Princple Design
Princple Design
design? We’ll look at the seven principles that apply to classic and
digital design, and how to harness them in your own work.
Unity
Unity is a force operating within a design that gives it the
appearance of oneness or resolution. This ensures no single part is
more important than the other. Author of The Elements of Graphic
Design Alex White explains, “To achieve visual unity is the main
goal of graphic design. When all elements are in agreement, a
design is considered unified.”
Balance
Objects in design carry weight just like in the physical world, but
it’s called visual weight. The visual weight of a design needs to
have balance. It’s like putting two objects on a seesaw: If one side
is too heavy, the viewer’s eye goes directly to the heavy part. If it’s
weighted with all things equal, the seesaw is perfectly suspended
without either side touching the ground.
Hierarchy
One of the most important principles in design, hierarchy is a way
to visually rank your design elements.
Emphasis
Emphasis can be created by size, weight, position, color, shape,
and style. Sometimes referred to as dominance, emphasis might
seem similar to contrast, but it’s not quite the same. Contrast deals
with the difference between two objects, and emphasis deals with
the impact of an object. To make it a little more confusing, you can
use contrast to support the emphasis of an object—like placing a
solid black sphere on a white background. This is high contrast with
emphasis: The viewer’s eye is drawn directly to the heavy shape.
Adding emphasis to an object creates a focal point, which grabs an
audience’s attention. It’s where you want the viewer to look first,
but doesn’t overpower the rest of the design (or it would be out of
balance). A simple example is a long hallway or corridor, where
your eye is drawn to the end of the hallway. Imagine painting a
bright wall at the end: That’s your focal point.
Scale
Scale is the sizing of elements or a standard of measurement. It
can be used in combination with other principles like emphasis to
draw the viewer into a focal point, and helps us make sense of
designs or imagery. If something is drawn to scale, it shows an
object with accurate sizing (though it could be reduced or enlarged
from its actual size). This creates a way to depict objects as larger
than life, or bring a large object down to fit on a piece of paper.
In digital design, scale can also refer to the pixel dimensions for the
device you’re designing for. Sometimes two to three times as
dense as their non-retina counterparts, retina devices need a
scaled canvas. Depending on the device, this could be 2x or 3x the
amount of the display. For example: A 400px-wide box is still
rendered as 400px on a retina device, but it’s twice as dense. So
you would design on a 800px-wide canvas because it’s 2x the
density of a non-retina or 1x device.
Repetition
Repetition is the recurrence of a design element, commonly utilized
in patterns or textures. Repetitive elements can be used in
conjunction with other principles to create a design that leads a
user’s eye to a focal point, has continuity, or flow. A repetitive
element could be repeated lines, shapes, forms, color, or even
design elements.
It’s easy to unify your team around what’s most important to you
and your users with InVision’s collaborative design platform. Using
your established design principles as your guide, refine your
product’s look and feel with Freehand wireframes, and share
prototypes to gather objective feedback based on your team’s
truth. With a shared language, agreed-upon principles, and the
right tools for the job, your team is set up to give your users an
amazing experience