be made available, the better.
• A number of containers such were used in Meas 6.2/1.
• Hot and cold tap-water.
• Pencil and scrap paper for each child.
Suggested 1. Fill two of the containers with water at clearly different temperatures.
introduction 2. Have the children agree which is the hotter and which the colder, and let them
show this as before by putting them on blocks of different heights.
3. Now put a thermometer in each of the containers, and ask the children to watch
carefully and report what happens.
4. We hope that at least the nearer ones will observe that the thread of mercury or
alcohol changes length, doing this more slowly until it is steady.
5. Put the thermometers vertically side by side, in the same relative positions. We
hope that they will now notice that the greater height in the thermometer corre-
sponds to the higher temperature.
6. Looking more closely, they can see that the thermometer is marked with a scale.
These are degrees Celsius, which are the international units used to measure
temperature.
7. Pass them around, and let each say what the reading is. Unless the liquid was at
room temperature, the reading will gradually change. What do they learn from
this?
8. They may now each take a container and fill it with water mixed from cold and
hot taps. Working in pairs, one estimates which is hotter and which is colder,
and shows this by putting them on blocks.
394
Meas 6.2 Measuring temperature by using a thermometer (cont.)
9. They then check with thermometers. Since there will certainly not be two of
these per pair of children, they will have to make the comparison by reading
the temperatures in degrees Celsius which they record on a small piece of scrap
paper.
10. These are wetted so that they adhere temporarily to the containers.
11. (Optional further step.) Pairs may then cooperate to put all their containers in
order of temperature.
Note The temporary nature of the labels’ attachment corresponds well to the fact that the
temperatures will not stay the same for long!
Discussion Note that in Activity 2, the children begin by using their own senses to compare
of activities temperatures, so that the higher thermometer reading corresponds to what they
already know to be the higher temperature. This relates the new experience to their
existing schemas.
I have not included any explanation of how a thermometer works, mainly be-
cause these are resources for learning and applying mathematics rather than an
introduction to science. It will however be as well to be prepared with an explana-
tion if children ask. The most common kind, and the one which you will need for
use in the classroom, is the mercury in glass thermometer, with alcohol thermom-
eters available for sub-zero temperatures. Non-liquid thermometers, which use a
bimetallic strip, are also fairly common, so you might want to check out this kind
too.
395
MEAS 6.3 TEMPERATURE IN RELATION TO EXPERIENCE
Abilities (i) To say roughly what temperatures are to be expected in a variety of everyday
examples.
(ii) Conversely, to say whether a given temperature is a likely one in any given
case.
Discussion The concept itself is the same as the children learned in Meas 6.2. Here they are
of concept expanding its field of application.
Materials • Not less than two thermometers for the group; more if possible.
• Pencil and paper for each child.
What they do 1. Explain that now they know how to measure temperature accurately with a ther-
mometer, you would like them to make a list of everyday temperatures which
they have met.
2. They should start by ‘brainstorming’ to produce a list of what they want to meas-
ure. Here are some suggestions to start with.
Inside temperatures, in the classroom and elsewhere in the school
Outside temperatures, at different times of year.
Temperature in the same room at floor level and as near the ceiling as practical.
Temperatures of liquids left in shade and sun.
Temperatures of ice water, and (under supervision) boiling water.
Body temperature using ordinary and (if available) a clinical thermometer. Why
is body temperature important?
3. They work in pairs to read and record the temperatures they have listed, having
first apportioned this among themselves.
4. Finally they combine their information in a list for the classroom wall.
396
Meas 6.3 Temperature in relation to experience (cont.)
Activity 2 “What temperature would you expect?” [Meas 6.3/2]
An activity for any sized group of children, working in pairs. Its purpose is to give
practice in using and extrapolating their knowledge of likely temperatures, based on
the experience gained in Activity 1.
What they do 1. They discuss with their partners what would be reasonable answers to the que-
ries on the list, and fill these in on their sheet. In most cases a range of tempera-
tures, or “Around ...” , would be sensible replies.
2. All the pairs at the same table may then share their conclusions, and discuss any
points of divergence. If these cannot be resolved, they will need to consult you.
3. As in Activity 1, the final results might make a suitable display for the classroom
wall.
Query List
397
Meas 6.3 Temperature in relation to experience (cont.)
