Freedoom Manual en
Freedoom Manual en
Installing Freedoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Using the Freedoom Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting a new game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Loading and saving the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Quitting the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
How to Play. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
A Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Ammo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Health . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Color blind accessibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Special Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Using the map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Environmental Hazards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Dying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Tactical tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Playing with fan-made WADs and mods. . . . . . . . . . . . . . . . . . . . . 31
Suggested resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Cheats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
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Freedoom is about freedom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Contributing to Freedoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Reusing portions of Freedoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
BSD 3-Clause copyright licence . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Installing Freedoom
Freedoom is distributed as three files named freedoom1.wad,
freedoom2.wad and freedm.wad which contain the artwork, levels,
music and sound effects that make up the game.
To actually play the game, you can use one of many adaptations
("source ports") of the original Doom program that fans have
developed for modern systems.
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The Doom Wiki source ports page has a comprehensive list of
such programs. As a starting point, you can try:
Setup depends on the source port you use, and it’s best to refer
to the instructions for that source port. Generally though, you
can try one of the following:
• Place the Freedoom .wad files into the same folder as the
source port before launching. The source port may be able to
automatically detect them.
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Using the Freedoom Menus
The main menu can be brought up at any time by pressing the
Esc key on your keyboard.
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Starting a new game
[Shortcut: On most source ports, if you repeatedly hit Enter
after the program has started, you will start a new game on the
default skill level (in the first episode if you’re playing Phase 1).
You do not need to do this quickly.]
To start a new game, press Esc to bring up the main menu, and
choose New Game.
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1 Please Don’t The easiest skill level. This is
Kill Me! effectively the same as Will This Hurt?,
except that damage is halved.
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not have to repeat it again if you die.
To save the game, press Esc to bring up the menu, select Save
Game and choose a slot to save in. Type a memorable
description for the save game (e.g., “E1M3 - Blue Key Door”) and
press Enter. If there are no free slots, you can overwrite an
existing one, destroying the old data.
To restore your saved game, select Load Game from the main
menu and choose your saved game.
If you find yourself saving the game often, you may want to use
the Quicksave feature. Press F6 during play to quicksave. The
Save Game menu appears as usual; choosing a slot makes that
your quicksave slot. Pressing F6 again in the future will
overwrite your quicksave slot without navigating the menu.
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Quitting the game
When you’re finished playing Freedoom, press Esc to bring up
the main menu and select Quit Game to exit. (You may want to
save your game first.)
Keyboard shortcuts
The function keys instantly open some common menu items:
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How to Play
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Function Default Default Common
control 1 control 2 alternative
1
Move forward Up/Down Move mouse W/S
/ backward (or Mouse2 for
forward)
1
On a QWERTY keyboard the W, S, A and D keys form a second
set of arrow keys for the left hand.
2
If you have a monster, a barrel or a PvP opponent crossing the
middle of your screen when your weapon discharges, the game
will adjust your vertical aim for you. Some source ports will let
you disable this behaviour and aim manually instead.
3
Most source ports have an "Always Run" option where holding
this key makes you go slower instead. Since the player character
does not get tired, going slow only helps for increased precision.
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A Tutorial
This tutorial will introduce you to every basic action you need to
play and beat all of Freedoom.
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how sideways movement can help you see how long a wall
or how far away an object is.
6. Try doing a square (or figure eight, etc.) while pointing at the
column the entire time. Prioritize smoothness over
precision — it’s better to be close most of the time than
perfect some of the time.
7. Move to one of the corners with the beds on them so that the
column is no longer in your line of sight. Move in and out of
sight with the column playing "Peek-A-Boo" with it. Mess
with distance and timing. Try to stay pointed at the column
even when you can’t see it.
8. Play around with the above for a bit. Try pressing the Fire
key to shoot at the column, both standing still and moving,
and note where and when the bullet puffs appear. (Stop
shooting before your ammo count goes below 30 or so — you
will need those for later!)
