Optics Notes Updated
Optics Notes Updated
Luminous objects: these are bodies that emit (give off) their own light e.g. the sun,
a lamp, glow-worms, anglerfish
Non – luminous objects: these are bodies that reflect light off their surface e.g. the
moon, a desk, a table, planets, clothes
o Reflection of light
Definition of terms:
• Incident ray: the ray which hits the surface of the mirror
• Reflected ray: the ray which is reflected from the surface of the mirror
• Normal: this is an imaginary line which is drawn as a dotted line at 90o to the
surface of the mirror and is used to measure the angles from
• Angle of incidence (i): the angle between the normal and the incident ray
• Angle of reflection (r): the angle between the normal and the reflected ray
Light from the object hits the mirror and is reflected according to the law of reflection
(angle of incidence = angle of reflection). The reflected ray can be traced back, using a
dotted line, forming a virtual ray. This can be repeated for another ray travelling in a
slightly different direction. Thousands of rays could have been drawn but, for simplicity,
only two are shown. An image of the object will appear where these two virtual rays
intersect. The type of image formed in the mirror is called a virtual image.
Inverted: image is in the upside-down position relative to (when compared to) the
object
Real: image can be seen on a screen and the actual light rays meet to form it
Virtual: image cannot be seen on a screen and light rays have to be extrapolated to
locate it
Mirror periscope
Worked example:
A girl is standing 2m away from the mirror. How far towards the mirror must she walk to
be 1m away from her image?
At the moment, the girl is 4m away from her image. To be 1m away from her
image, she has to be 0.5m in front of the mirror. So she must walk 1.5m towards
the mirror. (2m – 0.5m).
As in all waves, light experiences a change in speed when it is passing from one medium
to another. This change in speed can also cause a change in the direction of travel.
When light passes through such a block, the refraction experienced causes the ray to
exit the block parallel to the incident ray. Angle of incidence = Angle of emergence
o Refractive index
In air, the speed of light is 3 x 10 8m/s. However, in glass for example, light slows down
to 2 x 108m/s. The refractive index (𝜂) is a ratio which is used to compare the speed of
light in a vacuum or in air and the speed of light in a particular medium:
The larger the value of the refractive index of a material, the more the light bends when
light travels from air into it.
A light ray is travelling from air into an ice cube. The speed of light in air is 3 x 10 8m/s
and the refractive index of the ice cube is 1.31. Calculate the speed of the light ray when
travelling through the ice cube.
vice cube = ?
3 x 108
1.31 =
speed of light in ice cube
3 x 108
speed of light in ice cube =
1.31
When looking through water, objects appear closer to the surface. This occurs when
viewing the object from a less dense medium. The light coming from the bottom bends
away from the normal when travelling into the air.
real depth
η=
apparent depth
Why is a person not able to see the coin in the first case, but is able to see it in the
second case?
Light entering into the person’s eyes is When water is added, this causes the light
not coming from the coin, so the person rays coming from the coin to refract into
cannot see it. the person’s eyes. Now, the person can
see that there is a coin in the cup.
However, the coin will appear at a higher
position compared to where it really is.
After various experiments Newton concluded that white light is made up of 7 colours.
When white light passes through an equilateral prism, it emerges as a spectrum of
colour. The different colours have different wavelengths (and different frequencies), so
when passing through the prism they are slowed down differently. This is known as
dispersion.
Violet is slowed down and bent the most because it has the shortest wavelength. Red is
slowed down and bent the least because it has the longest wavelength.
In order of decreasing wavelength, the colours obtained are: red, orange, yellow, green,
blue, indigo and violet. So that the colours are clearly visible, a lens can be inserted
between the raybox and prism.
When light passes from a more dense to a less dense medium, the angle of refraction is
larger than the angle of incidence.
As the angle of incidence at such a boundary is increased, the angle of refraction also
increases until it becomes 90o. At this point the emergent ray is travelling along the
boundary of the two media and the angle of incidence is known as the critical angle.
The value of the critical angle is different depending on the medium. For example, the
critical angle of glass is 42o and the critical angle of water is 49 o.
o Totally internally reflecting prisms: by using an isosceles right angled prism light
can be made to bend by 90o or 180o. Depending on the position of the prism, the
following happens:
• Lenses
Lenses are used in a variety of situations e.g. cameras, projectors and spectacles. The
main two types of lenses are:
Principal axis: an imaginary line passing through the centre of a lens horizontally
Principal focus (F): the point at which all the rays converge to in a convex lens or
the point from where all the rays in a concave lens seem to diverge. This can also
be referred to as the focal point.
Focal length: the distance between the optical centre and the principal focus
From now on, we will be focusing on convex lenses only. The lenses used have two
principle foci as they are biconvex lenses, meaning that they are curved on each side.
Using ray diagrams, one can locate the position of an image after rays pass through a
convex lens. For simplicity, rays are only drawn from the tip of the object. A ray diagram
is made of any 2 of the following 3 rays:
2) A ray travelling parallel to the principal axis passes through the principal focus (F)
after leaving the lens
3) A ray passing through the principal focus (F) leaves the lens parallel to the
principal axis
o Object on 2F
o Object at infinity
• Magnification
This is a comparison between the size of the image and the size of the object. It is a way
of showing how much bigger or smaller the image is compared to the object.