Activity 3 Temperature in our experience [Meas 6.3/3]
This is a long-term project, for the whole class, to be organized in whatever way you
think best. It is based on the idea that temperature is an interesting source of data for
environmental studies.
Materials • Suitable display material for the classroom wall, to incorporate the data below as
it is collected.
• Celsius thermometers.
• An outdoor thermometer, which can be read through the window, is an interest-
ing source of data. A maximum and minimum thermometer would be even more
interesting, and could be used to make a graph of year-long changes.
Discussion In Meas 6.1 we based the scientific concept of temperature on children’s everyday
of activities experience of this. In Meas 6.2, we introduced the instrument (thermometer) and
units (degrees Celsius) by which this is measured. In the present topic, children
are developing connections in the reverse direction, from temperature as meas-
ured with a thermometer back to everyday experience. This continues the overall
process by which we accept the importance and validity of the knowledge which
children already have, lead them to consolidate and organize it, and then help them
to expand it further.
398
GLOSSARY
These are words which may be unfamiliar, or which are used with special-
ized meanings. The definitions and short explanations given here are intended
mainly as reminders for words already encountered in the text, where they are
discussed more fully. This is not the best place to meet a word for the first time.
399
Levels Specific learner expectations which describe the developmental path of math-
ematics learning for elementary school children. This continuum is set out in
eight levels. Levels 1 & 2 are appropriate for the majority of four and five year
olds; Level 3 for the majority of six year olds, etc.
low-noise example An example of a concept which has a minimum of irrelevant qualities.
lower order The opposite of higher order concept, q.v.
concept
match To be alike in some way.
mathematical See operation.
operation
Mode 1 Schema building by physical experience, and testing by seeing whether predic-
tions are confirmed.
Mode 2 Schema building by receiving communication, and testing by discussion.
Mode 3 Schema construction by mental creativity, and testing whether the new ideas
thus obtained are consitent with what is already known.
model A simplified representation of something. A model may be physical or mental,
but here we are concerned mainly with mathematical models, which are an im-
portant kind of mental model.
natural numbers The same as counting number.
notation A way of writing something.
numeral A symbol for a number. Not to be confused with the number itself.
oblong An oblong and a square are two kinds of rectangle, in the same way as boys and
girls are two kinds of children.
operand Whatever is acted on, physically or mentally.
operation Used here to mean mental action, in contrast to a physical action.
pair A set of two. Often used for a set made by taking one object from each of two
existing sets: e.g., a knife and a fork.
place-value A way of writing numbers in which the meaning of each digit depends
notation both on the digit itself, and also on which place it is in, reading from right to
left.
predict To say what we think will happen, by inference from a suitable mental model.
Not the same as guessing. Prediction is based on knowledge, guessing on igno-
rance.
schema A conceptual structure. A connected group of ideas.
set A collection of objects (these may be mental objects) which belong together in
some way.
subitize To perceive the number of objects in a set without counting.
sum The result of an addition. Often used, incorrectly, to mean any kind of calcula-
tion.
symmetry A relation of a figure with itself. If a line can be found which divides a figure
into two congruent halves, the figure has symmetry about this line. This is the
only kind of symmetry considered in this book. Rotational symmetry is another
kind.
transitive A property of a relationship. E.g., if Alan is taller than Brenda, and Brenda is
taller than Charles, then we know also that Alan is taller than Charles. So the
relationship ‘is taller than’ is transitive.
unary Describes an operation with a single operand.