9. Tap the 1 key on the keyboard to switch to your fist, and try
to punch the column and see how far away you can do it.
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Tap the 2 key to switch back to the handgun.
11. Enter the trench and kill a zombie. Try not to get hit.
12. Once you’re safe, look near the zombie’s body to see if it may
have left a clip. If it has, move over it to pick it up.
13. Go back the way you came. Go up to the lift like you’re going
to punch it, then hit Use to call it down. Get on it and it will
take you back up. Pick up the items in the upper area to
restore or boost your health.
14. Explore the rest of the area. You will find two doors, which
can be opened with the Use key just like the lift. The lower
door will take you closer to the exit, while the higher one
leads to a more difficult but more rewarding detour.
15. Once you’ve decided which way to go, open the door — and
get ready to start playing Gun Peek-A-Boo again…
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The Status Bar
At the bottom of the screen, you’ll see the status bar, which is
divided into the following sections:
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Items
Within the game you’ll encounter various collectible items:
weapons, ammunition, health, armor, keys and some rarer
power-ups which give you special abilities.
Weapons
You start the game with only a handgun, 50 bullets and your
fists. Exploring the level will reveal more weapons and ammo
that you can pick up and use.
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Weapon Key Description
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Ammo
Ammo type Small Large
Bullets
Shells
Missiles
Energy
Backpack -
Health
You start with 100% health. You die if your health reaches 0%.
Picking up any health item will give you the number shown, up
to its limit. The refills are limited to 100%, but the boosts (1%
and 100%) are limited to 200%.
Armor
You start with 0% armor. Picking up a vest will get you up to the
number shown, while each small boost increases your armor
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until you reach 200%.
1% 100% 200%
Keys
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Key color Shape
These shapes are used consistently in the status bar icons, the
key sprites and on walls indicating keyed doors.
For the skeleton keys, pay attention to the direction that the
horns point. For example, here is how the different key icons
appear in the status bar:
Special Items
You may also encounter any one of these while exploring:
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Area Survey Reveals unexplored areas of the map,
Map including some secret areas that may not
be immediately visible.
Lasts the entire level but effective only for
the current level.
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Enemies
The levels are filled with monsters who have no goal apart from
stopping you from completing your mission. Here’s a selection
of some of these monsters who you can expect to encounter.
Zombie
These brain-dead workers of iniquity are
armed with a handgun and intent on your
destruction. Drops a bullet clip when killed.
Shotgun Zombie
These guys traded their handgun for a
shotgun and pack far more of a punch.
Drops a shotgun when killed.
Minigun Zombie
As soon as you’re in sight of one of these,
he’ll lock on with his minigun and keep on
firing until you’re dead. It’s best to take
cover quickly or take him out. Drops a
minigun when killed.
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Serpentipede
Rank and file footsoldiers of the alien
invasion. Let them get close and they’ll tear
you to shreds; at a distance they’ll instead
rain down fireballs.
Flesh Worm
Tough and fast-moving, these worms attack
at close range and take several shotgun
blasts to take down. It’s best to keep back.
Stealth Worm
Some flesh worms can bend light around
them, making them nearly invisible in
darker and noisier environments.
Hatchling
Ionized alien larvae that bodyslam you for
surprising amounts of damage.
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Matribite
What sick mother sends her own babies to
fight? Thus is the duty of empire.
Trilobite
These flying orb-like things spit plasma and
bite if you get too close.
Pain Bringer
These guys take at least three rocket blasts to
take down, and while you’re trying they’ll
shower you with energy projectiles.
Pain Lord
If the Pain Bringer wasn’t tough enough, this
one can take five rocket blasts.
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Octaminator
Fast moving, tough, and fires homing
missiles. Do not get into a boxing match with
one of these guys.
Necromancer
If he’s not setting you on fire, he’s undoing
all your hard work by bringing his friends
back from the dead.
Combat Slug
These genetically-engineered living,
slithering tanks have been fitted with long
distance flame throwers.