400
ALPHABETICAL LIST OF ACTIVITIES
Abstracting number sentences, 171, 213, 255 Counting sets in twos and fives, 137
Add and check, 322 Counting two ways on a number square, 138
Adding past 10 on the number track, 183 Counting with hand clapping, 136
Adding past 20, 322 Crossing back, 208, 317
Adfacts at speed, 185 Crossing, 164, 313
Adfacts practice, 185
Air freight, 201 Days acrostic, 379
Alike because . . . and different because . . ., Days of the week, in order, 378
338 Decorating the classroom, 356
“All put your rods parallel/perpendicular to the Different names for different kinds
big rod”, 304 of distance, 344
Attribute cards, 68 Different objects, same pattern, 336
Different questions, same answer. Why?, 270
Backward number rhymes, 133 Diver and wincher, 217
Bowls, vases, and other objects, 332 Do they roll? Will they stack?, 285
“Break into halves, and what will we get?, 120 Does its face fit?, 301
Building a bridge, 346 Dominoes, 66
“Double this, and what will we get?”, 119
“Can I fool you?”, 73 Doubles and halves rummy, 121
“Can I fool you?” (Canonical form), 94 Drawing pictures with straight and
“Can I fool you?” (length), 348 curved lines, 287
“Can I fool you?” (volume), 360 Drawing the number line, 324
“Can they all find partners?”, 117
“Can they meet?”, 290 empty set, The, 78
“Can we subtract?”, 236 Escaping pig, 293
Capture, 216, 317 Everyday temperatures, 396
Cashier giving fewest coins, 150 “Everyone point to . . .” (two dimensions), 300
Change by counting on, 224 Everyone touch . . .” (three dimensions), 300
Change by exchange, 223 Exchanging small coins for larger, 95
Claim and name (shapes), 296 Explorers, 187
Colouring pictures, 304
Combining order of number, length, Find a pair of equal mass, 366
and position, 74 Finger counting from 5 to zero, 110
Combining the number sentences, 273 Finger counting to 5, 104
Commutativity means less to remember, 193 Finger counting to 10, 106
Comparing larger sets, 88 Finger counting to 20: “Ten in my head”, 112
Comparing temperatures, 391 From counting to measuring, 342
Conceptual matching, 67 Front window, rear window, 239
Conservation of number, 88 Front window, rear window - make your own,
Copying patterns, 328 241
Counting centimetres with a ruler, 353 Full or empty?, 357
Counting 2-rods and 5-rods, 136
Counting in tens, 138 Giant strides on a number track, 244
Counting money, nickels, 137 Gift shop, 234
401
Grazing goat, 349 Matching objects to outlines, 286
Matching pictures, 65
handkerchief game, The, 175 Mentally pairing, 81
“Hard to tell without measuring”, 362 Missing stairs, 76, 106
Honest Hetty and Friendly Fred, 368 Months acrostic, 379
Hopping backwards, 325 Months of the year, in order, 379
Hours, halves, and quarters, 388 Mountain road, 354
“How do we know when to . . . ?”, 386 Mr. Taylor’s game, 274
“How long is it . . . ?” (Different month), 384 Multiplying on a number track, 244
“How long is it . . . ?” (Different year), 385 “My pyramid has one square face . . .”, 301
“How long is it . . .?” (Same month), 384 “My rods are parallel/perpendicular”, 303
“How many more must you put?”, 177 “My share is . . .”, 264
“How would you like it?”, 152 “My share is . . . and I also know the
remainder, which is . . .”, 266
“I am pointing to . . .” (two dimensions), 300
“I am touching . . .” (three dimensions), 299 need for a way of measuring temperature, The,
“I have a straight/curved line, like . . .”, 288 393
“I’m thinking of a word with this number of need for standard units, The, 352
letters.”, 114 Number comparison sentences, 219
“I predict - here” on the number track, 107, Number rhymes, 126
306 Number rhymes to ten, 128
“I predict - here” using rods, 248 Number rhymes to twenty, 132
“I spy . . .” (shapes), 296 Number sentences for multiplication, 251
I think that your word is . . .”, 115 Number sentences for subtraction, 209
“If this is an hour, what would a minute look Number stories (multiplication), 254
like?”, 375 Number stories, and predicting from
“If this is a month, what would a week look number sentences, 256
like?”, 376 Number targets, 141
Inside and outside, 293 Number targets beyond 100, 142
Introducing commutativity, 191 Number targets in the teens, 144
Introducing non-commutativity, 192 Number tragets using place-value notation,
Inroduction to Multilink or Unifix, 69 146
Is there the same amount?, 359 Numbers backwards, 134
Make a set. Make others which match, 243 Parts and bits, 280
Making equal parts, 276 Patterns in sound, 337
Making paper mats, 331 Patterns which match, 337
Making patterns on paper, 329 Patterns with a variety of objects, 329
Making picture sets, 69 Perceptual matching of objects, 65
Making sets in groups and ones, 87 Personalized number stories, 170, 212
Making successive sets, 101 Personalized number stories - predictive, 172,
Match and mix: parts, 282 214
402
Personalized number stories: what happened?, Setting the table, 217
179 Sharing equally, 264
Physical pairing, 80 Similarities and differences between
picture matching game, A, 66 patterns, 338
Picture matching game using dot sets Slippery slope, 184
and picture sets, 100 Slow bicycle race, 319
Pig puzzle, 293 Sorting and naming geometric shapes, 295
Place-value bingo, 146 Sorting and naming two
Planning our purchases, 200 dimensional figures, 296
Planting potatoes, 105 Sorting by shape, 284
“Please may I have?”, 129 Sorting dot sets and picture sets, 99
“Please may I have . . .?” Sorting parts, 280
(complements), 176 Start, Action, Result (do and say), 158
“Please may I have . . .?” (straight and Start, Action, Result (do and say), 204
curved lines), 288 Start, Action, Result over ten, 181
Predicting from number sentences, 211, 252 Start, Action, Result: grouping, 258
Predicting from patterns on paper, 334 Start, Action, Result up to 99, 195
Predicting the result (addition), 161 Stepping stones, 162
Predicting the result (subtraction), 206 Subtracting from teens: “Check!”, 233
Predicitive number sentences (grouping), 260 Subtracting from teens: choose your method,
Predicitive number sentences past 10, 187 231
Problem: to put these objects in order of mass, Subtracting two-digit numbers, 237
366 Subtraction sentences for comparisons, 221
Putting containers in order of capacity, 362 Symmetrical or not symmetrical, 333
Putting and taking, 124
Putting more on the number track (verbal), Taking, 325
160, 311 Taking away on the number track (do and say),
Putting one more, 101 205
Taking away on the number track (verbal), 316
“Quelle heure est-il?”, 387 Temperature in our experience, 398
Tens and hundreds of cubes, 96
race through a maze, A, 326 Tens and hundreds of milk straws, 97
Relating order in time to the ordinal numbers, Tens and ones chart, 139
374 There are . . . animals coming along the track,
Renovating a house, 199 113
Returning over the stepping stones, 207 Thinking about order of events, 373
Thinking back, thinking ahead, 372
Same kind, different shapes, 278 Thirty days hath November . . ., 382
“Same number, or different?”, 154 “This reminds me of . . .”, 298
Saying and pointing, 129 Throwing for a target, 122
Secret adder, 178 Till receipts, 224
Seeing, speaking, writing 11-19, 143 Till receipts up to 20¢, 233
Sequences on the number line, 325 Time, place, occupation, 388
Sequences on the number track, 109, 309 Time sheets, 381
Sequencing numerals 1 to 10, 131 Time whist, 377
Sets under our hands, 249 Trading up, 366
Sets which match, 83 Tricky Micky, 342
Sets with their numbers, 130
403
Units, rods, and squares, 91
Unpacking the parcel (subtraction), 229
Unpacking the parcel (division), 273
Ups and downs, 320
Using a thermometer, 394
Using commutativity for counting on, 192
Using set diagrams for comparison, 227
Using set diagrams for finding
complements, 228
Using set diagrams for giving change, 228
Using set diagrams for taking away, 226