Technospider
These cybernetic creatures fire high-capacity
polaric energy support weapons, making
them a deadly challenge.
Large Technospider
This tank on legs is equipped with a rapid-
fire minigun and will take a lot of effort to
bring down. Immune to explosions from
rockets and barrels.
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Assault Tripod
The ultimate blend of military technology
and genetic engineering, these three-legged
creatures are fast-moving, heavily armored
and equipped with a missile launcher that
you’ll want to avoid. Immune to explosions
from rockets and barrels.
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Red Walls (or possibly secret doors)
- Zoom out.
+ Zoom in.
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Environmental Hazards
If the monsters weren’t enough, the environment itself poses
hazards which can hurt or even kill you!
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Crushing Many of the levels have been
Ceilings rigged with traps and this is
just one of them. These moving
ceilings are often placed above
tempting-looking items. Be
very careful not to get caught
beneath one, or it will quickly
crush you into a paste!
Dying
Eventually you will get into a situation you can’t handle and
your player avatar will be killed. You can take this as a sign to
take a break from playing, or reload your last saved game, or
press Use to restart the level with full health but no gear except
your handgun and 50 bullets. (Some source ports don’t do this
last one, but instead save your game at the start of every level
and pressing Use loads that game instead.)
Tactical tips
If you’re struggling with the difficulty of the game, it may be
worth looking into some of these suggestions:
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• Put time into setting up your controls — both button/key
assignment and mouse/joystick turning sensitivity. No one
configuration is best for everyone and it is a good idea to
experiment: whatever helps you dodge projectiles and pop
in and out of cover while keeping your weapon pointed at
the enemy, and provides the least distraction as you move
about the map looking for things, is good.
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your opponents. A single, well-timed shotgun blast aimed at
a barrel can take down several enemies at once. One barrel
explosion can trigger another, so it can sometimes set off a
chain reaction that takes down a whole crowd — but be
careful that doesn’t include you!
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Playing with fan-made WADs
and mods
For mods designed for the original Doom, use Freedoom: Phase
1 (freedoom1.wad); for others designed for Doom 2 or Final Doom,
use Freedoom: Phase 2 (freedoom2.wad). If you’re using the
command line, use the -file parameter when you start the
game. For example, to load the file scythe.wad:
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my-favorite-port -iwad freedoom2.wad -file scythe.wad
If you’re not using the command line, you can try dragging and
dropping the .wad file onto the source port icon in your file
manager — several source ports support this.
Suggested resources
Over more than two decades, literally thousands of Doom levels
have been made, and there are so many that it may seem
difficult to know where to start. The following are some
suggestions for where to look for the best content:
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Cheats
If you can’t get through a spot regardless of skill level, or if you
just want to experiment with game mechanics, try typing any of
these ingame (case insensitive, do not use any console):
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Freedoom is about freedom
When people hear about Freedoom, they often assume the name
refers to price — that the only thing this project aims to do is to
provide an alternative to Doom that can be obtained without
paying money. But this is not the case.
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fans, and they later released Doom’s source code under a free
software license — something that was unknown in the games
industry at the time and should be commended. But despite this
benevolence, they have always held a position of power. Today,
rather than being a small independent studio, they and the
Doom franchise are owned by a large multinational corporation.
Contributing to Freedoom
Freedoom is a free content project contributed to by many users
around the world. It is available as both free in cost (free as in
free beer) and in modification and redistribution rights (free as
in free speech) to end users, provided that the original software
license is included and/or viewable by users of modified or
redistributed versions.
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https://discord.gg/9DA3fut
Reusing portions of
Freedoom
Since Freedoom is free, some other projects have used
Freedoom’s assets. We think this is a great use of the project and
should be encouraged. If you use portions of Freedoom in your
project, please let us know by filing an issue or pull request on
Freedoom’s website project page at https://github.com/
freedoom/freedoom.github.io.
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disclaimer.
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