404
A Sequencing Guide for Pre-grade Level 1
Patt 1.1 Patterns with physical objects 328 Num 2.3 Single-digits, recognized and read 129
/1 Copying patterns 328 /1 Saying and pointing (to 5 only) 129
/2 Patterns with a variety of objects 329
Meas 5.1 Passage of time 371
Space 1.1 Sorting three dimensional objects 284 /1 Thinking back, thinking ahead 372
/1 Sorting by shape 284
/2 Do they roll? Will they stack? 284 Space 1.3 Lines, straight and curved 287
/1 Drawing . . . straight and curved lines 287
Space 1.2 Shapes from objects 286 /2 “I have a straight/curved line, like . . .” 288
/1 Matching objects to outlines 286 /3 “Please may I have . . . ?”(... lines) 288
Org 1.4 Ordering sets by their numbers 74 NuSp 1.1 Corr. between size . . . position on track 306
/1 Ordering several rods by their lengths 74 /1 “I predict - here” ... (Num 1.5/3) 306
/2 Combining number, length, and position 74
Meas 1.1 Measuring distance 341
Meas 3.2 Volume: more, less 358 /1 From counting to measuring 342
/1 Which is more? 358
Num 2.3 Single-digit numerals recognized and read 129
Num 1.1 Sets and their numbers perceptually 99 /2 “Please may I have . . . ?” 129
/1 Sorting dot sets and picture sets 99
/2 Picture matching, dot and picture sets 100 Num 1.3 Comnplete numbers in order 103
/1”Which card is missing?” (to 10) 103
Org 1.5 Complete sequences of sets 76
/1Missing stairs 76 Num 2.3 Single-digit numerals recognized and read 129
/3 Joining dots in order, to make pictures 130
Num 1.2 Successor: notion of one more 101 /4 Sets with their numbers 130
/1 Making successive sets 101
/2 Putting one more 101 NuSp 1.2 Corr. between order...position on track 309
/1 Sequences on the number track (Num1.5/4) 309
Meas 4.1 Mass and weight 363
/1 Introductory discussion 363 Num 2.3 Single-digit numerals recognized and read 129
/5 Sequencing numerals 1 to 10 131
Org 1.6 The empty set; the number zero 78
/1 The empty set 78 Num 1.6 Zero 110
/1 “Which card is missing?” (Including zero) 110
Num 1.3 Complete numbers in order 103 /2 Finger counting from 5 to zero 110
/1 “Which card is missing?” (to 5) 103
Space 1.4 Line figures, open and closed 290
Num 1.4 Counting 104 /1 “Can they meet?” 290
/1 Finger counting to 5 104 /2 Escaping pig 293
/2 Planting potatoes (to 5) 105 /3 Pig puzzle 293
/4 Inside and outside 293
Num 2.1 The number words in order (spoken) 126
/1 Number rhymes (to 5) 126
A Sequencing Guide for Grade Level 1
Review activities as necessary, possibly beginning with
Num 1.5 on the Sequencing Guide for Pre-grade Level 1
Activities Volume 1 page Activities Volume 1 page
Patt 1.1 Patterns with physical objects 328 Num 4.5 Numerical comparison of two sets 216
/3 Making patterns on paper 329 /1 Capture (NuSp 1.4/4) 216
Patt 1.3 Predicting from patterns 334 /2 Setting the table 217
/1 What comes next? 334 /3 Diver and wincher 217
/2 Predicting from patterns on paper 334 /4 Number comparison sentences 219
Space 1.5 Sorting and naming two dimensional shapes 295 /5 Subtraction sentences for comparisons 221
/1 Sorting and naming geometric shapes 295 Num 4.6 Giving change 223
/2 Sorting and naming two dimensional figures 296 /1 Change by exchange 223
/3 I spy (shapes) 296 /2 Change by counting on 224
Num 3.1 Actions on sets: putting more (Total <10) 158 /3 Till receipts 224
/1 Start, Action, Result (do & say) 158 Repeat the subtraction activities; include 0’s in the packs.
/2 Putting more on the number track (NuSp 1.3/1) 160 Meas 5.2 Order in time 373
Num 3.2 Addition as a mathematical operation 161 /1 Thinking about order of events 373
/1 Predicting the result a) and b) 161 Meas 5.3 Stretches of time and their order of length 375
/2 “Where will it come?” (NuSp 1.3/2) 162 /1 “If this is an hour, what would a minute look like?”375
/3 Stepping Stones 162 /2 “If this is a month what would a week look like?” 376
/4 Crossing (NuSp 1.3/3) 164 /3 Winning time 377
Meas 3.3 Conservation of volume 359 /4 Time whist 377
/1 Is there the same amount? 359 Meas 5.4 Stretches of time: their order of occurrence 378
/2 “Can I fool you?” 360 /1 Days of the week, in order 378
Meas 3.4 Capacity of a container: comparing capacities 361 Num 4.7 Subtraction with all its meanings 226
/1 Which of these can hold more? 361 /1 Using set diagrams for taking away 226
Num 3.3 Notation for addition: number sentences 167 /2 Using set diagrams for comparison 227
/1 Writing number sentences for addition 167 /3 Using set diagrams for complements 228
/2 Write your prediction a) and b) 168 /4 Using set diagrams for giving change 228
Num 3.4 Number stories: abstracting number sentences 170 /5 Unpacking the parcel (subtraction) 229
/1 Personalized number stories 170 NuSp 1.5 Relation between additon/subtraction 319
/2 Abstracting number sentences 171 /1 Slow bicycle race 319
/3 Personalized number stories - predictive 172 Num 3.8 Commutativity (Total <10) 190
Num 3.5 Complementary numbers 175 /1 Introducing commutativity 191
/1 The handkerchief game 175 /2 Introducing non-commutativity 192
/2 “Please may I have?” (complements) 176 /3 Using commutativity for counting on 192
Num 3.6 Missing addend 177 /4 Commutativity means less to remember 193
/1 “How many more must you put?” a) & b) 177 Num 7.1 Making equal parts 276
/2 Secret adder 178 /1 Making equal parts (halves only) 276
/3 Personalized number stories: what happened? 179 /2 Same kind, different shapes (halves only) 278
/3 Parts and bits 280
Review Org 1.6/1 and Num 1.6/1, 2 /4 Sorting parts (wholes, halves) 280
Repeat addition activities; include the 0 cards in the packs. Meas 1.1 Measuring distance 342
/2 Tricky Micky 342
Patt 1.4 Translating patterns into other embodiments 336 /3 Different names/different kinds of distance 344
/1 Different objects, same pattern 336 Meas 1.2 The transitive property; linked units 346
/2 Patterns which match 337 /1 Building a bridge 346
/3 Patterns in sound 337 Meas 1.3 Conservation of length 348
/4 Similarities and differences/patterns 338 /1 Can I fool you? 348
Num 2.4 Continuation of counting: 1 to 20 132 /2 Grazing goat 349
/1 Number rhymes to twenty 132 Org 1.10 Grouping in threes, fours, fives 86
Num 1.7 Extrapolation of number concepts to 20 112 /1 Making sets in groups and ones 87
/1 Finger counting to 20: “Ten in my head” 112 /2 Comparing larger sets 88
Num 2.5 Counting backwards from 20 133 /3 Conservation of number 88
/1 Backward number rhymes 133 Org 1.11 Bases: units, rods, squares, and cubes 90
/2 Numbers backwards 134 /1 Units, rods and squares 91
Num 4.1 Actions on sets: taking away 204 Org 1.12 Equivalent groupings: canonical form 93
/1 Start, Action, Result (do and say) 204 /1 “Can I fool you?” Stage a) only 94
/2 Taking away on the number track (NuSp 1.4/1) 205 /2 Exchanging small coins for larger 95
Num 4.2 Subtraction as a mathematical operation 206 Num 2.7 Extrapolation of counting pattern to one hundred 138
/1 Predicting the result a) and b) 206 /1 Counting in tens 138
/2 What will be left? (NuSp 1.4/2) 207 /2 Count two ways on a number square (Stage a) 138
/3 Returning over the stepping stones 207 /3 Tens and ones chart 139
/4 Crossing back (NuSp 1.4/3) 208 Num 2.8 Written numerals 20-99 using headed columns 140
Num 4.3 Notation for subtraction: number sentences 209 /1 Number targets (Grade 1 to 100) 141
/1 Number sentences for subtraction 209 Num 2.9 Written numerals from 11 to 20 143
/2 Predicting from number sentences 211 /1 Seeing, speaking, writing 11 -19 143
Num 4.4 Number stories: abstracting number sentences 212 /2 Number targets in the teens 144
/1 Personalized number stories 212 Patt 1.2 Symmetrical patterns . . . folding and cutting 331
/2 Abstracting number sentences 213 /1 Making paper mats 331
/3 Personalized number stories - predictive 214 /2 Bowls, vases, and other objects
Meas 4.2 Comparing masses: heavier, lighter (estimation) 364 Meas 6.2 Measuring temperature by using a thermometer 393
/1 “Which one is heavier?” 364 /1 The need for a way of measuring temperature 393
Meas 4.3 Comparing masses: the balance 365 /2 Using a thermometer 394
/1 Which side will go down? Why” 365
/2 Find a pair of equal mass 366
/3 Trading up 366
A Sequencing Guide for Grade Level 2
Activities Volume 1 page Activities Volume 1 page
Review Grade 1 Activities: Num 2.4/1, Num 1.7/1, Num 2.5/1/2 /2 Subtracting from teens: “Check!” 233
New Concepts: Num 2.6 Counting in twos, fives 136 /3 Till receipts up to 20¢ 233
/1 Counting with hand clapping 136 /4 Gift shop 234
/2 Counting 2-rods and 5-rods 136 Meas 3.5 Meas volume & capacity /non-standard units 362
/3 Counting money, nickels 137 /1 Putting containers in order of capacity 362
/4 Counting sets in twos and fives 137 /2 “Hard to tell without measuring” 362
Review Patt 1.4/1, 2, 3, 4 Num 1.11 Extrapolation of number concepts to 100 122
New: Patt 1.4/5 Alike because . . . and different because . . . 338 /1 Throwing for a target 122
Review addition to 10: Num 3.4/1 to Num 3.6/3 (include 0) /2 Putting and taking 124
New: Meas 1.4 International units: metre, centimetre 352 NuSp 1.7 Unit intervals: the number line 324
/1 The need for standard units 352 /1 Drawing the number line 324
/2 Counting centimetres with a ruler 353 /2 Sequences on the number line 325
/3 Mountain road 354 /3 Where must the frog land? 325
/4 Decorating the classroom 356 /4 Hopping backwards 325
Review subtraction to 10: Num 4.4/1 to Num 4.7/5 (include 0) /5 Taking 325
Review NuSp 1.5/1 Relation between adding and subtracting 319 /6 A race through a maze 326
New: /2 Ups and downs 320 Meas 4.4 Measuring mass by weighing, non-standard units 367
New:Num 1.8 Ordinal numbers first to tenth 113 /1 Problem: to put these objects in order of mass 367
/1 “There are . . . animals coming along the track” 113 /2 Honest Hetty and Friendly Fred 368
/2 “I’m thinking of a word with . . .” 114 Num 5.1 Actions on sets: combining actions 242
/3 “I think that your word is . . . ” 115 /1 Make a set. Make others which match 243
Num 1.9 Odds and evens 116 /2 Multiplying on a number track 244
/1 “Yes or no?” 116 /3 Giant strides on a number track 244
/2 “Can they all find partners?” 117 Num 5.2 Multiplication as a mathematical operation 248
/3 “Odd or even?” 117 /1 “I predict - here” using rods 248
Meas 5.2 Order in time 373 /2 Sets under our hands 249
/2 Relating order in time to ordinal numbers 374 Num 6.1 Grouping 258
Meas 5.4 Stretches of time: their order of occurrence 378 /1 Start, Action, Result: grouping 258
/2 Days acrostic 379 /2 Predictive number sentences (grouping) 260
/3 Months of the year, in order 379 /3 Word problems (grouping) 260
/4 Months acrostic 379 Num 6.2 Sharing equally 264
Meas 5.5 Stretches of time: their relative lengths 381 /1 Sharing equally 253
/1 Time sheets 381 /2 “My share is...” 255
/2 Thirty days hath November 382 /3 “My share is . . . I know the remainder . . .” 255
Meas 5.6 Locations in time: dates 383 /4 Word problems (sharing) 257
/1 What the calendar tells us 383 Space 1.8 Parallel lines, perpendicular lines 303
/2 “How long is it...?” (Same month) 384 /1 “My rods are parallel/perpendicular” 303
/3 “How long is it...?” (Different month) 384 /2 “All put your rods parallel/perpendicular...” 304
/4 “How long is it...?” (Different year) 385 /3 Colouring pictures 304
Review Grade 1 Place Value Concepts: Org 1.10 /1/2/3&Org 1.11/1 Org 1.13 Base Ten 96
Org 1.11 Bases: units, rods, squares, and cubes 90 /1 Tens and hundreds of cubes 96
/2 On to cubes (new at Grade Level 2) 92 /2 Tens and hundreds of milk straws 97
Org 1.12 Equivalent groupings: canonical form 93 Num 2.10 Place-value notation 145
/1 “Can I fool you?” (Stage b) new) 94 /1 “We don’t need headings any more.” 145
/2 Exchanging small coins for larger 95 /2 Number targets using place-value notation 146
Num 2.7 Extrapolation of counting pattern to 100 138 /3 Place-value bingo 146
/2 Count two ways on a no.sq.(Stages b, c new) 138 Num 2.11 Canonical form 149
Num 2.8 Written numerals 20 to 99, headed columns 140 /1 Cashier giving fewest coins (to 99-Stage a) 150
/2 Number targets beyond 100 (new) 142 /2 “How would you like it?” 152
New: Num 3.7 Adding past 10 181 Num 7.1 Making equal parts 276
/1 Start, Action, Result over ten 181 /1 Making equal parts (omit fifths) 276
/2 Adding past 10 on the number track (NuSp 1.3/4) 183 /2 Same kind, different shapes (omit fifths) 278
/3 Slippery Slope 184 /3 Parts and bits 280
NuSp 1.6/1 Linear Slide Rule 322 /4 Sorting parts (omit fifths) 280
/1 Add and check 322 /5 Match and mix: parts 282
Num 3.7 /4 Adfacts practice 185 Meas 5.7 Locations in time: times of the day 386
/5 Adfacts at speed (Grade level 3) 185 /1 “How do we know when to...?” 386
/6 Predictive number sentences past 10 187 /2 “Quelle heure est-il?” 387
/7 Explorers 187 /3 Hours, halves, and quarters 388
Review:Num 3.8/1, 2, 3, 4; Space 1.5/1, 2, 3; & Meas 6.2/1,2 /4 Time, place, occupation 388
All activities from here on are new for Grade Level 2 Num 3.9 Adding, results up to 99 195
Patt 1.2 Symmetrical patterns made by cutting and folding 331 /1 Start, Action, Result up to 99 195
/3 Symmetrical or not symmetrical? 333 /2 Odd sums for odd jobs 198
Space 1.5 Sorting and naming two dimensional shapes 295 /3 Renovating a house 199
/4 Claim and name (shapes) 296 /4 Planning our purchases 200
Num 1.10 Doubling and halving 119 /5 Air freight 201
/1 “Double this, and what will we get?” 119 NuSp 1.6 Linear Slide Rule 322
/2 “Break into halves, and what will we get?” 120 /2 Adding past 20 323
/3 Doubles and halves rummy 121 Num 4.9 Subtraction up to 99 235
Space 1.6 Shapes from objects/objects from shapes 298 /1 “Can we subtract?” 236
/1 “This reminds me of . . .” 298 /2 Subtracting two-digit numbers 237
Space 1.7 Naming of parts 299 /3 Front window, rear window 239
/1 “I am touching . . . “ (three dimensions) 299 /4 Front window, rear window – make your own 241
/2 “Everyone touch . . .” (three dimensions) 300 Num 2.12 The effects of zero 154
/3 “I am pointing to . . .” (two dimensions) 300 /1 “Same number, or different?” 154
/4 “Everyone point to . . .”(two dimensions) 300 /2 Less than, greater than [Stage a) only] 155
/5 “My pyramid has one square face . . .” 301 Meas 6.3 Temperature in relation to experience 396
/6 Does its face fit? 301 /1 Everyday temperatures 396
Num 4.8 Subtraction of numbers up to 20 . . . 231 /2 “What temperature would you expect?” 397
/1 Subtracting from teens: choose your method 231 /3 Temperature in our experience 398
SAI L TH R O U G H MATH E MATI C S
V O LU M E 1 F O R TH E EAR LY YEAR S
S T R U C T U R E D A C T I V I T I E S
F O R I N T E L L I G E N T L E A R N I N G
Volume 1: for the early years Volume 1a: photomasters
Volume 2: for the later years Volume 2a: photomasters
Convinced that practical work is essential throughout the elementary school years,
and not just for younger children, Richard Skemp provides in these volumes a fully structured
collection of more than 300 classroom-tested activities. The collection covers a core curriculum
for children aged four to eleven years, using practical work extensively at all stages and
providing a carefully graded transition from practical work to abstract thinking, and from oral
to written work. The activities range from teacher-led discussions to games which children can
play together without direct supervision, in which success depends largely on mathematical
thinking. These promote discussion and co-operative learning, consolidate children’s knowledge
and lead to fluency in mathematical processes.
The photomasters volumes enable the teacher to simplify the preparation of classroom
materials by photocopying the games and activities, without further charge.
EEC Ltd.
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